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tcp_socket.h
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tcp_socket.h
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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PPAPI_CPP_TCP_SOCKET_H_
#define PPAPI_CPP_TCP_SOCKET_H_
#include "ppapi/c/ppb_tcp_socket.h"
#include "ppapi/cpp/net_address.h"
#include "ppapi/cpp/pass_ref.h"
#include "ppapi/cpp/resource.h"
namespace pp {
class CompletionCallback;
class InstanceHandle;
/// The <code>TCPSocket</code> class provides TCP socket operations.
///
/// Permissions: Apps permission <code>socket</code> with subrule
/// <code>tcp-connect</code> is required for <code>Connect()</code>.
/// For more details about network communication permissions, please see:
/// http://developer.chrome.com/apps/app_network.html
class TCPSocket : public Resource {
public:
/// Default constructor for creating an is_null() <code>TCPSocket</code>
/// object.
TCPSocket();
/// A constructor used to create a <code>TCPSocket</code> object.
///
/// @param[in] instance The instance with which this resource will be
/// associated.
explicit TCPSocket(const InstanceHandle& instance);
/// A constructor used when you have received a <code>PP_Resource</code> as a
/// return value that has had 1 ref added for you.
///
/// @param[in] resource A <code>PPB_TCPSocket</code> resource.
TCPSocket(PassRef, PP_Resource resource);
/// The copy constructor for <code>TCPSocket</code>.
///
/// @param[in] other A reference to another <code>TCPSocket</code>.
TCPSocket(const TCPSocket& other);
/// The destructor.
virtual ~TCPSocket();
/// The assignment operator for <code>TCPSocket</code>.
///
/// @param[in] other A reference to another <code>TCPSocket</code>.
///
/// @return A reference to this <code>TCPSocket</code> object.
TCPSocket& operator=(const TCPSocket& other);
/// Static function for determining whether the browser supports the
/// <code>PPB_TCPSocket</code> interface.
///
/// @return true if the interface is available, false otherwise.
static bool IsAvailable();
/// Connects the socket to the given address.
///
/// @param[in] addr A <code>NetAddress</code> object.
/// @param[in] callback A <code>CompletionCallback</code> to be called upon
/// completion.
///
/// @return An int32_t containing an error code from <code>pp_errors.h</code>,
/// including (but not limited to):
/// - <code>PP_ERROR_NOACCESS</code>: the caller doesn't have required
/// permissions.
/// - <code>PP_ERROR_ADDRESS_UNREACHABLE</code>: <code>addr</code> is
/// unreachable.
/// - <code>PP_ERROR_CONNECTION_REFUSED</code>: the connection attempt was
/// refused.
/// - <code>PP_ERROR_CONNECTION_FAILED</code>: the connection attempt failed.
/// - <code>PP_ERROR_CONNECTION_TIMEDOUT</code>: the connection attempt timed
/// out.
int32_t Connect(const NetAddress& addr,
const CompletionCallback& callback);
/// Gets the local address of the socket, if it is connected.
///
/// @return A <code>NetAddress</code> object. The object will be null
/// (i.e., is_null() returns true) on failure.
NetAddress GetLocalAddress() const;
/// Gets the remote address of the socket, if it is connected.
///
/// @return A <code>NetAddress</code> object. The object will be null
/// (i.e., is_null() returns true) on failure.
NetAddress GetRemoteAddress() const;
/// Reads data from the socket. The socket must be connected. It may perform a
/// partial read.
///
/// <strong>Caveat:</strong> You should be careful about the lifetime of
/// <code>buffer</code>. Typically you will use a
/// <code>CompletionCallbackFactory</code> to scope callbacks to the lifetime
/// of your class. When your class goes out of scope, the callback factory
/// will not actually cancel the operation, but will rather just skip issuing
/// the callback on your class. This means that if the underlying
/// <code>PPB_TCPSocket</code> resource outlives your class, the browser
/// will still try to write into your buffer when the operation completes.
/// The buffer must be kept valid until then to avoid memory corruption.
/// If you want to release the buffer while the <code>Read()</code> call is
/// still pending, you should call <code>Close()</code> to ensure that the
/// buffer won't be accessed in the future.
///
/// @param[out] buffer The buffer to store the received data on success. It
/// must be at least as large as <code>bytes_to_read</code>.
/// @param[in] bytes_to_read The number of bytes to read.
/// @param[in] callback A <code>CompletionCallback</code> to be called upon
/// completion.
///
/// @return A non-negative number on success to indicate how many bytes have
/// been read, 0 means that end-of-file was reached; otherwise, an error code
/// from <code>pp_errors.h</code>.
int32_t Read(char* buffer,
int32_t bytes_to_read,
const CompletionCallback& callback);
/// Writes data to the socket. The socket must be connected. It may perform a
/// partial write.
///
/// @param[in] buffer The buffer containing the data to write.
/// @param[in] bytes_to_write The number of bytes to write.
/// @param[in] callback A <code>CompletionCallback</code> to be called upon
/// completion.
///
/// @return A non-negative number on success to indicate how many bytes have
/// been written; otherwise, an error code from <code>pp_errors.h</code>.
int32_t Write(const char* buffer,
int32_t bytes_to_write,
const CompletionCallback& callback);
/// Cancels all pending reads and writes and disconnects the socket. Any
/// pending callbacks will still run, reporting <code>PP_ERROR_ABORTED</code>
/// if pending IO was interrupted. After a call to this method, no output
/// buffer pointers passed into previous <code>Read()</code> calls will be
/// accessed. It is not valid to call <code>Connect()</code> again.
///
/// The socket is implicitly closed if it is destroyed, so you are not
/// required to call this method.
void Close();
/// Sets a socket option on the TCP socket.
/// Please see the <code>PP_TCPSocket_Option</code> description for option
/// names, value types and allowed values.
///
/// @param[in] name The option to set.
/// @param[in] value The option value to set.
/// @param[in] callback A <code>CompletionCallback</code> to be called upon
/// completion.
///
/// @return An int32_t containing an error code from <code>pp_errors.h</code>.
////
int32_t SetOption(PP_TCPSocket_Option name,
const Var& value,
const CompletionCallback& callback);
};
} // namespace pp
#endif // PPAPI_CPP_TCP_SOCKET_H_