forked from chromium/chromium
-
Notifications
You must be signed in to change notification settings - Fork 0
/
output_controller.h
320 lines (258 loc) · 11.6 KB
/
output_controller.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SERVICES_AUDIO_OUTPUT_CONTROLLER_H_
#define SERVICES_AUDIO_OUTPUT_CONTROLLER_H_
#include <stdint.h>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "base/atomic_ref_count.h"
#include "base/callback.h"
#include "base/containers/flat_set.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/optional.h"
#include "base/strings/string_piece.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "base/unguessable_token.h"
#include "build/build_config.h"
#include "media/audio/audio_io.h"
#include "media/audio/audio_manager.h"
#include "media/audio/audio_power_monitor.h"
#include "media/audio/audio_source_diverter.h"
#include "services/audio/loopback_group_member.h"
#include "services/audio/stream_monitor_coordinator.h"
// An OutputController controls an AudioOutputStream and provides data to this
// output stream. It executes audio operations like play, pause, stop, etc. on
// the audio manager thread, while the audio data flow occurs on the platform's
// realtime audio thread.
//
// Here is a state transition diagram for the OutputController:
//
// *[ Empty ] --> [ Created ] --> [ Playing ] -------.
// | | | ^ |
// | | | | |
// | | | | v
// | | | `----- [ Paused ]
// | | | |
// | v v |
// `-----------> [ Closed ] <-----------'
//
// * Initial state
//
// At any time after reaching the Created state but before Closed, the
// OutputController may be notified of a device change via OnDeviceChange(). As
// the OnDeviceChange() is processed, state transitions will occur, ultimately
// ending up in an equivalent pre-call state. E.g., if the state was Paused,
// the new state will be Created, since these states are all functionally
// equivalent and require a Play() call to continue to the next state.
//
// The AudioOutputStream can request data from the OutputController via the
// AudioSourceCallback interface. OutputController uses the SyncReader passed to
// it via construction to synchronously fulfill this read request.
namespace audio {
class OutputController : public media::AudioOutputStream::AudioSourceCallback,
public LoopbackGroupMember,
public media::AudioManager::AudioDeviceListener,
public StreamMonitorCoordinator::Observer {
public:
// An event handler that receives events from the OutputController. The
// following methods are called on the audio manager thread.
class EventHandler {
public:
virtual void OnControllerPlaying() = 0;
virtual void OnControllerPaused() = 0;
virtual void OnControllerError() = 0;
virtual void OnLog(base::StringPiece message) = 0;
protected:
virtual ~EventHandler() {}
};
// A synchronous reader interface used by OutputController for synchronous
// reading.
// TODO(crogers): find a better name for this class and the Read() method
// now that it can handle synchronized I/O.
class SyncReader {
public:
virtual ~SyncReader() {}
// This is used by SyncReader to prepare more data and perform
// synchronization. Also inform about output delay at a certain moment and
// if any frames have been skipped by the renderer (typically the OS). The
// renderer source can handle this appropriately depending on the type of
// source. An ordinary file playout would ignore this.
virtual void RequestMoreData(base::TimeDelta delay,
base::TimeTicks delay_timestamp,
int prior_frames_skipped) = 0;
// Attempts to completely fill |dest|, zeroing |dest| if the request can not
// be fulfilled (due to timeout).
virtual void Read(media::AudioBus* dest) = 0;
// Close this synchronous reader.
virtual void Close() = 0;
};
// |audio_manager| and |handler| must outlive OutputController. The
// |output_device_id| can be either empty (default device) or specify a
// specific hardware device for audio output.
OutputController(media::AudioManager* audio_manager,
EventHandler* handler,
const media::AudioParameters& params,
const std::string& output_device_id,
SyncReader* sync_reader,
StreamMonitorCoordinator* stream_monitor_coordinator,
const base::UnguessableToken& processing_id);
~OutputController() override;
// Indicates whether audio power level analysis will be performed. If false,
// ReadCurrentPowerAndClip() can not be called.
static constexpr bool will_monitor_audio_levels() {
#if defined(OS_ANDROID) || defined(OS_IOS)
return false;
#else
return true;
#endif
}
// Methods to control playback of the stream.
// Creates the audio output stream. This must be called before Play(). Returns
// true if successful, and Play() may commence.
bool CreateStream();
// Starts the playback of this audio output stream.
void Play();
// Pause this audio output stream.
void Pause();
// Closes the audio output stream synchronously. Stops the stream first, if
// necessary. After this method returns, this OutputController can be
// destroyed by its owner.
void Close();
// Sets the volume of the audio output stream.
void SetVolume(double volume);
// AudioSourceCallback implementation.
int OnMoreData(base::TimeDelta delay,
base::TimeTicks delay_timestamp,
int prior_frames_skipped,
media::AudioBus* dest) override;
void OnError() override;
// LoopbackGroupMember implementation.
const media::AudioParameters& GetAudioParameters() const override;
std::string GetDeviceId() const override;
void StartSnooping(Snooper* snooper, SnoopingMode mode) override;
void StopSnooping(Snooper* snooper, SnoopingMode mode) override;
void StartMuting() override;
void StopMuting() override;
// StreamMonitorCoordinator::Observer implementation.
void OnMemberJoinedGroup(StreamMonitor* monitor) override;
void OnMemberLeftGroup(StreamMonitor* monitor) override;
// AudioDeviceListener implementation. When called OutputController will
// shutdown the existing |stream_|, create a new stream, and then transition
// back to an equivalent state prior to being called.
void OnDeviceChange() override;
// Accessor for AudioPowerMonitor::ReadCurrentPowerAndClip(). See comments in
// audio_power_monitor.h for usage. This may be called on any thread.
std::pair<float, bool> ReadCurrentPowerAndClip();
protected:
// Internal state of the source.
enum State {
kEmpty,
kCreated,
kPlaying,
kPaused,
kClosed,
kError,
};
// Time constant for AudioPowerMonitor. See AudioPowerMonitor ctor comments
// for semantics. This value was arbitrarily chosen, but seems to work well.
enum { kPowerMeasurementTimeConstantMillis = 10 };
private:
// Possible reasons for calling RecreateStream().
enum class RecreateReason : int8_t {
INITIAL_STREAM = 0,
DEVICE_CHANGE = 1,
LOCAL_OUTPUT_TOGGLE = 2,
};
// Used to store various stats about a stream. The lifetime of this object is
// from play until pause. The underlying physical stream may be changed when
// resuming playback, hence separate stats are logged for each play/pause
// cycle.
class ErrorStatisticsTracker {
public:
ErrorStatisticsTracker();
// Note: the destructor takes care of logging all of the stats.
~ErrorStatisticsTracker();
// Called to indicate an error callback was fired for the stream.
void RegisterError();
// This function should be called from the stream callback thread.
void OnMoreDataCalled();
private:
void WedgeCheck();
const base::TimeTicks start_time_;
bool error_during_callback_ = false;
// Flags when we've asked for a stream to start but it never did.
base::AtomicRefCount on_more_io_data_called_;
base::OneShotTimer wedge_timer_;
};
// Helper to call RecreateStream(), but with a scoped "CreateTime" UMA timing
// measurement surrounding the call.
void RecreateStreamWithTimingUMA(RecreateReason reason);
// Closes the current stream and re-creates a new one via the AudioManager. If
// reason is LOCAL_OUTPUT_TOGGLE, the new stream will be a fake one and UMA
// counts will not be incremented.
void RecreateStream(RecreateReason reason);
// Notifies the EventHandler that an error has occurred.
void ReportError();
// Helper method that stops the physical stream.
void StopStream();
// Helper method that stops, closes, and NULLs |*stream_|.
void StopCloseAndClearStream();
// Send audio data to each Snooper.
void BroadcastDataToSnoopers(std::unique_ptr<media::AudioBus> audio_bus,
base::TimeTicks reference_time);
// Log the current average power level measured by power_monitor_.
void LogAudioPowerLevel(const char* call_name);
// Helper called by StartMuting() and StopMuting() to execute the stream
// change.
void ToggleLocalOutput();
media::AudioManager* const audio_manager_;
const media::AudioParameters params_;
EventHandler* const handler_;
// The task runner for the audio manager. All control methods should be called
// via tasks run by this TaskRunner.
const scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
// Time when the controller is constructed. Used to record its lifetime on
// destruction.
const base::TimeTicks construction_time_;
// Specifies the device id of the output device to open or empty for the
// default output device.
const std::string output_device_id_;
media::AudioOutputStream* stream_;
// When true, local audio output should be muted; either by having audio
// diverted to |diverting_to_stream_|, or a fake AudioOutputStream.
bool disable_local_output_;
// The targets for audio stream to be copied to. |should_duplicate_| is set to
// 1 when the OnMoreData() call should proxy the data to
// BroadcastDataToSnoopers().
std::vector<Snooper*> snoopers_;
base::AtomicRefCount should_duplicate_;
base::Lock realtime_snooper_lock_;
std::vector<Snooper*> realtime_snoopers_;
// The current volume of the audio stream.
double volume_;
State state_;
// SyncReader is used only in low latency mode for synchronous reading.
SyncReader* const sync_reader_;
StreamMonitorCoordinator* const stream_monitor_coordinator_;
base::UnguessableToken const processing_id_;
// Scans audio samples from OnMoreData() as input to compute power levels.
media::AudioPowerMonitor power_monitor_;
// Updated each time a power measurement is logged.
base::TimeTicks last_audio_level_log_time_;
// Used for keeping track of and logging stats. Created when a stream starts
// and destroyed when a stream stops. Also reset every time there is a stream
// being created due to device changes.
base::Optional<ErrorStatisticsTracker> stats_tracker_;
// WeakPtrFactory+WeakPtr that is used to post tasks that are canceled when a
// stream is closed.
base::WeakPtr<OutputController> weak_this_for_stream_;
base::WeakPtrFactory<OutputController> weak_factory_for_stream_;
DISALLOW_COPY_AND_ASSIGN(OutputController);
};
} // namespace audio
#endif // SERVICES_AUDIO_OUTPUT_CONTROLLER_H_