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gpu_main.cc
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gpu_main.cc
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <stdlib.h>
#include <memory>
#include <utility>
#include "base/lazy_instance.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram_macros.h"
#include "base/rand_util.h"
#include "base/run_loop.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/stringprintf.h"
#include "base/sys_info.h"
#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
#include "base/threading/platform_thread.h"
#include "base/timer/hi_res_timer_manager.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "components/viz/service/main/viz_main_impl.h"
#include "content/common/content_constants_internal.h"
#include "content/common/content_switches_internal.h"
#include "content/common/skia_utils.h"
#include "content/gpu/gpu_child_thread.h"
#include "content/gpu/gpu_process.h"
#include "content/public/common/content_client.h"
#include "content/public/common/content_switches.h"
#include "content/public/common/main_function_params.h"
#include "content/public/common/result_codes.h"
#include "content/public/gpu/content_gpu_client.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/config/gpu_driver_bug_list.h"
#include "gpu/config/gpu_info_collector.h"
#include "gpu/config/gpu_preferences.h"
#include "gpu/config/gpu_switches.h"
#include "gpu/config/gpu_util.h"
#include "gpu/ipc/common/gpu_memory_buffer_support.h"
#include "gpu/ipc/service/gpu_config.h"
#include "gpu/ipc/service/gpu_init.h"
#include "gpu/ipc/service/gpu_watchdog_thread.h"
#include "media/gpu/buildflags.h"
#include "third_party/angle/src/gpu_info_util/SystemInfo.h"
#include "ui/events/platform/platform_event_source.h"
#include "ui/gfx/switches.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gpu_switching_manager.h"
#include "ui/gl/init/gl_factory.h"
#if defined(OS_WIN)
#include <windows.h>
#include <dwmapi.h>
#endif
#if defined(OS_ANDROID)
#include "base/trace_event/memory_dump_manager.h"
#include "components/tracing/common/graphics_memory_dump_provider_android.h"
#endif
#if defined(OS_WIN)
#include "base/win/scoped_com_initializer.h"
#include "base/win/windows_version.h"
#include "media/gpu/windows/dxva_video_decode_accelerator_win.h"
#include "media/gpu/windows/media_foundation_video_encode_accelerator_win.h"
#include "sandbox/win/src/sandbox.h"
#endif
#if defined(USE_X11)
#include "ui/base/x/x11_util.h" // nogncheck
#include "ui/gfx/x/x11_connection.h" // nogncheck
#include "ui/gfx/x/x11_switches.h" // nogncheck
#endif
#if defined(OS_LINUX)
#include "content/gpu/gpu_sandbox_hook_linux.h"
#include "content/public/common/sandbox_init.h"
#include "services/service_manager/sandbox/linux/sandbox_linux.h"
#include "services/service_manager/zygote/common/common_sandbox_support_linux.h"
#endif
#if defined(OS_MACOSX)
#include "base/message_loop/message_pump_mac.h"
#include "sandbox/mac/seatbelt.h"
#include "services/service_manager/sandbox/mac/sandbox_mac.h"
#endif
#if defined(USE_OZONE)
#include "ui/ozone/public/ozone_platform.h"
#endif
#if BUILDFLAG(USE_VAAPI)
#include "media/gpu/vaapi/vaapi_wrapper.h"
#endif
#if defined(OS_MACOSX)
extern "C" {
void _LSSetApplicationLaunchServicesServerConnectionStatus(
uint64_t flags,
bool (^connection_allowed)(CFDictionaryRef));
};
#endif // defined(OS_MACOSX)
namespace content {
namespace {
#if defined(OS_LINUX)
bool StartSandboxLinux(gpu::GpuWatchdogThread*,
const gpu::GPUInfo*,
const gpu::GpuPreferences&);
#elif defined(OS_WIN)
bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo*);
#endif
base::LazyInstance<viz::VizMainImpl::LogMessages>::DestructorAtExit
deferred_messages = LAZY_INSTANCE_INITIALIZER;
bool GpuProcessLogMessageHandler(int severity,
const char* file, int line,
size_t message_start,
const std::string& str) {
viz::VizMainImpl::LogMessage log;
log.severity = severity;
log.header = str.substr(0, message_start);
log.message = str.substr(message_start);
deferred_messages.Get().push_back(std::move(log));
return false;
}
class ContentSandboxHelper : public gpu::GpuSandboxHelper {
public:
ContentSandboxHelper() {}
~ContentSandboxHelper() override {}
#if defined(OS_WIN)
void set_sandbox_info(const sandbox::SandboxInterfaceInfo* info) {
sandbox_info_ = info;
}
#endif
private:
// SandboxHelper:
void PreSandboxStartup() override {
// Warm up resources that don't need access to GPUInfo.
{
TRACE_EVENT0("gpu", "Warm up rand");
// Warm up the random subsystem, which needs to be done pre-sandbox on all
// platforms.
(void)base::RandUint64();
}
#if BUILDFLAG(USE_VAAPI)
media::VaapiWrapper::PreSandboxInitialization();
#endif
#if defined(OS_WIN)
media::DXVAVideoDecodeAccelerator::PreSandboxInitialization();
media::MediaFoundationVideoEncodeAccelerator::PreSandboxInitialization();
#endif
// On Linux, reading system memory doesn't work through the GPU sandbox.
// This value is cached, so access it here to populate the cache.
base::SysInfo::AmountOfPhysicalMemory();
}
bool EnsureSandboxInitialized(gpu::GpuWatchdogThread* watchdog_thread,
const gpu::GPUInfo* gpu_info,
const gpu::GpuPreferences& gpu_prefs) override {
#if defined(OS_LINUX)
return StartSandboxLinux(watchdog_thread, gpu_info, gpu_prefs);
#elif defined(OS_WIN)
return StartSandboxWindows(sandbox_info_);
#elif defined(OS_MACOSX)
return sandbox::Seatbelt::IsSandboxed();
#else
return false;
#endif
}
#if defined(OS_WIN)
const sandbox::SandboxInterfaceInfo* sandbox_info_ = nullptr;
#endif
DISALLOW_COPY_AND_ASSIGN(ContentSandboxHelper);
};
} // namespace
// Main function for starting the Gpu process.
int GpuMain(const MainFunctionParams& parameters) {
TRACE_EVENT0("gpu", "GpuMain");
base::trace_event::TraceLog::GetInstance()->set_process_name("GPU Process");
base::trace_event::TraceLog::GetInstance()->SetProcessSortIndex(
kTraceEventGpuProcessSortIndex);
const base::CommandLine& command_line = parameters.command_line;
gpu::GpuPreferences gpu_preferences;
if (command_line.HasSwitch(switches::kGpuPreferences)) {
std::string value =
command_line.GetSwitchValueASCII(switches::kGpuPreferences);
bool success = gpu_preferences.FromSwitchValue(value);
CHECK(success);
}
if (gpu_preferences.gpu_startup_dialog)
WaitForDebugger("Gpu");
base::Time start_time = base::Time::Now();
#if defined(OS_WIN)
// Prevent Windows from displaying a modal dialog on failures like not being
// able to load a DLL.
SetErrorMode(
SEM_FAILCRITICALERRORS |
SEM_NOGPFAULTERRORBOX |
SEM_NOOPENFILEERRORBOX);
// COM is used by some Windows Media Foundation calls made on this thread and
// must be MTA so we don't have to worry about pumping messages to handle
// COM callbacks.
base::win::ScopedCOMInitializer com_initializer(
base::win::ScopedCOMInitializer::kMTA);
#endif
logging::SetLogMessageHandler(GpuProcessLogMessageHandler);
// We are experiencing what appear to be memory-stomp issues in the GPU
// process. These issues seem to be impacting the message loop and listeners
// registered to it. Create the message loop on the heap to guard against
// this.
// TODO(ericrk): Revisit this once we assess its impact on crbug.com/662802
// and crbug.com/609252.
std::unique_ptr<base::MessageLoop> main_message_loop;
std::unique_ptr<ui::PlatformEventSource> event_source;
if (command_line.HasSwitch(switches::kHeadless)) {
main_message_loop.reset(
new base::MessageLoop(base::MessageLoop::TYPE_DEFAULT));
} else {
#if defined(OS_WIN)
// The GpuMain thread should not be pumping Windows messages because no UI
// is expected to run on this thread.
main_message_loop.reset(
new base::MessageLoop(base::MessageLoop::TYPE_DEFAULT));
#elif defined(USE_X11)
// Depending on how Chrome is running there are multiple threads that can
// make Xlib function calls. Call XInitThreads() here to be safe, even if
// some configurations don't strictly need it.
gfx::InitializeThreadedX11();
// We need a UI loop so that we can grab the Expose events. See GLSurfaceGLX
// and https://crbug.com/326995.
ui::SetDefaultX11ErrorHandlers();
if (!gfx::GetXDisplay())
return RESULT_CODE_GPU_DEAD_ON_ARRIVAL;
main_message_loop.reset(new base::MessageLoop(base::MessageLoop::TYPE_UI));
event_source = ui::PlatformEventSource::CreateDefault();
#elif defined(USE_OZONE)
// The MessageLoop type required depends on the Ozone platform selected at
// runtime.
main_message_loop.reset(new base::MessageLoop(
ui::OzonePlatform::EnsureInstance()->GetMessageLoopTypeForGpu()));
#elif defined(OS_LINUX)
#error "Unsupported Linux platform."
#elif defined(OS_MACOSX)
// Cross-process CoreAnimation requires a CFRunLoop to function at all, and
// requires a NSRunLoop to not starve under heavy load. See:
// https://crbug.com/312462#c51 and https://crbug.com/783298
std::unique_ptr<base::MessagePump> pump(new base::MessagePumpNSRunLoop());
main_message_loop.reset(new base::MessageLoop(std::move(pump)));
// Tell LaunchServices to continue without a connection to the daemon.
_LSSetApplicationLaunchServicesServerConnectionStatus(0, nullptr);
#else
main_message_loop.reset(
new base::MessageLoop(base::MessageLoop::TYPE_DEFAULT));
#endif
}
base::PlatformThread::SetName("CrGpuMain");
#if defined(OS_ANDROID) || defined(OS_CHROMEOS)
// Set thread priority before sandbox initialization.
base::PlatformThread::SetCurrentThreadPriority(base::ThreadPriority::DISPLAY);
#endif
auto gpu_init = std::make_unique<gpu::GpuInit>();
ContentSandboxHelper sandbox_helper;
#if defined(OS_WIN)
sandbox_helper.set_sandbox_info(parameters.sandbox_info);
#endif
gpu_init->set_sandbox_helper(&sandbox_helper);
// Since GPU initialization calls into skia, its important to initialize skia
// before it.
InitializeSkia();
// Gpu initialization may fail for various reasons, in which case we will need
// to tear down this process. However, we can not do so safely until the IPC
// channel is set up, because the detection of early return of a child process
// is implemented using an IPC channel error. If the IPC channel is not fully
// set up between the browser and GPU process, and the GPU process crashes or
// exits early, the browser process will never detect it. For this reason we
// defer tearing down the GPU process until receiving the initialization
// message from the browser (through mojom::VizMain::CreateGpuService()).
const bool init_success = gpu_init->InitializeAndStartSandbox(
const_cast<base::CommandLine*>(&command_line), gpu_preferences);
const bool dead_on_arrival = !init_success;
logging::SetLogMessageHandler(nullptr);
GetContentClient()->SetGpuInfo(gpu_init->gpu_info());
base::ThreadPriority io_thread_priority = base::ThreadPriority::NORMAL;
#if defined(OS_ANDROID) || defined(OS_CHROMEOS)
io_thread_priority = base::ThreadPriority::DISPLAY;
#endif
GpuProcess gpu_process(io_thread_priority);
auto* client = GetContentClient()->gpu();
if (client)
client->PostIOThreadCreated(gpu_process.io_task_runner());
GpuChildThread* child_thread = new GpuChildThread(
std::move(gpu_init), std::move(deferred_messages.Get()));
deferred_messages.Get().clear();
child_thread->Init(start_time);
gpu_process.set_main_thread(child_thread);
#if defined(OS_ANDROID)
base::trace_event::MemoryDumpManager::GetInstance()->RegisterDumpProvider(
tracing::GraphicsMemoryDumpProvider::GetInstance(), "AndroidGraphics",
nullptr);
#endif
base::HighResolutionTimerManager hi_res_timer_manager;
{
TRACE_EVENT0("gpu", "Run Message Loop");
base::RunLoop().Run();
}
return dead_on_arrival ? RESULT_CODE_GPU_DEAD_ON_ARRIVAL : 0;
}
namespace {
#if defined(OS_LINUX)
bool StartSandboxLinux(gpu::GpuWatchdogThread* watchdog_thread,
const gpu::GPUInfo* gpu_info,
const gpu::GpuPreferences& gpu_prefs) {
TRACE_EVENT0("gpu,startup", "Initialize sandbox");
if (watchdog_thread) {
// SandboxLinux needs to be able to ensure that the thread
// has really been stopped.
service_manager::SandboxLinux::GetInstance()->StopThread(watchdog_thread);
}
// SandboxLinux::InitializeSandbox() must always be called
// with only one thread.
service_manager::SandboxLinux::Options sandbox_options;
sandbox_options.use_amd_specific_policies =
gpu_info && angle::IsAMD(gpu_info->active_gpu().vendor_id);
sandbox_options.accelerated_video_decode_enabled =
!gpu_prefs.disable_accelerated_video_decode;
sandbox_options.accelerated_video_encode_enabled =
!gpu_prefs.disable_accelerated_video_encode;
bool res = service_manager::SandboxLinux::GetInstance()->InitializeSandbox(
service_manager::SandboxTypeFromCommandLine(
*base::CommandLine::ForCurrentProcess()),
base::BindOnce(GpuProcessPreSandboxHook), sandbox_options);
if (watchdog_thread) {
base::Thread::Options thread_options;
thread_options.timer_slack = base::TIMER_SLACK_MAXIMUM;
watchdog_thread->StartWithOptions(thread_options);
}
return res;
}
#endif // defined(OS_LINUX)
#if defined(OS_WIN)
bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo* sandbox_info) {
TRACE_EVENT0("gpu,startup", "Lower token");
// For Windows, if the target_services interface is not zero, the process
// is sandboxed and we must call LowerToken() before rendering untrusted
// content.
sandbox::TargetServices* target_services = sandbox_info->target_services;
if (target_services) {
target_services->LowerToken();
return true;
}
return false;
}
#endif // defined(OS_WIN)
} // namespace.
} // namespace content