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ScoreCounter.cs
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ScoreCounter.cs
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using RWCustom;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace ScoreGalore;
sealed class ScoreCounter : HUD.HudPart
{
sealed class ScoreBonus
{
public int Initial;
public int Add;
public bool Stacks;
public Color Color;
public int Delay;
public FLabel label;
public IconSymbol symbol;
}
sealed class DelayedKillBonus
{
public int Score;
public Color Color;
public IconSymbol.IconSymbolData Icon;
public int Delay;
}
public int DisplayedScore;
public int TargetScore => Plugin.CurrentAverageScore;
readonly List<ScoreBonus> bonuses = new();
readonly List<DelayedKillBonus> delayedBonuses = new();
readonly FLabel scoreText;
readonly FSprite darkGradient;
readonly FSprite lightGradient;
Vector2 pos;
Vector2 lastPos;
float alpha;
float lastAlpha;
float bump;
float lastBump;
int remainVisible;
int clock;
int incrementDelay;
int incrementCounter;
public ScoreCounter(HUD.HUD hud) : base(hud)
{
pos = new Vector2(hud.rainWorld.screenSize.x - 20f + 0.01f, 20.01f);
hud.fContainers[0].AddChild(scoreText = new FLabel(Custom.GetDisplayFont(), "0"));
hud.fContainers[0].AddChild(darkGradient = new("Futile_White", true) {
color = new Color(0f, 0f, 0f),
shader = hud.rainWorld.Shaders["FlatLight"]
});
hud.fContainers[0].AddChild(lightGradient = new("Futile_White", true) {
shader = hud.rainWorld.Shaders["FlatLight"]
});
}
private void RemoveCurrentBonus()
{
hud.fadeCircles.Add(new HUD.FadeCircle(hud, 10f, 10f, 0.82f, 30f, 4f, pos, hud.fContainers[1]));
hud.PlaySound(SoundID.HUD_Food_Meter_Fill_Fade_Circle);
bonuses[0].label.RemoveFromContainer();
bonuses[0].symbol?.RemoveSprites();
bonuses.RemoveAt(0);
}
public void AddBonus(int score, Color color, IconSymbol.IconSymbolData icon, int delay)
{
delayedBonuses.Add(new() {
Score = score, Color = color, Icon = icon, Delay = delay
});
}
public void AddBonus(int score, Color color, IconSymbol.IconSymbolData? icon, bool stacks)
{
incrementDelay = 0;
incrementCounter = 0;
if (stacks && bonuses.FirstOrDefault(b => b.Color == color && b.Stacks) is ScoreBonus stackable) {
stackable.Add += score;
}
else {
ScoreBonus newest = new() {
Initial = score,
Add = score,
Color = color,
Stacks = stacks,
};
bonuses.Add(newest);
hud.fContainers[0].AddChild(newest.label = new(Custom.GetDisplayFont(), ""));
if (icon.HasValue) {
newest.symbol = IconSymbol.CreateIconSymbol(icon.Value, hud.fContainers[0]);
}
}
}
public override void Update()
{
base.Update();
lastPos = pos;
lastAlpha = alpha;
lastBump = bump;
bump = Custom.LerpAndTick(bump, 0f, 1f/25f, 1f/30f);
clock++;
// Add delayed kill scores
if (delayedBonuses.Count > 0) {
for (int i = delayedBonuses.Count - 1; i >= 0; i--) {
var bonus = delayedBonuses[i];
bonus.Delay -= 1;
if (bonus.Delay < 0) {
delayedBonuses.RemoveAt(i);
AddBonus(bonus.Score, bonus.Color, bonus.Icon, stacks: false);
}
}
}
// Update bonuses
if (bonuses.Count > 0) {
alpha = Custom.LerpAndTick(alpha, 1f, 1f/17f, 1f/30f);
Update(bonuses[0]);
}
else {
alpha = Custom.LerpAndTick(alpha, remainVisible > 0 ? 1 : 0, 1f / 25f, 1f / 60f);
incrementDelay = 0;
incrementCounter = 0;
}
// Fix score if it's somehow incorrect
if (bonuses.Count == 0 && delayedBonuses.Count == 0 && DisplayedScore != Plugin.CurrentCycleScore) {
DisplayedScore += Math.Sign(Plugin.CurrentCycleScore - DisplayedScore);
}
if (hud.owner.RevealMap) {
remainVisible = Math.Max(remainVisible, 10);
}
else if (remainVisible > 0) {
remainVisible--;
}
if (scoreText.text != DisplayedScore.ToString()) {
scoreText.text = DisplayedScore.ToString();
}
}
private void Update(ScoreBonus bonus)
{
if (hud.textPrompt != null && hud.textPrompt.messages.Count > 0 || hud.owner is Player p && p.abstractPhysicalObject.world.game.GamePaused) {
return;
}
if (++incrementDelay < 160) {
return;
}
if (++incrementCounter < 5) {
return;
}
incrementCounter = 0;
bump = 1f;
remainVisible = 40;
int add = Math.Sign(bonus.Add);
DisplayedScore += add;
bonus.Add -= add;
if (bonus.Add == 0) {
RemoveCurrentBonus();
}
}
public override void Draw(float timeStacker)
{
base.Draw(timeStacker);
scoreText.color = Plugin.ScoreTextColor(DisplayedScore, TargetScore);
lightGradient.color = Plugin.ScoreTextColor(DisplayedScore, TargetScore);
Vector2 pos = Vector2.Lerp(lastPos, this.pos, timeStacker);
scoreText.x = pos.x;
scoreText.y = pos.y;
bool blinkBright = bonuses.Count > 0 && incrementDelay % 16 < 8;
float alpha = Mathf.Lerp(lastAlpha, this.alpha, timeStacker);
scoreText.alpha = alpha * (blinkBright ? 1f : 0.5f);
darkGradient.x = pos.x;
darkGradient.y = pos.y;
darkGradient.scale = Mathf.Lerp(35f, 40f, alpha) / 16f;
float bump = Mathf.Lerp(lastBump, this.bump, timeStacker);
darkGradient.alpha = 0.17f * Mathf.Pow(alpha, 2f) + 0.1f * bump * (blinkBright ? 1f : 0.5f);
lightGradient.x = pos.x;
lightGradient.y = pos.y;
lightGradient.scale = Mathf.Lerp(40f, 50f, Mathf.Pow(bump, 2f)) / 16f;
lightGradient.alpha = bump * 0.2f;
int i = 0;
foreach (var bonus in bonuses) {
i++;
pos.x -= 28;
if (bonus.symbol != null) {
if (bonus.symbol.symbolSprite == null) {
bonus.symbol.Show(true);
}
pos.x -= 0.5f * bonus.symbol.symbolSprite.element.sourcePixelSize.x;
bonus.symbol.Draw(timeStacker, pos - new Vector2(0, 2));
bonus.symbol.symbolSprite.color = bonus.Color;
bonus.symbol.symbolSprite.alpha = Mathf.Min(alpha, 0.5f + 0.5f * Mathf.Sign(i + 0.5f + clock / Mathf.PI / 40f));
pos.x -= 0.5f * bonus.symbol.symbolSprite.element.sourcePixelSize.x + 14;
}
if (bonus.Initial > 9) {
pos.x -= 8;
}
if (bonus.Initial > 99) {
pos.x -= 8;
}
bonus.label.scale = 0.8f;
bonus.label.text = Plugin.FmtAdd(bonus.Add);
bonus.label.color = bonus.Color;
bonus.label.alpha = Mathf.Min(alpha, 0.5f + 0.5f * Mathf.Sign(i + clock / Mathf.PI / 40f));
bonus.label.x = pos.x;
bonus.label.y = pos.y;
}
}
public override void ClearSprites()
{
base.ClearSprites();
scoreText.RemoveFromContainer();
foreach (var bonus in bonuses) {
bonus.label.RemoveFromContainer();
bonus.symbol?.RemoveSprites();
}
bonuses.Clear();
}
}