forked from pyfa-org/Pyfa
-
Notifications
You must be signed in to change notification settings - Fork 0
/
attribute_gauge.py
276 lines (199 loc) · 8.21 KB
/
attribute_gauge.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
import math
import wx
from gui.utils import anim_effects
# todo: clean class up. Took from pyfa gauge, has a bunch of extra shit we don't need
class AttributeGauge(wx.Window):
def __init__(
self, parent, max_range=100, animate=True, leading_edge=True,
edge_on_neutral=True, guide_lines=False, size=(-1, 30), *args, **kwargs
):
super().__init__(parent, size=size, *args, **kwargs)
self._size = size
self.guide_lines = guide_lines
self._border_colour = wx.BLACK
self.leading_edge = leading_edge
self.edge_on_neutral = edge_on_neutral
self._border_padding = 0
self._max_range = max_range
self._value = 0
self._timer_id = wx.NewId()
self._timer = None
self._oldValue = 0
self._animate = animate
self._anim_duration = 500
self._anim_step = 0
self._period = 20
self._anim_value = 0
self._anim_direction = 0
self.anim_effect = anim_effects.OUT_QUAD
self.goodColor = wx.Colour(96, 191, 0)
self.badColor = wx.Colour(255, 64, 0)
self.gradient_effect = -35
self._percentage = 0
self._old_percentage = 0
self._show_remaining = False
self.SetBackgroundColour(wx.Colour(51, 51, 51))
self._tooltip = wx.ToolTip("0.00/100.00")
self.SetToolTip(self._tooltip)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_TIMER, self.OnTimer)
self.SetBackgroundStyle(wx.BG_STYLE_PAINT)
def OnEraseBackground(self, event):
pass
def GetBorderColour(self):
return self._border_colour
def SetBorderColour(self, colour):
self._border_colour = colour
def GetBorderPadding(self):
return self._border_padding
def SetBorderPadding(self, padding):
self._border_padding = padding
def GetRange(self):
""" Returns the maximum value of the gauge. """
return self._max_range
def Animate(self):
if self._animate:
if not self._timer:
self._timer = wx.Timer(self, self._timer_id)
self._anim_step = 0
self._timer.Start(self._period)
else:
self._anim_value = self._percentage
self.Refresh()
def FreezeAnimation(self):
self._animate = False
if self._timer:
self._timer.Stop()
def SetRange(self, range, reinit=False, animate=True):
"""
Sets the range of the gauge. The gauge length is its
value as a proportion of the range.
"""
if self._max_range == range:
return
# we cannot have a range of zero (laws of physics, etc), so we set it
if range <= 0:
self._max_range = 0.01
else:
self._max_range = range
if reinit is False:
self._old_percentage = self._percentage
self._percentage = (self._value / self._max_range) * 100
else:
self._old_percentage = self._percentage
self._percentage = 0
self._value = 0
if animate:
self.Animate()
self._tooltip.SetTip("%.2f/%.2f" % (self._value, self._max_range if self._max_range > 0.01 else 0))
def GetValue(self):
return self._value
def SetValue(self, value, animate=True):
""" Sets the current position of the gauge. """
if self._value == value:
return
self._old_percentage = self._percentage
self._value = value
self._percentage = (self._value / self._max_range) * 100
if animate:
self.Animate()
self._tooltip.SetTip("%.2f/%.2f" % (self._value, self._max_range))
def SetValueRange(self, value, range, reinit=False):
""" Set both value and range of the gauge. """
range_ = float(range)
if range_ <= 0:
self._max_range = 0.01
else:
self._max_range = range_
value = float(value)
self._value = value
if reinit is False:
self._old_percentage = self._percentage
self._percentage = (self._value / self._max_range) * 100
else:
self._old_percentage = self._percentage
self._percentage = 0
self.Animate()
self._tooltip.SetTip("%.2f/%.2f" %
(self._value, self._max_range if float(self._max_range) > 0.01 else 0))
def OnPaint(self, event):
dc = wx.AutoBufferedPaintDC(self)
rect = self.GetClientRect()
dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
dc.Clear()
colour = self.GetBackgroundColour()
dc.SetBrush(wx.Brush(colour))
dc.SetPen(wx.Pen(colour))
dc.DrawRectangle(rect)
value = self._percentage
if self._timer:
if self._timer.IsRunning():
value = self._anim_value
if self._border_colour:
dc.SetPen(wx.Pen(self.GetBorderColour()))
dc.DrawRectangle(rect)
pad = 1 + self.GetBorderPadding()
rect.Deflate(pad, pad)
# if we have a bar color set, then we will use this
colour = self.goodColor if value >= 0 else self.badColor
is_even = rect.width % 2 == 0
# the size of half our available drawing area (since we're only working in halves)
half = (rect.width / 2)
# calculate width of bar as a percentage of half the space
w = abs(half * (value / 100))
w = min(w, half) # Ensure that we don't overshoot our drawing area
w = math.ceil(w) # round up to nearest pixel, this ensures that we don't lose representation for sub pixels
# print("Percentage: {}\t\t\t\t\tValue: {}\t\t\t\t\tWidth: {}\t\t\t\t\tHalf: {}\t\t\t\t\tRect Width: {}".format(
# round(self._percentage, 3), round(value,3), w, half, rect.width))
# set guide_lines every 10 pixels of the main gauge (not including borders)
if self.guide_lines:
for x in range(1, 20):
dc.SetBrush(wx.Brush(wx.LIGHT_GREY))
dc.SetPen(wx.Pen(wx.LIGHT_GREY))
dc.DrawRectangle(x * 10, 1, 1, rect.height)
dc.SetBrush(wx.Brush(colour))
dc.SetPen(wx.Pen(colour))
# If we have an even width, we can simply dedicate the middle-most pixels to both sides
# However, if there is an odd width, the middle pixel is shared between the left and right gauge
if value >= 0:
padding = (half if is_even else math.ceil(half - 1)) + 1
dc.DrawRectangle(padding, 1, w, rect.height)
else:
padding = half - w + 1 if is_even else math.ceil(half) - (w - 1)
dc.DrawRectangle(padding, 1, w, rect.height)
if self.leading_edge and (self.edge_on_neutral or value != 0):
dc.SetPen(wx.Pen(wx.WHITE))
dc.SetBrush(wx.Brush(wx.WHITE))
if value > 0:
dc.DrawRectangle(min(padding + w, rect.width), 1, 1, rect.height)
else:
dc.DrawRectangle(max(padding - 1, 1), 1, 1, rect.height)
def OnTimer(self, event):
old_value = self._old_percentage
value = self._percentage
start = 0
# -1 = left direction, 1 = right direction
direction = 1 if old_value < value else -1
end = direction * (value - old_value)
self._anim_direction = direction
step = self.anim_effect(self._anim_step, start, end, self._anim_duration)
self._anim_step += self._period
if self._timer_id == event.GetId():
stop_timer = False
if self._anim_step > self._anim_duration:
stop_timer = True
# add new value to the animation if we haven't reached our goal
# otherwise, stop animation
if direction == 1:
if old_value + step < value:
self._anim_value = old_value + step
else:
stop_timer = True
else:
if old_value - step > value:
self._anim_value = old_value - step
else:
stop_timer = True
if stop_timer:
self._timer.Stop()
self.Refresh()