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gpu:cleanup unused declaration.
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BUG=None

Change-Id: I620686686578b3ca88123823f62fdbdf70f4495d
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/3673137
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Sohan Jyoti Ghosh <sohanjg@chromium.org>
Cr-Commit-Position: refs/heads/main@{#1008576}
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sohanjg authored and Chromium LUCI CQ committed May 28, 2022
1 parent d6d4a79 commit 99923c9
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Showing 2 changed files with 1 addition and 8 deletions.
3 changes: 1 addition & 2 deletions AUTHORS
Original file line number Diff line number Diff line change
Expand Up @@ -1098,8 +1098,7 @@ Simon Jackson <simon.jackson@sonocent.com>
Simon La Macchia <smacchia@amazon.com>
Siva Kumar Gunturi <siva.gunturi@samsung.com>
Slava Aseev <nullptrnine@gmail.com>
Sohan Jyoti Ghosh <sohan.jyoti@huawei.com>
Sohan Jyoti Ghosh <sohan.jyoti@samsung.com>
Sohan Jyoti Ghosh <sohanjg@chromium.org>
Sohom Datta <sohom.datta@learner.manipal.edu>
Sohom Datta <dattasohom1@gmail.com>
Song Fangzhen <songfangzhen@bytedance.com>
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6 changes: 0 additions & 6 deletions gpu/command_buffer/service/raster_decoder.cc
Original file line number Diff line number Diff line change
Expand Up @@ -803,12 +803,6 @@ class RasterDecoderImpl final : public RasterDecoder,
GLsizei n,
const volatile GLuint* paint_cache_ids);
void DoClearPaintCacheINTERNAL();

// Generates a DDL, if necessary, and compiles shaders requires to raster it.
// Returns false each time a shader needed to be compiled and the decoder
// should yield. Returns true once all shaders in the DDL have been compiled.
bool EnsureDDLReadyForRaster();

void FlushAndSubmitIfNecessary(
SkSurface* surface,
std::unique_ptr<GrBackendSurfaceMutableState> TakeEndState,
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