diff --git a/RhythmGame/Assets/Script/Key.cs b/RhythmGame/Assets/Script/Key.cs index 3e9f3ca..08969b1 100644 --- a/RhythmGame/Assets/Script/Key.cs +++ b/RhythmGame/Assets/Script/Key.cs @@ -21,7 +21,7 @@ void Update() .OrderBy(t => Mathf.Abs(this.transform.position.y - t.transform.position.y))) { var dif = Mathf.Abs(this.transform.position.y - note.transform.position.y); - if (dif > 50f) + if (dif > NoteManager.NOTE_HIT_TUNEL * NoteManager.Instance.noteSpeedTimeRatio) continue; note.Hit(dif); diff --git a/RhythmGame/Assets/Script/Note.cs b/RhythmGame/Assets/Script/Note.cs index fbca30c..511faa1 100644 --- a/RhythmGame/Assets/Script/Note.cs +++ b/RhythmGame/Assets/Script/Note.cs @@ -15,9 +15,6 @@ public void Init(KeyCode _keyCode, float _speed = 300f) public void Hit(float dif) { - if (dif > NoteManager.NOTE_HIT_TUNEL * NoteManager.Instance.noteSpeedTimeRatio) - return; - if(dif > NoteManager.NOTE_MISS_TUNEL * NoteManager.Instance.noteSpeedTimeRatio) // 30.1f ~ 50 사이는 미스 { GameManager.Instance.missCount++;