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Added GLStreamTextureImage : GLImage, which exposes
GetTextureMatrix. This provides a texture matrix to convert from hardware-specific texture coordinates. Made AVDACodecImage provide the current matrix from the SurfaceTexture. Updates GLRenderer::DrawStreamVideoQuad to use the current texture matrix from the GLImage if available, else fall back to the one recorded quad. Once stream_texture_android.cc returns the most recent texture matrix, it may be possible to remove the entire DidUpdateMatrix path in VideoFrameProvider. Does not address CopyTextureCHROMIUM. BUG=530681,226218 CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel Review URL: https://codereview.chromium.org/1559203003 Cr-Commit-Position: refs/heads/master@{#377150}
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