-
Notifications
You must be signed in to change notification settings - Fork 37
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Update to bevy 0.10 #19
Comments
I'm in the same situation. I was able to get it compiling and the example running. However, the infinite grid does not display and there's runtime errors. This is the branch I made. Looks like we made similar changes. https://github.com/PikminGuts92/bevy_infinite_grid/tree/bevy-0.10 My error seems to be shader related. I suspect it might be my
|
I made some changes to the queries in my PR available: #20 |
@rlidwka looks like my PR was merged in yesterday. There's also a new release on crates.io so presumably the changes are in there. |
bevy_flycam
dev dependency is not updated yetI've tried to update, see this commit: rlidwka@48d1b7c
EntityRenderCommand
is merged intoRenderCommand
(biggest change here), stages are replaced with system sets, and so onIt compiles, but returns real-time errors which I don't know how to debug. Can anyone help?
The text was updated successfully, but these errors were encountered: