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You can cheat the heat mechanic of mechsuits by exiting and reentering #74818

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anoobindisguise opened this issue Jun 28, 2024 · 1 comment · May be fixed by #75342
Open

You can cheat the heat mechanic of mechsuits by exiting and reentering #74818

anoobindisguise opened this issue Jun 28, 2024 · 1 comment · May be fixed by #75342
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Items / Item Actions / Item Qualities Items and how they work and interact (S2 - Confirmed) Bug that's been confirmed to exist

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@anoobindisguise
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Describe the bug

Currently the mech suits' laser weapons use the heat mechanic. But if you exit the mech, the gun instantly cools down all the way (presumably because a new pseudo item is being generated each time you re enter the mech)

Attach save file

n/a

Steps to reproduce

  1. Spawn a mech, id card, etc
  2. Enter the mech and take some shots at something until you see HEAT!! or some other indication that the weapon has gained heat
  3. exit mech, re enter mech
  4. observe unheated gun

Expected behavior

Either the mech should preserve its heat regardless of whether it has a driver or not, or the mech should not have heat. It's possible that access to the entire mech allows use of powerful heat management systems to negate any meaningful overheating (since bulk and weight aren't a concern for a mech). Alternatively, the mechs could be rearmed with heavy weapons, such as the 308 minigun for the combat mech, instead of using lasers.

Screenshots

No response

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.4529 (22H2)
  • Game Version: 06460ed [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Slowdown Fungal Growth [no_fungal_growth],
    Bionic Slots [cbm_slots],
    Portal Storms Ignore NPCs [personal_portal_storms]
    ]

Additional context

No response

@anoobindisguise anoobindisguise added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Jun 28, 2024
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label Jul 28, 2024
@Maleclypse Maleclypse added (S2 - Confirmed) Bug that's been confirmed to exist Items / Item Actions / Item Qualities Items and how they work and interact and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility stale Closed for lack of activity, but still valid. labels Aug 2, 2024
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Labels
Items / Item Actions / Item Qualities Items and how they work and interact (S2 - Confirmed) Bug that's been confirmed to exist
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