[TOC]
To get started using Mojo in applications which already support it (such as Chrome), the fastest path forward will be to look at the bindings documentation for your language of choice (C++, JavaScript, or Java) as well as the documentation for the Mojom IDL and bindings generator.
If you're looking for information on creating and/or connecting to services, see the top-level Services documentation.
For specific details regarding the conversion of old things to new things, check out Converting Legacy Chrome IPC To Mojo.
Mojo is a layered collection of runtime libraries providing a platform-agnostic abstraction of common IPC primitives, a message IDL format, and a bindings library with code generation for multiple target languages to facilitate convenient message passing across arbitrary inter- and intra-process boundaries.
The documentation here is segmented according to the different isolated layers and libraries comprising the system. The basic hierarchy of features is as follows:
Most processes to be interconnected via Mojo IPC are called Mojo embedders and need to statically link against the Embedder Development Kit (EDK) library. The EDK exposes a few very basic APIs to initialize the Mojo system and setup basic IPC support.
Details regarding where and how an application process actually embeds and configures the EDK are generaly hidden from the rest of the application code, and applications instead use the public System, Platform, and Bindings APIs to get things done.
On some platforms, it is also possible for applications to rely on a
dynamically-linked mojo_core
library in lieu of statically linking the EDK.
This requires that the corresponding library (e.g., libmojo_core.so
) be
present in the working directory or that the MOJO_CORE_LIBRARY_PATH
environment variable point to the absolute path of such a library.
When relying on mojo_core
, an application may simply link against its own copy
of Mojo's static public libraries, and call MojoInitialize()
to enable general
Mojo usage and IPC support. This is done in exclusion to direct EDK library
initialization described in the previous section.
Once Mojo is initialized within a process, the public C System API is usable on any thread for the remainder of the process's lifetime. This is a lightweight API with a relatively small, stable, forward-compatible ABI. Typically this API is not used directly, but it is the foundation upon which all higher-level public library APIs are built. It exposes the fundamental capabilities to create and interact with various types of Mojo handles including message pipes, data pipes, and shared buffers, as well as APIs to help bootstrap Mojo IPC between two processes.
Mojo provides a small collection of abstractions around platform-specific IPC primitives to facilitate bootstrapping Mojo IPC between two processes. See the Platform API documentation for details.
There is a relatively small, higher-level system API for each supported language, built upon the low-level C API. Like the C API, direct usage of these system APIs is rare compared to the bindings APIs, but it is sometimes desirable or necessary.
The C++ System API provides a layer of C++ helper classes and functions to make safe System API usage easier: strongly-typed handle scopers, synchronous waiting operations, system handle wrapping and unwrapping helpers, common handle operations, and utilities for more easily watching handle state changes.
The JavaScript System API exposes the Mojo primitives to JavaScript, covering all basic functionality of the low-level C API.
The Java System API provides helper classes for working with Mojo primitives, covering all basic functionality of the low-level C API.
Typically developers do not use raw message pipe I/O directly, but instead define some set of interfaces which are used to generate code that resembles an idiomatic method-calling interface in the target language of choice. This is the bindings layer.
Interfaces are defined using the Mojom IDL, which can be fed to the bindings generator to generate code in various supported languages. Generated code manages serialization and deserialization of messages between interface clients and implementations, simplifying the code -- and ultimately hiding the message pipe -- on either side of an interface connection.
By far the most commonly used API defined by Mojo, the C++ Bindings API exposes a robust set of features for interacting with message pipes via generated C++ bindings code, including support for sets of related bindings endpoints, associated interfaces, nested sync IPC, versioning, bad-message reporting, arbitrary message filter injection, and convenient test facilities.
The JavaScript Bindings API provides helper classes for working with JavaScript code emitted by the bindings generator.
The Java Bindings API provides helper classes for working with Java code emitted by the bindings generator.
There are number of potentially decent answers to this question, but the deal-breaker is that a useful IPC mechanism must support transfer of native object handles (e.g. file descriptors) across process boundaries. Other non-new IPC things that do support this capability (e.g. D-Bus) have their own substantial deficiencies.
No. As an implementation detail, creating a message pipe is essentially generating two random numbers and stuffing them into a hash table, along with a few tiny heap allocations.
Yes! Nobody will mind. Create millions if you like. (OK but maybe don't.)
Compared to the old IPC in Chrome, making a Mojo call is about 1/3 faster and uses 1/3 fewer context switches. The full data is available here.
Yes, and message pipe usage is identical regardless of whether the pipe actually crosses a process boundary -- in fact this detail is intentionally obscured.
Message pipes which don't cross a process boundary are efficient: sent messages
are never copied, and a write on one end will synchronously modify the message
queue on the other end. When working with generated C++ bindings, for example,
the net result is that an InterfacePtr
on one thread sending a message to a
Binding
on another thread (or even the same thread) is effectively a
PostTask
to the Binding
's TaskRunner
with the added -- but often small --
costs of serialization, deserialization, validation, and some internal routing
logic.
Please post questions to
chromium-mojo@chromium.org
!
The list is quite responsive.