Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

strange error when stepping on or picking up a specific object #74572

Open
watcherPlayer opened this issue Jun 15, 2024 · 4 comments
Open

strange error when stepping on or picking up a specific object #74572

watcherPlayer opened this issue Jun 15, 2024 · 4 comments
Labels
[C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style (S2 - Confirmed) Bug that's been confirmed to exist

Comments

@watcherPlayer
Copy link

Describe the bug

problem with the item power_armor_helmet_heavy
all info in debug.log

Attach save file

DarkMagenta-trimmed.tar.gz

Steps to reproduce

pick up or step on this object

Expected behavior

none

Screenshots

Снимок экрана от 2024-06-16 00-13-28
Снимок экрана от 2024-06-16 00-17-18

Versions and configuration

  • OS: Linux
    • OS Version: Distributor ID: Ubuntu; Description: Ubuntu 23.10; Release: 23.10; Codename: mantic;
  • Game Version: cdda-experimental-2024-06-15-0455 d5efb05 [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    Aftershock [aftershock],
    SpeedyDex [speedydex],
    Stats Through Kills [stats_through_kills],
    Stats Through Skills [StatsThroughSkills],
    Blaze Industries [blazeindustries]
    ]

Additional context

debug.log

@watcherPlayer watcherPlayer added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Jun 15, 2024
@RenechCDDA
Copy link
Member

Where exactly is this item located in your save? I can find it in the files, but it is not present in the character's immediate surroundings.

The item should have a migration, but I see that even after loading and resaving the game it remains. Seems we aren't migrating nanofab recipes. {"NANOFAB_ITEM_ID":"power_armor_helmet_heavy"}

@RenechCDDA
Copy link
Member

I'm going to go ahead and mark this confirmed based on the save data, even though I still can't find the item.

@RenechCDDA RenechCDDA added (S2 - Confirmed) Bug that's been confirmed to exist [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels Jun 16, 2024
@watcherPlayer
Copy link
Author

I’ll explain now: I think the save was made at -2z in the mine, you need to go up to 0z there will be a transport 3 tiles wide, in the tile in front of the driver’s seat there will be a transport rack, in the no there will be a suitcase with 1000+ items there it lies

@watcherPlayer
Copy link
Author

DarkMagenta-trimmed.tar.gz

in the save, my character holds a suitcase with 1000+ items, there is an item in it

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
[C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style (S2 - Confirmed) Bug that's been confirmed to exist
Projects
None yet
Development

No branches or pull requests

2 participants