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audio_player_android.cc
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audio_player_android.cc
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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "remoting/client/audio_player_android.h"
#include "base/logging.h"
namespace remoting {
const int kFrameSizeMs = 40;
const int kNumOfBuffers = 1;
static_assert(AudioPlayer::kChannels == 2,
"AudioPlayer must be feeding 2 channels data.");
const int kChannelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
AudioPlayerAndroid::AudioPlayerAndroid() : weak_factory_(this) {
if (slCreateEngine(&engine_object_, 0, nullptr, 0, nullptr, nullptr) !=
SL_RESULT_SUCCESS ||
(*engine_object_)->Realize(engine_object_, SL_BOOLEAN_FALSE) !=
SL_RESULT_SUCCESS ||
(*engine_object_)
->GetInterface(engine_object_, SL_IID_ENGINE, &engine_) !=
SL_RESULT_SUCCESS ||
(*engine_)->CreateOutputMix(engine_, &output_mix_object_, 0, nullptr,
nullptr) != SL_RESULT_SUCCESS ||
(*output_mix_object_)->Realize(output_mix_object_, SL_BOOLEAN_FALSE) !=
SL_RESULT_SUCCESS) {
LOG(ERROR) << "Failed to initialize OpenSL ES.";
}
}
AudioPlayerAndroid::~AudioPlayerAndroid() {
DestroyPlayer();
if (output_mix_object_) {
(*output_mix_object_)->Destroy(output_mix_object_);
}
if (engine_object_) {
(*engine_object_)->Destroy(engine_object_);
}
}
base::WeakPtr<AudioPlayerAndroid> AudioPlayerAndroid::GetWeakPtr() {
return weak_factory_.GetWeakPtr();
}
uint32_t AudioPlayerAndroid::GetSamplesPerFrame() {
return sample_per_frame_;
}
bool AudioPlayerAndroid::ResetAudioPlayer(
AudioPacket::SamplingRate sampling_rate) {
if (!output_mix_object_) {
// output mixer not successfully created in ctor.
return false;
}
DestroyPlayer();
sample_per_frame_ =
kFrameSizeMs * sampling_rate / base::Time::kMillisecondsPerSecond;
buffer_size_ = kChannels * kSampleSizeBytes * sample_per_frame_;
frame_buffer_.reset(new uint8_t[buffer_size_]);
FillWithSamples(frame_buffer_.get(), buffer_size_);
SLDataLocator_AndroidSimpleBufferQueue locator_bufqueue;
locator_bufqueue.locatorType = SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE;
locator_bufqueue.numBuffers = kNumOfBuffers;
SLDataFormat_PCM format = CreatePcmFormat(sampling_rate);
SLDataSource source = {&locator_bufqueue, &format};
SLDataLocator_OutputMix locator_out;
locator_out.locatorType = SL_DATALOCATOR_OUTPUTMIX;
locator_out.outputMix = output_mix_object_;
SLDataSink sink;
sink.pLocator = &locator_out;
sink.pFormat = nullptr;
const SLInterfaceID ids[] = {SL_IID_BUFFERQUEUE};
const SLboolean reqs[] = {SL_BOOLEAN_TRUE};
if ((*engine_)->CreateAudioPlayer(engine_, &player_object_, &source, &sink,
arraysize(ids), ids,
reqs) != SL_RESULT_SUCCESS ||
(*player_object_)->Realize(player_object_, SL_BOOLEAN_FALSE) !=
SL_RESULT_SUCCESS ||
(*player_object_)->GetInterface(player_object_, SL_IID_PLAY, &player_) !=
SL_RESULT_SUCCESS ||
(*player_object_)
->GetInterface(player_object_, SL_IID_BUFFERQUEUE,
&buffer_queue_) != SL_RESULT_SUCCESS ||
(*buffer_queue_)
->RegisterCallback(buffer_queue_,
&AudioPlayerAndroid::BufferQueueCallback,
this) != SL_RESULT_SUCCESS ||
(*player_)->SetPlayState(player_, SL_PLAYSTATE_PLAYING) !=
SL_RESULT_SUCCESS ||
// The player will only ask for more data after it consumes all its
// buffers. Having an empty queue will not trigger it to ask for more
// data.
(*buffer_queue_)
->Enqueue(buffer_queue_, frame_buffer_.get(), buffer_size_) !=
SL_RESULT_SUCCESS) {
LOG(ERROR) << "Failed to initialize the player.";
return false;
}
return true;
}
// static
void AudioPlayerAndroid::BufferQueueCallback(
SLAndroidSimpleBufferQueueItf caller,
void* args) {
AudioPlayerAndroid* player = static_cast<AudioPlayerAndroid*>(args);
player->FillWithSamples(player->frame_buffer_.get(), player->buffer_size_);
if ((*caller)->Enqueue(caller, player->frame_buffer_.get(),
player->buffer_size_) != SL_RESULT_SUCCESS) {
LOG(ERROR) << "Failed to enqueue the frame.";
}
}
// static
SLDataFormat_PCM AudioPlayerAndroid::CreatePcmFormat(int sampling_rate) {
SLDataFormat_PCM format;
format.formatType = SL_DATAFORMAT_PCM;
format.numChannels = kChannels;
switch (sampling_rate) {
case AudioPacket::SAMPLING_RATE_44100:
format.samplesPerSec = SL_SAMPLINGRATE_44_1;
break;
case AudioPacket::SAMPLING_RATE_48000:
format.samplesPerSec = SL_SAMPLINGRATE_48;
break;
default:
LOG(FATAL) << "Unsupported audio sampling rate: " << sampling_rate;
} // samplesPerSec is in mHz. OpenSL doesn't name this field well.
format.bitsPerSample = kSampleSizeBytes * 8;
format.containerSize = kSampleSizeBytes * 8;
#if defined(ARCH_CPU_LITTLE_ENDIAN)
format.endianness = SL_BYTEORDER_LITTLEENDIAN;
#else
format.endianness = SL_BYTEORDER_BIGENDIAN;
#endif
format.channelMask = kChannelMask;
return format;
}
void AudioPlayerAndroid::DestroyPlayer() {
if (player_object_) {
(*player_object_)->Destroy(player_object_);
player_object_ = nullptr;
}
frame_buffer_.reset();
buffer_size_ = 0;
player_ = nullptr;
buffer_queue_ = nullptr;
}
} // namespace remoting