Addon Manager #1502
Replies: 7 comments 14 replies
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Shared assets currently defaults to null when upgrading, even when it was previously |
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Just a quick one with this change. File > Open Visual studio. |
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Assets are only loaded when the Addon is enabled upon starting sbox. Closing the game with a disabled addon and enabling it upon next start won't load any assets, they also don't work ingame. |
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Particle effect assets (not sure if just these, but it's what I've noticed the issue on) aren't loading if the addon ident differs from the folder name.
(in this case, my ident is "conquest" and the folder is "sbox-conquest") Fixes when I changed the folder to "conquest" to match the ident |
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active/selected addons in the asset browser reset now on every restart. |
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Will this be updated to convert models and maps too? not just gamemodes? I cant seems to convert my models that arent in a gamemode |
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Addons will appear in the local games screen even if they don't contain code (and have the option not ticked) |
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The addon system has been updated. To add an addon you no longer use the command line.
In Tools Mode, go to
View > Addon Manager
. Click the header thenAdd > From Disk
.Now find the
.addon
file for the addon you want to add. Select it.Click the header again - You'll might see a warning that your .addon file is out of date. Right click it and update the schema.
Your addon should be working properly now and your game should be visible in the local games tab.
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