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uci_SUITE.erl
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uci_SUITE.erl
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%% Copyright (c) 2019-2020, Sergei Semichev <chessvegas@chessvegas.com>. All Rights Reserved.
%%
%% Licensed under the Apache License, Version 2.0 (the "License");
%% you may not use this file except in compliance with the License.
%% You may obtain a copy of the License at
%%
%% http://www.apache.org/licenses/LICENSE-2.0
%%
%% Unless required by applicable law or agreed to in writing, software
%% distributed under the License is distributed on an "AS IS" BASIS,
%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
%% See the License for the specific language governing permissions and
%% limitations under the License.
-module(uci_SUITE).
-include_lib("common_test/include/ct.hrl").
-include_lib("kernel/include/file.hrl").
-include("binbo_test_lib.hrl").
-export([all/0]).
-export([init_per_suite/1, end_per_suite/1]).
-export([uci_test/1]).
%% all/0
all() -> [uci_test].
%% init_per_suite/1
init_per_suite(Config) ->
EnginePath = os:getenv("UCI_ENGINE_PATH"),
case validate_engine_path(EnginePath) of
ok ->
{ok, _} = binbo:start(),
[{engine_path, EnginePath} | Config];
{error, Reason} ->
{skip, {Reason, EnginePath}}
end.
%% end_per_suite/1
end_per_suite(_Config) ->
ok = binbo:stop(),
ok.
%% uci_test/1
uci_test(Config) ->
EnginePath = ?value(engine_path, Config),
InitialFen = binbo_fen:initial(),
% Start new process for the game
{ok, Pid} = binbo:new_server(),
% Start new game with engine (initial FEN)
{ok, continue} = binbo:new_uci_game(Pid, #{engine_path => EnginePath}),
% Start new game with engine (given FEN)
{ok, continue} = binbo:new_uci_game(Pid, #{engine_path => EnginePath, fen => InitialFen}),
% Best move
{ok, BestMove1} = binbo:uci_bestmove(Pid),
{ok, BestMove2} = binbo:uci_bestmove(Pid, #{}),
{ok, BestMove3} = binbo:uci_bestmove(Pid, #{movetime => 100}),
true = erlang:is_binary(BestMove1),
true = erlang:is_binary(BestMove2),
true = erlang:is_binary(BestMove3),
% Play
{ok, continue, EngineMove1} = binbo:uci_play(Pid, #{movetime => 100}, <<"e2e4">>),
{ok, continue, EngineMove2} = binbo:uci_play(Pid, #{}),
true = erlang:is_binary(EngineMove1),
true = erlang:is_binary(EngineMove2),
% Change position back to initial, make moves and sync
{ok, continue} = binbo:uci_set_position(Pid, InitialFen),
{ok, continue} = binbo:move(Pid, <<"e2e4">>),
{ok, continue} = binbo:move(Pid, <<"e7e5">>),
ok = binbo:uci_sync_position(Pid),
% Set UCI mode on
ok = binbo:uci_mode(Pid),
% Set default message handler
ok = binbo:set_uci_handler(Pid, default),
% Send command
ok = binbo:uci_command_call(Pid, "uci"),
% Set custom message handler
Self = erlang:self(),
ok = binbo:set_uci_handler(Pid, fun(Msg) -> Self ! Msg end),
ok = binbo:uci_command_cast(Pid, "uci"),
ok = binbo:set_uci_handler(Pid, undefined),
% Stop the game process
ok = binbo:stop_server(Pid),
ok.
%% validate_engine_path/1
validate_engine_path([_|_] = EnginePath) ->
case file:read_file_info(EnginePath) of
{ok, #file_info{type = regular}} ->
ok;
{ok, _} ->
{error, not_regular_file};
{error, Reason} ->
{error, Reason}
end;
validate_engine_path(_) ->
{error, no_egine_path_provided}.