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Client stuttering causes false positive #81

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MWHunter opened this issue Apr 8, 2021 · 2 comments
Closed

Client stuttering causes false positive #81

MWHunter opened this issue Apr 8, 2021 · 2 comments

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@MWHunter
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MWHunter commented Apr 8, 2021

No description provided.

@MWHunter
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MWHunter commented Apr 8, 2021

Setting the threads to 1 has "fixed" it, something is wrong with the multithreading.

@MWHunter
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MWHunter commented Apr 8, 2021

Fixed, error was caused by running thread counting itself in the queue causing the data to add itself to the queue twice, causing multiple thread being able to interact on one player, and this caused a ton of race conditions and each prediction relies on the last input.

tl;dr:
Old system: A -> Z -> G -> B
New system: A -> B -> C

@MWHunter MWHunter closed this as completed Apr 8, 2021
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