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Changes.md

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Changelog

0.1.0

Added: Woodworker's Whim

0.2.0

Added: two compatibility patches for High Poly Project.

1.0.0

Added: Courier Counterspell Added: Marked Shadows Added: three sorting patches

1.0.1

MAJOR FIX: Fixed the Form IDs in Courier Counterspell since they were invalid for a Light plugin.

1.0.2

Minor Fix: Fixed the CACO-Curios Ingredients Sorting Patch not installing.

1.0.3

MAJOR FIX: Re-applied the 1.0.1 fix since I forgot it.

1.0.4

MAJOR FIX: Created new translation files for the Global version of Woodworker's Whim since the previous ones were corrupted and caused a CTD on load.

1.0.5

SEMI_MAJOR FIX: Re-added the scripts to the Marked Shadows folder. I have no clue where those went (I probably forgot them).

2.0.0

  • Added SKSE Superior Sorting
    • Initialized with patching in mind
    • Adds scales for each labeled container
    • Transfers Ingredients to/from the Kitchen when you get close to the containers
      • A similar supports Ordinator's gem crushing perk
  • Merged Courier Counterspell and Mausoleum Door Fix into the new Bug Fixes plugin
    • Fixed the weather at Clockwork Castle, which will now use snow storm and overcast weathers.
    • Fixed both secret cabinets which were not properly aligned with the wall, allowing you to see a rather large gap between the wall and cabinet
    • Added in the missing ceiling tile in the Armoury
    • Aligned the paintings behind the Mage's Study workstations with the wall
  • MANY maintenance changes for the repo
  • Added Interesting Inhabitants as a testing module
    • Includes most of the features that will be present in the final release
    • Should be entirely stable and cause no harm to your saved game
      • I take no responsibility for damages to your save caused by using a testing plugin.
  • Restructured dist\translations\ folder to apply some of my new-found knowledge on the FOMOD installer

2.0.1

  • Fixed Unresolvable FormIDs in Interesting Inhabitants and Superior Sorting

2.0.2

3.0.0

Patches

  • New "Central Patch API" plugin that supports patching Clockwork's sorting automatically, without the need for messy Game.GetFormFromFile() calls.

Bug Fixes

  • Clockwork Bug Fixes
    • Fixed many different positioning issues
    • Dark Brotherhood cannot abduct you during the questline
      • Do note that they will be able to abduct you as soon as the questline completes
    • Fixed an annoying bug with parts of the castle disappearing when looking at them from certain positions at certain angles.
      • (Fixed by expanding the "Portals" about 1 unit into the walls)
    • Have some free FPS! Occlusion Panes are the best!
    • Added extra safeguards and failsafes to the Courier Counterspell script
      • Also added a trigger where the Courier spawns to catch them and teleport them back to their holding cell
  • Clockwork Bug fixes by DarthVitrial
    • Remove property that was removed from CLWDBAmClawMountActiScript from the plugin as well (obliterate the log spam)
    • Removed 2 bad tint mappings
    • Gave the Shadow race "Advanced Avoidance" (a flag that makes the AI behave somewhat differently and should be applied to bipedal races, such as humanoids)
    • Implemented MANY mesh error fixes
  • Changed the fix for Lahar not affecting the stealth meter to a scripted method, removing the need for an overwrite
    • Also applied to Lamashtu

Superior Sorting

  • Added Ingredients container to the Work Room
  • Fixed steam showing up in the Ordinator accommodations before Steam Power is unlocked
  • Added "Passed Lists," a form of cache to speed up sorting for items that have already been sorted into a particular container.

Interesting Inhabitants

  • Added Wall Lean markers all around the castle

Woodworker's Whim

Mount

  • Clockwork's axe automatically mounts itself

System

  • COMPLETELY REDONE! Rebuilt from THE GROUND UP!
  • Split into a separate mod—don't worry, it'll still be bundled with Additional Clockwork, too 😉
  • Fast & Smooth
  • Still supports all vanilla-compatible axes and still makes no modifications to the vanilla script

3.0.1

  • Bug Fixes: Fixed bug where reading Camilla's Note without first adding it to your inventory would now complete the objective to search the body for clues
  • Superior Sorting: Fixed some issues with the auto-transferring items (e.g. Ingredients) - special care was taken so that this fix would work on existing saves
  • Superior Sorting: Added Ingredient sorting to Work Room (part of those auto-transferring items)
  • Woodworker's Whim: Now uses the correct scripts (it appears that it was using scripts from somewhere in the development cycle)

3.0.2

  • Fixed some incorrect paths in the FOMOD installer

3.0.3

  • Fixed an issue with the translation file name for the Work Room-only version of Woodworker's Whim
  • Bug Fixes: Fixed an edge-case bug where, if you smuggled a follower into the castle, they could sit down and clip through Lamashtu's inactive body
  • Superior Sorting: Fixed Soul Gems not being sorted

3.0.4

  • Fixed an issue in Woodworker's Whim which caused the Chopping Block script (WWWResourceFurnitureAddon) to enter an infinite activation loop under certain circumstances

3.0.5

  • Fixed Clockwork Title Remover not installing in the Fomod
  • [BUG FIXES] Make spider crafting table thingies persistent