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Currently the physx crate uses ncollide3d for a couple of things, we should try and remove that usage as it feels unnecessary to bring in a different collision system in addition to physx.
The text was updated successfully, but these errors were encountered:
It is only this function that uses it in heightfield.rs so should be pretty easy to remove.
/// Build the heightfield into a PhysX geometry and a trimesh we can use for rendering.pubfnbuild_with_trimesh(&self,cooking:&mutCooking) -> (Geometry,TriMesh<f32>){let heights = self.generate_heights();let heightfield_desc = self.create_desc(&heights);let vertices = self.generate_vertices(&heights);(
cooking.create_heightfield(heightfield_desc,true),quad_with_vertices(&vertices[..],self.size.0,self.size.1),)}
Currently the
physx
crate usesncollide3d
for a couple of things, we should try and remove that usage as it feels unnecessary to bring in a different collision system in addition to physx.The text was updated successfully, but these errors were encountered: