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screenshot_controller.cc
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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/utility/screenshot_controller.h"
#include <cmath>
#include <memory>
#include "ash/accessibility/magnifier/magnifier_glass.h"
#include "ash/display/mouse_cursor_event_filter.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/screenshot_delegate.h"
#include "ash/shell.h"
#include "ash/wm/window_util.h"
#include "base/bind.h"
#include "base/metrics/histogram_functions.h"
#include "third_party/abseil-cpp/absl/types/optional.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/window_targeter.h"
#include "ui/base/cursor/mojom/cursor_type.mojom-shared.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/paint_recorder.h"
#include "ui/display/screen.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/event_handler.h"
#include "ui/events/pointer_details.h"
#include "ui/events/types/event_type.h"
#include "ui/gfx/canvas.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/cursor_manager.h"
namespace ash {
namespace {
constexpr int kCursorSize = 12;
// This will prevent the user from taking a screenshot across multiple
// monitors. it will stop the mouse at the any edge of the screen. must
// switch back on when the screenshot is complete.
void EnableMouseWarp(bool enable) {
Shell::Get()->mouse_cursor_filter()->set_mouse_warp_enabled(enable);
}
// Returns the target for the specified event ignoring any capture windows.
aura::Window* FindWindowForEvent(const ui::LocatedEvent& event) {
gfx::Point location = event.target()->GetScreenLocation(event);
display::Display display =
display::Screen::GetScreen()->GetDisplayNearestPoint(location);
aura::Window* root = Shell::GetRootWindowForDisplayId(display.id());
auto* screen_position_client = aura::client::GetScreenPositionClient(root);
screen_position_client->ConvertPointFromScreen(root, &location);
std::unique_ptr<ui::Event> cloned_event = ui::Event::Clone(event);
ui::LocatedEvent* cloned_located_event = cloned_event->AsLocatedEvent();
cloned_located_event->set_location(location);
// Ignore capture window when finding the target for located event.
aura::client::CaptureClient* original_capture_client =
aura::client::GetCaptureClient(root);
aura::client::SetCaptureClient(root, nullptr);
aura::Window* selected = static_cast<aura::Window*>(
aura::WindowTargeter().FindTargetForEvent(root, cloned_located_event));
// Restore State.
aura::client::SetCaptureClient(root, original_capture_client);
return selected;
}
// Returns true if the |window| is top-level.
bool IsTopLevelWindow(aura::Window* window) {
if (!window)
return false;
if (window->GetType() == aura::client::WINDOW_TYPE_CONTROL ||
!window->delegate()) {
return false;
}
return true;
}
} // namespace
class ScreenshotController::ScreenshotLayer : public ui::LayerOwner,
public ui::LayerDelegate {
public:
ScreenshotLayer(ScreenshotController* controller,
ui::Layer* parent,
bool immediate_overlay)
: controller_(controller), draw_inactive_overlay_(immediate_overlay) {
SetLayer(std::make_unique<ui::Layer>(ui::LAYER_TEXTURED));
layer()->SetFillsBoundsOpaquely(false);
layer()->SetBounds(parent->bounds());
parent->Add(layer());
parent->StackAtTop(layer());
layer()->SetVisible(true);
layer()->set_delegate(this);
}
~ScreenshotLayer() override = default;
ScreenshotController* controller() { return controller_; }
const gfx::Rect& region() const { return region_; }
void SetRegion(const gfx::Rect& region) {
// Invalidates the region which covers the current and new region.
gfx::Rect union_rect(region_);
union_rect.Union(region);
union_rect.Intersects(layer()->bounds());
union_rect.Inset(-kCursorSize, -kCursorSize);
region_ = region;
layer()->SchedulePaint(union_rect);
// If we are going to start drawing the inactive overlay, we need to
// invalidate the entire layer.
bool is_drawing_inactive_overlay = draw_inactive_overlay_;
draw_inactive_overlay_ = draw_inactive_overlay_ || !region.IsEmpty();
if (draw_inactive_overlay_ && !is_drawing_inactive_overlay)
layer()->SchedulePaint(layer()->parent()->bounds());
}
const gfx::Point& cursor_location_in_root() const {
return cursor_location_in_root_;
}
void set_cursor_location_in_root(const gfx::Point& point) {
cursor_location_in_root_ = point;
}
bool draw_inactive_overlay() const { return draw_inactive_overlay_; }
const absl::optional<gfx::Point>& start_position() const {
return start_position_;
}
void OnLocatedEvent(const ui::LocatedEvent& event) {
DCHECK_EQ(ScreenshotController::PARTIAL, controller()->mode_);
switch (event.type()) {
case ui::ET_MOUSE_PRESSED:
case ui::ET_TOUCH_PRESSED:
OnPointerPressed(event);
break;
case ui::ET_MOUSE_MOVED:
OnPointerMoved(event);
break;
case ui::ET_MOUSE_DRAGGED:
case ui::ET_TOUCH_MOVED:
OnPointerDragged(event);
break;
case ui::ET_MOUSE_RELEASED:
case ui::ET_TOUCH_RELEASED:
OnPointerReleased(event);
break;
default:
break;
}
}
virtual void OnPointerPressed(const ui::LocatedEvent& event) {
if (start_position_.has_value()) {
// It's already started. This can happen when the second finger touches
// the screen, or combination of the touch and mouse. We should grab the
// partial screenshot instead of restarting.
OnPointerDragged(event);
controller()->CompletePartialScreenshot();
return;
}
MaybeChangeCursor(ui::mojom::CursorType::kNone);
Update(event.root_location());
}
virtual void OnPointerMoved(const ui::LocatedEvent& event) {}
virtual void OnPointerDragged(const ui::LocatedEvent& event) {
Update(event.root_location());
}
virtual void OnPointerReleased(const ui::LocatedEvent& event) {
controller()->CompletePartialScreenshot();
}
protected:
void MaybeChangeCursor(ui::mojom::CursorType cursor) {
if (controller()->pen_events_only_)
return;
// ScopedCursorSetter must be reset first to make sure that its dtor is
// called before ctor is called.
controller()->cursor_setter_.reset();
controller()->cursor_setter_ = std::make_unique<ScopedCursorSetter>(cursor);
}
private:
void Update(const gfx::Point& cursor_root_location) {
if (!start_position_.has_value())
start_position_ = cursor_root_location;
set_cursor_location_in_root(cursor_root_location);
SetRegion(
gfx::Rect(std::min(start_position_->x(), cursor_root_location.x()),
std::min(start_position_->y(), cursor_root_location.y()),
::abs(start_position_->x() - cursor_root_location.x()),
::abs(start_position_->y() - cursor_root_location.y())));
}
// ui::LayerDelegate:
void OnPaintLayer(const ui::PaintContext& context) override {
const SkColor kSelectedAreaOverlayColor = 0x60000000;
// Screenshot area representation: transparent hole with half opaque gray
// overlay.
ui::PaintRecorder recorder(context, layer()->size());
if (draw_inactive_overlay_) {
recorder.canvas()->FillRect(gfx::Rect(layer()->size()),
kSelectedAreaOverlayColor);
}
DrawPseudoCursor(recorder.canvas(), context.device_scale_factor());
if (!region_.IsEmpty())
recorder.canvas()->FillRect(region_, SK_ColorBLACK, SkBlendMode::kClear);
}
void OnDeviceScaleFactorChanged(float old_device_scale_factor,
float new_device_scale_factor) override {}
// Mouse cursor may move sub DIP, so paint pseudo cursor instead of
// using platform cursor so that it's aligned with the region.
void DrawPseudoCursor(gfx::Canvas* canvas, float device_scale_factor) {
// Don't draw if window selection mode.
if (cursor_location_in_root_.IsOrigin())
return;
gfx::Point pseudo_cursor_point = cursor_location_in_root_;
// The cursor is above/before region.
if (pseudo_cursor_point.x() == region_.x())
pseudo_cursor_point.Offset(-1, 0);
if (pseudo_cursor_point.y() == region_.y())
pseudo_cursor_point.Offset(0, -1);
cc::PaintFlags flags;
flags.setBlendMode(SkBlendMode::kSrc);
// Circle fill.
flags.setStyle(cc::PaintFlags::kFill_Style);
flags.setColor(SK_ColorGRAY);
flags.setAntiAlias(true);
const int stroke_width = 1;
flags.setStrokeWidth(stroke_width);
gfx::PointF circle_center(pseudo_cursor_point);
// For the circle to be exactly centered in the middle of the crosshairs, we
// need to take into account the stroke width of the crosshair as well as
// the device scale factor.
const float center_offset =
stroke_width / (2.0f * device_scale_factor * device_scale_factor);
circle_center.Offset(center_offset, center_offset);
const float circle_radius = (kCursorSize / 2.0f) - 2.5f;
canvas->DrawCircle(circle_center, circle_radius, flags);
flags.setAntiAlias(false);
flags.setColor(SK_ColorWHITE);
gfx::Vector2d width(kCursorSize / 2, 0);
gfx::Vector2d height(0, kCursorSize / 2);
gfx::Vector2d white_x_offset(1, -1);
gfx::Vector2d white_y_offset(1, -1);
// Horizontal
canvas->DrawLine(pseudo_cursor_point - width + white_x_offset,
pseudo_cursor_point + width + white_x_offset, flags);
// Vertical
canvas->DrawLine(pseudo_cursor_point - height + white_y_offset,
pseudo_cursor_point + height + white_y_offset, flags);
flags.setColor(SK_ColorBLACK);
// Horizontal
canvas->DrawLine(pseudo_cursor_point - width, pseudo_cursor_point + width,
flags);
// Vertical
canvas->DrawLine(pseudo_cursor_point - height, pseudo_cursor_point + height,
flags);
// Circle stroke.
flags.setColor(SK_ColorDKGRAY);
flags.setStyle(cc::PaintFlags::kStroke_Style);
flags.setAntiAlias(true);
canvas->DrawCircle(circle_center, circle_radius, flags);
}
ScreenshotController* const controller_;
bool draw_inactive_overlay_;
gfx::Rect region_;
gfx::Point cursor_location_in_root_;
absl::optional<gfx::Point> start_position_;
DISALLOW_COPY_AND_ASSIGN(ScreenshotLayer);
};
class ScreenshotController::ScopedCursorSetter {
public:
explicit ScopedCursorSetter(ui::mojom::CursorType cursor) {
::wm::CursorManager* cursor_manager = Shell::Get()->cursor_manager();
if (cursor_manager->IsCursorLocked()) {
already_locked_ = true;
return;
}
gfx::NativeCursor original_cursor = cursor_manager->GetCursor();
if (cursor == ui::mojom::CursorType::kNone) {
cursor_manager->HideCursor();
} else {
cursor_manager->SetCursor(cursor);
cursor_manager->ShowCursor();
}
cursor_manager->LockCursor();
// Set/ShowCursor does not make any effects at this point but it sets
// back to the original cursor when unlocked.
cursor_manager->SetCursor(original_cursor);
cursor_manager->ShowCursor();
}
~ScopedCursorSetter() {
// Only unlock the cursor if it wasn't locked before.
if (!already_locked_)
Shell::Get()->cursor_manager()->UnlockCursor();
}
private:
// If the cursor is already locked, don't try to lock it again.
bool already_locked_ = false;
DISALLOW_COPY_AND_ASSIGN(ScopedCursorSetter);
};
ScreenshotController::ScreenshotController(
std::unique_ptr<ScreenshotDelegate> delegate)
: mode_(NONE),
root_window_(nullptr),
selected_(nullptr),
screenshot_delegate_(std::move(delegate)) {
// Keep this here and don't move it to StartPartialScreenshotSession(), as it
// needs to be pre-pended by MouseCursorEventFilter in Shell::Init().
Shell::Get()->AddPreTargetHandler(this, ui::EventTarget::Priority::kSystem);
// Schedule recording of the number of screenshots taken per day.
num_screenshots_taken_in_last_day_scheduler_.Start(
FROM_HERE, base::TimeDelta::FromDays(1),
base::BindRepeating(
&ScreenshotController::RecordNumberOfScreenshotsTakenInLastDay,
weak_factory_.GetWeakPtr()));
// Schedule recording of the number of screenshots taken per week.
num_screenshots_taken_in_last_week_scheduler_.Start(
FROM_HERE, base::TimeDelta::FromDays(7),
base::BindRepeating(
&ScreenshotController::RecordNumberOfScreenshotsTakenInLastWeek,
weak_factory_.GetWeakPtr()));
}
ScreenshotController::~ScreenshotController() {
if (in_screenshot_session_)
CancelScreenshotSession();
Shell::Get()->RemovePreTargetHandler(this);
}
void ScreenshotController::TakeScreenshotForAllRootWindows() {
DCHECK(screenshot_delegate_);
if (screenshot_delegate_->CanTakeScreenshot()) {
screenshot_delegate_->HandleTakeScreenshotForAllRootWindows();
++num_screenshots_taken_in_last_day_;
++num_screenshots_taken_in_last_week_;
}
}
void ScreenshotController::StartWindowScreenshotSession() {
DCHECK(screenshot_delegate_);
// Already in a screenshot session.
if (in_screenshot_session_)
return;
in_screenshot_session_ = true;
mode_ = WINDOW;
display::Screen::GetScreen()->AddObserver(this);
for (aura::Window* root : Shell::GetAllRootWindows()) {
layers_[root] = std::make_unique<ScreenshotLayer>(
this,
Shell::GetContainer(root, kShellWindowId_OverlayContainer)->layer(),
true);
}
SetSelectedWindow(window_util::GetActiveWindow());
cursor_setter_ =
std::make_unique<ScopedCursorSetter>(ui::mojom::CursorType::kCross);
EnableMouseWarp(true);
}
void ScreenshotController::StartPartialScreenshotSession(
bool draw_overlay_immediately) {
DCHECK(screenshot_delegate_);
// Already in a screenshot session.
if (in_screenshot_session_)
return;
in_screenshot_session_ = true;
mode_ = PARTIAL;
display::Screen::GetScreen()->AddObserver(this);
for (aura::Window* root : Shell::GetAllRootWindows()) {
layers_[root] = std::make_unique<ScreenshotLayer>(
this,
Shell::GetContainer(root, kShellWindowId_OverlayContainer)->layer(),
draw_overlay_immediately);
}
if (!pen_events_only_) {
cursor_setter_ =
std::make_unique<ScopedCursorSetter>(ui::mojom::CursorType::kCross);
}
EnableMouseWarp(false);
}
void ScreenshotController::CancelScreenshotSession() {
for (aura::Window* root : Shell::GetAllRootWindows()) {
// Having pre-handled all mouse events, widgets that had mouse capture may
// now misbehave, so break any existing captures. Do this after the
// screenshot session is over so that it's still possible to screenshot
// things like menus.
aura::client::GetCaptureClient(root)->SetCapture(nullptr);
}
mode_ = NONE;
pen_events_only_ = false;
root_window_ = nullptr;
SetSelectedWindow(nullptr);
in_screenshot_session_ = false;
display::Screen::GetScreen()->RemoveObserver(this);
layers_.clear();
cursor_setter_.reset();
EnableMouseWarp(true);
if (on_screenshot_session_done_)
std::move(on_screenshot_session_done_).Run();
}
void ScreenshotController::CompleteWindowScreenshot() {
if (selected_) {
screenshot_delegate_->HandleTakeWindowScreenshot(selected_);
++num_screenshots_taken_in_last_day_;
++num_screenshots_taken_in_last_week_;
}
CancelScreenshotSession();
}
void ScreenshotController::CompletePartialScreenshot() {
if (!root_window_) {
// If we received a released event before we ever got a pressed event
// (resulting in setting |root_window_|), we just return without canceling
// to keep the screenshot session active waiting for the next press.
//
// This is to avoid a crash that used to happen when we start the screenshot
// session while the mouse is pressed and then release without moving the
// mouse. crbug.com/581432.
return;
}
DCHECK(layers_.count(root_window_));
const gfx::Rect& region = layers_.at(root_window_)->region();
if (!region.IsEmpty()) {
screenshot_delegate_->HandleTakePartialScreenshot(
root_window_, gfx::IntersectRects(root_window_->bounds(), region));
++num_screenshots_taken_in_last_day_;
++num_screenshots_taken_in_last_week_;
}
CancelScreenshotSession();
}
void ScreenshotController::Update(const ui::LocatedEvent& event) {
aura::Window* current_root =
static_cast<aura::Window*>(event.target())->GetRootWindow();
// Settle a root window if |event| is not a pointer release event. That is,
// pointer release events received before pointer press and drag events are
// ignored.
if (!root_window_ && event.type() != ui::ET_MOUSE_RELEASED &&
event.type() != ui::ET_TOUCH_RELEASED) {
root_window_ = current_root;
}
if (current_root != root_window_)
return;
DCHECK(layers_.find(root_window_) != layers_.end());
layers_.at(root_window_)->OnLocatedEvent(event);
}
void ScreenshotController::UpdateSelectedWindow(const ui::LocatedEvent& event) {
aura::Window* selected = FindWindowForEvent(event);
// Find a window that is backed with a widget.
while (selected && !IsTopLevelWindow(selected))
selected = selected->parent();
if (selected->parent()->GetId() == kShellWindowId_WallpaperContainer ||
selected->parent()->GetId() ==
kShellWindowId_LockScreenWallpaperContainer)
selected = nullptr;
SetSelectedWindow(selected);
}
void ScreenshotController::SetSelectedWindow(aura::Window* selected) {
if (selected_ == selected)
return;
if (selected_) {
selected_->RemoveObserver(this);
layers_.at(selected_->GetRootWindow())->SetRegion(gfx::Rect());
}
selected_ = selected;
if (selected_) {
selected_->AddObserver(this);
layers_.at(selected_->GetRootWindow())->SetRegion(selected_->bounds());
}
}
bool ScreenshotController::ShouldProcessEvent(
const ui::PointerDetails& pointer_details) const {
return !pen_events_only_ ||
pointer_details.pointer_type == ui::EventPointerType::kPen;
}
void ScreenshotController::OnKeyEvent(ui::KeyEvent* event) {
if (!in_screenshot_session_)
return;
if (event->type() == ui::ET_KEY_RELEASED) {
if (event->key_code() == ui::VKEY_ESCAPE) {
CancelScreenshotSession();
event->StopPropagation();
} else if (event->key_code() == ui::VKEY_RETURN && mode_ == WINDOW) {
CompleteWindowScreenshot();
event->StopPropagation();
}
}
// Stop all key events except if the user is using a pointer, in which case
// they should be able to continue manipulating the screen.
if (!pen_events_only_)
event->StopPropagation();
}
void ScreenshotController::OnMouseEvent(ui::MouseEvent* event) {
if (!in_screenshot_session_ || !ShouldProcessEvent(event->pointer_details()))
return;
switch (mode_) {
case NONE:
NOTREACHED();
break;
case WINDOW:
switch (event->type()) {
case ui::ET_MOUSE_MOVED:
case ui::ET_MOUSE_DRAGGED:
UpdateSelectedWindow(*event);
break;
case ui::ET_MOUSE_RELEASED:
CompleteWindowScreenshot();
break;
default:
// Do nothing.
break;
}
break;
case PARTIAL:
switch (event->type()) {
case ui::ET_MOUSE_PRESSED:
case ui::ET_MOUSE_MOVED:
case ui::ET_MOUSE_DRAGGED:
case ui::ET_MOUSE_RELEASED:
Update(*event);
break;
default:
// Do nothing.
break;
}
break;
}
event->StopPropagation();
}
void ScreenshotController::OnTouchEvent(ui::TouchEvent* event) {
if (!in_screenshot_session_ || !ShouldProcessEvent(event->pointer_details()))
return;
switch (mode_) {
case NONE:
NOTREACHED();
break;
case WINDOW:
switch (event->type()) {
case ui::ET_TOUCH_PRESSED:
case ui::ET_TOUCH_MOVED:
UpdateSelectedWindow(*event);
break;
case ui::ET_TOUCH_RELEASED:
CompleteWindowScreenshot();
break;
default:
// Do nothing.
break;
}
break;
case PARTIAL:
switch (event->type()) {
case ui::ET_TOUCH_PRESSED:
case ui::ET_TOUCH_MOVED:
case ui::ET_TOUCH_RELEASED:
Update(*event);
break;
default:
// Do nothing.
break;
}
break;
}
event->StopPropagation();
}
void ScreenshotController::OnDisplayAdded(const display::Display& new_display) {
if (!in_screenshot_session_)
return;
CancelScreenshotSession();
}
void ScreenshotController::OnDisplayRemoved(
const display::Display& old_display) {
if (!in_screenshot_session_)
return;
CancelScreenshotSession();
}
void ScreenshotController::OnDisplayMetricsChanged(
const display::Display& display,
uint32_t changed_metrics) {}
void ScreenshotController::OnWindowDestroying(aura::Window* window) {
SetSelectedWindow(nullptr);
}
void ScreenshotController::RecordNumberOfScreenshotsTakenInLastDay() {
base::UmaHistogramCounts100("Ash.ScreenshotController.ScreenshotsPerDay",
num_screenshots_taken_in_last_day_);
num_screenshots_taken_in_last_day_ = 0;
}
void ScreenshotController::RecordNumberOfScreenshotsTakenInLastWeek() {
base::UmaHistogramCounts1000("Ash.ScreenshotController.ScreenshotsPerWeek",
num_screenshots_taken_in_last_week_);
num_screenshots_taken_in_last_week_ = 0;
}
gfx::Point ScreenshotController::GetStartPositionForTest() const {
for (const auto& pair : layers_) {
const auto& start_position = pair.second->start_position();
if (start_position.has_value())
return start_position.value();
}
return gfx::Point();
}
} // namespace ash