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Filter items with pockets by pocket's size, len, etc. #74635

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Brambor opened this issue Jun 17, 2024 · 1 comment
Open

Filter items with pockets by pocket's size, len, etc. #74635

Brambor opened this issue Jun 17, 2024 · 1 comment
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Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing

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@Brambor
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Brambor commented Jun 17, 2024

Is your feature request related to a problem? Please describe.

It is very tedious to find out whether I have an item with a pocket that can contain a 78 cm long item (pickaxe). Or if I can craft such an item.

Solution you would like.

Add a filter such as l:X (l for length) to filter items with a pocket that can contain items that are X cm long.

This isn't perfect by itself, but it would filter out all the clothing etc. on the tile that definitely cannot contain items with selected lengths.

Implement that filter in AIM and crafting menu.

Then it would be nice to filter by pocket size, weight etc. or sort by them.

Describe alternatives you have considered.

Currently one of the ways is to read this menu in the item description and search for every item there, whether I have them in my base and then search again, if I can craft this item:
image

This method is feasible for plank:
image

Otherwise, if the menu text (Can be stored in) would highlight items that are nearby, I would only need to search the crafting menu, if I don't have any item nearby.

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@Brambor Brambor added <Suggestion / Discussion> Talk it out before implementing Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA labels Jun 17, 2024
@silvadomi
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Such a filtering option seems useful indeed. Or, maybe even more direct, filter by items that have pockets which can hold a specific item? Like a condition such as f:pickaxe that would show all items that a pickaxe can fit into.

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Labels
Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
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