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gpu_info.cc
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gpu_info.cc
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include "gpu/config/gpu_info.h"
namespace {
void EnumerateGPUDevice(const gpu::GPUInfo::GPUDevice& device,
gpu::GPUInfo::Enumerator* enumerator) {
enumerator->BeginGPUDevice();
enumerator->AddInt("vendorId", device.vendor_id);
enumerator->AddInt("deviceId", device.device_id);
enumerator->AddBool("active", device.active);
enumerator->AddString("vendorString", device.vendor_string);
enumerator->AddString("deviceString", device.device_string);
enumerator->AddString("driverVendor", device.driver_vendor);
enumerator->AddString("driverVersion", device.driver_version);
enumerator->AddString("driverDate", device.driver_date);
enumerator->EndGPUDevice();
}
void EnumerateVideoDecodeAcceleratorSupportedProfile(
const gpu::VideoDecodeAcceleratorSupportedProfile& profile,
gpu::GPUInfo::Enumerator* enumerator) {
enumerator->BeginVideoDecodeAcceleratorSupportedProfile();
enumerator->AddInt("profile", profile.profile);
enumerator->AddInt("maxResolutionWidth", profile.max_resolution.width());
enumerator->AddInt("maxResolutionHeight", profile.max_resolution.height());
enumerator->AddInt("minResolutionWidth", profile.min_resolution.width());
enumerator->AddInt("minResolutionHeight", profile.min_resolution.height());
enumerator->AddBool("encrypted_only", profile.encrypted_only);
enumerator->EndVideoDecodeAcceleratorSupportedProfile();
}
void EnumerateVideoEncodeAcceleratorSupportedProfile(
const gpu::VideoEncodeAcceleratorSupportedProfile& profile,
gpu::GPUInfo::Enumerator* enumerator) {
enumerator->BeginVideoEncodeAcceleratorSupportedProfile();
enumerator->AddInt("profile", profile.profile);
enumerator->AddInt("maxResolutionWidth", profile.max_resolution.width());
enumerator->AddInt("maxResolutionHeight", profile.max_resolution.height());
enumerator->AddInt("maxFramerateNumerator", profile.max_framerate_numerator);
enumerator->AddInt("maxFramerateDenominator",
profile.max_framerate_denominator);
enumerator->EndVideoEncodeAcceleratorSupportedProfile();
}
#if defined(OS_WIN)
void EnumerateOverlayCapability(const gpu::OverlayCapability& cap,
gpu::GPUInfo::Enumerator* enumerator) {
enumerator->BeginOverlayCapability();
enumerator->AddInt("format", static_cast<int>(cap.format));
enumerator->AddInt("isScalingSupported", cap.is_scaling_supported);
enumerator->EndOverlayCapability();
}
#endif
} // namespace
namespace gpu {
const char* OverlayFormatToString(OverlayFormat format) {
switch (format) {
case OverlayFormat::UNKNOWN:
return "UNKNOWN";
case OverlayFormat::BGRA:
return "BGRA";
case OverlayFormat::YUY2:
return "YUY2";
case OverlayFormat::NV12:
return "NV12";
}
NOTREACHED() << "Unknown overlay format: " << static_cast<int>(format);
return "UNKNOWN";
}
bool OverlayCapability::operator==(const OverlayCapability& other) const {
return format == other.format &&
is_scaling_supported == other.is_scaling_supported;
}
VideoDecodeAcceleratorCapabilities::VideoDecodeAcceleratorCapabilities()
: flags(0) {}
VideoDecodeAcceleratorCapabilities::VideoDecodeAcceleratorCapabilities(
const VideoDecodeAcceleratorCapabilities& other) = default;
VideoDecodeAcceleratorCapabilities::~VideoDecodeAcceleratorCapabilities() =
default;
GPUInfo::GPUDevice::GPUDevice()
: vendor_id(0),
device_id(0),
active(false) {
}
GPUInfo::GPUDevice::GPUDevice(const GPUInfo::GPUDevice& other) = default;
GPUInfo::GPUDevice::GPUDevice(GPUInfo::GPUDevice&& other) noexcept = default;
GPUInfo::GPUDevice::~GPUDevice() noexcept = default;
GPUInfo::GPUDevice& GPUInfo::GPUDevice::operator=(
const GPUInfo::GPUDevice& other) = default;
GPUInfo::GPUDevice& GPUInfo::GPUDevice::operator=(
GPUInfo::GPUDevice&& other) noexcept = default;
GPUInfo::GPUInfo()
: optimus(false),
amd_switchable(false),
gl_reset_notification_strategy(0),
software_rendering(false),
direct_rendering(true),
sandboxed(false),
in_process_gpu(true),
passthrough_cmd_decoder(false),
jpeg_decode_accelerator_supported(false),
#if defined(USE_X11)
system_visual(0),
rgba_visual(0),
#endif
oop_rasterization_supported(false) {
}
GPUInfo::GPUInfo(const GPUInfo& other) = default;
GPUInfo::~GPUInfo() = default;
GPUInfo::GPUDevice& GPUInfo::active_gpu() {
return const_cast<GPUInfo::GPUDevice&>(
const_cast<const GPUInfo&>(*this).active_gpu());
}
const GPUInfo::GPUDevice& GPUInfo::active_gpu() const {
if (gpu.active || secondary_gpus.empty())
return gpu;
for (const auto& secondary_gpu : secondary_gpus) {
if (secondary_gpu.active)
return secondary_gpu;
}
DVLOG(2) << "No active GPU found, returning primary GPU.";
return gpu;
}
bool GPUInfo::IsInitialized() const {
return gpu.vendor_id != 0 || !gl_vendor.empty();
}
void GPUInfo::EnumerateFields(Enumerator* enumerator) const {
struct GPUInfoKnownFields {
base::TimeDelta initialization_time;
bool optimus;
bool amd_switchable;
GPUDevice gpu;
std::vector<GPUDevice> secondary_gpus;
std::string pixel_shader_version;
std::string vertex_shader_version;
std::string max_msaa_samples;
std::string machine_model_name;
std::string machine_model_version;
std::string gl_version_string;
std::string gl_vendor;
std::string gl_renderer;
std::string gl_extensions;
std::string gl_ws_vendor;
std::string gl_ws_version;
std::string gl_ws_extensions;
uint32_t gl_reset_notification_strategy;
bool software_rendering;
bool direct_rendering;
bool sandboxed;
bool in_process_gpu;
bool passthrough_cmd_decoder;
bool can_support_threaded_texture_mailbox;
#if defined(OS_WIN)
bool direct_composition;
bool supports_overlays;
OverlayCapabilities overlay_capabilities;
DxDiagNode dx_diagnostics;
bool supports_dx12;
bool supports_vulkan;
uint32_t d3d12_feature_level;
uint32_t vulkan_version;
#endif
VideoDecodeAcceleratorCapabilities video_decode_accelerator_capabilities;
VideoEncodeAcceleratorSupportedProfiles
video_encode_accelerator_supported_profiles;
bool jpeg_decode_accelerator_supported;
#if defined(USE_X11)
VisualID system_visual;
VisualID rgba_visual;
#endif
bool oop_rasterization_supported;
};
// If this assert fails then most likely something below needs to be updated.
// Note that this assert is only approximate. If a new field is added to
// GPUInfo which fits within the current padding then it will not be caught.
static_assert(
sizeof(GPUInfo) == sizeof(GPUInfoKnownFields),
"fields have changed in GPUInfo, GPUInfoKnownFields must be updated");
// Required fields (according to DevTools protocol) first.
enumerator->AddString("machineModelName", machine_model_name);
enumerator->AddString("machineModelVersion", machine_model_version);
EnumerateGPUDevice(gpu, enumerator);
for (const auto& secondary_gpu : secondary_gpus)
EnumerateGPUDevice(secondary_gpu, enumerator);
enumerator->BeginAuxAttributes();
enumerator->AddTimeDeltaInSecondsF("initializationTime",
initialization_time);
enumerator->AddBool("optimus", optimus);
enumerator->AddBool("amdSwitchable", amd_switchable);
enumerator->AddString("pixelShaderVersion", pixel_shader_version);
enumerator->AddString("vertexShaderVersion", vertex_shader_version);
enumerator->AddString("maxMsaaSamples", max_msaa_samples);
enumerator->AddString("glVersion", gl_version);
enumerator->AddString("glVendor", gl_vendor);
enumerator->AddString("glRenderer", gl_renderer);
enumerator->AddString("glExtensions", gl_extensions);
enumerator->AddString("glWsVendor", gl_ws_vendor);
enumerator->AddString("glWsVersion", gl_ws_version);
enumerator->AddString("glWsExtensions", gl_ws_extensions);
enumerator->AddInt(
"glResetNotificationStrategy",
static_cast<int>(gl_reset_notification_strategy));
// TODO(kbr): add performance_stats.
enumerator->AddBool("softwareRendering", software_rendering);
enumerator->AddBool("directRendering", direct_rendering);
enumerator->AddBool("sandboxed", sandboxed);
enumerator->AddBool("inProcessGpu", in_process_gpu);
enumerator->AddBool("passthroughCmdDecoder", passthrough_cmd_decoder);
enumerator->AddBool("canSupportThreadedTextureMailbox",
can_support_threaded_texture_mailbox);
// TODO(kbr): add dx_diagnostics on Windows.
#if defined(OS_WIN)
enumerator->AddBool("directComposition", direct_composition);
enumerator->AddBool("supportsOverlays", supports_overlays);
for (const auto& cap : overlay_capabilities)
EnumerateOverlayCapability(cap, enumerator);
enumerator->AddBool("supportsDX12", supports_dx12);
enumerator->AddBool("supportsVulkan", supports_vulkan);
enumerator->AddInt("d3dFeatureLevel", d3d12_feature_level);
enumerator->AddInt("vulkanVersion", vulkan_version);
#endif
enumerator->AddInt("videoDecodeAcceleratorFlags",
video_decode_accelerator_capabilities.flags);
for (const auto& profile :
video_decode_accelerator_capabilities.supported_profiles)
EnumerateVideoDecodeAcceleratorSupportedProfile(profile, enumerator);
for (const auto& profile : video_encode_accelerator_supported_profiles)
EnumerateVideoEncodeAcceleratorSupportedProfile(profile, enumerator);
enumerator->AddBool("jpegDecodeAcceleratorSupported",
jpeg_decode_accelerator_supported);
#if defined(USE_X11)
enumerator->AddInt64("systemVisual", system_visual);
enumerator->AddInt64("rgbaVisual", rgba_visual);
#endif
enumerator->AddBool("oopRasterizationSupported", oop_rasterization_supported);
enumerator->EndAuxAttributes();
}
} // namespace gpu