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network_service_async_socket.cc
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network_service_async_socket.cc
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "jingle/glue/network_service_async_socket.h"
#include <stddef.h>
#include <algorithm>
#include <cstdlib>
#include <cstring>
#include <utility>
#include "base/bind.h"
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/threading/thread_task_runner_handle.h"
#include "mojo/public/cpp/bindings/pending_remote.h"
#include "net/base/host_port_pair.h"
#include "net/base/io_buffer.h"
#include "net/base/network_isolation_key.h"
#include "url/gurl.h"
#include "url/origin.h"
namespace jingle_glue {
NetworkServiceAsyncSocket::NetworkServiceAsyncSocket(
GetProxyResolvingSocketFactoryCallback get_socket_factory_callback,
bool use_fake_tls_handshake,
size_t read_buf_size,
size_t write_buf_size,
const net::NetworkTrafficAnnotationTag& traffic_annotation)
: get_socket_factory_callback_(get_socket_factory_callback),
use_fake_tls_handshake_(use_fake_tls_handshake),
state_(STATE_CLOSED),
error_(ERROR_NONE),
net_error_(net::OK),
read_state_(IDLE),
read_buf_(read_buf_size),
read_start_(0U),
read_end_(0U),
saw_error_on_read_pipe_(false),
saw_error_on_write_pipe_(false),
saw_read_error_on_socket_observer_pipe_(net::ERR_IO_PENDING),
saw_write_error_on_socket_observer_pipe_(net::ERR_IO_PENDING),
write_state_(IDLE),
write_buf_(write_buf_size),
write_end_(0U),
traffic_annotation_(traffic_annotation) {
DCHECK(get_socket_factory_callback_);
DCHECK_GT(read_buf_size, 0U);
DCHECK_GT(write_buf_size, 0U);
}
NetworkServiceAsyncSocket::~NetworkServiceAsyncSocket() {}
NetworkServiceAsyncSocket::State NetworkServiceAsyncSocket::state() {
return state_;
}
NetworkServiceAsyncSocket::Error NetworkServiceAsyncSocket::error() {
return error_;
}
int NetworkServiceAsyncSocket::GetError() {
return net_error_;
}
bool NetworkServiceAsyncSocket::IsOpen() const {
return (state_ == STATE_OPEN) || (state_ == STATE_TLS_OPEN);
}
void NetworkServiceAsyncSocket::DoNonNetError(Error error) {
DCHECK_NE(error, ERROR_NONE);
DCHECK_NE(error, ERROR_WINSOCK);
error_ = error;
net_error_ = net::OK;
}
void NetworkServiceAsyncSocket::DoNetError(net::Error net_error) {
error_ = ERROR_WINSOCK;
net_error_ = net_error;
}
void NetworkServiceAsyncSocket::DoNetErrorFromStatus(int status) {
DCHECK_LT(status, net::OK);
DoNetError(static_cast<net::Error>(status));
}
void NetworkServiceAsyncSocket::ProcessSocketObserverError() {
if (saw_read_error_on_socket_observer_pipe_ == net::ERR_IO_PENDING &&
saw_write_error_on_socket_observer_pipe_ == net::ERR_IO_PENDING) {
// Haven't seen an error, and the socket observer pipe got broken.
// This shouldn't normally happen, but as the trust level of network service
// is lower than of browser process, it needs to be handled.
DoNetError(net::ERR_FAILED);
DoClose();
}
// In case an error came in on the socket observer pipe, it will
// get handled at time of read data pipe's closing.
}
void NetworkServiceAsyncSocket::OnReadError(int32_t net_error) {
// Ignore redundant error messages.
if (saw_read_error_on_socket_observer_pipe_ != net::ERR_IO_PENDING)
return;
// Sanitize any invalid error code,
if (net_error > 0 || net_error == net::ERR_IO_PENDING)
net_error = net::ERR_FAILED;
if (saw_error_on_read_pipe_) {
// Read pipe closure got delivered first, and so with the socket observer
// notification here, both pipes got fully handled.
ReportReadError(net_error);
} else {
// Read error notification on socket observer pipe got delivered first;
// save error code for read pipe closure to deliver.
saw_read_error_on_socket_observer_pipe_ = net_error;
}
}
void NetworkServiceAsyncSocket::OnWriteError(int32_t net_error) {
// Ignore redundant error messages.
if (saw_write_error_on_socket_observer_pipe_ != net::ERR_IO_PENDING)
return;
// Sanitize any invalid error code,
if (net_error >= 0 || net_error == net::ERR_IO_PENDING)
net_error = net::ERR_FAILED;
if (saw_error_on_write_pipe_) {
// Write pipe closure got delivered first, and so with the socket observer
// notification here, both pipes got fully handled.
DoNetErrorFromStatus(net_error);
DoClose();
} else {
// Write error notification on socket observer pipe got delivered first;
// save error code for write pipe closure to deliver.
saw_write_error_on_socket_observer_pipe_ = net_error;
}
}
// STATE_CLOSED -> STATE_CONNECTING
bool NetworkServiceAsyncSocket::Connect(const net::HostPortPair& address) {
if (state_ != STATE_CLOSED) {
LOG(DFATAL) << "Connect() called on non-closed socket";
DoNonNetError(ERROR_WRONGSTATE);
return false;
}
if (address.host().empty() || address.port() == 0) {
DoNonNetError(ERROR_DNS);
return false;
}
DCHECK_EQ(state_, jingle_xmpp::AsyncSocket::STATE_CLOSED);
DCHECK_EQ(read_state_, IDLE);
DCHECK_EQ(write_state_, IDLE);
state_ = STATE_CONNECTING;
get_socket_factory_callback_.Run(
socket_factory_.BindNewPipeAndPassReceiver());
mojo::PendingRemote<network::mojom::SocketObserver> socket_observer;
auto socket_observer_receiver =
socket_observer.InitWithNewPipeAndPassReceiver();
network::mojom::ProxyResolvingSocketOptionsPtr options =
network::mojom::ProxyResolvingSocketOptions::New();
options->use_tls = false;
options->fake_tls_handshake = use_fake_tls_handshake_;
GURL url("https://" + address.ToString());
auto origin = url::Origin::Create(url);
socket_factory_->CreateProxyResolvingSocket(
url,
net::NetworkIsolationKey(origin /* top_frame_origin */,
origin /* frame_origin */),
std::move(options),
net::MutableNetworkTrafficAnnotationTag(traffic_annotation_),
socket_.BindNewPipeAndPassReceiver(), std::move(socket_observer),
base::BindOnce(&NetworkServiceAsyncSocket::ProcessConnectDone,
base::Unretained(this),
std::move(socket_observer_receiver)));
return true;
}
// STATE_CONNECTING -> STATE_OPEN
// read_state_ == IDLE -> read_state_ == WAITING (via WatchForReadReady())
void NetworkServiceAsyncSocket::ProcessConnectDone(
mojo::PendingReceiver<network::mojom::SocketObserver>
socket_observer_receiver,
int status,
const absl::optional<net::IPEndPoint>& local_addr,
const absl::optional<net::IPEndPoint>& peer_addr,
mojo::ScopedDataPipeConsumerHandle receive_stream,
mojo::ScopedDataPipeProducerHandle send_stream) {
DCHECK_NE(status, net::ERR_IO_PENDING);
DCHECK_EQ(read_state_, IDLE);
DCHECK_EQ(write_state_, IDLE);
DCHECK_EQ(state_, STATE_CONNECTING);
if (status != net::OK) {
DoNetErrorFromStatus(status);
DoClose();
return;
}
state_ = STATE_OPEN;
ConnectPipes(std::move(receive_stream), std::move(send_stream));
BindSocketObserver(std::move(socket_observer_receiver));
WatchForReadReady();
// Write buffer should be empty.
DCHECK_EQ(write_end_, 0U);
SignalConnected();
}
// read_state_ == IDLE -> read_state_ == WAITING
void NetworkServiceAsyncSocket::WatchForReadReady() {
// Note that this never transitions to ProcessReadReady immediately; which
// avoids potentially error-prone synchronous notifications from within
// methods like Connect() and Read().
DCHECK(IsOpen());
DCHECK_EQ(read_state_, IDLE);
DCHECK_EQ(read_start_, 0U);
DCHECK_EQ(read_end_, 0U);
// Once we call Read(), we cannot call StartTls() until the read
// finishes. This is okay, as StartTls() is called only from a read
// handler (i.e., after a read finishes and before another read is
// done).
read_state_ = WAITING;
read_watcher_->ArmOrNotify();
}
// read_state_ == WAITING -> read_state_ == IDLE
void NetworkServiceAsyncSocket::ProcessReadReady(
MojoResult result,
const mojo::HandleSignalsState& state) {
DCHECK(IsOpen());
DCHECK_EQ(read_state_, WAITING);
DCHECK_EQ(read_start_, 0U);
DCHECK_EQ(read_end_, 0U);
read_state_ = IDLE;
uint32_t num_bytes = read_buf_.size();
if (result == MOJO_RESULT_OK && !state.peer_closed()) {
result = read_pipe_->ReadData(read_buf_.data(), &num_bytes,
MOJO_READ_DATA_FLAG_NONE);
if (result == MOJO_RESULT_SHOULD_WAIT) {
WatchForReadReady();
return;
}
}
if (result != MOJO_RESULT_OK || !num_bytes || state.peer_closed()) {
// The pipe is closed on any error, or EOF.
if (saw_read_error_on_socket_observer_pipe_ != net::ERR_IO_PENDING) {
// Already saw socket observer's notification, report result.
ReportReadError(saw_read_error_on_socket_observer_pipe_);
} else {
// This got delivered before the error code from socket observer, let it
// know it's responsible for reporting the error/EOF.
saw_error_on_read_pipe_ = true;
}
return;
}
read_end_ = num_bytes;
SignalRead();
}
void NetworkServiceAsyncSocket::ReportReadError(int net_error) {
if (net_error == 0) {
// Other side closed the connection.
error_ = ERROR_NONE;
net_error_ = net::OK;
} else {
DoNetErrorFromStatus(net_error);
}
DoClose();
}
// (maybe) read_state_ == IDLE -> read_state_ == WAITING (via
// WatchForReadReady())
bool NetworkServiceAsyncSocket::Read(char* data, size_t len, size_t* len_read) {
if (!IsOpen() && (state_ != STATE_TLS_CONNECTING)) {
// Read() may be called on a closed socket if a previous read
// causes a socket close (e.g., client sends wrong password and
// server terminates connection).
//
// TODO(akalin): Fix handling of this on the libjingle side.
if (state_ != STATE_CLOSED) {
LOG(DFATAL) << "Read() called on non-open non-tls-connecting socket";
}
DoNonNetError(ERROR_WRONGSTATE);
return false;
}
DCHECK_LE(read_start_, read_end_);
if ((state_ == STATE_TLS_CONNECTING) || read_end_ == 0U) {
if (state_ == STATE_TLS_CONNECTING) {
DCHECK_EQ(read_state_, IDLE);
DCHECK_EQ(read_end_, 0U);
} else {
DCHECK_NE(read_state_, IDLE);
}
*len_read = 0;
return true;
}
DCHECK_EQ(read_state_, IDLE);
*len_read = std::min(len, read_end_ - read_start_);
DCHECK_GT(*len_read, 0U);
std::memcpy(data, read_buf_.data() + read_start_, *len_read);
read_start_ += *len_read;
if (read_start_ == read_end_) {
read_start_ = 0U;
read_end_ = 0U;
WatchForReadReady();
}
return true;
}
// (maybe) write_state_ == IDLE -> write_state_ == WAITING (via
// WatchForWriteReady())
bool NetworkServiceAsyncSocket::Write(const char* data, size_t len) {
if (!IsOpen() && (state_ != STATE_TLS_CONNECTING)) {
LOG(DFATAL) << "Write() called on non-open non-tls-connecting socket";
DoNonNetError(ERROR_WRONGSTATE);
return false;
}
// TODO(akalin): Avoid this check by modifying the interface to have
// a "ready for writing" signal.
if ((static_cast<size_t>(write_buf_.size()) - write_end_) < len) {
LOG(DFATAL) << "queueing " << len << " bytes would exceed the "
<< "max write buffer size = " << write_buf_.size() << " by "
<< (len - write_buf_.size()) << " bytes";
DoNetError(net::ERR_INSUFFICIENT_RESOURCES);
return false;
}
std::memcpy(write_buf_.data() + write_end_, data, len);
write_end_ += len;
// If we're TLS-connecting, the write buffer will get flushed once
// the TLS-connect finishes. Otherwise, start writing if we're not
// already writing and we have something to write.
if ((state_ != STATE_TLS_CONNECTING) && (write_state_ == IDLE) &&
(write_end_ > 0U)) {
WatchForWriteReady();
}
return true;
}
// write_state_ == IDLE -> write_state_ == WAITING
void NetworkServiceAsyncSocket::WatchForWriteReady() {
// Note that this never transitions to ProcessWriteReady immediately; which
// avoids potentially error-prone synchronous notifications from within
// methods like Write().
DCHECK(IsOpen());
DCHECK_EQ(write_state_, IDLE);
DCHECK_GT(write_end_, 0U);
// Once we call Write(), we cannot call StartTls() until the write
// finishes. This is okay, as StartTls() is called only after we
// have received a reply to a message we sent to the server and
// before we send the next message.
write_state_ = WAITING;
write_watcher_->ArmOrNotify();
}
// write_state_ == WAITING -> write_state_ == IDLE or WAITING (the
// latter via WatchForWriteReady())
void NetworkServiceAsyncSocket::ProcessWriteReady(
MojoResult result,
const mojo::HandleSignalsState& state) {
DCHECK(IsOpen());
DCHECK_EQ(write_state_, WAITING);
DCHECK_GT(write_end_, 0U);
write_state_ = IDLE;
// Write errors are handled in ProcessWriteClosed.
uint32_t written = write_end_;
if (result == MOJO_RESULT_OK) {
result = write_pipe_->WriteData(write_buf_.data(), &written,
MOJO_WRITE_DATA_FLAG_NONE);
}
if (result == MOJO_RESULT_SHOULD_WAIT) {
WatchForWriteReady();
return;
}
if (result != MOJO_RESULT_OK) {
DCHECK(socket_observer_receiver_.is_bound());
// Unlike with reads, as the pipe close notifier for writes is independent
// and always armed, it can take care of all the errors.
return;
}
if (written > write_end_) {
LOG(DFATAL) << "bytes written = " << written
<< " exceeds bytes requested = " << write_end_;
DoNetError(net::ERR_UNEXPECTED);
DoClose();
return;
}
// TODO(akalin): Figure out a better way to do this; perhaps a queue
// of DrainableIOBuffers. This'll also allow us to not have an
// artificial buffer size limit.
std::memmove(write_buf_.data(), write_buf_.data() + written,
write_end_ - written);
write_end_ -= written;
if (write_end_ > 0U) {
WatchForWriteReady();
}
}
void NetworkServiceAsyncSocket::ProcessWriteClosed(
MojoResult result,
const mojo::HandleSignalsState& state) {
DCHECK(state.peer_closed());
// The pipe is closed on any error, or EOF.
if (saw_write_error_on_socket_observer_pipe_ != net::ERR_IO_PENDING) {
// Already saw socket observer's notification, report result.
DoNetErrorFromStatus(saw_write_error_on_socket_observer_pipe_);
DoClose();
} else {
// This got delivered before the error code from socket observer, let it
// know it's responsible for reporting the error/EOF.
saw_error_on_write_pipe_ = true;
}
}
// * -> STATE_CLOSED
bool NetworkServiceAsyncSocket::Close() {
DoClose();
return true;
}
// (not STATE_CLOSED) -> STATE_CLOSED
void NetworkServiceAsyncSocket::DoClose() {
// As this closes all the mojo pipes and destroys all the watchers it also
// cancels all pending async operations.
read_state_ = IDLE;
read_start_ = 0U;
read_end_ = 0U;
read_pipe_.reset();
read_watcher_.reset();
saw_error_on_read_pipe_ = false;
saw_error_on_write_pipe_ = false;
saw_read_error_on_socket_observer_pipe_ = net::ERR_IO_PENDING;
saw_write_error_on_socket_observer_pipe_ = net::ERR_IO_PENDING;
write_state_ = IDLE;
write_end_ = 0U;
write_pipe_.reset();
write_watcher_.reset();
write_close_watcher_.reset();
socket_.reset();
tls_socket_.reset();
socket_observer_receiver_.reset();
socket_factory_.reset();
if (state_ != STATE_CLOSED) {
state_ = STATE_CLOSED;
SignalClosed();
}
// Reset error variables after SignalClosed() so slots connected
// to it can read it.
error_ = ERROR_NONE;
net_error_ = net::OK;
}
// STATE_OPEN -> STATE_TLS_CONNECTING
bool NetworkServiceAsyncSocket::StartTls(const std::string& domain_name) {
DCHECK_EQ(IDLE, write_state_);
if (state_ != STATE_OPEN) {
LOG(DFATAL) << "StartTls() called in wrong state";
DoNonNetError(ERROR_WRONGSTATE);
return false;
}
state_ = STATE_TLS_CONNECTING;
read_state_ = IDLE;
read_start_ = 0U;
read_end_ = 0U;
DCHECK_EQ(write_end_, 0U);
read_watcher_ = nullptr;
read_pipe_.reset();
write_watcher_ = nullptr;
write_close_watcher_ = nullptr;
write_pipe_.reset();
socket_observer_receiver_.reset();
mojo::PendingRemote<network::mojom::SocketObserver> socket_observer;
auto socket_observer_receiver =
socket_observer.InitWithNewPipeAndPassReceiver();
socket_->UpgradeToTLS(
net::HostPortPair(domain_name, 443),
net::MutableNetworkTrafficAnnotationTag(traffic_annotation_),
tls_socket_.BindNewPipeAndPassReceiver(), std::move(socket_observer),
base::BindOnce(&NetworkServiceAsyncSocket::ProcessSSLConnectDone,
base::Unretained(this),
std::move(socket_observer_receiver)));
return true;
}
// STATE_TLS_CONNECTING -> STATE_TLS_OPEN
// read_state_ == IDLE -> read_state_ == WAITING (via WatchForReadReady())
// (maybe) write_state_ == IDLE -> write_state_ == WAITING (via
// WatchForWriteReady())
void NetworkServiceAsyncSocket::ProcessSSLConnectDone(
mojo::PendingReceiver<network::mojom::SocketObserver>
socket_observer_receiver,
int status,
mojo::ScopedDataPipeConsumerHandle receive_stream,
mojo::ScopedDataPipeProducerHandle send_stream) {
DCHECK_NE(status, net::ERR_IO_PENDING);
DCHECK_EQ(state_, STATE_TLS_CONNECTING);
DCHECK_EQ(read_state_, IDLE);
DCHECK_EQ(read_start_, 0U);
DCHECK_EQ(read_end_, 0U);
DCHECK_EQ(write_state_, IDLE);
if (status != net::OK) {
DoNetErrorFromStatus(status);
DoClose();
return;
}
state_ = STATE_TLS_OPEN;
ConnectPipes(std::move(receive_stream), std::move(send_stream));
BindSocketObserver(std::move(socket_observer_receiver));
WatchForReadReady();
if (write_end_ > 0U) {
WatchForWriteReady();
}
SignalSSLConnected();
}
void NetworkServiceAsyncSocket::ConnectPipes(
mojo::ScopedDataPipeConsumerHandle receive_stream,
mojo::ScopedDataPipeProducerHandle send_stream) {
read_pipe_ = std::move(receive_stream);
read_watcher_ = std::make_unique<mojo::SimpleWatcher>(
FROM_HERE, mojo::SimpleWatcher::ArmingPolicy::MANUAL);
read_watcher_->Watch(
read_pipe_.get(),
MOJO_HANDLE_SIGNAL_READABLE | MOJO_HANDLE_SIGNAL_PEER_CLOSED,
MOJO_TRIGGER_CONDITION_SIGNALS_SATISFIED,
base::BindRepeating(&NetworkServiceAsyncSocket::ProcessReadReady,
base::Unretained(this)));
write_pipe_ = std::move(send_stream);
write_watcher_ = std::make_unique<mojo::SimpleWatcher>(
FROM_HERE, mojo::SimpleWatcher::ArmingPolicy::MANUAL);
write_watcher_->Watch(
write_pipe_.get(), MOJO_HANDLE_SIGNAL_WRITABLE,
MOJO_TRIGGER_CONDITION_SIGNALS_SATISFIED,
base::BindRepeating(&NetworkServiceAsyncSocket::ProcessWriteReady,
base::Unretained(this)));
// Write pipe close gets a separate watcher to look for signs of trouble
// even when no write is pending. (Read doesn't need one since reads are
// always watched for).
write_close_watcher_ = std::make_unique<mojo::SimpleWatcher>(
FROM_HERE, mojo::SimpleWatcher::ArmingPolicy::MANUAL);
write_close_watcher_->Watch(
write_pipe_.get(), MOJO_HANDLE_SIGNAL_PEER_CLOSED,
MOJO_TRIGGER_CONDITION_SIGNALS_SATISFIED,
base::BindRepeating(&NetworkServiceAsyncSocket::ProcessWriteClosed,
base::Unretained(this)));
write_close_watcher_->ArmOrNotify();
}
void NetworkServiceAsyncSocket::BindSocketObserver(
mojo::PendingReceiver<network::mojom::SocketObserver>
socket_observer_receiver) {
socket_observer_receiver_.Bind(std::move(socket_observer_receiver));
socket_observer_receiver_.set_disconnect_handler(
base::BindOnce(&NetworkServiceAsyncSocket::ProcessSocketObserverError,
base::Unretained(this)));
}
} // namespace jingle_glue