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MyPhysics.cs
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MyPhysics.cs
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using UnityEngine;
namespace MyBox
{
public static class MyPhysics
{
#if UNITY_PHYSICS_ENABLED
/// <summary>
/// Sets the state of constraints for the source Rigidbody.
/// </summary>
public static Rigidbody ToggleConstraints(this Rigidbody source,
RigidbodyConstraints constraints,
bool state)
{
source.constraints = source.constraints.BitwiseToggle(constraints, state);
return source;
}
#endif
#if UNITY_PHYSICS2D_ENABLED
/// <summary>
/// Sets the state of constraints for the source Rigidbody2D.
/// </summary>
public static Rigidbody2D ToggleConstraints(this Rigidbody2D source,
RigidbodyConstraints2D constraints,
bool state)
{
source.constraints = source.constraints.BitwiseToggle(constraints, state);
return source;
}
#endif
}
}