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preview.html
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preview.html
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<!doctype html>
<html lang="en">
<head>
<title>Home</title>
<meta charset="UTF-8">
<link rel=”canonical” href=”https://webosu.online/”/>
<meta name="description" content="webosu! is a web port of osu! that can run on almost any PC, with features like usernames and a live scoreboard">
<meta name="google-site-verification" content="lLznJ7kC5ONeKPxymEt_ecjm1iz-tDisk8TQcs-60vc">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="icon" href="img/favicon.png">
<link rel="stylesheet" href="css/picnic.min.css">
<link rel="stylesheet" href="css/main.css">
<link rel="stylesheet" href="css/font.css">
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Comfortaa:wght@300..700&display=swap" rel="stylesheet">
<script src="js/launchgame.js"></script>
<script src="js/downloader.js"></script>
<script src="js/addbeatmaplist.js"></script>
<script src="js/settings.js"></script>
<script src="js/jsloader.js"></script>
<script src="js\lib\localforage.min.js"></script>
</head>
<body>
<!--Game Area-->
<div class="game-area" id="game-area" hidden>
</div>
<div class="pause-menu" id="pause-menu" hidden>
<div class="paused-title">Paused</div>
<div class="button-list">
<div class="pausebutton continue" id="pausebtn-continue">
<div class="inner">Continue</div>
</div>
<div class="pausebutton retry" id="pausebtn-retry">
<div class="inner">Retry</div>
</div>
<div class="pausebutton quit" id="pausebtn-quit">
<div class="inner">Quit</div>
</div>
</div>
</div>
<!--Nav Bar-->
<nav id="main-nav">
<div class="nav-link">
<a href="index.html" class="brand">webosu!</a>
<a href="new.html" class="pseudo button">New</a>
<a href="hot.html" class="pseudo button">Popular</a>
<a href="browse.html" class="pseudo button">Browse</a>
</div>
<div class="nav-search">
<form action="search.html">
<div container id="searchbar" class="searchbar">
<input type="text" name="q" placeholder="Seach for beatmap or enter a Set ID" />
</div>
</form>
</div>
<div class="nav-tool">
<a href="liked.html" class="pseudo button">Favorites</a>
<a href="settings.html" class="pseudo button">Settings</a>
<input type="username" id="userreg" placeholder="Type your name" />
</div>
</nav>
<div class="main-page" id="main-page">
<div class="main-content">
<div class="beatmap-list" id="beatmap-list">
<!-- to be filled in script -->
<h1 id="hint">webosu!Preview loading...</h1>
</div>
<div class="text">Previews work best on Chrome and Firefox!</div>
<div class="text">Join the <a href="https://discord.gg/v7wBtSdYzx">Discord server</a>!</div>
<div class="text">Beatmap Mirror <a href="https://catboy.best/">Mino</a></div>
<div class="text">Source code: <a href="https://github.com/BlaNKtext/webosu">Github</a></div>
</div>
<!-- <div class="side-panel">
to be activated in script
</div> -->
<!--Loader progress-->
<div class="statuslines" id="statuslines">
<div class="progress" id="script-progress">
Scripts
<div class="lds-dual-ring"></div>
</div>
<div class="progress" id="skin-progress">
Skin
<div class="lds-dual-ring"></div>
</div>
<div class="progress" id="sound-progress">
Hitsounds
<div class="lds-dual-ring"></div>
</div>
</div>
</div>
<script>
let cururl = new URL(window.location.href);
let sid = cururl.searchParams.get("sid");
let bid = cururl.searchParams.get("bid");
// Version look up
let version = null;
const fetchVersion = async () => {
let apiUrl = `https://catboy.best/api/v2/b/${bid}`;
try {
let response = await fetch(apiUrl);
if (!response.ok) {
throw new Error('Network response was not ok');
}
let data = await response.json();
console.log(data);
for (let i = 0; i < data.data.bid_data.length; ++i) {
if (data.data.bid_data[i].bid == bid) {
version = data.data.bid_data[i].version;
break;
}
}
} catch (error) {
console.error('There was a problem with the fetch operation:', error);
}
};
fetchVersion();
let url = `https://catboy.best/api/v2/s/${sid}`;
// Create download progress bar
let container = document.createElement("div");
let title = document.createElement("div");
let bar = document.createElement("progress");
container.className = "download-progress";
title.className = "title";
title.innerText = sid;
container.appendChild(title);
container.appendChild(bar);
let statuslines = document.getElementById("statuslines");
statuslines.insertBefore(container, statuslines.children[3]);
bar.max = 1;
bar.value = 0;
// Function to start game when download is complete
function start() {
function f() {
window.game.autoplay = true;
launchGame(window.oszblob, bid, version);
function wtf() {
if (window.playback)
window.playback.pause = function() {};
else
window.setTimeout(wtf, 50);
}
wtf();
window.removeEventListener("click", f);
document.getElementById("hint").innerText = "If the beatmap preview does not start, there may be an issue with the beatmap package or data.";
}
window.addEventListener("click", f);
document.getElementById("hint").innerText = "Click anywhere to start!";
}
// Fetch the beatmap and handle progress
fetch(url)
.then(response => {
if (!response.ok) {
throw new Error('Network response was not ok');
}
// Create a readable stream to handle progress
const contentLength = response.headers.get('Content-Length');
const total = contentLength ? parseInt(contentLength, 10) : 0;
let loaded = 0;
const reader = response.body.getReader();
const stream = new ReadableStream({
start(controller) {
reader.read().then(function processText({ done, value }) {
if (done) {
controller.close();
return;
}
loaded += value.length;
bar.value = loaded / total;
controller.enqueue(value);
return reader.read().then(processText);
}).catch(err => {
console.error('Stream reading error:', err);
controller.error(err);
});
}
});
return new Response(stream);
})
.then(response => response.blob())
.then(blob => {
window.oszblob = blob;
bar.className = "finished";
function checkToStart() {
if (!window.scriptReady || !window.soundReady || !window.skinReady) {
window.setTimeout(checkToStart, 50);
return;
}
start();
}
checkToStart();
})
.catch(error => {
console.error("Download failed:", error);
alert("Beatmap download failed.");
log_to_server("fail " + sid);
});
// Ensure the callback is executed only once
if (window.beatmaplistLoadedCallback) {
window.beatmaplistLoadedCallback();
window.beatmaplistLoadedCallback = null;
}
</script>
</body>
</html>