-
Notifications
You must be signed in to change notification settings - Fork 624
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add keybind to open Wireless Terminal from anywhere in your inventory much easier. #4968
Comments
When used correctly the wireless terminal is a pretty powerful tool. For now I simply consider that sacrificing a single hotbar slot is an acceptable compromise. Minecraft itself also does not allow you to bind your pickaxe to a hotkey and then stuff it into the player inventory, instead it needs to be on the hotbar to be used. Additionally AE2 already removes a large part of the inventory management of minecraft, so keeping a bit around as gameplay decision is not that bad. |
I actually like this one :-P (PRs welcome, we're not going to do this ourselves anytime soon) |
Certainly not for the case of just stuffing it somewhere in your inventory, ideally even inside a random bag. I'd guess a hotkey when it's on the hotbar is fine, but mostly useless. There are also other problems like we currently lock the terminal (and other stuff like portable cells) when being used, so a player cannot accidentally throw them into the network. Or even the portable cell into itself. How we do this is pretty hacky and I am not even sure, if this works for anything but the hotbar. Another option would be to make it a bauble, if that is still a thing. So players would still have to compromise about their ideal setup. So basically anything which falls under "have your cake and eat it" is out. |
…ble Storage Cells (#6251) * add keybinds for Wireless (Crafting) Terminal and Portable Storage Cells * make registering LocatingService via the api possible * change LocatingServices#register to be last in, first out, so addons can take priority * spotless * hotkeys for 256K portable cells * adapt for network changes * rename LocatingService -> HotkeyAction add IDs to API move wireless crafting terminal hotkey to wireless terminal * register Hotkeys when the Hotkey actions are registered, and not on static in Hotkeys * make HotkeyActionsImpl#register synchronized * replace Locatable with a Predicate<ItemStack> * move HotkeyAction to api.features and merge it with HotkeyActions rename HotkeyActionsImpl to HotkeyActions * try opening more items if the first one fails * add Keybindings to Localization
Describe the issue
Simply add a keybind to open to Wireless terminal. I'm suggesting this due to the fact that right now I'm playing a modpack, and the only thing swaying me to Refined Storage, even though I love AE much more, is the fact I know I will never be able to keybind it without the "Wireless Crafting Terminal" mod being updated. I'm amazed it's not be added to the base mod by now.
Environment
The text was updated successfully, but these errors were encountered: