Skip to content

Latest commit

 

History

History
118 lines (92 loc) · 3.21 KB

optimizing_web_uis.md

File metadata and controls

118 lines (92 loc) · 3.21 KB

Optimizing Chrome Web UIs

How do I do it?

In order to build with a fast configuration, try setting these options in your GN args:

optimize_webui = true
is_debug = false

How is the code optimized?

Resource combination

HTML imports are a swell technology, but can be used is slow ways. Each import may also contain additional imports, which must be satisfied before certain things can continue (i.e. script execution may be paused).

<!-- If a.html contains more imports... -->
<link rel="import" href="a.html">
<!-- This script is blocked until done. -->
<script> startThePageUp(); </script>

To reduce this latency, Chrome uses a tool created by the Polymer project named polymer-bundler. It processes a page starting from a URL entry point and inlines resources the first time they're encountered. This greatly decreases latency due to HTML imports.

<!-- Contents of a.html and all its dependencies. -->
<script> startThePageUp(); </script>

CSS @apply to --var transformation

We also use polymer-css-build to transform CSS @apply mixins (which are not yet natively supported) into faster --css-variables. This turns something like this:

:host {
  --mixin-name: {
    color: red;
    display: block;
  };
}
/* In a different place */
.red-thing {
  @apply(--mixin-name);
}

into the more performant:

:host {
  --mixin-name_-_color: red;
  --mixin-name_-_display: block;
}
/* In a different place */
.red-thing {
  color: var(--mixin-name_-_color);
  display: var(--mixin-name_-_display);
}

JavaScript Minification

In order to minimize disk size, we run uglifyjs on all combined JavaScript. This reduces installer and the size of resources required to load to show a UI.

Code like this:

function fizzBuzz() {
  for (var i = 1; i <= 100; i++) {
    var fizz = i % 3 == 0 ? 'fizz' : '';
    var buzz = i % 5 == 0 ? 'buzz' : '';
    console.log(fizz + buzz || i);
  }
}
fizzBuzz();

would be minified to:

function fizzBuzz(){for(var z=1;100>=z;z++){var f=z%3==0?"fizz":"",o=z%5==0?"buzz":"";console.log(f+o||z)}}fizzBuzz();

If you'd like to more easily debug minified code, click the "{}" prettify button in Chrome's developer tools, which will beautify the code and allow setting breakpoints on the un-minified version.

Gzip compression of web resources

As of r761031 all HTML, JS, CSS and SVG resources are compressed by default with gzip Previously this was only happening if the compress="gzip" attribute was specified as follows in the corresponding .grd file:

<include name="IDR_MY_PAGE" file="my/page.html" type="BINDATA" compress="gzip" />

This is no longer necessary, and should be omitted. Only specify the compress attribute if the value is false or brotli.

Compressed resources are uncompressed at a fairly low layer within ResourceBundle, and WebUI authors typically do not need to do anything special to serve those files to the UI.