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client_controlled_state.cc
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client_controlled_state.cc
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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/client_controlled_state.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/public/cpp/window_animation_types.h"
#include "ash/public/cpp/window_state_type.h"
#include "ash/root_window_controller.h"
#include "ash/screen_util.h"
#include "ash/shell.h"
#include "ash/wm/screen_pinning_controller.h"
#include "ash/wm/window_parenting_utils.h"
#include "ash/wm/window_positioning_utils.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_state_delegate.h"
#include "ash/wm/window_state_util.h"
#include "ash/wm/wm_event.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/wm/core/window_util.h"
namespace ash {
namespace wm {
namespace {
// |kMinimumOnScreenArea + 1| is used to avoid adjusting loop.
constexpr int kClientControlledWindowMinimumOnScreenArea =
kMinimumOnScreenArea + 1;
} // namespace
// static
void ClientControlledState::AdjustBoundsForMinimumWindowVisibility(
const gfx::Rect& display_bounds,
gfx::Rect* bounds) {
AdjustBoundsToEnsureWindowVisibility(
display_bounds, kClientControlledWindowMinimumOnScreenArea,
kClientControlledWindowMinimumOnScreenArea, bounds);
}
ClientControlledState::ClientControlledState(std::unique_ptr<Delegate> delegate)
: BaseState(WindowStateType::kDefault), delegate_(std::move(delegate)) {}
ClientControlledState::~ClientControlledState() = default;
void ClientControlledState::HandleTransitionEvents(WindowState* window_state,
const WMEvent* event) {
if (!delegate_)
return;
bool pin_transition = window_state->IsTrustedPinned() ||
window_state->IsPinned() || event->IsPinEvent();
// Pinned State transition is handled on server side.
if (pin_transition) {
// Only one window can be pinned.
if (event->IsPinEvent() &&
Shell::Get()->screen_pinning_controller()->IsPinned()) {
return;
}
WindowStateType next_state_type = GetStateForTransitionEvent(event);
delegate_->HandleWindowStateRequest(window_state, next_state_type);
WindowStateType old_state_type = state_type_;
bool was_pinned = window_state->IsPinned();
bool was_trusted_pinned = window_state->IsTrustedPinned();
set_next_bounds_change_animation_type(kAnimationCrossFade);
EnterNextState(window_state, next_state_type);
VLOG(1) << "Processing Pinned Transtion: event=" << event->type()
<< ", state=" << old_state_type << "=>" << next_state_type
<< ", pinned=" << was_pinned << "=>" << window_state->IsPinned()
<< ", trusted pinned=" << was_trusted_pinned << "=>"
<< window_state->IsTrustedPinned();
return;
}
switch (event->type()) {
case WM_EVENT_NORMAL:
case WM_EVENT_MAXIMIZE:
case WM_EVENT_MINIMIZE:
case WM_EVENT_FULLSCREEN: {
// Reset window state
window_state->UpdateWindowPropertiesFromStateType();
WindowStateType next_state = GetStateForTransitionEvent(event);
VLOG(1) << "Processing State Transtion: event=" << event->type()
<< ", state=" << state_type_ << ", next_state=" << next_state;
// Then ask delegate to handle the window state change.
delegate_->HandleWindowStateRequest(window_state, next_state);
break;
}
case WM_EVENT_SNAP_LEFT:
case WM_EVENT_SNAP_RIGHT: {
if (window_state->CanSnap()) {
// Get the desired window bounds for the snap state.
gfx::Rect bounds = GetSnappedWindowBoundsInParent(
window_state->window(), event->type() == WM_EVENT_SNAP_LEFT
? WindowStateType::kLeftSnapped
: WindowStateType::kRightSnapped);
window_state->set_bounds_changed_by_user(true);
window_state->UpdateWindowPropertiesFromStateType();
WindowStateType next_state = GetStateForTransitionEvent(event);
VLOG(1) << "Processing State Transtion: event=" << event->type()
<< ", state=" << state_type_ << ", next_state=" << next_state;
// Then ask delegate to set the desired bounds for the snap state.
delegate_->HandleBoundsRequest(window_state, next_state, bounds);
}
break;
}
case WM_EVENT_SHOW_INACTIVE:
NOTREACHED();
break;
default:
NOTREACHED() << "Unknown event :" << event->type();
}
}
void ClientControlledState::AttachState(
WindowState* window_state,
WindowState::State* state_in_previous_mode) {}
void ClientControlledState::DetachState(WindowState* window_state) {}
void ClientControlledState::HandleWorkspaceEvents(WindowState* window_state,
const WMEvent* event) {
// Client is responsible for adjusting bounds after workspace bounds change.
if (event->type() == WM_EVENT_ADDED_TO_WORKSPACE) {
aura::Window* window = window_state->window();
gfx::Rect bounds = window->bounds();
AdjustBoundsForMinimumWindowVisibility(window->GetRootWindow()->bounds(),
&bounds);
if (window->bounds() != bounds)
window_state->SetBoundsConstrained(bounds);
}
}
void ClientControlledState::HandleCompoundEvents(WindowState* window_state,
const WMEvent* event) {
if (!delegate_)
return;
switch (event->type()) {
case WM_EVENT_TOGGLE_MAXIMIZE_CAPTION:
if (window_state->IsFullscreen()) {
const wm::WMEvent event(wm::WM_EVENT_TOGGLE_FULLSCREEN);
window_state->OnWMEvent(&event);
} else if (window_state->IsMaximized()) {
window_state->Restore();
} else if (window_state->IsNormalOrSnapped()) {
if (window_state->CanMaximize())
window_state->Maximize();
}
break;
case WM_EVENT_TOGGLE_MAXIMIZE:
if (window_state->IsFullscreen()) {
const wm::WMEvent event(wm::WM_EVENT_TOGGLE_FULLSCREEN);
window_state->OnWMEvent(&event);
} else if (window_state->IsMaximized()) {
window_state->Restore();
} else if (window_state->CanMaximize()) {
window_state->Maximize();
}
break;
case WM_EVENT_TOGGLE_VERTICAL_MAXIMIZE:
// TODO(oshima): Implement this.
break;
case WM_EVENT_TOGGLE_HORIZONTAL_MAXIMIZE:
// TODO(oshima): Implement this.
break;
case WM_EVENT_TOGGLE_FULLSCREEN:
ToggleFullScreen(window_state, window_state->delegate());
break;
case WM_EVENT_CYCLE_SNAP_LEFT:
case WM_EVENT_CYCLE_SNAP_RIGHT:
CycleSnap(window_state, event->type());
break;
default:
NOTREACHED() << "Invalid event :" << event->type();
break;
}
}
void ClientControlledState::HandleBoundsEvents(WindowState* window_state,
const WMEvent* event) {
if (!delegate_)
return;
switch (event->type()) {
case WM_EVENT_SET_BOUNDS: {
const auto* set_bounds_event = static_cast<const SetBoundsEvent*>(event);
const gfx::Rect& bounds = set_bounds_event->requested_bounds();
if (set_bounds_locally_) {
switch (next_bounds_change_animation_type_) {
case kAnimationNone:
window_state->SetBoundsDirect(bounds);
break;
case kAnimationCrossFade:
window_state->SetBoundsDirectCrossFade(bounds);
break;
case kAnimationAnimated:
window_state->SetBoundsDirectAnimated(
bounds, bounds_change_animation_duration_);
break;
}
next_bounds_change_animation_type_ = kAnimationNone;
} else if (!window_state->IsPinned()) {
// TODO(oshima): Define behavior for pinned app.
bounds_change_animation_duration_ = set_bounds_event->duration();
delegate_->HandleBoundsRequest(window_state,
window_state->GetStateType(), bounds);
}
break;
}
case WM_EVENT_CENTER:
CenterWindow(window_state);
break;
default:
NOTREACHED() << "Unknown event:" << event->type();
}
}
void ClientControlledState::OnWindowDestroying(WindowState* window_state) {
delegate_.reset();
}
bool ClientControlledState::EnterNextState(WindowState* window_state,
WindowStateType next_state_type) {
// Do nothing if we're already in the same state, or delegate has already
// been deleted.
if (state_type_ == next_state_type || !delegate_)
return false;
WindowStateType previous_state_type = state_type_;
state_type_ = next_state_type;
window_state->UpdateWindowPropertiesFromStateType();
window_state->NotifyPreStateTypeChange(previous_state_type);
// Don't update the window if the window is detached from parent.
// This can happen during dragging.
// TODO(oshima): This was added for DOCKED windows. Investigate if
// we still need this.
if (window_state->window()->parent())
UpdateMinimizedState(window_state, previous_state_type);
window_state->NotifyPostStateTypeChange(previous_state_type);
if (next_state_type == WindowStateType::kPinned ||
previous_state_type == WindowStateType::kPinned ||
next_state_type == WindowStateType::kTrustedPinned ||
previous_state_type == WindowStateType::kTrustedPinned) {
Shell::Get()->screen_pinning_controller()->SetPinnedWindow(
window_state->window());
}
return true;
}
} // namespace wm
} // namespace ash