-
Notifications
You must be signed in to change notification settings - Fork 624
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Player inventory in Export Bus is Misaligned #7963
Comments
I‘m currently out of town and not near any development setup, but a bit of digging around in the source showed some inconsistencies that could be relevant here: src/main/resources/assets/ae2/screens/io_bus.json uses
As opposed to storage_bus.json itself which has
Notice the difference by 2 in the last number. My guess would be to a) verify that storagebus GUI is ok and b) copy over the number from storagebus.json would fix the problem. Bonus points for anyone willing to search for storagebus.png in other jsons and see if any other places are inconsistent. |
Same one happens in one of the planes apparently. |
formation_plane.json (251), storage_bus.json (253), io_bus.json (251). Git blame shows that storage_bus.json was updated during Rid’s retexturing, the other two were not and must be changed to 253 as well. Tested on an old laptop which took ages to set up the repo. I can‘t prepare a PR from abroad though. |
Fixes AppliedEnergistics#7963. All three use the storagebus.png but differ in the srcRect size. While storage_bus.json was updated during retexturing, the others were not leading to: - misaligned player inventory - missing a 2 pixel wide bottom border area
Fixes #7963. All three use the storagebus.png but differ in the srcRect size. While storage_bus.json was updated during retexturing, the others were not leading to: - misaligned player inventory - missing a 2 pixel wide bottom border area
The text was updated successfully, but these errors were encountered: