diff --git a/Resources/Lang/en_US.json b/Resources/Lang/en_US.json index 36b65b28d..0a918ad41 100644 --- a/Resources/Lang/en_US.json +++ b/Resources/Lang/en_US.json @@ -25,10 +25,10 @@ "ShortTeamName.Impostor": "Imp", "ShortTeamName.Crewmate": "Crew", "ShortTeamName.Neutral": "Neut", - "YouAreCrewmate": "TEAM: CREWMATES", - "YouAreImpostor": ".", - "YouAreNeutral": "TEAM: NEUTRAL", - "YouAreMadmate": "TEAM: IMPOSTORS", + "YouAreCrewmate": "You are a Crewmate", + "YouAreImpostor": "You are an Impostor", + "YouAreNeutral": "You are a Neutral", + "YouAreMadmate": "You are in the Impostor team", "CrewmateSub": "Find and exile the Impostors", "ImpostorSub": "Sabotage and kill everyone", "NeutralSub": "Work alone to achieve your victory", @@ -41,19 +41,12 @@ "ImpostorsCanGuess": "Impostors can guess", "NeutralKillersCanGuess": "Neutral Killers can guess", "PassiveNeutralsCanGuess": "Passive Neutrals can guess", - "CovenCanGuess": "Coven members can guess", "CanGuessAddons": "Can Guess Add-ons", "CrewCanGuessCrew": "Crewmates Can Guess Crewmate Roles", "ImpCanGuessImp": "Impostors Can Guess Impostor Roles", "AddonSettingsCrew": "Crewmate Configuration", "AddonSettingsImp": "Impostor Configuration", "AddonSettingsNeut": "Neutral Configuration", - "ClaimAddonSettings": "Can guess claimable add-ons", - "BetrayalAddonSettings": "Can guess betrayal add-ons", - "ImpOnlyAddonSettings": "Can guess Impostor add-ons", - "CrewOnlyAddonSettings": "Can guess Crewmate add-ons", - "NeutralAddonSettings": "Can guess Neutral add-ons", - "BasicAddonSettings": "Can guess global add-ons", "ROT.Impostor_Killing": "★ Killing Roles", "ROT.Impostor_Support": "★ Support Roles", "ROT.Impostor_Concealing": "★ Concealing Roles", @@ -107,7 +100,6 @@ "Mare": "Mare", "FireWorks": "Fireworker", "SerialKiller": "Mercenary", - "ShapeMaster": "Shapemaster", "Vampire": "Vampire", "Warlock": "Warlock", "Assassin": "Ninja", @@ -124,7 +116,7 @@ "Sniper": "Sniper", "EvilTracker": "Evil Tracker", "EvilGuesser": "Evil Guesser", - "AntiAdminer": "Anti Adminer", + "AntiAdminer": "Anti-Adminer", "Sans": "Arrogance", "Bomber": "Bomber", "Scavenger": "Scavenger", @@ -138,7 +130,7 @@ "ImperiusCurse": "Soul Catcher", "QuickShooter": "Quick Shooter", "Camouflager": "Camouflager", - "Eraser": "Eraser", + "Eraser": "Evil Eraser", "OverKiller": "Butcher", "Hangman": "Hangman", "Swooper": "Swooper", @@ -237,7 +229,6 @@ "Pestilence": "Pestilence", "Poisoner": "Poisoner", "Sidekick": "Sidekick", - "NWitch": "Controller", "Totocalcio": "Follower", "Succubus": "Cultist", "HexMaster": "Hex Master", @@ -389,7 +380,6 @@ "MareInfo": "Kill in the dark", "FireWorksInfo": "Go out with a BANG", "SerialKillerInfo": "Keep killing, else you suicide", - "ShapeMasterInfo": "Swiftly kill with no shift cooldown", "VampireInfo": "Your kills are delayed", "WarlockInfo": "Curse crewmates & shift to make them kill", "AssassinInfo": "Mark a target, then shift to kill them", @@ -497,10 +487,8 @@ "SpiritualistInfo": "You see where a ghost is", "ChameleonInfo": "Vent to disguise into your surroundings", "ParityCopInfo": "Validate the alignments of two players", - "AdmirerInfo": "Choose a player to side with you", "TimeMasterInfo": "Rewind time to dodge attacks!", "CrusaderInfo": "Kill a player's attacker", - "ReverieInfo": "Your cooldown decreases with each kill you get", "ArsonistInfo": "Douse everyone and ignite", "JesterInfo": "Get voted out", "OpportunistInfo": "Stay alive until the end", @@ -524,7 +512,6 @@ "PestilenceInfo": "You're unstoppable", "PoisonerInfo": "Your kills are delayed", "SidekickInfo": "Help the Jackal win", - "NWitchInfo": "Control crewmates and live to see them lose", "TotocalcioInfo": "Follow a player and help them", "SuccubusInfo": "Charm everyone", "HexMasterInfo": "Hex players to kill them in meetings", @@ -578,6 +565,7 @@ "TrapperInfo": "Freeze your killer for a few seconds", "OnboundInfo": "You can't be guessed", "AsthmaticInfo": "Stop And Go", + "KnightedInfo": "You have an extra vote (from the Monarch)", "MagnetInfo": "Pull your victims to you", "SleuthInfo": "Know the roles of the bodies you report", "AntiTPInfo": "You can't be teleported", @@ -623,7 +611,6 @@ "BountyHunterInfoLong": "(Impostors):\\nIf you successfully eliminate your assigned target, your next kill cooldown will decrease, but if you eliminate anyone else, your next kill cooldown will increase; the target will switch after a predetermined time.", "FireWorksInfoLong": "(Impostors):\\nAs a Fireworker, you can plant up to three firework bombs using shapeshift/by petting. If you're the last impostor standing, you can use shapeshift/pet to detonate the bombs and cause area damage. But be careful, the bombs can also harm you. If the bombs eliminate all surviving players, it's a victory for the impostors.", "SerialKillerInfoLong": "(Impostors):\\nYou have a shorter kill cooldown than other impostors, but you will die if you don't kill before the end of your shapeshift cooldown.", - "ShapeMasterInfoLong": "(Impostors):\\nThe Shapemaster has no Shapeshift cooldown, but their default Shapeshift duration is shorter.", "MareInfoLong": "(Add-ons):\\nAs the Mare, you have a low kill cooldown but can only kill during lights. Additionally, your name will appear in red during lights. Only assigned to Impostors and cannot be guessed.", "VampireInfoLong": "(Impostors):\\nVampire bites delay death. Meeting kills bitten. Biting Bait = normal kill, self-report.", "WarlockInfoLong": "(Impostors):\\nWarlock can curse a player while not Shapeshifted. If they Shapeshift/Pet after cursing, the closest player to the cursed one is killed, regardless of distance. Only one player can be cursed at a time.\\n\\nKilling, shapeshifting/petting, and cursing all have separate cooldowns. The Warlock may freeze in place for a few seconds after killing via cursed player.", @@ -641,10 +628,10 @@ "SniperInfoLong": "(Impostors):\\nIf you want to shoot players from a distance, you'll need to follow these steps. First, you must shapeshift or pet twice to make a successful snipe. Once you've done that, imagine an arrow pointing from your first shapeshift or petting location to your unshift or second petting location. That arrow will show you the direction in which the snipe will be made. Remember that the snipe only kills the first person in its path. Also, you won't be able to kill anyone normally until you use up all of your ammo.", "EvilTrackerInfoLong": "(Impostors):\\nThe Evil Tracker can track and shapeshift to switch the tracking target but will unshift immediately after. The arrow below their name indicates the target's direction. They receive a kill flash when their teammate kills.", "EvilGuesserInfoLong": "(Impostors):\\nThe Evil Guesser can guess a player's role during the meeting using the command /bt [player id] [role]. If the guess is correct, the target dies; if wrong, the Evil Guesser dies. Use the /id command to view the ID of all players.", - "AntiAdminerInfoLong": "(Impostors):\\nAnti Adminer can detect nearby crewmates or neutrals around devices such as Cameras, Admin Table, Vitals, DoorLog, etc. Note that they cannot confirm if the player is using the device, only that someone is close to it.\\n\\nDepending on a setting, you may have an additional ability: You can shapeshift to alert every player using a device to leave it. They have a few seconds to step away from the devices, or else they die.", + "AntiAdminerInfoLong": "(Impostors):\\nAnti-Adminer can detect nearby crewmates or neutrals around devices such as Cameras, Admin Table, Vitals, DoorLog, etc. Note that they cannot confirm if the player is using the device, only that someone is close to it.\\n\\nDepending on a setting, you may have an additional ability: You can shapeshift to alert every player using a device to leave it. They have a few seconds to step away from the devices, or else they die.", "SansInfoLong": "(Impostors):\\nThe Arrogance reduces their kill cooldown with each successful kill of theirs.", "BomberInfoLong": "(Impostors):\\nThe Bomber can use the shapeshift/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.", - "ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. In addition, if the victim is a bait, no self-report will be made.", + "ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. In addition, if the victim is a bait, no self-report will be made. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.", "BoobyTrapInfoLong": "(Impostors):\\nIn the game, the Trapster kills a player and then puts a trap on their body. If another player reports the dead body and it has the Trapster's trap on it, the player who reports will die instantly without the body getting reported. The player killed by the Trapster's trap will also become a Trapster. This chain reaction continues until no more players are left to become Trapsters. However, the Trapster will die immediately after making a kill. It's worth noting that the Trapster's own dead body cannot trigger their trap.", "CapitalismInfoLong": "(Impostors):\\nCapitalists can add a short task to a player by pressing the kill button. Note: using this ability on players who have no tasks or have completed tasks will not take effect.", "GangsterInfoLong": "(Impostors):\\nThe Gangster can recruit a player to a Madmate by pressing the kill button. If successful, both will see the shield animation as a reminder. The host sets the maximum number of recruits. If recruitment fails, the target is killed normally. When out of recruits, the Gangster can only make normal kills.", @@ -693,7 +680,7 @@ "SheriffInfoLong": "(Crewmates):\\nSheriff has no tasks and can kill the Impostor (maybe also neutrals). If the Sheriff tries to kill a crewmate, they will suicide. They may be able to kill anyone as a madmate.", "SnitchInfoLong": "(Crewmates):\\nAs the Snitch completes tasks, Impostors' names are displayed in red during meetings. When the Snitch has only one task left, the Snitch and Impostors are marked with a star. If the Snitch becomes a Madmate, the star turns red.", "MarshallInfoLong": "(Crewmates):\\nAs the Marshall, complete your tasks to reveal yourself to the rest of the crew. Settings determine which teams can see you.", - "SpeedBoosterInfoLong": "(Crewmates):\\nSpeed Booster increases their movement speed every time they complete a task.", + "SpeedBoosterInfoLong": "(Crewmates):\\nSpeed Booster increases a random player's movement speed every time they complete a task.", "DoctorInfoLong": "(Crewmates):\\nThe Doctor can view players' cause of death and access their vitals as long as their battery is still operational.", "DictatorInfoLong": "(Crewmates):\\nDictator can end the meeting by voting someone out, which will also result in their death.", "DetectiveInfoLong": "(Crewmate):\\nAfter reporting the body, the Detective receives a clue about the victim's role. The host may reveal the murderer's role to the Detective based on the setting. Note: Detective won't be Oblivious.", @@ -772,7 +759,7 @@ "VultureInfoLong": "(Neutrals):\\nAs the Vulture, report bodies to win!\\n\\nWhen you report a body, if your eat cooldown is up, you'll eat the body (makes it unreportable).\\nIf your eat ability is still on cooldown, then you'll report the body normally.\\n\\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.", "MedusaInfoLong": "(Neutrals):\\nAs the Medusa, you can stone bodies much like cleaning a body when your kill cooldown is up. Stoned bodies cannot be reported.\\n\\nKill everyone to win.", "SpiritcallerInfoLong": "(Neutrals):\\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players for a short time and/or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.", - "AmnesiacInfoLong": "(Neutrals):\\nAs the Amnesiac, use your kill button on a player to copy someone's role.\\n\\nIf the target was an Impostor, you'll become a Renegade.\\nIf the target was a crewmate, you'll become a Sheriff.\\nIf the target was a passive neutral or a neutral killer not specified, you'll become the role defined in the settings.\\nIf the target was a neutral killer of a select few, you'll become the role they are.", + "AmnesiacInfoLong": "(Neutrals):\\nAs the Amnesiac, use your kill or report button (depends on the Host's settings) on a player to copy someone's role.\\n\\nIf the target was an Impostor, you'll become a Renegade.\\nIf the target was a crewmate, you'll become a Sheriff.\\nIf the target was a passive neutral or a neutral killer not specified, you'll become the role defined in the settings.\\nIf the target was a neutral killer of a select few, you'll become the role they are.", "DoomsayerInfoLong": "(Neutrals):\\nThe Doomsayer can guess the role of a certain player during the meeting. If the Doomsayer guesses a certain number of roles (the number depends on the host settings), then he wins.\\n\\nThe guessing command is: /bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.", "LastImpostorInfoLong": "(Add-ons):\\nLast Impostor gets reduced kill cooldown.", "LoversInfoLong": "(Add-ons),\\nLovers win together and may die together if one is exiled or killed. They can see the ♥ mark next to each other's name. If one of the lovers wins at the end, the other wins too.", @@ -822,7 +809,7 @@ "RascalInfoLong": "(Add-ons):\\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find madmates.\\n\\nOnly assigned to Crewmates, cannot be assigned by the Merchant.", "SoullessInfoLong": "(Add-ons):\\nWhen a Cursed Soul snatches your soul, you get this add-on.\\n\\nYou are not counted as alive.", "GravestoneInfoLong": "(Add-ons):\\nAs the Gravestone, your role is revealed to everyone when you die.", - "LazyInfoLong": "(Add-ons):\\nAs the Lazy, you are assigned a single short task and are immune to Warlocks, Puppeteers, and Gangsters.", + "LazyInfoLong": "(Add-ons):\\nAs the Lazy, you are too lazy to walk to the meeting table when meetings are called, so you start the next round exactly where you ended the previous one, and you're also immune to Warlocks, Puppeteers, and Gangsters.", "AutopsyInfoLong": "(Add-ons):\\nAs the Autopsy, you can see how people died.\\n\\nCannot be assigned to Doctor, Tracefinder, Scientist, or Sunnyboy.", "LoyalInfoLong": "(Add-ons):\\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\\n\\nCannot be assigned to neutrals.", "EvilSpiritInfoLong": "(Add-ons):\\nAs Evil Spirit, it's your job to help the Spiritcaller to victory. You can use your Haunt button to freeze players and reduce their vision. Alternatively, you can use your Haunt button to give the Spiritcaller a shield against a kill attempt temporarily.", @@ -989,7 +976,7 @@ "AutoDisplayLastRoles": "Display Last Roles", "AutoDisplayLastAddOns": "Display Last Add-ons", "AutoDisplayLastResult": "Auto Display Last Result", - "EnableYTPlan": "Enable Youtuber Plan", + "Message.NoPermissionSetRoleOthers": "You don't have permission to set roles for others", "KickLowLevelPlayer": "Kick players whose level is lower than", "AutoKickStart": "Kick players that say start", "AutoKickStartTimes": "Number of warnings before kick", @@ -1018,6 +1005,7 @@ "GameStateCommand.ShowTasks": "Show amount of completed tasks", "MinPlayersForGameStateCommand": "Minimum alive players to use this command", "EveryoneSeesDeathReasons": "Everyone Sees Death Reasons", + "BlockVentMovement": "Block Movement Between Vents (while in a vent)", "DoorsResetMode": "Mode", "AllClosed": "Close All", "AllOpen": "Open All", @@ -1150,7 +1138,6 @@ "MenuTitle.Settings": "★ Settings ★", "MenuTitle.TaskSettings": "★ Task Management ★", "MenuTitle.Guessers": "★ Guesser Mode ★", - "MenuTitle.GuesserModeRoles": "★ Roles and Add-ons for Guesser Mode ★", "MenuTitle.CTA": "★ Custom Team Assignment ★", "MenuTitle.AFKDetection": "★ AFK Detection ★", "ReadyCheckMessage": "The host is checking how many players are ready to start the game.\\nPlease type /ready to let the host know you're not AFK.", @@ -1159,7 +1146,6 @@ "PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0} players are not ready! They are:", "ShieldPersonDiedFirst": "Shield the person who got killed first in the last game", "SidekickKnowOtherSidekick": "Sidekicks know each other", - "SidekickKnowOtherSidekickRole": "Sidekicks know the roles of other Sidekicks", "SidekickCanKillSidekick": "Sidekicks can kill other Sidekicks", "LegacyMafia": "Use Legacy Version", "AsthmaticMinRedTime": "Minimum Red Time", @@ -1318,7 +1304,6 @@ "SheriffShowShotLimit": "Display Shot Limit next to Role Name", "SheriffCanKillAllAlive": "Can Kill when Everyone is Alive", "SheriffCanKillCharmed": "Can kill Charmed players", - "SheriffCanKillEgoist": "Can Kill Egoists", "SheriffCanKillSidekick": "Can Kill Sidekicks", "SheriffCanKillLovers": "Can Kill Lovers", "SheriffCanKillMadmate": "Can Kill Madmates", @@ -1391,6 +1376,7 @@ "PrivateChat": "Enable Private Chat for Lovers <#ffff00>(VERY EXPERIMENTAL!!!!) (REQUIRES DOUBLE EJECTION SCREEN)", "GuessAbility": "Guessers Can Guess Lovers", "AddonCanBeGuessed": "Can be Guessed", + "ConvertedAddonCanBeGuessed": "{role} can be guessed", "Untouched": "Global Setting Decides", "GuessLovers": "Sorry, host's settings do not allow to guess Lovers.", "VanillaCrewmateCannotBeGuessed": "Crewmate role cannot be guessed", @@ -1810,6 +1796,7 @@ "Alive": "Alive", "Win": " Wins!", "Last-": "Last ", + "NotifyGameEnding": "<#ff0000>GAME END NOTIFY\\n<#ffff00>This game has already ended. If it didn't end for you, please leave the game and rejoin the lobby. This is a vanilla bug. Sorry for the inconvenience.", "DiedR1Warning": "<#ffff00>(Died First in Last Game)", "GLHF": "Good Luck & Have Fun!", "DeputyHandcuffCooldown": "Handcuff Cooldown", @@ -1853,6 +1840,7 @@ "RomanticGetsPartnerConvertedAddons": "Romantic gets the converted add-ons of their partner", "RomanticArrows": "Romantic has arrows pointing to their Partner", "RomanticPartnerHasArrows": "Partner has arrows pointing to the Romantic", + "SpiritualistTargetMessage": "The Spiritualist has an arrow pointing toward you", "Gaslighter": "Gaslighter", "GaslighterInfo": "Make others doubt their own memory", "GaslighterInfoLong": "(Neutrals):\\nAs the Gaslighter, you do different actions through your kill button every round.\\n\\nRound 1: Normal kills\\nRound 2: Knight players\\nRound 3: Curse players (like Witch)\\nRound 4: Shield players\\n\\nThen the cycle repeats, or you stay on normally killing until the end of the game depending on the settings.\\nSettings determine your win condition.", @@ -2178,7 +2166,6 @@ "Message.HostLeftGameInLobby": "★Warning★ Host left the game, in next time game wouldn't start normally. If new host has EHR, you need to re-enter the lobby to play normally.", "Message.LobbyShared": "The lobby has successfully been shared!", "Message.LobbyShareFailed": "EHR-Chan does not seem to be online (failed to share lobby)", - "Message.YTPlanDisabled": "Please enable {0}\\nin the Settings", "Message.YTPlanSelected": "In the next game, your role will be {0}", "Message.YTPlanSelectFailed": "You cannot be assigned as {0}.\\nIt may be because you don't have this role enabled, or this role does not support being assigned.", "Message.YTPlanCanNotFindRoleThePlayerEnter": "Could not find the role you searching\\nUse command /r to show role list", @@ -2362,7 +2349,7 @@ "LoadingHint.8": "Did you know?\nHackers usually don't have a friend code, so you can easily enable the protect in System Settings!", "LoadingHint.9": "Did you know?\nYou can quickly change game settings without opening the menu using /changesetting (/cs)!\nExample: /cs map polus", "LoadingHint.10": "Did you know?\nYou can customize your lobby tag using custom translation files!", - "LoadingHint.11": "You can get access to the /setrole (formerly /up) command by just hosting EHR lobbies weekly?\nIf you're eligible, DM your friend code to the developer and that's it!", + "LoadingHint.11": "Did you know?\nYou can set your role for the next game using /setrole as the host!", "LoadingHint.12": "Confused about your death? Don't know who killed you?\nUse /death or /d after you die!", "LoadingHint.13": "Role text covering up names in meetings?\nUse /xf!", "LoadingHint.14": "Bored of waiting in lobby or after dying early?\nUse /gno to play a simple Guess The Number minigame to speed up time!", @@ -2621,7 +2608,6 @@ "MinerTeleButtonText": "Warp", "ArsonistDouseButtonText": "Douse", "PuppeteerOperateButtonText": "Manipulate", - "WitchControlButtonText": "Control", "WarlockShapeshiftButtonText": "Spell", "BountyHunterChangeButtonText": "Swap", "EvilTrackerChangeButtonText": "Track", @@ -2749,6 +2735,7 @@ "CountdownText": "Re-Entering Lobby in {0}s", "EAC.CheatDetected.HighLevel": "Warning: EAC detected High Level of cheats.", "EAC.CheatDetected.LowLevel": "Warning: EAC detected Low Level of cheats. One of the players is hacking.", + "EnableMovementChecking": "Enable EAC Checks for Invalid Movement (against speed hacks) (may cause false positives)", "DisableVoteBan": "Disable Vote-Kick (prevent hackers from banning everyone)", "PlayerIsRole": "{0} was {1}.", "PlayerExiled": "{0} was ejected...", @@ -2763,7 +2750,7 @@ "ImpRemain": "{0} Impostors remaining", "NeutralRemain": "{0} Neutrals remain", "OneNeutralRemain": "1 Neutral remains", - "IsGood": "{0} was a good guy", + "IsGood": "{0} was a Crewmate", "BelongTo": "{0} belongs to {1}", "GG": "GG! No more killers remain. <#8cffff>Crewmates win!", "IWonderWhatsLeft": "<#ff1919>Impostors are dead, but <#ffab1b>Neutrals may remain.", @@ -2829,11 +2816,7 @@ "FungleChance": "Chance that the map is The Fungle", "CamouflageMode.Default": "Default", "CamouflageMode.Host": "Host", - "CamouflageMode.Karpe": "KARPED1EM", - "CamouflageMode.Lauryn": "Lauryn", - "CamouflageMode.Moe": "Moe", - "CamouflageMode.Pyro": "Pyro", - "CamouflageMode.ryuk": "ryuk", + "CamouflageMode.Karpe": "KARPED1EM", "CamouflageMode.Gurge44": "Gurge44", "CamouflageMode.TommyXL": "TommyXL", "pet_Bedcrab": "Bedcrab", @@ -2923,6 +2906,7 @@ "CantGuessJailed": "You can not guess the target", "JailedCanOnlyGuessJailor": "You have been jailed. You can only guess Jailor.", "CanNotTrialJailed": "You can not trial the target.", + "CanNotTrialProtected": "You can not trial protected players.", "notifyJailedOnMeeting": "Notify Jailed player when meeting starts", "JailedNotifyMsg": "You have been locked up in Jail by the Jailor. No one can guess or judge you and you can only guess Jailor.\\n\\nIf Jailor votes you, you will be executed after the meeting ends.", "JailorTitle": "Jailor Message", @@ -4075,6 +4059,7 @@ "Speedrun_CanKillSuffixInfo": "<#00ffa5>Time: <#ffffff>{3}s\\n<#ffff00>Alive players: <#ffab1b>{0}/{1}\\n<#ff1919>Kill everyone to win\\n<#888888>Apart from you, <#ffffff>{2} players can kill", "Speedrun_DoTasksSuffixInfo": "<#00ffa5>Time: <#ffffff>{4}s\\n<#888888>Alive players: <#ffffff>{1}/{2}\\n<#ffff00>Remaining tasks: {0}\\n<#00ffa5>Finish your tasks\\n<#ffab1b><#ffffff>{3} players can kill", "Speedrun_CompletedTasks": "<#00ff00>You're done with tasks!", + "Speedrun_KillingPlayer": "<#ff1919>KILLING", "Runner": "Speedrunner", "RunnerInfo": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN", "RunnerInfoLong": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN", @@ -4143,6 +4128,24 @@ "NDPlayer": "Natural Disasters", "NDPlayerInfo": "SURVIVE ALL NATURAL DISASTERS TO WIN", "NDPlayerInfoLong": "SURVIVE ALL NATURAL DISASTERS TO WIN", + "RoomRush": "ROOM RUSH", + "ModeRoomRush": "Gamemode: Room Rush", + "ModeDescribe.RoomRush": "In the Room Rush gamemode, everyone has to get to a specific room as fast as possible. The last player to get there dies. The last player alive wins!\\nOh yeah, and there's also a time limit. Everyone who doesn't get to the room in the specified time dies. Seems easy, right? Well.... When the first 2 players enter the correct room, the time limit gets set to a lower amount, like a few seconds! Good luck!\\n\\nYou can see the room you have to get to below your name.\\nDepending on the settings, everyone may be able to vent limited times.", + "RR_GlobalTimeMultiplier": "Global Time Multiplier (for adjusting the difficulty)", + "RR_TimeWhenTwoPlayersEntersRoom": "When the first two players enter the correct room, the time limit is set to", + "RR_VentTimes": "Times each player can vent", + "RR_DisplayRoomName": "Display the Name of the Room to Get to", + "RR_DisplayArrowToRoom": "Display an Arrow to the Room to Get to", + "RR_Tutorial_1": "<#ffab1b>Tutorial\\nHello! Welcome to Room Rush!\\n", + "RR_Tutorial_2": "The goal of this gamemode is to get to the room you see under your name as fast as possible.", + "RR_Tutorial_3": "When the first two players enter the correct room, the time limit is set to a few seconds.", + "RR_Tutorial_4": "If you are last to or don't get to the room in time, you die.\\nGood luck!", + "RR_VentsRemaining": "Remaining vent uses: {0}", + "RR_YouWereLast": "<#ff1919>You were the last to get to the room", + "RR_ReadyQM": "Ready?", + "RRPlayer": "Room Rush", + "RRPlayerInfo": "GET TO THE ROOM ASAP", + "RRPlayerInfoLong": "GET TO THE ROOM ASAP", "HideAndSeek": "HIDE AND SEEK", "ModeHideAndSeek": "Gamemode: Hide And Seek", "ModeDescribe.HideAndSeek": "In the Hide And Seek gamemode, seekers have to kill all hiders, while hiders have to complete all tasks without being killed in order to win.\\nIf the time limit reaches 0, hiders win.\\n\\nRoles: Hider, Seeker, Fox, Troll, Jumper, Detector, Jet, Dasher, Locator, Venter, Agent, Taskinator", @@ -4163,72 +4166,72 @@ "HiderSpeed": "Hider Speed", "SeekerCanVent": "Seeker Can Vent", "BlindTime": "Blind Time", - "Hider": "HIDER", - "HiderInfo": "COMPLETE TASKS TO WIN", - "HiderInfoLong": "COMPLETE TASKS TO WIN", - "Seeker": "SEEKER", - "SeekerInfo": "KILL ALL HIDERS TO WIN", - "SeekerInfoLong": "KILL ALL HIDERS TO WIN", - "Fox": "FOX", - "FoxInfo": "SURVIVE UNTIL THE END TO WIN", - "FoxInfoLong": "SURVIVE UNTIL THE END TO WIN", + "Hider": "Hider", + "HiderInfo": "Complete tasks and survive until the end", + "HiderInfoLong": "Complete tasks and survive until the end", + "Seeker": "Seeker", + "SeekerInfo": "Kill all Hiders to win", + "SeekerInfoLong": "Kill all Hiders to win", + "Fox": "Fox", + "FoxInfo": "Survive until the end to win", + "FoxInfoLong": "Survive until the end to win", "FoxVision": "Fox Vision", "FoxSpeed": "Fox Speed", - "Troll": "TROLL", - "TrollInfo": "GET KILLED TO WIN", - "TrollInfoLong": "GET KILLED TO WIN", + "Troll": "Troll", + "TrollInfo": "Get killed to win", + "TrollInfoLong": "Get killed to win", "TrollVision": "Troll Vision", "TrollSpeed": "Troll Speed", - "Jumper": "JUMPER", - "JumperInfo": "USE VENTS TO HIDE FROM SEEKERS", - "JumperInfoLong": "USE VENTS TO HIDE FROM SEEKERS", + "Jumper": "Jumper", + "JumperInfo": "Use vents to hide from Seekers", + "JumperInfoLong": "Use vents to hide from Seekers", "JumperVision": "Jumper Vision", "JumperSpeed": "Jumper Speed", - "Detector": "DETECTOR", - "DetectorInfo": "YOU KNOW WHERE SEEKERS ARE", - "DetectorInfoLong": "YOU KNOW WHERE SEEKERS ARE", + "Detector": "Detector", + "DetectorInfo": "You know where the Seekers are", + "DetectorInfoLong": "You know where the Seekers are", "DetectorFrequency": "Info about Seekers appears every", "DetectorVision": "Detector Vision", "DetectorSpeed": "Detector Speed", "DetectorNotify": "A Seeker is in <#00ffa5>{0}", - "Jet": "JET", - "JetInfo": "PET TO BECOME FAST AND ESCAPE FROM SEEKERS", - "JetInfoLong": "PET TO BECOME FAST AND ESCAPE FROM SEEKERS", + "Jet": "Jet", + "JetInfo": "Pet to become fast and escape from Seekers", + "JetInfoLong": "Pet to become fast and escape from Seekers", "JetSpeedIncreased": "Jet Increased Speed", "JetDuration": "Jet Duration", "JetCooldown": "Jet Cooldown", "JetVision": "Jet Vision", "JetSpeed": "Jet Speed", - "Dasher": "DASHER", - "DasherInfo": "PET TO BECOME FAST AND CATCH HIDERS", - "DasherInfoLong": "PET TO BECOME FAST AND CATCH HIDERS", + "Dasher": "Dasher", + "DasherInfo": "Pet to become fast and catch Hiders", + "DasherInfoLong": "Pet to become fast and catch Hiders", "DasherSpeedIncreased": "Dasher Increased Speed", "DasherDuration": "Dasher Duration", "DasherCooldown": "Dasher Cooldown", "DasherVision": "Dasher Vision", "DasherSpeed": "Dasher Speed", - "Locator": "LOCATOR", - "LocatorInfo": "YOU GET CLUES TO FIND HIDERS", - "LocatorInfoLong": "YOU GET CLUES TO FIND HIDERS", + "Locator": "Locator", + "LocatorInfo": "You get clues to find Hiders", + "LocatorInfoLong": "You get clues to find Hiders", "LocatorDuration": "Locator Arrow Duration", "LocatorFrequency": "Locator Arrow Frequency", "LocatorTargetKnows": "Hiders know when they are located", "LocatorVision": "Locator Vision", "LocatorSpeed": "Locator Speed", "LocatorNotify": "A Locator is currently tracking you", - "Venter": "VENTER", - "VenterInfo": "USE VENTS TO CATCH HIDERS", - "VenterInfoLong": "USE VENTS TO CATCH HIDERS", + "Venter": "Venter", + "VenterInfo": "Use vents to catch Hiders", + "VenterInfoLong": "Use vents to catch Hiders", "VenterVision": "Venter Vision", "VenterSpeed": "Venter Speed", - "Agent": "AGENT", - "AgentInfo": "YOU'RE AN IMPOSTOR AMONG HIDERS", - "AgentInfoLong": "YOU'RE AN IMPOSTOR AMONG HIDERS", + "Agent": "Agent", + "AgentInfo": "You're an Impostor among Hiders", + "AgentInfoLong": "You're an Impostor among Hiders", "AgentVision": "Agent Vision", "AgentSpeed": "Agent Speed", - "Taskinator": "TASKINATOR", - "TaskinatorInfo": "COMPLETE TASKS TO WIN", - "TaskinatorInfoLong": "COMPLETE TASKS TO WIN", + "Taskinator": "Taskinator", + "TaskinatorInfo": "Complete tasks to win", + "TaskinatorInfoLong": "Complete tasks to win", "TaskinatorCanWinAfterDeath": "Taskinator Can Win After Death", "TaskinatorVision": "Taskinator Vision", "TaskinatorSpeed": "Taskinator Speed", @@ -4336,6 +4339,12 @@ "Wizard.Buff.Vision": "Vision", "Wizard.Buff.KCD": "Kill Cooldown", "Wizard.SelectedBuff": "<#00ffa5>Selected Buff: {0} {1}{2}", + "Wizard.MinSpeedValue": "Minimum Speed that can be given to players", + "Wizard.MinVisionValue": "Minimum Vision that can be given to players", + "Wizard.MinKCDValue": "Minimum Kill Cooldown that can be given to players", + "Wizard.MaxSpeedValue": "Maximum Speed that can be given to players", + "Wizard.MaxVisionValue": "Maximum Vision that can be given to players", + "Wizard.MaxKCDValue": "Maximum Kill Cooldown that can be given to players", "Oxyman": "Oxyman", "OxymanInfo": "Your Oxygen Level Affects Everything", "OxymanInfoLong": "(Crewmates):\\nAs the Oxyman, you have an Oxygen level below your name. The Oxygen level decreases overtime. You have to vent to increase your Oxygen. If the Oxygen level reaches 0%, you die. If it's very low, you're blind. If it's low, you're slower. If it's high, you're faster. If it's very high, you're invulnerable.", @@ -4566,7 +4575,6 @@ "AmnesiacInvalidTarget": "Remember failed", "RememberedNeutralKiller": "You remembered you were a neutral killer!", "RememberedMaverick": "You remembered you were a Maverick!", - "RememberedWitch": "You remembered you were a Witch!", "RememberedPursuer": "You remembered you were a Pursuer!", "RememberedTotocalcio": "You remembered you were a Follower!", "RememberedAmnesiac": "You failed to remember your role.", @@ -4577,23 +4585,6 @@ "CanRememberCrewPower": "Can Remember <#8cffff>Crewmate <#fbff00>Power Roles", "IncompatibleNeutralMode": "If neutral is incompatible, turn into", "ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion", - "OptionWatcher": "Can sell Watcher", - "OptionKnighted": "Can sell Knighted", - "OptionSeer": "Can sell Seer", - "OptionBait": "Can sell Bait", - "OptionBeartrap": "Can sell Beartrap", - "OptionTiebreaker": "Can sell Tiebreaker", - "OptionOnbound": "Can sell Onbound", - "OptionDisregarded": "Can sell Disregarded", - "OptionLucky": "Can sell Lucky", - "OptionAutopsy": "Can sell Autopsy", - "OptionLoyal": "Can sell Loyal", - "OptionSchizo": "Can sell Schizophrenic", - "OptionNecroview": "Can sell Necroview", - "OptionGravestone": "Can sell Gravestone", - "OptionGlow": "Can sell Glow", - "OptionBewilder": "Can sell Bewilder", - "OptionAvenger": "Can sell Avenger", "TwisterCooldown": "Twist Cooldown", "TwisterButtonText": "Twist", "MainMenu.SettingsButton": "Settings", @@ -4933,20 +4924,6 @@ "DoomsayerGuessCountTitle": "[ ★ Doomsayer ★ ]", "DoomsayerGuessSameRoleAgainMsg": "You tried to guess the same role or add-on that you guessed before", "DoYourTasksPlease": "Please do your tasks!", - "Developer": "Developer", - "Sponsor": "Sponsor", - "OriginalDev": "Original Developer", - "NewDev": "Main Developer", - "Booster": "Server Booster", - "Translator": "Translator", - "MainDev": "Creator", - "Art": "Artist", - "RoleDev": "Role Developer", - "TechSup": "Tech. Support", - "FeatureDev": "Feature Developer", - "TranEN": "English", - "TranRU": "Russian", - "TranCHT": "Chinese Traditional", "OnlyShowPart": "Shown only part", "DCNotify.Hacking": "You were banned for hacking.\\n\\nPlease stop.", "DCNotify.Banned": "You were banned from this lobby.\\n\\nContact the host if this was a mistake.", @@ -5034,7 +5011,6 @@ "AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along", "AdditionalWinnerRoleText.FFF": "The Hater killed a recruit", "AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along", - "AdditionalWinnerRoleText.NWitch": "The Witch survived", "AdditionalWinnerRoleText.Sunnyboy": "And there's endless sunshine!", "AdditionalWinnerRoleText.Totocalcio": "The Follower wins along", "AdditionalWinnerRoleText.Pursuer": "The Pursuer survived", @@ -5060,5 +5036,6 @@ "RoleSelected": "The role of {0} in the next game will be{1}", "UpReplacedMessage": "/up was replaced by /setrole which allows you to set anyone's role for any game by typing '/setrole (ID) (ROLE)'. You can view ID's with /id.\nTo set your own role like with /up, you need to do '/setrole 0 (ROLE)'.", "PingText": "Ping", - "SettingsForRoleText": "Settings for" + "SettingsForRoleText": "Settings for", + "NotAssigned": "-" } diff --git a/Resources/Lang/es_ES.json b/Resources/Lang/es_ES.json index 2c0d9d4f2..027a13827 100644 --- a/Resources/Lang/es_ES.json +++ b/Resources/Lang/es_ES.json @@ -25,10 +25,10 @@ "ShortTeamName.Impostor": "Imp", "ShortTeamName.Crewmate": "Tripu", "ShortTeamName.Neutral": "Neut", - "YouAreCrewmate": "EQUIPO TRIPULANTES", - "YouAreImpostor": ".", - "YouAreNeutral": "EQUIPO NEUTRAL", - "YouAreMadmate": "EQUIPO IMPOSTORES", + "YouAreCrewmate": "Eres un Tripulante", + "YouAreImpostor": "Eres un Impostor", + "YouAreNeutral": "Eres un Neutral", + "YouAreMadmate": "Estás en el Equipo Impostor", "CrewmateSub": "Encuentra y exilia a los Impostores", "ImpostorSub": "Sabotea y mata a todos", "NeutralSub": "Trabaja solo para alcanzar tu victoria", @@ -39,21 +39,14 @@ "GuesserMode": "Modo Adivino", "CrewmatesCanGuess": "Tripulantes pueden adivinar", "ImpostorsCanGuess": "Impostores pueden adivinar", - "NeutralKillersCanGuess": "Asesinos Neutrales pueden adivinar", + "NeutralKillersCanGuess": "Neutrales Asesinos pueden adivinar", "PassiveNeutralsCanGuess": "Pasivos Neutrales pueden adivinar", - "CovenCanGuess": "La Secta y sus miembros pueden adivinar", "CanGuessAddons": "Pueden adivinar Complementos", "CrewCanGuessCrew": "Tripulantes Pueden Adivinar Roles de Tripulante", "ImpCanGuessImp": "Impostores Pueden Adivinar Roles de Impostor", "AddonSettingsCrew": "Configuración de Tripulante", "AddonSettingsImp": "Configuración de Impostor", "AddonSettingsNeut": "Configuración de Neutral", - "ClaimAddonSettings": "Puede adivinar complementos reclamables", - "BetrayalAddonSettings": "Puede adivinar complementos de traición", - "ImpOnlyAddonSettings": "Puede adivinar complementos de Impostor", - "CrewOnlyAddonSettings": "Puede adivinar complementos de Tripulante", - "NeutralAddonSettings": "Puede adivinar complementos de Neutral", - "BasicAddonSettings": "Puede adivinar complementos globales", "ROT.Impostor_Killing": "★ Roles Asesinos", "ROT.Impostor_Support": "★ Roles Soporte", "ROT.Impostor_Concealing": "★ Roles Ocultadores", @@ -104,10 +97,9 @@ "TrackerEHR": "Rastreador", "PhantomEHR": "Fantasma", "BountyHunter": "Cazarrecompensas", - "Mare": "Mare", + "Mare": "Mal Sueño", "FireWorks": "Pirotécnico", "SerialKiller": "Mercenario", - "ShapeMaster": "Maestro de Formas", "Vampire": "Vampiro", "Warlock": "Brujo", "Assassin": "Ninja", @@ -138,7 +130,7 @@ "ImperiusCurse": "Atrapa Almas", "QuickShooter": "Tirador Rápido", "Camouflager": "Camuflado", - "Eraser": "Borrador", + "Eraser": "Borrador Malvado", "OverKiller": "Carnicero", "Hangman": "Horca", "Swooper": "Arremetidor", @@ -213,7 +205,7 @@ "ParityCop": "Inspector", "TimeMaster": "Maestro del Tiempo", "Crusader": "Cruzado", - "Reverie": "Reverie", + "Reverie": "Ensueño", "Jester": "Bufón", "Arsonist": "Incendiario", "Terrorist": "Terrorista", @@ -237,11 +229,10 @@ "Pestilence": "Pestilencia", "Poisoner": "Envenenador", "Sidekick": "Secuaz", - "NWitch": "Controlador", "Totocalcio": "Seguidor", "Succubus": "Cultista", "HexMaster": "Maestro de Maleficios", - "Wraith": "Wraith", + "Wraith": "Aparición", "NSerialKiller": "Asesino Serial", "Juggernaut": "Juggernauta", "Infectious": "Infeccioso", @@ -284,7 +275,7 @@ "Oblivious": "Inconsciente", "Bewilder": "Desconcertante", "Sunglasses": "Gafas de Sol", - "Workhorse": "Workhorse", + "Workhorse": "Mula de Recados", "Fool": "Tonto", "Avanger": "Vengador", "Youtuber": "Youtuber", @@ -301,7 +292,7 @@ "Bait": "Cebo", "Trapper": "Trampa para Osos", "Infected": "Infectado", - "Onbound": "Onbound", + "Onbound": "Destinado", "Knighted": "Titulado", "Unreportable": "Ignorado", "Contagious": "Contagioso", @@ -341,7 +332,7 @@ "Prefix.Brakar": "Rompe-Empates", "Prefix.Oblivious": "Inconsciente", "Prefix.Bewilder": "Desconcertante", - "Prefix.Workhorse": "Workhorse", + "Prefix.Workhorse": "Mula de Recados", "Prefix.Fool": "Tonto", "Prefix.Avanger": "Vengador", "Prefix.Youtuber": "Youtuber", @@ -357,7 +348,7 @@ "Prefix.Reach": "Alcance", "Prefix.Haste": "Prisa", "Prefix.Magnet": "Imán", - "Prefix.Onbound": "Onbound", + "Prefix.Onbound": "Destinado", "Prefix.Knighted": "Titulado", "Prefix.Unreportable": "Ignorado", "Prefix.Lucky": "Afortunado", @@ -374,7 +365,7 @@ "Prefix.Swift": "Rápido", "Prefix.Unlucky": "Desafortunado", "Prefix.Sunglasses": "Gafas de Sol", - "Prefix.Mare": "Mare", + "Prefix.Mare": "Mal Sueño", "BracketAddons": "Añadir Paréntesis a los Complementos", "EngineerEHRInfo": "Usa las ventilas para atrapar a los Impostores", "ScientistEHRInfo": "Accede a vitales portátiles donde sea", @@ -389,7 +380,6 @@ "MareInfo": "Mata en la oscuridad", "FireWorksInfo": "Vete con un BANG", "SerialKillerInfo": "Sigue matando, o cometes suicido", - "ShapeMasterInfo": "Mata rápidamente sin tiempo de reutilización de cambio", "VampireInfo": "Tus asesinatos están retrasados", "WarlockInfo": "Maldice tripulantes y cambia para hacerlos matar", "AssassinInfo": "Marca un objetivo, luego cambia para matarlo", @@ -457,7 +447,7 @@ "ParanoiaInfo": "Tienes un botón de reunión portátil", "PsychicInfo": "Uno de los nombres rojos es malvado", "SabotageMasterInfo": "Usa las ventilas y arregla sabotajes rápidamente", - "SheriffInfo": "Mata Impostores y Asesinos Neutrales", + "SheriffInfo": "Mata Impostores y Neutrales Asesinos", "CopyCatInfo": "Usa el botón de matar para copiar el rol del objetivo", "SnitchInfo": "Termina tus tareas para encontrar a los Impostores", "MarshallInfo": "Termina tus tareas para probar tu inocencia", @@ -497,10 +487,8 @@ "SpiritualistInfo": "Ves donde está un fantasma", "ChameleonInfo": "Usa las ventilas para disfrazarte en tus alrededores", "ParityCopInfo": "Válida el alineamiento de dos jugadores", - "AdmirerInfo": "Elige a un jugador para ponerlo de tu lado", "TimeMasterInfo": "¡Rebobina el tiempo para esquivar ataques!", "CrusaderInfo": "Mata el atacante de un jugador", - "ReverieInfo": "Tu tiempo de reutilización disminuye con cada asesinato que haces", "ArsonistInfo": "Rocía a todos e incendialos", "JesterInfo": "Has que te voten", "OpportunistInfo": "Mantente vivo hasta el final", @@ -524,7 +512,6 @@ "PestilenceInfo": "Eres imparable", "PoisonerInfo": "Tus asesinatos están retrasados", "SidekickInfo": "Ayuda al Chacal a ganar", - "NWitchInfo": "Controla tripulantes y vive para verlos perder", "TotocalcioInfo": "Sigue a un jugador y ayúdalo", "SuccubusInfo": "Encanta a todos", "HexMasterInfo": "Maldice a jugadores para matarlo en las reuniones", @@ -578,6 +565,7 @@ "TrapperInfo": "Congela a tu asesino por algunos segundos", "OnboundInfo": "No puedes ser adivinado", "AsthmaticInfo": "Para y Sigue", + "KnightedInfo": "You have an extra vote (from the Monarch)", "MagnetInfo": "Atrae a tus víctimas hacia ti", "SleuthInfo": "Conoce los roles de los cuerpos que reportas", "AntiTPInfo": "No puedes ser teletransportado", @@ -617,14 +605,13 @@ "GuardianAngelEHRInfoLong": "(Tripulantes):\\nComo el Ángel Guardián, apareces como un fantasma y debes hacer tu trabajo protegiendo tripulantes de los Impostores.", "ImpostorEHRInfoLong": "(Impostores):\\nComo el Impostor, tu meta es asesinar a los tripulantes simplemente. Puedes sabotear y usar las ventilas.", "CrewmateEHRInfoLong": "(Tripulantes):\\nComo el Tripulante, tu meta es bastante simple. Encuentra y exilia a los Impostores. Tripulantes ganan deshaciéndose de todos los asesinos o terminando todas sus tareas.", - "NoisemakerEHRInfoLong": "(Crewmates):\\nAs the Noisemaker, when you die, all crewmates will get alerted, and an arrow pointing to your body will appear.", - "TrackerEHRInfoLong": "(Crewmates):\\nAs the Tracker, you can track players by placing a tracker on them using your track button.", + "NoisemakerEHRInfoLong": "(Tripulantes):\\nComo el Alentador, cuando mueres, todos los tripulantes serán alertados, y una flecha apuntando a tu cuerpo aparecerá.", + "TrackerEHRInfoLong": "(Tripulantes):\\nComo el Rastreador, puedes rastrear jugadores poniendo un rastreador en ellos usando tu botón de rastrear.", "PhantomEHRInfoLong": "(Impostores):\\nComo el Fantasma, puedes volverte invisible por un periodo corto. Durante este tiempo, no puedes ser visto por Tripulantes.", "BountyHunterInfoLong": "(Impostores):\\nSi eliminas con éxito a tu objetivo asignado, tu siguiente tiempo de reutilización de asesinato disminuirá, pero si eliminas a alguien más, tu siguiente tiempo de reutilización de asesinato aumentará; el objetivo cambiará después de un tiempo predeterminado.", "FireWorksInfoLong": "(Impostores):\\nComo el Pirotécnico, puedes plantar hasta tres bombas de fuegos artificiales usando cambio de forma/acariciando. Si eres el último impostor en pie, puedes usar cambio de forma/acariciar para detonar las bombas y causar daño de área. Pero ten cuidado, las bombas también pueden lastimarte. Si las bombas eliminan a todos los jugadores sobrevivientes, es una victoria para los impostores.", "SerialKillerInfoLong": "(Impostores):\\nTienes un tiempo de reutilización de asesinato más corto que otros impostores, pero morirás si no matas antes del final de tu tiempo de reutilización de cambio de forma.", - "ShapeMasterInfoLong": "(Impostors):\\nThe Shapemaster has no Shapeshift cooldown, but their default Shapeshift duration is shorter.", - "MareInfoLong": "(Add-ons):\\nAs the Mare, you have a low kill cooldown but can only kill during lights. Additionally, your name will appear in red during lights. Only assigned to Impostors and cannot be guessed.", + "MareInfoLong": "(Complementos):\\nComo el Mal Sueño, tienes un tiempo de reutilización de asesinato bajo pero solo puedes matar durante apagones. Adicionalmente, tu nombre aparecerá en rojo durante apagones. Solo es asignado a Impostores y no puede ser adivinado.", "VampireInfoLong": "(Impostores):\\nLas mordidas de Vampiro retrasan la muerte. Reuniones matan a los mordidos. Morder al Cebo = asesinato normal, autorreporte.", "WarlockInfoLong": "(Impostores):\\nEl Brujo puede maldecir a un jugador mientras no esté Cambiado de Forma. Si Cambia de Forma/Acaricia después de maldecir, el jugador más cercano al maldito es asesinado, sin importar la distancia. Solo un jugador puede ser maldecido a la vez.\\n\\nMatar, cambiar de forma/acariciar, y maldecir tienen tiempos de reutilización separados. El Brujo podría congelarse en su lugar por algunos segundos después de matar a través de un jugador maldito.", "ZombieInfoLong": "(Impostores):\\nEl Zombi tiene un tiempo de reutilización de asesinato corto pero se mueve muy lento y tiene poca visión. Zombi no será expulsado por nadie más que el Dictador, y la velocidad de movimiento del Zombi se ralentizará gradualmente a medida que mata o pasa el tiempo.", @@ -641,10 +628,10 @@ "SniperInfoLong": "(Impostores):\\nSi quieres disparar a jugadores a distancia, debes seguir estos pasos. Primero, debes cambiar de forma o acariciar dos veces para hacer un disparo exitoso. Una vez hayas hecho eso, imagina una flecha apuntando de tu primer ubicación de cambio de forma o caricia a tu segunda ubicación de descambio o caricia. La flecha te mostrará la dirección en la que el disparo será hecho. Recuerda que el disparo solo mata a la primera persona en su camino. También, no serás capaz de matar a nadie normalmente hasta que uses toda tu munición.", "EvilTrackerInfoLong": "(Impostores):\\nEl Rastreador Malvado puede rastrear y cambiar de forma para cambiar el objetivo de rastreo pero descambiará inmediatamente después. La flecha debajo de su nombre indica la dirección del objetivo. Recibirá un destello de asesinato cuando su compañero de equipo mate.", "EvilGuesserInfoLong": "(Impostores):\\nEl Adivino Malvado puede adivinar el rol de un jugador durante la reunión usando el comando /bt [id del jugador] [rol]. Si la adivinanza es correcta, el objetivo muere; si es incorrecta, el Adivino Malvado muere. Usa el comando /id para ver el ID de todos los jugadores.", - "AntiAdminerInfoLong": "(Impostores):\\nEl Anti Administrador puede detectar tripulantes o neutrales cercanos alrededor de dispositivos como las Cámaras, Mesa de Admin, Vitales, Registro de Puertas, etc. Ten en cuenta que no puede confirmar si el jugador está usando el dispositivo, solo que alguien está cerca de este.\\n\\nDependiendo de una configuración, puedes tener una habilidad adicional: Puedes cambiar de forma para alertar a todos los jugadores usando un dispositivo que lo dejen. Tienen algunos segundos para alejarse de los dispositivos, o si no mueren.", + "AntiAdminerInfoLong": "(Impostores):\\nEl Anti Administrador puede detectar tripulantes o neutrales cercanos alrededor de dispositivos como las Cámaras, Mesa de Admin, Vitales, Registro de puertas, etc. Ten en cuenta que no puede confirmar si el jugador está usando el dispositivo, solo que alguien está cerca de este.\\n\\nDependiendo de una configuración, podrías tener una habilidad adicional: Puedes cambiar de forma para alertar a todos los jugadores usando un dispositivo para que lo dejen. Tienen unos pocos segundos para alejarse de los dispositivos, o si no morirán.", "SansInfoLong": "(Impostores):\\nLa Arrogancia reduce su tiempo de reutilización de asesinato con cada uno de sus asesinatos exitosos.", "BomberInfoLong": "(Impostores):\\nEl Bombardero puede usar el botón de cambiar de forma/acariciar para autoexplotar, matando jugadores dentro de cierto rango. Pero como precio, el Bombardero también morirá. Nota: Todos los jugadores verán un destello de asesinato cuando el Bombardero explote.", - "ScavengerInfoLong": "(Impostores):\\nAsesinatos del Basurero no dejan cuerpos muertos detrás. En adición, si la víctima es un cebo, no autorreporte será hecho.", + "ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. In addition, if the victim is a bait, no self-report will be made. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.", "BoobyTrapInfoLong": "(Impostores):\\nEn el juego, el Trampero mata a un jugador y luego pones una trampa en su juego. Si otro jugador reporta el cuerpo muerto y este tiene la trampa del Trampero en él, el jugador que reporta morirá instantáneamente sin que el cuerpo sea reportado. El jugador asesinado por la trampa del Trampero también se convertirá en un Trampero. La reacción en cadena continúa hasta que no hayan jugadores restantes que se vuelvan Tramperos. Sin embargo, el Trampero morirá inmediatamente después de hacer un asesinato. Vale la pena mencionar que el propio cuerpo del Trampero no puede activar su trampa.", "CapitalismInfoLong": "(Impostores):\\nEl Capitalista puede añadir una tarea corta a un jugador presionando su botón de matar. Nota: usar esta habilidad en jugadores que no tienen tareas o han completado sus tareas no tendrá efecto.", "GangsterInfoLong": "(Impostores):\\nEl Pandillero puede reclutar a un jugador como Madmate presionando su botón de matar. Si es exitoso, ambos verán la animación de escudo como recordatorio. El host establece el número máximo de reclutamientos. Si el reclutamiento falla, el objetivo es asesinado normalmente. Cuando se le acaban los reclutamientos, el Pandillero solo puede hacer asesinatos normales.", @@ -655,7 +642,7 @@ "ImperiusCurseInfoLong": "(Impostores):\\nEl Atrapa Almas puede cambiar lugar con el objetivo de cambio de cuerpo después de cambiar de cuerpo. (Si el objetivo está en un estado anormal como muerto, tragado por pelícano, usando ventila, etc., entonces nada pasará)", "QuickShooterInfoLong": "(Impostores):\\nCuando el tiempo de reutilización de asesinato se acaba, el Tirador Rápido puede reiniciar su tiempo de reutilización ya sea cambiando de forma o acariciando. Adicionalmente, puede guardar una bala, y tras un almacenamiento exitoso, una animación de escudo aparecerá en su cuerpo como recordatorio. Después de que el Tirador Rápido completa un asesinato, puede contrarrestar el tiempo de reutilización de asesinato con balas hasta que se acaben. Al principio de cada reunión, el Tirador Rápido solo puede guardar cierto número de balas, que el host establece.", "CamouflagerInfoLong": "(Impostores):\\nDurante el uso de la habilidad de Cambiar de Forma por el Camuflado, todos los jugadores parecerán idénticos. Este efecto durará hasta que el Camuflado se revierta a su forma original. Es importante mencionar que las habilidades del sabotaje de comunicaciones y las habilidades del Camuflado pueden ser usadas juntas. Sin embargo, en caso de que una reunión tome lugar durante la activación de la habilidad del Camuflado, se considerará inválido.", - "EraserInfoLong": "(Impostores):\\nDurante la reunión, el Borrador puede votar por cualquier miembro de la tripulación como objetivo. El rol del miembro de la tripulación seleccionado será borrado después de que la reunión concluya. Es importante tener en cuenta que los jugadores cuyos roles han sido borrados siempre serán considerados como roles vanilla, incluyendo en la página de resultados del juego.", + "EraserInfoLong": "(Impostores):\\nDurante la reunión, el Borrador Malvado puede votar por cualquier miembro de la tripulación como objetivo. El rol del miembro de la tripulación seleccionado será borrado después de que la reunión concluya. Es importante tener en cuenta que los jugadores cuyos roles han sido borrados siempre serán considerados como roles vanilla, incluyendo en la página de resultados del juego.", "OverKillerInfoLong": "(Impostores):\\nPuede ser difícil identificar otros cuerpos muertos cuando reportas un asesinato del Carnicero, ya que habrá múltiples cuerpos muertos en los objetivos. Esto es debido al principio de implementación, que requiere que el objetivo de asesinato muestre repetidamente la animación de ser asesinado y previene que participe en la reunión normalmente durante este periodo. Adicionalmente, si el Carnicero mata al Vengador, el Vengador buscará venganza contra todos en ira.", "HangmanInfoLong": "(Impostores):\\nLa Horca mata por estrangulamiento durante cambio de cuerpo, ignorando todas las habilidades del objetivo. El jugador estrangulado no deja un cuerpo o provoca habilidades, incluyendo del Veterano, Afortunado y Vidente. Roles adicionales también son afectados.", "SwooperInfoLong": "(Impostores):\\nEl Arremetidor puede Usar las Ventilas para volverse invisible temporalmente y usar las ventilas de nuevo para cancelar su fase de invisibilidad. Esto significa que el Arremetidor nunca puede usar las ventilas normalmente, incluso cuando arremeter está en tiempo de reutilización. (Nota: El juego te hará volverte visible forzosamente cuando tu duración de arremetida termine, no importa si usas las ventilas o no.)", @@ -674,7 +661,7 @@ "MorphlingInfoLong": "(Impostores):\\nComo el Amorfo, eres un Cambia Formas pero no puedes matar mientras no estás cambiado de forma.", "TwisterInfoLong": "(Impostores):\\nComo el Torbellino, puedes cambiar de forma/acariciar para cambiar la posición de todos los jugadores aleatoriamente.\\n\\nEl Torbellino en sí mismo no cambiará lugares con nadie, y jugadores que estén en las ventilas no pueden ser teletransportados.", "LurkerInfoLong": "(Impostores):\\nComo el Mirón, puedes entrar a una ventila para reducir tu tiempo de reutilización en cierto número de segundos. Después de que mates, tu tiempo de reutilización es reiniciado a su valor original.", - "ConvictInfoLong": "(Madmates):\\nAs the Convict, you now work for the Impostors.", + "ConvictInfoLong": "(Madmates):\\nComo el Convicto, ahora trabajas para los Impostores.", "VisionaryInfoLong": "(Impostores):\\nComo el Visionario, ves los equipos de los jugadores que revelaste. Puedes revelar el alineamiento de un jugador seleccionándolo como tu objetivo de cambio de forma; si tienes al menos un uso de habilidad restante. Ganas una habilidad para usar después de cada asesinato que haces.\\nEl color del nombre de un jugador revelado indicará su equipo (<#8cffff>Tripulante/<#ff1919>Impostor/<#ffab1b>Neutral).", "RefugeeInfoLong": "(Madmates):\\nComo el Renegado, fuiste un Amnésico que recordó un rol de Impostor. Ayuda a los Impostores a matar a los tripulantes.", "UnderdogInfoLong": "(Impostores):\\nComo el Desvalido, tu tiempo de reutilización de asesinato es más largo hasta que haya una cierta cantidad de jugadores vivos. Después de eso, tu tiempo de reutilización de asesinato es más corto.", @@ -693,7 +680,7 @@ "SheriffInfoLong": "(Tripulantes):\\nAlguacil no tiene tareas y puede matar al Impostor (talvez también neutrales). Si el Alguacil trata de matar a un tripulante, se suicida. Podría ser capaz de matar a cualquiera como madmate.", "SnitchInfoLong": "(Tripulantes):\\nMientras el Soplón completa tareas, los nombres de los Impostores son mostrados en rojo durante las reuniones. Cuando el Soplón solo le quede una tarea, el Soplón y los Impostores son marcados con una estrella. Si el Soplón se vuelve un Madmate, la estrella se vuelve roja.", "MarshallInfoLong": "(Tripulantes):\\nComo el Mariscal, completa tus tareas para revelarte a ti mismo ante el resto de la tripulación. Las configuraciones determinan que equipos pueden verte.", - "SpeedBoosterInfoLong": "(Tripulantes):\\nEl Acelerador de Velocidad aumenta su velocidad de movimiento cada vez que completa una tarea.", + "SpeedBoosterInfoLong": "(Crewmates):\\nSpeed Booster increases a random player's movement speed every time they complete a task.", "DoctorInfoLong": "(Tripulantes):\\nEl Doctor puede ver la causa de muerte de los jugadores y acceder a sus vitales siempre y cuando su batería siga operacional.", "DictatorInfoLong": "(Tripulantes):\\nEl Dictador puede finalizar la reunión votando y expulsando a alguien, lo que también resultará en su muerte.", "DetectiveInfoLong": "(Tripulante):\\nDespués de reportar el cuerpo, el Detective recibe una pista acerca del rol de la víctima. El host puede revelar el rol del asesino al Detective basándose en la configuración. Nota: Detective no será Inconsciente.", @@ -705,12 +692,12 @@ "VeteranInfoLong": "(Tripulantes):\\nEl Veterano puede entrar en el estado alerta usando las ventilas/acariciando. Si es atacado mientras alerta, el veterano matará al asesino en su lugar.", "CopyCatInfoLong": "(Tripulante):\\nComo el Copión, puedes usar tu botón de matar para copiar el rol de tu objetivo.\\n\\nSolo puedes copiar algunos roles de tripulante.\\nSegún las configuraciones del host si tratas de copiar el rol de un no tripulante o de un Bribón podrías matarlos en su lugar.\\n\\nAdicionalmente, no tienes acceso a adivinar, y cometes suicido después de copiar mal cierto número de veces que el host establece.", "BodyguardInfoLong": "(Tripulantes):\\nEl Guardaespaldas puede prevenir un asesinato sacrificándose a sí mismo cuando un jugador está a punto de ser asesinado cerca. Sus habilidades afectan a cualquier equipo, pero cuando se vuelve un Madmate y el asesino es un Impostor, su habilidad no se activará.", - "CounterfeiterInfoLong": "(Crewmates):\\nThe Deceiver can sell the counterfeit to other players through the kill button. If the counterfeit is sold successfully, the Deceiver will see a shield animation on their body as a reminder. The counterfeit will take effect after the end of the next meeting. If the player with no kill ability holds the counterfeit, he will kill himself immediately. If the player with the killing ability has the counterfeit, he will commit suicide when he tries to kill someone next time.", + "CounterfeiterInfoLong": "(Tripulantes):\\nEl Engañador puede vender la falsificación a otro jugador por el botón de matar. Si la falsificación es vendida exitosamente, el Engañador verá una animación de escudo en su cuerpo como recordatorio. La falsificación tomará efecto después del final de la última reunión. Si el jugador sin habilidad de asesinato tiene la falsificación, se suicidará de inmediato. Si el jugador con la habilidad de asesinato tiene la falsificación, se suicidará la próxima vez que trate de matar a alguien.", "GrenadierInfoLong": "(Tripulantes):\\nLos Granaderos pueden usar una ventila/acariciar para lanzar una bomba cegadora que perjudica la visión de Impostores. La bomba cegadora también podría afectar a neutrales, dependiendo de las configuraciones del host. El Granadero verá una animación de escudo en su cuerpo después de que la bomba cegadora haga efecto. Las bombas cegadoras solo funcionan en Tripulantes cuando el Granadero se vuelve un Madmate.", "LighterInfoLong": "(Tripulante):\\nComo el Mechero, puedes usar las ventilas/acariciar para aumentar tu visión temporalmente. Tienes visión aumentada cuando las luces están encendidas y cuando las luces están apagadas.\\n\\n¡Usa este poder para atrapar asesinos sigilosos!", "MedicInfoLong": "(Tripulantes):\\nEl Médico puede poner un escudo en un objetivo presionando su botón de matar. El Médico solo puede dar un escudo por todo el juego; cuando el médico muere, el escudo del objetivo será removido. El Médico también puede ver si alguien está tratando de romper el escudo del objetivo.\\nDependiendo de las configuraciones del host, el Médico o el objetivo pueden ver si el jugador tiene un escudo (mostrado como un circulo verde 「●」junto a su nombre).", "DivinatorInfoLong": "(Tripulantes):\\nEl Adivinador de Fortuna puede obtener una pista del rol de un jugador votando por él en una reunión. Cuando todas sus tareas estén completas, consiguen el rol exacto en lugar de una pista.", - "GlitchInfoLong": "(Neutrals):\\nAs the Glitch, your goal is to kill everyone on the ship. You can hack players to prevent them from killing, venting, sabotaging, and reporting dead bodies for a limited time. You can also call sabotage or pet to disguise as a random player for a limited time (the sabotage won't occur).", + "GlitchInfoLong": "(Neutrales):\\nComo El Glitch, tu meta es matar a todos en la nave. Puedes hackear jugadores para prevenir que maten, usen las ventilas, saboteen y reporten cuerpos muertos por un tiempo limitado. También puedes sabotear o acariciar para disfrazarte como un jugador aleatorio por un tiempo limitado (el sabotaje no ocurrirá).", "JudgeInfoLong": "(Tripulantes):\\nEl Juez puede juzgar a un jugador durante la reunión. Si el objetivo es malvado, es asesinado; si está incorrecto, el Juez muere. Usa el comando /tl [id del jugador] para juzgar y /id para ver los IDs de los jugadores. Jueces puedes juzgar a todos los jugadores cuando son Madmate.", "MorticianInfoLong": "(Tripulantes):\\nCuando el Funerario reporta un cuerpo, conocerá al último jugador con el que la víctima tuvo contacto. Nota: Funerario no será Inconsciente o Vidente.", "MediumshiperInfoLong": "(Tripulantes):\\nEl Médium puede contactar a un jugador muerto después de que es reportado. El jugador muerto puede adivinar una vez con un SI o NO a la pregunta del Médium (usando /ms yes o /ms no). El Médium no será Inconsciente.", @@ -726,12 +713,12 @@ "AddictInfoLong": "(Tripulantes):\\nEl Adicto tiene un temporizador de suicidio indicado por su tiempo de reutilización de ventila. Si el temporizador expira, el Adicto muere. Después de usar las ventilas, el Adicto es inmortal por cierto tiempo. El Adicto también es congelado por una cierta cantidad de tiempo después de congelarse y no puede reportar ningún cuerpo.", "TracefinderInfoLong": "(Tripulantes):\\nComo el Buscador de Rastros, puedes acceder a vitales como un Científico. Adicionalmente, obtienes flechas que apuntan a cuerpos muertos.", "OracleInfoLong": "(Tripulantes):\\nComo el Oráculo, puedes votar por un jugador durante una reunión. Verás si es un tripulante, neutral, o Impostor.\\n\\n¡Pero ten cuidado!\\n¡Esto tiene una probabilidad de darte un resultado incorrecto!\\n(El host establece esta probabilidad)", - "SpiritualistInfoLong": "(Tripulantes):\\nComo el Espiritista, tendrás una flecha apuntando al fantasma del cuerpo que fue reportado en la última reunión.\\n\\nSi el jugador era bueno, podría guiarte hacia un Impostor o asesino neutral.\\nSi el jugador era malo, podría simplemente guiarte hacia un compañero tripulante.", + "SpiritualistInfoLong": "(Tripulantes):\\nComo el Espiritista, tendrás una flecha apuntando al fantasma del cuerpo que fue reportado en la última reunión.\\n\\nSi el jugador era bueno, podría guiarte hacia un Impostor o neutral asesino.\\nSi el jugador era malo, podría simplemente guiarte hacia un compañero tripulante.", "ChameleonInfoLong": "(Tripulantes):\\nComo el Camaleón, puedes usar las ventilas para disfrazarte (invisible). Mientras estás disfrazado, nadie puede interactuar contigo. Usar las ventilas mientras disfrazado te revelará.", - "ParityCopInfoLong": "(Tripulantes):\\nPara revisar si dos jugadores están en el mismo equipo, usa el comando /cp [id del jugador 1] [id del jugador 2]. Los Asesinos Neutrales cuentan como parte del mismo equipo. Neutrales No-Asesinos cuentan como equipos separados. El Embaucador cuenta como tripulación, y los Madmates cuentan como Impostor. El Abogado/Seguidor y su objetivo cuentan como el mismo equipo. Recibirás un mensaje de afirmación si están en el mismo equipo o un mensaje de negación si no lo están.", - "TimeMasterInfoLong": "(Crewmates):\\nAs the Time Master, use the vents/pet to mark everyone's position. When using the ability again, every alive player will be teleported back to the marked positions.\\n\\nDuring the ability duration, and the Time Master gains a time shield, which protects them from death.", + "ParityCopInfoLong": "(Tripulantes):\\nPara revisar si dos jugadores están en el mismo equipo, usa el comando /cp [id del jugador 1] [id del jugador 2]. Los Neutrales Asesinos cuentan como parte del mismo equipo. Neutrales No-Asesinos cuentan como equipos separados. El Embaucador cuenta como tripulación, y los Madmates cuentan como Impostor. El Abogado/Seguidor y su objetivo cuentan como el mismo equipo. Recibirás un mensaje de afirmación si están en el mismo equipo o un mensaje de negación si no lo están.", + "TimeMasterInfoLong": "(Tripulantes):\\nComo el Maestro de Tiempo, usa las ventilas/acarica para marcar la posición de todos. Cuando uses la habilidad de nuevo, todos jugador vivo será teletransportado de vuelta a las posiciones marcadas.\\n\\nDurante la duración de la habilidad, el Maestro de Tiempo gana un escudo de tiempo, que lo protege de la muerte.", "CrusaderInfoLong": "(Tripulantes):\\nComo el Cruzado, usa tu botón de matar para cruzar a un jugador. Si ese jugador es atacado, matarás al atacante.", - "ArsonistInfoLong": "(Neutrales):\\nEl Incendiario puede rociar haciendo clic en el botón de matar en un jugador y siguiéndolo por algunos segundos. Cuando el rociamiento empieza, un rociamiento exitoso es indicado con una animación de escudo (solo visible para sí mismo). Cuando el Incendiario rocía a todos los jugadores sobrevivientes, puede usar las ventilas/acariciar a su mascota para empezar un incendio y ganar solo. Si el nombre de un jugador muestra 「△」, está siendo rociado; si muestra 「▲」, está rociado completamente.", + "ArsonistInfoLong": "(Neutrales):\\nEl Incendiario puede rociar haciendo clic en el botón de matar en un jugador y siguiéndolos por algunos segundos. Cuando el rociamiento empieza, rociamiento exitoso es indicado con una animación de escudo (solo visible para sí mismo). Cuando el Incendiario rocía a todos los jugadores sobrevivientes, puede usar las ventilas/acariciar a su mascota para empezar un incendio y ganar solo. Si el nombre de un jugador muestra 「△」, están siendo rociados; si muestra 「▲」, están rociados completamente.", "JesterInfoLong": "(Neutrales):\\nEl bufón gana solo si es expulsado pero pierde si sigue vivo al final. Bufón, Verdugo e Inocente pueden ganar juntos.", "TerroristInfoLong": "(Neutrales):\\nSi el Terrorista completa todas sus tareas y muere, él gana el juego solo.", "ExecutionerInfoLong": "(Neutrales):\\nEl Verdugo tiene un objetivo con un símbolo de diamante junto a su nombre. Si el objetivo muere, el Verdugo podría volverse un Tripulante, Bufón u Oportunista. Si el objetivo es expulsado, el Verdugo gana.", @@ -745,449 +732,448 @@ "RevolutionistInfoLong": "(Neutrales):\\nEl Revolucionista puede reclutar jugadores presionando el botón de matar en ellos y siguiéndolos por algunos segundos. Si el reclutamiento es exitoso, una animación de escudo es mostrada como un recordatorio. Es probable que los jugadores reclutados sean asesinados inmediatamente, una probabilidad establecida por el host. El Revolucionista y todos los jugadores reclutados ganan si el número especificado de jugadores usan las ventilas en el tiempo establecido, de otra forma, el jugador reclutado muere. El Revolucionista muere si es asesinado durante una cuenta regresiva o en una reunión. Jugadores que murieron después del reclutamiento aún pueden ganar con el Revolucionista.", "FFFInfoLong": "(Neutrales):\\nComo el odiador, puedes matar tantas veces como quieras sin tiempo de reutilización y tienes la visión de impostor. Solo puedes matar Amantes, jugadores reclutados, y roles reclutadores, o morirás. Ganar es posible si mataste al menos a un jugador durante el juego.", "GamerInfoLong": "(Neutrales):\\nSi el número de Demonios es mayor que el de Tripulantes, los Demonios ganan. Los Demonios tienen un sistema único de asesinato basado en salud, y el asesinato toma efecto cuando la salud de uno es agotada. Si la salud del Demonio es consumida pero no es asesinado, el asesino verá una animación de escudo como recordatorio.", - "DarkHideInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.", + "DarkHideInfoLong": "(Neutrales):\\nEl Acosador puede matar a quien sea y causar sabotaje de electricidad. No puede usar las ventilas. Si el Acosador está vivo y los Impostores o Tripulantes ganan, el Acosador gana solo.", "WorkaholicInfoLong": "(Neutrales):\\nLos Adictos al Trabajo ganan completando más tareas, talvez incluso después de morir.", "CollectorInfoLong": "(Neutrales):\\nLos Recaudadores pueden recolectar todos los votos emitidos por un objetivo en una reunión. Cuando recolecte el número específico de votos, ganará, incluso sobre jugadores exiliados.", - "PoisonerInfoLong": "(Neutrals):\\nAs the Poisoner, your kills are delayed. Kill everyone to win.", + "PoisonerInfoLong": "(Neutrales):\\nComo el Envenenador, tus asesinatos están retrasados. Mata a todos para ganar.", "SidekickInfoLong": "(Neutrales):\\nAyuda a tu Chacal a matar. Si muere, te volverás el nuevo Chacal. Al transformarte, convierte a un jugador con tu botón de Matar. Tú (y todos los otros Chacales y Secuaces) ganarán cuando alcancen la mayoría y no existan otros equipos malvados.", "ProvocateurInfoLong": "(Neutrales):\\nEl Provocador puede matar a cualquier objetivo con el botón de matar. Si el objetivo pierde al final del juego, el Provocador gana con el equipo ganador.", "BloodKnightInfoLong": "(Neutrales):\\nLos Caballeros de Sangre ganan si son el último rol asesino vivo y los tripulantes son iguales o menos que ellos. Ellos ganan escudos temporales después de cada asesinato, haciéndolos inmortales por unos cuantos segundos.", - "PlagueBearerInfoLong": "(Neutrals):\\nPlague everyone using your kill button to turn into Pestilence. Once you turn into Pestilence, you will become immortal (for the most part) and gain the ability to kill.\\nIn addition to this, After turning into Pestilence, you will kill anyone who tries to kill you directly.\\n\\nYou can only win if you turn into Pestilence.", - "PestilenceInfoLong": "(Neutrals):\\nAs Pestilence, you're an unstoppable machine. Any attack towards you will be reflected towards them. Indirect kills don't even kill you.\\n\\nOnly way to kill Pestilence is by vote, or by it misguessing.", + "PlagueBearerInfoLong": "(Neutrales):\\nPlaga a todos usando tu botón de matar para convertirte en Pestilencia. Una vez te conviertas en Pestilencia, te volverás inmortal (en su mayor parte) y ganarás la habilidad de matar.\\nAdicionalmente a esto, después de convertirse en Pestilencia, matarás a cualquiera que trate de matarte directamente.\\n\\nSolo puedes ganar si te conviertes en Pestilencia.", + "PestilenceInfoLong": "(Neutrales):\\nComo la Pestilencia, eres una máquina imparable. Cualquier ataque hacia ti será reflejado hacia él. Asesinatos indirectos ni siquiera te matan.\\n\\nLa única forma de matar a la Pestilencia es votando, o si esta adivina mal.", "TotocalcioInfoLong": "(Neutrales):\\nEl Seguidor puede empezar a seguir a alguien usando su botón de Matar y cambiar de objetivo usándolo de nuevo. Si el objetivo del Seguidor gana, el Seguidor ganará, también. Incluso puede ganar después de morir.", "SuccubusInfoLong": "(Neutrales):\\nSi hay más Cultistas que Tripulantes y solo estos dos equipos quedan, el equipo del Cultista gana. El Cultista puede encantar a un jugador no-neutral presionando el botón de matar, haciéndolo parte del equipo Cultista con nuevas condiciones de victoria.", "HexMasterInfoLong": "(Neutrales):\\nComo el Maestro de Maleficios, puedes maldecir jugadores o matarlos. Maldecir a un jugador funciona de la misma manera que hechizar como una Bruja.", - "WraithInfoLong": "(Neutrals):\\nAs the Wraith, you can use vents to go invisible temporarily. Trying to vent while invisible will cause you to become visible again.\\n\\nKill; everyone to win.", + "WraithInfoLong": "(Neutrales):\\nComo la Aparición, puedes usar ventilas para volverte invisible temporalmente. Tratar de usar las ventilas mientras invisible causará que te vuelvas visible de nuevo.\\n\\nMata a todos para ganar.", "NSerialKillerInfoLong": "(Neutrales):\\nComo el Asesino Serial, tu trabajo es asesinar todos para ganar simplemente.", "JuggernautInfoLong": "(Neutrales):\\nComo el Juggernauta, tu tiempo de reutilización de asesinato disminuye con cada asesinato que haces.\\n\\nMata a todos para ganar.", - "VirusInfoLong": "(Neutrals):\\nThe virus' goal is to eliminate other players. When a crewmate is killed, their corpse is infected, and the reporting crewmate joins the virus team or dies if the Virus isn't voted out. The Virus team wins if they outnumber the Crewmate team.", + "VirusInfoLong": "(Neutrales):\\nLa meta del virus es eliminar otros jugadores. Cuando un tripulante es asesinado, su cadáver es infectado, y el tripulante que lo reportó se une al equipo Virus o muere si el Virus no es expulsado. El equipo Virus gana si superan numéricamente al equipo Tripulante.", "PursuerInfoLong": "(Neutrales):\\nComo el Perseguidor, puedes usar tu habilidad en alguien para hacerlo disparar a un espacio en blanco cuando trate de matar (= reiniciar su tiempo de reutilización de asesinato).\\n\\nPara ganar, sobrevive hasta el final del juego.", "PhantasmInfoLong": "(Neutrales):\\nComo el Espectro, tu trabajo es ser asesinado y acabar tus tareas. Puedes hacer tus tareas mientras estás vivo. No puedes ganar si estás vivo. Si te matan, ganas con el equipo ganador si tus tareas están completas.", "JinxInfoLong": "(Neutrales):\\nComo el Gafe, cuando eres atacado, lo maldices, resultando a que muera con un maleficio. Esto tiene usos limitados.\\n\\nMata a todos para ganar.", "MaverickInfoLong": "(Neutrales):\\nComo el Disidente, puedes matar prácticamente como un Asesino Serial. Ganas con el equipo ganador en lugar de solo. Si mueres, pierdes.", - "CursedSoulInfoLong": "(Neutrales):\\nComo el Alma Maldita, te robas la victoria si sobrevives hasta el final del juego.\\n\\nPuedes robar la victoria de un Bufón o Verdugo.\\n\\nAdicionalmente, puedes arrebatar las almas de otros jugadores.\\nJugadores sin alma ganan contigo y cuentan como muertos.", - "RitualistInfoLong": "(Neutrals):\\nAs the Ritualist, you can reveal the roles of other players using your kill button.\\n\\nSingle click: Reveal role\\nDouble click: Kill\\n\\nIf you run out of reveal uses, your kill button functions normally.", - "PickpocketInfoLong": "(Neutrals):\\nAs the Pickpocket, you steal votes from your kills.\\n\\nKill everyone to win.", - "TraitorInfoLong": "(Neutrals):\\nAs the Traitor, you were an Impostor that betrayed the Impostors. You know the Impostors, but they don't know you. The twist? They can kill you, but you can't kill them.\\n\\nEliminate the Impostors by other means, then kill everyone else to win!", + "CursedSoulInfoLong": "(Neutrales):\\nComo el Alma Maldita, te robas la victoria si sobrevives hasta el final del juego.\\n\\nPuedes robar la victoria de un Bufón o Verdugo.\\n\\nAdicionalmente, puedes arrebatar las almas de otros jugadores.\\nJugadores desalmados ganan contigo y cuentan como muertos.", + "RitualistInfoLong": "(Neutrales):\\nComo el Ritualista, puedes revelar los roles de otros jugadores usando tu botón de matar.\\n\\nUn clic: Revelar rol\\nDoble clic: Matar\\n\\nSi te quedas sin usos de revelar, tu botón de matar funciona normalmente.", + "PickpocketInfoLong": "(Neutrales):\\nComo el Carterista, robas votos de tus asesinatos.\\n\\nMata a todos para ganar.", + "TraitorInfoLong": "(Neutrales):\\nComo el Traidor, eras un Impostor que traicionó a los Impostores. Conoces a los Impostores, pero ellos no te conocen a ti. ¿El giro? Ellos te pueden matar, pero tú no puedes matarlos.\\n\\nElimina a los Impostores por otros medios, ¡luego mata a todos los demás para ganar!", "VultureInfoLong": "(Neutrales):\\nComo el Buitre, ¡reporta cuerpos para ganar!\\n\\nCuando reportas un cuerpo, si tu tiempo de reutilización de comer está listo, te comerás el cuerpo (lo hace irreportable).\\nSi tu habilidad de comer sigue en tiempo de reutilización, entonces reportarás el cuerpo normalmente.\\n\\nAdicionalmente, reportarás cuerpos normalmente si el máximo de cuerpos comidos por ronda ha sido alcanzado.", - "MedusaInfoLong": "(Neutrals):\\nAs the Medusa, you can stone bodies much like cleaning a body when your kill cooldown is up. Stoned bodies cannot be reported.\\n\\nKill everyone to win.", - "SpiritcallerInfoLong": "(Neutrals):\\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players for a short time and/or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.", - "AmnesiacInfoLong": "(Neutrales):\\nComo el Amnésico, usa tu botón de matar en un jugador para copiar el rol de alguien.\\n\\nSi el objetivo era un Impostor, te volverás un Renegado.\\nSi el objetivo era un tripulante, te volverás un Sheriff.\\nSi el objetivo era un pasivo neutral o un asesino neutral no especificado, te volverás el rol definido en las configuraciones.\\nSi el objetivo era un asesino neutral de unos pocos selectos, te volverás el rol que el es.", + "MedusaInfoLong": "(Neutrales):\\nComo la Medusa, puedes petrificar cuerpos similar a limpiar un cuerpo cuando tu tiempo de reutilización de asesinato está listo. Cuerpos petrificados no pueden ser reportados.\\n\\nMata a todos para ganar.", + "SpiritcallerInfoLong": "(Neutrales):\\nComo el Llamador de Espíritus, tus víctimas se vuelven Espíritus Malvados después de que mueren. Estos espíritus te pueden ayudar a ganar congelando a otros jugadores por un tiempo corto y/o bloqueando su visión. Alternativamente, los espíritus te puedes dar un escudo que te protege brevemente de un intento de asesinato.", + "AmnesiacInfoLong": "(Neutrals):\\nAs the Amnesiac, use your kill or report button (depends on the Host's settings) on a player to copy someone's role.\\n\\nIf the target was an Impostor, you'll become a Renegade.\\nIf the target was a crewmate, you'll become a Sheriff.\\nIf the target was a passive neutral or a neutral killer not specified, you'll become the role defined in the settings.\\nIf the target was a neutral killer of a select few, you'll become the role they are.", "DoomsayerInfoLong": "(Neutrales):\\nEl Agorero puede adivinar el rol de cierto jugador durante una reunión. Si el Agorero adivina cierto número de roles (el número depende de las configuraciones del host), entonces él gana.\\n\\nEl comando de adivinanza es: /bt [id del jugador] [rol]\\nPuedes ver el id del jugador junto al nombre del jugador, o usando el comando /id para ver el id de todos los jugadores.", - "LastImpostorInfoLong": "(Add-ons):\\nLast Impostor gets reduced kill cooldown.", - "LoversInfoLong": "(Add-ons),\\nLovers win together and may die together if one is exiled or killed. They can see the ♥ mark next to each other's name. If one of the lovers wins at the end, the other wins too.", + "LastImpostorInfoLong": "(Complementos):\\nÚltimo Impostor obtiene tiempo de reutilización de asesinato reducido.", + "LoversInfoLong": "(Complementos):\\nLos Amantes ganan juntos y pueden morir juntos si uno es exiliado o asesinado. Pueden ver la marca ♥ junto al nombre de los dos. Si uno de los amantes gana al final, el otro gana también.", "MadmateInfoLong": "(Complementos):\\nLos Madmates ayudan a los Impostores a ganar el juego. Solo están disponibles para Tripulantes pero pueden identificar Impostores dependiendo de las configuraciones del host. Ciertos roles como Alguacil, Soplón y Alcalde pueden volverse Madmates. Por ejemplo, la bomba cegadora del Granadero funciona en los Tripulantes y Neutrales en lugar de los Impostores. El Juez puede juzgar a cualquiera.", "WatcherInfoLong": "(Complementos):\\nDurante la reunión, el Acechador puede ver el voto de todos.", - "MagnetInfoLong": "(Add-ons):\\nWhen you kill, your victims lunge to you, instead of you lunging to them", - "SleuthInfoLong": "(Add-ons):\\nYou know the roles of the bodies you report.", - "AntiTPInfoLong": "(Add-ons):\\nYou cannot be teleported.", - "TaskcounterInfoLong": "(Add-ons):\\nTask Counter can see the total number of tasks completed (by everyone all together) next to their role name, which updates in real-time.", - "BloodlustInfoLong": "(Add-ons):\\nYou can kill. You are a neutral killer while keeping your role's ability (as much as host-only limitations allow).\\nIf your role has an ability to be used through the kill button, you can single-click to use your ability and double-click the kill button to kill.", - "StainedInfoLong": "(Add-ons):\\nYour killer gets a violet name for 3 seconds.", - "ClumsyInfoLong": "(Add-ons):\\nWhile walking, you have a small chance of tripping, meaning you freeze for a few seconds.", + "MagnetInfoLong": "(Complementos):\\nCuando matas, tus víctimas embisten hacia ti, en lugar de que tú embistas hacia ellas", + "SleuthInfoLong": "(Complementos):\\nConoces los roles de los cuerpos que reportas.", + "AntiTPInfoLong": "(Complementos):\\nNo puedes ser teletransportado.", + "TaskcounterInfoLong": "(Complementos):\\nEl Contador de Tareas puede ver el número total de tareas completadas (por todos al mismo tiempo) junto al nombre de su rol, que se actualiza en tiempo real.", + "BloodlustInfoLong": "(Complementos):\\nPuedes matar. Eres un neutral asesino mientras mantienes la habilidad de tu rol (tanto como las limitaciones de solo host lo permitan).\\nSi tu rol tiene una habilidad para ser usada por el botón de matar, puedes dar un clic para usar tu habilidad y doble clic el botón de matar para matar.", + "StainedInfoLong": "(Complementos):\\nTu asesino obtiene un nombre violeta por 3 segundos.", + "ClumsyInfoLong": "(Complementos):\\nCuando caminas, tienes una pequeña probabilidad de tropezarte, lo que significa que te congelas por algunos segundos.", "MischievousInfoLong": "(Complementos):\\nPuedes sabotear.", "FlashmanInfoLong": "(Complementos):\\nEl Destello es más rápido por defecto.", "GiantInfoLong": "(Complementos):\\nEl Gigante es más lento por defecto.", - "BusyInfoLong": "(Add-ons):\\nYou have more tasks.", - "DiscoInfoLong": "(Add-ons):\\nYou change your skin color every few seconds.", - "SonarInfoLong": "(Add-ons):\\nYou see an arrow pointing to the nearest player.", - "TorchInfoLong": "(Add-ons):\\nOnly Crewmates will get Torch, who have increased vision and may not be affected by Lights Sabotage.", + "BusyInfoLong": "(Complementos):\\nTienes más tareas.", + "DiscoInfoLong": "(Complementos):\\nCambias de color cada pocos segundos.", + "SonarInfoLong": "(Complementos):\\nVes una flecha apuntando al jugador más cercano.", + "TorchInfoLong": "(Complementos):\\nSolo Tripulantes recibirán Antorcha, quien tiene visión aumentada y podría no ser afectado por Sabotaje de Luces.", "SeerInfoLong": "(Complementos):\\nCuando un jugador muere, el Vidente ve un destello rojo (con un sonido de alarma como el del sabotaje).", - "BrakarInfoLong": "(Add-ons):\\nIn case of a tie, the target voted by the Tiebreaker has priority. However, if multiple Tiebreakers choose different targets simultaneously, their skills will not take effect.", - "ObliviousInfoLong": "(Add-ons):\\nDetective and Cleaners won't be Oblivious. Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still be reported automatically, and Oblivious can still be used as a scapegoat for Anonymous.", - "BewilderInfoLong": "(Add-ons):\\nBewilder's vision changes killer's vision on death.", - "TruantInfoLong": "(Add-ons):\\nAfter each meeting, you freeze in place for a set amount of seconds.", - "WorkhorseInfoLong": "(Add-ons):\\nComplete all tasks to become Workhorse and get extra tasks set by the host.", - "FoolInfoLong": "(Add-ons):\\nImpostors and Mechanics won't be Fool. Fools can't repair any sabotage.", - "AvangerInfoLong": "(Add-ons):\\nHost can allow Impostor to become Avenger. If Avenger dies, they'll revenge a random player.", - "YoutuberInfoLong": "(Add-ons):\\nIf the YouTuber is the first player killed, they win. If not, they follow the Crewmate to win. Note: Indirect killing methods don't trigger the YouTuber's skills.", + "BrakarInfoLong": "(Complementos):\\nEn caso de un empate, el jugador votado por el Rompe-Empates tiene prioridad. Sin embargo, si múltiples Rompe-Empates eligen diferentes objetivos simultáneamente, sus habilidades no tendrán efecto.", + "ObliviousInfoLong": "(Complementos):\\nDetectives y Limpiadores no serán Inconscientes. Inconsciente no puede reportar cuerpos muertos. Nota: Cebo asesinado por Inconsciente aún será reportado automáticamente, y el Inconsciente aún puede ser usado como un chivo expiatorio por el Anónimo.", + "BewilderInfoLong": "(Complementos):\\nVisión del Desconcertante cambia por la visión del asesino al morir.", + "TruantInfoLong": "(Complementos):\\nDespués de cada reunión, te congelas en tu sitio por una cantidad establecida de segundos.", + "WorkhorseInfoLong": "(Complementos):\\nTermita todas tus tareas para volverte Mula de Recados y recibir tareas extras establecidas por el host.", + "FoolInfoLong": "(Complementos):\\nImpostores y Mecánicos no serán Tontos. Tonto no puede reparar ningún sabotaje.", + "AvangerInfoLong": "(Complementos):\\nEl Host puede permitir a un Impostor volverse Vengador. Si el Vengador muere, vengará a un jugador aleatorio.", + "YoutuberInfoLong": "(Complementos):\\nSi el YouTuber es el primer jugador asesinado, ganará. Si no, seguirá a los Tripulantes para ganar. Nota: Métodos de asesinato indirectos no activan las habilidades del Youtuber.", "EgoistInfoLong": "(Complementos):\\nSolo los impostores pueden conseguir Egoísta. Si el equipo impostor gana mientras hay al menos un impostor vivo que no es un Egoísta, el Egoísta pierde.\\nPara que el Egoísta gane, debe expulsar a todos los demás impostores y mantenerse vivo.", - "TicketsStealerInfoLong": "(Add-ons):\\nStealers gets additional votes every time they kill someone.", - "DualPersonalityInfoLong": "(Add-ons):\\nNeutrals and Madmates can't become Schizophrenic. The Schizophrenic will be considered as two players in the game. Having at least one player as Schizophrenic won't end the game if there are only them and the Impostor left.", - "MimicInfoLong": "(Add-ons):\\nMimic is an Impostor role. When a Mimic dies, other Impostors receive a message during meetings that reveals the roles killed by the Mimic.", - "GuesserInfoLong": "(Add-ons):\\nAs a guesser, guess the roles of players in meetings to kill them. Guessing wrong kills you instead.\\n\\nThe guessing command is: /bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.", - "NecroviewInfoLong": "(Add-ons):\\nThe Necroview can see the teams of dead players. The following info will be displayed on the dead player's name while in a meeting:\\n- The Red name indicates the Impostors.\\n- The Cyan name indicates the Crewmates.\\n- The Orange name indicates the Neutrals.", - "ReachInfoLong": "(Add-on)\\nOnly roles with a kill button can get this add-on. You have the longest kill range possible in the game, unlike everyone else.", + "TicketsStealerInfoLong": "(Complementos):\\nLos Ladrones obtienen votos adicionales cada vez que matan a alguien.", + "DualPersonalityInfoLong": "(Complementos):\\nNeutrales y Madmates no pueden volverse Esquizofrénicos. El Esquizofrénico será considerado como dos jugadores en el juego. Tener al menos a un jugador como Esquizofrénico no terminará el juego si solo queda él y el Impostor.", + "MimicInfoLong": "(Complementos):\\nEl Mímico es un rol de Impostor. Cuando un Mímico muere, otros Impostores reciben un mensaje durante reuniones que revela a los roles asesinados por el Mímico.", + "GuesserInfoLong": "(Complementos):\\nComo el Adivino, adivina los roles de jugadores en reuniones para matarlos. Adivinar mal te mata en su lugar.\\n\\nEl comando para adivinar es: /bt [id del jugador] [rol]\\nPuedes ver el id del jugador antes del nombre del jugador, o usar el comando /id para ver el id de todos los jugadores.", + "NecroviewInfoLong": "(Complementos):\\nLa Necrovista puede ver los equipos de jugadores muertos. La siguiente información será mostrada en el nombre del jugador muerto durante una reunión:\\n- El nombre Rojo indica a los Impostores.\\n- El nombre Celeste indica a los Tripulantes.\\n- El nombre Naranja indica a los Neutrales.", + "ReachInfoLong": "(Complementos):\\nSolo roles con un botón de matar pueden recibir este complemento. Tienes el rango de asesinato posible más largo en el juego, a diferencia de todos los demás.", "BaitInfoLong": "(Complementos):\\nEs requerido que el asesino del Cebo autorreporte el cuerpo excepto cuando asesinado por un Basurero o Limpiador. El reporte puede ser retrasado basado en las configuraciones del Host.", - "TrapperInfoLong": "(Add-ons):\\nWhen Beartrap is killed, Beartrap immobilizes killer for a configurable amount of time.", + "TrapperInfoLong": "(Complementos):\\nCuando la Trampa para Osos es asesinada, la Trampa para Osos inmoviliza al asesino por una cantidad configurable de tiempo.", "CharmedInfoLong": "(Complementos de Traición):\\nEl complemento de Encantado es obtenido al ser encantado por el Cultista. Una vez encantado, ahora estás en el equipo del Cultista y ya no en tu equipo original.", - "OnboundInfoLong": "(Add-ons):\\nWith the Onbound add-on, you cannot be guessed in meetings.", + "OnboundInfoLong": "(Complementos):\\nCon el complemento Destinado, no puedes ser adivinado en reuniones.", "KnightedInfoLong": "(Complementos):\\nCuando un Monarca titula a alguien, ese alguien obtiene votos extra.", - "AsthmaticInfoLong": "(Add-ons):\\nYou always have a symbol below your name with a timer that is red or green. You cannot move when the symbol/timer is red. The timer indicates when the color will change.", - "UnreportableInfoLong": "(Add-ons):\\nWith the Disregarded add-on, your corpse cannot be reported.", - "HasteInfoLong": "(Add-ons):\\nWith the Haste add-on, your kill cooldown continues to go down at all times.", - "ContagiousInfoLong": "(Betrayal Add-ons):\\nWhen the Virus infects you, you become contagious. Contagious players are on the Virus team.\\n\\nWhether or not you die after a meeting depends on the settings for the Virus.", - "LuckyInfoLong": "(Add-ons):\\nWith the Lucky add-on, there is a probability for you to evade the kill; the specific probability is set by the host. When the evasion takes effect, the killer will see the shield animation, but you will not know anything.", - "DoubleShotInfoLong": "(Add-ons):\\nWhen a player with Double Shot guesses a role incorrectly, they will get a second chance to guess, but the next wrong guess will result in suicide.", - "RascalInfoLong": "(Add-ons):\\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find madmates.\\n\\nOnly assigned to Crewmates, cannot be assigned by the Merchant.", - "SoullessInfoLong": "(Add-ons):\\nWhen a Cursed Soul snatches your soul, you get this add-on.\\n\\nYou are not counted as alive.", - "GravestoneInfoLong": "(Add-ons):\\nAs the Gravestone, your role is revealed to everyone when you die.", - "LazyInfoLong": "(Complementos):\\nComo el Perezoso, eres asignado una sola tarea corta y eres inmune a Brujos, Titiriteros y Pandilleros.", - "AutopsyInfoLong": "(Add-ons):\\nAs the Autopsy, you can see how people died.\\n\\nCannot be assigned to Doctor, Tracefinder, Scientist, or Sunnyboy.", - "LoyalInfoLong": "(Add-ons):\\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\\n\\nCannot be assigned to neutrals.", - "EvilSpiritInfoLong": "(Add-ons):\\nAs Evil Spirit, it's your job to help the Spiritcaller to victory. You can use your Haunt button to freeze players and reduce their vision. Alternatively, you can use your Haunt button to give the Spiritcaller a shield against a kill attempt temporarily.", + "AsthmaticInfoLong": "(Complementos):\\nSiempre tienes un símbolo bajo tu nombre con un temporizador que es rojo o verde. No puedes moverte cuando el símbolo/temporizador sea rojo. El temporizador indica cuando cambiará el color.", + "UnreportableInfoLong": "(Complementos):\\nCon el complemento de Ignorado, tu cadáver no puede ser reportado.", + "HasteInfoLong": "(Complementos):\\nCon el complemento de prisa, tu tiempo de reutilización continúa disminuyendo en todo momento.", + "ContagiousInfoLong": "(Complementos de Traición):\\nCuando el Virus te infecta, te vuelves contagioso. Los jugadores Contagiosos están en el equipo Virus.\\n\\nSi mueres o no después de una reunión depende de las configuraciones del Virus.", + "LuckyInfoLong": "(Complementos):\\nCon el complemento de Afortunado, hay una probabilidad de que evadas un asesinato; la probabilidad específica es establecida por el host. Cuando la evasión tome efecto, el asesino verá la animación de escudo, pero tú no sabrás nada.", + "DoubleShotInfoLong": "(Complementos):\\nCuando un jugador con Doble Tiro adivina un rol incorrectamente, tendrá una segunda oportunidad para adivinar, pero la siguiente adivinanza incorrecta resultará en suicidio.", + "RascalInfoLong": "(Complementos):\\nComo el Bribón, puedes morir ante el Alguacil, y el Soplón puede encontrarte si el Soplón puede encontrar madmates.\\n\\nSolo asignado a Tripulantes, no puede ser asignado por el Mercader.", + "SoullessInfoLong": "(Complementos):\\nCuando un Alma Maldita arrebata tu alma, obtienes este complemento.\\n\\nYa no cuentas como vivo.", + "GravestoneInfoLong": "(Complementos):\\nComo la Lápida, tu rol es revelado ante todos cuando mueres.", + "LazyInfoLong": "(Complementos):\\nComo el Perezoso, eres demasiado perezoso para caminar a la mesa de reunión cuando se llaman reuniones, así que empiezas la siguiente ronda exactamente donde terminaste la anterior, también eres inmune a Brujos, Titiriteros, y Pandilleros.", + "AutopsyInfoLong": "(Complementos):\\nComo la Autopsia, ves como murieron las personas.\\n\\nNo puede ser asignado al Doctor, Buscador de Rastros, Científico, o Rayito de Sol.", + "LoyalInfoLong": "(Complementos):\\nComo el Leal, no puedes ser reclutados por roles como el Chacal o Cultista.\\n\\nNo puede ser asignado a neutrales.", + "EvilSpiritInfoLong": "(Complementos):\\nComo Espíritu Malvado, es tu trabajo ayudar al Llamador de Espíritus a la victoria. Puedes usar tu botón de Perseguir para congelar jugadores y reducir su visión. Alternativamente, puedes usar tu botón de Perseguir para darle al Llamador de Espíritus un escudo contra un intento de asesinato temporalmente.", "RecruitInfoLong": "(Complementos de Traición):\\nComo el recluta, estás en el equipo del Chacal y ayudas al Chacal y sus Secuaces.\\n\\nNo puedes ganar con tu equipo original.", - "GlowInfoLong": "(Add-ons):\\nAs the Glow, your name is colored during a lights sabotage.", - "DiseasedInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be increased by a configurable amount of time", - "AntidoteInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be decreased by a configurable amount of time", - "SwiftInfoLong": "(Add-ons):\\nAs the Swift, your kills will not cause you to lunge.", - "UndeadInfoLong": "(Add-ons):\\nThis add-on is given to players that the Necromancer and the Deathknight have recruited to the Undead faction.", - "UnluckyInfoLong": "(Add-ons):\\nAs the Unlucky, doing tasks, killing, or venting as a chance to kill you.", - "SunglassesInfoLong": "(Add-ons):\\nAs the Sunglasses, your vision is reduced.", + "GlowInfoLong": "(Complementos):\\nComo el Brillo, tu nombre es coloreado durante un sabotaje de luces.", + "DiseasedInfoLong": "(Complementos):\\nCuando alguien trate de usar su botón de matar en ti, su tiempo de reutilización será aumentado en una cantidad configurable de tiempo", + "AntidoteInfoLong": "(Complementos):\\nCuando alguien trate de usar su botón de matar en ti, su tiempo de reutilización será disminuido en una cantidad configurable de tiempo", + "SwiftInfoLong": "(Complementos):\\nComo el Rápido, tus asesinatos no causarán que embistas.", + "UndeadInfoLong": "(Complementos):\\nEste complemento es dado a jugadores que el Nigromante y el Caballero Mortal reclutaron para la facción de Muertos Vivientes.", + "UnluckyInfoLong": "(Complementos):\\nComo el Desafortunado, hacer tareas, matar, o usar las ventilas tiene una probabilidad de matarte.", + "SunglassesInfoLong": "(Complementos):\\nComo las Gafas de Sol, tu visión es reducida.", "GMInfoLong": "(Ninguno):\\nEl Maestro del Juego es un rol observador. Su presencia no afecta al juego; todos los jugadores saben quien es el Maestro del Juego. El Rol de Maestro del Juego será asignado al host, quien automáticamente se volverá un fantasma al inicio del juego.", "SunnyboyInfoLong": "(Neutrales):\\nEl Rayito de Sol puede revisar el estatus de vida de los otros por medio del panel de vida. Cuando el Rayito de Sol está vivo, el juego no terminará debido a una ventaja numérica (por ejemplo, el número de Impostores es más que el de la tripulación, o no hay sobrevivientes). Si el Rayito de Sol muere al final del juego, el Rayito de Sol ganará con el equipo ganador.", "BardInfoLong": "(Impostores):\\nCuando un bardo está vivo, la confirmación de exilio mostrará una frase compuesta por el bardo. Cuando el bardo completa una creación, el tiempo de reutilización de asesinato del bardo es dividido a la mitad permanentemente.", "NukerInfoLong": "(Impostores):\\nComo el Nuclear, eres un Bombardero más fuerte. Cambia de Forma/Acaricia para detonar a todos. No puedes matar, y mueres en tu explosión.", - "DisableMeeting": "Disable Meetings", - "DisableCloseDoor": "Disable Doors sabotage", - "DisableSabotage": "Disable Sabotages", - "ShowAntiBlackoutWarning": "Show Anti-Blackout Warning When the Ejection Screen is Overridden", - "NoGameEnd": "No Game End", - "AllowConsole": "Console", - "DebugMode": "Debug Mode", - "SyncButtonMode": "Sync Buttons Mode", - "RandomMapsMode": "Random Maps Mode", - "SyncedButtonCount": "Max Number of Emergency Meetings Allowed", - "AddedTheSkeld": "Include The Skeld", - "AddedMIRAHQ": "Include MIRA HQ", - "AddedPolus": "Include Polus", - "DontUpdateDeadPlayers": "Don't Update Dead Players to Improve Performance", - "AddedTheAirship": "Include Airship", - "AllAliveMeeting": "Meeting When No One is Dead", - "AllAliveMeetingTime": "Meeting Time When No One is Dead", - "AdditionalEmergencyCooldown": "Additional Emergency Cooldown", - "AdditionalEmergencyCooldownThreshold": "Minimum Living Players to be Applied", - "AdditionalEmergencyCooldownTime": "Additional Cooldown", - "LadderDeath": "Fall From Ladders", - "LadderDeathChance": "Fall To Death Chance", - "GuesserDoesntDieOnMisguess": "Guesser Doesn't Die on Misguess", - "DisableTasks": "Disable Tasks", - "DisableSwipeCardTask": "Disable Swipe Card Task", - "DisableSubmitScanTask": "Disable Submit Scan Task", - "DisableUnlockSafeTask": "Disable Unlock Safe Task", - "DisableUploadDataTask": "Disable Upload Data Task", - "DisableStartReactorTask": "Disable Start Reactor Task", - "DisableResetBreakerTask": "Disable Reset Breakers Task", - "DisableShortTasks": "Disable Short Tasks", - "DisableCleanVent": "Disable Clean Vent Task", - "DisableCalibrateDistributor": "Disable Calibrate Distributor Task", - "DisableChartCourse": "Disable Chart Course Task", - "DisableStabilizeSteering": "Disable Stabilize Steering Task", - "DisableCleanO2Filter": "Disable Clean O2 Filter Task", - "DisableUnlockManifolds": "Disable Unlock Manifolds Task", - "DisablePrimeShields": "Disable Prime Shields Task", - "DisableMeasureWeather": "Disable Measure Weather Task", - "DisableBuyBeverage": "Disable Buy Beverage Task", - "DisableAssembleArtifact": "Disable Assemble Artifact Task", - "DisableSortSamples": "Disable Sort Samples Task", - "DisableProcessData": "Disable Process Data Task", - "DisableRunDiagnostics": "Disable Run Diagnostics Task", - "DisableRepairDrill": "Disable Repair Drill Task", - "DisableAlignTelescope": "Disable Align Telescope Task", - "DisableRecordTemperature": "Disable Record Temperature Task", - "DisableFillCanisters": "Disable Fill Canisters Task", - "DisableMonitorTree": "Disable Monitor Tree Task", - "DisableStoreArtifacts": "Disable Store Artifacts Task", - "DisablePutAwayPistols": "Disable Put Away Pistols Task", - "DisablePutAwayRifles": "Disable Put Away Rifles Task", - "DisableMakeBurger": "Disable Make Burger Task", - "DisableCleanToilet": "Disable Clean Toilet Task", - "DisableDecontaminate": "Disable Decontaminate Task", - "DisableSortRecords": "Disable Sort Records Task", - "DisableFixShower": "Disable Fix Shower Task", - "DisablePickUpTowels": "Disable Pick Up Towels Task", - "DisablePolishRuby": "Disable Polish Ruby Task", - "DisableDressMannequin": "Disable Dress Mannequin Task", - "DisableCommonTasks": "Disable Common Tasks", - "DisableFixWiring": "Disable Fix Wiring Task", - "DisableEnterIdCode": "Disable Enter ID Code Task", - "DisableInsertKeys": "Disable Insert Keys Task", - "DisableScanBoardingPass": "Disable Scan Boarding Pass Task", - "DisableLongTasks": "Disable Long Tasks", - "DisableAlignEngineOutput": "Disable Align Engine Output Task", - "DisableInspectSample": "Disable Inspect Sample Task", - "DisableEmptyChute": "Disable Empty Chute Task", - "DisableClearAsteroids": "Disable Clear Asteroids Task", - "DisableWaterPlants": "Disable Water Plants Task", - "DisableOpenWaterways": "Disable Open Waterways Task", - "DisableReplaceWaterJug": "Disable Replace Water Jug Task", - "DisableRebootWifi": "Disable Reboot Wifi Task", - "DisableDevelopPhotos": "Disable Develop Photos Task", - "DisableRewindTapes": "Disable Rewind Tapes Task", - "DisableStartFans": "Disable Start Fans Task", - "DisableOtherTasks": "Disable Situational tasks", - "DisableEmptyGarbage": "Disable Empty Garbage Task", - "DisableFuelEngines": "Disable Fuel Engines Task", - "DisableDivertPower": "Disable Divert Power Task", - "DisableActivateWeatherNodes": "Disable Weather Nodes Task", - "DisableRoastMarshmallow": "Disable Roast Marshmallow", - "DisableCollectSamples": "Disable Collect Samples", - "DisableReplaceParts": "Disable Replace Parts", - "DisableCollectVegetables": "Disable Collect Vegetables", - "DisableMineOres": "Disable Mine Ores", - "DisableExtractFuel": "Disable Extract Fuel", - "DisableCatchFish": "Disable Catch Fish", - "DisablePolishGem": "Disable Polish Gem", - "DisableHelpCritter": "Disable Help Critter", - "DisableHoistSupplies": "Disable Hoist Supplies", - "DisableFixAntenna": "Disable Fix Antenna", - "DisableBuildSandcastle": "Disable Build Sandcastle", - "DisableCrankGenerator": "Disable Crank Generator", - "DisableMonitorMushroom": "Disable Monitor Mushroom", - "DisablePlayVideoGame": "Disable Play Video Game", - "DisableFindSignal": "Disable Find Signal", - "DisableThrowFisbee": "Disable Throw Fisbee", - "DisableLiftWeights": "Disable Lift Weights", - "DisableCollectShells": "Disable Collect Shells", - "SuffixMode": "Suffix", - "SuffixMode.None": "None", - "SuffixMode.Version": "Version", - "SuffixMode.Streaming": "Streaming", - "SuffixMode.Recording": "Recording", - "SuffixMode.RoomHost": "Room Host", - "SuffixMode.OriginalName": "Original Name", - "SuffixMode.DoNotKillMe": "Don't kill me", - "SuffixMode.NoAndroidPlz": "No phones", + "DisableMeeting": "Desactivar Reuniones", + "DisableCloseDoor": "Desactivar sabotaje de Puertas", + "DisableSabotage": "Desactivar Sabotajes", + "ShowAntiBlackoutWarning": "Mostrar Advertencia Anti-Oscurecimiento Cuando la Pantalla de Expulsión es Anulada", + "NoGameEnd": "No Final de Juego", + "AllowConsole": "Consola", + "DebugMode": "Modo Debug", + "SyncButtonMode": "Modo Botones Sincronizados", + "RandomMapsMode": "Modo Mapas Aleatorios", + "SyncedButtonCount": "Número Máximo de Reuniones de Emergencias Permitidas", + "AddedTheSkeld": "Incluye The Skeld", + "AddedMIRAHQ": "Incluye MIRA HQ", + "AddedPolus": "Incluye Polus", + "DontUpdateDeadPlayers": "No Actualizar Jugadores Muertos para Mejorar Rendimiento", + "AddedTheAirship": "Incluye Airship", + "AllAliveMeeting": "Reunión Cuando Nadie está Muerto", + "AllAliveMeetingTime": "Tiempo de Reunión Cuando Nadie está Muerto", + "AdditionalEmergencyCooldown": "Tiempo de Reutilización de Emergencia Adicional", + "AdditionalEmergencyCooldownThreshold": "Mínimo de Jugadores Vivos para ser Aplicada", + "AdditionalEmergencyCooldownTime": "Tiempo de Reutilización Adicional", + "LadderDeath": "Caer De Escaleras", + "LadderDeathChance": "Probabilidad De Caer A La Muerte", + "GuesserDoesntDieOnMisguess": "Adivino No Muere al Adivinar Mal", + "DisableTasks": "Desactivar Tareas", + "DisableSwipeCardTask": "Desactivar Tarea Pasar Tarjeta", + "DisableSubmitScanTask": "Desactivar Tarea Enviar Escaneo", + "DisableUnlockSafeTask": "Desactivar Tarea Abrir Caja Fuerte", + "DisableUploadDataTask": "Desactivar Tarea Subir Datos", + "DisableStartReactorTask": "Desactivar Tarea Arrancar Reactor", + "DisableResetBreakerTask": "Desactivar Tarea Reiniciar Interruptores", + "DisableShortTasks": "Desactivar Tareas Cortas", + "DisableCleanVent": "Desactivar Tarea Limpiar Ventila", + "DisableCalibrateDistributor": "Desactivar Tarea Calibrar Distribuidor", + "DisableChartCourse": "Desactivar Tarea Trazar Ruta", + "DisableStabilizeSteering": "Desactivar Tarea Estabilizar Dirección", + "DisableCleanO2Filter": "Desactivar Tarea Limpiar Filtro de O2", + "DisableUnlockManifolds": "Desactivar Tarea Desbloquear Colectores", + "DisablePrimeShields": "Desactivar Tarea Preparar Escudos", + "DisableMeasureWeather": "Desactivar Tarea Medir Clima", + "DisableBuyBeverage": "Desactivar Tarea Comprar Bebida", + "DisableAssembleArtifact": "Desactivar Tarea Montar Artefacto", + "DisableSortSamples": "Desactivar Tarea Ordenar Muestras", + "DisableProcessData": "Desactivar Tarea Procesar Datos", + "DisableRunDiagnostics": "Desactivar Tarea Realizar Diagnóstico", + "DisableRepairDrill": "Desactivar Tarea Reparar Taladro", + "DisableAlignTelescope": "Desactivar Tarea Alinear Telescopio", + "DisableRecordTemperature": "Desactivar Tarea Registrar Temperatura", + "DisableFillCanisters": "Desactivar Tarea Llenar Bombonas", + "DisableMonitorTree": "Desactivar Tarea Monitorizar Árbol", + "DisableStoreArtifacts": "Desactivar Tarea Almacenar Artefactos", + "DisablePutAwayPistols": "Desactivar Tarea Guardar Pistolas", + "DisablePutAwayRifles": "Desactivar Tarea Guardar Rifles", + "DisableMakeBurger": "Desactivar Tarea Preparar Hamburguesa", + "DisableCleanToilet": "Desactivar Tarea Limpiar Inodoro", + "DisableDecontaminate": "Desactivar Tarea Descontaminar", + "DisableSortRecords": "Desactivar Tarea Ordenar Registros", + "DisableFixShower": "Desactivar Tarea Arreglar Duchas", + "DisablePickUpTowels": "Desactivar Tarea Recoger Toallas", + "DisablePolishRuby": "Desactivar Tarea Pulir Rubí", + "DisableDressMannequin": "Desactivar Tarea Vestir Maniquí", + "DisableCommonTasks": "Desactivar Tareas Comunes", + "DisableFixWiring": "Desactivar Tarea Arreglar Cableado", + "DisableEnterIdCode": "Desactivar Tarea Introducir ID", + "DisableInsertKeys": "Desactivar Tarea Insertar Llaves", + "DisableScanBoardingPass": "Desactivar Tarea Escanear Tarjeta de Embarque", + "DisableLongTasks": "Desactivar Tareas Largas", + "DisableAlignEngineOutput": "Desactivar Tarea Alinear la Salida del Motor", + "DisableInspectSample": "Desactivar Tarea Examinar Muestras", + "DisableEmptyChute": "Desactivar Tarea Vaciar Contenedor", + "DisableClearAsteroids": "Desactivar Tarea Destruir Asteroides", + "DisableWaterPlants": "Desactivar Tarea Regar Plantas", + "DisableOpenWaterways": "Desactivar Tarea Abrir Canales de Agua", + "DisableReplaceWaterJug": "Desactivar Tarea Reemplazar Bidón de Agua", + "DisableRebootWifi": "Desactivar Tarea Reiniciar Wi-Fi", + "DisableDevelopPhotos": "Desactivar Tarea Revelar Fotos", + "DisableRewindTapes": "Desactivar Tarea Rebobinar Cintas", + "DisableStartFans": "Desactivar Tarea Encender Ventiladores", + "DisableOtherTasks": "Desactivar Tareas Situacionales", + "DisableEmptyGarbage": "Desactivar Tarea Vaciar Basurero", + "DisableFuelEngines": "Desactivar Tarea Recargar Motores", + "DisableDivertPower": "Desactivar Tarea Desviar Energía", + "DisableActivateWeatherNodes": "Desactivar Tarea Reparar Nodo de Clima", + "DisableRoastMarshmallow": "Desactivar Asar Malvavisco", + "DisableCollectSamples": "Desactivar Recolectar Muestras", + "DisableReplaceParts": "Desactivar Reemplazar Partes", + "DisableCollectVegetables": "Desactivar Recolectar Vegetales", + "DisableMineOres": "Desactivar Extraer Minerales", + "DisableExtractFuel": "Desactivar Extraer Combustible", + "DisableCatchFish": "Desactivar Atrapar Peces", + "DisablePolishGem": "Desactivar Pulir Gema", + "DisableHelpCritter": "Desactivar Ayudar a la Criatura", + "DisableHoistSupplies": "Desactivar Llevar Suministros", + "DisableFixAntenna": "Desactivar Arreglar Antena", + "DisableBuildSandcastle": "Desactivar Castillo de Arena", + "DisableCrankGenerator": "Desactivar Activar Generador", + "DisableMonitorMushroom": "Desactivar Monitorear Hongo", + "DisablePlayVideoGame": "Desactivar Jugar Videojuegos", + "DisableFindSignal": "Desactivar Encontrar Señal", + "DisableThrowFisbee": "Desactivar Lanzar Frisby", + "DisableLiftWeights": "Desactivar Levantar Pesas", + "DisableCollectShells": "Desactivar Recolectar Caracoles", + "SuffixMode": "Sufijo", + "SuffixMode.None": "Ninguno", + "SuffixMode.Version": "Versión", + "SuffixMode.Streaming": "Transmitiendo", + "SuffixMode.Recording": "Grabando", + "SuffixMode.RoomHost": "Host de la Sala", + "SuffixMode.OriginalName": "Nombre Original", + "SuffixMode.DoNotKillMe": "No me maten", + "SuffixMode.NoAndroidPlz": "No teléfonos", "SuffixMode.AutoHost": "Auto-Host", - "SuffixModeText.DoNotKillMe": "Don't kill me", - "SuffixModeText.NoAndroidPlz": "No phones please", - "SuffixModeText.AutoHost": "Auto-hosting", - "FormatNameMode": "Player Name Mode", - "FormatNameModes.None": "Disable", + "SuffixModeText.DoNotKillMe": "No me maten", + "SuffixModeText.NoAndroidPlz": "No teléfonos por favor", + "SuffixModeText.AutoHost": "Auto-Hosteando", + "FormatNameMode": "Modo de Nombre de Jugador", + "FormatNameModes.None": "Desactivar", "FormatNameModes.Color": "Color", - "FormatNameModes.Snacks": "Random", - "DisableEmojiName": "Disable Emoji in names", - "FixFirstKillCooldown": "Reset First Kill Cooldown", - "StartingKillCooldown": "Starting Kill Cooldown", - "GhostCanSeeOtherRoles": "Ghosts Can See Other Roles", - "GhostCanSeeOtherVotes": "Ghosts Can See Vote Colors", + "FormatNameModes.Snacks": "Aleatorio", + "DisableEmojiName": "Desactivar Emoji en nombres", + "FixFirstKillCooldown": "Reiniciar Primer Tiempo de Reutilización de Asesinato", + "StartingKillCooldown": "Tiempo de Reutilización de Asesinato Inicial", + "GhostCanSeeOtherRoles": "Fantasmas Pueden Ver Otros Roles", + "GhostCanSeeOtherVotes": "Fantasmas Pueden Ver Color De Votos", "GhostCanSeeDeathReason": "Los Fantasmas Pueden Ver la Causa de Muerte", - "GhostIgnoreTasks": "Ghosts Exempt From Tasks", - "DisableTaskWin": "Disable Task Win", - "DisableTaskWinIfAllCrewsAreDead": "Disable Task Win If All <#8cffff>Crewmates Are Dead", - "DisableTaskWinIfAllCrewsAreConverted": "Disable Task Win If All Alive <#8cffff>Crewmates Are <#ffab1b>Converted", - "CanSabotage": "Can Sabotage", - "HideGameSettings": "Hide Game Settings", - "DIYGameSettings": "Enable only custom /n messages", - "PlayerCanSetColor": "Players can use the /color command", - "PlayerCanSetName": "Players can use the /rename command", - "PlayerCanTPInAndOut": "Players can use the /tpin & /tpout command", - "KPDCamouflageMode": "Camouflage Appearance", - "RoleOptions": "Role Options", - "ModeOptions": "Mode Options", - "AutoStart": "Auto start at full lobby", - "EnableCustomButton": "Enable Custom Button Images", - "EnableCustomSoundEffect": "Enable Custom Sound Effects", + "GhostIgnoreTasks": "Fantasmas Exentos De Tareas", + "DisableTaskWin": "Desactivar Victoria por Tareas", + "DisableTaskWinIfAllCrewsAreDead": "Desactivar Victoria por Tareas Si Todos los <#8cffff>Tripulantes Están Muertos", + "DisableTaskWinIfAllCrewsAreConverted": "Desactivar Victoria por Tareas Si Todos los <#8cffff>Tripulantes Están <#ffab1b>Convertidos", + "CanSabotage": "Puede Sabotear", + "HideGameSettings": "Ocultar Configuraciones del Juego", + "DIYGameSettings": "Solo permitir mensajes /n personalizados", + "PlayerCanSetColor": "Jugadores pueden usar el comando /color", + "PlayerCanSetName": "Jugadores pueden usar el comando /rename", + "PlayerCanTPInAndOut": "Jugadores pueden usar los comandos /tpin & /tpout", + "KPDCamouflageMode": "Apariencia de Camuflaje", + "RoleOptions": "Opciones de Rol", + "ModeOptions": "Opciones de Modo", + "AutoStart": "Iniciar automáticamente en lobby completo", + "EnableCustomButton": "Activar Imágenes de Botón Personalizadas", + "EnableCustomSoundEffect": "Activar Efectos de Sonido Personalizados", "SwitchVanilla": "Cambiar a Vanilla", - "FastBoot": "Quick Start Mode", - "UnlockFPS": "Unlock FPS", - "ForceOwnLanguage": "Force mod to use your language if possible", - "ForceOwnLanguageRoleName": "Force role names in your language if possible", + "FastBoot": "Modo Inicio Rápido", + "UnlockFPS": "Desbloquear FPS", + "ForceOwnLanguage": "Forzar al mod a usar tu idioma si es posible", + "ForceOwnLanguageRoleName": "Forzar nombres de roles en tu idioma si es posible", "GodMode": "Modo Dios", - "EnableDarkTheme": "Enable Dark Theme", - "AutoDisplayKillLog": "Display Kill-log", - "AutoDisplayLastRoles": "Display Last Roles", - "AutoDisplayLastAddOns": "Display Last Add-ons", - "AutoDisplayLastResult": "Auto Display Last Result", - "EnableYTPlan": "Enable Youtuber Plan", - "KickLowLevelPlayer": "Kick players whose level is lower than", - "AutoKickStart": "Kick players that say start", - "AutoKickStartTimes": "Number of warnings before kick", - "AutoKickStartAsBan": "Block a player after they're kicked", - "AutoKickStopWords": "Kick players who write banned words", - "AutoKickStopWordsTimes": "Number of warnings for banned words", - "AutoKickStopWordsAsBan": "Block a player after they're kicked", - "AutoWarnStopWords": "Warning to those who write banned words", - "MinWaitAutoStart": "Minutes to wait before auto-starting", - "MaxWaitAutoStart": "Force start when Lobby Timer goes below (in minutes)", - "PlayerAutoStart": "Minimum Player Threshold to auto-start", - "AutoStartTimer": "Initial Countdown for auto-starting", - "AutoPlayAgain": "Auto Re-Enter Lobby after Game End", - "AutoPlayAgainCountdown": "Delay before Auto Re-Entering Lobby", - "RemovePetsAtDeadPlayers": "Remove pets from dead players", - "SeeEjectedRolesInMeeting": "See ejected roles in meetings", - "EnableKillerLeftCommand": "Enable use of /gs (formerly /kcount) command", - "GameStateCommand.ShowImpCount": "Show amount of alive <#ff1919>Impostors", - "GameStateCommand.ShowMadmateCount": "Show amount of alive <#ff1919>Madmates", - "GameStateCommand.ShowConvertedCount": "Show amount of alive <#ffab1b>Converted Players (excluding <#ff1919>Madmates)", - "GameStateCommand.ShowNNKCount": "Show amount of alive <#ffff00>Non-Killing <#ffab1b>Neutrals", - "GameStateCommand.ShowNKCount": "Show amount of alive <#ffab1b>Neutral <#ff1919>Killers", - "GameStateCommand.ShowCrewCount": "Show amount of alive <#8cffff>Crewmates", + "EnableDarkTheme": "Activar Modo Oscuro", + "AutoDisplayKillLog": "Mostrar Registro de Asesinatos", + "AutoDisplayLastRoles": "Mostrar Roles Pasados", + "AutoDisplayLastAddOns": "Mostrar Complementos Pasados", + "AutoDisplayLastResult": "Auto Mostrar Último Resultado", + "Message.NoPermissionSetRoleOthers": "You don't have permission to set roles for others", + "KickLowLevelPlayer": "Expulsar jugadores cuyo nivel es menor que", + "AutoKickStart": "Expulsar jugadores que dicen inicia", + "AutoKickStartTimes": "Número de advertencias antes de expulsar", + "AutoKickStartAsBan": "Bloquear jugador después de que es expulsado", + "AutoKickStopWords": "Expulsar jugadores que escriben palabras baneadas", + "AutoKickStopWordsTimes": "Número de advertencias para palabras baneadas", + "AutoKickStopWordsAsBan": "Bloquear jugador después de que es expulsado", + "AutoWarnStopWords": "Precauciones para aquellos que escriben palabras baneadas", + "MinWaitAutoStart": "Minutos que esperar antes de auto-empezar", + "MaxWaitAutoStart": "Forzar inicio cuando Temporizador del Lobby baja de (en minutos)", + "PlayerAutoStart": "Límite de Jugadores Mínimo para auto-empezar", + "AutoStartTimer": "Cuenta Regresiva Inicial para auto-empezar", + "AutoPlayAgain": "Auto Re-Entrar Lobby después del Final del Juego", + "AutoPlayAgainCountdown": "Retraso antes de Re-Entrar al Lobby", + "RemovePetsAtDeadPlayers": "Remover mascotas de jugadores muertos", + "SeeEjectedRolesInMeeting": "Ver roles expulsados en reuniones", + "EnableKillerLeftCommand": "Activar uso del comando /gs (previamente /kcount)", + "GameStateCommand.ShowImpCount": "Mostrar cantidad de #ff1919>Impostores vivos", + "GameStateCommand.ShowMadmateCount": "Mostrar cantidad de <#ff1919>Madmates vivos", + "GameStateCommand.ShowConvertedCount": "Mostrar cantidad de Jugadores <#ffab1b>Convertidos vivos (excluyendo <#ff1919>Madmates)", + "GameStateCommand.ShowNNKCount": "Mostrar cantidad de <#ffab1b>Neutrales <#ffff00>No-Asesinos vivos", + "GameStateCommand.ShowNKCount": "Mostrar cantidad de <#ffab1b>Neutrales <#ff1919>Asesinos vivos", + "GameStateCommand.ShowCrewCount": "Mostrar cantidad de <#8cffff>Tripulantes vivos", "GameStateCommand.ShowRomanticState": "Mostrar estado de la pareja <#ff1493>Romántica", - "GameStateCommand.ShowLoversState": "Show <#ff9ace>Lovers pair state", - "GameStateCommand.ShowTasks": "Show amount of completed tasks", - "MinPlayersForGameStateCommand": "Minimum alive players to use this command", + "GameStateCommand.ShowLoversState": "Mostrar estado de la pareja de <#ff9ace>Amantes", + "GameStateCommand.ShowTasks": "Mostrar cantidad de tareas completadas", + "MinPlayersForGameStateCommand": "Mínimo de jugadores vivos para usar este comando", "EveryoneSeesDeathReasons": "Todos Ven Las Razones de Muerte", - "DoorsResetMode": "Mode", - "AllClosed": "Close All", - "AllOpen": "Open All", - "RandomByDoor": "Random", + "BlockVentMovement": "Bloquear Movimiento Entre Ventilas (mientras en ventila)", + "DoorsResetMode": "Modo", + "AllClosed": "Cerrar Todas", + "AllOpen": "Abrir Todas", + "RandomByDoor": "Aleatorio", "IncreasedSpeed": "Velocidad Aumentada", "IncreasedSpeedDuration": "Duración de la Velocidad Aumentada", "IncreasedVision": "Visión Aumentada", "IncreasedVisionDuration": "Duración de la Visión Aumentada", "ShieldDuration": "Duración del Escudo", - "DecreasedSpeed": "Decreased Speed", - "ChangeDecontaminationTime": "Change Decontamination Time (MIRA HQ/Polus)", - "DecontaminationTimeOnMiraHQ": "Decontamination Time On MIRA HQ", - "DecontaminationTimeOnPolus": "Decontamination Time On Polus", - "KickAndroidPlayer": "Kick mobile players", - "ShareLobby": "Allow EHR-Chan Shares Lobby Code To Discord", - "ShareLobbyMinPlayer": "Share Lobby Code When The Number Of Players Reaches", - "DisableVanillaRoles": "Disable Vanilla Roles", - "DisableShieldAnimations": "Disable Unnecessary Shield Animations", - "DisableKillAnimationOnGuess": "Disable Kill Animation on Guesses", - "DisableHiddenRoles": "Disable Hidden Roles", - "VoteMode": "Voting Mode", - "WhenSkipVote": "If the Player Skipped", - "WhenSkipVoteIgnoreFirstMeeting": "Ignore the First Meeting", - "WhenSkipVoteIgnoreNoDeadBody": "Ignore When No Dead Body", - "WhenSkipVoteIgnoreEmergency": "Ignore at Emergency Meetings", - "WhenNonVote": "If the Player didn't vote", - "Default": "No vote", - "Suicide": "Suicide", - "SelfVote": "Self Vote", - "Skip": "Skip", - "WhenTie": "When Tied Vote", - "TieMode.Default": "No ejects", - "TieMode.All": "Eject All", - "TieMode.Random": "Eject Random", - "HalvedVision": "Halved Vision", - "Kill": "Kill", - "Report": "Report", - "Sabotage": "Sabotage", - "Vent": "Vent", - "Dead": "DEAD", - "DisableDevices": "Disable Devices", - "DisableSkeldDevices": "Disable Skeld Devices", - "DisableMiraHQDevices": "Disable MiraHQ Devices", - "DisablePolusDevices": "Disable Polus Devices", - "DisableAirshipDevices": "Disable Airship Devices", - "DisableFungleDevices": "Disable Fungle Devices", - "DisableSkeldAdmin": "Disable Admin", - "DisableMiraHQAdmin": "Disable Admin", - "DisablePolusAdmin": "Disable Admin", - "DisableAirshipCockpitAdmin": "Disable Cockpit Admin", - "DisableAirshipRecordsAdmin": "Disable Records Admin", - "DisableSkeldCamera": "Disable Cameras", - "DisablePolusCamera": "Disable Cameras", - "DisableAirshipCamera": "Disable Cameras", - "DisableMiraHQDoorLog": "Disable DoorLog", - "DisablePolusVital": "Disable Vitals", - "DisableAirshipVital": "Disable Vitals", - "DisableFungleVital": "Disable Vitals", - "DisableFungleCamera": "Disable Binoculars", - "IgnoreConditions": "Ignore Conditions", - "IgnoreImpostors": "Ignore Impostors", - "IgnoreNeutrals": "Ignore Neutrals", - "IgnoreCrewmates": "Ignore Crewmates", - "IgnoreAfterAnyoneDied": "Ignore After First Death", - "LightsOutSpecialSettings": "Fix Lights Special Settings", - "BlockDisturbancesToSwitches": "Block Switches When They Are Up", - "DisableAirshipViewingDeckLightsPanel": "Disable Viewing Deck Lights Panel (Airship)", - "DisableAirshipGapRoomLightsPanel": "Disable Gap Room Lights Panel (Airship)", - "DisableAirshipCargoLightsPanel": "Disable Cargo Lights Panel (Airship)", - "KickNotJoinedPlayersRegularly": "Kick players who haven't joined the game every 25s in lobby", - "RandomSpawn": "Random Spawns", - "AirshipAdditionalSpawn": "Additional Spawn Locations (Airship)", - "CommsCamouflage": "Camouflage during Comms Sabotage", - "CommsCamouflageDisableOnFungle": "Disable on Fungle", - "DisableReportWhenCC": "Disable body reporting while camouflaged", - "EnableDebugMode": "Enable Debug Mode", - "ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1", - "SendRoleDescriptionFirstMeeting": "Show Role Descriptions to Unmodded Clients on First Meeting", - "RoleAssigningAlgorithm": "Role Assigning Algorithm", - "RoleAssigningAlgorithm.Default": "Default", - "RoleAssigningAlgorithm.NetRandom": ".NET System.Random", + "DecreasedSpeed": "Velocidad Disminuida", + "ChangeDecontaminationTime": "Cambiar Tiempo de Descontaminación (MIRA HQ/Polus)", + "DecontaminationTimeOnMiraHQ": "Tiempo de Descontaminación En MIRA HQ", + "DecontaminationTimeOnPolus": "Tiempo de Descontaminación En Polus", + "KickAndroidPlayer": "Expulsar jugadores en móvil", + "ShareLobby": "Permitir A EHR-Chan Compartir Código De Lobby A Discord", + "ShareLobbyMinPlayer": "Compartir Código De Lobby Cuando El Número De Jugadores Llegue A", + "DisableVanillaRoles": "Desactivar Roles Vanilla", + "DisableShieldAnimations": "Desactivar Animaciones de Escudo Innecesarias", + "DisableKillAnimationOnGuess": "Desactivar Animación de Asesinato en Adivinanza", + "DisableHiddenRoles": "Desactivar Roles Ocultos", + "VoteMode": "Modo de Votación", + "WhenSkipVote": "Si el Jugador Omitió", + "WhenSkipVoteIgnoreFirstMeeting": "Ignorar la Primera Reunión", + "WhenSkipVoteIgnoreNoDeadBody": "Ignorar Cuando No Hay Cuerpo Muerto", + "WhenSkipVoteIgnoreEmergency": "Ignorar en Reuniones de Emergencia", + "WhenNonVote": "Si el Jugador no votó", + "Default": "No voto", + "Suicide": "Suicidio", + "SelfVote": "Auto Voto", + "Skip": "Omisión", + "WhenTie": "Cuando Voto Empatado", + "TieMode.Default": "No expulsiones", + "TieMode.All": "Expulsar a Todos", + "TieMode.Random": "Expulsar Aleatorio", + "HalvedVision": "Visión Partida a la Mitad", + "Kill": "Matar", + "Report": "Reportar", + "Sabotage": "Sabotear", + "Vent": "Usar Ventila", + "Dead": "MUERTO", + "DisableDevices": "Desactivar Dispositivos", + "DisableSkeldDevices": "Desactivar Dispositivos de Skeld", + "DisableMiraHQDevices": "Desactivar Dispositivos de MiraHQ", + "DisablePolusDevices": "Desactivar Dispositivos de Polus", + "DisableAirshipDevices": "Desactivar Dispositivos de Airship", + "DisableFungleDevices": "Desactivar Dispositivos de Fungle", + "DisableSkeldAdmin": "Desactivar Admin", + "DisableMiraHQAdmin": "Desactivar Admin", + "DisablePolusAdmin": "Desactivar Admin", + "DisableAirshipCockpitAdmin": "Desactivar Admin de Cabina", + "DisableAirshipRecordsAdmin": "Desactivar Admin de Registros", + "DisableSkeldCamera": "Desactivar Cámaras", + "DisablePolusCamera": "Desactivar Cámaras", + "DisableAirshipCamera": "Desactivar Cámaras", + "DisableMiraHQDoorLog": "Desactivar Registro de Puertas", + "DisablePolusVital": "Desactivar Vitales", + "DisableAirshipVital": "Desactivar Vitales", + "DisableFungleVital": "Desactivar Vitales", + "DisableFungleCamera": "Desactivar Binoculares", + "IgnoreConditions": "Ignorar Condiciones", + "IgnoreImpostors": "Ignorar Impostores", + "IgnoreNeutrals": "Ignorar Neutrales", + "IgnoreCrewmates": "Ignorar Tripulantes", + "IgnoreAfterAnyoneDied": "Ignorar Después de Primera Muerte", + "LightsOutSpecialSettings": "Configuraciones Especiales Arreglar Luces", + "BlockDisturbancesToSwitches": "Bloquear Interruptores Cuando Estén Arriba", + "DisableAirshipViewingDeckLightsPanel": "Desactivar Panel de Luz de Zona de Observación (Airship)", + "DisableAirshipGapRoomLightsPanel": "Desactivar Panel de Luz de Sala del Foso (Airship)", + "DisableAirshipCargoLightsPanel": "Desactivar Panel de Luz de Bodega de Carga (Airship)", + "KickNotJoinedPlayersRegularly": "Expulsar jugadores que no se hayan unido al juego cada 25s en lobby", + "RandomSpawn": "Spawns Aleatorios", + "AirshipAdditionalSpawn": "Ubicaciones de Spawn Adicionales (Airship)", + "CommsCamouflage": "Camuflaje durante Sabotaje de Comunicaciones", + "CommsCamouflageDisableOnFungle": "Desactivar en Fungle", + "DisableReportWhenCC": "Desactivar reportar cuerpos cuando camuflado", + "EnableDebugMode": "Activar Modo Debug", + "ChangeNameToRoleInfo": "Mostrar Información de Rol a Clientes Sin Mods en Ronda 1", + "SendRoleDescriptionFirstMeeting": "Mostrar Descripción de Roles a Clientes Sin Mods en Primera Reunión", + "RoleAssigningAlgorithm": "Algoritmo Asignador de Roles", + "RoleAssigningAlgorithm.Default": "Por Defecto", + "RoleAssigningAlgorithm.NetRandom": ".Net System.Random", "RoleAssigningAlgorithm.HashRandom": "HashRandom", "RoleAssigningAlgorithm.Xorshift": "Xorshift", "RoleAssigningAlgorithm.MersenneTwister": "MersenneTwister", - "DisableAirshipMovingPlatform": "Disable Moving Platform (Airship)", - "DisableSporeTriggerOnFungle": "Disable Spore Triggers on Fungle", - "DisableZiplineOnFungle": "Disable Zipline (Fungle)", - "DisableZiplineFromTop": "Disable Use From Top", - "DisableZiplineFromUnder": "Disable Use From Under", - "ZiplineTravelTimeFromBottom": "Zipline Travel Time from Bottom to Top", - "ZiplineTravelTimeFromTop": "Zipline Travel Time from Top to Bottom", - "DisableZiplineForCrew": "Disable Zipline for Crewmates", - "DisableZiplineForImps": "Disable Zipline for Impostors", - "DisableZiplineForNeutrals": "Disable Zipline for Neutrals", - "DisableShapeshiftAnimations": "Disable Shapeshift Animations", - "DisableAllShapeshiftAnimations": "Disable All Shapeshift Animations", - "CTA.PlayersCanWinWithOriginalTeam": "Custom Teamed Players Can Win With Their Original Team", - "CTA.PlayersCanSeeEachOthersRoles": "Custom Teamed Players Can See Each Other's Roles", - "AirshipVariableElectrical": "Variable Electrical (Airship)", - "ApplyDenyNameList": "Apply DenyName List", - "KickPlayerFriendCodeNotExist": "Kick players who are not logged in", - "ApplyBanList": "Apply BanList", - "EndWhenPlayerBug": "Force Game End on Critical Errors to Prevent Black Screen", + "DisableAirshipMovingPlatform": "Desactivar Plataforma Móvil (Airship)", + "DisableSporeTriggerOnFungle": "Desactivar Activadores de Esporas en Fungle", + "DisableZiplineOnFungle": "Desactivar Tirolesa (Fungle)", + "DisableZiplineFromTop": "Desactivar Uso Desde Arriba", + "DisableZiplineFromUnder": "Desactivar Uso Desde Abajo", + "ZiplineTravelTimeFromBottom": "Tiempo de Viaje en Tirolesa de Abajo a Arriba", + "ZiplineTravelTimeFromTop": "Tiempo de Viaje en Tirolesa de Arriba a Abajo", + "DisableZiplineForCrew": "Desactivar Tirolesa para Tripulantes", + "DisableZiplineForImps": "Desactivar Tirolesa para Impostores", + "DisableZiplineForNeutrals": "Desactivar Tirolesa para Neutrales", + "DisableShapeshiftAnimations": "Desactivar Animaciones de Cambio de Cuerpo", + "DisableAllShapeshiftAnimations": "Desactivar Todas las Animaciones de Cambio de Cuerpo", + "CTA.PlayersCanWinWithOriginalTeam": "Jugadores en Equipos Personalizados Pueden Ganar Con Su Equipo Original", + "CTA.PlayersCanSeeEachOthersRoles": "Jugadores en Equipos Personalizados Pueden Ver Sus Roles Entre Sí", + "AirshipVariableElectrical": "Electricidad Variable (Airship)", + "ApplyDenyNameList": "Aplicar Lista NegarNombre", + "KickPlayerFriendCodeNotExist": "Expulsar jugadores que no hayan iniciado sesión", + "ApplyBanList": "Aplicar BanList", + "EndWhenPlayerBug": "Forzar Fin del Juego en Errores Críticos para Prevenir Pantalla Negra", "KillFlashDuration": "Duración del Destello de Asesinato", - "ConfirmEjectionsMode": "Confirm Ejections Mode", - "ConfirmEjections.None": "None", - "ConfirmEjections.Team": "Team", - "ConfirmEjections.Role": "Role", - "ShowImpRemainOnEject": "Show remaining Impostors on ejects", - "ShowNKRemainOnEject": "Show remaining Neutral Killers on ejects", + "ConfirmEjectionsMode": "Modo de Confirmar Expulsiones", + "ConfirmEjections.None": "Ninguno", + "ConfirmEjections.Team": "Equipo", + "ConfirmEjections.Role": "Rol", + "ShowImpRemainOnEject": "Mostrar Impostores restantes en expulsiones", + "ShowNKRemainOnEject": "Mostrar Neutrales Asesinos restantes en expulsiones", "ConfirmEgoistOnEject": "Confirmar Egoístas en la expulsión", - "ConfirmLoversOnEject": "Confirm Lovers on ejection", - "ShowTeamNextToRoleNameOnEject": "Show what team the ejected player's role is on", - "Addon": "Add-on", - "Ban": "Ban", - "Kick": "Kick", - "NoticeMe": "Notify me", - "NoticeEveryone": "Notify everyone", - "OnlyCancel": "Cancel Action Only", - "CheatResponses": "When a cheating player is found", - "NeutralRoleWinTogether": "Neutrals win together", - "NeutralWinTogether": "All Neutrals win together", - "MenuTitle.Disable": "★ Disable ★", - "MenuTitle.MapsSettings": "★ Maps ★", - "MenuTitle.Sabotage": "★ Sabotage ★", - "MenuTitle.Meeting": "★ Meeting ★", - "MenuTitle.Ghost": "★ Ghost ★", - "MenuTitle.Other": "★ Different ★", - "MenuTitle.Ejections": "★ Ejection ★", - "MenuTitle.Settings": "★ Settings ★", - "MenuTitle.TaskSettings": "★ Task Management ★", - "MenuTitle.Guessers": "★ Guesser Mode ★", - "MenuTitle.GuesserModeRoles": "★ Roles and Add-ons for Guesser Mode ★", - "MenuTitle.CTA": "★ Custom Team Assignment ★", - "MenuTitle.AFKDetection": "★ AFK Detection ★", - "ReadyCheckMessage": "The host is checking how many players are ready to start the game.\\nPlease type /ready to let the host know you're not AFK.", - "ReadyCheckTitle": "<#ffff00>★ Ready Check ★", - "EveryoneReadyTitle": "<#00ff00>Everyone is ready!", - "PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0} players are not ready! They are:", - "ShieldPersonDiedFirst": "Shield the person who got killed first in the last game", - "SidekickKnowOtherSidekick": "Sidekicks know each other", - "SidekickKnowOtherSidekickRole": "Sidekicks know the roles of other Sidekicks", - "SidekickCanKillSidekick": "Sidekicks can kill other Sidekicks", + "ConfirmLoversOnEject": "Confirmar Amantes en expulsión", + "ShowTeamNextToRoleNameOnEject": "Mostrar en que equipo está el rol del jugador expulsado", + "Addon": "Complemento", + "Ban": "Banear", + "Kick": "Expulsar", + "NoticeMe": "Notificarme", + "NoticeEveryone": "Notificar a Todos", + "OnlyCancel": "Cancelar Acción Solo", + "CheatResponses": "Cuando un jugador tramposo es encontrado", + "NeutralRoleWinTogether": "Neutrales ganan juntos", + "NeutralWinTogether": "Todos los Neutrales ganan juntos", + "MenuTitle.Disable": "★ Desactivar ★", + "MenuTitle.MapsSettings": "★ Mapas ★", + "MenuTitle.Sabotage": "★ Sabotaje ★", + "MenuTitle.Meeting": "★ Reuniones ★", + "MenuTitle.Ghost": "★ Fantasma ★", + "MenuTitle.Other": "★ Diferente ★", + "MenuTitle.Ejections": "★ Expulsión ★", + "MenuTitle.Settings": "★ Configuraciones ★", + "MenuTitle.TaskSettings": "★ Gestión de Tareas ★", + "MenuTitle.Guessers": "★ Modo Adivino ★", + "MenuTitle.CTA": "★ Asignación Personalizada de Equipos ★", + "MenuTitle.AFKDetection": "★ Detección AFK ★", + "ReadyCheckMessage": "El host está comprobando cuantos jugadores están listos para empezar el juego.\\nPor favor escribe /ready para hacerle saber al host que no estás AFK.", + "ReadyCheckTitle": "<#ffff00>★ Revisión de Listos ★", + "EveryoneReadyTitle": "<#00ff00>¡Todos están listos!", + "PlayersNotReadyTitle": "<#ffff00>¡<#ffab1b>{0} jugadores no están listos! Estos son:", + "ShieldPersonDiedFirst": "Escudar a la persona que fue asesinada primero en el último juego", + "SidekickKnowOtherSidekick": "Secuaces se conocen", + "SidekickCanKillSidekick": "Secuaces pueden matar a otros Secuaces", "LegacyMafia": "Usar Versión Legado", - "AsthmaticMinRedTime": "Minimum Red Time", - "AsthmaticMaxRedTime": "Maximum Red Time", - "AsthmaticMinGreenTime": "Minimum Green Time", - "AsthmaticMaxGreenTime": "Maximum Green Time", + "AsthmaticMinRedTime": "Mínimo Tiempo Rojo", + "AsthmaticMaxRedTime": "Máximo Tiempo Rojo", + "AsthmaticMinGreenTime": "Mínimo Tiempo Verde", + "AsthmaticMaxGreenTime": "Máximo Tiempo Verde", "ArsonistKeepsGameGoing": "El Incendiario hace que el juego continúe", "ArsonistCanIgniteAnytime": "Puede Hacer Ignición en Cualquier Momento", "ArsonistMinPlayersToIgnite": "Cantidad Mínima de Jugadores Rociados requeridos para Hacer Ignición", "ArsonistMaxPlayersToIgnite": "Cantidad Máxima de Jugadores Rociados a la vez", - "RemainingText.Prefix.SingleImp": "There is", - "RemainingText.Prefix.PluralImp": "There are", + "RemainingText.Prefix.SingleImp": "Hay", + "RemainingText.Prefix.PluralImp": "Hay", "RemainingText.ImpSingle": "Impostor", "RemainingText.ImpPlural": "Impostores", - "RemainingText.NKSingle": "Neutral Killer", - "RemainingText.NKPlural": "Neutral Killers", - "RemainingText.Suffix": " left", - "RemainingText.EjectionSuffix.NKSingle": "remains.", - "RemainingText.EjectionSuffix.NKPlural": "remain.", - "GSInfo.ImpCount": "<#ff1919>Impostors: {0}", + "RemainingText.NKSingle": "Neutral Asesino", + "RemainingText.NKPlural": "Neutrales Asesinos", + "RemainingText.Suffix": " aún", + "RemainingText.EjectionSuffix.NKSingle": "siguen aquí.", + "RemainingText.EjectionSuffix.NKPlural": "sigue aquí.", + "GSInfo.ImpCount": "<#ff1919>Impostores: {0}", "GSInfo.MadmateCount": "<#ff1919>Madmates: {0}", - "GSInfo.ConvertedCount": "<#ffab1b>Converted Players (excluding <#ff1919>Madmates): {0}", - "GSInfo.NNKCount": "<#ffff00>Non-Killing <#ffab1b>Neutrals: {0}", - "GSInfo.NKCount": "<#ffab1b>Neutral <#ff1919>Killers: {0}", - "GSInfo.CrewCount": "<#8cffff>Crewmates: {0}", + "GSInfo.ConvertedCount": "<#ffab1b>Jugadores Convertidos (excluyendo <#ff1919>Madmates): {0}", + "GSInfo.NNKCount": "<#ffab1b>Neutrales <#ffff00>No-Asesinos: {0}", + "GSInfo.NKCount": "<#ffab1b>Neutrales <#ff1919>Asesinos: {0}", + "GSInfo.CrewCount": "<#8cffff>Tripulantes: {0}", "GSInfo.RomanticState": "{0}", - "GSInfo.LoversState": "Number of <#ff9ace>Lovers Alive: {0}", - "GSInfo.Tasks": "<#00ffa5>Completed Tasks: {0}", + "GSInfo.LoversState": "Número de <#ff9ace>Amantes Vivos: {0}", + "GSInfo.Tasks": "<#00ffa5>Tareas Completadas: {0}", "GSRomanticState.0": "Estado de la pareja <#ff1493>Romántica: <#888888>No existe", "GSRomanticState.1": "Estado de la pareja <#ff1493>Romántica: <#888888>No existe", "GSRomanticState.2": "Estado de la pareja <#ff1493>Romántica: <#ff0000>Rota", @@ -1195,79 +1181,79 @@ "GSRomanticState.6": "Estado de la pareja <#ff1493>Romántica: <#ff0000>Rota", "GSRomanticState.8": "Estado de la pareja <#ff1493>Romántica: <#ff0000>Rota", "GSRomanticState.24": "Estado de la pareja <#ff1493>Romántica: <#ff1493>Existe", - "MyRoleCommandHelp": "<#00ffa5>⇨ Type <#00a5ff>/m in the next meeting for the full description of your role ⇦", - "Cooldown": "Cooldown", - "CurseCooldown": "Curse Cooldown", - "FreezeAfterCurseKill": "Freeze After Killing via Cursed Player", - "DecreasedKillCooldown": "Decreased Kill Cooldown", - "KillCooldown": "Kill Cooldown", - "VentCooldown": "Vent Cooldown", - "MaxInVentTime": "Max In-Vent Time", - "NoisemakerImpostorAlert": "Alert Impostors", + "MyRoleCommandHelp": "<#00ffa5>⇨ Escribe <#00a5ff>/m en la próxima reunión para la descripción completa de tu rol ⇦", + "Cooldown": "Tiempo de Reutilización", + "CurseCooldown": "Tiempo de Reutilización Maldecir", + "FreezeAfterCurseKill": "Congelar Después de Matar por Jugador Maldito", + "DecreasedKillCooldown": "Tiempo de Reutilización de Asesinato Reducido", + "KillCooldown": "Tiempo de Reutilización de Asesinato", + "VentCooldown": "Tiempo de Reutilización de Ventilas", + "MaxInVentTime": "Tiempo Máximo en Ventila", + "NoisemakerImpostorAlert": "Alertar Impostores", "NoisemakerAlertDuration": "Duración de Alerta", - "TrackerCooldown": "Track Cooldown", - "TrackerDuration": "Track Duration", - "TrackerDelay": "Track Delay", + "TrackerCooldown": "Tiempo de Reutilización Rastrear", + "TrackerDuration": "Duración del Rastreo", + "TrackerDelay": "Retraso del Rastreo", "PhantomCooldown": "Tiempo de Reutilización Invisibilidad", "PhantomDuration": "Duración Invisibilidad", - "ControlCooldown": "Control Cooldown", - "PoisonCooldown": "Poison Cooldown", - "PoisonerKillDelay": "Poison Kill Delay", - "CanVent": "Can Vent", - "CanKill": "Can Kill", - "CanShapeshift": "Can Shapeshift", - "CanGuess": "Can Guess in Guesser Mode", - "BombCooldown": "Bomb Cooldown", - "AbilityUseGainWithEachTaskCompleted": "Ability Use Gains With Each Task Completed", - "AbilityUseGainWithEachKill": "Ability Use Gains With Each Kill", - "OutOfAbilityUsesDoMoreTasks": "Out of ability uses! Do tasks to get more!", - "AbilityUseLimit": "Initial Ability Use Limit", + "ControlCooldown": "Tiempo de Reutilización Controlar", + "PoisonCooldown": "Tiempo de Reutilización Envenenar", + "PoisonerKillDelay": "Retraso de Asesinato del Veneno", + "CanVent": "Puede Usar las Ventilas", + "CanKill": "Puede Matar", + "CanShapeshift": "Puede Cambiar de Forma", + "CanGuess": "Puede Adivinar en Modo Adivino", + "BombCooldown": "Tiempo de Reutilización Bomba", + "AbilityUseGainWithEachTaskCompleted": "Usos de Habilidad Ganados Con Cada Tarea Completada", + "AbilityUseGainWithEachKill": "Usos de Habilidad Ganados Con Cada Asesinato", + "OutOfAbilityUsesDoMoreTasks": "¡Se te acabaron los usos de habilidad! ¡Has tareas para conseguir más!", + "AbilityUseLimit": "Límite de Uso de Habilidad Máximo", "SniperCanKill": "Francotirador puede matar con balas restantes", - "EvenAfterWinning": "Even After Satisfying Win Condition", - "ImpostorVision": "Has Impostor Vision", - "CanUseSabotage": "Can Sabotage", - "CanKillAllies": "Can Kill Impostors", - "CanKillSelf": "Can Kill Themself", + "EvenAfterWinning": "Incluso Después de Satisfacer Condición de Victoria", + "ImpostorVision": "Tiene Visión de Impostor", + "CanUseSabotage": "Puede Sabotear", + "CanKillAllies": "Puede Matar Impostores", + "CanKillSelf": "Puede Matarse A Sí Mismo", "CrewpostorKnowsAllies": "Conoce a los Impostores", "AlliesKnowCrewpostor": "Conocido por los Impostores", - "HasSidekick": "Has Sidekick", + "HasSidekick": "Tiene Secuaz", "JackalCanKillSidekick": "Chacal puede matar Secuaz", "SidekickCanKillJackal": "Secuaz puede matar Chacal", - "NonNeutralKillingRolesMinPlayer": "Minimum amount of Non-Killing Neutrals", - "NonNeutralKillingRolesMaxPlayer": "Maximum amount of Non-Killing Neutrals", - "NeutralKillingRolesMinPlayer": "Minimum amount of Neutral Killers", - "NeutralKillingRolesMaxPlayer": "Maximum amount of Neutral Killers", - "CovenRolesMinPlayer": "Minimum Amount of Coven members", - "CovenRolesMaxPlayer": "Maximum Amount of Coven members", - "ImpKnowAlliesRole": "Impostors know the roles of other Impostors", - "ImpKnowWhosMadmate": "Impostors know Madmates", - "MadmateKnowWhosImp": "Madmates know Impostors", - "MadmateKnowWhosMadmate": "Madmates know each other", - "ImpCanKillMadmate": "Impostors can kill Madmates", - "MadmateCanKillImp": "Madmates can kill Impostors", - "MadmateHasImpostorVision": "Madmates Have Impostor Vision", - "MadmateCanFixSabotage": "Madmates Can Fix Sabotages", - "EGCanGuessImp": "Can Guess Impostor Roles", - "GGCanGuessCrew": "Can Guess Crewmate Roles", - "EGCanGuessAdt": "Can Guess Add-Ons", + "NonNeutralKillingRolesMinPlayer": "Cantidad Mínima de Neutrales No-Asesinos", + "NonNeutralKillingRolesMaxPlayer": "Cantidad Máxima de Neutrales No-Asesinos", + "NeutralKillingRolesMinPlayer": "Cantidad Mínima de Neutrales Asesinos", + "NeutralKillingRolesMaxPlayer": "Cantidad Máxima de Neutrales Asesinos", + "CovenRolesMinPlayer": "Cantidad Mínima de miembros de La Secta", + "CovenRolesMaxPlayer": "Cantidad Máxima de miembros de La Secta", + "ImpKnowAlliesRole": "Impostores saben los roles de otros Impostores", + "ImpKnowWhosMadmate": "Impostores conocen Madmates", + "MadmateKnowWhosImp": "Madmates conocen Impostores", + "MadmateKnowWhosMadmate": "Madmates se conocen", + "ImpCanKillMadmate": "Impostores pueden matar Madmates", + "MadmateCanKillImp": "Madmates pueden matar Impostores", + "MadmateHasImpostorVision": "Madmates Tienen Visión de Impostor", + "MadmateCanFixSabotage": "Madmates Pueden Arreglar Sabotajes", + "EGCanGuessImp": "Puede Adivinar Roles de Impostor", + "GGCanGuessCrew": "Puede Adivinar Roles de Tripulante", + "EGCanGuessAdt": "Puede Adivinar Complementos", "EGCanGuessTaskDoneSnitch": "Puede adivinar al Soplón con Todas Las Tareas Hechas", - "GGCanGuessAdt": "Can Guess Add-Ons", - "GuesserCanGuessTimes": "Maximum number of guesses", - "GuesserTryHideMsg": "Try to hide guesser's command", - "GCanGuessImp": "Impostor can guess Impostor roles", - "GCanGuessCrew": "Crewmate can guess Crewmate roles", - "GCanGuessAdt": "Can guess Add-ons", + "GGCanGuessAdt": "Puede Adivinar Complementos", + "GuesserCanGuessTimes": "Número máximo de adivinanzas", + "GuesserTryHideMsg": "Tratar de ocultar el comando del adivino", + "GCanGuessImp": "Impostor puede adivinar roles de Impostor", + "GCanGuessCrew": "Tripulante puede adivinar roles de Tripulante", + "GCanGuessAdt": "Puede adivinar Complementos", "GCanGuessTaskDoneSnitch": "Puede adivinar al Soplón con Todas Las Tareas Hechas", "BountyTargetChangeTime": "Tiempo Hasta que el Objetivo Cambie", "BountySuccessKillCooldown": "Tiempo de Reutilización de Asesinato Después de Matar Recompensa", "BountyFailureKillCooldown": "Tiempo de Reutilización de Asesinato Después de Matar a Otros", - "BountyShowTargetArrow": "Show arrow pointing towards target", - "DefaultShapeshiftCooldown": "Default Shapeshift Cooldown", - "ShapeshiftDuration": "Shapeshift Duration", - "ShapeshiftCooldown": "Shapeshift Cooldown", - "VitalsDuration": "Vitals Duration", - "VitalsCooldown": "Vitals Cooldown", - "ShowArrows": "Has Arrows pointing toward bodies", + "BountyShowTargetArrow": "Mostrar flecha apuntando hacia objetivo", + "DefaultShapeshiftCooldown": "Tiempo de Reutilización de Cambio de Forma por Defecto", + "ShapeshiftDuration": "Duración de Cambio de Forma", + "ShapeshiftCooldown": "Tiempo de Reutilización de Cambio de Forma", + "VitalsDuration": "Duración de Vitales", + "VitalsCooldown": "Tiempo de Reutilización Vitales", + "ShowArrows": "Tiene Flechas apuntando hacia cuerpos", "ArrowDelayMin": "Minimum Arrow show-up delay", "ArrowDelayMax": "Maximum Arrow show-up delay", "PuppeteerKCD": "Tiempo de Reutilización de Asesinato Titiritero", @@ -1286,18 +1272,18 @@ "PuppeteerDiesAfterMaxPuppets": "Titiritero Muere Después De Quedarse Sin Títeres", "PuppetDiesAlongWithVictim": "Títere Muere Junto con la Víctima", "ScavengerKillDuration": "Tiempo En El Que Se Completa el Asesinato", - "DeadImpCantSabotage": "Impostors can't sabotage after they've died", - "DeadCrewCantSabotage": "Crewmates can't sabotage after they've died", - "DeadNeutralCantSabotage": "Neutrals can't sabotage after they've died", + "DeadImpCantSabotage": "Impostores no pueden sabotear después de morir", + "DeadCrewCantSabotage": "Tripulantes no pueden sabotear después de morir", + "DeadNeutralCantSabotage": "Neutrales no pueden sabotear después de morir", "VampireKillDelay": "Retraso Muerte de Mordida", "VampireKillCooldown": "Tiempo de Reutilización Morder", "CanKillNormally": "Puede Matar Normalmente (usando doble clic)", - "ChanceOfSeeingAllAlignmentsOnStart": "Chance Of Seeing All Alignments On Game Start", - "MareAddSpeedInLightsOut": "Additional Speed During Lights Out", - "MareKillCooldownInLightsOut": "Kill Cooldown During Lights Out", - "KillCooldownNormally": "Kill Cooldown Without Sabotage", - "MareHasIncreasedSpeed": "Increased Speed During Lights Sabotage", - "MareSpeedDuringLightsOut": "Speed During Lights Sabotage", + "ChanceOfSeeingAllAlignmentsOnStart": "Posibilidad De Ver Todos Los Alineamientos Al Iniciar El Juego", + "MareAddSpeedInLightsOut": "Velocidad Adicional Durante Apagones", + "MareKillCooldownInLightsOut": "Tiempo de Reutilización de Asesinato Durante Apagones", + "KillCooldownNormally": "Tiempo de Reutilización de Asesinato Sin Sabotaje", + "MareHasIncreasedSpeed": "Velocidad Aumentada Durante Sabotaje de Luces", + "MareSpeedDuringLightsOut": "Velocidad Durante Sabotaje de Luces", "SabotageMasterSkillLimit": "Máximo uso de Habilidades (Excluyendo Puertas)", "LuckeyProbability": "Probabilidad de sobrevivir un asesinato", "SabotageMasterFixesDoors": "Puede abrir todas las puertas en el mismo edificio", @@ -1305,33 +1291,32 @@ "SabotageMasterFixesOxygens": "Puede Arreglar Ambos O2 Solo", "SabotageMasterFixesCommunications": "Puede Arreglar Ambas Comunicaciones Solo En MIRA HQ", "SabotageMasterFixesElectrical": "Puede Arreglar Luces Con Un Interruptor", - "SMUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2", - "SMUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms", + "SMUsesUsedWhenFixingReactorOrO2": "Usos que toma reparar Reactor/O2", + "SMUsesUsedWhenFixingLightsOrComms": "Usos que toma reparar Luces/Comunicaciones", "SheriffCanKill%role%": "Puede Matar %role%", "SheriffCanKillNeutrals": "Puede Matar Neutrales", "SheriffCanKillNeutralsMode": "Configuración de Neutral", "SheriffCanKillAll": "TODO ENCENDIDO", "SheriffCanKillSeparately": "Configuraciones Individuales", - "In%team%": "(Team %team%)", + "In%team%": "(Equipo %team%)", "SheriffMisfireKillsTarget": "Fallar Mata al Objetivo", "SheriffShotLimit": "Número máximo de Asesinatos", "SheriffShowShotLimit": "Mostrar Límite de Disparos junto a Nombre del Rol", "SheriffCanKillAllAlive": "Puede Matar cuando Todos están Vivos", "SheriffCanKillCharmed": "Puede matar jugadores Encantados", - "SheriffCanKillEgoist": "Puede Matar Egoístas", "SheriffCanKillSidekick": "Puede Matar Secuaces", "SheriffCanKillLovers": "Puede Matar Amantes", "SheriffCanKillMadmate": "Puede Matar Madmates", "SheriffCanKillContagious": "Puede Matar jugadores Contagiosos", "SheriffKeepsGameGoing": "Hace que el juego continúe", - "SheriffSetMadCanKill": "No-Tripulación Configuración del Alguacil", + "SheriffSetMadCanKill": "Configuración de Alguacil No-Tripulante", "SheriffMadCanKillImp": "Puede matar Impostores", "SheriffMadCanKillNeutral": "Puede matar Neutrales", "SheriffMadCanKillCrew": "Puede matar Tripulantes", "DoctorTaskCompletedBatteryCharge": "Duración de Batería", "SnitchEnableTargetArrow": "Ver Flecha Hacia el Objetivo", "SnitchCanGetArrowColor": "Ver Flechas de Colores basadas en Colores de Equipo", - "SnitchCanFindNeutralKiller": "Encontrar Asesinos Neutrales", + "SnitchCanFindNeutralKiller": "Encontrar Neutrales Asesinos", "SnitchCanFindMadmate": "Encontrar Madmates", "SnitchRemainingTaskFound": "Tareas restantes para ser descubierto", "SpeedBoosterUpSpeed": "Aumentar Velocidad en", @@ -1341,14 +1326,14 @@ "MayorNumOfUseButton": "Número Máximo de Botones de Emergencia Móviles", "MayorHideVote": "Ocultar votos adicionales", "ExecutionerCanTargetImpostor": "Puede Tener a Impostores de Objetivo", - "ExecutionerCanTargetNeutralKiller": "Puede Tener a Asesinos Neutrales de Objetivo", + "ExecutionerCanTargetNeutralKiller": "Puede Tener Neutrales Asesinos de objetivo", "ExecutionerChangeRolesAfterTargetKilled": "Cuando Objetivo Muere, Verdugo se vuelve", "ExecutionerChangeRole": "Tu rol fue cambiado a {0}", - "CanTargetNeutralBenign": "Puede Tener a Benignos Neutrales de Objetivo", + "CanTargetNeutralBenign": "Puede Tener a Neutral Benigno como objetivo", "CanTargetNeutralEvil": "Puede Tener a Malvados Neutrales de Objetivo", "SidekickSheriffCanGoBerserk": "Alguacil Reclutado Puede Enloquecer", "LawyerCanTargetImpostor": "Puede Tener a Impostores de Objetivo", - "LawyerCanTargetNeutralKiller": "Puede Tener a Asesinos Neutrales de Objetivo", + "LawyerCanTargetNeutralKiller": "Puede Tener Neutrales Asesinos de Objetivo", "LawyerCanTargetCrewmate": "Puede Tener Tripulantes de Objetivo", "LawyerCanTargetJester": "Puede tener a Bufón de Objetivo", "LawyerChangeRolesAfterTargetKilled": "Cuando Objetivo Muere, el Abogado se vuelve", @@ -1363,115 +1348,116 @@ "SniperPrecisionShooting": "Disparo Preciso", "SniperAimAssist": "Asistencia de Puntería", "SniperAimAssistOneshot": "Asistencia de Un disparo", - "RandomONImpRole": "Random Enabled Imp Role", - "NameDisplayAddons": "Display Add-Ons next to the role name", - "NoLimitAddonsNumMax": "Max Add-ons Per Player", - "LoverSpawnChances": "Spawn Chance of Lovers", - "AdditionRolesSpawnRate": "Spawn Chance", - "TorchVision": "Torch Vision", - "TorchAffectedByLights": "Torch's vision is affected by Lights Sabotage", - "BewilderVision": "Bewilder Vision", + "RandomONImpRole": "Rol de Imp Aleatorio Activado", + "NameDisplayAddons": "Mostrar Complementos junto al nombre de rol", + "NoLimitAddonsNumMax": "Complementos Máximos Por Jugador", + "LoverSpawnChances": "Probabilidad de Aparición de Amantes", + "AdditionRolesSpawnRate": "Probabilidad de Aparición", + "TorchVision": "Visión de la Antorcha", + "TorchAffectedByLights": "La visión de la Antorcha es afectada por Sabotaje de Luces", + "BewilderVision": "Visión del Desconcertante", "JesterVision": "Visión del Bufón", "LawyerVision": "Visión del Abogado", "FlashmanSpeed": "Velocidad del Destello", - "GiantSpeed": "GiganteVelocidad", - "NeutralsKnowEachOther": "Neutrals know each other", - "LoverDieConsequence": "Consequence for Second Lover, When First One Dies", - "LoverSuicideTime": "Suicide When", - "WhenNextMeetingStarts": "Next Meeting Starts", - "WhenNextMeetingEnds": "Next Meeting Ends", - "Immediately": "Immediately", - "Nothing": "None", - "NumberOfLovers": "Number of Lover Pairs (x2 members)", - "LoverKnowRoles": "Lovers know the roles of each other", - "CrewLoversWinWithCrew": "If Both Lovers are Crewmates, they always win with Crewmates", - "LegacyLovers": "Legacy Lovers", - "LovingImpostorSpawnChance": "Loving <#ff1919>Impostor Spawn Chance", - "LIRoleForOtherImps": "Other <#ff1919>Impostors see <#ff9ace>Loving <#ff1919>Impostor as", + "GiantSpeed": "Velocidad del Gigante", + "NeutralsKnowEachOther": "Neutrales se conocen", + "LoverDieConsequence": "Consecuencias para Segundo Amante, Cuando Primero Muere", + "LoverSuicideTime": "Suicidarse Cuando", + "WhenNextMeetingStarts": "Próxima Reunión Empieza", + "WhenNextMeetingEnds": "Próxima Reunión Termina", + "Immediately": "Inmediatamente", + "Nothing": "Ninguno", + "NumberOfLovers": "Número de Parejas Amantes (x2 miembros)", + "LoverKnowRoles": "Amantes conocen sus roles entre sí", + "CrewLoversWinWithCrew": "Si Ambos Amantes son Tripulantes, siempre ganan con los Tripulantes", + "LegacyLovers": "Amantes Legado", + "LovingImpostorSpawnChance": "Probabilidad de Aparición de <#ff1919>Impostor Amante", + "LIRoleForOtherImps": "Otros <#ff1919>Impostores ven <#ff1919>Impostor <#ff9ace>Amante como", "PrivateChat": "Activar Chat Privado para Amantes <#ffff00>(¡¡¡¡MUY EXPERIMENTAL!!!!)", - "GuessAbility": "Guessers Can Guess Lovers", + "GuessAbility": "Adivinos Pueden Adivinar Amantes", "AddonCanBeGuessed": "Puede ser Adivinado", - "Untouched": "Global Setting Decides", - "GuessLovers": "Sorry, host's settings do not allow to guess Lovers.", - "VanillaCrewmateCannotBeGuessed": "Crewmate role cannot be guessed", - "GuessVanillaCrewmate": "Host settings don't allow to guess someone as the vanilla Crewmate", - "TrapperBlockMoveTime": "Freeze time", - "RogueKnowEachOtherRoles": "Rogues know the roles of each other", - "RogueKnowEachOther": "Rogues know each other", + "ConvertedAddonCanBeGuessed": "{role} can be guessed", + "Untouched": "Configuración Global Decide", + "GuessLovers": "Lo siento, las configuraciones del host no permiten adivinar Amantes.", + "VanillaCrewmateCannotBeGuessed": "Roles de tripulante no pueden ser adivinados", + "GuessVanillaCrewmate": "Las configuraciones del host no te permiten adivinar a alguien como el Tripulante vanilla", + "TrapperBlockMoveTime": "Tiempo de congelación", + "RogueKnowEachOtherRoles": "Pícaros conocen sus roles entre sí", + "RogueKnowEachOther": "Pícaros se conocen", "TimeThiefDecreaseMeetingTime": "Bajar Tiempo de Reunión en", "TimeThiefLowerLimitVotingTime": "Tiempo de Votación Mínimo", "TimeThiefReturnStolenTimeUponDeath": "Regresar Tiempo Robado Al Morir", "EvilTrackerCanSeeKillFlash": "Puede Ver Destello de Asesinato", "EvilTrackerResetTargetAfterMeeting": "Puede Reiniciar Objetivo Después de Reunión", - "EvilTrackerCanSeeLastRoomInMeeting": "Can See Target's Last Room In Meeting", - "TrackerCanGetArrowColor": "Can See Colored Arrows", - "EvilTrackerTargetMode": "Can Set Target", - "EvilTrackerTargetMode.Never": "Never", - "EvilTrackerTargetMode.OnceInGame": "Once in game", - "EvilTrackerTargetMode.EveryMeeting": "Every Meeting", - "EvilTrackerTargetMode.Always": "Any time", - "WitchModeSwitchAction": "Switch Action via", - "NBareRed": "Nice Neutrals can be red", - "NEareRed": "Evil Neutrals can be red", - "CrewKillingRed": "Crewmate Killings can be red", + "EvilTrackerCanSeeLastRoomInMeeting": "Puede Ver La Última Habitación Del Objetivo En La Reunión", + "TrackerCanGetArrowColor": "Puede Ver Flechas De Colores", + "EvilTrackerTargetMode": "Puede Ver Objetivo", + "EvilTrackerTargetMode.Never": "Nunca", + "EvilTrackerTargetMode.OnceInGame": "Una vez por juego", + "EvilTrackerTargetMode.EveryMeeting": "Cada Reunión", + "EvilTrackerTargetMode.Always": "Cuando sea", + "WitchModeSwitchAction": "Cambiar Acción por medio de", + "NBareRed": "Neutrales Buenos pueden ser rojos", + "NEareRed": "Neutrales Malvados pueden ser rojos", + "CrewKillingRed": "Tripulantes Asesinos pueden ser rojos", "PsychicCanSeeNum": "Número máximo de nombres rojos", "PsychicFresh": "Nuevos nombres rojos cada reunión", "DetectiveCanknowKiller": "Puede encontrar el rol del asesino", "DetectiveCanknowDeathReason": "Puede encontrar la causa de muerte", "DetectiveCanknowAddons": "Puede encontrar los complementos del jugador muerto", "DetectiveCanknowKillTime": "Puede encontrar hace cuanto tiempo el jugador murió", - "ParanoiaVentCooldown": "Vent Cooldown", - "ParanoiaNumOfUseButton": "Max number of portable buttons", + "ParanoiaVentCooldown": "Tiempo de Reutilización de Ventilas", + "ParanoiaNumOfUseButton": "Número máximo de botones portátiles", "EveryOneKnowSuperStar": "Todos conocen a la Superestrella", - "HackLimit": "Ability Use Count", + "HackLimit": "Cantidad de Usos de Habilidad", "ZombieSpeedReduce": "Después de cierto tiempo, reducir la velocidad del Zombi en", "MafiaCanKillNum": "Número máximo de venganzas", "ImpKnowCyberStarDead": "Los Impostores saben cuando la Celebridad muere", "NeutralKnowCyberStarDead": "Los Neutrales saben cuando la Celebridad muere", "JesterCanUseButton": "Puede llamar a reuniones de emergencia", - "MarioVentNumWin": "Number of Vents to win", - "MarioVentButtonText": "Vent", - "CanCheckCamera": "Can track camera usage", + "MarioVentNumWin": "Número de Ventilas para ganar", + "MarioVentButtonText": "Usar Ventila", + "CanCheckCamera": "Puede rastrear uso de cámaras", "SansDefaultKillCooldown": "Tiempo de reutilización de asesinato inicial", "SansReduceKillCooldown": "Reducir tiempo de reutilización de asesinato en", "SansMinKillCooldown": "Tiempo de reutilización de asesinato mínimo", "BomberRadius": "Radio de bomba (5x es como media Cafetería)", "NotifyGodAlive": "Informar jugadores en las reuniones que Dios sigue vivo", "TransporterTeleportMax": "Número máximo de teletransportes", - "TriggerKill": "Kill", + "TriggerKill": "Matar", "ExperimentalRoleIndicator": " EXPERIMENTAL", - "RequiresPetIndicator": " <#ffab1b>PET", - "SupportsPetIndicator": " <#00ff00>✓PET", - "SupportsPetMessage": "\\n\\n<#00ff00>[✓] This role supports Pet button usage for ability triggers or other actions, maybe replacing venting, shapeshifting or killing.", - "UsePetInsteadOfKillButton": "Use Pet Button As Kill Button", - "UsePets": "Use Pet button instead of Vent / Shapeshift", - "PetToAssign": "Pet to Assign to Everyone", - "UseVoteCancelling": "Use Vote Cancelling Method instead of Commands", - "UseVoteCancellingAfterVote": "Can Vote Normally After Using Ability (Vote)", - "AbilityOnCooldown": "Ability on cooldown!", - "KillCooldownOnStrangle": "Kill Cooldown after Strangling", - "CDPT": "CD: {0}s", - "HackCD": "Hack CD: {0}s", - "MimicCD": "Mimic CD: {0}s", - "MimicDur": "Mimic Duration: {0}s", - "KCD": "Kill CD: {0}s", - "AfterMeetingKillCooldown": "Kill Cooldown after meetings", - "CanVote": "Can Vote", - "WaitFor1Kill": "Suicide Timer starts after First Kill", - "TriggerVent": "Vent", - "TriggerDouble": "Double Click", + "RequiresPetIndicator": " <#ffab1b>MASCOTA", + "SupportsPetIndicator": " <#00ff00>✓MASCOTA", + "SupportsPetMessage": "\\n\\n<#00ff00>[✓] Este rol apoya uso de botón de Acariciar para activar habilidades u otras acciones, talvez reemplazando usar las ventilas, cambiar de forma o matar.", + "UsePetInsteadOfKillButton": "Usar Botón de Acariciar Como Botón de Matar", + "UsePets": "Usar botón de acariciar en lugar de Usar las Ventilas / Cambiar de Forma", + "PetToAssign": "Mascota que Asignar a Todos", + "UseVoteCancelling": "Usar Método de Cancelación de Voto en lugar de Comandos", + "UseVoteCancellingAfterVote": "Puede Votar Normalmente Después de Usar Habilidad (Voto)", + "AbilityOnCooldown": "¡Habilidad en tiempo de reutilización!", + "KillCooldownOnStrangle": "Tiempo de Reutilización de Asesinato después de Ahorcar", + "CDPT": "TR: {0}s", + "HackCD": "TR Hackear:{0}s", + "MimicCD": "TR Imitación: {0}s", + "MimicDur": "Duración de Imitación:{0}s", + "KCD": "TR Matar: {0}s", + "AfterMeetingKillCooldown": "Tiempo de Reutilización de Asesinato después de reuniones", + "CanVote": "Puede Votar", + "WaitFor1Kill": "Temporizador de Suicidio empieza después de Primer Asesinato", + "TriggerVent": "Usar Ventila", + "TriggerDouble": "Doble Clic", "TimeManagerIncreaseMeetingTime": "Aumentar tiempo de votación en", "TimeManagerLimitMeetingTime": "Duración Máxima de Reuniones", "MadTimeManagerLimitMeetingTime": "Mad Gerente de Tiempo - Tiempo de Votación Mínimo", - "AssignOnlyToCrewmate": "Assign only to Crewmates", - "WorkhorseNumLongTasks": "Additional Long Tasks", - "WorkhorseNumShortTasks": "Additional Short Tasks", - "SnitchCanBeWorkhorse": "Snitch can become Workhorse", - "WorkhorseSpawnChance": "Workhorse Spawn Chance", + "AssignOnlyToCrewmate": "Asignar solo a Tripulantes", + "WorkhorseNumLongTasks": "Tareas Largas Adicionales", + "WorkhorseNumShortTasks": "Tareas Cortas Adicionales", + "SnitchCanBeWorkhorse": "Soplón puede volverse Mula de Recados", + "WorkhorseSpawnChance": "Probabilidad de Aparición de Mula de Recados", "InnocentCanWinByImp": "Si el objetivo era un Impostor entonces gana con él", "CapitalismSkillCooldown": "Tiempo de Reutilización Habilidad", - "DualVotes": "Duplicate votes", - "HideDualVotes": "Hide duplicated votes", + "DualVotes": "Duplicar Votos", + "HideDualVotes": "Ocultar votos duplicados", "VeteranSkillCooldown": "Tiempo de Reutilización Alerta", "VeteranSkillDuration": "Duración de Alerta", "BodyguardProtectRadius": "Radio de Protección", @@ -1480,13 +1466,13 @@ "ImpCanBeEgoist": "Un Impostor puede volverse Egoísta", "CrewCanBeEgoist": "Tripulantes pueden volverse Egoístas", "ImpEgoistVisibalToAllies": "Impostores Pueden Ver Otros ImpostoresEgoístas", - "BaitDelayMin": "Minimum Report Delay", - "BaitDelayMax": "Maximum Report Delay", - "BaitDelayNotify": "Warn the killer about the upcoming self-report", - "BaitNotification": "Reveal Bait at the first meeting", - "BaitAdviceAlive": "{0} is the Bait. Whoever kills the Bait will commit self report.", - "CounterfeiterSkillCooldown": "Ability cooldown", - "CounterfeiterSkillLimitTimes": "Max number of uses", + "BaitDelayMin": "Retraso Mínimo de Reporte", + "BaitDelayMax": "Retraso Máximo de Reporte", + "BaitDelayNotify": "Advertir al asesino sobre el próximo autorreporte", + "BaitNotification": "Revelar Cebo en la primera reunión", + "BaitAdviceAlive": "{0} es el Cebo. Quien mate al Cebo cometerá autorreporte.", + "CounterfeiterSkillCooldown": "Tiempo de Reutilización de Habilidad", + "CounterfeiterSkillLimitTimes": "Número máximo de usos", "PursuerSkillCooldown": "Tiempo de reutilización habilidad", "PursuerSkillLimitTimes": "Número máximo de usos", "GrenadierSkillCooldown": "Tiempo de Reutilización Granada", @@ -1498,7 +1484,7 @@ "LighterSkillDuration": "Duración de la Luz", "LighterVisionNormal": "Visión Aumentada", "LighterVisionOnLightsOut": "Visión Aumentada Durante Apagones", - "TicketsPerKill": "Votes Increase Amount Per Kill", + "TicketsPerKill": "Cantidad de Aumento de Votos por Asesinato", "GangsterRecruitCooldown": "Tiempo de reutilización reclutar", "GangsterRecruitLimit": "Límite de reclutamiento", "RevolutionistDrawTime": "Duración de Marca", @@ -1506,19 +1492,19 @@ "RevolutionistDrawCount": "Cantidad de Jugadores necesarios para Marcar", "RevolutionistKillProbability": "Probabilidad de sacrificio de jugador marcado", "RevolutionistVentCountDown": "Tiempo para Usar las Ventilas", - "PelicanKillCooldown": "Eat Cooldown", + "PelicanKillCooldown": "Tiempo de Reutilización Comer", "MadSnitchTasks": "Tareas del Soplón", "MedicWhoCanSeeProtect": "Quien puede ver escudo", "MedicKnowShieldBroken": "Quien ve intento de asesinato", "SeeMedicAndTarget": "Médico+Escudado", "SeeMedic": "Médico", - "SeeTarget": "Shielded", - "SeeNoone": "Nothing", + "SeeTarget": "Escudado", + "SeeNoone": "Nada", "MedicShieldDeactivatesWhenMedicDies": "Escudo se desactiva cuando el Médico muere", "MedicShielDeactivationIsVisible": "Desactivación del escudo es visible", - "DeactivationImmediately": "Immediately", - "DeactivationAfterMeeting": "After Meeting", - "DeactivationIsVisibleOFF": "OFF", + "DeactivationImmediately": "Inmediatamente", + "DeactivationAfterMeeting": "Después de Reunión", + "DeactivationIsVisibleOFF": "APAGADO", "MedicResetCooldown": "En intento de asesinato, reiniciar tiempo de reutilización del asesino a", "MedicShieldedCanBeGuessed": "Adivinar ignora escudo del Médico", "MedicShieldedCanBeJudged": "Juzgar ignora escudo del Médico", @@ -1526,23 +1512,23 @@ "MedicShieldBreakIsVisible": "Ruptura del Escudo es Visible", "MedicAmountOfShields": "Número de Escudos Por Partida", "DivinatorSkillLimit": "Número Máximo (Inicial) de usos de habilidad", - "MadmateSpawnMode": "Madmate spawning mode", - "MadmateSpawnMode.Assign": "Assign", - "MadmateSpawnMode.FirstKill": "First Kill", - "MadmateSpawnMode.SelfVote": "Self Vote", - "MadmateCountMode": "Madmates count as", - "MadmateCountMode.None": "Nothing", - "MadmateCountMode.Imp": "Impostors", - "MadmateCountMode.Crew": "Crewmates", - "SidekickCountMode": "Sidekicks count as", - "SidekickCountMode.None": "Nothing", + "MadmateSpawnMode": "Modo de Aparición Madmate", + "MadmateSpawnMode.Assign": "Asignar", + "MadmateSpawnMode.FirstKill": "Primer Asesinato", + "MadmateSpawnMode.SelfVote": "Auto Votarse", + "MadmateCountMode": "Madmates cuentan como", + "MadmateCountMode.None": "Nada", + "MadmateCountMode.Imp": "Impostores", + "MadmateCountMode.Crew": "Tripulantes", + "SidekickCountMode": "Secuaces cuentan como", + "SidekickCountMode.None": "Nada", "SidekickCountMode.Jackal": "Chacal", - "SidekickCountMode.Original": "Original Team", - "ContagiousCountMode": "Contagious players count as", + "SidekickCountMode.Original": "Equipo Original", + "ContagiousCountMode": "Jugadores Contagiosos cuentan como", "ContagiousCountMode.None": "Nada", "ContagiousCountMode.Virus": "Virus", "ContagiousCountMode.Original": "Equipo Original", - "SnatchesWin": "Snatches victory", + "SnatchesWin": "Arrebata victoria", "GamerKillCooldown": "Tiempo de Reutilización Atacar", "GamerHealthMax": "Salud máxima de jugador", "GamerDamage": "Daño ", @@ -1551,13 +1537,13 @@ "BallLightningConvertTime": "Duración de la transformación a Fantasma Cuántico", "BallLightningKillCooldown": "Tiempo de Reutilización Relampaguear", "BallLightningKillerConvertGhost": "Asesino puede transformarse en Fantasma Cuántico", - "CanCountNeutralKiller": "When Crewmates win by killing a Neutral player, they can snatch the victory", + "CanCountNeutralKiller": "Cuando Tripulantes ganan matando a un jugador Neutral, puede arrebatar la victoria", "OddKillCooldown": "Tiempo de reutilización de asesinato de Número Impar", "EvenKillCooldown": "Tiempo de reutilización de asesinato de Número Par", - "Energetic": "Energetic", - "EnergeticInfo": "Your Ability Cooldown is Lower", - "EnergeticInfoLong": "(Add-ons):\\nAs the Energetic, the cooldown of your ability is reduced by 25%.", - "Prefix.Energetic": "Energetic", + "Energetic": "Energético", + "EnergeticInfo": "Tu Tiempo de Reutilización de Habilidad es Menor", + "EnergeticInfoLong": "(Complementos):\\nComo el Energético, el tiempo de reutilización de tu habilidad es reducido en 25%.", + "Prefix.Energetic": "Energético", "Messenger": "Mensajero", "MessengerInfo": "Manda un Mensaje a los Jugadores Después de la Muerte", "MessengerInfoLong": "(Complementos):\\nComo el Mensajero, después de que mueres, puedes enviar un mensaje en una reunión a los jugadores vivos escribiendo /hm {number}, reemplazando {number} con el índice correspondiente de los mensajes listados abajo:\\n\\n1. El jugador que me mató estuvo por última vez en \\n Ejemplo: El jugador que me mató estuvo por última vez en Cafetería\\n\\n2. El rol del asesino es \\n Ejemplo: El rol del asesino es Ninja\\n\\n3. Era un \\n Ejemplo: Era un Tripulante\\n\\nEjemplo de uso: /hm 1 - Esto enviará el primer mensaje a los jugadores vivos.", @@ -1566,7 +1552,7 @@ "MessengerMessage.2": "El rol del asesino es {0}", "MessengerMessage.3": "Era un {0}", "MessengerTitle": "<#ff0000>Mensaje de {0}", - "DisableLobbyMusic": "Disable Lobby Music", + "DisableLobbyMusic": "Desactivar Música del Lobby", "Evolver": "Evolucionador", "EvolverInfo": "Elige una Mejora Después de Cada Reunión", "EvolverInfoLong": "(Neutrales):\\nComo el Evolucionador, puedes elegir una mejora después de cada reunión. Acaricia para ciclar entre las mejoras disponibles. La misma mejora puede aparecer múltiples veces. Una vez el temporizador para elegir se acabe, tu mejora será aplicada.\\n\\nMejoras:\\n- Disminuir Tiempo de Reutilización de Asesinato (en 2.5s)\\n- Ganar Visión de Impostor (no es afectado por sabotaje de luces)\\n- Aumentar Visión (en 0.4x)\\n- Aumentar Velocidad (en 0.25x)\\n- Disminuir Distancia de Asesinato (Corta → Media → Larga)\\n- Ganar Habilidad de Usar las Ventilas (y 1 uso)\\n- Aumentar Límite de Uso de las Ventilas (por 3)\\n- Ganar Habilidad de Sabotear (y 1 uso)\\n- Aumentar Límite de Uso de Sabotaje (por 2)\\n- Ganar Escudo (no puede ser asesinado en la ronda actual)\\n\\nIndicaciones:\\nSi quieres usar las ventilas, el número de usos de ventila que tienes es mostrado junto al nombre de tu rol de esta manera (V: 1) - Lo mismo con el límite de uso de sabotaje: (S: 2)", @@ -1588,23 +1574,23 @@ "WorkaholicGiveAdviceAlive": "Consejo en primera reunión si está vivo, puede ganar después de morir, tareas de fantasma ENCENDIDAS", "WorkaholicSpeed": "Velocidad del Adicto al Trabajo", "DoctorVisibleToEveryone": "Todos saben quien es el Doctor", - "GuardSpellTimes": "Amount of Cursed Shields", + "GuardSpellTimes": "Cantidad de Escudos Malditos", "JinxSpellTimes": "Cantidad de Hechizos de Gafe", "CollectorCollectAmount": "Número requerido de votos", "GlitchCanVote": "Puede votar", "QuickShooterShapeshiftCooldown": "Tiempo de Reutilización Cambiar de Forma", - "MeetingReserved": "Max Bullets reserved for a meeting", - "AccurateCheckMode": "Can know specific role when tasks are not done", - "CamouflageCooldown": "Camouflage Cooldown", - "CamouflageDuration": "Camouflage Duration", - "EraseLimit": "Max Erases", + "MeetingReserved": "Balas Máximas reservadas para una reunión", + "AccurateCheckMode": "Puede saber rol específico cuando tareas no están hechas", + "CamouflageCooldown": "Tiempo de Reutilización Camuflaje", + "CamouflageDuration": "Duración de Camuflaje", + "EraseLimit": "Borrados Máximos", "EraserHideVote": "Ocultar Votos del Borrador", - "EKill": "Kill Button", - "EVote": "Vote", - "E2Kill": "Kill Target", - "E2Block": "Block Erase", - "EraseMethod": "Erase Method", - "WhenTargetIsNeutral": "When Target is Neutral (& erasing via kill button)", + "EKill": "Botón de Matar", + "EVote": "Votar", + "E2Kill": "Matar Objetivo", + "E2Block": "Bloquear Borrado", + "EraseMethod": "Método de Borrado", + "WhenTargetIsNeutral": "Cuando Objetivo es Neutral (y borrado por medio de botón de matar)", "NiceEraserHideVote": "Ocultar Votos del Buen Borrador", "AssassinMarkCooldown": "Tiempo de Reutilización Marcar", "AssassinAssassinateCooldown": "Tiempo de Reutilización Asesinar", @@ -1612,36 +1598,36 @@ "UndertakerMarkCooldown": "Tiempo de Reutilización Marcar", "UndertakerAssassinateCooldown": "Tiempo de Reutilización Asesinar", "UndertakerCanKillAfterAssassinate": "Puede matar después de Asesinar", - "KB_GameTime": "Game duration", - "KB_HPMax": "Default HP", - "KB_ATK": "Default Attack", - "KB_RecoverAfterSecond": "Recover Cooldown", - "KB_RecoverPerSecond": "Recover Per Second", - "KB_ResurrectionWaitingTime": "Resurrection waiting time", - "KB_KillBonusMultiplier": "Kill bonus multiplier", + "KB_GameTime": "Duración del juego", + "KB_HPMax": "HP Predeterminado", + "KB_ATK": "Ataque Predeterminado", + "KB_RecoverAfterSecond": "Tiempo de Reutilización Recuperar", + "KB_RecoverPerSecond": "Recuperación Por Segundo", + "KB_ResurrectionWaitingTime": "Tiempo de espera de resurrección", + "KB_KillBonusMultiplier": "Bono multiplicador al matar", "KB_ATKCooldown": "Tiempo de Reutilización Atacar", - "KB_BootVentWhenDead": "Boot players who get stuck in the vent (may trigger official anti cheating)", + "KB_BootVentWhenDead": "Echar a jugadores que se atoran en las ventilas (podría activar anti trapas oficial)", "JudgeTryHideMsg": "Ocultar comandos del Juez", - "TrialLimitPerMeeting": "Max Trials per Meeting", + "TrialLimitPerMeeting": "Juicios Máximos por Reunión", "JudgeCanTrialMadmate": "Puede juzgar Madmates", "JudgeCanTrialConverted": "Puede juzgar jugadores <#ffab1b>Convertidos", "VeteranSkillMaxOfUseage": "(Inicial) Número máximo de Alertas", "SwooperCooldown": "Tiempo de Reutilización Arremeter", "SwooperDuration": "Duración de Arremetida", "SwooperVentNormallyOnCooldown": "Arremetidor usa las ventilas normalmente cuando arremeter está en tiempo de reutilización", - "WraithCooldown": "Vanish Cooldown", - "WraithDuration": "Vanish Duration", - "WraithVentNormallyOnCooldown": "Wraith vents normally when invis is on cooldown", - "LowLoadMode": "Fix Lag", - "DeepLowLoad": "Prioritize Performance", - "HackCooldown": "Hack Cooldown", - "HackDuration": "Hack Duration", - "MimicCooldown": "Mimic Cooldown", - "MimicDuration": "Mimic Duration", - "RoleBlockNotify": "You are role blocked, you can't {0}", - "RoleBlockDuration": "Role Block Duration", - "RoleBlockCooldown": "Role Block Cooldown", - "BKProtectDuration": "Protection Duration", + "WraithCooldown": "Tiempo de Reutilización Desvanecerse", + "WraithDuration": "Duración del Desvanecimiento", + "WraithVentNormallyOnCooldown": "Aparición usa las ventilas normalmente cuando invisibilidad está en tiempo de reutilización", + "LowLoadMode": "Arreglar Lag", + "DeepLowLoad": "Priorizar Rendimiento", + "HackCooldown": "Tiempo de Reutilización Hackear", + "HackDuration": "Duración de Hackeo", + "MimicCooldown": "Tiempo de Reutilización Imitar", + "MimicDuration": "Duración de Imitación", + "RoleBlockNotify": "Tu rol está bloqueado, no puedes {0}", + "RoleBlockDuration": "Duración del Bloqueo de Rol", + "RoleBlockCooldown": "Tiempo de Reutilización Bloquear Rol", + "BKProtectDuration": "Duración de la Protección", "TotocalcioMaxBetTimes": "Número Máximo de Seguidas", "TotocalcioBetCooldown": "Tiempo de Reutilización Seguir", "TotocalcioMaxBetCooldown": "Máximo Tiempo de Reutilización Seguir", @@ -1657,99 +1643,99 @@ "SuccubusTargetKnowOtherTarget": "Jugadores Encantados se conocen", "SuccubusCanCharmNeutral": "Roles Neutrales pueden ser Encantados", "CharmedDiesOnSuccubusDeath": "Jugadores Encantados Mueren Cuando <#cf6acd>Cultista Muere", - "InfectiousBiteCooldown": "Infect Cooldown", - "KnowTargetRole": "Knows role of target", + "InfectiousBiteCooldown": "Tiempo de Reutilización Infectar", + "KnowTargetRole": "Sabe rol del objetivo", "TargetKnowsLawyer": "Objetivo conoce a su Abogado", "YourLawyerIsNotify": "Tu Abogado es {0}. Gana si tú ganas.", - "ShowLongInfo": "Show Long Role Descriptions instead of Short ones", - "InfectiousBiteCooldownIncrese": "Infect Cooldown Increase Per Use", - "InfectiousBiteMax": "Maximum Infections", - "InfectiousKnowTargetRole": "Know infected player's role", - "InfectiousTargetKnowOtherTarget": "Infected players know each other", - "VirusKillCooldown": "Kill Cooldown", - "VirusCanVent": "Can Vent", - "VirusInfectMax": "Maximum Number Of Spreads", - "VirusKnowTargetRole": "Know Contagious Player's Role", - "VirusTargetKnowOtherTarget": "Contagious players know each other", - "VirusKillInfectedPlayerAfterMeeting": "Contagious player dies after meeting", - "ContagiousPlayersCanKillEachOther": "Contagious players can kill each other", + "ShowLongInfo": "Mostrar Descripciones de Rol Largas en lugar de Cortas", + "InfectiousBiteCooldownIncrese": "Tiempo de Reutilización Infectar Aumenta Por Uso", + "InfectiousBiteMax": "Infecciones Máximas", + "InfectiousKnowTargetRole": "Sabe roles de jugadores Infectados", + "InfectiousTargetKnowOtherTarget": "Jugadores Infectados se conocen", + "VirusKillCooldown": "Tiempo de Reutilización de Asesinato", + "VirusCanVent": "Puede Usar las Ventilas", + "VirusInfectMax": "Número Máximo De Propagaciones", + "VirusKnowTargetRole": "Conoce Rol de Jugador Contagioso", + "VirusTargetKnowOtherTarget": "Jugadores Contagiosos se conocen", + "VirusKillInfectedPlayerAfterMeeting": "Jugador Contagioso muere después de reunión", + "ContagiousPlayersCanKillEachOther": "Jugadores Contagiosos se pueden matar entre sí", "CharmedCountMode": "Jugador Encantado cuenta como", "CharmedCountMode.None": "Nada", "CharmedCountMode.Succubus": "Cultista", "CharmedCountMode.Original": "Equipo Original", - "ResetKillCooldownWhenPlayerGetKilled": "Reset kill cooldown if someone gets killed by another player", + "ResetKillCooldownWhenPlayerGetKilled": "Reiniciar tiempo de reutilización de asesinato si alguien es asesinado por otro jugador", "ResetKillCooldownOn": "Kill Cooldown On Reset", "JackalCanRecruitSidekick": "Puede reclutar Secuaz", - "SidekickSettings": "Show Sidekick Settings", + "SidekickSettings": "Mostrar Configuraciones del Secuaz", "JackalCanRecruitImpostors": "Puede reclutar Impostores", "JackalCanRecruitMadmates": "Puede reclutar Madmates", "SKPromotesToJackal": "Secuaz es promovido a Chacal en la muerte del Chacal", "PromotedSKCanRecruit": "Nuevo Chacal puede reclutar nuevo Secuaz", - "SKCanKill": "Sidekick can kill", - "ImpCanBeInLove": "Impostors can be in love", - "CrewCanBeInLove": "Crewmates can be in love", - "NeutralCanBeInLove": "Neutrals can be in love", - "HexesLookLikeSpells": "Hexes appear as spells", + "SKCanKill": "Secuaz puede matar", + "ImpCanBeInLove": "Impostores pueden estar enamorados", + "CrewCanBeInLove": "Tripulantes pueden estar enamorados", + "NeutralCanBeInLove": "Neutrales pueden estar enamorados", + "HexesLookLikeSpells": "Maleficios aparecen como hechizos", "AddictWarning": "<#ffff00>¡Debes usar las ventilas pronto o te suicidarás!", "DoppelgangerWarning": "<#ffff00>¡El Doble cambió skins contigo!", - "TriedToKillLastGameFirstKill": "Your target was the first to die in the last game.\\nLet them play!", - "CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n", - "SameCTATeam": "The player you attacked is in the same custom team as you", - "AFKShielded": "According to the Host's settings, AFK players cannot be killed", + "TriedToKillLastGameFirstKill": "Tu objetivo fue el primero en morir en el último juego.\\n¡Déjale jugar!", + "CheckMurderFail": "<#ff0000>El asesinato fue cancelado debido a la siguiente razón:\\n", + "SameCTATeam": "El jugador que atacaste está en el mismo equipo personalizado que tú", + "AFKShielded": "Según las configuraciones del Host, jugadores AFK no pueden ser asesinados", "JackalSidekick": "Esta interacción Chacal/Secuaz/Recluta no está permitida", "ContagiousPlayers": "Jugadores contagiosos no se pueden matar entre sí", - "MadmateKillImpostor": "Madmates cannot kill Impostors", - "ImpostorKillMadmate": "Impostors cannot kill Madmates", + "MadmateKillImpostor": "Madmates no pueden matar Impostores", + "ImpostorKillMadmate": "Impostores no pueden matar Madmates", "PenguinVictimKill": "Como la víctima del Pinguino/Ganso, no puedes interactuar con otros", "MathematicianProtected": "Este jugador fue el primero en responder la pregunta del Matemático correctamente,\\npor lo tanto está escudado", "RefugeeKillImpostor": "Renegados no pueden matar Impostores", - "GAGuarded": "This player is shielded by the Guardian Angel", - "TraitorKillImpostor": "As the Traitor, you cannot kill Impostors", - "RookieKillRoundOne": "As a Rookie, you cannot kill in the first round", + "GAGuarded": "Este jugador está escudado por el Ángel Guardián", + "TraitorKillImpostor": "Como el Traidor, no puedes matar Impostores", + "RookieKillRoundOne": "Como un Novato, no puedes matar en la primera ronda", "SocialiteTarget": "El objetivo del Mundano no puede ser asesinado\\nFuiste añadido a su Lista de Invitados", "BodyguardProtected": "El Guardaespaldas protegió a tu objetivo y murió por él", - "SomeSortOfProtection": "This player is shielded due to a role-specific action", - "HexButtonText": "Hex", + "SomeSortOfProtection": "Este jugador está escudado debido a una acción específica de rol", + "HexButtonText": "Maldecir", "EscapeeAbilityButtonText": "TP", - "ObliviousBaitImmune": "Immune to Bait", + "ObliviousBaitImmune": "Inmune al Cebo", "MediumshiperContactLimit": "(Inicial) Número máximo de contactos (usos de habilidad)", "MediumshiperOnlyReceiveMsgFromCrew": "Recibe mensajes solo de Tripulantes (incluyendo Madmates y Jugadores Encantados)", "DovesOfNeaceCooldown": "Tiempo de Reutilización Habilidad", "DovesOfNeaceMaxOfUseage": "Número Máximo de Usos de Habilidad", - "BloodhoundArrowsPointingToDeadBody": "Arrows pointing to dead bodies", + "BloodhoundArrowsPointingToDeadBody": "Flechas apuntando a cuerpos muertos", "BloodhoundLeaveDeadBodyUnreportable": "Los cuerpos que el Forense usa no pueden ser reportados", - "BloodhoundNotifyKiller": "Notify Killer about being Tracked", + "BloodhoundNotifyKiller": "Notificar Asesino acerca de estar siendo Rastreado", "BloodhoundKillerNotify": "¡El Forense tiene una flecha apuntando hacia ti!", "TrackerHideVote": "Ocultar Votos del Explorador", "LuckyProbability": "Probabilidad de sobrevivir un asesinato", - "DoubleShot.MaxTries": "Maximum Number of Incorrect Guesses", - "MimicCanSeeDeadRoles": "Mimic can see the roles of dead players", + "DoubleShot.MaxTries": "Cantidad Máxima de Adivinanzas Incorrecta", + "MimicCanSeeDeadRoles": "Mímico puede ver los roles de jugadores muertos", "CanBeSoldByMerchant": "Puede ser vendido por el Mercader", - "CanBeGuessed": "Can Be Guessed", - "GuessTaskDone": "Sorry, you can't guess someone who has finished their tasks.", - "CanBeInLove": "Can be in love", - "DisableCrackedGlass": "Disable Cracked Glass on Meeting Screen", - "ApplyModeratorList": "Apply Moderator List", - "ApplyVIPList": "Apply VIP List", - "KickCommandDisabled": "The kick command is currently disabled.", - "KickCommandNoAccess": "You do not have access to the kick command.", - "KickCommandInvalidID": "Invalid player ID specified.\\nPlease use '/kick [playerID]' to kick a player.", - "KickCommandKickHost": "You are not permitted to kick the host.", - "KickCommandKickMod": "You are not permitted to kick other moderators.", - "KickCommandKicked": "was kicked from the game.", - "KickCommandKickedRole": "Their role was", - "ModeratorTag": "<#8000ff>Moderator", + "CanBeGuessed": "Puede Ser Adivinado", + "GuessTaskDone": "Lo siento, no puedes adivinar a alguien que ha finalizado sus tareas.", + "CanBeInLove": "Puede estar enamorado", + "DisableCrackedGlass": "Desactivar Vidrio Roto en Pantalla de Reunión", + "ApplyModeratorList": "Aplicar Lista de Moderadoras", + "ApplyVIPList": "Aplicar Lista VIP", + "KickCommandDisabled": "El comando expulsar está desactivado actualmente.", + "KickCommandNoAccess": "No tienes acceso al comando expulsar.", + "KickCommandInvalidID": "ID de jugador especificada inválida.\\nPor favor usa '/kick [ID del jugador]' para expulsar a un jugador.", + "KickCommandKickHost": "No tienes permitido expulsar al host.", + "KickCommandKickMod": "No tienes permitido expulsar a otros moderadores.", + "KickCommandKicked": "fue expulsado del juego.", + "KickCommandKickedRole": "Su rol era", + "ModeratorTag": "<#8000ff>Moderador", "VIPTag": "<#ffff00>VIP", - "EnableAFKDetector": "Enable AFK Detector", - "AFKWarning": "<#ffff00>Please move to avoid being marked as AFK <#ffffff>({0})", + "EnableAFKDetector": "Activar Detector AFK", + "AFKWarning": "<#ffff00>Por favor muévete para evitar ser marcado como AFK <#ffffff>({0})", "AFKSuffix": "<#ffa500>(AFK)", - "AFKConsequence": "Consequence for AFK players", - "AFKMinPlayersToActivate": "Minimum alive players to activate AFK Detector", - "AFKActivateOnStart": "Activate AFK Detector on game start", - "AFKConsequence.Nothing": "Nothing", - "AFKConsequence.Shield": "Shield", - "AFKConsequence.Suicide": "Suicide", - "AFKConsequence.Kick": "Kick", + "AFKConsequence": "Consecuencias para jugadores AFK", + "AFKMinPlayersToActivate": "Mínimo de jugadores vivos para activar Detector AFK", + "AFKActivateOnStart": "Activar Detector AFK al empezar el juego", + "AFKConsequence.Nothing": "Nada", + "AFKConsequence.Shield": "Escudar", + "AFKConsequence.Suicide": "Suicidio", + "AFKConsequence.Kick": "Expulsar", "DeathReason.Kill": "Asesinato", "DeathReason.Vote": "Expulsado", "DeathReason.Suicide": "Suicidio", @@ -1779,7 +1765,7 @@ "DeathReason.LossOfHead": "Estrangulado", "DeathReason.Trialed": "Juzgado", "DeathReason.Infected": "Infectado", - "DeathReason.Jinx": "Mal Gafe", + "DeathReason.Jinx": "Maldecido", "DeathReason.Demolished": "Demolido", "DeathReason.YinYanged": "Yin Yangado", "DeathReason.Kamikazed": "Kamikazizado", @@ -1801,17 +1787,18 @@ "DeathReason.Sunken": "Hundido", "DeathReason.Collapsed": "Colapsado", "ND_DRLaughMessage.Meteor": "Meteor.... I hardly knew her!", - "ND_DRLaughMessage.Lava": "Lava is not the best place to swim, huh?", + "ND_DRLaughMessage.Lava": "¿La lava no es el mejor lugar para ganar, eh?", "ND_DRLaughMessage.Tornado": "¿Listo para dar una vuelta? ¡Espero que este tornado no te haya mareado!", "ND_DRLaughMessage.Lightning": "You've been.... THUNDERSTRUCK!", "ND_DRLaughMessage.Drowned": "You said you were thirsty, right? Here's some water!", "ND_DRLaughMessage.Sunken": "Did you know that the Titanic was sunk by a sinkhole? Well, now you do!", - "ND_DRLaughMessage.Collapsed": "It was like in the movies, right? You know, when the building collapses and everyone dies!", - "Alive": "Alive", - "Win": " Wins!", - "Last-": "Last ", - "DiedR1Warning": "<#ffff00>(Died First in Last Game)", - "GLHF": "Good Luck & Have Fun!", + "ND_DRLaughMessage.Collapsed": "¿Es como en las películas, verdad? Ya sabes, ¡cuando el edificio colapsa y todos mueren!", + "Alive": "Vivo", + "Win": " Gana!", + "Last-": "Último ", + "NotifyGameEnding": "<#ff0000>GAME END NOTIFY\\n<#ffff00>This game has already ended. If it didn't end for you, please leave the game and rejoin the lobby. This is a vanilla bug. Sorry for the inconvenience.", + "DiedR1Warning": "#ffff00>(Murió Primero en Último Juego)", + "GLHF": "¡Buena Suerte y Diviértete!", "DeputyHandcuffCooldown": "Tiempo de Reutilización Esposar", "DeputyHandcuffMax": "Esposas Máximas", "CanHandcuffSheriff": "Puede Esposar al Alguacil", @@ -1826,13 +1813,13 @@ "UndertakerInfoLong": "(Impostores):\\nComo el Director Fúnebre, puedes marcar tu objetivo usando tu botón de matar, luego cambia de forma/acaricia para matarlo. Sin embargo, la persona que asesinas se teletransportará a tu ubicación cuando cambies de cuerpo, ¡así que su cuerpo estará donde sea que estés! ¡Usa esto bien para ocultar cuerpos!", "Romantic": "Romántico", "RomanticInfo": "Elige a tu pareja y gana con ella", - "RomanticInfoLong": "(Neutral):\\nComo el Romántico, puedes usar primero tu botón de matar en alguien para seleccionarlo como tu pareja.\\nDespués de eso, siempre y cuando tanto tú como tu pareja estén vivos, puedes usar tu botón de matar en quien sea para darle a tu pareja un escudo temporal. Si tu pareja gana, tú ganas también.\\n\\nSi tu pareja muere, tu rol cambiará según las siguientes condiciones:\\nSi tu pareja tenía un botón de matar de cualquier tipo, obtendrás el mismo rol que ella era.\\nSi tu pareja era un Asesino No-Neutral o tu pareja murió por si misma (suicidio o no tiene un asesino real), te convertirás en el Romántico Despiadado, que es un asesino neutral básico: Se el último en pie para ganar. Si ganas, tu pareja gana también.\\nSi tu objetivo era un Impostor, te volverás un Renegado. Tu trabajo ahora es ayudar a los impostores (y por ende tu pareja) a ganar.\\nEn cualquier otro caso, te volverás el Romántico Vengativo. Tu objetivo es matar al asesino de tu pareja. Si lo haces, tú y tu pareja ganan con el equipo ganador. Si tratas de matar a cualquier otro, morirás.", + "RomanticInfoLong": "(Neutral):\\nComo el Romántico, puedes usar primero tu botón de matar en alguien para seleccionarlo como tu pareja.\\nDespués de eso, siempre y cuando tanto tú como tu pareja estén vivos, puedes usar tu botón de matar en quien sea para darle a tu pareja un escudo temporal. Si tu pareja gana, tú ganas también.\\n\\nSi tu pareja muere, tu rol cambiará según las siguientes condiciones:\\nSi tu pareja tenía un botón de matar de cualquier tipo, obtendrás el mismo rol que ella era.\\nSi tu pareja era un Neutral No-Asesino o tu pareja murió por si misma (suicidio o no tiene un asesino real), te convertirás en el Romántico Despiadado, que es un neutral asesino básico: Se el último en pie para ganar. Si ganas, tu pareja gana también.\\nSi tu objetivo era un Impostor, te volverás un Renegado. Tu trabajo ahora es ayudar a los impostores (y por ende tu pareja) a ganar.\\nEn cualquier otro caso, te volverás el Romántico Vengativo. Tu objetivo es matar al asesino de tu pareja. Si lo haces, tú y tu pareja ganan con el equipo ganador. Si tratas de matar a cualquier otro, morirás.", "VengefulRomantic": "Romántico Vengativo", "VengefulRomanticInfo": "Mata al asesino de tu Pareja", "VengefulRomanticInfoLong": "(Neutral):\\nComo el Romántico Vengativo debes matar al asesino de tu pareja. Solo tienes un intento. Si matas al jugador equivocado, fallas. Cuando matas al objetivo correcto ganaras con el equipo ganador junto a tu Pareja Romántica", "RuthlessRomantic": "Romántico Despiadado", "RuthlessRomanticInfo": "Mata a todos para ganar", - "RuthlessRomanticInfoLong": "(Neutral):\\nTe vuelves Romántico Despiadado si tu Pareja Romántica (un Asesino Neutral) fue asesinada. Ahora te lanzas a una matanza para matar a todos. Ganas con tu Pareja Romántica si eres el único que queda.", + "RuthlessRomanticInfoLong": "(Neutral):\\nTe vuelves Romántico Despiadado si tu Pareja Romántica (un Neutral Asesino) fue asesinada. Ahora te lanzas a una matanza para matar a todos. Ganas con tu Pareja Romántica si eres el único que queda.", "RomanticBetCooldown": "Tiempo de Reutilización Elegir Pareja", "RomanticProtectCooldown": "Tiempo de Reutilización Proteger", "RomanticBetPlayer": "Elegiste a tu pareja", @@ -1846,13 +1833,14 @@ "VengefulRomanticKillButtonText": "Vengar", "RomanticProtectPartner": "Tu pareja está bajo protección", "RomanticIsProtectingYou": "El Romántico te está protegiendo", - "ProtectingOver": "Shield expired", + "ProtectingOver": "Escudo expiró", "RomanticProtectDuration": "Duración de la Protección", "RomanticKnowTargetRole": "Romántico conoce el rol de su objetivo", "RomanticBetTargetKnowRomantic": "Objetivo sabe quien es el Romántico", "RomanticGetsPartnerConvertedAddons": "Romántico obtiene los complementos convertidos de su pareja", "RomanticArrows": "Romántico tiene flechas apuntando a su pareja", "RomanticPartnerHasArrows": "Pareja tiene flechas apuntando al Romántico", + "SpiritualistTargetMessage": "The Spiritualist has an arrow pointing toward you", "Gaslighter": "Gaslighter", "GaslighterInfo": "Haz que otros duden su propia memoria", "GaslighterInfoLong": "(Neutrales):\\nComo el Gaslighter, realizas diferentes acciones por medio de tu botón de matar cada ronda. \\n\\nRonda 1: Asesinatos normales\\nRonda 2: Titular jugadores\\nRonda 3: Maldecir jugadores (como la Bruja)\\nRonda 4: Escudar jugadores\\n\\nEntonces el ciclo se repite, o te quedas en asesinar normalmente hasta el final del juego dependiendo de la configuración.\\nLas configuraciones determinan tu condición de victoria.", @@ -1889,55 +1877,55 @@ "WitnessButtonText": "Examinar", "WitnessFoundInnocent": "✓", "WitnessFoundKiller": "⚠", - "DeadlyQuota": "Deadly Quota", - "DeadlyQuotaInfo": "You don't win if you didn't kill enough", - "DeadlyQuotaInfoLong": "(Add-ons):\\nDeadly Quota is an add-on that only impostors can get. The holder of this add-on will need to get a specified amount of kills (or more) to be able to win. If their win condition triggers before getting a required amount of kills, the player loses even if they were supposed to win.", - "DQNumOfKillsNeeded": "Minimum number of Kills required", - "Prefix.DeadlyQuota": "Deadly Quota", - "Circumvent": "Circumvent", - "CircumventInfo": "You can't vent", - "CircumventInfoLong": "(Add-ons):\\nCircumvent is an add-on that only impostors can get. The holder of this add-on will not be able to use vents (or only limited times per game or round).", - "Prefix.Circumvent": "Circumvent", - "VentPreventionMode": "Vent Prevention Mode", - "NoVenting": "Block Venting", - "VentLimit": "Vent Entering Limit", - "LimitPerGame": "Limit Per Game", - "LimitPerRounds": "Limit Per Rounds", + "DeadlyQuota": "Cuota Mortal", + "DeadlyQuotaInfo": "No ganas si no mataste lo suficiente", + "DeadlyQuotaInfoLong": "(Complementos):\\nCuota Mortal es un complemento que solo los impostores pueden recibir. El poseedor de este complemento deberá conseguir una cantidad especificada de asesinatos (o más) para ser capaz de ganar. Si la condición de victoria se activa antes de conseguir la cantidad requerida de asesinatos, el jugador pierde incluso si se suponía que debía ganar.", + "DQNumOfKillsNeeded": "Número mínimo de Asesinatos requeridos", + "Prefix.DeadlyQuota": "Cuota Mortal", + "Circumvent": "Evitaventilas", + "CircumventInfo": "No puedes usar las ventilas", + "CircumventInfoLong": "(Complementos):\\nEvitaventilas es un complemento que solo los impostores pueden recibir. El poseedor de este complemento no será capaz de usar ventilas (o solo veces limitadas por juego o ronda).", + "Prefix.Circumvent": "Evitaventilas", + "VentPreventionMode": "Modo Prevención de Ventilas", + "NoVenting": "Bloquear Usar las Ventilas", + "VentLimit": "Límite de Entrar a Ventilas", + "LimitPerGame": "Límite Por Juego", + "LimitPerRounds": "Límite Por Rondas", "Damocles": "Damocles", - "DamoclesInfo": "Everything changes your lifespan", - "DamoclesInfoLong": "(Add-ons):\\nDamocles is an add-on that only impostors can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n[+] You, or another impostor or madmate kills\\n[+] Entering a vent you didn't enter this round yet\\n[+] Surviving a meeting\\n[+] A player not on your team gets ejected\\n[-] Fixing a sabotage\\n[-] An impostor or a madmate dies\\n[-] Reporting a dead body or calling a meeting\\n[-] A player on your team gets ejected", + "DamoclesInfo": "Todo cambia tu esperanza de vida", + "DamoclesInfoLong": "(Complementos):\\nDamocles es un complemento que solo impostores pueden recibir. El poseedor de este complemento constantemente tendrá un temporizador mostrado junto al nombre de su rol. Si el temporizador expira, el poseedor muere. El temporizador se detiene durante reuniones. Abajo hay una lista de lo que aumenta tu tiempo y lo que disminuye tu temporizador de suicidio:\\n\\n[+] Tu, u otro impostor o madmate mata\\n[+] Entrar a una ventila a la que aún no has entrado en esta ronda\\n[+] Sobrevivir a una reunión\\n[+] Un jugador que no está en tu equipo es expulsado\\n[-] Arreglar un sabotaje\\n[-] Un impostor o un madmate muere\\n[-] Reportar un cuerpo muerto o llamar a una reunión\\n[-] Un jugador en tu equipo es expulsado", "Prefix.Damocles": "Damocles", - "DamoclesTimeLeft": "Time: {0}s", - "DamoclesExtraTimeAfterKill": "Time Gained For Killing", - "DamoclesExtraTimeAfterMeeting": "Time Gained After Each Meeting", - "DamoclesStartingTime": "Starting Time", - "Stressed": "Stressed", - "StressedInfo": "Everything changes your lifespan", - "StressedInfoLong": "(Add-ons):\\nStressed is an add-on that only crewmates with tasks can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n[+] Completing a task\\n[+] A non-crewmate player dies\\n[+] Surviving a meeting\\n[+] A non-crewmate player gets ejected\\n[+] Fixing a sabotage\\n[+] Reporting a dead body or calling a meeting\\n[-] A crewmate gets ejected", - "Prefix.Stressed": "Stressed", - "StressedExtraTimeAfterTask": "Time Gained After Completing a Task", - "StressedExtraTimeAfterImpostorDeath": "Time Gained When a Non-Crewmate Player Dies", - "StressedExtraTimeAfterImpostorEjected": "Time Gained When a Non-Crewmate Players Gets Ejected", - "StressedExtraTimeAfterFixingSabotage": "Time Gained For Fixing a Sabotage", - "StressedExtraTimeAfterReporting": "Time Gained For Reporting a Dead Body", - "StressedTimePenaltyAfterCrewmateEjected": "Time Penalty When a Crewmate Gets Ejected", - "SabotageCooldownControl": "Modify Sabotage Cooldown", - "SabotageCooldown": "Sabotage Cooldown", - "SabotageTimeControl": "Modify Sabotage Time Limit", - "PolusReactorTimeLimit": "Reactor Time Limit on Polus", - "SkeldO2TimeLimit": "O2 Time Limit on The Skeld", - "SkeldReactorTimeLimit": "Reactor Time Limit on The Skeld", - "MiraO2TimeLimit": "O2 Time Limit on Mira HQ", - "MiraReactorTimeLimit": "Reactor Time Limit on Mira HQ", + "DamoclesTimeLeft": "Tiempo: {0}s", + "DamoclesExtraTimeAfterKill": "Tiempo Ganado Por Matar", + "DamoclesExtraTimeAfterMeeting": "Tiempo Ganado Después de Cada Reunión", + "DamoclesStartingTime": "Tiempo Inicial", + "Stressed": "Estresado", + "StressedInfo": "Todo cambia tu esperanza de vida", + "StressedInfoLong": "(Complementos):\\nEstresado es un complemento que solo tripulantes con tareas pueden tener. El poseedor de este complemento constantemente tendrá un temporizador mostrado bajo el nombre de su rol. Si el temporizador expira, el poseedor muere. El temporizador se detiene durante reuniones. Abajo hay una lista de que incrementa tu tiempo y que reduce tu temporizador de suicidio:\\n\\n[+] Completar una tarea\\n[+] Un jugador no tripulante muere\\n[+] Sobrevivir una reunión\\n[+] Un jugador no tripulante es expulsado\\n[+] Arreglar un sabotaje\\n[+] Reportar un cuerpo muerto o llamar a una reunión\\n[-] Un tripulante es expulsado", + "Prefix.Stressed": "Estresado", + "StressedExtraTimeAfterTask": "Tiempo Ganado Después de Completar una Tarea", + "StressedExtraTimeAfterImpostorDeath": "Tiempo Ganado Cuando un Jugador No Tripulante Muere", + "StressedExtraTimeAfterImpostorEjected": "Tiempo Ganado Cuando un Jugador No Tripulante Es Expulsado", + "StressedExtraTimeAfterFixingSabotage": "Tiempo Ganado Por Arreglar un Sabotaje", + "StressedExtraTimeAfterReporting": "Tiempo Ganado Por Reportar un Cuerpo Muerto", + "StressedTimePenaltyAfterCrewmateEjected": "Penalización de Tiempo Cuando un Tripulante Es Expulsado", + "SabotageCooldownControl": "Modificar Tiempo de Reutilización de Sabotaje", + "SabotageCooldown": "Tiempo de Reutilización de Sabotaje", + "SabotageTimeControl": "Modificar Tiempo Límite de Sabotaje", + "PolusReactorTimeLimit": "Tiempo Límite de Reactor en Polus", + "SkeldO2TimeLimit": "Tiempo Límite de O2 en The Skeld", + "SkeldReactorTimeLimit": "Tiempo Límite de Reactor en The Skeld", + "MiraO2TimeLimit": "Tiempo Límite de O2 en Mira HQ", + "MiraReactorTimeLimit": "Tiempo Límite de Reactor en Mira HQ", "FungleMushroomMixupDuration": "Mushroom Mixup Camouflage Duration", - "FungleReactorTimeLimit": "Reactor Time Limit on Fungle", - "AirshipReactorTimeLimit": "Reactor Time Limit on Airship", - "CamerasDisabledNotify": "Cameras are globally disabled by the host", - "CommandList": "★ Command list:", - "DisableSunnyboy": "Deshabilitar Rayito de Sol", + "FungleReactorTimeLimit": "Límite de Tiempo de Reactor en Fungle", + "AirshipReactorTimeLimit": "Límite de Tiempo de Rector en Airship", + "CamerasDisabledNotify": "Las cámaras están desactivadas globalmente por el host", + "CommandList": "★ Lista de comandos:", + "DisableSunnyboy": "Desactivar Rayito de Sol", "DisableBard": "Desactivar Bardo", - "DisableSaboteur": "Deshabilitar Saboteador", - "SkillUsedLeft": "You have activated your skill to call a meeting. \\nRemaining amount of uses left:", + "DisableSaboteur": "Desactivar Saboteador", + "SkillUsedLeft": "Has activado tu habilidad para llamar a una reunión. \\nCantidad de usos de habilidad restantes:", "MafiaDeadMsg": "La muerte del Némesis significa el inicio de la venganza. \\nPor favor usa /rv + [id del jugador] para matar al jugador especificado \\nPuedes ver los IDs de los jugadores en frente de sus nombres. \\nO escribir /rv para obtener una lista de los IDs de los jugadores", "MafiaAliveKill": "Venganza del Némesis solo puede empezar después de su muerte.", "MafiaKillMax": "Has alcanzado el límite de venganzas, ya no puedes vengarte", @@ -1951,36 +1939,36 @@ "DetectiveNoticeDeathReason": "\\nLa causa de muerte de la víctima es {0}", "DetectiveNoticeAddons": "\\nLos complementos de la víctima son: {0}", "DetectiveNoticeKillTime": "\\nLa víctima murió hace {0} segundos", - "SleuthMsg": "{0}'s role is: {1}", + "SleuthMsg": "El rol de {0} es: {1}", "GodNoticeAlive": "Durante la reunión, cada jugador sintió una revelación del cielo, ¡y resulta que Dios sigue vivo!", "WorkaholicAdviceAlive": "No se recomienda matar o expulsar a {0}. Hacerlo lo ayudará a acabar sus tareas más rápido.", - "GuessDead": "Sorry, but it's impossible to guess roles after your death", + "GuessDead": "Lo siento, pero es imposible adivinar roles después de tu muerte", "GuessSuperStar": "La Superestrella no puede ser adivinada... ¿Creíste que sería así de fácil, verdad?", - "GuessNotifiedBait": "Bait can't be guessed because it was announced, you thought it would be that easy, right?", + "GuessNotifiedBait": "El Cebo no puede ser adivinado porque fue anunciado, creíste que sería así de fácil, ¿verdad?", "GuessGM": "Guessing the GM is impossible because they're already dead.... And why would you do that to the poor Host?", "GuessGuardianTask": "No puedes adivinar a un Guardián que ha terminado sus tareas.", "GuessMarshallTask": "No puedes adivinar a un Mariscal que ha terminado sus tareas.", - "GuessObviousAddon": "Sorry, obvious add-ons and roles cannot be guessed.", - "GuessAdtRole": "Unfortunately, the Host's settings do not allow you to guess add-ons", - "GuessImpRole": "Unfortunately, the Host's settings do not allow Impostors to guess Impostor roles.", - "GuessCrewRole": "Unfortunately, the Host's settings do not allow crewmates to guess crewmate roles.", + "GuessObviousAddon": "Lo siento, complementos y roles obvios no pueden ser adivinados.", + "GuessAdtRole": "Desafortunadamente, las configuraciones del Host no te permiten adivinar complementos", + "GuessImpRole": "Desafortunadamente, las configuraciones del Host no le permiten a los Impostores adivinar roles de Impostor.", + "GuessCrewRole": "Desafortunadamente, las configuraciones del Host no le permiten a los tripulantes adivinar roles de tripulante.", "GuessMarkseekerTarget": "No puedes adivinar al objetivo del Buscador de Marcas", - "GuessKill": "{0} was guessed", - "GuessNull": "Please select an ID of a living player to guess their role", + "GuessKill": "{0} fue adivinado", + "GuessNull": "Por favor selecciona el ID de un jugador vivo para adivinar su rol", "GuessHelp": "Instructions: /bt [Player ID] [Role Name] \\nExample: /bt 3 Bait \\nYou can see the player IDs before everyone's names \\n or use the /id command to list the player IDs", - "GGGuessMax": "You've reached the limit of maximum guesses, you can't guess anymore!", - "EGGuessMax": "You've reached the limit of maximum guesses, you can't guess anymore!", + "GGGuessMax": "Alcanzaste el límite de adivinanzas máximas, ¡ya no puedes adivinar más!", + "EGGuessMax": "Alcanzaste el límite de adivinanzas máximas, ¡ya no puedes adivinar más!", "EGGuessSnitchTaskDone": "¿Creíste que podrías adivinar al Soplón cuando todas sus tareas están hechas? Buen intento... No te saldrás de esta tan fácilmente.", - "GuessDoubleShot": "You guessed a role incorrectly, but you have Double Shot so you get another chance!", - "LaughToWhoGuessSelf": "Tried to guess, who tried to self-guess! It's you! Ahah!", - "GuessSameCTAPlayer": "You tried to guess a player who is in your team.... You're not that smart, are you?", - "GuessDisabledAddonOverride": "Sorry, this specific add-on cannot be guessed due to the Host's settings.", - "GuessDisabled": "Sorry, the host restricted guessing for your role.", + "GuessDoubleShot": "Adivinaste un rol incorrectamente, ¡pero tienes Doble Tiro así que tienes otra oportunidad!", + "LaughToWhoGuessSelf": "¡Trata de adivinar, quien intento autoadivinarse! ¡Eres tú! ¡Ajaja!", + "GuessSameCTAPlayer": "Trataste de adivinar a un jugador que está en tu equipo.... No eres muy inteligente, ¿verdad?", + "GuessDisabledAddonOverride": "Lo siento, este complemento en específico no puede ser adivinado debido a las configuraciones del Host.", + "GuessDisabled": "Lo siento, el host restringió adivinar para tu rol.", "GuessWorkaholic": "Lo siento, no puedes adivinar a un Adicto al Trabajo revelado pues eso sería injusto.", "GuessDoctor": "Lo siento, no puedes adivinar a un Doctor revelado pues eso sería injusto.", "GuessMayor": "Lo siento, no puedes adivinar a un Alcalde revelado, ya que eso sería injusto.", "GuessKnighted": "Lo siento, los Monarcas no pueden adivinar Titulados.", - "ShotBlank": "You shot a blank!", + "ShotBlank": "¡Le disparaste a un blanco!", "GuessMonarch": "Estás titulado, así que no puedes adivinar al Monarca.", "GuessShielded": "Lo siento, no puedes adivinar al jugador que está escudado por el Médico", "MayorRevealWhenDoneTasks": "El Alcalde es revelado ante todos al finalizar las tareas", @@ -1989,24 +1977,24 @@ "JudgeTrialMax": "\\n¡No quedan más juicios!", "LaughToWhoTrialSelf": "Dios, ni siquiera pensé que el Juez sería tan ciego que ni siquiera vería que se ha sentenciado a sí mismo.", "TrialKill": "{0} Fue juzgado.", - "TrialHelp": "Command: /tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /id to view the list of all player IDs.", - "TrialNull": "Please choose a living player for the trial", - "MimicDeadMsg": "Mimic's hint: ", + "TrialHelp": "Comando: /tl[ID del jugador]\\nPuedes ver el ID de los jugadores junto a los nombres de los jugadores.\\nO usar /id para ver la lista de los IDs de todos los jugadores.", + "TrialNull": "Por favor elige a un jugador vivo para el juicio", + "MimicDeadMsg": "Pista del Mímico: ", "DivinatorCheck": "Según tu fortuna...", "DivinatorCheckLimit": "Recordatorio: Te quedan {0} fortunas", "DivinatorCheckSelfMsg": "Vaya, te encontraste a ti mismo... Solo ves un reflejo.", "DivinatorCheckReachLimit": "Te quedaste sin fortunas.", "EraserEraseNotice": "Borraste a {0}.\\nSu rol será desactivado después de la reunión.", "EraserEraseNeutralNotice": "¡Tu objetivo es Neutral y no puede ser borrado!", - "TargetErasedInRound": "Target's role will be erased after next meeting", + "TargetErasedInRound": "El rol del objetivo será borrado después de la próxima reunión", "EraserEraseSelf": "Desafortunadamente, no puedes borrarte a ti mismo.... Espera, ¡¿por qué harías eso en primer lugar?!", - "KB_Buff_HPMax": "Gain: HP Max +{0}", - "KB_Buff_HPReco": "Gain: Recover HP Per Second +{0}", - "KB_Buff_ATK": "Gain: Attack +{0}", - "KB_Buff_DF": "Gain: Defense +{0}", + "KB_Buff_HPMax": "Gana: HP Max +{0}", + "KB_Buff_HPReco": "Gana: Recuperar HP Por Segundo +{0}", + "KB_Buff_ATK": "Gana: Ataque +{0}", + "KB_Buff_DF": "Gana: Defensa +{0}", "NKWinsBySabotageIfNoImpAlive": "<#ffab1b>Neutral <#ff1919>Killers win by critical sabotage time limit if there are no <#ff1919>Impostors alive", - "MorticianGetNoInfo": "According to your inspection, {0} did not seem to have contact with anyone during their lifetime.", - "MorticianGetInfo": "According to your inspection, the last person {0} came into contact with during their lifetime was {1}.", + "MorticianGetNoInfo": "Según tu inspección, no parece que {0} tuviera contacto con alguien durante su vida.", + "MorticianGetInfo": "Según tu inspección, la última persona con la que {0} entró en contacto durante su vida fue {1}.", "MediumshipHelp": "/ms yes para estar de acuerdo\\n/ms no para no estar de acuerdo", "MediumshipYes": "Creíste haber escuchado una voz silenciosa de otro mundo afirmando la respuesta a tu pregunta.", "MediumshipNo": "Creíste haber escuchado una voz silenciosa de otro mundo negando la respuesta a tu pregunta.", @@ -2026,8 +2014,8 @@ "LighterSkillInUse": "Habilidad en uso", "LighterSkillStop": "Habilidad expirada", "MediumshiperKnowPlayerDead": "Alguien murió en algún lado", - "TicketsStealerGetTicket": "You've got +{0} votes", - "BecomeMadmateCuzMadmateMode": "You became a Madmate because you died", + "TicketsStealerGetTicket": "Tienes +{0} votos", + "BecomeMadmateCuzMadmateMode": "Te convertiste en un Madmate porque moriste", "ExecutionerRoleChanged": "Te volviste un {0} porque tu objetivo murió", "SpeedBoosterTaskDone": "Tu velocidad es {0} ahora", "SpeedBoosterSpeedLimit": "Alcanzaste tu velocidad máxima (3x)", @@ -2044,7 +2032,7 @@ "TeleportedInRndVentByDisperser": "Todos fueron teletransportados a ventilas", "TeleportedByTransporter": "Cambiando lugares con: {0}", "TeleportedByTwister": "Cambiando lugares con: {0}", - "ErrorTeleport": "Teleport failed", + "ErrorTeleport": "Teletransporte falló", "LostRoleByEraser": "Perdiste tu rol gracias al Borrador", "LostRoleByNiceEraser": "Perdiste tu rol por el Buen Borrador", "KilledByScavenger": "Fuiste asesinado por el Basurero y por ende teletransportado fuera del mapa", @@ -2056,16 +2044,16 @@ "SwooperInvisStateCountdown": "Invisibilidad expira en {0}s", "SwooperInvisCooldownRemain": "TR: {0}s", "WraithCanVent": "Usa las ventilas para volverte invisible", - "WraithInvisState": "You are invisible", - "WraithInvisStateOut": "You are visible again", - "WraithInvisInCooldown": "Ability still on cooldown, vanish failed", + "WraithInvisState": "Eres invisible", + "WraithInvisStateOut": "Eres visible de nuevo", + "WraithInvisInCooldown": "Habilidad sigue en tiempo de reutilización, desvanecimiento falló", "WraithInvisStateCountdown": "Invisibilidad expira en {0}s", "WraithInvisCooldownRemain": "TR: {0}s", - "BKInProtect": "Currently immortal", - "BKProtectOut": "Shield expired", - "BKSkillTimeRemain": "You're immune for {0}s", - "BKSkillNotice": "Kill someone to enter immune status", - "BKOffsetKill": "Someone tried killing you", + "BKInProtect": "Actualmente inmortal", + "BKProtectOut": "Escudo expiró", + "BKSkillTimeRemain": "Eres inmune por {0}s", + "BKSkillNotice": "Mata a alguien para entrar al estatus inmune", + "BKOffsetKill": "Alguien trató de matarte", "MedicKillerTryBrokenShieldTargetForMedic": "¡Alguien trató de matar al jugador que escudaste!", "MedicKillerTryBrokenShieldTargetForTarget": "¡Alguien trató de matarte!", "TotocalcioBetPlayer": "Ahora estás siguiendo a tu objetivo", @@ -2073,20 +2061,20 @@ "SuccubusCharmedPlayer": "Encantaste a un jugador exitosamente", "CharmedBySuccubus": "Has sido encantado por el Cultista", "SuccubusInvalidTarget": "Objetivo no puede ser encantado", - "KillBaitNotify": "You'll self-report in {0}s", - "InfectiousInvalidTarget": "Target cannot be infected", - "BittenByInfectious": "You were infected by the Infectious!", - "InfectiousBittenPlayer": "You successfully infected a player", - "GuessNotAllowed": "Sorry, your role does not have access to guessing.", - "GuessOnbound": "This player has the Onbound add-on, so your guess on them was canceled.", + "KillBaitNotify": "Cometerás autorreporte en {0}s", + "InfectiousInvalidTarget": "Objetivo no puede ser infectado", + "BittenByInfectious": "¡Fuiste infectado por el Infeccioso!", + "InfectiousBittenPlayer": "Infectaste a un jugador exitosamente", + "GuessNotAllowed": "Lo siento, tu rol no tiene acceso a adivinar.", + "GuessOnbound": "El jugador tiene el complemento Destinado, así que tu adivinanza en él fue cancelada.", "GuessPhantom": "¡No puedes adivinar a un Espectro, eso le permite ganar!", "DovesOfNeaceOnGuard": "Habilidad usada, {0} usos restantes", "DovesOfNeaceMaxUsage": "Límite de uso de habilidad alcanzado", "DovesOfNeaceSkillNotify": "Pacifista reinicia tu tiempo de reutilización de matar", "BeRecruitedByJackal": "Has sido reclutado por el Chacal", - "BloodhoundTrackRecorded": "Track recorded", - "BloodhoundNoTrack": "Nothing to track", - "TrackerLastRoomMessage": "The evaluation of your tracking showed that the last room in which your target was located was:{0}", + "BloodhoundTrackRecorded": "Rastro grabado", + "BloodhoundNoTrack": "Nada que rastrear", + "TrackerLastRoomMessage": "La evaluación de tu rastreo mostró que la última habitación en la que tu objetivo estaba ubicado era:{0}", "MerchantAddonDelivered": "Complemento vendido", "MerchantAddonSell": "El Mercader te vendió un nuevo Complemento", "MerchantAddonSellFail": "No se pudo vender un Complemento", @@ -2094,8 +2082,8 @@ "BribedByMerchant2": "No puedes adivinar al Mercader después de que te sobornó.", "MerchantKillAttemptBribed": "Un intento de asesinato fue evitado por soborno", "TrapOnlyWorksOnTheBodyBoobyTrap": "Trampa solo funciona en el cuerpo del Trampero", - "TrapConsecutiveBodies": "Trap Consecutive Bodies", - "HauntedByEvilSpirit": "Haunted by an Evil Spirit", + "TrapConsecutiveBodies": "Atrapar Cuerpos Consecutivos", + "HauntedByEvilSpirit": "Perseguido por un Espíritu Malvado", "AbilityCooldown": "Tiempo de Reutilización Habilidad", "AbilityDuration": "Duración de Habilidad", "MonarchKnightCooldown": "Tiempo de Reutilización Titular", @@ -2103,13 +2091,13 @@ "MonarchKnightedPlayer": "¡Titulaste a un jugador exitosamente!", "KnightedByMonarch": "¡Has sido titulado por el Monarca!", "MonarchInvalidTarget": "El objetivo no puede ser titulado", - "VirusNoticeTitle": "[ Infected Corpse! ]", - "VirusNoticeMessage": "The body your reported was infected by the Virus! You are now part of Team Virus. Help the Virus win the game.", - "VirusNoticeMessage2": "The body your reported was infected by the Virus! Vote the Virus out this meeting or you will die.", - "SpiritcallerNoticeTitle": "[ You turned into an Evil Spirit! ]", - "SpiritcallerNoticeMessage": "The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.", - "FarseerRevealCooldown": "Reveal Cooldown", - "FarseerRevealTime": "Reveal Time", + "VirusNoticeTitle": "[ ¡Cuerpo Infectado! ]", + "VirusNoticeMessage": "¡El cuerpo que reportaste fue infectado por el Virus! Ahora eres parte del Equipo Virus. Ayuda al Virus a ganar el juego.", + "VirusNoticeMessage2": "¡El cuerpo que reportaste fue infectado por el Virus! Expulsa al Virus en esta reunión o morirás.", + "SpiritcallerNoticeTitle": "[ ¡Te convertiste en un Espíritu Malvado! ]", + "SpiritcallerNoticeMessage": "El Llamador de Espíritus te mató y convirtió en un Espíritu Malvado. Tu tarea ahora es ayudar al Llamador de Espíritus a la victoria usando tu botón de Perseguir para estorbar a otros jugadores o proteger al Llamador de Espíritus. Usa /m para más información.", + "FarseerRevealCooldown": "Tiempo de Reutilización Revelar", + "FarseerRevealTime": "Tiempo para Revelar", "FarseerVision": "Visión del Investigador", "MerchantMaxSell": "Número máximo de Complementos para vender", "MerchantMoneyPerSell": "Cantidad de dinero ganada por vender un Complemento", @@ -2127,242 +2115,241 @@ "MerchantSellHarmfulToEvil": "Puede venderle Complementos Dañinos solo a Malvados", "MerchantSellHelpfulToCrew": "Puede venderle Complementos Útiles solo a la Tripulación", "MerchantGivesAllMoneyOnBribe": "Tripulante da todo el dinero en un soborno", - "SpiritcallerSpiritMax": "Maximum number of Evil Spirits", - "SpiritcallerSpiritAbilityCooldown": "Evil Spirit ability cooldown", - "SpiritcallerFreezeTime": "Evil Spirit ability freeze time", - "SpiritcallerProtectTime": "Evil Spirit ability protect time", - "SpiritcallerCauseVision": "Evil Spirit ability caused vision", - "SpiritcallerCauseVisionTime": "Evil Spirit ability caused vision time", - "killAttacker": "On Kill Attempt, Kill The Attacker", + "SpiritcallerSpiritMax": "Número máximo de Espíritus Malvados", + "SpiritcallerSpiritAbilityCooldown": "Tiempo de reutilización habilidad del Espíritu Malvado", + "SpiritcallerFreezeTime": "Tiempo de habilidad de congelamiento del Espíritu Malvado", + "SpiritcallerProtectTime": "Tiempo de habilidad de protección del Espíritu Malvado", + "SpiritcallerCauseVision": "Habilidad de causa de visión del Espíritu Malvado", + "SpiritcallerCauseVisionTime": "Tiempo de habilidad de causa de visión del Espíritu Malvado", + "killAttacker": "En Intento de Asesinato, Matar Al Atacante", "CrewpostorLungeKill": "Embestida en Asesinatos", "CrewpostorKillAfterTask": "Cantidad de Tareas Finalizadas Requeridas Para hacer 1 Asesinato", "SpeedrunnerHasXTasksLeft": "\n¡{0} es el Speedrunner!\\nLe queda(n) {1} tarea(s) más.", "SpeedrunnerSpeed": "Velocidad del Speedrunner", - "Message.SetToSeconds": "Set to {0} seconds.", - "Message.MessageWaitHelp": "Specify the first argument in seconds.", - "Message.TemplateNotFoundHost": "No templates matching {0} were found", - "Message.TemplateNotFoundClient": "The Host doesn't have a template called {0}", - "Message.SyncButtonLeft": "There are {0} more emergency buttons left", - "Message.Executed": "{0} was executed", - "Message.HideGameSettings": "Game settings have been hidden by the host.", - "Message.NowOverrideText": "Please enter the root folder of the game.\\Language\\English.dat. Change this text in the dat file \\nIf you don't need this feature or want to display regular /n messages. \\nPlease disable [Enable only custom /n messages in the settings.]", - "Message.NoDescription": "No description", - "Message.KickedByDenyName": "{0} was kicked because their name matched {1}", - "Message.BanedByBanList": "{0} was banned because they were banned in the past.", + "Message.SetToSeconds": "Establecer a {0} segundos.", + "Message.MessageWaitHelp": "Especifica el primer argumento en segundos.", + "Message.TemplateNotFoundHost": "No se encontró plantillas que coincidan con {0}", + "Message.TemplateNotFoundClient": "El Host no tiene una plantilla llamada {0}", + "Message.SyncButtonLeft": "Hay {0} botones de emergencia restantes", + "Message.Executed": "{0} fue ejecutado", + "Message.HideGameSettings": "Las configuraciones del juego fueron ocultas por el host.", + "Message.NowOverrideText": "Por favor entra al archivo raíz del juego.\\Language\\English.dat. Cambia el texto en el archivo dat \\nSi no necesitas estas características o quieres mostrar mensajes /n regulares. \\nPor favor desactiva [Solo permitir mensajes /n personalizados en las configuraciones.]", + "Message.NoDescription": "No descripción", + "Message.KickedByDenyName": "{0} fue expulsado porque su nombre era igual a {1}", + "Message.BanedByBanList": "{0} fue baneado porque fue baneado en el pasado.", "Message.BanedByEACList": "{0} ha sido baneado porque está en la lista EAC de personas Baneadas.", - "Message.DumpfileSaved": "The log file was successfully saved to the desktop, filename: {0}", - "Message.KickedByNoFriendCode": "{0} was kicked because their friend code does not exist.", - "Message.AddedPlayerToBanList": "Added {0} to the ban list", + "Message.DumpfileSaved": "El archivo de registro fue guardado exitosamente en el escritorio, nombre del archivo: {0}", + "Message.KickedByNoFriendCode": "{0} fue expulsado porque su código de amigo no existe.", + "Message.AddedPlayerToBanList": "{0} añadido a la ban list", "Message.KickWhoSayStart": "{0} has been kicked by the system. \\nThe lobby host doesn't want to see messages where the player asks to start", "Message.WarnWhoSayStart": "{0} has been warned: {1} times \\nThe lobby host doesn't want to see messages where the player asks to start", "Message.KickStartAfterWarn": "{0} has received {1} warnings, he will be kicked. \\nThe lobby host doesn't want to see messages where the player asks to start", - "Message.WarnWhoSayBanWord": "{0}, stop sending banned words!", + "Message.WarnWhoSayBanWord": "{0}, ¡deja de mandar palabras baneadas!", "Message.WarnWhoSayBanWordTimes": "{0} has been warned: {1} times \\nif you continue you will be kicked", "Message.KickWhoSayBanWordAfterWarn": "{0} received {1} warnings.\\nHe was expelled for forbidden words", - "Message.KickedByEAC": "{0}Kicked by EAC, reason: {1}", - "Message.BannedByEAC": "{0}Banned by EAC, reason: {1}", - "Message.TempBannedByEAC": "{0}Banned by EAC, reason: {1}", - "Message.NoticeByEAC": "{0}Detected:{1}", - "Message.SetLevel": "Your game level is set to: {0}", - "Message.SetColor": "Your color is set to: {0}", - "Message.AllowLevelRange": "The game level can be set in the range: 0-100", - "Message.AllowNameLength": "Nickname can be set length: 1-10", - "Message.OnlyCanUseInLobby": "Sorry, this command can only be used in the lobby", - "Message.CanNotUseInLobby": "Sorry, this command cannot be used in the lobby", - "Message.CanNotUseByHost": "Sorry, Host can't use this command", - "Message.TryFixName": "An attempt was made to fix hidden message content due to roles", - "Message.CanNotFindRoleThePlayerEnter": "You misspelled the role name ._.\\nType /r to see a list of roles", - "Message.PlayerQuitForever": "{0} decided to leave voluntarily \\nSorry for the bad gaming experience \\nI really worked hard to make progress", - "Message.MadmateSelfVoteModeNotify": "Please note: The current Madness generation mode is {0}\\n Voting for yourself means you want to be Madmate. If you meet the conditions to become Madmate and there are still spaces left, you will immediately become Madmate", + "Message.KickedByEAC": "{0}Expulsado por EAC, razón: {1}", + "Message.BannedByEAC": "{0}Baneado por EAC, razón: {1}", + "Message.TempBannedByEAC": "{0}Baneado por EAC, razón: {1}", + "Message.NoticeByEAC": "{0}Detectado:{1}", + "Message.SetLevel": "Tu nivel del juego está establecido en: {0}", + "Message.SetColor": "Tu color está establecido en: {0}", + "Message.AllowLevelRange": "El nivel del juego puede ser establecido en el rango: 0-100", + "Message.AllowNameLength": "Apodo puede ser establecido en longitud: 1-10", + "Message.OnlyCanUseInLobby": "Lo siento, este comando solo puede ser usado en el lobby", + "Message.CanNotUseInLobby": "Lo siento, este comando no puede ser usado en el lobby", + "Message.CanNotUseByHost": "Lo siento, el Host no puede usar este comando", + "Message.TryFixName": "Un intento fue hecho para arreglar contenido de mensajes ocultos debido a roles", + "Message.CanNotFindRoleThePlayerEnter": "Escribiste mal el nombre del rol ._.\\nEscribe /r para ver una lista de roles", + "Message.PlayerQuitForever": "{0} decidió irse voluntariamente\\nLamento la mala experiencia de juego \\nEnserio trabajé duro para hacer progreso", + "Message.MadmateSelfVoteModeNotify": "Favor tener en cuenta: El modo generación de Locura actual es {0}\\n Votar por ti mismo significa que quieres ser Madmate. Si cumples con las condiciones para volverte Madmate y aún hay espacios restantes, te volverás Madmate inmediatamente", "Message.HostLeftGameInGame": "★Warning★ Host left the game, in next time game wouldn't start normally. Please, exit the lobby or wait until new Host opens a lobby.", "Message.HostLeftGameInLobby": "★Warning★ Host left the game, in next time game wouldn't start normally. If new host has EHR, you need to re-enter the lobby to play normally.", - "Message.LobbyShared": "The lobby has successfully been shared!", + "Message.LobbyShared": "¡El lobby ha sido compartido exitosamente!", "Message.LobbyShareFailed": "EHR-Chan does not seem to be online (failed to share lobby)", - "Message.YTPlanDisabled": "Please enable {0}\\nin the Settings", - "Message.YTPlanSelected": "In the next game, your role will be {0}", - "Message.YTPlanSelectFailed": "You cannot be assigned as {0}.\\nIt may be because you don't have this role enabled, or this role does not support being assigned.", + "Message.YTPlanSelected": "En el próximo juego, tu rol será {0}", + "Message.YTPlanSelectFailed": "No puedes ser asignado como {0}.\\nPuede ser debido a que no tienes este rol activado, o este rol no soporta ser asignado.", "Message.YTPlanCanNotFindRoleThePlayerEnter": "No se pudo encontrar el rol que estás buscando\\nUsa el comando /r para mostrar lista de roles", - "Message.YTPlanNotice": "Note: The [YouTuber Plan] is enabled in this lobby, which means the Host can specify their role in the next game to make it easier to get content. In case the Host abuses this feature, please exit the game or report it.\\nCurrent Creator Credentials:", + "Message.YTPlanNotice": "Nota: El [Plan de Youtuber] está activado en este lobby, lo que significa que el Host puede especificar su rol en el próximo juego lo que hace más fácil conseguir contenido. En caso de que el Host abuse esta característica, por favor sal del juego o repórtalo.\\nCredenciales de Creador Actuales:", "Warning.InvalidRpc": "Kicked {0} because an invalid RPC was received.\\nPlease check that no mods other than EHR are installed.", "Warning.ReportDeadBodyHack": "Hacker baneado {0} por enviar demasiados RPCs de ReportarCuerpoMuerto. \\nUsa SHIFT + L + ENTER para finalizar el juego o SHIFT + M + ENTER para finalizar la reunión.\\nLamentamos los inconvenientes.", - "Warning.NoModHost": "EHR is not installed on the host", - "Warning.MismatchedVersion": "{0} has a different version than {1}", - "Warning.AutoExitAtMismatchedVersion": "The host has no or a different version of {0}\\nYou will be kicked in {1}", - "Warning.OneMinuteLeft": "<#ffff00>The lobby will close in 1 minute!", - "Commands.NoAccess": "You don't have access to this command or cannot use it currently", - "CommandDescription.LT": "View the lobby timer", - "CommandDescription.Dump": "Dumps the log file to the desktop", - "CommandDescription.Version": "View the current version of EHR", - "CommandDescription.ChangeSetting": "Change the game settings", - "CommandDescription.Winner": "View the winners of the last game", - "CommandDescription.LastResult": "View the roles of players in the last game", - "CommandDescription.Rename": "Gives you a new name", - "CommandDescription.HideName": "Hides your name", - "CommandDescription.Level": "Changes your level", - "CommandDescription.Now": "View the current settings", - "CommandDescription.Disconnect": "Get rid of all players in the specified team", - "CommandDescription.R": "View the list of roles or the description of a specific role", - "CommandDescription.Up": "[DEPRECATED] Use /setrole instead", - "CommandDescription.SetRole": "Set a player's role for the next game", - "CommandDescription.Help": "View the list of commands", - "CommandDescription.KCount": "View the number of remaining impostors and neutral killers", - "CommandDescription.AddMod": "Makes the specified player a moderator", - "CommandDescription.DeleteMod": "Removes the specified player from the list of moderators", - "CommandDescription.Combo": "Set roles and add-ons that always or never spawn together", + "Warning.NoModHost": "EHR no está instalado en el host", + "Warning.MismatchedVersion": "{0} tiene una versión diferente que {1}", + "Warning.AutoExitAtMismatchedVersion": "El host no tiene o tiene una versión diferente de {0}\\nSerás expulsado en {1}", + "Warning.OneMinuteLeft": "<#ffff00>¡El lobby se cerrará en 1 minuto!", + "Commands.NoAccess": "No tienes acceso a este comando o no lo puedes usar actualmente", + "CommandDescription.LT": "Ver el temporizador del lobby", + "CommandDescription.Dump": "Tira el archivo de registro al escritorio", + "CommandDescription.Version": "Ver la versión actual de EHR", + "CommandDescription.ChangeSetting": "Cambiar las configuraciones del juego", + "CommandDescription.Winner": "Ver a los ganadores del último juego", + "CommandDescription.LastResult": "Ver los roles de los jugadores en el último juego", + "CommandDescription.Rename": "Te da un nuevo nombre", + "CommandDescription.HideName": "Oculta tu nombre", + "CommandDescription.Level": "Cambia tu nombre", + "CommandDescription.Now": "Ver las configuraciones actuales", + "CommandDescription.Disconnect": "Deshacerse de todos los jugadores del equipo especificado", + "CommandDescription.R": "Ver la lista de roles o la descripción de un rol específico", + "CommandDescription.Up": "[OBSOLETO] Usa /setrole en su lugar", + "CommandDescription.SetRole": "Establecer el rol de un jugador para el próximo juego", + "CommandDescription.Help": "Ver la lista de comandos", + "CommandDescription.KCount": "Ver el número de impostores y neutrales asesinos restantes", + "CommandDescription.AddMod": "Hace al jugador especificado un moderador", + "CommandDescription.DeleteMod": "Remueve el jugador especificado de la lista de moderadores", + "CommandDescription.Combo": "Establecer roles y complementos que siempre o nunca aparecen juntos", "CommandDescription.Effect": "Aplica un efecto Aleatorizador a ti mismo", - "CommandDescription.AFKExempt": "Exempt a player from being checked by the AFK detector", - "CommandDescription.MyRole": "View the description and settings of your role", - "CommandDescription.TPOut": "Teleport out of the lobby", - "CommandDescription.TPIn": "Teleport into the lobby", - "CommandDescription.Template": "Send a message template (from template.txt)", - "CommandDescription.MessageWait": "Set the buffer time for system messages", - "CommandDescription.Death": "View who killed you and their role", - "CommandDescription.Say": "Send a message as the host", - "CommandDescription.Vote": "Vote for a player", + "CommandDescription.AFKExempt": "Eximir a un jugador de ser revisado por el detector AFK", + "CommandDescription.MyRole": "Ver la descripción y configuraciones de tu rol", + "CommandDescription.TPOut": "Teletransportarte fuera del lobby", + "CommandDescription.TPIn": "Teletransportarte dentro del lobby", + "CommandDescription.Template": "Enviar una plantilla de mensaje (de template.txt)", + "CommandDescription.MessageWait": "Establecer el tiempo de regulación para mensajes del sistema", + "CommandDescription.Death": "Ver quien te mató y su rol", + "CommandDescription.Say": "Enviar un mensaje como el host", + "CommandDescription.Vote": "Votar por un jugador", "CommandDescription.Ask": "Haz una pregunta como el Matemático", - "CommandDescription.Answer": "Responde una pregunta de matemáticas hecha por el Matemático", - "CommandDescription.QA": "Answer a question asked by the Quiz Master", - "CommandDescription.QS": "View the current question asked by the Quiz Master", + "CommandDescription.Answer": "Responder una pregunta de matemáticas hecha por el Matemático", + "CommandDescription.QA": "Responder una pregunta hecha por el Maestro de los Exámenes", + "CommandDescription.QS": "Ver la pregunta actual preguntada por el Maestro de los Exámenes", "CommandDescription.Target": "Elige a un jugador como el Ventrílocuo", "CommandDescription.Chat": "Has que tu objetivo mande un mensaje como el Ventrílocuo", - "CommandDescription.Check": "Revisa si un jugador tiene ese rol como el Inquiridor", - "CommandDescription.Ban": "Bans or kicks a player from the lobby", - "CommandDescription.Exe": "Executes a player", - "CommandDescription.Kill": "Kills a player", - "CommandDescription.Colour": "Sets your skin color", - "CommandDescription.XF": "Resets the names of all players", - "CommandDescription.ID": "View the IDs of all players", - "CommandDescription.ChangeRole": "Changes your role", - "CommandDescription.End": "Ends the game", - "CommandDescription.CosID": "View your cosmetics", - "CommandDescription.MTHY": "Calls a meeting or ends the current meeting", - "CommandDescription.CSD": "Plays a custom sound", - "CommandDescription.SD": "Plays a sound from the game", - "CommandDescription.GNO": "Guess The Number mini-game", - "CommandDescription.Guess": "Guess a player's role", - "CommandDescription.Trial": "Juzga a un jugador como el Juez o Concejal", - "CommandDescription.Swap": "Establece un objetivo de cambio de (voto-) como el Intercambiador", - "CommandDescription.Compare": "Compara el equipo de dos jugadores como el Inspector", - "CommandDescription.Medium": "Responde la pregunta del Médium", - "CommandDescription.Revenge": "Véngate al (matar) un jugador como el Némesis", - "CommandDescription.Poll": "Starts a poll. (The question should end with a question mark.)", - "CommandDescription.PV": "Vote in a poll", - "CommandDescription.HM": "Envía uno de los mensajes como el Mensajero", - "CommandDescription.Decree": "Usa un decreto como el Presidente", - "CommandDescription.AddVIP": "Add a player to the VIP list", - "CommandDescription.DeleteVIP": "Remove a player from the VIP list", - "CommandDescription.Assume": "Asume cuantos votos recibirá un jugador como el Asumidor", - "CommandDescription.Note": "Administra tus notas como el Periodista", - "CommandDescription.OS": "Set the spawn chance of a role", - "CommandDescription.Negotiation": "Elige tu método de negociación cuando solicitado por el Negociador", - "CommandDescription.Mute": "Mute someone. Muted players can't chat. Everyone is unmuted on game start.", - "CommandDescription.Unmute": "Unmute someone.", - "CommandDescription.DraftStart": "Start drafting, where players may choose their roles for the next game", - "CommandDescription.Draft": "Choose a role in the draft", - "CommandDescription.ReadyCheck": "Start a ready check (check who is AFK) (results displayed after 30s)", - "CommandDescription.Ready": "Mark yourself as ready", - "CommandArgs.ChangeSetting.Name": "The setting's name to change (leave blank to view all settings)", - "CommandArgs.ChangeSetting.UnknownValue": "(leave blank to view what to put here)", - "CommandArgs.Rename.Name": "Your new name", - "CommandArgs.Level.Level": "Your new level", - "CommandArgs.Disconnect.Team": "The team to get rid of (imp/crew)", - "CommandArgs.R.Role": "The role to view (leave blank to view all roles)", - "CommandArgs.Up.Role": "The role to set", - "CommandArgs.SetRole.Id": "The player's ID whose role you want to set", - "CommandArgs.SetRole.Role": "The role to set", - "CommandArgs.AddMod.Id": "The player's ID to make a moderator", - "CommandArgs.DeleteMod.Id": "The player's ID to remove from the list of moderators", - "CommandArgs.Combo.Mode": "add/ban/remove/allow (leave blank to view all combos)", - "CommandArgs.Combo.Role": "The name of the main role in 1 word", - "CommandArgs.Combo.Addon": "The name of the add-on in 1 word", - "CommandArgs.Combo.All": "Whether to apply to all presets (all/[blank])", - "CommandArgs.Effect.Effect": "The name of the effect to apply", - "CommandArgs.AFKExempt.Id": "The player's ID to exempt from AFK detection", - "CommandArgs.Template.Tag": "The tag of the template to send", - "CommandArgs.MessageWait.Duration": "The duration in seconds", - "CommandArgs.Say.Message": "The message to send", - "CommandArgs.Vote.Id": "The player's ID to vote for", - "CommandArgs.Ask.Number1": "The first number in the question", - "CommandArgs.Ask.Number2": "The second number in the question", - "CommandArgs.Answer.Number": "The answer to the question", - "CommandArgs.QA.Letter": "The letter of the answer (A/B/C)", - "CommandArgs.Target.Id": "The player's ID to target", - "CommandArgs.Chat.Message": "The message to make your target send", - "CommandArgs.Check.Id": "The player's ID to check", - "CommandArgs.Check.Role": "The role or add-on to check for", - "CommandArgs.Ban.Id": "The player's ID to ban or kick", - "CommandArgs.Exe.Id": "The player's ID to execute", - "CommandArgs.Kill.Id": "The player's ID to kill", - "CommandArgs.Colour.Color": "The color to set (ex. red, blue, yellow)", - "CommandArgs.ChangeRole.Role": "The role to change to", - "CommandArgs.CSD.Sound": "The sound to play", - "CommandArgs.SD.Sound": "The sound to play", - "CommandArgs.GNO.Number": "The number to guess", - "CommandArgs.Guess.Id": "The player's ID to guess", - "CommandArgs.Guess.Role": "The role or add-on to guess", - "CommandArgs.Trial.Id": "The player's ID to trial or kill", - "CommandArgs.Swap.Id": "The player's ID whose vote will be swapped with the other player you set", - "CommandArgs.Compare.Id1": "The first player's ID to compare", - "CommandArgs.Compare.Id2": "The second player's ID to compare", + "CommandDescription.Check": "Revisar si un jugador tiene ese rol como el Inquiridor", + "CommandDescription.Ban": "Banea o expulsa a un jugador del lobby", + "CommandDescription.Exe": "Ejecuta a aun jugador", + "CommandDescription.Kill": "Mata a un jugador", + "CommandDescription.Colour": "Establece tu color de skin", + "CommandDescription.XF": "Reinicia los nombres de todos los jugadores", + "CommandDescription.ID": "Ver el ID de todos los jugadores", + "CommandDescription.ChangeRole": "Cambia tu rol", + "CommandDescription.End": "Termina el juego", + "CommandDescription.CosID": "Ver tus cosméticos", + "CommandDescription.MTHY": "Llama a una reunión o termina la reunión actual", + "CommandDescription.CSD": "Reproduce un sonido personalizado", + "CommandDescription.SD": "Reproduce un sonido del juego", + "CommandDescription.GNO": "Minijuego Adivina El Número", + "CommandDescription.Guess": "Adivinar el rol de un jugador", + "CommandDescription.Trial": "Juzgar a un jugador como el Juez o Concejal", + "CommandDescription.Swap": "Establecer a un objetivo de cambio de (voto-) como el Intercambiador", + "CommandDescription.Compare": "Comparar el equipo de dos jugadores como el Inspector", + "CommandDescription.Medium": "Responder la pregunta del Médium", + "CommandDescription.Revenge": "Vengarte al (matar) un jugador como el Némesis", + "CommandDescription.Poll": "Empieza una encuesta. (La pregunta debe terminar con un signo de interrogación.)", + "CommandDescription.PV": "Votar en una encuesta", + "CommandDescription.HM": "Enviar uno de los mensajes como el Mensajero", + "CommandDescription.Decree": "Usar un decreto como el Presidente", + "CommandDescription.AddVIP": "Añadir a un jugador a la lista VIP", + "CommandDescription.DeleteVIP": "Remover a un jugador de la lista VIP", + "CommandDescription.Assume": "Asumir cuantos votos recibirá un jugador como el Asumidor", + "CommandDescription.Note": "Administrar tus notas como el Periodista", + "CommandDescription.OS": "Establecer la probabilidad de aparición de un rol", + "CommandDescription.Negotiation": "Elegir tu método de negociación cuando solicitado por el Negociador", + "CommandDescription.Mute": "Silenciar a alguien. Jugadores silenciados no pueden chatear. Todos están des-silenciados al inicio del juego.", + "CommandDescription.Unmute": "Des-Silenciar a alguien.", + "CommandDescription.DraftStart": "Iniciar reclutamiento, donde jugadores pueden elegir sus roles para el siguiente juego", + "CommandDescription.Draft": "Elegir un rol en el reclutamiento", + "CommandDescription.ReadyCheck": "Iniciar una revisión de listos (revisa quien está AFK) (resultados mostrados después de 30s)", + "CommandDescription.Ready": "Marcarte como listo", + "CommandArgs.ChangeSetting.Name": "El nombre de la configuración al cambiar (dejar en blanco para ver todas las configuraciones)", + "CommandArgs.ChangeSetting.UnknownValue": "(dejar en blanco para ver que poner aquí)", + "CommandArgs.Rename.Name": "Tu nuevo nombre", + "CommandArgs.Level.Level": "Tu nuevo nivel", + "CommandArgs.Disconnect.Team": "El equipo del que deshacerse (imp/tripu)", + "CommandArgs.R.Role": "El rol que ver (dejar en blanco para ver todos los roles)", + "CommandArgs.Up.Role": "El rol que establecer", + "CommandArgs.SetRole.Id": "El ID del jugador cuyo rol quieres establecer", + "CommandArgs.SetRole.Role": "El rol que establecer", + "CommandArgs.AddMod.Id": "El ID del jugador que hacer moderador", + "CommandArgs.DeleteMod.Id": "El ID del jugador que remover de la lista de moderadores", + "CommandArgs.Combo.Mode": "add/ban/remove/allow (dejar en blanco para ver todos los combos)", + "CommandArgs.Combo.Role": "El nombre del rol principal en 1 palabra", + "CommandArgs.Combo.Addon": "El nombre del complemento en 1 palabra", + "CommandArgs.Combo.All": "Si aplicar a todos los pre-ajustes (all/[vacío])", + "CommandArgs.Effect.Effect": "El nombre del efecto de aplicar", + "CommandArgs.AFKExempt.Id": "El ID del jugador que eximir de detección AFK", + "CommandArgs.Template.Tag": "La etiqueta de la plantilla a enviar", + "CommandArgs.MessageWait.Duration": "La duración en segundos", + "CommandArgs.Say.Message": "El mensaje que enviar", + "CommandArgs.Vote.Id": "El ID del jugador por el que votar", + "CommandArgs.Ask.Number1": "El primer número en la pregunta", + "CommandArgs.Ask.Number2": "El segundo número en la pregunta", + "CommandArgs.Answer.Number": "La respuesta a la pregunta", + "CommandArgs.QA.Letter": "La letra de la respuesta (A/B/C)", + "CommandArgs.Target.Id": "El ID del jugador que elegir", + "CommandArgs.Chat.Message": "El mensaje que hacer a tu objetivo enviar", + "CommandArgs.Check.Id": "El ID del jugador que revisar", + "CommandArgs.Check.Role": "El rol o complemento que buscar", + "CommandArgs.Ban.Id": "El ID del jugador que banear o expulsar", + "CommandArgs.Exe.Id": "El ID del jugador que ejecutar", + "CommandArgs.Kill.Id": "El ID del jugador que matar", + "CommandArgs.Colour.Color": "El color que establecer (ej, rojo, azul, amarillo)", + "CommandArgs.ChangeRole.Role": "El rol al que cambiar", + "CommandArgs.CSD.Sound": "El sonido que reproducir", + "CommandArgs.SD.Sound": "El sonido que reproducir", + "CommandArgs.GNO.Number": "El número que adivinar", + "CommandArgs.Guess.Id": "El ID del jugador que adivinar", + "CommandArgs.Guess.Role": "El rol o complemento que adivinar", + "CommandArgs.Trial.Id": "El ID de jugador que juzgar o matar", + "CommandArgs.Swap.Id": "El ID del jugador cuyo voto será cambiado con el otro jugador que establezcas", + "CommandArgs.Compare.Id1": "El ID del primer jugador que comparar", + "CommandArgs.Compare.Id2": "El ID del segundo jugador que comparar", "CommandArgs.Medium.Answer": "yes/no", - "CommandArgs.Revenge.Id": "The player's ID to take revenge on (kill)", - "CommandArgs.Poll.Question": "The question to ask", - "CommandArgs.Poll.AnswerA": "The first answer", - "CommandArgs.Poll.AnswerB": "The second answer", - "CommandArgs.Poll.AnswerC": "The third answer (leave blank if not needed)", - "CommandArgs.Poll.AnswerD": "The fourth answer (leave blank if not needed)", + "CommandArgs.Revenge.Id": "El ID del jugador del que vengarte (matar)", + "CommandArgs.Poll.Question": "La pregunta que hacer", + "CommandArgs.Poll.AnswerA": "La primera respuesta", + "CommandArgs.Poll.AnswerB": "La segunda respuesta", + "CommandArgs.Poll.AnswerC": "La tercera respuesta (dejar en blanco si no es necesaria)", + "CommandArgs.Poll.AnswerD": "La cuarta respuesta (dejar en blanco si no es necesaria)", "CommandArgs.PV.Vote": "A/B/C/D", "CommandArgs.HM.Id": "1/2/3", - "CommandArgs.Decree.Number": "0/1/2/3/4/5 (leave blank to view all decrees)", - "CommandArgs.AddVIP.Id": "The player's ID to add to the VIP list", - "CommandArgs.DeleteVIP.Id": "The player's ID to remove from the VIP list", - "CommandArgs.Assume.Id": "The player's ID to assume votes for", - "CommandArgs.Assume.Number": "The number of votes to assume", + "CommandArgs.Decree.Number": "0/1/2/3/4/5 (dejar en blanco para ver todos los decretos)", + "CommandArgs.AddVIP.Id": "El ID del jugador que añadir a la lista VIP", + "CommandArgs.DeleteVIP.Id": "El ID del jugador que remover de la lista VIP", + "CommandArgs.Assume.Id": "El ID del jugador del que asumir votos", + "CommandArgs.Assume.Number": "El número de votos que asumir", "CommandArgs.Note.Action": "add/remove/clear/view", - "CommandArgs.Note.UnknownValue": "The note to add, the index of the note to remove, or blank", - "CommandArgs.OS.Chance": "The spawn chance for the role", - "CommandArgs.OS.Role": "The role to set the spawn chance for", - "CommandArgs.Negotiation.Number": "The index of the picked negotiation method (0/1/2/3)", - "CommandArgs.Mute.Id": "The player's ID to mute", - "CommandArgs.Mute.Duration": "The duration in seconds (leaving blank => 60s)", - "CommandArgs.Unmute.Id": "The player's ID to unmute", - "CommandArgs.Draft.Number": "The number of the role to choose", + "CommandArgs.Note.UnknownValue": "La nota que añadir, el índice de la nota que remover, o en blanco", + "CommandArgs.OS.Chance": "La probabilidad de aparición para el rol", + "CommandArgs.OS.Role": "El rol al que establecer la probabilidad de aparición", + "CommandArgs.Negotiation.Number": "El índice del método de negociación elegido (0/1/2/3)", + "CommandArgs.Mute.Id": "El ID del jugador que silenciar", + "CommandArgs.Mute.Duration": "La duración en segundos (dejar en blanco => 60s)", + "CommandArgs.Unmute.Id": "El ID del jugador que des-silenciar", + "CommandArgs.Draft.Number": "El número del rol que escoger", "Commands.ChangeSettingHelp": "Argumentos:\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (number)\\n- players (number)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (number)\\n- anonymousvotes (on/off)\\n- emergencycooldown (number)\\n- discussiontime (number)\\n- votingtime (number)\\n- playerspeed (float)\\n- crewmatevision (float)\\n- impostorvision (float)\\n- killcooldown (float)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (number)\\n- longtasks (number)\\n- shorttasks (number)\\n- scientistcount (number)\\n- scientistchance (number)\\n- vitalsdisplaycooldown (float)\\n- batteryduration (float)\\n- engineercount (number)\\n- engineerchance (number)\\n- ventusecooldown (float)\\n- maxtimeinvents (float)\\n- guardianangelcount (number)\\n- guardianangelchance (number)\\n- protectcooldown (float)\\n- protectduration (float)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (number)\\n- shapeshifterchance (number)\\n- shapeshiftduration (float)\\n- shapeshiftcooldown (float)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (number)\\n- phantomchance (number)\\n- inviscooldown (float)\\n- invisduration (float)\\n- noisemakercount (number)\\n- noisemakerchance (number)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (number)\\n- trackercount (number)\\n- trackerchance (number)\\n- trackduration (float)\\n- trackcooldown (float)\\n- trackdelay (float)\\n- ghostdotasks (on/off)\\n\\nNotas:\\n1. Mayúsculas y minúsculas importan\\n2. Donde dice custom, obviamente pones un argumento numérico después\\n3. Un float es un único número flotante de precisión, como 1.7\\n4. \"ghostdotasks\" causa problemas si lo configuras\\n5. Ejemplos de uso:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"", "PollResultTitle": "Poll Results", "Poll.Title": "<#ff0000>➡ POLL ⬅", "Poll.Winner": "Winner: {0}. {1} with {2} votes\\n", - "Poll.Tie": "Tie: {0} each with {1} votes\\n", + "Poll.Tie": "Empate: {0} cada uno con {1} votos\\n", "Poll.Begin": "You may vote using /pv {answer} (A/B/C/D)", - "Poll.TimeInfo": "The results will be final in 60 seconds.", - "Poll.Inactive": "There isn't any active poll currently.", - "Poll.AlreadyVoted": "You already cast your vote, so it won't be counted.", - "Poll.VotingInfo": "Use /pv {answer} to vote, answer can be a character or a number.", - "Poll.YouVoted": "You have voted for {0}, which has now {1} votes.", + "Poll.TimeInfo": "Los resultados serán finales en 60 segundos.", + "Poll.Inactive": "No hay ninguna encuesta activa en el momento.", + "Poll.AlreadyVoted": "Ya emitiste tu voto, así que no será contado.", + "Poll.VotingInfo": "Usa /pv {answer} para votar, respuesta puede ser un carácter o número.", + "Poll.YouVoted": "Has votado por {0}, que ahora tiene {1} votos.", "PollUsage": "Format:\\n/poll {Question}? {Answer A} {Answer B} \n[Answer C] [Answer D] [Answer E]\n\nNote: The question should always end with a question mark (?)!", - "PlayerMuted": "You've successfully muted {0} for <#00ffa5>{1} seconds.", - "YouMuted": "<#ffff00>You've been muted by {0} for <#ff0000>{1} seconds.", - "ModeratorMuted": "Moderator {0} has muted {1} for <#00ffa5>{2} seconds.", - "PlayerUnmuted": "You've successfully unmuted {0}.", - "YouUnmuted": "{0} has unmuted you.", - "MuteMessage": "<#ff0000>You're muted and cannot send messages. The mute will expire in <#ffff00>{0} seconds.", - "ThankYouForUsingEHR": "Thank you for using EHR!", + "PlayerMuted": "Has silenciado a {0} exitosamente por <#00ffa5>{1} segundos.", + "YouMuted": "<#ffff00>Has sido silenciado por {0} durante <#ff0000>{1} segundos.", + "ModeratorMuted": "Moderador {0} ha silenciado a {1} por <#00ffa5>{2} segundos.", + "PlayerUnmuted": "Des-Silenciaste exitosamente a {0}.", + "YouUnmuted": "{0} te ha des-silenciado.", + "MuteMessage": "<#ff0000>Fuiste silenciado y no puedes enviar mensajes. El silenciamiento expirará en <#ffff00>{0} segundos.", + "ThankYouForUsingEHR": "¡Gracias por usar EHR!", "GMRoles": "【 ★ Roles ★ 】", - "ImpostorRoles": "【 ★ Impostor Roles ★ 】", - "CrewmateRoles": "【 ★ Crewmate Roles ★ 】", - "NeutralRoles": "【 ★ Neutral Roles ★ 】", - "AddonRoles": "【 ★ Add-ons ★ 】", + "ImpostorRoles": "【 ★ Roles de Impostor ★ 】", + "CrewmateRoles": "【 ★ Roles de Tripulante ★ 】", + "NeutralRoles": "【 ★ Roles Neutrales ★ 】", + "AddonRoles": "【 ★ Complementos ★ 】", "LoadingHint.0": "Did you know?\nYou can put roles of your choice into custom teams!\nView instructions on our website (link on main menu)!", "LoadingHint.1": "Did you know?\nYou can force or ban certain role and add-on combos using /combo in lobby!\nGive it a try after this game!", - "LoadingHint.2": "Did you know?\nYou can change roles', add-ons', settings', etc. names using custom translation files!", - "LoadingHint.3": "Did you know?\nYou can play our beta releases / test versions!\nJoin our Discord server to download them (link on main menu)!", - "LoadingHint.4": "Found a bug?\nReport it to our Discord server (link on main menu)!\nWe'll fix it as soon as possible!", + "LoadingHint.2": "¿Sabías que?\n¡Puedes cambiar los nombres de roles, complementos, configuraciones, etc. usando archivos de traducción personalizados!", + "LoadingHint.3": "¿Sabías que?\n¡Puedes jugad nuestros lanzamientos beta / versiones de prueba!\n¡Únete a nuestro Discord para descargarlos (enlace en menú principal)!", + "LoadingHint.4": "¿Encontraste un error?\n¡Repórtalo en nuestro servidor de Discord (enlace en menú principal)!\n¡Lo arreglaremos lo más pronto posible!", "LoadingHint.5": "Have an idea you would like to see in the mod?\nPost your suggestion in our Discord server (link on main menu)!\nWe'll consider it for future updates!", "LoadingHint.6": "Did you know?\nYou can activate the ban-list to permanently ban players using their friend code!", "LoadingHint.7": "Did you know?\nYou can add or remove moderators directly in the game by using /addmod and /deletemod!", "LoadingHint.8": "¿Sabías que?\nLos hackers usualmente no tienen un código de amigo, ¡así que puedes activar fácilmente la protección en Configuraciones del Sistema!", "LoadingHint.9": "Did you know?\nYou can quickly change game settings without opening the menu using /changesetting (/cs)!\nExample: /cs map polus", "LoadingHint.10": "Did you know?\nYou can customize your lobby tag using custom translation files!", - "LoadingHint.11": "You can get access to the /setrole (formerly /up) command by just hosting EHR lobbies weekly?\nIf you're eligible, DM your friend code to the developer and that's it!", + "LoadingHint.11": "Did you know?\nYou can set your role for the next game using /setrole as the host!", "LoadingHint.12": "Confused about your death? Don't know who killed you?\nUse /death or /d after you die!", "LoadingHint.13": "Role text covering up names in meetings?\nUse /xf!", "LoadingHint.14": "Bored of waiting in lobby or after dying early?\nUse /gno to play a simple Guess The Number minigame to speed up time!", @@ -2370,7 +2357,7 @@ "LoadingHint.16": "Don't know what your role does?\nPress F1 instead of typing commands!", "LoadingHint.17": "Unsure about your add-ons?\nPress F2 instead of using commands!", "LoadingHint.18": "Edited the translation file but don't want to restart the game just to apply the changes?\nPress F5 + T!", - "LoadingHint.19": "Chat icon not appearing?\nPress SHIFT + C + ENTER to fix it!", + "LoadingHint.19": "¿Icono de chat no aparece?\n¡Presiona SHIFT + C + ENTER para arreglarlo!", "LoadingHint.20": "Did you know?\nYou can instantly start the game without waiting for the 5 seconds countdown by pressing SHIFT!", "LoadingHint.21": "Did you know?\nYou can cancel the starting countdown using the Cancel button or by pressing C!", "LoadingHint.22": "Did you know?\nYou can reset all settings to their default values by pressing CTRL + SHIFT + DELETE!", @@ -2382,166 +2369,166 @@ "LoadingHint.28": "Did you know?\nEHR has 9 different game modes! Try them out!\nSwitch game modes using the ⇄ button next to the huge title in the top left of the settings menu!", "LoadingHint.29": "Did you know?\nEHR has a unique game mode for expert gamers called Stop And Go!\nGive it a try after this game!", "LoadingHint.30": "Getting Crewmate over and over again? Didn't get to kill for the last half an hour?\nUnleash your bloodthirst in our Free For All game mode!", - "LoadingHint.31": "Did you know?\nEHR has a custom Hide And Seek game mode with 12 special roles dedicated for this playstyle!", - "LoadingHint.32": "Are you a master in Bomb Tag and Hot Potato?\nShow it to your friends and test your skills in our Hot Potato game mode!", - "LoadingHint.33": "Are you the fastest tasker and killer in the lobby?\nThen we have a special game mode made for you! Try the Speedrun game mode after this game!", + "LoadingHint.31": "¿Sabías que?\n¡EHR tiene un modo de juego personalizado de Escondite con 12 roles especiales dedicados a este estilo de juego!", + "LoadingHint.32": "¿Eres un maestro en Lleva Bomba y Papa Caliente?\n¡Demuéstraselo a tus amigos y pon a prueba tus habilidades en nuestro modo de juego de Papa Caliente!", + "LoadingHint.33": "¿Eres el tareador y asesino más rápido en el lobby?\n¡Entonces tenemos un modo de juego especial hecho para ti! ¡Prueba el modo de juego Speedrun después de este juego!", "LoadingHint.34": "¿Te gusta el rol del Demonio y sus mecánicas?\n¿Qué pasaría si te dijera, que hay un modo de juego donde todos son un Demonio, llamado Solo PVP?\n¡Pruébalo después de este juego!", - "LoadingHint.35": "Did you know?\nCTRL + F1 allows you to dump the game's logs at anytime!", + "LoadingHint.35": "¿Sabías que?\n¡CTRL + F1 te permite tirar los registros del juego en cualquier momento!", "LoadingHint.36": "Did you know?\nYou can use pets to trigger abilites!\nJust turn on the setting in Game Modifiers!", "LoadingHint.37": "Did you know?\nYou can make everyone be able to vent!\nJust turn on the setting in Game Modifiers!", "LoadingHint.38": "Did you know?\nYou can disable specific tasks in Game Modifiers!", "LoadingHint.39": "Did you know?\nYou can change the zipline travel duration on The Fungle in Mod Settings!", "LoadingHint.40": "Did you know?\nI bet you didn't", "LoadingHint.41": "Did you know?\n'at least' is 2 words, not 1", - "LoadingHint.42": "Did you know?\nI didn't", - "LoadingHint.43": "Did you know that you can't know everything?", - "LoadingHint.44": "Did you know?\nThe Dev's favorite number is 44", + "LoadingHint.42": "¿Sabías que?\nYo no", + "LoadingHint.43": "¿Sabías que no puedes saberlo todo?", + "LoadingHint.44": "¿Sabías Que?\nEl número favorito del Desarrollador es 44", "LoadingHint.45": "Did you know that you can use the yield statement in an iterator to provide the next value or signal the end of an iteration in a loop since async doesn't work in BepInEx?\nYeah, me neither", - "Vision": "Vision", - "Outside": "Outside", - "UnsupportedVersion": "Unsupported Among Us version.\\nPlease update Among Us.", - "Error.MeetingException": "Error: {0}\\r\\nPlease use SHIFT+M+ENTER to end the meeting", - "Error.InvalidRoleAssignment": "Error: Invalid role found for a player during role assignment({0})", - "Error.InvalidColor": "Error: Only default colors are available", - "Error.InvalidColorPreventStart": "Other players are not allowed to use other colors, otherwise it will result in a serious error", - "ErrorLevel1": "Bugs may occur.", - "ErrorLevel2": "This may be a bug.", - "ErrorLevel3": "This version shouldn't have been released.", - "TerminateCommand": "Abort Command", - "AlwaysComboListTitle": "Roles and Add-ons that Always Spawn Together:", - "NeverComboListTitle": "Roles and Add-ons that Never Spawn Together:", - "ComboAdd": "{0} and {1} will now always spawn together.", - "ComboRemove": "{0} and {1} will no longer spawn together.", - "ComboBan": "{0} and {1} will never spawn together.", - "ComboAllow": "{0} and {1} can now spawn together.", + "Vision": "Visión", + "Outside": "Afuera", + "UnsupportedVersion": "Versión de Among Us no soportada.\\nPor favor actualiza Among Us.", + "Error.MeetingException": "Error: {0}\\r\\nPor favor usa SHIFT+M+ENTER para acabar la reunión", + "Error.InvalidRoleAssignment": "Error: Rol inválido encontrado para un jugador durante asignación de roles({0})", + "Error.InvalidColor": "Error: Solo colores por defecto están disponibles", + "Error.InvalidColorPreventStart": "Otros jugadores no tienen permitido usar otros colores, de otro modo resultará en un error serio", + "ErrorLevel1": "Errores podrían ocurrir.", + "ErrorLevel2": "Esto podría ser un error.", + "ErrorLevel3": "Esta versión no debería haber sido lanzada.", + "TerminateCommand": "Comando Abortar", + "AlwaysComboListTitle": "Roles y Complementos que Siempre Aparecen Juntos:", + "NeverComboListTitle": "Roles y Complementos que Nunca Aparecen Juntos:", + "ComboAdd": "Ahora {0} y {1} siempre aparecerán juntos.", + "ComboRemove": "{0} y {1} ya no aparecerán juntos.", + "ComboBan": "Ahora {0} y {1} nunca aparecerán juntos.", + "ComboAllow": "{0} y {1} ya pueden aparecer juntos.", "ComboUsage": "\nFormato de Uso:\n/combo {add/ban/remove/allow} {main role} {addon} [all]\n\nPor defecto, el combo es añadido al preajuste actual. Si quieres que sea aladido a todos los preajustes, escribe 'all' al final. Ejemplo: /combo Buenadivino Dobletiro all", "ERR-000-000-0": "No Error", "ERR-000-900-0": "Test Error Lv.0", "ERR-000-910-1": "Test Error Lv.1", "ERR-000-920-2": "Test Error Lv.2", "ERR-000-930-3": "Test Error Lv.3", - "ERR-000-804-1": "EHR does not support the Vanilla HnS, so unloaded.", - "ERR-001-000-3": "Main dictionary has duplicated keys.", - "ERR-002-000-1": "Your Among Us version is outdated.", - "DraftNotEnoughRoles": "There are not enough roles enabled to choose from, so drafting cannot be started. Please enable more roles and try again.", - "DraftStart": "Drafting has started! You now have a change to pick a role from the list below if you'd like to get one of them for the next game. The roles you get to choose from, with their indexes, are:\\n\\n{0}\\n\\nTo pick one of these, simply type /draft [index] in the chat, replacing [index] with the number of the role you want to pick.\\nIf you don't pick a role, you get a random one like you normally would.", - "DraftTitle": "<#00a5ff>➡ <#00ffa5>Drafting <#00a5ff>⬅", - "DraftChosen": "You have chosen the {0} role for the next game.\\nYou can still change your choice by typing /draft [index] again.", - "DeathCommand": "<#ffffff>You were killed by {0}<#ffffff>\\nTheir role is {1}", - "DeathCommandFail": "<#ff0000>The game could not determine your real killer.", - "DefaultSystemMessageTitle": "➡ SYSTEM MESSAGE ⬅", - "MessageFromTheHost": "★ Host message ★", - "SayTitle": "★ Moderator message ★", + "ERR-000-804-1": "EHR no soporta el HnS Vanilla, así que fue des-cargado.", + "ERR-001-000-3": "Diccionario principal tiene claves duplicadas.", + "ERR-002-000-1": "Tu versión de Among Us es anticuada.", + "DraftNotEnoughRoles": "No hay suficientes roles de los que escoger, así que el reclutamiento no puede ser iniciado. Por favor activa más roles e inténtalo otra vez.", + "DraftStart": "¡El reclutamiento ha empezado! Ahora tienes una oportunidad para elegir un rol de la lista de abajo si quieres recibir uno de ellos en el próximo juego. Los roles de los que puedes elegir, con sus índices, son:\\n\\n{0}\\n\\nPara elegir uno de estos, simplemente escribe /draft [índice] en el chat, reemplazando [índice] con el número del rol que quieres elegir.\\nSi no eliges un rol, obtienes uno aleatorio como lo harías normalmente.", + "DraftTitle": "<#00a5ff>➡ <#00ffa5>Reclutamiento <#00a5ff>⬅", + "DraftChosen": "Has elegido el rol {0} para el siguiente juego.\\nAún puedes cambiar tu elección escribiendo /draft [índice] otra vez.", + "DeathCommand": "<#ffffff>Fuiste asesinado por {0}<#ffffff>\\nSu rol es {1}", + "DeathCommandFail": "<#ff0000>El juego no pudo determinar al asesino real.", + "DefaultSystemMessageTitle": "➡ MENSAJE DEL SISTEMA ⬅", + "MessageFromTheHost": "★ Mensaje del host ★", + "SayTitle": "★ Mensaje del moderador ★", "MessageFromEAC": "★ EAC ★", "DetectiveNoticeTitle": "★ Mensaje para el Detective ★", - "GuessKillTitle": "★ Message about Guessing ★", + "GuessKillTitle": "★ Mensaje sobre Adivinanzas ★", "CyberStarNewsTitle": "★ Noticias urgentes ★", "GodAliveTitle": "★ Mensaje sobre Dios ★", "WorkaholicAliveTitle": "★ Mensaje sobre el Adicto al Trabajo ★", - "BaitAliveTitle": "★ Message about Bait ★", + "BaitAliveTitle": "★ Mensaje sobre el Cebo ★", "MessageFromKPD": "★ KARPED1EM ★", "MessageFromGurge44": "★ Gurge44 ★", "MessageFromSponsor": "★ Sponsor ★", - "MessageFromDev": "★ Developer ★", + "MessageFromDev": "★ Desarrollador ★", "DivinatorCheckMsgTitle": "★ Bola de Cristal ★", - "MimicMsgTitle": "★ Mimic ★", + "MimicMsgTitle": "★ Mímico ★", "EraserEraseMsgTitle": "★ Borrador ★", - "TrialKillTitle": "[★ Court ★]", - "MorticianCheckTitle": "[★ Corpse Examination ★]", - "MediumshipTitle": "[★ Voice of the Underworld ★]", + "TrialKillTitle": "[★ Corte ★]", + "MorticianCheckTitle": "[★ Examinación de Cuerpo ★]", + "MediumshipTitle": "[★ Voz del Inframundo ★]", "MafiaRevengeTitle": "★ NOTICIAS ★", "RetributionistRevengeTitle": "★ NOTICIAS ★", - "TrackerTitle": "★ Track Reading ★", - "Temp.Blank": "​", - "TabGroup.VanillaSettings": "Vanilla Settings", - "TabGroup.PresetSettings": "Preset Settings", - "TabGroup.SystemSettings": "System Settings", - "TabGroup.GameSettings": "Mod Settings", - "TabGroup.CrewmateRoles": "Crewmate Roles", - "TabGroup.NeutralRoles": "Neutral Roles", - "TabGroup.ImpostorRoles": "Impostor Roles", - "TabGroup.Addons": "Add-Ons", - "TabGroup.OtherRoles": "Ghost Roles", - "TabGroup.TaskSettings": "Game Modifiers", - "TabInfo.VanillaSettings": "Base game settings", - "TabInfo.PresetSettings": "Pre-set game settings, made by you", - "TabInfo.SystemSettings": "Base settings for the mod itself", - "TabInfo.GameSettings": "Modded settings that affect the gameplay in general", - "TabInfo.CrewmateRoles": "Settings for Crewmate roles", - "TabInfo.NeutralRoles": "Settings for Neutral roles", - "TabInfo.ImpostorRoles": "Settings for Impostor roles", - "TabInfo.Addons": "Settings for Add-ons", - "TabInfo.OtherRoles": "Settings for Ghost roles", + "TrackerTitle": "★ Lectura de Rastro ★", + "Temp.Blank": "", + "TabGroup.VanillaSettings": "Configuraciones Vanilla", + "TabGroup.PresetSettings": "Configuraciones de Pre-Ajustes", + "TabGroup.SystemSettings": "Configuraciones del Sistema", + "TabGroup.GameSettings": "Configuraciones del Mod", + "TabGroup.CrewmateRoles": "Roles de Tripulante", + "TabGroup.NeutralRoles": "Roles Neutrales", + "TabGroup.ImpostorRoles": "Roles de Impostor", + "TabGroup.Addons": "Complementos", + "TabGroup.OtherRoles": "Roles de Fantasma", + "TabGroup.TaskSettings": "Modificadores de Juego", + "TabInfo.VanillaSettings": "Configuraciones del juego base", + "TabInfo.PresetSettings": "Configuraciones del juego pre-ajustadas, hechas por ti", + "TabInfo.SystemSettings": "Configuraciones base para el mod en sí mismo", + "TabInfo.GameSettings": "Configuraciones de mod que afectan el gameplay en general", + "TabInfo.CrewmateRoles": "Configuraciones para roles Tripulantes", + "TabInfo.NeutralRoles": "Configuraciones para roles Neutrales", + "TabInfo.ImpostorRoles": "Configuraciones para roles de Impostor", + "TabInfo.Addons": "Configuraciones para Complementos", + "TabInfo.OtherRoles": "Configuraciones para roles de Fantasma", "TabInfo.TaskSettings": "Modded, specific settings that have a major impact on the game", "TabInfoTip": "Tip: Hold SHIFT to adjust number values by 5 or CTRL to adjust by 10!", - "OtherRoles.CrewmateRoles": "★ Crewmate Roles", - "OtherRoles.NeutralRoles": "★ Neutral Roles", - "OtherRoles.ImpostorRoles": "★ Impostor Roles", - "OtherRoles.Addons": "★ Add-Ons", - "JudgeCanTrialnCrewKilling": "Puede juzgar Asesino Tripulante", - "JudgeCanTrialNeutralB": "Puede juzgar Benigno Neutral", - "JudgeCanTrialNeutralK": "Puede juzgar Asesino Neutral", - "JudgeCanTrialNeutralE": "Puede juzgar Malvado Neutral", + "OtherRoles.CrewmateRoles": "★ Roles de Tripulante", + "OtherRoles.NeutralRoles": "★ Roles Neutrales", + "OtherRoles.ImpostorRoles": "★ Roles de Impostor", + "OtherRoles.Addons": "★ Complementos", + "JudgeCanTrialnCrewKilling": "Puede juzgar Tripulante Asesino", + "JudgeCanTrialNeutralB": "Puede juzgar Neutral Benigno", + "JudgeCanTrialNeutralK": "Puede juzgar Neutral Asesino", + "JudgeCanTrialNeutralE": "Puede juzgar Neutral Malvado", "JudgeCanTrialSidekick": "Puede juzgar Secuaz", "JudgeCanTrialInfected": "Puede juzgar Infectado", "JudgeCanTrialContagious": "Puede juzgar Contagioso", - "ActiveRolesList": "Active Roles List", - "ForExample": "Example Use", - "HideGameCodes": "Hide Game Code", - "updateButton": "Update", - "updatePleaseWait": "Please Wait...", - "updateManually": "Update failed.\\nPlease Update Manually.", - "updateInProgress": "Updating...", - "announcementUpdate": "Update v{0}\\n{1}", - "announcementChangelog": "ChangeLogs v{0}\\n{1}", - "updateRestart": "Update Finished!\\nPlease restart the game.", - "updateFailed": "Update failed.", + "ActiveRolesList": "Lista de Roles Activos", + "ForExample": "Ejemplo de Uso", + "HideGameCodes": "Ocultar Código del Juego", + "updateButton": "Actualizar", + "updatePleaseWait": "Por Favor Espere...", + "updateManually": "Actualización falló.\\nPor Favor Actualice Manualmente.", + "updateInProgress": "Actualizando...", + "announcementUpdate": "Actualización v{0}\\n{1}", + "announcementChangelog": "Registro de Cambios v{0}\\n{1}", + "updateRestart": "¡Actualización Finalizada!\\nPor favor reinicia el juego.", + "updateFailed": "Actualización falló.", "AppIDAdded": "Since there was no steam_appid.txt file, a new one was created to prevent errors. \\nPlease restart the game to apply changes.", "downloadFailed": "Failed to upload file! \\nPlease try again later or restart the game...", - "onSetPublicNoLatest": "Public rooms are only available in the latest version.\\nPlease update.", - "CanNotJoinPublicRoomNoLatest": "You can't join public rooms without the latest version.\\nPlease update.", - "ModBrokenMessage": "The MOD file is damaged.\\nPlease reinstall.", - "DisabledByProgram": "Public rooms have been disabled by the program", - "EnterVentToWin": "Enter a Vent to Ignite!", + "onSetPublicNoLatest": "Salas públicas solo están disponibles en la última versión.\\nPor favor actualiza.", + "CanNotJoinPublicRoomNoLatest": "No puedes unirte a salas públicas sin la última versión.\\nPor favor actualiza.", + "ModBrokenMessage": "El archivo del MOD está dañado.\\nPor favor reinstala.", + "DisabledByProgram": "Salas públicas han sido desactivadas por el programa", + "EnterVentToWin": "¡Entra a una Ventila para Incendiar!", "EatenByPelican": "Estás tragado, esperando a que el Pelícano muera o a una reunión", - "KBBackCountDown": "Wait for {0} seconds to revive", + "KBBackCountDown": "Espera durante {0} segundos para revivir", "FireworksPutPhase": "{0} Fuegos Artificiales Restantes", "FireworksWaitPhase": "Espera...", "FireworksReadyFirePhase": "¡Fuego!", - "EnterVentWinCountDown": "Enter vent within {0} seconds to win!", - "InvalidArgs": "Invalid Args", - "InvalidArguments": "Invalid Arguments", - "On": "Always", - "Off": "OFF", - "ColoredOn": "ON", - "ColoredOff": "OFF", - "CurrentActiveSettingsHelp": "Current Active Settings Help", + "EnterVentWinCountDown": "¡Entra a una ventila en {0} segundos para ganar!", + "InvalidArgs": "Args Inválidos", + "InvalidArguments": "Argumentos Inválidos", + "On": "Siempre", + "Off": "APAGADO", + "ColoredOn": "ENCENDIDO", + "ColoredOff": "APAGADO", + "CurrentActiveSettingsHelp": "Ayuda con las Configuraciones Activas Actualmente", "WitchCurrentMode": "Modo Actual", "WitchModeKill": "Matar", "WitchModeSpell": "Hechizar", "HexMasterModeHex": "Maldecir", "HexMasterModeKill": "Matar", - "PoisonerPoisonButtonText": "Poison", + "PoisonerPoisonButtonText": "Envenenar", "WitchModeDouble": "Doble Clic = Matar, Un Clic = Hechizar", "HexMasterModeDouble": "Doble Clic = Matar, Un Clic = Maldecir", - "BountyCurrentTarget": "Current Target", + "BountyCurrentTarget": "Objetivo Actual", "AntiAdminerAD": "⚠ Mesa de Admin ⚠", "AntiAdminerVI": "⚠ Monitor de Vitales ⚠", "AntiAdminerDL": "⚠ Registro de Puertas ⚠", "AntiAdminerCA": "⚠ Cámaras de Seguridad ⚠", "Roles": "Roles", - "Settings": "Settings", - "Addons": "Add-Ons", - "LastResult": "★ Match Results:", - "LastEndReason": "★ End Reason:", - "KillLog": "Kill Log", - "Maximum": "Max", - "RoleRate": "ON", - "RoleOn": "ALWAYS", - "RoleOff": "OFF", - "RoleRateNoColor": "Random", - "RoleOnNoColor": "Always", - "RoleOffNoColor": "Disabled", + "Settings": "Configuraciones", + "Addons": "Complementos", + "LastResult": "★ Resultados de la Ronda:", + "LastEndReason": "★ Razón de Finalización:", + "KillLog": "Registro de Asesinatos", + "Maximum": "Máximo", + "RoleRate": "ENCENDIDO", + "RoleOn": "SIEMPRE", + "RoleOff": "APAGADO", + "RoleRateNoColor": "Aleatorio", + "RoleOnNoColor": "Siempre", + "RoleOffNoColor": "Desactivado", "Rate0": "<#662222>0%", "Rate5": "<#00ffff>5%", "Rate10": "<#00fffb>10%", @@ -2563,28 +2550,28 @@ "Rate90": "<#00ffac>90%", "Rate95": "<#00ffa6>95%", "Rate100": "<#ffff44>100%", - "Preset": "Preset", - "Preset_1": "Preset 1", - "Preset_2": "Preset 2", - "Preset_3": "Preset 3", - "Preset_4": "Preset 4", - "Preset_5": "Preset 5", - "Preset_6": "Preset 6", - "Preset_7": "Preset 7", - "Preset_8": "Preset 8", - "Preset_9": "Preset 9", - "Preset_10": "Preset 10", - "YouAreHostSuffix": " (YOU!)", - "Standard": "Standard", + "Preset": "Pre-Ajuste", + "Preset_1": "Pre-Ajuste 1", + "Preset_2": "Pre-Ajuste 2", + "Preset_3": "Pre-Ajuste 3", + "Preset_4": "Pre-Ajuste 4", + "Preset_5": "Pre-Ajuste 5", + "Preset_6": "Pre-Ajuste 6", + "Preset_7": "Pre-Ajuste 6", + "Preset_8": "Pre-Ajuste 8", + "Preset_9": "Pre-Ajuste 9", + "Preset_10": "Pre-Ajuste 10", + "YouAreHostSuffix": " (¡TÚ!)", + "Standard": "Estándar", "SoloKombat": "Solo PVP", - "ModeSoloKombat": "Gamemode: Solo PVP", - "GameMode": "Game Mode", + "ModeSoloKombat": "Modo de Juego: Solo PVP", + "GameMode": "Modo de Juego", "PressTabToNextPage": "Press Tab or Number for Next Page...", - "RoleSummaryText": "Role Summary:", - "doOverride": "Override %role%'s Tasks", - "assignCommonTasks": "%role% has Common Tasks", - "roleLongTasksNum": "Amount of Long Tasks for %role%", - "roleShortTasksNum": "Amount of Short Tasks for %role%", + "RoleSummaryText": "Resumen de Rol", + "doOverride": "Sobreescribir Tareas de %role%", + "assignCommonTasks": "%role% tiene Tareas Comunes", + "roleLongTasksNum": "Cantidad de Tareas Largas para %role%", + "roleShortTasksNum": "Cantidad de Tareas Cortas para %role%", "Format.Players": "{0}", "Format.Seconds": "{0}s", "Format.Percent": "{0}%", @@ -2594,18 +2581,18 @@ "Format.Pieces": "{0}", "Format.Health": "{0}", "Format.Level": "{0}", - "PetButtonText": "Pet", - "KillButtonText": "Kill", - "ReportButtonText": "Report", - "VentButtonText": "Vent", - "SabotageButtonText": "Sabotage", - "AbilityButtonText.Crewmate": "Haunt", - "AbilityButtonText.Engineer": "Vent", - "AbilityButtonText.Scientist": "Vitals", - "AbilityButtonText.Tracker": "Track", - "AbilityButtonText.Noisemaker": "Haunt", - "AbilityButtonText.GuardianAngel": "Protect", - "AbilityButtonText.Impostor": "Haunt", + "PetButtonText": "Acariciar", + "KillButtonText": "Matar", + "ReportButtonText": "Reportar", + "VentButtonText": "Usar Ventila", + "SabotageButtonText": "Sabotear", + "AbilityButtonText.Crewmate": "Perseguir", + "AbilityButtonText.Engineer": "Usar Ventila", + "AbilityButtonText.Scientist": "Vitales", + "AbilityButtonText.Tracker": "Rastrear", + "AbilityButtonText.Noisemaker": "Perseguir", + "AbilityButtonText.GuardianAngel": "Proteger", + "AbilityButtonText.Impostor": "Perseguir", "AbilityButtonText.Shapeshifter": "Cambiar", "AbilityButtonText.Phantom": "Desaparecer", "GauloisKillButtonText": "Acelerar", @@ -2621,14 +2608,13 @@ "MinerTeleButtonText": "Teletransporte", "ArsonistDouseButtonText": "Rociar", "PuppeteerOperateButtonText": "Manipular", - "WitchControlButtonText": "Controlar", "WarlockShapeshiftButtonText": "Hechizar", "BountyHunterChangeButtonText": "Cambiar", - "EvilTrackerChangeButtonText": "Track", + "EvilTrackerChangeButtonText": "Rastrear", "InnocentButtonText": "Inculpar", "CapitalismButtonText": "Añadir tarea", "PelicanButtonText": "Comer", - "CounterfeiterButtonText": "Cheat", + "CounterfeiterButtonText": "Engañar", "PursuerButtonText": "Trucar", "GangsterButtonText": "Reclutar", "RevolutionistDrawButtonText": "Win over", @@ -2645,20 +2631,20 @@ "QuickShooterShapeshiftText": "Guardar", "CamouflagerShapeshiftText": "Disfrazarse", "HackerShapeshiftText": "Hackear", - "DefaultShapeshiftText": "Shift", - "DefaultRevertShapeshiftText": "Revert", + "DefaultShapeshiftText": "Cambiar", + "DefaultRevertShapeshiftText": "Revertir", "CleanerReportButtonText": "Limpiar", "DisperserVentButtonText": "Dispersar", "SwooperVentButtonText": "Arremeter", "SwooperRevertVentButtonText": "Exponerse", - "WraithVentButtonText": "Vanish", + "WraithVentButtonText": "Desvanecerse", "WraithRevertVentButtonText": "Exponerse", "VectorVentButtonText": "Brincar", "VeteranVentButtonText": "Alertar", - "GrenadierVentButtonText": "Destello", + "GrenadierVentButtonText": "Cegar", "LighterVentButtonText": "Mecha", "MayorVentButtonText": "Botón", - "ParanoiaVentButtonText": "Panic", + "ParanoiaVentButtonText": "Pánico", "SheriffKillButtonText": "Disparar", "ArsonistVentButtonText": "Hacer Ignición", "RevolutionistVentButtonText": "Revolución", @@ -2667,64 +2653,64 @@ "DovesOfNeaceVentButtonText": "Reiniciar", "SuccubusKillButtonText": "Encantar", "HangmanKillButtonTextDuringSS": "Ahorcar", - "InfectiousKillButtonText": "Infect", + "InfectiousKillButtonText": "Infectar", "MonarchKillButtonText": "Titular", - "FarseerKillButtonText": "Reveal", - "PoisonerKillButtonText": "Poison", + "FarseerKillButtonText": "Revelar", + "PoisonerKillButtonText": "Envenenar", "SentryPetButtonText": "Monitorear", "SabotageActiveIndicator": "▶", "SabotageDisabledIndicator": "⊘", - "DisabledBySettings": "Disabled by Settings", - "Disabled": "Disabled", - "FailToTrack": "Failed To Track", - "CanGuessTarget": "Can Guess their Target", + "DisabledBySettings": "Desactivado por las Configuraciones", + "Disabled": "Desactivado", + "FailToTrack": "Falló Al Rastrear", + "CanGuessTarget": "Puede Adivinar a su Objetivo", "UsePhantomBasis": "Usar Base de Fantasma para algunos roles (OBSOLETO, usa Gatillo de Cambio de Forma ^^)", - "UsePhantomBasisForNKs": "Incluso para roles (Desincronizado) <#ff1919>Asesinos <#ffab1b>Neutrales <#ffff00>(EXPERIMENTAL)", - "UseUnshiftTrigger": "Use Unshift Button as Ability Trigger", - "UseUnshiftTriggerForNKs": "Incluso para roles (Desincronizado) <#ff1919>Asesinos <#ffab1b>Neutrales <#ffff00>(EXPERIMENTAL)", + "UsePhantomBasisForNKs": "Incluso para roles (Desincronizados) <#ffab1b>Neutrales <#ff1919>Asesinos <#ffff00>(EXPERIMENTAL)", + "UseUnshiftTrigger": "Usa Botón de Descambiar como Activador de Habilidad", + "UseUnshiftTriggerForNKs": "Incluso para roles (Desincronizados) <#ffab1b>Neutrales <#ff1919>Asesinos <#ffff00>(EXPERIMENTAL)", "Mad-": "Mad ", "Charmed-": "Encantado ", - "Infected-": "Infected ", + "Infected-": "Infectado ", "Ego-": "Ego-", "Contagious-": "Contagioso ", - "Recruit-": "Recruited ", - "KillCount": " Kills: {0}", - "CantUse.lastroles": "Unable to use /lastroles during a game.", - "CantUse.killlog": "Unable to use /killlog during a game.", - "CantUse.lastresult": "Unable to use /lastresult during a game.", - "IllegalColor": "Please enter the correct color", - "DisableUseCommand": "The Host's settings do not allow this command to be used.", - "SureUse.quit": "We will kick you and block you from entering this lobby again. This setting is irreversible. If you really want it, please send the command /qt {0}", - "PlayerIdList": "List of player IDs: ", - "turnOn": "On", - "turnOff": "Off", - "CancelStartCountDown": "The starting countdown was cancelled", - "RestEHRSetting": "EHR settings have been restored to default", - "FPSSetTo": "FPS Set To: {0}", - "HostKillSelfByCommand": "The lobby Host decided to commit suicide", - "SyncCustomSettingsRPC": "Synchronized RPC", - "EHRVisitorCount": "To date EHR has been used {1} times~", - "Mode": "Mode", - "Target": "Target", - "PlayerInfo": "Player Info", - "NoInfoExists": "No Info Exists", - "PlayerLeftByAU-Anticheat": "{0} was banned by the Innersloth anti-cheat.", + "Recruit-": "Reclutado ", + "KillCount": " Asesinatos: {0}", + "CantUse.lastroles": "Incapaz de usar /lastroles durante un juego.", + "CantUse.killlog": "Incapaz de usar /killlog durante un juego.", + "CantUse.lastresult": "Incapaz de usar /lastresult durante un juego.", + "IllegalColor": "Por favor introduce el color correcto", + "DisableUseCommand": "Las configuraciones del Host no permiten usar este comando.", + "SureUse.quit": "Te expulsaremos y bloquearemos de entrar a este lobby de nuevo. Esta configuración es irreversible. Si en serio la quieres, por favor envía el comando /qt {0}", + "PlayerIdList": "Lista de IDs de jugadores: ", + "turnOn": "Encendido", + "turnOff": "Apagado", + "CancelStartCountDown": "La cuenta regresiva de inicio fue cancelada", + "RestEHRSetting": "Configuraciones de EHR fueron restauradas a por defecto", + "FPSSetTo": "FPS Establecidos A: {0}", + "HostKillSelfByCommand": "El Host del lobby decidió cometer suicidio", + "SyncCustomSettingsRPC": "RPC Sincronizados", + "EHRVisitorCount": "Hasta la fecha EHR ha sido usado {1} veces~", + "Mode": "Modo", + "Target": "Elegir", + "PlayerInfo": "Info de Jugador", + "NoInfoExists": "No Existe Info", + "PlayerLeftByAU-Anticheat": "{0} fue baneado por el anti-trampa de Innersloth.", "KickAndriodPlayer": "{0} fue expulsado por jugar en móvil.", - "KickBecauseLowLevel": "{0} was kicked because their level was too low", - "KickBecauseDiffrentVersionOrMod": "{0} was kicked because they had a different version of the mod", + "KickBecauseLowLevel": "{0} fue expulsado porque su nivel era muy bajo", + "KickBecauseDiffrentVersionOrMod": "{0} fue expulsado porque tenía una versión diferente del mod", "KickXboxPlayer": "{0} fue expulsado por jugar en Xbox.", "KickPlayStationPlayer": "{0} fue expulsado por jugar en PlayStation.", "KickNintendoPlayer": "{0} fue expulsado por jugar en Nintendo Switch.", - "AFKKick": "{0} was kicked because they went AFK", - "AFKTooMany": "AFK detection was disabled for this round since there are too many AFK players", - "KBDisplayScore": "Rank: {0} Kills: {1}", - "KBTimeRemain": "Time Remaining: {0}s", - "ResetDoorsEveryTurns": "Reset All Doors After Meetings", - "GameOver": "Game Over", - "EHROptions": "EHR Options", - "Cancel": "Cancel", - "Back": "Back", - "Yes": "Yes", + "AFKKick": "{0} fue expulsado porque estaba AFK", + "AFKTooMany": "Detección AFK fue desactivada por esta ronda porque hay demasiados jugadores AFK", + "KBDisplayScore": "Rango: {0} Asesinatos: {1}", + "KBTimeRemain": "Tiempo Restante: {0}s", + "ResetDoorsEveryTurns": "Reiniciar Todas las Puertas Después de Reuniones", + "GameOver": "Juego Terminado", + "EHROptions": "Opciones de EHR", + "Cancel": "Cancelar", + "Back": "Atrás", + "Yes": "Si", "No": "No", "RpcAntiBlackOutIgnored": "Because of {0}, an unknown error occurred, RPC will be ignored.", "RpcAntiBlackOutEndGame": "Because of {0}, an unknown error occurred, game will end to prevent black screen.", @@ -2732,49 +2718,50 @@ "AntiBlackOutNotifyInLobby": "An unknown error occurred, to prevent black screen. Sadly, this error exists in all host-only mods and even vanilla Among Us. Automatic ending game is required, or the game will not start.", "AntiBlackOutLoggerSendInGame": "Because of an unknown error, the game will end to prevent black screen.", "AntiBlackOutRequestHostToForceEnd": "You were the reason of the black screen, you are asking the host to stop the game...", - "AntiBlackOutHostRejectForceEnd": "You were the reason of the black screen, and the host is not going to end the game, we will disconnect you soon.", + "AntiBlackOutHostRejectForceEnd": "Tú fuiste la razón de la pantalla negra, y el host no va a terminar el juego, te desconectaremos pronto.", "GitHub": "GitHub", "Discord": "Discord", - "Website": "Website", - "NextPage": "Next Page", - "PreviousPage": "Previous Page", - "EAC.CheatDetected.EAC": "Cheating usage detected (Using AUM)", - "PressF1ShowMainRoleDes": "F1: Show Role/Add-ons Info", - "FakeTask": "Fake Tasks:", + "Website": "Sitio Web", + "NextPage": "Página Siguiente", + "PreviousPage": "Página Previa", + "EAC.CheatDetected.EAC": "Uso de trampas detectado (Usando AUM)", + "PressF1ShowMainRoleDes": "F1: Mostrar Información de Rol/Complementos", + "FakeTask": "Tareas Falsas:", "PVP.ATK": "Atacar", - "PVP.DF": "Defend", - "PVP.RCO": "Recover", - "Loading": "Loading....\\nThis may take a minute.", + "PVP.DF": "Defender", + "PVP.RCO": "Recuperar", + "Loading": "Cargando....\\nEsto podría tomar un minuto.", "LoadingWithPercentage": "{0}%\\n{1}\\n{2}", - "CountdownText": "Re-Entering Lobby in {0}s", + "CountdownText": "Re-Entrando a Lobby en {0}s", "EAC.CheatDetected.HighLevel": "Warning: EAC detected High Level of cheats.", "EAC.CheatDetected.LowLevel": "Warning: EAC detected Low Level of cheats. One of the players is hacking.", - "DisableVoteBan": "Deshabilitar Voto-Expulsión (previene que los hackers baneen a todos)", - "PlayerIsRole": "{0} was {1}.", + "EnableMovementChecking": "Enable EAC Checks for Invalid Movement (against speed hacks) (may cause false positives)", + "DisableVoteBan": "Desactivar Voto-Expulsión (previene que los hackers baneen a todos)", + "PlayerIsRole": "{0} era {1}.", "PlayerExiled": "{0} fue expulsado...", "ExiledJester": "¡Son unos tontos!\\nRiéndose fuerte, {0} el {1} los engañó para expulsarlo.\\n¡EZ!", "ExiledExeTarget": "{0} era el {1}.\\n¡Pero también era el objetivo del Verdugo!\\n¡GG!", "ExiledInnocentTargetAddBelow": "\\nViendo de vuelta al Inocente contando el dinero en sus manos", "ExiledInnocentTargetInOneLine": "{0} era el {1}.\\nPero viendo de vuelta, está el Inocente contando el dinero en sus manos....\\n¡GG!", - "NoImpRemain": "0 Impostors remain", - "OneImpRemain": "1 Impostor remains", - "TwoImpRemain": "2 Impostors remain", - "ThreeImpRemain": "3 Impostors remain", - "ImpRemain": "{0} Impostors remaining", - "NeutralRemain": "{0} Neutrals remain", - "OneNeutralRemain": "1 Neutral remains", - "IsGood": "{0} was a good guy", - "BelongTo": "{0} belongs to {1}", - "GG": "GG! No more killers remain. <#8cffff>Crewmates win!", - "IWonderWhatsLeft": "<#ff1919>Impostors are dead, but <#ffab1b>Neutrals may remain.", + "NoImpRemain": "0 Impostores quedan", + "OneImpRemain": "1 Impostor queda", + "TwoImpRemain": "2 Impostores quedan", + "ThreeImpRemain": "3 Impostores quedan", + "ImpRemain": "{0} Impostores restantes", + "NeutralRemain": "{0} Neutrales quedan", + "OneNeutralRemain": "1 Neutral queda", + "IsGood": "{0} era un Tripulante", + "BelongTo": "{0} pertenece a {1}", + "GG": "¡GG! No quedan más asesinos. ¡Los <#8cffff>Tripulantes ganan!", + "IWonderWhatsLeft": "Los <#ff1919>Impostores están muertos, pero los <#ffab1b>Neutrales pueden seguir.", "SubText.Bloodlust": "Con un secreto....", - "GameOverReason.HumansByVote": "All Impostors and Neutral Killers were ejected or killed", - "GameOverReason.HumansDisconnect": "Crewmates disconnected", - "GameOverReason.ImpostorByKill": "The Impostors killed everyone", - "GameOverReason.ImpostorBySabotage": "Crewmates failed to fix a critical sabotage", - "GameOverReason.ImpostorByVote": "The Crewmates were ejected", - "GameOverReason.ImpostorDisconnect": "Impostors disconnected", - "GameOverReason.HumansByTask": "The Crewmates completed all tasks", + "GameOverReason.HumansByVote": " Todos los Impostores y Neutrales Asesinos fueron expulsados o asesinados", + "GameOverReason.HumansDisconnect": "Tripulantes desconectados", + "GameOverReason.ImpostorByKill": "Los Impostores mataron a todos", + "GameOverReason.ImpostorBySabotage": "LosTripulantes fallaron al arreglar un sabotaje crítico", + "GameOverReason.ImpostorByVote": "Los Tripulantes fueron expulsados", + "GameOverReason.ImpostorDisconnect": "Impostores desconectados", + "GameOverReason.HumansByTask": "Los Tripulantes completaron todas las tareas", "DivinatorCheck.HideMsg": "Parece que {0} oculta secretos.", "DivinatorCheck.Honest": "Parece que {0} está siendo honesto.", "DivinatorCheck.Impulse": "Parece que {0} está suprimiendo alguna clase de impulso.", @@ -2788,7 +2775,7 @@ "DivinatorCheck.Glitch": "TV2gPZ4wUJWYr{0}05gA6T5PKzBG17", "DivinatorCheck.Love": "♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥", "DivinatorCheck.TaskDone": "{0}Rol -[{1}]", - "DevAndSpnTitle": "EHR family", + "DevAndSpnTitle": "Familia de EHR", "DivinatorCheck.Basic": "{0} parece no tener nada que valga la pena notar sobre él.", "DivinatorCheck.Disguise": "{0} parece estar concentrado en ocultar su identidad.", "DivinatorCheck.Protect": "{0} parece estar concentrado en protección de alguna forma.", @@ -2821,19 +2808,15 @@ "SunnyboyChance": "Probabilidad de Rayito de Sol", "BardChance": "Probabilidad de Bardo", "NukerChance": "Probabilidad de Nuclear", - "SkeldChance": "Chance that the map is The Skeld", - "MiraChance": "Chance that the map is MIRA HQ", - "PolusChance": "Chance that the map is Polus", - "DleksChance": "Chance that the map is dlekS ehT", - "AirshipChance": "Chance that the map is Airship", - "FungleChance": "Chance that the map is The Fungle", - "CamouflageMode.Default": "Default", + "SkeldChance": "Probabilidad de que el mapa sea The Skeld", + "MiraChance": "Probabilidad de que el mapa sea MIRA HQ", + "PolusChance": "Probabilidad de que el mapa sea Polus", + "DleksChance": "Probabilidad de que el mapa sea dlekS ehT", + "AirshipChance": "Probabilidad de que el mapa sea Airship", + "FungleChance": "Probabilidad de que el mapa sea The Fungle", + "CamouflageMode.Default": "Por Defecto", "CamouflageMode.Host": "Host", - "CamouflageMode.Karpe": "KARPED1EM", - "CamouflageMode.Lauryn": "Lauryn", - "CamouflageMode.Moe": "Moe", - "CamouflageMode.Pyro": "Pyro", - "CamouflageMode.ryuk": "ryuk", + "CamouflageMode.Karpe": "KARPED1EM", "CamouflageMode.Gurge44": "Gurge44", "CamouflageMode.TommyXL": "TommyXL", "pet_Bedcrab": "Bedcrab", @@ -2867,8 +2850,8 @@ "pet_Charles_Red": "Toppat Chopper", "pet_UFO": "UFO", "pet_D2WormPet": "Worm", - "pet_RANDOM_FOR_EVERYONE": "Random", - "PlayerExemptedFromAFK": "{0} was exempted from AFK detection for 1 game", + "pet_RANDOM_FOR_EVERYONE": "Aleatoria", + "PlayerExemptedFromAFK": "{0} fue exento de detección AFK por 1 juego", "Swapster": "Cambiador", "SwapsterInfo": "Cambia Jugadores", "SwapsterInfoLong": "(Impostores):\\nComo el Cambiador, puedes elegir 2 jugadores usando tu menú de cambio de forma para cambiarlos.", @@ -2882,48 +2865,49 @@ "Randomizer": "Aleatorizador", "RandomizerInfo": "esto se va a poner raro.", "RandomizerInfoLong": "(Tripulantes):\\nEsto es básicamente un rol totalmente caótico. Eventos aleatorios te pasarán a ti o a todos los jugadores cada X segundos. Estos efectos pueden variar desde lo que sea como super velocidad, seguido de controles invertidos y disparos de francotirador hasta bombas de tiempo y ceguera total.\\n\\n¡Diviértete!\\n- El Desarrollador", - "RNGHasSpoken": "RNG has spoken", + "RNGHasSpoken": "RNG ha hablado", "RandomizerEffectFrequency": "Frecuencia de Efecto Aleatorio", "RandomizerEffectDurMin": "Mínima Duración de Efecto", "RandomizerEffectDurMax": "Máxima Duración de Efecto", "RandomizerNotifyOpt": "Notificar Cuando Evento RNG Suceda (apagado si los eventos son frecuentes)", "ImpCanFindMarshall": "Revelar a <#ff1919>Impostores", - "NKCanFindMarshall": "Revelar a <#ffab1b>Asesinos Neutrales", + "NKCanFindMarshall": "Revelar a <#ffab1b>Neutrales Asesinos", "NNKCanFindMarshall": "Revelar a <#ffff00>Neutrales No-Asesinos", "MadmateCanFindMarshall": "Revelar a <#ff1919>Madmates", "MarshallCanBeGuessedOnTaskCompletion": "Puede ser Adivinado al Finalizar las Tareas", - "DoesntSpawnOnFungle": "Doesn't Spawn When the Map is Fungle", + "DoesntSpawnOnFungle": "No Aparece Cuando el Mapa es Fungle", "Blackmailer": "Chantajista", "BlackmailerInfo": "Chantajea Jugadores", "BlackmailerInfoLong": "(Impostores):\\nComo el Chantajista, puedes chantajear jugadores presionando tu botón de matar una vez en ellos. Los votos de los jugadores chantajeados serán forzados a ser igual que tu voto. Doble clic para matar normalmente.", - "DGRM.None": "None", - "DGRM.OnMeeting": "On Meeting", - "DGRM.AfterTime": "Timer", - "DoppelMaxSteals": "Maximum Steals", - "DumpLogAfterGameEnd": "Dump Log After Each Game End (Recommended)", - "DGResetMode": "Skin Reset Mode", - "DGResetTimer": "If Resetting Skin by Timer, Reset Skin After", - "RememberMode": "Role Remembering Mode", + "DGRM.None": "Ninguno", + "DGRM.OnMeeting": "En Reunión", + "DGRM.AfterTime": "Temporizador", + "DoppelMaxSteals": "Robos Máximos", + "DumpLogAfterGameEnd": "Tirar Registro Después de Cada Juego Terminado (Recomendado)", + "DGResetMode": "Modo de Reinicio de Skin", + "DGResetTimer": "Si Reiniciando Skin con Temporizador, Reiniciar Skin Después de", + "RememberMode": "Modo de Recordar Rol", "AmnesiacRM.ByKillButton": "Al Usar Botón de Matar", "AmnesiacRM.ByReportingBody": "Al Reportar", - "ReportBaitAtAllCost": "Report <#00f7ff>Bait at All Cost", + "ReportBaitAtAllCost": "Reportar <#00f7ff>Cebo a Toda Costa", "Jailor": "Carcelero", "JailorInfo": "Encierra a tu objetivo en la Cárcel", "JailorInfoLong": "(Tripulantes):\\nComo el Carcelero, usa tu botón de matar para encerrar a un jugador en la cárcel. Jugadores encarcelados no pueden ser adivinados o juzgados y jugadores encarcelados solo pueden adivinar Carcelero.", "JailorJailCooldown": "Tiempo de Reutilización Encarcelar", "JailorMaxExecution": "Ejecuciones Máximas", - "JailorNBCanBeExe": "Puede ejecutar Benignos Neutrales", - "JailorNCCanBeExe": "Puede ejecutar Caos Neutrales", - "JailorNECanBeExe": "Puede ejecutar Malvados Neutrales", - "JailorNKCanBeExe": "Puede ejecutar Asesinos Neutrales", + "JailorNBCanBeExe": "Puede ejecutar Neutral Benigno", + "JailorNCCanBeExe": "Puede ejecutar Neutrales Caos", + "JailorNECanBeExe": "Puede ejecutar Neutrales Malvados", + "JailorNKCanBeExe": "Puede ejecutar Neutrales Asesinos", "JailorCovenCanBeExe": "Puede ejecutar La Secta", "JailorCKCanBeExe": "Puede ejecutar Asesinos Tripulantes", "JailorTargetAlreadySelected": "Ya elegiste a un objetivo", - "SuccessfullyJailed": "Target successfully Jailed", - "CantGuessJailed": "You can not guess the target", + "SuccessfullyJailed": "Jugador Encarcelado exitosamente", + "CantGuessJailed": "No puedes adivinar al objetivo", "JailedCanOnlyGuessJailor": "Has sido encarcelado. Solo puedes adivinar Carcelero.", - "CanNotTrialJailed": "You can not trial the target.", - "notifyJailedOnMeeting": "Notify Jailed player when meeting starts", + "CanNotTrialJailed": "No puedes juzgar al objetivo.", + "CanNotTrialProtected": "You can not trial protected players.", + "notifyJailedOnMeeting": "Notificar jugador Encarcelado cuando reunión empieza", "JailedNotifyMsg": "Has sido encerrado en la Cárcel por el Carcelero. Nadie puede adivinarte o juzgarte y solo puedes adivinar carcelero.\\n\\nSi el Carcelero te vota, serás ejecutado después de que la reunión termine.", "JailorTitle": "Mensaje del Carcelero", "Car": "Auto", @@ -2941,34 +2925,34 @@ "InsightNotify": "Alguien en el juego es un(a) {0}", "Tunneler": "Tunelizador", "TunnelerInfo": "Marca una posición y TP de vuelta a ella", - "TunnelerInfoLong": "(Crewmates):\\nAs the Tunneler, you may mark a position by petting, and then you can teleport back to the marked position by petting again.", + "TunnelerInfoLong": "(Tripulantes):\\nComo el Tunelizador, puedes marcar una posición acariciando, y luego te puedes teletransportar de vuelta a la posición marcada acariciando de nuevo.", "Detour": "Desvío", "DetourInfo": "Pasa los Asesinatos A Jugadores Más Cercanos", "DetourInfoLong": "(Tripulante):\\nComo el Desvío, todas las acciones relacionadas con el botón de matar usadas en ti serán bloqueadas y en su lugar pasarán en el jugador más cercano a ti.", "Monitor": "Telecomunicación", "MonitorInfo": "Rastrea el uso de dispositivos", "MonitorInfoLong": "(Tripulantes):\\nComo la Telecomunicación, eres notificado cuando alguien usa cámaras, vitales, registro de puertas, o admin.", - "Werewolf": "Werewolf", - "WerewolfInfo": "Vent to Rampage to kill quickly", - "WerewolfInfoLong": "(Neutrals):\\nAs the Werewolf, you can go on a rampage by entering a vent. While you're rampaging you have a very short kill cooldown. You cannot kill when you aren't rampaging. Rampaging has a cooldown and a limited duration.", - "WWRampageCD": "Rampage Cooldown", - "WWRampageDur": "Rampage Duration", - "WWCanRampage": "Vent to begin Rampaging", - "WWCanRampageUnshift": "Press Unshift (shapeshift button) to begin Rampaging", - "WWRampageOut": "You're no longer Rampaging", - "WWRampageCountdown": "Rampage ends in {0}s", - "WWRampaging": "Rampaging", + "Werewolf": "Hombre Lobo", + "WerewolfInfo": "Usa las ventilas para Desenfrenarte para matar rápidamente", + "WerewolfInfoLong": "(Neutrales):\\nComo el Hombre Lobo, puedes entrar en un desenfreno entrando a una ventila. Mientras estás desenfrenado tienes un tiempo de reutilización de asesinato muy corto. No puedes matar cuando no estás desenfrenado. Desenfrenarse tiene un tiempo de reutilización y una duración limitada.", + "WWRampageCD": "Tiempo de Reutilización Desenfreno", + "WWRampageDur": "Duración del Desenfreno", + "WWCanRampage": "Usa las ventilas para empezar a Desenfrenarte", + "WWCanRampageUnshift": "Presiona Descambiar (botón de cambio de forma) para empezar a Desenfrenarte", + "WWRampageOut": "Ya no estás Desenfrenado", + "WWRampageCountdown": "Desenfreno termina en {0}s", + "WWRampaging": "Desenfrenado", "WWCD": "TR: {0}s", "YinYanger": "Yin Yanger", - "YinYangerInfo": "Make 2 players meet each other to kill them!", - "YinYangerInfoLong": "(Impostors):\\nAs the Yin Yanger, you may yin yang two players after each meeting. After marking the two players, you can kill normally. When the two yin yanged players go within kill distance of each other, they both suicide.", - "YinYangCD": "Yin Yang Cooldown", + "YinYangerInfo": "¡Haz que 2 jugadores se encuentren para matarlos!", + "YinYangerInfoLong": "(Impostores):\\nComo el Yin Yanger, puedes hacer yin yang a dos jugadores después de cada reunión. Después de matar a los dos jugadores, puedes matar normalmente. Cuando los dos jugadores yin yangados entran en la distancia de asesinato uno del otro, ambos se suicidan.", + "YinYangCD": "Tiempo de Reutilización Yin Yang", "YinYangMode": "Yin Yang", - "YinYangModeNormal": "Kill", + "YinYangModeNormal": "Matar", "Duellist": "Duelista", "DuellistInfo": "Bátete en Duelo con Jugadores", "DuellistInfoLong": "(Impostores):\\nComo el Duelista, puedes cambiar de forma en alguien para teletransportar a él y a ti juntos fuera del mapa. Ambos estarán ahí hasta que uno de ustedes muera.", - "TargetCannotBeTeleported": "Target cannot be teleported", + "TargetCannotBeTeleported": "Objetivo no puede ser teletransportado", "Swiftclaw": "Garra Veloz", "SwiftclawInfo": "Lánzate para Ir Más Rápido", "SwiftclawInfoLong": "(Impostores):\\nComo la Garra Veloz, puedes acariciar para Lanzarte, lo que hace que vayas más rápido por una cantidad establecida de segundos.", @@ -2983,7 +2967,7 @@ "CantankerousStartingPoints": "Puntos Iniciales", "Druid": "Druida", "DruidInfo": "Coloca Gatillos para Saber Donde Están Todos", - "DruidInfoLong": "(Crewmates):\\nAs the Druid, you may vent, and after a delay, place a trigger where you stand. If any player walks closely by your trigger, you will be notified.\\nPlace your triggers where only impostors go, and catch them!\\n\\nNote: If the setting to use pets is on, you can place triggers immediately by petting.", + "DruidInfoLong": "(Tripulantes):\\nComo el Druida, puedes usar las ventilas, y después de un retraso, colocar un gatillo donde estás parado. Si cualquier jugador camina cerca de tu gatillo, serás notificado.\\n¡Coloca tus gatillos donde solo van los impostores, y atrápalos!\\n\\nNota: Si la configuración para usar mascotas está encendida, puedes colocar gatillos inmediatamente acariciando.", "DruidTriggerPlaceDelayOpt": "Retraso al Colocar Gatillos (cuando no se usan mascotas)", "DruidTimeLeft": "Colocar gatillo en {0}s", "DruidTriggerTriggered": "¡El gatillo {0} fue activado por alguien! {1}", @@ -3010,7 +2994,7 @@ "MafiosoHUDTextWithDualPistols": "Nivel: {0}, XP: {1}\\n", "Whisperer": "Susurrador", "WhispererInfo": "Pregunta a Almas para Obtener Información", - "WhispererInfoLong": "(Crewmates):\\nAs the Whisperer, you can ask the souls of dead players for information. You'll see the souls of the players who have died (after the next meeting) and can question them by petting on them. You have to stay near the soul for a few seconds. You then get random details on the soul or the killer shown below your name.", + "WhispererInfoLong": "(Tripulantes):\\nComo el Susurrador, puedes preguntarle a las almas de jugadores muertos por información. Verás las almas de los jugadores que han muerto (después de la próxima reunión) y puedes cuestionarlos acariciando en ellos. Debes quedarte cerca del alma por algunos segundos. Obtienes detalles aleatorios sobre el alma o el asesino mostrados bajo tu nombre.", "WhispererCooldown": "Tiempo de Reutilización Cuestionar", "WhispererDuration": "Duración de Cuestionamiento", "WhispererInfo.Color": "Un color {0} me mató ({1})", @@ -3041,7 +3025,7 @@ "Adrenaline.Suffix": "<#ffff00>¡Fuiste atacado!\\n¡Si una reunión no empieza antes de <#ffffff>{0}s, morirás!", "Sentry": "Atalayero", "SentryInfo": "Monitorea una Habitación", - "SentryInfoLong": "(Crewmates):\\nAs the Sentry, you can monitor a room by petting. When you pet in the future, you get information from that room, including:\\n- The players currently in that room\\n- Who is dead in that room (if any)\\nYou also get a notification when someone uses a vent or shapeshifts in that room.\\n\\nDepending on the settings, players may know if a room is monitored, and you may not be able to view this info during Comms Sabotages.", + "SentryInfoLong": "(Tripulantes):\\nComo el Atalayero, puedes monitorear una habitación acariciando. Cuando acaricies en el futuro, obtendrás información de esa habitación, incluyendo:\\n- Los jugadores en la habitación actualmente\\n- Quien está muerto en esa habitación (si hay)\\nTambién recibes una notificación cuando alguien use una ventila o cambie de forma en esa habitación.\\n\\nDependiendo de las configuraciones, los jugadores podrían saber si una habitación está monitoreada, y podrías no ser capaz de ver esta información durante Sabotajes de Comunicaciones.", "Sentry.ShowInfoDuration": "Información es Visible para", "Sentry.PlayersKnowAboutCamera": "Los Jugadores Saben si la Habitación está Monitoreada", "Sentry.CannotSeeInfoDuringComms": "No Puede Ver Información Durante Sabotajes de Comunicaciones", @@ -3056,27 +3040,27 @@ "Sentry.AdditionalDevicesForInfoView": "Dispositivos Específicos de Mapas que los Jugadores Pueden Usar para Conseguir Información Sobre la Habitación monitoreada", "Sentry.TeamsCanSeeInfo.Crewmate": "<#8cffff>Tripulantes Pueden Ver la Información", "Sentry.TeamsCanSeeInfo.Impostor": "<#ff1919>Impostores Pueden Ver la Información", - "Sentry.TeamsCanSeeInfo.NK": "<#ff1919>Asesinos <#ffab1b>Neutrales Pueden Ver la Información", + "Sentry.TeamsCanSeeInfo.NK": "<#ffab1b>Neutrales <#ff1919>Asesinos Pueden Ver la Información", "Sentry.TeamsCanSeeInfo.NNK": "<#ffab1b>Neutrales <#ffff00>No-Asesinos Pueden Ver la Información", - "Cameras": "Cameras", + "Cameras": "Cámaras", "Admin": "Admin", - "CamerasAndAdmin": "Cameras & Admin", - "DoorLog": "Door Log", - "Binoculars": "Binoculars", - "DoorLogAndBinoculars": "Door Log & Binoculars", - "Dynamo": "Dynamo", - "DynamoInfo": "You get faster by walking", - "DynamoInfoLong": "(Add-ons):\\nAs the Dynamo, you get faster by walking. The longer you walk, the faster you get. Stopping will reset your speed.", - "Prefix.Dynamo": "Dynamo", + "CamerasAndAdmin": "Cámaras & Admin", + "DoorLog": "Registro de Puertas", + "Binoculars": "Binoculares", + "DoorLogAndBinoculars": "Registro de Puertas y Binoculares", + "Dynamo": "Dinamo", + "DynamoInfo": "Te haces más rápido caminando", + "DynamoInfoLong": "(Complementos):\\nComo la Dinamo, te haces más rápida caminando. Mientras más camines, más rápida te haces. Detenerte reiniciará tu velocidad.", + "Prefix.Dynamo": "Dinamo", "Dynamo.IncreaseSpeedBy": "Aumentar Velocidad en", - "Dynamo.IncreaseSpeedFrequency": "Speed Increase Frequency", - "Dynamo.MaxSpeed": "Max Speed", - "Samurai": "Samurai", - "SamuraiInfo": "Kill Players in Unique Ways", - "SamuraiInfoLong": "(Neutrals):\\nAs the Samurai, you can do delayed kills and normal kills. What decides? Well, if you click your kill button on someone (the kill won't occur immediately) and you stay near them for a few seconds (like an arsonist douse), you get a lower kill cooldown and the kill will be delayed. If you fail to stay near them, you do a normal kill, lunge included.", - "Samurai.NearbyDuration": "Time to Stay Near Target", - "Samurai.SuccessKCD": "Kill Cooldown for Delayed Kills", - "Samurai.KillDelay": "Kill Delay", + "Dynamo.IncreaseSpeedFrequency": "Frecuencia de Aumento de Velocidad", + "Dynamo.MaxSpeed": "Velocidad Máxima", + "Samurai": "Samurái", + "SamuraiInfo": "Mata Jugadores de Formas Únicas", + "SamuraiInfoLong": "(Neutrales):\\nComo el Samurái, puedes hacer asesinatos retrasados y asesinatos normales. ¿Qué lo decide? Bueno, si presionas tu botón de matar en alguien (el asesinato no ocurrirá inmediatamente) y te quedas cerca de él por algunos segundos (como un rociamiento de incendiario), tendrás un menor tiempo de reutilización de asesinato y el asesinato será retrasado. Si fallas en quedarte cerca de el, haces un asesinato normal, embestida incluida.", + "Samurai.NearbyDuration": "Tiempo para Quedarse Cerca de Objetivo", + "Samurai.SuccessKCD": "Tiempo de Reutilización de Asesinato para Asesinatos Retrasados", + "Samurai.KillDelay": "Retraso de Asesinato", "Overheat": "Sobrecalentamiento", "OverheatInfo": "Caliente = Menor Tiempo de Reutilización de Asesinato", "OverheatInfoLong": "(Impostores):\\nComo el Sobrecalentamiento, tu tiempo de reutilización de asesinato está basado en tu temperatura. Mientras más esperas, más caliente te vuelves, y más bajo se vuelve tu tiempo de reutilización de asesinato, pero tu probabilidad de sobrecalentarte también está aumentando. Puedes cambiar de forma o acariciar para enfriarte y reiniciar tu temperatura. Esto te congela en tu lugar por unos cuantos segundos.", @@ -3086,40 +3070,40 @@ "Overheat.RollChanceFrequency": "Frecuencia de Girar para Sobrecalentamiento", "Overheat.CoolDownTime": "Tiempo de Enfriamiento", "Overheat.KCDDecreasePerIncreasedTemperature": "Disminución de Tiempo de Reutilización de Asesinato por Temperatura Aumentada", - "QuizMaster": "Quiz Master", - "QuizMasterInfo": "Ask Questions to Players", - "QuizMasterInfoLong": "(Neutrals):\\nAs the Quiz Master, you can ask questions to players. If they answer correctly, nothing happens. If they answer incorrectly, they die.\\n\\nKill everyone to win!\\n\\nNotes:\\n- The Quiz Master gets sent a copy of the question message sent to their target\\n- The Quiz Master can single click with their kill button on someone to mark them as their target and thus ask them a question in the next meeting, or double click to kill them normally.", - "QuizMaster.QuestionSample": "{0}\\n{1}\\n\\nTo answer, type /qa (A/B/C) (ex.: '/qa C')\\nTo see this question again, type /qs\\nIf you don't answer or answer incorrectly, you die", - "QuizMaster.Title": "Quiz Master Question", - "QuizMaster.QuestionSample.Title": "Quiz Master Questioned You", - "QuizMaster.QuestionSample.Title.Self": "Sent Question:", - "QuizMaster.MarkCooldown": "Player Marking Cooldown", - "QuizMaster.EnableCustomQuestions": "Enable Custom Questions", - "QuizMaster.CustomQuestionChance": "Chance of Custom Question", - "QuizMaster.Question.1": "What was the color of the body that was last reported?", - "QuizMaster.Question.2": "Who was the last person that pressed the button?", - "QuizMaster.Question.3": "What was the last sabotage that was called?", - "QuizMaster.Question.4": "What was the most recently ejected player's role?", - "QuizMaster.Question.5": "Who reported the body in the last meeting?", - "QuizMaster.Question.6": "How many players voted last meeting (excluding hidden/extra votes)?", - "QuizMaster.Question.7": "How many meetings did we have so far?", - "QuizMaster.Question.8": "Whose body was reported first in the game?", - "QuizMaster.Question.9": "How many people pressed the emergency button so far (including this meeting if it's a button)?", - "QuizMaster.Question.10": "How many players died in this round?", - "QuizMaster.Question.11": "How many players died in the first round?", - "QuizMaster.Question.12": "How many sabotages were called so far?", - "QuizMaster.Question.13": "How many tasks are currently completed?", - "QuizMaster.Question.14": "What base does {0} have?", - "QuizMaster.Question.ABC.1": "What faction killed the last victim that got reported?", - "QuizMaster.Question.ABC.2": "How did the last victim that got reported die?", - "QuizMaster.Question.ABC.3": "Which Among Us mod has the most amount of roles?", - "QuizMaster.Question.ABC.4": "Who is the main developer of EHR?", - "QuizMaster.Question.ABC.5": "What alignment/team is {0} in?", - "QuizMaster.Question.ABC.6": "What is {0}?", - "QuizMaster.AnswerCorrect": "Correct! You may live.", - "QuizMaster.AnswerCorrect.Self": "Your target answered the question correctly. ({0})", - "QuizMaster.AnswerIncorrect": "Incorrect! You died.\\nThe answer was {0}.", - "QuizMaster.AnswerIncorrect.Self": "Your target answered incorrectly. They chose {0}, while the correct option was {1}.", + "QuizMaster": "Maestro de los Exámenes", + "QuizMasterInfo": "Has Preguntas a los Jugadores", + "QuizMasterInfoLong": "(Neutrales):\\nComo el Maestro de los Exámenes, puedes hacer preguntas a jugadores. Si responden correctamente, no pasa nada. Si responden incorrectamente, mueren.\\n\\n¡Mata a todos para ganar!\\n\\nNotas:\\n- El Maestro de los Exámenes recibe una copia del mensaje de pregunta enviado a su objetivo\\n- El Maestro de los Exámenes puede hacer un clic con su botón de matar en alguien para marcarlo como su objetivo y por ende hacerle una pregunta en la próxima reunión, o doble clic para matarlo normalmente.", + "QuizMaster.QuestionSample": "{0}\\n{1}\\n\\nPara responder, escribe /qa (A/B/C) (ej.: '/qa C')\\nPara ver la pregunta de nuevo, escribe /qs\\nSi no respondes o respondes incorrectamente, morirás", + "QuizMaster.Title": "Pregunta del Maestro de los Exámenes", + "QuizMaster.QuestionSample.Title": "El Maestro de los Exámenes Te Cuestionó", + "QuizMaster.QuestionSample.Title.Self": "Pregunta Enviada:", + "QuizMaster.MarkCooldown": "Tiempo de Reutilización Marcar Jugador", + "QuizMaster.EnableCustomQuestions": "Permitir Preguntas Personalizadas", + "QuizMaster.CustomQuestionChance": "Probabilidad de Pregunta Personalizada", + "QuizMaster.Question.1": "¿Cuál era el color del cuerpo que fue reportado por última vez?", + "QuizMaster.Question.2": "¿Quién fue la última persona que presionó el botón?", + "QuizMaster.Question.3": "¿Cuál fue el último sabotaje que fue llamado?", + "QuizMaster.Question.4": "¿Cuál era el rol del jugador expulsado más reciente?", + "QuizMaster.Question.5": "¿Quién reportó el cuerpo en la última reunión?", + "QuizMaster.Question.6": "¿Cuántos jugadores votaron en la última reunión (excluyendo votos ocultos/extra)?", + "QuizMaster.Question.7": "¿Cuántas reuniones hemos tenido hasta ahora?", + "QuizMaster.Question.8": "¿De quién fue el cuerpo que fue reportado primero en el juego?", + "QuizMaster.Question.9": "¿Cuántas personas han presionado el botón de emergencia hasta ahora (incluyendo esta reunión si es un botón)?", + "QuizMaster.Question.10": "¿Cuántos jugadores murieron en esta ronda?", + "QuizMaster.Question.11": "¿Cuántos jugadores murieron en la primera ronda?", + "QuizMaster.Question.12": "¿Cuántos sabotajes han sido llamados hasta ahora?", + "QuizMaster.Question.13": "¿Cuántas tareas están completas actualmente?", + "QuizMaster.Question.14": "¿Qué base tiene {0}?", + "QuizMaster.Question.ABC.1": "¿Qué facción mató a la última víctima que fue reportada?", + "QuizMaster.Question.ABC.2": "¿Cómo murió la última víctima que fue reportada?", + "QuizMaster.Question.ABC.3": "¿Qué mod de Among Us tiene la mayor cantidad de roles?", + "QuizMaster.Question.ABC.4": "¿Quién es el desarrollador principal de EHR?", + "QuizMaster.Question.ABC.5": "¿En qué alineamiento/equípo está {0}?", + "QuizMaster.Question.ABC.6": "¿Qué es {0}?", + "QuizMaster.AnswerCorrect": "¡Correcto! Puedes vivir.", + "QuizMaster.AnswerCorrect.Self": "Tu objetivo respondió la respuesta correctamente. ({0})", + "QuizMaster.AnswerIncorrect": "¡Incorrecto! Moriste.\\nLa respuesta era {0}.", + "QuizMaster.AnswerIncorrect.Self": "Tu objetivo respondió incorrectamente. Eligió {0}, cuando la respuesta correcta era {1}.", "Bargainer": "Comerciante", "BargainerInfo": "Gana Dinero y Compra Poderes", "BargainerInfoLong": "(Neutrales):\\nComo el Comerciante, puedes ganar dinero matando, saboteando y sobreviviendo reuniones. Puedes usar este dinero para comprar algunos artículos de la tienda. Todos los dispositivos en este mapa representan una tienda que puedes usar acercándote. Puedes comprar los siguientes artículos:\\n- Bebida Energética (reduce tu tiempo de reutilización de asesinato por esa ronda)\\n- Lentes De La Verdad (revela el rol de un jugador al azar por un tiempo)\\n- Tirita (te da un escudo por un tiempo)\\nCuando te alejas de una tienda, el artículo seleccionado será comprado si tienes suficiente dinero para este. Puedes elegir no comprar nada. Mientras en la tienda, sabotea para ciclar entre los artículos disponibles.", @@ -3176,16 +3160,16 @@ "Chemist.BlindDuration": "Duración de Ceguera", "Chemist.GrenadeExplodeDelay": "Retraso Explosión de la Granada", "Chemist.GrenadeExplodeRadius": "Radio Explosión de la Granada", - "AfterMeeting": "After Meeting", - "AfterTime": "After Time", + "AfterMeeting": "Después de Reunión", + "AfterTime": "Después de Tiempo", "Forever": "Por Siempre", - "Instant": "Instant", - "Delayed": "Delayed", + "Instant": "Instantáneo", + "Delayed": "Retrasado", "Invisible": "Invisible", - "CanKillWithDoubleClick": "Can Kill with Double Click method", - "UntilNextMeeting": "Until Next Meeting", - "UntilNextReveal": "Until Next Reveal", - "ForSpecifiedTime": "For Specified Time", + "CanKillWithDoubleClick": "Puede Matar con método Doble Clic", + "UntilNextMeeting": "Hasta la Próxima Reunión", + "UntilNextReveal": "Hasta la Próxima Revelación", + "ForSpecifiedTime": "Por Tiempo Especificado", "SchrodingersCat": "Gato de Schrödinger", "SchrodingersCatInfo": "Has que te ataquen para Obtener un Rol", "SchrodingersCatInfoLong": "(Neutrales):\\nComo el Gato de Schrödinger, si eres atacado, te conviertes en el mismo rol que tu asesino. Si no eres atacado, pierdes, o puedes ganar con tripulantes, dependiendo de las configuraciones.", @@ -3207,12 +3191,12 @@ "NightmareInfoLong": "(Tripulantes):\\nComo la Pesadilla, no puedes ser asesinado durante el sabotaje de apagón.", "Perceiver": "Perceptor", "PerceiverInfo": "Revisa Cuantos Asesinos Hay Cerca", - "PerceiverInfoLong": "(Crewmates):\\nAs the Perceiver, you can vent/pet to check how many killers are near you. The radius is specified by the host.", + "PerceiverInfoLong": "(Tripulantes):\\nComo el Perceptor, puedes usar las ventilas/acaricar para revisar cuantos asesinos hay cerca de ti. El radio es especificado por el host.", "PerceiverRadius": "Radio", "PerceiverNotify": "Hay {0} asesinos cerca", "Convener": "Convocante", "ConvenerInfo": "Teletransporta a Todos Hacia Ti", - "ConvenerInfoLong": "(Crewmates):\\nAs the Convener, you can vent/pet to teleport everyone to you.", + "ConvenerInfoLong": "(Tripulantes):\\nComo el Convocante, puedes usar las ventilas/acariciar para teletransportar a todos hacia ti.", "Mathematician": "Matemático", "MathematicianInfo": "Haz Preguntas de Matemáticas", "MathematicianInfoLong": "(Tripulantes):\\nComo el Matemático, puedes usar '/ask [número] [número]' para hacer una pregunta de matemáticas (¿Qué es [número] + [número]?). El primer jugador en responder correctamente será escudado por la siguiente ronda. Solo puedes preguntar una vez por reunión.", @@ -3268,14 +3252,14 @@ "DonutDeliverSEEvilsDecreaseAmount": "Reducir Velocidad en", "Rhapsode": "Rapsoda", "RhapsodeInfo": "Canta para Distraer a los Asesinos", - "RhapsodeInfoLong": "(Crewmates):\\nAs the Rhapsode, you can vent/pet to start singing. During this time, no one can vent or shapeshift since they're distracted by your song. (Settings may exclude Crewmates.)", + "RhapsodeInfoLong": "(Tripulantes):\\nComo la Rapsoda, puedes usar las ventilas/acaricar para empezar a cantar. Durante este tiempo, nadie puede usar las ventilas o acariciar, ya que están distraídos por tu canción. (Configuraciones podrían excluir Tripulantes.)", "Rhapsode.ExcludeCrewmates": "Excluir <#8cffff>Tripulantes", "Chronomancer": "Cronomante", "ChronomancerInfo": "¡Carga tu botón de matar y enloquece!", "ChronomancerInfoLong": "(Impostores):\\nComo el Cronomante, cuando tu tiempo de reutilización está cargado, tu botón de matar empezará a cargarse (verás el porcentaje de la carga bajo tu nombre). Cuanto haces un asesinato, usas la carga. Dependiendo de cuanto cargaste tu botón de matar, tendrás un tiempo de reutilización de asesinato de 0 segundos hasta que la carga se agote. Cuando la carga se agota, tu tiempo de reutilización de asesinato es reiniciado.", "ChronomancerPercent": "Cambio:{0}%", - "ChargeInterval": "Charge Percentage Gained Each Second When Kill Cooldown Is Up", - "ChargeLossInterval": "Charge Percentage Lost Each Second While Killing", + "ChargeInterval": "Porcentaje De Carga Ganado Cada Segundo Cuando Tiempo De Reutilización De Asesinato Está Listo", + "ChargeLossInterval": "Porcentaje De Carga Perdido Cada Segundo Mientras Matando", "Nullifier": "Anulador", "NullifierInfo": "Remueve Usos De Habilidad De Tripulantes", "NullifierInfoLong": "(Impostores):\\nComo el Anulador, presionar tu botón de matar en un jugador una vez removerá 1 uso de habilidad de él, si tiene alguno. Doble clic con tu botón de matar en alguien para matarlo normalmente.\\n\\nNota: No sabrás si el objetivo tenía un límite de uso de habilidad, pero el objetivo podría notar la remoción. ¡Ten cuidado!", @@ -3292,7 +3276,7 @@ "VentguardBlockDoesNotAffectCrew": "Tripulantes pueden usar ventilas bloqueadas", "VentguardNotifyOnBlockedVentUse": "Notificar Cuando Alguien Trate de Usar una Ventila Bloqueada", "VentguardBlocksResetOnMeeting": "Reiniciar Ventilas Bloqueadas Cada Reunión", - "VentBlockSuccess": "This vent is now blocked", + "VentBlockSuccess": "La ventila ahora está bloqueada", "Enigma": "Enigma", "EnigmaInfo": "Obtén Pistas Sobre los Asesinos", "EnigmaInfoLong": "(Tripulantes):\\nComo el Enigma, obtienes una pista al azar sobre el asesino cada reunión, dependiendo de la configuración, podrías necesitar reportar un cuerpo para recibir una pista. Mientras más tareas completes más precisas se vuelven las pistas.\\n\\nColores Claros: Rojo, Rosa, Naranja, Amarillo, Blanco, Celeste, Lima, Rosáceo, Banana, Coral\\nColores Oscuros: Azul, Verde, Negro, Morado, Café, Marrón, Gris, Beige", @@ -3355,31 +3339,31 @@ "GuesserSuicides": "Adivinos se Suicidan Cuando Tratan de Adivinar Jugadores Con <#BAAAE9>Destinado", "PlagueDoctor": "Infección", "PlagueDoctorInfo": "¡Propaga la infección!", - "PlagueDoctorInfoLong": "(Neutrals) (Plague Doctor from TOH):\\nThe Plague Doctor's goal is to infect every living player. They start by choosing one player to infect, after which anyone who spends a set amount of time in range of the infected player becomes infected themselves. Infection progress is cumulative, and does not reset with distance or after meetings.", + "PlagueDoctorInfoLong": "(Neutrales) (Doctor de la Plaga de TOH):\\nEl objetivo de la infección es infectar a todos los jugadores vivos. Empieza eligiendo a un jugador que infectar, del que si alguien pasa una cantidad establecida de tiempo en rango del jugador infectado se volverá infectado en si mismo. El progreso de infección es acumulativo, y no se reinicia con distancia o después de reuniones.", "PlagueDoctorInfectLimit": "Límite de Infección", "PlagueDoctorInfectWhenKilled": "Infectar Asesino Cuando se es Asesinado", "PlagueDoctorInfectTime": "Tiempo de Infección", "PlagueDoctorInfectDistance": "Distancia de Infección", - "PlagueDoctorInfectInactiveTime": "Meeting Infection Onset Delay", + "PlagueDoctorInfectInactiveTime": "Retraso de Infección Comienzo de Reunión", "PlagueDoctorCanInfectSelf": "Puede Infectarse a sí Mismo", "PlagueDoctorCanInfectVent": "Puede Infectar Mientras En Ventila", - "LovingCrewmate": "Lover", - "LovingCrewmateInfo": "Stay alive and win together!", - "LovingCrewmateInfoLong": "(Crewmates):\\nAs the Lover, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well.", - "LovingImpostor": "Loving Impostor", - "LovingImpostorInfo": "Stay alive and win together!", - "LovingImpostorInfoLong": "(Impostors):\\nAs the Loving Impostor, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well. However, you're also an impostor! You can win either way, but you must keep your lover alive.", + "LovingCrewmate": "Amante", + "LovingCrewmateInfo": "¡Manténganse vivos y ganen juntos!", + "LovingCrewmateInfoLong": "(Tripulantes):\\nComo el Amante, tu misión es mantenerte vivo hasta el final del juego y ayudar a tu amante a ganar. Si tu amante muere, tú morirás también.", + "LovingImpostor": "Impostor Amante", + "LovingImpostorInfo": "¡Manténganse vivos y ganen juntos!", + "LovingImpostorInfoLong": "(Impostores):\\nComo el Impostor Amante, tu misión es mantenerte vivo hasta el final del juego y ayudar a tu amante a ganar. Si tu amante muere, té morirás también. Sin embargo, ¡también eres un impostor! Puedes ganar de cualquier manera, pero debes mantener a tu amante vivo.", "Enderman": "Enderman", "EndermanInfo": "Teletransportate De Ida Y Vuelta", "EndermanInfoLong": "(Neutral):\\nComo el Enderman, puedes sabotear/acariciar para marcar la posición en la que estás parado actualmente. Te teletransportarás de vuelta a esa posición después de una cantidad de tiempo especificada.", "EndermanSecondsBeforeTP": "Segundos Antes de Teletransportarse", - "Mycologist": "Mycologist", - "MycologistInfo": "Spread Spores and Kill Infected Players", - "MycologistInfoLong": "(Neutral):\\nAs the Mycologist, you can infect players around you by entering a vent/sabotaging/petting. You can only kill the ones you've infected.", - "MycologistAction": "Action To Infect", - "InfectRadius": "Infect Radius", - "InfectDelay": "Infect Delay", - "MycologistNotify": "Spores spread successfully", + "Mycologist": "Micólogo", + "MycologistInfo": "Esparce Esporas y Mata a Jugadores Infectados", + "MycologistInfoLong": "(Neutral):\\nComo el Micólogo, puedes infectar jugadores a tu alrededor entrando a una ventila/saboteando/acariciando. Solo puedes matar a aquellos que hayas infectado.", + "MycologistAction": "Acción Para Infectar", + "InfectRadius": "Radio de Infección", + "InfectDelay": "Retraso de Infección", + "MycologistNotify": "Esporas esparcidas exitosamente", "Bubble": "Burbuja", "BubbleInfo": "Encierra Jugadores en Burbujas Explosivas", "BubbleInfoLong": "(Neutral):\\nComo la Burbuja, puedes encerrar a un jugador usando tu botón de matar en él. Él explotará en un tiempo especificado matando a todos cerca. Dependiendo de las configuraciones, otros podrían ver al jugador encerrado con un nombre rosa después de cierta cantidad de tiempo.", @@ -3393,32 +3377,32 @@ "HookshotInfoLong": "(Neutral):\\nComo el Gancho, puedes marcar a un objetivo presionando en tu objetivo una vez. Doble clic para matarlo normalmente. Usa las ventilas para cambiar entre los 2 modos de teletransporte: Teletransportar Objetivo hacia Ti / Tú te Teletransportas hacia el Objetivo. Sabotea/Acaricia para ejecutar el modo de acción seleccionado actualmente después de marcar a un objetivo.", "HookshotTpToTarget": "TP hacia Objetivo", "HookshotPullTarget": "Jalar Objetivo", - "Sprayer": "Sprayer", - "SprayerInfo": "Place Traps", - "SprayerInfoLong": "(Neutral):\\nAs the Sprayer, you can place traps by sabotaging/petting. If someone walks into a trap, they'll have lower speed and vision for some time. If a player walks into a trap a specified amount of times, they suicide.", + "Sprayer": "Pulverizador", + "SprayerInfo": "Coloca Trampas", + "SprayerInfoLong": "(Neutral):\\nComo el Pulverizador, puedes colocar trampas saboteando/acariciando. Si alguien camina en una trampa, tendrá menor velocidad y visión por un tiempo. Si un jugador camina en una trampa una cantidad especificada de veces, se suicidará.", "NegativeEffectDuration": "Lower Vision/Speed Duration", - "SprayerMaxTrappedTimes": "Times a Player Has to Walk Into a Trap to Die", - "SprayerNotify": "Trap placed", + "SprayerMaxTrappedTimes": "Veces que un Jugador Tiene que Caminar En una Trampa para Morir", + "SprayerNotify": "Trampa Colocada", "Electric": "Eléctrico", "ElectricInfo": "Electrocuta Jugadores", "ElectricInfoLong": "(Tripulantes):\\nComo el Eléctrico, cuando completas una tarea, un asesino aleatorio es congelado por algunos segundos.", "Mole": "Topo", "MoleInfo": "TP a Ventilas Aleatorias Entrando a Una", - "MoleInfoLong": "(Crewmates):\\nAs the Mole, when you vent, you get kicked out and teleport to a random vent on the map. / Pet to teleport to a random vent.", + "MoleInfoLong": "(Tripulantes):\\nComo el Topo, cuando usas las ventilas, eres expulsado y teletransportado a una ventila aleatoria en el mapa. / Acaricia para teletransportarte a una ventila aleatoria.", "Tornado": "Tornado", "TornadoInfo": "Genera Tornados", - "TornadoInfoLong": "(Crewmates):\\nAs the Tornado, you can spawn tornados by petting. When someone walks close to a tornado, they fly (teleport) to a random place on the ship.", + "TornadoInfoLong": "(Tripulantes):\\nComo el tornado, puedes generar tornados acariciando. Cuando alguien camina cerca de un tornado, volará (se teletransportará) a un lugar aleatorio en la nave.", "TornadoCooldown": "Tiempo de Reutilización Generar Tornado", "TornadoDuration": "Duración del Tornado", "TornadoRange": "Rango del Tornado", "TeleportedByTornado": "\\n¡Oh no! ¡Fuiste atrapado en un tornado,\\ny volaste hasta aquí!", - "Deadlined": "Deadlined", + "Deadlined": "Fecha Límite", "DeadlinedInfo": "Debes hacer una tarea o usar tu botón de matar cada ronda", - "DeadlinedInfoLong": "(Add-ons):\\nAs the Deadlined, you must complete a task or kill someone each round. If you fail to do so, you will die. If a meeting gets called too soon after the previous one ends (time set by the host), you won't die. This doesn't apply on the first round.", - "Prefix.Deadlined": "Deadlined", - "Deadlined.InactiveTime": "Safe Time After Meetings", - "Deadlined.MustDoTask": "<#ffa500>You must complete a task or kill before the next meeting", - "Deadlined.SafeTime": "<#00ffa5>Safe time: {0}s", + "DeadlinedInfoLong": "(Complementos):\\nComo la Fecha Límite, debes completar una tarea o matar a alguien cada ronda. Si fallas al hacerlo, morirás. Si una reunión es llamada demasiado pronto después de que la previa terminó (tiempo establecido por el host) no morirás. Esto no aplica en la primera ronda.", + "Prefix.Deadlined": "Fecha Límite", + "Deadlined.InactiveTime": "Tiempo Seguro Después de Reuniones", + "Deadlined.MustDoTask": "<#ffa500>Debes completar una tarea o matar antes de la próxima reunión", + "Deadlined.SafeTime": "<#00ffa5>Tiempo seguro: {0}s", "Assumer": "Asumidor", "AssumerInfo": "Asume Conteos de Votos", "AssumerInfoLong": "(Impostores):\\nComo el Asumidor, puedes escribir /assume {id} {number} para asumir que el jugador seleccionado (cuyo ID escribiste como el primer argumento, reemplazando '{id}') recibirá exactamente {number} votos (el número que escribiste en el segundo argumento, reemplazando '{number}').\\nEjemplo: /assume 0 3 (asume que el host recibirá 3 votos). \\n\\nSi estás en lo correcto, todo jugadorque votó por tu objetivo muere.", @@ -3431,7 +3415,7 @@ "SentinelPatrolDuration": "Tiempo de Patrullaje", "SentinelPatrolRadius": "Radio de Patrullaje", "KillerEscapedFromSentinel": "<#00ff00>Saliste exitosamente del radio de patrullaje", - "KillerNotifyPatrol": "<#ffff00>You are in the patrolling radius!\\nYou have <#ffa500>{0}s to move out or you'll die!", + "KillerNotifyPatrol": "<#ffff00>¡Estás en el radio de patrullaje!\\n¡Tienes <#ffa500>{0}s para salir o morirás!", "Penguin": "Pingüino", "PenguinInfo": "Arrastra a tus víctimas", "PenguinInfoLong": "(Impostores):\\nLos Pingüinos pueden retener su objetivo presionando el botón de matar, arrastrándolo. Mientras arrastras, el objetivo muere al presionar el botón de matar otra vez o después de cierto periodo de tiempo. Presiona el botón de matar dos veces para un asesinato directo.", @@ -3450,22 +3434,22 @@ "Analyst": "Analista", "AnalystInfo": "Analiza Jugadores para Obtener Información", "AnalystInfoLong": "(Tripulantes):\\nComo el Analista, puedes usar tu botón de matar en alguien para analizarlo. Tendrás que quedarte junto a tu objetivo por algunos segundos para completar el análisis. Cuando el análisis esté completo, verás cuantos jugadores ha matado hasta ahora, cuantas veces han usado las ventilas hasta ahora, y la base de su rol.\\n\\nNota: Si las configuraciones del host no te permiten ver una información, ¡El resultado mostrará 0 o nada!\\nNota: ¡Ninguno de estos factores determinan si alguien es malo o no! ¡Piensa dos veces antes de juzgar demasiado rápido!", - "AnalyzerCD": "Analyze Cooldown", - "AnalyzerDur": "Analyze Time", - "AnalyzerResult": "\\n\\nShowing analyzation result for {0}:\\nKills: {1}, Vents: {2}, Role Basis: {3}", - "AnalyzerKillButtonText": "Analyze", - "AnalyzeCD": "Analyze Cooldown", - "AnalyzeDur": "Analyze Duration", - "AnalyzerSeeKillCount": "Result Shows Kill Count", - "AnalyzerSeeVentCount": "Result Shows Vent Count", - "AnalyzerSeeRoleBasis": "Result Shows Role Basis", + "AnalyzerCD": "Tiempo de Reutilización Analizar", + "AnalyzerDur": "Tiempo de Análisis", + "AnalyzerResult": "\\n\\nMostrando resultados de análisis para {0}:\\nAsesinatos: {1}, Ventilas: {2}, Base de Rol: {3}", + "AnalyzerKillButtonText": "Analizar", + "AnalyzeCD": "Tiempo de Reutilización Analizar", + "AnalyzeDur": "Duración de Análisis", + "AnalyzerSeeKillCount": "Resultados Muestran Conteo de Asesinatos", + "AnalyzerSeeVentCount": "Resultados Muestran Conteo de Ventilas", + "AnalyzerSeeRoleBasis": "Resultados Muestran Bases de Rol", "Drainer": "Drenador", "DrainerInfo": "Drena Ventilas Entrando a Ellas", "DrainerInfoLong": "(Tripulantes):\\nComo el Drenador, entrar a una ventila matará a todos los jugadores dentro de la ventila y todas las ventilas conectadas.", "CameraMan": "Camarógrafo", "CameraManInfo": "Mira las Cámaras cuando sea", "CameraManInfoLong": "(Tripulantes):\\nComo el Camarógrafo, puedes usar las ventilas/acariciar para teletransportarte instantáneamente a la habitación de seguridad.", - "TPBackWhenMoveAway": "Teleport Back When Moving Away From Cameras", + "TPBackWhenMoveAway": "Teletransportarse De Vuelta Al Alejarse De Cámaras", "Echo": "Eco", "EchoInfo": "Has que Jugadores Mueran Donde Quieres", "EchoInfoLong": "(Impostores):\\nComo el Eco, puedes cambiar de forma en un jugador para cambiar ubicación y skins con él. Durante el cambio de forma, tu objetivo no puede moverse. Cuando descambias, el cambio se revierte y el objetivo muere exactamente donde estabas.\\n\\nNo puedes matar normalmente.", @@ -3477,52 +3461,52 @@ "NiceHackerModdedClientCanMoveWhileViewingMap": "Clientes modificados pueden moverse mientras ven el mapa de Admin", "NiceHackerVanillaClientSeesInfoFor": "Clientes vanilla ven notificación de información de admin", "NiceHackerAbilitySecondsLeft": "Usos de habilidad restantes en segundos", - "AbilityChargesWhenFinishedTasks": "Ability Use Gains every 5s when tasks are done", - "Vengeance": "Vengeance", - "VengeanceInfo": "Kill your killer to live", - "VengeanceInfoLong": "(Neutral):\\nAs the Vengeance, you win when you're the last one standing. Additionally, when someone tries to kill you, the kill will be blocked and you will be teleported to a random vent. You will have a limited time to kill your killer. If you succeed to do so, you live. If the time runs out before you kill your killer, you die permanently. If you try to kill someone else other than your killer, you will die.", - "VengeanceRevengeTime": "Time to Revenge", - "VengeanceRevenge": "You have {0}s to kill your killer", - "VengeanceSuccess": "Revenge successful! You live!", + "AbilityChargesWhenFinishedTasks": "Usos de Habilidad Ganados cada 5s cuando tareas están hechas", + "Vengeance": "Venganza", + "VengeanceInfo": "Mata a tu asesino para ganar", + "VengeanceInfoLong": "(Neutral):\\nComo la Venganza, ganas cuando eres el último en pie. Adicionalmente, cuando alguien trate de matarte, el asesinato será bloqueado y serás teletransportado a una ventila aleatoria. Tendrás un tiempo limitado para matar a tu asesino. Si tienes éxito al hacerlo, vivirás. Si el tiempo se acaba antes de que mates a tu asesino, morirás permanentemente. Si tratas de matar a alguien más aparte de tu asesino, morirás.", + "VengeanceRevengeTime": "Tiempo para Vengarse", + "VengeanceRevenge": "Tienes {0}s para matar a tu asesino", + "VengeanceSuccess": "¡Venganza exitosa! ¡Vives!", "HeadHunter": "Caza Cabezas", "HeadHunterInfo": "Mata a tu objetivo por tiempo de reutilización bajo", "HeadHunterInfoLong": "(Neutral):\\nComo el Caza Cabezas, tienes 3 objetivos que se reinician cada reunión. Si matas a uno de tus objetivos, tu tiempo de reutilización de asesinato disminuye por la cantidad establecida permanentemente. Si matas a alguien más aparte de cualquiera de tus objetivos, tu tiempo de reutilización de asesinato aumenta permanentemente por la cantidad establecida. Verás a tus objetivos con un nombre negro.", - "HHSuccessKCDDecrease": "Kill Cooldown Decrease on killing target", - "HHFailureKCDIncrease": "Kill Cooldown Increase on killing others", - "HHNumOfTargets": "Number of Targets", - "HHMaxKCD": "Maximum Kill Cooldown", - "HHMinKCD": "Minimum Kill Cooldown", + "HHSuccessKCDDecrease": "Reducción de Tiempo de Reutilización de Asesinato al matar objetivo", + "HHFailureKCDIncrease": "Aumento de Tiempo de Reutilización de Asesinato al matar otros", + "HHNumOfTargets": "Número de Objetivos", + "HHMaxKCD": "Tiempo de Reutilización de Asesinato Máximo", + "HHMinKCD": "Tiempo de Reutilización de Asesinato Mínimo", "Rabbit": "Conejo", "RabbitInfo": "Obtén Pistas Hacia las Ubicaciones de los Impostores", "RabbitInfoLong": "(Tripulantes):\\nComo el Conejo, cada vez que completas una tarea, verás una flecha apuntando a un impostor al azar por 5 segundos.\\nNota: Esta habilidad podría solo activarse después de que completes un número establecido de tareas.", "RabbitMinTasks": "Número Mínimo de Tareas Completadas para Activar Habilidad", - "Pyromaniac": "Pyromaniac", - "PyromaniacInfo": "Douse and Kill Everyone", - "PyromaniacInfoLong": "(Neutral):\\nAs the Pyromaniac, your job is to kill everyone and be the last one standing. Your special ability is that you can douse players. Whenever you kill a doused player, your kill cooldown will be very short.", - "PyroDouseCooldown": "Douse Cooldown", - "PyroBurnCooldown": "Kill Cooldown after killing a Doused Player", - "WeaponMaster": "Weapon Master", - "WeaponMasterInfo": "Use your weapons to kill everyone", - "WeaponMasterInfoLong": "(Neutral):\\nAs the Weapon Master, you can cycle between your weapons by petting/calling a sabotage.\\n\\nThe Sword weapon is a normal kill method.\\n\\nThe Axe weapon kills everyone in a certain radius when you make a kill. You have a higher kill cooldown while using this weapon.\\n\\nThe Lance weapon sets your kill range to the maximum, and you don't lunge toward your kills. You can't vent while using this weapon.\\n\\nWhile using your Shield, you can survive an attack once. You can't kill while using your shield.", - "WMRadius": "Axe Mode Death Radius", - "WMShieldAlreadyUsed": "Your shield was already used", - "Sword": "Sword", - "Axe": "Axe", - "Lance": "Lance", - "Shield": "Shield", - "EveryoneCanVent": "Everyone Can Vent", - "OverrideScientistBasedRoles": "Also Override Scientist Based Roles to Engineer", + "Pyromaniac": "Pirómano", + "PyromaniacInfo": "Rocía y Mata a Todos", + "PyromaniacInfoLong": "(Neutrales):\\nComo el Pirómano, tu trabajo es matarlos a todos y ser el último en pie. Tu habilidad especial es que puedes rociar jugadores. Cuando mates a un jugador rociado, tu tiempo de reutilización de asesinato será muy corto.", + "PyroDouseCooldown": "Tiempo de Reutilización Rociar", + "PyroBurnCooldown": "Tiempo de Reutilización de Asesinato después de matar a Jugador Rociado", + "WeaponMaster": "Maestro de las Armas", + "WeaponMasterInfo": "Usa tus armas para matar a todos", + "WeaponMasterInfoLong": "(Neutral):\\nComo el Maestro de las Armas, puedes ciclar entre tus armas acariciando/llamando un sabotaje.\\n\\nEl arma Espada es un método de asesinato normal.\\n\\nEl arma Hacha mata a todos en cierto radio cuando haces un asesinato. Tienes un mayor tiempo de reutilización de asesinato cuando usas esta arma.\\n\\nEl arma Lanza establece tu rango de asesinato al máximo, y no embistes hacia tus asesinatos. No puedes usar las ventilas mientras usas esta arma.\\n\\nMientras usas tu Escudo, puedes sobrevivir a un ataque una vez. No puedes matar mientras usas tu escudo.", + "WMRadius": "Radio Mortal Modo Hacha", + "WMShieldAlreadyUsed": "Tu escudo ya fue usado", + "Sword": "Espada", + "Axe": "Hacha", + "Lance": "Lanza", + "Shield": "Escudo", + "EveryoneCanVent": "Todos Pueden Usar las Ventilas", + "OverrideScientistBasedRoles": "También Sobreescribir Roles Basados en Científico a Ingeniero", "WhackAMole": "Aplasta un Topo", "SpawnAdditionalRefugeeOnImpsDead": "<#8cffff>Tripulante Aleatorio Se Convierte En <#ff1919>Renegado Cuando Todos Los <#ff1919>Impostores Mueren", - "SpawnAdditionalRefugeeWhenNKAlive": "Aparecer Incluso Si un <#ffab1b>Asesino Neutral está Vivo", + "SpawnAdditionalRefugeeWhenNKAlive": "Aparecer Incluso Si un <#ffab1b>Neutral Asesino está Vivo", "SpawnAdditionalRefugeeMinAlivePlayers": "Número Mínimo de Jugadores Vivos para Aparecer", - "LobbyCloseTimer": "Lobby Closing Timer: {0}", - "HorseMode": "Horse Mode", - "LongMode": "Long Mode", - "ShowPlayerInfoInLobby": "Show Player Info in Lobby", - "LobbyMusic": "Lobby Music", - "PetsForceEnabled": "The Speedrun game mode requires pets to be enabled, so they are forced on. You can disable it for future games under Game Modifiers.", - "CustomTeamHelp": "You are in the {0}! ({1})\\nWork with your team members to win together!", + "LobbyCloseTimer": "Temporizador de Cerrado de Lobby: {0}", + "HorseMode": "Modo Caballo", + "LongMode": "Modo Largo", + "ShowPlayerInfoInLobby": "Mostrar Info de Jugadores en Lobby", + "LobbyMusic": "Música de Lobby", + "PetsForceEnabled": "El modo de juego Speedrun requiere que las mascotas estén activadas, así que están encendidas forzosamente. Puedes desactivarlas para juegos futuros debajo de Modificadores de Juego.", + "CustomTeamHelp": "¡Estás en el {0}! ({1})\\n¡Trabaja junto con tus miembros de equipo para ganar juntos!", "NoPetActionMsg1": "You just ate a cookie", "NoPetActionMsg2": "You look around", "NoPetActionMsg3": "You start wondering whether you are sus or not", @@ -3543,9 +3527,9 @@ "NoPetActionMsgCrew": "You imagine yourself as the impostor in a parallel universe.", "NoPetActionMsgNeutral1": "You imagine yourself as the impostor in a parallel universe.", "NoPetActionMsgNeutral2": "You question yourself how did you get here", - "TruantWaitingTime": "Waiting Time After Meetings", - "WMMode": "Mode: {0}", - "UniqueNeutralRevealScreen": "Each <#ffab1b>Neutral Role Has Its Own Reveal Screen", + "TruantWaitingTime": "Tiempo de Espera Después de Reuniones", + "WMMode": "Modo: {0}", + "UniqueNeutralRevealScreen": "Cada Rol <#ffab1b>Neutral Tiene Su Propia Pantalla De Revelación", "Eclipse": "Eclipse", "EclipseInfo": "Tu visión aumenta con cada asesinato que haces", "EclipseInfoLong": "(Neutral):\\nComo el Eclipse, tu trabajo es matarlos a todos y ser el último en pie para ganar. Empiezas con una visión baja, y con cada asesinato que haces, aumenta lentamente.", @@ -3559,13 +3543,13 @@ "MastermindTimeLimit": "Tiempo Límite para Matar a Alguien / Completar una Tarea", "MastermindDelay": "Retraso de Notificación de Manipulación", "ManipulateNotify": "\\n¡Fuiste manipulado por la Mente Maestra!\\n¡Debes matar a alguien en {0}s o morirás!", - "ManipulatedKilled": "The player you manipulated has killed / completed a task", + "ManipulatedKilled": "El jugador que manipulaste ha matado / completado una tarea", "MastermindTargetSurvived": "Sobrevives", "Gambler": "Apostador", "GamblerInfo": "Cada Asesinato te da un Efecto", "GamblerInfoLong": "(Impostores):\\nComo el Apostador, un evento aleatorio pasa después de cada asesinato que haces. Estos efectos pueden ser lo que sea desde un autorreporte hasta un disparo de francotirador extra.", "GamblerKillDelay": "Asesinatos Retrasados son retrasados por", - "GamblerBSRDelay": "Retraso Autorreporte", + "GamblerBSRDelay": "Retraso del Autorreporte", "GamblerTPDelay": "Retraso del Cambio", "GamblerShieldDur": "Duración del Escudo", "GamblerFreezeDur": "Duración del Congelamiento", @@ -3592,17 +3576,17 @@ "GamblerGet.Freeze": "Efecto: Congelamiento (por {0}s)", "GamblerGet.LowVision": "Efecto: Menor Visión ({1}x, por {0}s)", "GamblerGet.HighKCD": "Efecto: Mayor Tiempo de Reutilización de Asesinato ({0}s)", - "Patroller": "Patroller", - "PatrollerInfo": "Have Different Boosts in Each Room", - "PatrollerInfoLong": "(Neutrals):\\nAs the Patroller, you have different boosts in each room. At the start of the game, it gets randomly rolled which boosts you get in which room. Additionally, you can vent freely from any room once per round.\\n\\nKill everyone to win!\\nYou can see your boosts by petting if the setting to use them is on.", - "PatrollerNotifyNoBoost": "You are now in {0}\\nIn this room, you have <#ff0000>no boosts", - "PatrollerNotify": "You are now in {0}\\nIn this room, {1}", - "PatrollerBoost.Speed": "you have higher speed", - "PatrollerBoost.Vision": "you have higher vision", - "PatrollerBoost.Cooldown": "you have lower kill cooldown", - "PatrollerBoost.Vent": "you can vent", - "PatrollerBoost.Range": "you have higher kill range", - "PatrollerBoost.Sabotage": "you can sabotage", + "Patroller": "Patrullero", + "PatrollerInfo": "Ten Diferentes Impulsos en Cada Habitación", + "PatrollerInfoLong": "(Neutrales):\\nComo el Patrullero, tienes diferentes impulsos en cada habitación. Al inicio del juego se define aleatoriamente que impulsos obtienes en que habitación. Adicionalmente, puedes usar las ventilas libremente de cualquier otra habitación una vez por ronda.\\n\\n¡Mata a todos para ganar!\\nPuedes ver tus impulsos acariciando si la configuración para usarlo está encendida.", + "PatrollerNotifyNoBoost": "Ahora estás en {0}\\nEn esta habitación, no tienes <#ff0000>ningún impulso", + "PatrollerNotify": "Ahora estás en {0}\\nEn esta habitación, {1}", + "PatrollerBoost.Speed": "tienes mayor velocidad", + "PatrollerBoost.Vision": "tienes mayor visión", + "PatrollerBoost.Cooldown": "tienes menor tiempo de reutilización", + "PatrollerBoost.Vent": "puedes usar las ventilas", + "PatrollerBoost.Range": "tienes mayor rango de asesinato", + "PatrollerBoost.Sabotage": "puedes sabotear", "Hitman": "Sicario", "HitmanInfo": "Elige a tu objetivo", "HitmanInfoLong": "(Impostores):\\nComo el Sicario, puedes cambiar de forma en alguien para marcarlo como tu objetivo. Si matas a tu objetivo tu siguiente tiempo de reutilización de asesinato será menor.\\n\\nNota: Una vez que elijas un objetivo, no puedes cambiarlo. Tendrás la oportunidad de marcar a un objetivo otra vez después de matar a tu objetivo actual.", @@ -3616,9 +3600,9 @@ "RiftMaker": "Agrietador", "RiftMakerInfo": "Teletransportate entre 2 lugares", "RiftMakerInfoLong": "(Impostores):\\nComo el Agrietador, puedes cambiar de forma dos veces/acariciar dos veces para marcar dos puntos en la nave. Después de que hayas marcado ambos lugares, cuando te acerques a un lugar marcado, te teletransportarás automáticamente al otro punto marcado.\\nUsar las ventilas descarta ambos lugares marcados.\\n\\nNo puedes usar las ventilas normalmente.", - "IncorrectMarks": "\\nYour 2 marks are too close to each other, they won't work\\nYour marks were discarded.", - "MarkDone": "Position Marked", - "MarksCleared": "Marks cleared", + "IncorrectMarks": "\\nTus 2 marcas están demasiado cerca entre sí, no funcionarán\\nTus marcas fueron descartadas.", + "MarkDone": "Posición Marcada", + "MarksCleared": "Marcas borradas", "Magician": "Mago", "MagicianInfo": "Juega tus cartas para ganar", "MagicianInfoLong": "(Neutral):\\nComo el Mago, obtienes una carda después de cada asesinato que haces. Cuando consigas una carta, un mensaje aparecerá con su descripción y efecto.\\n\\nPara jugar una carta, llama cualquier sabotaje (no puertas) (el sabotaje no será llamado realmente), o usa el botón de Acaricia si la configuración está encendida.", @@ -3635,49 +3619,49 @@ "MagicianBombDelay": "Retraso de Bomba", "Magician-GetIdToName-1": "Poción de Lentitud", "Magician-GetIdToName-2": "Dispositivo de Overclocking", - "Magician-GetIdToName-3": "Teleporting Machine", - "Magician-GetIdToName-4": "Portal Gun", - "Magician-GetIdToName-5": "Sniper Rifle", - "Magician-GetIdToName-6": "Flash Bomb", + "Magician-GetIdToName-3": "Máquina de Teletransporte", + "Magician-GetIdToName-4": "Pistola de Portales", + "Magician-GetIdToName-5": "Rifle Francotirador", + "Magician-GetIdToName-6": "Bomba Cegadora", "Magician-GetIdToName-7": "Granada", "Magician-GetIdToName-8": "Bebida Energética", - "Magician-GetIdToName-9": "Button Barry", - "Magician-GetIdToName-10": "Admin Device", - "Magician-GetIdToDesc-1": "Slows down everyone nearby for some time.", - "Magician-GetIdToDesc-2": "Offsets your kill cooldown.", - "Magician-GetIdToDesc-3": "Teleports you to a random vent.", - "Magician-GetIdToDesc-4": "Use twice to mark 2 positions. Going near a marked position teleports you to the other.", - "Magician-GetIdToDesc-5": "Sniper shot.", - "Magician-GetIdToDesc-6": "Blinds everyone nearby for some time.", - "Magician-GetIdToDesc-7": "Place a time bomb. When it explodes, it kills everyone nearby.", - "Magician-GetIdToDesc-8": "Increases your speed for some time.", - "Magician-GetIdToDesc-9": "Call a meeting.", - "Magician-GetIdToDesc-10": "See how many players are in each room.", - "MagicianBombExploded": "Time bomb exploded", - "MagicianBombExlodesIn": "Bomb explodes in {0}s", + "Magician-GetIdToName-9": "Botón Barry", + "Magician-GetIdToName-10": "Dispositivo de Admin", + "Magician-GetIdToDesc-1": "Ralentiza a todos cerca por un tiempo.", + "Magician-GetIdToDesc-2": "Contrarresta tu tiempo de reutilización de asesinato.", + "Magician-GetIdToDesc-3": "Te teletransporta a una ventila aleatoria.", + "Magician-GetIdToDesc-4": "Usa dos veces para marcar 2 posiciones. Acercarse a una posición marcada te teletransporta a la otra.", + "Magician-GetIdToDesc-5": "Disparo de francotirador.", + "Magician-GetIdToDesc-6": "Ciega a todos cerca por un tiempo.", + "Magician-GetIdToDesc-7": "Coloca una bomba de tiempo. Cuando explota, mata a todos cerca.", + "Magician-GetIdToDesc-8": "Aumenta tu velocidad por un tiempo.", + "Magician-GetIdToDesc-9": "Llama una reunión.", + "Magician-GetIdToDesc-10": "Ver cuantos jugadores hay en cada habitación.", + "MagicianBombExploded": "Bomba de tiempo explotó", + "MagicianBombExlodesIn": "Bomba explota en {0}s", "MagicianCardUsed": "Carta usada", - "Necromancer": "Necromancer", - "NecromancerInfo": "Recruit Everyone", - "NecromancerInfoLong": "(Neutrals):\\nThe Necromancer is the main recruiter for the Undead faction. The first person it kills will become a Deathknight. With the help of the Deathknight, they must work together to convert others to the Undead. If the Necromancer were to die, The Deathknight would turn into Necromancer.", - "Deathknight": "Deathknight", - "DeathknightInfo": "Help the Necromancer Recruit", - "DeathknightInfoLong": "(Neutrals):\\nThe Deathknight must help the Necromancer convert players to the Undead. By using your pet button by someone who the Necromancer had used their kill button on, they will be converted. There can only be one Deathknight at a time, and if the Necromancer dies, the Deathknight will be the new Necromancer.", - "UndeadCountMode.None": "None", - "UndeadCountMode.Necromancer": "<#f7adcf>Necromancer", - "UndeadCountMode.Original": "Original Team", - "NecromancerCD": "Partial Recruit Cooldown", - "DKCD": "<#361d12>Deathknight Recruit Cooldown", - "NecromancerKnowTargetRole": "Know Recruited Players' Roles", - "UndeadCountMode": "<#ed9abd>Undead Players count as", - "RecruitedByDeathknight": "You've been recruited to the Undead faction!", - "DeathknightRecruitedPlayer": "Successfully recruited player to the Undead faction!", - "NecromancerRecruitedPlayer": "Successfully recruited player partially", - "RecruitedToDeathknight": "The Necromancer recruited you to be their Deathknight!", + "Necromancer": "Nigromante", + "NecromancerInfo": "Recluta a Todos", + "NecromancerInfoLong": "(Neutrales):\\nEl Nigromante es el reclutador principal para la facción de Muertos Vivientes. La primera persona que mata se volverá un Caballero Mortal. Con la ayuda del Caballero Mortal, deben trabajar juntos para convertir a otros a los Muertos Vivientes. Si el Nigromante fuese a morir, el Caballero Mortal se volvería el Nigromante.", + "Deathknight": "Caballero Mortal", + "DeathknightInfo": "Ayuda al Nigromante a Reclutar", + "DeathknightInfoLong": "(Neutrales):\\nEl Caballero Mortal debe ayudar al nigromante a convertir a jugadores a los Muertos Vivientes. Usando su botón de acariciar en alguien en el que el Nigromante ha usado su botón de matar, ese alguien será convertido. Solo puede haber un Caballero Mortal a la vez, y si el Nigromante muere, el Caballero Mortal será el nuevo Nigromante.", + "UndeadCountMode.None": "Nada", + "UndeadCountMode.Necromancer": "<#f7adcf>Nigromante", + "UndeadCountMode.Original": "Equipo Original", + "NecromancerCD": "Tiempo de Reutilización Reclutamiento Parcial", + "DKCD": "Tiempo de Reutilización Reclutar del <#361d12>Caballero Mortal", + "NecromancerKnowTargetRole": "Sabe el Rol de Jugadores Reclutados", + "UndeadCountMode": "Jugadores <#ed9abd>Muertos Vivientes cuentan como", + "RecruitedByDeathknight": "¡Has sido reclutado a la facción de Muertos Vivientes!", + "DeathknightRecruitedPlayer": "¡Jugador reclutado exitosamente a la facción de Muertos Vivientes!", + "NecromancerRecruitedPlayer": "Jugador parcialmente reclutado exitosamente", + "RecruitedToDeathknight": "¡El Nigromante te reclutó para que seas su Caballero Mortal!", "InvalidUndeadTarget": "Objetivo no puede ser reclutado", - "Undead-": "Undead ", - "BypassShields": "Bypass Shields When Killing", - "CustomWinnerText": "{0} Wins!", - "TryFixBlackScreen": "Try Fixing Black Screen", + "Undead-": "Muerto Viviente ", + "BypassShields": "Rebasar Escudos al Matar", + "CustomWinnerText": "¡{0} Gana!", + "TryFixBlackScreen": "Tratar de Arreglar Pantalla Negra", "Impartial": "Imparcial", "ImpartialInfo": "Mata el Número Especificado de Jugadores en Cada Equipo", "ImpartialInfoLong": "(Neutral):\\nComo el Imparcial, debes matar a un número especificado de jugadores de cada equipo para ganar. Puedes ver cuantos jugadores debes matar de cada equipo junto al nombre de tu rol.", @@ -3718,20 +3702,20 @@ "LibrarianModeText": "Modo: {0}", "LibrarianSilenceMode": "Silencio", "LibrarianNormalMode": "Normal", - "CanKillWhileShifted": "Can Kill While Shapeshifting", - "Shapeshift": "Shapeshift", - "UsesPetInsteadOfKillNotice": "<#ffff00>⚠ As this role, you need to use your pet button as your kill button!", - "AddonListTitle": "Your add-ons:", + "CanKillWhileShifted": "Puede Matar Mientras Cambiado de Forma", + "Shapeshift": "Cambiar de Forma", + "UsesPetInsteadOfKillNotice": "<#ffff00>⚠ Como este rol, ¡debes usar tu botón de acariciar como tu botón de matar!", + "AddonListTitle": "Tus complementos:", "Framer": "Incriminador", "FramerInfo": "Incrimina Otros Jugadores", "FramerInfoLong": "(Impostores):\\nComo el Incriminador, presiona una vez tu botón de matar en alguien para incriminarlo, haciendo que el juego piense que está en el equipo impostor. Doble clic para matar normalmente.", "Framer.TargetFramedNotify": "El juego ahora piensa que {0} es un <#ff1919>impostor", "Backstabber": "Traicionero", "BackstabberInfo": "Apuñala a un Equipo por la Espalda", - "BackstabberInfoLong": "(Neutral):\\nComo el Traicionero, puedes matar a 1 jugador opcionalmente. Si no matas a nadie, ganarás con los tripulantes. Si matas a un Impostor o a un Madmate, ganarás con el Asesino Neutral ganador. Si matas a alguien aparte de un Impostor o un Madmate, ganarás con los Impostores.", + "BackstabberInfoLong": "(Neutral):\\nComo el Traicionero, puedes matar a 1 jugador opcionalmente. Si no matas a nadie, ganarás con los tripulantes. Si matas a un Impostor o a un Madmate, ganarás con el Neutral Asesino ganador. Si matas a alguien aparte de un Impostor o un Madmate, ganarás con los Impostores.", "Backstabber.MurderNotify": "Tu objetivo de asesinato era {0}\\nEso significa, que ganarás con {1}", "BackstabberTeam.Imp": "los <#ff1919>Impostores", - "BackstabberTeam.NK": "un <#ffab1b>Asesino Neutral", + "BackstabberTeam.NK": "un <#ffab1b>Neutral Asesino", "Backstabber.RevealAfterKilling": "Revelar después de matar", "GuessBackstabber": "No puedes adivinar a un Traicionero revelado.", "Postman": "Cartero", @@ -3745,9 +3729,9 @@ "PostmanDone": "\\n\\n¡Terminaste de entregar mensajes!\\nGanarás con el equipo ganador al final.", "PostmanTarget": "Objetivo: {0}", "DeliverCooldown": "Tiempo de Reutilización Entregar", - "Reckless": "Reckless", - "RecklessInfo": "Avoid Meetings at all cost", - "RecklessInfoLong": "(Neutral):\\nAs the Reckless, your cooldown decreases with each kill you get. However, this isn't permanent. Your kill cooldown resets back to its default value at every meeting.", + "Reckless": "Temerario", + "RecklessInfo": "Evita Reuniones a toda costa", + "RecklessInfoLong": "(Neutral):\\nComo el Temerario, tu tiempo de reutilización disminuye con cada asesinato que obtienes. Sin embargo, esto no es permanente. Tu tiempo de reutilización de asesinato se restablece a su valor predeterminado en cada reunión.", "Ignitor": "Encendedor", "IgnitorInfo": "Enciende Velas por Mayor Visión", "IgnitorInfoLong": "(Tripulante):\\nComo el Encendedor, puedes encender una vela nueva completando una tarea, que establece tu visión al máximo. A medida que avanza el tiempo y la vela se quema, tu visión progresivamente se vuelve menor. Ya que usas velas, eres inmune al Sabotaje de Luces.", @@ -3757,8 +3741,8 @@ "CandleLighterEndVision": "Visión Final (Menor Visión)", "CandleLighterTimeMoveMeeting": "El Tiempo Avanza Durante Reuniones", "CandleLighterTasksFinishedVision": "Visión después de completar todas las tareas", - "AprilFoolsMode": "April Fools Mode", - "SilenceMode": "Silencing Method", + "AprilFoolsMode": "Modo Día de los Inocentes", + "SilenceMode": "Método de Silenciamiento", "Altruist": "Altruista", "AltruistInfo": "Revive Jugadores Muertos", "AltruistInfoLong": "(Tripulantes):\\nComo el Altruista, puedes revivir a un jugador muerto reportando su cuerpo. El jugador revivido será capaz de continuar jugando como si nunca hubiese estado muerto. Si revives a un jugador, morirás.\\nPuedes cambiar entre modos de revivir y reportar entrando a una ventila/acariciando.", @@ -3806,7 +3790,7 @@ "AdventurerGun.RNG": "RNG", "Chef": "Cocinero", "ChefInfo": "Cocina Deliciosas Comidas para Todos", - "ChefInfoLong": "(Tripulantes):\\nComo el Cocinero, puedes cocinar comidas para todos completando tareas. Si un tripulante recibe una comida, recibirá un aumento aleatorio (velocidad, visión, escudo). Si un impostor o un asesino neutral recibe una comida, estará podrida y tendrá que escupirla usando las ventilas o matando en una cantidad especificada de tiempo o será cegado y congelado por un rato.", + "ChefInfoLong": "(Tripulantes):\\nComo el Cocinero, puedes cocinar comidas para todos completando tareas. Si un tripulante recibe una comida, recibirá un aumento aleatorio (velocidad, visión, escudo). Si un impostor o un neutral asesino recibe una comida, estará podrida y tendrá que escupirla usando las ventilas o matando en una cantidad especificada de tiempo o será cegado y congelado por un rato.", "Chef.EventTarget": "Efecto Aplica a", "Chef.ET.RandomPlayer": "Jugador Aleatorio", "Chef.ET.NearestPlayer": "Jugador más Cercano", @@ -3871,16 +3855,16 @@ "NiceSwapperTrialMax": "Límite de uso de habilidad alcanzado", "CanSwapSelfVotes": "Intercambiador Puede Intercambiarse A Sí Mismo", "SwapperHideMsg": "Ocultar los comandos del Intercambiador", - "CantSwapSelf": "You can't swap yourself", - "SwapDead": "You cannot swap votes after you've died.", - "SwapVote": "The votes received by {0} and {1} were swapped!", + "CantSwapSelf": "No puedes intercambiarte a ti mismo", + "SwapDead": "No puedes intercambiar votos después de haber muerto.", + "SwapVote": "¡Los votos recibidos por {0} y {1} fueron intercambiados!", "SwapTitle": "[★ Intercambiador ★]", - "Swap1": "First Swap Target Chosen", - "Swap2": "Second Swap Target Chosen", - "CancelSwap1": "First Swap Target Cancelled", - "CancelSwap2": "Second Swap Target Cancelled", - "SwapHelp": "Use /sw [ID] to choose a player to swap votes with.", - "SwapNull": "No alive player with that ID", + "Swap1": "Primer Objetivo de Intercambio Elegido", + "Swap2": "Segundo Objetivo de Intercambio Elegido", + "CancelSwap1": "Primer Objetivo de Intercambio Cancelado", + "CancelSwap2": "Segundo Objetivo de Intercambio Cancelado", + "SwapHelp": "Usa /sw [ID]para elegir a un jugador con el que intercambiar votos.", + "SwapNull": "No hay un jugador vivo con esa ID", "SecurityGuard": "Guardia de Seguridad", "SecurityGuardInfo": "Previene a los Impostores de Sabotear", "SecurityGuardInfoLong": "(Tripulantes):\\nComo el Guardia de Seguridad, puedes usar las ventilas/acariciar para activar tu habilidad, que previene a todos de llamar cualquier sabotaje y cerrar puertas mientras tu habilidad está activa. Esto afecta el sabotaje de puertas y a los neutrales también.", @@ -3889,17 +3873,17 @@ "SecurityGuardSkillDuration": "Duración de Habilidad", "SecurityGuardSkillInUse": "Habilidad en uso", "SecurityGuardSkillStop": "Habilidad expirada", - "BusyLongTasks": "Amount of Extra Long Tasks", - "BusyShortTasks": "Amount of Extra Short Tasks", + "BusyLongTasks": "Cantidad de Tareas Largas Extra", + "BusyShortTasks": "Cantidad de Tareas Cortas Extra", "Changeling": "Cambiante", "ChangelingInfo": "¡Elige Tu Rol De Impostor!", "ChangelingInfoLong": "(Impostores):\\nComo el Cambiante, puedes usar las ventilas/acariciar para ciclar entre los roles de impostores disponibles. Puedes ver el rol seleccionado actualmente bajo tu nombre. Selecciona el rol con el que quieres jugar, luego cambia de forma para confirmar tu elección. Tu rol será cambiado al rol que seleccionaste.", - "CL.All": "All", - "CL.AllImp": "All Regular Imp-Based", + "CL.All": "Todos", + "CL.AllImp": "Todos Regulares Basados en Imp", "CL.AllSS": "Todos Basados en Cambia Formas", - "CL.Enabled": "Enabled", + "CL.Enabled": "Activado", "CL.EnabledImp": "Enabled Regular Imp-Based", - "CL.EnabledSS": "Habilitar Basados en Cambia Formas", + "CL.EnabledSS": "Activar Basados en Cambia Formas", "CanPickPartnerRole": "Can Pick Roles that Already Exist in the Game", "CanKillBeforeRoleChange": "Can Kill Before Picking a Role", "AvailableRoles": "Available Impostor-Teamed Role List to Choose From", @@ -3948,41 +3932,41 @@ "BenefactorInfoLong": "(Tripulantes):\\nComo el Benefactor, puedes completar una tarea para marcarla. Cuando alguien completa una tarea marcada, ganará un escudo temporal.", "BenefactorTargetGotShieldNotify": "¡Obtuviste un escudo temporal, ya que la tarea\\nque completaste fue marcada por el Benefactor!", "BenefactorTaskMarked": "Tarea marcada", - "TaskMarkPerRound": "Maximum Number of Tasks Marked Each Round", + "TaskMarkPerRound": "Número Máximo de Tareas Marcadas Cada Ronda", "Shifter": "Cambista", "ShifterInfo": "Roba el Rol de Alguien", "ShifterInfoLong": "(Neutrales):\\nComo el Cambista, debes robar el rol de alguien usando tu botón de matar cerca de él. Dependiendo de las configuraciones, podrías también robar su progreso en su rol y sus usos de habilidad.\\nSi tienes este rol cuando el juego termine, ¡tú pierdes!", - "TryChangeBasis": "Try Changing Role Basis <#ffff00>(EXPERIMENTAL)", + "TryChangeBasis": "Tratar de Cambiar Base de Rol <#ffff00>(EXPERIMENTAL)", "ShifterKillButtonText": "Cambiar Rol", - "Tremor": "Tremor", - "TremorInfo": "When Doom Happens, Everyone is Doomed", - "TremorInfoLong": "(Neutral):\\nAs the Tremor, you see a timer below your name indicating when doom happens. When you kill, the timer decreases. If doom happens, you kill everyone that comes near you, and you have a specified amount of time to kill everyone, otherwise you suicide.", - "Tremor.TimerStart": "Time Until Doom Happens", - "Tremor.TimerDecrease": "When Killing, Timer Decreases by", - "Tremor.DoomTime": "Doom Time (= Time to Kill Everyone)", - "Tremor.DoomNotify": "Doom started! The Tremor now kills everyone that comes near them!", - "Rogue": "Rogue", - "RogueInfo": "Complete Objectives, Get Rewards", - "RogueInfoLong": "(Neutral):\\nAs the Rogue, you get an objective with a reward each round. You can optionally complete the objective to get the reward.", - "Rogue.Objective.KillInSpecificRoom": "Kill someone in {0}", - "Rogue.Objective.VentXTimes": "Vent {0} times", - "Rogue.Objective.CallEmergencyMeeting": "Call an emergency meeting", - "Rogue.Objective.KillSpecificPlayer": "Kill {0}", - "Rogue.Objective.KillXTimes": "Kill {0} times", - "Rogue.Objective.DontStopWalking": "Don't stop walking", - "Rogue.Objective.FixSabotage": "Fix a sabotage", - "Rogue.Reward.DisableDevices": "Disable all devices for the rest of the game", - "Rogue.Reward.Morph": "Ability to turn into a random crewmate (by sab/pet) for 15s", - "Rogue.Reward.IncreasedSpeed": "Increased speed by 0.5x for the rest of the game", - "Rogue.Reward.DecreasedKillCooldown": "Kill cooldown cut in half", - "Rogue.Reward.Sabotage": "Ability to sabotage for the rest of the game", - "Rogue.Reward.Shield": "Invincibility for the rest of the game", - "Rogue.Reward.LongReach": "Longest kill range for the rest of the game", - "Rogue.Reward.HelpfulAddon": "Get a random helpful add-on", - "Rogue.Reward.ImpostorVision": "Impostor vision for the rest of the game", - "Rogue.Task": "Objective: <#ffff00>{0}\nReward: <#00ffa5>{1}", - "Rogue.TaskCompleted": "<#00ff00>Objective Completed", - "Rogue.AllTasksCompleted": "<#00ff00>All Objectives Completed", + "Tremor": "Temblor", + "TremorInfo": "Cuando la Perdición Sucede, Todos están Condenados", + "TremorInfoLong": "(Neutral):\\nComo el Temblor, ves un temporizador bajo tu nombre indicando cuando sucede la perdición. Cuando matas, el temporizador disminuye. Si la perdición sucede, matarás a todos a los que te acerques, y tienes un tiempo especificado para matarlos a todos, de otro modo te suicidarás.", + "Tremor.TimerStart": "Tiempo Hasta que la Perdición Empiece", + "Tremor.TimerDecrease": "Al Matar, Temporizador Disminuye en", + "Tremor.DoomTime": "Tiempo de la Perdición (= Tiempo para Matarlos a Todos)", + "Tremor.DoomNotify": "¡La Perdición comenzó! ¡El Temblor ahora mata a cualquiera que se acerque a él!", + "Rogue": "Pícaro", + "RogueInfo": "Completa Objetivos, Obtén Recompensas", + "RogueInfoLong": "(Neutral):\\nComo el Pícaro, recibes un objetivo con una recompensa cada ronda. Puedes completar el objetivo opcionalmente para obtener la recompensa.", + "Rogue.Objective.KillInSpecificRoom": "Matar a alguien en {0}", + "Rogue.Objective.VentXTimes": "Usar las ventilas {0} veces", + "Rogue.Objective.CallEmergencyMeeting": "Llamar a una reunión de emergencia", + "Rogue.Objective.KillSpecificPlayer": "Matar a {0}", + "Rogue.Objective.KillXTimes": "Matar {0} veces", + "Rogue.Objective.DontStopWalking": "No dejar de caminar", + "Rogue.Objective.FixSabotage": "Arreglar un sabotaje", + "Rogue.Reward.DisableDevices": "Deshabilita todos los dispositivos por el resto del juego", + "Rogue.Reward.Morph": "Habilidad para convertirse en un tripulante aleatorio (al sabotear/acaricar) por 15s", + "Rogue.Reward.IncreasedSpeed": "Velocidad aumentada en 0.5x por el resto del juego", + "Rogue.Reward.DecreasedKillCooldown": "Tiempo de reutilización de asesinato cortado a la mitad", + "Rogue.Reward.Sabotage": "Habilidad de sabotear por el resto del juego", + "Rogue.Reward.Shield": "Invencibilidad por el resto del juego", + "Rogue.Reward.LongReach": "Rango de asesinato más largo por el resto del juego", + "Rogue.Reward.HelpfulAddon": "Obtener un complemento útil aleatorio", + "Rogue.Reward.ImpostorVision": "Visión de impostor por el resto del juego", + "Rogue.Task": "Objetivo: <#ffff00>{0}\nRecompensa: <#00ffa5>{1}", + "Rogue.TaskCompleted": "<#00ff00>Objetivo Completado", + "Rogue.AllTasksCompleted": "<#00ff00>Todos los Objetivos Completados", "Journalist": "Periodista", "JournalistInfo": "Escribe Notas", "JournalistInfoLong": "(Tripulantes):\\nComo el Periodista, puedes escribir notas. Cuando mueres, todos los jugadores verán tus notas en la próxima reunión.\\n\\nComando: /note {add/remove/clear/view} [valor]\\n- add: Añade una nota especificada en [valor]\\n- remove: Remueve una nota. Proporciona el índice de esta en [valor] o deja [valor] en blanco para remover la última nota. Puedes ver los índices de tus notas usando /note view\\n- clear: Borra todas las notas (dejar [valor] en blanco)\\n- view: Ve todas las notas y sus índices (dejar [valor] en blanco)\\n\\nEjemplos de uso:\\n/note add Creo que azul y amarillo son Amantes\\n/note remove 2\\n/note clear\\n/note view", @@ -3995,12 +3979,12 @@ "Grappler": "Agarrador", "GrapplerInfo": "Previene asesinatos y jala jugadores hacia ti", "GrapplerInfoLong": "(Tripulantes):\\nComo el Agarrador, puedes prevenir 1 asesinato cada ronda si tienes un uso de habilidad restante al final de la última ronda. El primer intento de asesinato será bloqueado y el objetivo será teletransportado a ti y no morirá. Tu habilidad no funciona durante sabotajes.", - "ModeStandard": "Gamemode: Standard", + "ModeStandard": "Modo de Juego: Estándar", "FFA": "Free For All", "ModeFFA": "Gamemode: FFA", "ModeDescribe.FFA": "In the FFA (Free For All) gamemode, everyone is a killer and everyone can kill anyone. The last player alive wins!\\n\\nSome random events make this even more fun in the mean time!", "FFA_GameTime": "Maximum Game Length", - "FFA_KCD": "Kill Cooldown", + "FFA_KCD": "Tiempo de Reutilización de Asesinato", "FFA_DisableVentingWhenTwoPlayersAlive": "Prevent venting when only 2 players are alive", "FFA_EnableRandomAbilities": "Enable Random Events", "FFA_ShieldDuration": "Duración del Escudo", @@ -4024,7 +4008,7 @@ "FFA-NoVentingBecauseKCDIsUP": "Your kill cooldown is up, don't hide in vents!", "FFA_DisableVentingWhenKCDIsUp": "Prevent players whose kill cooldown is up from venting", "FFA_TargetIsShielded": "The player you tried to kill is shielded!", - "FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt", + "FFA_ShieldIsOneTimeUse": "Escudo se rompe después de 1 intento de asesinato", "FFA_ShieldBroken": "Someone tried to kill you, your shield is now broken!", "FFA_ChatDuringGame": "Chat During Game", "FFAChatMessageNotify": "[Chat] {0}: {1}", @@ -4075,6 +4059,7 @@ "Speedrun_CanKillSuffixInfo": "<#00ffa5>Time: <#ffffff>{3}s\\n<#ffff00>Alive players: <#ffab1b>{0}/{1}\\n<#ff1919>Kill everyone to win\\n<#888888>Apart from you, <#ffffff>{2} players can kill", "Speedrun_DoTasksSuffixInfo": "<#00ffa5>Time: <#ffffff>{4}s\\n<#888888>Alive players: <#ffffff>{1}/{2}\\n<#ffff00>Remaining tasks: {0}\\n<#00ffa5>Finish your tasks\\n<#ffab1b><#ffffff>{3} players can kill", "Speedrun_CompletedTasks": "<#00ff00>¡Terminaste tus tareas!", + "Speedrun_KillingPlayer": "<#ff1919>KILLING", "Runner": "Speedrunnner", "RunnerInfo": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN", "RunnerInfoLong": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN", @@ -4139,23 +4124,41 @@ "ND_BuildingCollapse": "Building Collapse", "CollapsedBuildings": "<#00ffa5>Collapsed Buildings: {0}", "OngoingThunderstorm": "<#ffff44>⚠ Ongoing Thunderstorm ⚠", - "SurvivalTime": "Survived {0}s", - "NDPlayer": "Natural Disasters", - "NDPlayerInfo": "SURVIVE ALL NATURAL DISASTERS TO WIN", - "NDPlayerInfoLong": "SURVIVE ALL NATURAL DISASTERS TO WIN", - "HideAndSeek": "HIDE AND SEEK", - "ModeHideAndSeek": "Gamemode: Hide And Seek", + "SurvivalTime": "Has sobrevivido {0}s", + "NDPlayer": "Desastres Naturales", + "NDPlayerInfo": "SOBREVIVE TODOS LOS DESASTRES NATURALES PARA GANAR", + "NDPlayerInfoLong": "SOBREVIVE TODOS LOS DESASTRES NATURALES PARA GANAR", + "RoomRush": "ROOM RUSH", + "ModeRoomRush": "Gamemode: Room Rush", + "ModeDescribe.RoomRush": "In the Room Rush gamemode, everyone has to get to a specific room as fast as possible. The last player to get there dies. The last player alive wins!\\nOh yeah, and there's also a time limit. Everyone who doesn't get to the room in the specified time dies. Seems easy, right? Well.... When the first 2 players enter the correct room, the time limit gets set to a lower amount, like a few seconds! Good luck!\\n\\nYou can see the room you have to get to below your name.\\nDepending on the settings, everyone may be able to vent limited times.", + "RR_GlobalTimeMultiplier": "Global Time Multiplier (for adjusting the difficulty)", + "RR_TimeWhenTwoPlayersEntersRoom": "When the first two players enter the correct room, the time limit is set to", + "RR_VentTimes": "Times each player can vent", + "RR_DisplayRoomName": "Display the Name of the Room to Get to", + "RR_DisplayArrowToRoom": "Display an Arrow to the Room to Get to", + "RR_Tutorial_1": "<#ffab1b>Tutorial\\nHello! Welcome to Room Rush!\\n", + "RR_Tutorial_2": "The goal of this gamemode is to get to the room you see under your name as fast as possible.", + "RR_Tutorial_3": "When the first two players enter the correct room, the time limit is set to a few seconds.", + "RR_Tutorial_4": "If you are last to or don't get to the room in time, you die.\\nGood luck!", + "RR_VentsRemaining": "Remaining vent uses: {0}", + "RR_YouWereLast": "<#ff1919>You were the last to get to the room", + "RR_ReadyQM": "Ready?", + "RRPlayer": "Room Rush", + "RRPlayerInfo": "GET TO THE ROOM ASAP", + "RRPlayerInfoLong": "GET TO THE ROOM ASAP", + "HideAndSeek": "ESCONDITE", + "ModeHideAndSeek": "Modo de juego: Escondite", "ModeDescribe.HideAndSeek": "In the Hide And Seek gamemode, seekers have to kill all hiders, while hiders have to complete all tasks without being killed in order to win.\\nIf the time limit reaches 0, hiders win.\\n\\nRoles: Hider, Seeker, Fox, Troll, Jumper, Detector, Jet, Dasher, Locator, Venter, Agent, Taskinator", "HideAndSeek_MaxGameTime": "Maximum Game Length", "HNS.MinNeutrals": "<#00ffff>Minimum Number of <#ffab1b>Neutrals", "HNS.MaxNeutrals": "<#0000ff>Maximum Number of <#ffab1b>Neutrals", "HNS.DangerMeter": "Show (Custom) Danger Meter", "HNS.PlayersSeeRoles": "Players See Each Others' Roles", - "HNS.TaskCount": "Tasks:", + "HNS.TaskCount": "Tareas:", "SubText.HideAndSeek": "Escondite", - "TimeLeft": "Time Left", - "MinutesLeft": "{0} Minutes Left", - "TimeDecreased": "Time was decreased by 5s", + "TimeLeft": "Tiempo Restante", + "MinutesLeft": "{0} Minutos Restantes", + "TimeDecreased": "Tiempo fue disminuido en 5s", "TimeDecreaseOnTaskComplete": "When Completing a Task, Lower the Time Limit by", "SeekerVision": "Seeker Vision", "HiderVision": "Hider Vision", @@ -4163,97 +4166,97 @@ "HiderSpeed": "Hider Speed", "SeekerCanVent": "Seeker Can Vent", "BlindTime": "Blind Time", - "Hider": "HIDER", - "HiderInfo": "COMPLETE TASKS TO WIN", - "HiderInfoLong": "COMPLETE TASKS TO WIN", - "Seeker": "SEEKER", - "SeekerInfo": "KILL ALL HIDERS TO WIN", - "SeekerInfoLong": "KILL ALL HIDERS TO WIN", - "Fox": "FOX", - "FoxInfo": "SURVIVE UNTIL THE END TO WIN", - "FoxInfoLong": "SURVIVE UNTIL THE END TO WIN", + "Hider": "Hider", + "HiderInfo": "Complete tasks and survive until the end", + "HiderInfoLong": "Complete tasks and survive until the end", + "Seeker": "Seeker", + "SeekerInfo": "Kill all Hiders to win", + "SeekerInfoLong": "Kill all Hiders to win", + "Fox": "Fox", + "FoxInfo": "Sobrevive hasta el final para ganar", + "FoxInfoLong": "Sobrevive hasta el final para ganar", "FoxVision": "Fox Vision", "FoxSpeed": "Fox Speed", - "Troll": "TROLL", - "TrollInfo": "GET KILLED TO WIN", - "TrollInfoLong": "GET KILLED TO WIN", + "Troll": "Troll", + "TrollInfo": "Get killed to win", + "TrollInfoLong": "Get killed to win", "TrollVision": "Troll Vision", "TrollSpeed": "Troll Speed", - "Jumper": "JUMPER", - "JumperInfo": "USE VENTS TO HIDE FROM SEEKERS", - "JumperInfoLong": "USE VENTS TO HIDE FROM SEEKERS", + "Jumper": "Jumper", + "JumperInfo": "Use vents to hide from Seekers", + "JumperInfoLong": "Use vents to hide from Seekers", "JumperVision": "Jumper Vision", "JumperSpeed": "Jumper Speed", - "Detector": "DETECTOR", - "DetectorInfo": "YOU KNOW WHERE SEEKERS ARE", - "DetectorInfoLong": "YOU KNOW WHERE SEEKERS ARE", + "Detector": "Detector", + "DetectorInfo": "You know where the Seekers are", + "DetectorInfoLong": "You know where the Seekers are", "DetectorFrequency": "Info about Seekers appears every", "DetectorVision": "Detector Vision", "DetectorSpeed": "Detector Speed", "DetectorNotify": "A Seeker is in <#00ffa5>{0}", - "Jet": "JET", - "JetInfo": "PET TO BECOME FAST AND ESCAPE FROM SEEKERS", - "JetInfoLong": "PET TO BECOME FAST AND ESCAPE FROM SEEKERS", + "Jet": "Jet", + "JetInfo": "Pet to become fast and escape from Seekers", + "JetInfoLong": "Pet to become fast and escape from Seekers", "JetSpeedIncreased": "Jet Increased Speed", "JetDuration": "Jet Duration", "JetCooldown": "Jet Cooldown", "JetVision": "Jet Vision", "JetSpeed": "Jet Speed", - "Dasher": "DASHER", - "DasherInfo": "PET TO BECOME FAST AND CATCH HIDERS", - "DasherInfoLong": "PET TO BECOME FAST AND CATCH HIDERS", + "Dasher": "Dasher", + "DasherInfo": "Pet to become fast and catch Hiders", + "DasherInfoLong": "Pet to become fast and catch Hiders", "DasherSpeedIncreased": "Dasher Increased Speed", "DasherDuration": "Dasher Duration", "DasherCooldown": "Dasher Cooldown", "DasherVision": "Dasher Vision", "DasherSpeed": "Dasher Speed", - "Locator": "LOCATOR", - "LocatorInfo": "YOU GET CLUES TO FIND HIDERS", - "LocatorInfoLong": "YOU GET CLUES TO FIND HIDERS", + "Locator": "Locator", + "LocatorInfo": "You get clues to find Hiders", + "LocatorInfoLong": "You get clues to find Hiders", "LocatorDuration": "Locator Arrow Duration", "LocatorFrequency": "Locator Arrow Frequency", "LocatorTargetKnows": "Hiders know when they are located", "LocatorVision": "Locator Vision", "LocatorSpeed": "Locator Speed", "LocatorNotify": "A Locator is currently tracking you", - "Venter": "VENTER", - "VenterInfo": "USE VENTS TO CATCH HIDERS", - "VenterInfoLong": "USE VENTS TO CATCH HIDERS", + "Venter": "Venter", + "VenterInfo": "Use vents to catch Hiders", + "VenterInfoLong": "Use vents to catch Hiders", "VenterVision": "Venter Vision", "VenterSpeed": "Venter Speed", - "Agent": "AGENT", - "AgentInfo": "YOU'RE AN IMPOSTOR AMONG HIDERS", - "AgentInfoLong": "YOU'RE AN IMPOSTOR AMONG HIDERS", + "Agent": "Agent", + "AgentInfo": "You're an Impostor among Hiders", + "AgentInfoLong": "You're an Impostor among Hiders", "AgentVision": "Agent Vision", "AgentSpeed": "Agent Speed", - "Taskinator": "TASKINATOR", - "TaskinatorInfo": "COMPLETE TASKS TO WIN", - "TaskinatorInfoLong": "COMPLETE TASKS TO WIN", + "Taskinator": "Taskinator", + "TaskinatorInfo": "Complete tasks to win", + "TaskinatorInfoLong": "Complete tasks to win", "TaskinatorCanWinAfterDeath": "Taskinator Can Win After Death", "TaskinatorVision": "Taskinator Vision", "TaskinatorSpeed": "Taskinator Speed", "PlayerAlreadyMod": "This player is already a moderator, nothing was changed.", "PlayerAddedToModList": "Player successfully added to the moderator list.", - "PlayerRemovedFromModList": "Player successfully removed from the moderator list.", - "PlayerNotMod": "This player is not a moderator, nothing was changed.", - "PlayerAlreadyVIP": "This player is already a VIP, nothing was changed.", - "PlayerAddedToVIPList": "Player successfully added to the VIP list.", - "PlayerRemovedFromVIPList": "Player successfully removed from the VIP list.", - "PlayerNotVIP": "This player is not a VIP, nothing was changed.", + "PlayerRemovedFromModList": "Jugador removido exitosamente de la lista de moderadores.", + "PlayerNotMod": "Este jugador no es un moderador, nada fue cambiado.", + "PlayerAlreadyVIP": "El jugador ya es un VIP, nada fue cambiado.", + "PlayerAddedToVIPList": "Jugador añadido exitosamente a la lista VIP.", + "PlayerRemovedFromVIPList": "Jugador removido exitosamente de la lista VIP.", + "PlayerNotVIP": "El jugador no es un VIP, nada fue cambiado.", "Goose": "Ganso", "GooseInfo": "Grazna a jugadores para molestarlos", "GooseInfoLong": "(Tripulantes):\\nComo el Ganso, puedes graznar a jugadores para molestarlos. Puedes arrastrarlos y hacerlos incapaces de usar sus habilidades mientras les estás graznando.", - "Simon": "Simon", - "SimonInfo": "Give Instructions to Players", - "SimonInfoLong": "(Neutrals):\\nAs Simon, you can give instructions to players (Simon Says). Single click on someone to mark them, double click to kill to kill them. Vent to give out an instruction to all marked players. Players with kill buttons will be told to kill, while crewmates will be told to complete a task. If they don't follow the instruction until the next meeting, they will die. You can sabotage/pet to swap the instruction. This means, those who can, will be told to NOT kill, while crewmates will be told to NOT complete a task.", - "SimonKill": "Simon says: <#ffff00>You must use your kill button before the next meeting", - "SimonTask": "Simon says: <#ffff00>You must complete a task before the next meeting", - "SimonDontKill": "Simon says: <#ffff00>You must NOT use your kill button until the next meeting", - "SimonDontTask": "Simon says: <#ffff00>You must NOT complete a task until the next meeting", - "SimonDoShort": "<#ff0000>Must do instruction", - "SimonDontShort": "<#ffa500>Must not do instruction", - "SimonDoMode": "<#00ffa5>Mode: Do instruction", - "SimonDontMode": "<#00ffa5>Mode: Do NOT do instruction", + "Simon": "Simón", + "SimonInfo": "Da Instrucciones a Jugadores", + "SimonInfoLong": "(Neutrales):\\nComo Simón, puedes dar instrucciones a jugadores (Simón Dice). Un clic en alguien para marcarlo, doble clic para matarlo. Usa las ventilas para dar una instrucción a todos los jugadores marcados. A jugadores con botones de matar se les dirá que maten, mientras que a tripulantes se les dirá que completen una tarea. Si no cumplen la instrucción hasta la próxima reunión, morirán. Puedes sabotear/acariciar para cambiar la instrucción. Esto significa que, aquellos que puedan, se les dirá que NO maten, mientras a tripulantes se les dirá que NO completen una tarea.", + "SimonKill": "Simón dice: <#ffff00>Debes usar tu botón de matar antes de la próxima reunión", + "SimonTask": "Simón dice: <#ffff00>Debes completar una tarea antes de la próxima reunión", + "SimonDontKill": "Simón dice: <#ffff00>NO debes usar tu botón de matar antes de la próxima reunión", + "SimonDontTask": "Simón dice: <#ffff00>NO debes completar una tarea antes de la próxima reunión", + "SimonDoShort": "<#ff0000>Debe hacer instrucción", + "SimonDontShort": "<#ffa500>No debe hacer instrucción", + "SimonDoMode": "<#00ffa5>Modo: Hacer instrucción", + "SimonDontMode": "<#00ffa5>Modo: NO hacer instrucción", "Catcher": "Receptor", "CatcherInfo": "Intercepta los Roles de Jugadores", "CatcherInfoLong": "(Tripulantes):\\nComo el Receptor, colocas trampas usando las ventilas/acariciando. Cuando un jugador pisa una trampa, su rol será grabado. En la próxima reunión, tendrás un mensaje de la lista de roles atrapados en tu trampa.\\n\\nNota: No sabes quién pisó tu trampa y quién tiene que rol.\\nPuedes poner múltiples trampas, y tendrás un mensaje de todos los roles atrapados en todas las trampas.", @@ -4321,12 +4324,12 @@ "CommanderDontSabotageMode": "Comandar para No Sabotear", "CommanderUseAbilityMode": "Comandar para Usar Habilidad", "CommanderKillAnyoneMode": "Comandar para Matar a Quien Sea", - "CannotSpawnAsSoloImp": "Cannot Spawn as Solo Impostor", - "EnableExtraAbility": "Enable Extra Ability", + "CannotSpawnAsSoloImp": "No Puede Aparecer como Único Impostor", + "EnableExtraAbility": "Activar Habilidad Extra", "CanOnlyUseWhileAnyWatch": "Can Only Use Ability When There is a Device Usage Alert", - "AADelay": "Time to Leave Device", - "AAWarning": "<#ffff00>You must move away from this device or you die!", - "AADone": "The process has finished", + "AADelay": "Tiempo para Dejar Dispositivo", + "AAWarning": "<#ffff00>¡Debes alejarte de este dispositivo o morirás!", + "AADone": "El proceso fue finalizado", "Wizard": "Hechicero", "WizardInfo": "Cambia las Estadísticas de los Jugadores", "WizardInfoLong": "(Tripulantes):\\nComo el Hechicero, tienes 3 estadísticas que puedes cambiar para cada jugador: Velocidad, Visión, y Tiempo de Reutilización de Asesinato. Acaricia para ciclar entre estas estadísticas. Presiona descambiar para aumentar el valor de la estadística. Para dar la estadística seleccionada con su valor a un jugador, usa tu botón de matar en él.\\n\\nPiensa dos veces antes de aplicar un efecto, ¡ya que es permanente! Puedes sobreescribirlo aplicando el mismo efecto en el con un valor diferente, ¡pero esto remueve otro uso de habilidad!", @@ -4336,6 +4339,12 @@ "Wizard.Buff.Vision": "Visión", "Wizard.Buff.KCD": "Tiempo de Reutilización de Asesinato", "Wizard.SelectedBuff": "<#00ffa5>Mejora Seleccionada: {0} {1}{2}", + "Wizard.MinSpeedValue": "Minimum Speed that can be given to players", + "Wizard.MinVisionValue": "Minimum Vision that can be given to players", + "Wizard.MinKCDValue": "Minimum Kill Cooldown that can be given to players", + "Wizard.MaxSpeedValue": "Maximum Speed that can be given to players", + "Wizard.MaxVisionValue": "Maximum Vision that can be given to players", + "Wizard.MaxKCDValue": "Maximum Kill Cooldown that can be given to players", "Oxyman": "Oximan", "OxymanInfo": "Tu Nivel de Oxígeno Afecta Todo", "OxymanInfoLong": "(Tripulantes): \\nComo el Oximan, tienes un nivel de Oxígeno bajo tu nombre. El nivel de Oxígeno disminuye con el tiempo. Tienes que usar las ventilas para aumentar tu Oxígeno. Si el nivel de Oxígeno llega a 0%, tú mueres. Si es muy bajo, eres ciego. Si es bajo, eres más lento. Si es alto, eres más rápido. Si es muy alto, eres invulnerable.", @@ -4354,34 +4363,34 @@ "Beehive.StungPlayersDieOnMeeting": "Jugadores Picados Mueren al Iniciar Reunión", "Beehive.Notify": "<#ffff00>¡Fuiste picado por la Colmena!\\n¡Camina {0} unidades lejos de la Colmena en {1}s o morirás!", "SearchNoResult": "No se encontró resultados", - "Spurt": "Spurt", - "Prefix.Spurt": "Spurt", - "SpurtInfo": "Boosts Movement", - "SpurtInfoLong": "(Add-ons):\\nWhen you start walking, you gain an enormous speed boost, which swiftly deteriorates, until you have to rest still for a while to rejuvenate your speed.", - "SpurtMinSpeed": "Min Speed", - "SpurtMaxSpeed": "Max Speed", - "SpurtModule": "Speed Modulator", - "EnableSpurtCharge": "Display The Charge", - "SpurtSuffix": "\\n« Spurt: {0}% »", - "Nimble": "Nimble", - "NimbleInfo": "Grants Vent Access", - "NimbleInfoLong": "(Add-ons):\\nGrants Vent Access for Crewmate Roles.", - "Prefix.Nimble": "Nimble", - "Physicist": "Physicist", - "PhysicistInfo": "Grants Portable Vitals Access", - "PhysicistInfoLong": "(Add-ons):\\nGrants portable vitals access for crewmate Roles.", - "Prefix.Physicist": "Physicist", - "Finder": "Finder", - "FinderInfo": "Grants Access to Tracking Players", - "FinderInfoLong": "(Add-ons):\\nGrants access to tracking players for crewmate roles.", - "Prefix.Finder": "Finder", - "Noisy": "Noisy", - "NoisyInfo": "Grants Noisemaker Ability", - "NoisyInfoLong": "(Add-ons):\\nGrants noisemaker ability for crewmate roles.", - "Prefix.Noisy": "Noisy", + "Spurt": "Esfuerzo", + "Prefix.Spurt": "Esfuerzo", + "SpurtInfo": "Aumenta el Movimiento", + "SpurtInfoLong": "(Complementos):\\nCuando empiezas a caminar, ganas un aumento de velocidad enorme, que rápidamente se deteriora, hasta que tienes que descansar por un tiempo para rejuvenecer tu velocidad.", + "SpurtMinSpeed": "Velocidad Mínima", + "SpurtMaxSpeed": "Velocidad Máxima", + "SpurtModule": "Modulador de Velocidad", + "EnableSpurtCharge": "Mostrar La Carga", + "SpurtSuffix": "\\n« Esfuerzo: {0}% »", + "Nimble": "Ágil", + "NimbleInfo": "Otorga Acceso a las Ventilas", + "NimbleInfoLong": "(Complementos):\\nOtorga Acceso a las Ventilas a Roles Tripulantes.", + "Prefix.Nimble": "Ágil", + "Physicist": "Físico", + "PhysicistInfo": "Otorga Acceso Portátil a Vitales", + "PhysicistInfoLong": "(Complementos):\\nOtorga acceso a vitales portátiles a Roles tripulantes.", + "Prefix.Physicist": "Físico", + "Finder": "Encontrador", + "FinderInfo": "Otorga Acceso a Rastrear Jugadores", + "FinderInfoLong": "(Complementos):\\nOtorga acceso a rastrear jugadores para roles de tripulante.", + "Prefix.Finder": "Encontrador", + "Noisy": "Ruidoso", + "NoisyInfo": "Otorga Habilidad del Alentador", + "NoisyInfoLong": "(Complementos):\\nOtorga habilidad del alentador a roles tripulantes.", + "Prefix.Noisy": "Ruidoso", "Clairvoyant": "Clarividente", "ClairvoyantInfo": "Conoce el Conteo de Asesinos Restantes", - "ClairvoyantInfoLong": "(Crewmates):\\nAs the Clairvoyant, you can see the remaining impostor and neutral killer counts by entering a vent or petting.", + "ClairvoyantInfoLong": "(Tripulantes):\\nComo el Clarividente, puedes ver los impostores y neutrales asesinos restantes entrando a una ventila o acariciando.", "Safeguard": "Salvaguardia", "SafeguardInfo": "Obtienes un Escudo Temporal Completando Tareas", "SafeguardInfoLong": "(Tripulantes):\\n Como la Salvaguardia, obtienes un escudo temporal con cada tarea que completas.", @@ -4402,15 +4411,15 @@ "Telekinetic.Mode.Shield": "Escudo", "Telekinetic.Mode.Speed": "Velocidad", "Telekinetic.Mode.Doors": "Puertas", - "Nonplus": "Nonplus", - "NonplusInfo": "Blind Others", - "NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.", - "Nonplus.BlindDuration": "Blind Duration", - "Nonplus.BlindCooldown": "Blind Cooldown", - "Rookie": "Rookie", - "RookieInfo": "You Can't Kill on the First Round", - "RookieInfoLong": "(Add-ons):\\nYou can't kill on the first round.", - "Prefix.Rookie": "Rookie", + "Nonplus": "Perplejador", + "NonplusInfo": "Ciega a Otros", + "NonplusInfoLong": "(Neutrales):\\nComo el Perplejador, puedes cegar a otros usando las ventilas o acariciando. Jugadores cegados no pueden ver nada por una cantidad establecida de tiempo\\nMata a todos para ganar.", + "Nonplus.BlindDuration": "Duración de Ceguera", + "Nonplus.BlindCooldown": "Tiempo de Reutilización Cegar", + "Rookie": "Novato", + "RookieInfo": "No Puedes Matar en la Primera Ronda", + "RookieInfoLong": "(Complementos):\\nNo puedes matar en la primera ronda.", + "Prefix.Rookie": "Novato", "Soothsayer": "Augur", "SoothsayerInfo": "Predice Quien Te Matará", "SoothsayerInfoLong": "(Tripulantes):\\nComo el Augur, puedes predecir quien te matará. Si es correcto, cuando mueres, todos serán notificados de la identidad del asesino.", @@ -4431,27 +4440,27 @@ "FreezerInfo": "Congela Jugadores", "FreezerInfoLong": "(Impostores):\\nComo el Congelador, puedes cambiar de forma en un jugador para congelarlo. El jugador congelado no se puede mover por una cantidad establecida de tiempo.", "FreezeDuration": "Duración del Congelamiento", - "FreezeCooldown": "Freeze Cooldown", + "FreezeCooldown": "Tiempo de Reutilización Congelar", "Predator": "Depredador", "PredatorInfo": "Elimina Roles Específicos", "PredatorInfoLong": "(Neutrales):\\nComo el Depredador, debes matar a un jugador que tiene uno de los roles listados bajo tu nombre. Si tienes éxito al hacerlo, ganarás con el equipo ganador al final. Si matas a alguien que no tiene uno de los roles listados bajo tu nombre, morirás.", "PredatorCorrectKill": "¡Asesinato exitoso! Era un(a) {0}.", - "NumOfRolesToKill": "Amount of Roles to Choose From", - "MaxImpRolePicks": "Maximum Number of Impostor Roles to Choose From", + "NumOfRolesToKill": "Cantidad de Roles de los que Elegir", + "MaxImpRolePicks": "Número Máximo de Roles de Impostor de los que Elegir", "PredatorDone": "Hiciste tu trabajo.\\nGanarás con el equipo ganador al final.", "Markseeker": "Buscador de Marcas", "MarkseekerInfo": "Pronostica el Rol de Alguien", "MarkseekerInfoLong": "(Tripulantes):\\nComo el Buscador de Marcas, tu primer voto marcará al objetivo del voto como tu objetivo. Cuando mueres, el rol de tu objetivo será revelado a todos.", - "Tiger": "Tiger", - "TigerInfo": "Enrage to Kill Additional Players", - "TigerInfoLong": "(Neutrals):\\nAs the Tiger, you can sabotage/pet to become enraged. If you kill while you're enraged, the next closest player (within a radius) to your kill also dies.", - "EnrageCooldown": "Enrage Cooldown", - "EnrageDuration": "Enrage Duration", - "TigerRadius": "Enrage Radius", - "RouleteGrandeur": "Roulette Grandeur", - "RouleteGrandeurInfo": "Play Russian Roulette", - "RouleteGrandeurInfoLong": "(Neutrals):\\nAs the Roulette Grandeur, you can play Russian Roulette to reduce your kill cooldown after the next kill you make. Vent to cycle between the amount of risk (bullets) you put in. There are 5 slots. If you land on a bullet, you die. If you survive, your kill cooldown is permanately reduced by a set amount multiplied by the risk (bullets) you put in! Sabotage or pet to play a round with the chosen risk factor.", - "KCDReduction": "Kill Cooldown Reduction (multiplied by the amount of bullets put in)", + "Tiger": "Tigre", + "TigerInfo": "Enfurece para Matar Jugadores Adicionales", + "TigerInfoLong": "(Neutrales):\\nComo el Tigre, puedes sabotear/acariciar para volverte enfurecido. Si matas mientras estás enfurecido, el siguiente jugador más cercano (en un radio) a tu asesinato también muere.", + "EnrageCooldown": "Tiempo de Reutilización Enfurecerse", + "EnrageDuration": "Duración de Enfurecimiento", + "TigerRadius": "Radio de Enfurecimiento", + "RouleteGrandeur": "Ruleta de Grandeza", + "RouleteGrandeurInfo": "Juega Ruleta Rusa", + "RouleteGrandeurInfoLong": "(Neutrales):\\nComo la Ruleta de Grandeza, puedes jugar Ruleta Rusa para reducir tu tiempo de reutilización de asesinato después del siguiente asesinato que hagas. Usa las ventilas para ciclar entre la cantidad de riesgo (balas) que pones. Hay 5 espacios. Si caes en una bala, mueres. Si sobrevives, ¡tu tiempo de reutilización de asesinato es reducido permanentemente en una cantidad establecida multiplicada por el riesgo (balas) que pusiste! Sabotea o acaricia para jugar una ronda con el factor de riesgo elegido.", + "KCDReduction": "Reducción de Tiempo de Reutilización de Asesinato (multiplicado por la cantidad de balas puestas)", "Tank": "Tanque", "TankInfo": "Usa todas las Ventilas", "TankInfoLong": "(Neutrales):\\nComo el Tanque, debes usar las ventilas en cada ventila en el mapa. Si tienes éxito al hacerlo antes del final del juego, ganarás con el equipo ganador al final. De otra manera, pierdes. Tu velocidad es significativamente menor que la de los demás.", @@ -4460,9 +4469,9 @@ "Tank.CanBeGuessed": "Puede ser Adivinado", "Tank.CanBeKilled": "Puede ser Asesinado", "Tank.Suffix": "<#00ffa5>Una ventila aleatoria a la que aún no has entrado: {0}", - "RG.Hit": "<#ffff00>The hit landed on one of your bullets!\\nBetter luck next time!", - "RG.NoHit": "<#00ffa5>You survived, despite putting in <#8cffff>{0} bullets.\\nYour kill cooldown was reduced by <#8cffff>{1}s!", - "RG.Suffix": "<#00ffa5>Bullets: {0}", + "RG.Hit": "<#ffff00>¡El disparo aterrizó en una de tus balas!\\n¡Mejor suerte para la próxima!", + "RG.NoHit": "<#00ffa5>Sobreviviste, a pesar de poner <#8cffff>{0} balas.\\nTu tiempo de reutilización de asesinato fue reducido en <#8cffff>{1}s!", + "RG.Suffix": "<#00ffa5>Balas: {0}", "Agitater": "Agitador", "AgitaterInfo": "Pasa una Bomba a otros", "AgitaterInfoLong": "(Neutrales):\\nComo el Agitador, tu premisa es esencialmente Papa Caliente.\\n\\nUsa tu botón de matar en un jugador para pasar la bomba.\\nEsto solo puede ser hecho una vez por ronda.\\n\\nEl jugador que recibe la bomba será notificado cuando reciba dicha bomba, la cual deberá debe pasar a otro jugador acercándose a un jugador.\\n\\nCuando una reunión es llamada, el jugador con la bomba muere.\\n\\nSi se trata de pasar a Pestilencia o a Veterano alerta, el jugador con la bomba muere en su lugar.\\nOpcionalmente, el Agitador no puede recibir la bomba.", @@ -4494,42 +4503,42 @@ "TimeMasterMaxUses": "(Inicial) Cantidad Máxima de Usos de Habilidad", "UnderdogMaximumPlayersNeededToKill": "Jugadores máximos necesitados para tiempo de reutilización bajo", "UnderdogKillCooldownWithMorePlayersAlive": "Tiempo de reutilización cuando más jugadores están vivos", - "UnluckyTaskSuicideChance": "Chance to suicide from doing tasks", - "UnluckyKillSuicideChance": "Chance to suicide from killing", - "UnluckyVentSuicideChance": "Chance to suicide from venting", - "UnluckyReportSuicideChance": "Chance to suicide from reporting bodies", - "UnluckySabotageSuicideChance": "Chance to suicide from opening a door", - "UnluckyShapeshiftSuicideChance": "Chance to suicide from shapeshifting", + "UnluckyTaskSuicideChance": "Probabilidad de suicidarse por hacer tareas", + "UnluckyKillSuicideChance": "Probabilidad de suicidarse por matar", + "UnluckyVentSuicideChance": "Probabilidad de suicidarse por usar las ventilas", + "UnluckyReportSuicideChance": "Probabilidad de suicidarse por reportar cuerpos", + "UnluckySabotageSuicideChance": "Probabilidad de suicidarse por abrir una puerta", + "UnluckyShapeshiftSuicideChance": "Probabilidad de suicidarse por cambiar de forma", "CrusaderSkillLimit": "Cruzadas Máximas", "CrusaderSkillCooldown": "Tiempo de Reutilización Cruzar", "CrusaderKillButtonText": "Cruzar", - "GlowVision": "Glow Vision", - "DiseasedCDOpt": "Increase the cooldown by", - "DiseasedCDReset": "Cooldown returns to normal after a meeting", + "GlowVision": "Visión del Brillo", + "DiseasedCDOpt": "Aumentar el tiempo de reutilización en", + "DiseasedCDReset": "Tiempo de reutilización regresa a la normalidad después de una reunión", "AntidoteCDOpt": "Disminuye el tiempo de reutilización en", "AntidoteCDReset": "Tiempo de reutilización vuelve a la normalidad después de una reunión", "HackButtonText": "Imitar", "BomberDiesInExplosion": "El Bombardero muere en su explosión", - "ImpostorsSurviveBombs": "Impostors survive bombs", + "ImpostorsSurviveBombs": "Impostores sobreviven bombas", "NukeRadius": "Radio de detonación (12x es muy grande)", - "NukeCooldown": "Nuke Cooldown", - "Minion": "Minion", + "NukeCooldown": "Tiempo de Reutilización Detonar", + "Minion": "Esbirro", "MinionInfo": "Ayuda a los impostores", - "MinionInfoLong": "(Impostor Ghost):\\nAs the Minion, you can protect someone (optimally a crewmate) to blind them for a few seconds.", - "MinionBlindDuration": "Blind Duration", - "Prefix.Minion": "Minion", - "Warden": "Warden", - "WardenInfo": "Boost the Crewmates", - "WardenInfoLong": "(Crewmate Ghost):\\nAs the Warden, you can protect someone (optimally a crewmate) to notify them about being in danger and to give them a temporary speed boost.", - "WardenNotify": "The Warden warns you that you're in danger!", + "MinionInfoLong": "(Fantasma Impostor):\\nComo el Esbirro, puedes proteger a alguien (óptimamente un tripulante) para cegarlo por algunos segundos.", + "MinionBlindDuration": "Duración de Ceguera", + "Prefix.Minion": "Esbirro", + "Warden": "Cuidador", + "WardenInfo": "Impulsa a los Tripulantes", + "WardenInfoLong": "(Fantasma Tripulante):\\nComo el Cuidador, puedes proteger a alguien (óptimamente un tripulante) para notificarlo acerca de estar en peligro y darle un impulso de velocidad temporal.", + "WardenNotify": "¡El Cuidador te advierte de que estás en peligro!", "WardenAdditionalSpeed": "Velocidad Adicional", - "WardenNotifyTarget": "Notify Target About Danger", - "Prefix.Warden": "Warden", - "Specter": "Phantasm", + "WardenNotifyTarget": "Notificar Objetivo Sobre Peligro", + "Prefix.Warden": "Cuidador", + "Specter": "Fantasmagórico", "SpecterInfo": "¡Termina tus Tareas para Ganar!", - "SpecterInfoLong": "(Neutral Ghost):\\nAs the Phantasm, you must finish all of your tasks to win! Depending on a setting, you may also end the game and win alone if you do so!", - "SnatchWin": "Snatches Win (Win With Winning Team if Off)", - "Prefix.Specter": "Phantasm", + "SpecterInfoLong": "(Fantasma Neutral):\\nComo el Fantasmagórico, ¡debes terminar todas tus tareas para ganar! Dependiendo de una configuración, ¡también podrías ser capaz de terminar el juego y ganar solo si lo haces!", + "SnatchWin": "Arrebatos Ganan (Ganan Con Equipo Original si Apagado)", + "Prefix.Specter": "Fantasmagórico", "Bloodmoon": "Luna de Sangre", "BloodmoonInfo": "¡Ayuda a los Impostores a Matar!", "BloodmoonInfoLong": "(Fantasma Impostor):\\nComo la Luna de Sangre, puedes usar tu botón de proteger en alguien para hacerlo morir después de una cantidad establecida de segundos. Él sabe sobre esto.", @@ -4539,67 +4548,49 @@ "Bloodmoon.DieOnMeetingCall": "Objetivo Muere al Llamar Reunión", "Prefix.Bloodmoon": "Luna de Sangre", "GA": "Ángel Guardián", - "GAInfo": "Protect Crewmates", - "GAInfoLong": "(Crewmate Ghost):\\nAs the Guardian Angel, you can protect someone to save them from being killed. This is the vanilla Guardian Angel role, but as an add-on.", + "GAInfo": "Protege Tripulantes", + "GAInfoLong": "(Fantasma Tripulante):\\nComo el Ángel Guardián, puedes proteger a alguien para salvarlo de ser asesinado. Este es el rol del Ángel Guardián vanilla, pero como un complemento.", "Prefix.GA": "Ángel Guardián", "Haunter": "Embrujador", "HaunterInfo": "Eres la Peor Pesadilla de los Impostores", - "HaunterInfoLong": "(Neutral Ghost):\\nAs the Haunter, when you complete all of your tasks, a random living impostor's name will show in red to everyone in meetings. When you have 1 task left, all impostors will get an arrow pointing towards you, and if any of them come close to you, you lose this role.", + "HaunterInfoLong": "(Fantasma Neutral):\\nComo el Embrujador, cuando completes todas tus tareas, el nombre de un impostor vivo aleatorio se mostrará en rojo ante todos en reuniones. Cuando tienes 1 tarea restante, todos los impostores tendrán una flecha apuntando hacia ti, y si alguno de ellos se acerca a ti, perderás este rol.", "Haunter1TaskLeft": "<#ffff00>¡El Embrujador ya casi termina sus tareas!\\n¡Acércate a él o podrías ser revelado!", "HaunterRevealedYou": "¡Has sido revelado por el Embrujador!", "HaunterFinishedTasks": "¡El Embrujador completo todas sus tareas, un impostor fue revelado! (Pero no fuiste tú)", "HaunterStopped": "<#00ff00>¡El Embrujador fue detenido con éxito!", "HaunterStoppedSelf": "<#ff1313>Un impostor se acercó a ti, tu rol fue removido.", "Haunter.TasksBeforeBeingKnown": "Revelar al Embrujador Cuando Haya Completado Esta Cantidad de Tareas", - "Haunter.RevealNeutralKillers": "Puede Revelar <#ffab1b>Asesinos Neutrales", + "Haunter.RevealNeutralKillers": "Puede Revelar <#ffab1b>Neutrales Asesinos", "Haunter.RevealMadmates": "Puede Revelar <#ff1919>Madmates", "Haunter.NumberOfReveals": "Número de Jugadores Revelado al Finalizar las Tareas", "Haunter.CanWinWithCrewmates": "Puede Ganar Con Los <#8cffff>Tripulantes", - "WWCO.IfFinishedTasks": "If Finished Tasks", + "WWCO.IfFinishedTasks": "Si Terminó Tareas", "Prefix.Haunter": "Embrujador", - "GotGhostRoleNotify": "<#ffff00>You were assigned a ghost role!", - "NumOfTasks": "Number of Tasks to Finish", + "GotGhostRoleNotify": "<#ffff00>¡Fuiste asignado un rol de fantasma!", + "NumOfTasks": "Número de Tareas que Terminar", "AmnesiacRoleBasis": "Base del Rol", "RememberCooldown": "Tiempo de Reutilización Recordar", "RefugeeKillCD": "Tiempo de Reutilización de Asesinato del Renegado", "AmnesiacRemembered": "¡Un Amnésico recordó tu rol!", "AmnesiacInvalidTarget": "Recordar falló", - "RememberedNeutralKiller": "You remembered you were a neutral killer!", + "RememberedNeutralKiller": "¡Recordaste que eras un neutral asesino!", "RememberedMaverick": "¡Recordaste que eras un Disidente!", - "RememberedWitch": "¡Recordaste que eras una Bruja!", "RememberedPursuer": "¡Recordaste que eras un Perseguidor!", "RememberedTotocalcio": "¡Recordaste que eras un Seguidor!", "RememberedAmnesiac": "Fallaste en recordar tu rol.", - "RememberedImpostor": "You remembered you were an Impostor!", - "RememberedCrewmate": "You remembered you were a Crewmate!", - "RememberedLover": "You remembered you were a Lover!", - "RememberButtonText": "Remember", - "CanRememberCrewPower": "Can Remember <#8cffff>Crewmate <#fbff00>Power Roles", - "IncompatibleNeutralMode": "If neutral is incompatible, turn into", + "RememberedImpostor": "¡Recordaste que eras un Impostor!", + "RememberedCrewmate": "¡Recordaste que eras un Tripulante!", + "RememberedLover": "¡Recordaste que eras un Amante!", + "RememberButtonText": "Recordar", + "CanRememberCrewPower": "Puede Recordar Roles de <#8cffff>Tripulante <#fbff00>Poder", + "IncompatibleNeutralMode": "Si neutral es incompatible, convertirse en", "ImmuneToAttacksWhenTasksDone": "Inmune a los ataques al finalizar las tareas", - "OptionWatcher": "Puede vender Acechador", - "OptionKnighted": "Puede vender Titulado", - "OptionSeer": "Can sell Seer", - "OptionBait": "Can sell Bait", - "OptionBeartrap": "Can sell Beartrap", - "OptionTiebreaker": "Can sell Tiebreaker", - "OptionOnbound": "Can sell Onbound", - "OptionDisregarded": "Can sell Disregarded", - "OptionLucky": "Can sell Lucky", - "OptionAutopsy": "Can sell Autopsy", - "OptionLoyal": "Can sell Loyal", - "OptionSchizo": "Can sell Schizophrenic", - "OptionNecroview": "Can sell Necroview", - "OptionGravestone": "Can sell Gravestone", - "OptionGlow": "Can sell Glow", - "OptionBewilder": "Can sell Bewilder", - "OptionAvenger": "Can sell Avenger", "TwisterCooldown": "Tiempo de Reutilización Girar", "TwisterButtonText": "Girar", - "MainMenu.SettingsButton": "Settings", - "MainMenu.InventoryButton": "Inventory", - "MainMenu.CreditsButton": "Credits", - "MainMenu.ExitGameButton": "Quit", + "MainMenu.SettingsButton": "Configuraciones", + "MainMenu.InventoryButton": "Inventario", + "MainMenu.CreditsButton": "Créditos", + "MainMenu.ExitGameButton": "Salir", "Abyssbringer": "Portador del Abismo", "AbyssbringerInfo": "Coloca Agujeros Negros", "AbyssbringerInfoLong": "(Impostores):\\nComo el Portador del Abismo, puedes colocar agujeros negros. Los agujeros negros succionarán jugadores y los matarán cuando colisionen con ellos.", @@ -4608,14 +4599,14 @@ "BlackHoleDespawnTime": "Tiempo En El Que El Agujero Negro Desaparece", "Abyssbringer.Suffix": "<#00ffa5>Número de jugadores consumidos por {0} <#00ffa5>agujeros negros activos:\\n{1}", "Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}: {1}", - "After1PlayerEaten": "After 1 Player Was Eaten", + "After1PlayerEaten": "Después de que 1 Jugador Fue Comido", "BlackHoleMovesTowardsNearestPlayer": "Agujero Negro Se Mueve Hacia El Jugador Más Cercano", "BlackHoleMoveSpeed": "Velocidad De Movimiento Agujero Negro", "BlackHoleRadius": "Radio De Consumo Agujero Negro", - "Sleep": "Sleep", - "SleepInfo": "You Sleep During Lights Out", - "SleepInfoLong": "(Add-ons):\\nYou sleep during lights out. You can't see anything, and you cannot move. You can only wake up when the lights are back on. If someone with the Glow add-on comes near you, you fully wake up and lose this add-on.", - "Prefix.Sleep": "Sleeping", + "Sleep": "Dormido", + "SleepInfo": "Duermes Durante Apagones", + "SleepInfoLong": "(Complementos):\\nDuermes durante apagones. No puedes ver nada, y no te puedes mover. Solo puedes despertar cuando las luces se encienden de nuevo. Si alguien con el complemento Brillo se acerca a ti, despertarás por completo y perderás este complemento.", + "Prefix.Sleep": "Durmiendo", "Lyncher": "Linchador", "LyncherInfo": "Obtén Letras Del Rol de Todos", "LyncherInfoLong": "(Tripulantes):\\nComo el Linchador, cada X tareas que completes (X es establecido por el host), puedes saber una letra más del rol de todos. Puedes ver estos caracteres debajo de los nombres de los jugadores. Las letras no están en orden y cada letra solo aparece una vez por cada existencia en el nombre del rol. Las configuraciones determinan si puedes adivinar.", @@ -4623,26 +4614,26 @@ "Lyncher.GuessMode": "Puede Adivinar", "Lyncher.Suffix": "<#00ffa5>Completa {0} <#00ffa5>tareas para las siguientes letras", "ParityCopTryHideMsg": "Ocultar comandos del Inspector", - "MaxParityCheckLimit": "Max inspections per game", - "ParityCheckLimitPerMeeting": "Max inspections per meeting", + "MaxParityCheckLimit": "Inspecciones máximas por juego", + "ParityCheckLimitPerMeeting": "Inspecciones máximas por reunión", "ParityCheckEgoistickCountMode": "Egoísta cuenta como", "ParityCheckTargetKnow": "Objetivos saben que fueron revisados por el Inspector", - "ParityCheckOtherTargetKnow": "Targets know who they were checked with", + "ParityCheckOtherTargetKnow": "Objetivos saben con quién fueron revisados", "ParityCopDead": "No puedes usar tu poder después de morir", - "ParityCheckMax": "Max inspections per game reached!\\nYou can not use your power anymore.", - "ParityCheckRound": "Max inspections per round reached!\\nYou can check again in the next round.", - "ParityCheckSelf": "HA!! you thought it would be this easy. You can not check yourself", - "ParityCheckReveal": "HA! you thought it would be this easy. You can not check a role that is revealed", + "ParityCheckMax": "¡Inspecciones máximas por juego alcanzadas!\\nYa no puedes usar tu poder.", + "ParityCheckRound": "¡Inspecciones máximas por ronda alcanzadas!\\nPuedes revisar de nuevo en la próxima ronda.", + "ParityCheckSelf": "¡¡HA!! creíste que sería así de fácil. No puedes revisarte a ti mismo", + "ParityCheckReveal": "¡HA! creíste que sería así de fácil. No puedes revisar un rol que está revelado", "ParityCheckTitle": "[ ★ Mensaje del Inspector ★ ]", - "ParityCheckTrue": "{0} and {1} are in the same team!\"", - "ParityCheckFalse": "{0} and {1} are NOT in the same team!", + "ParityCheckTrue": "¡{0} y {1} están en el mismo equipo!", + "ParityCheckFalse": "¡{0} y {1} NO están en el mismo equipo!", "ParityCheckTargetMsg": " fueron revisados por el inspector.", - "ParityCheckHelp": "Instructions: /cp [Player ID 1] [Player ID 2] \\nExample: /cp 1 5 \\nYou can see the player IDs before everyone's names \\n or use the /id command to list the player IDs", - "ParityCheckNull": "Please select an ID of a living player to check their team", + "ParityCheckHelp": "Instrucciones: /cp [ID del Jugador 1] [ID del Jugador 2] \\nEjemplo: /cp 1 5 \\nPuedes ver el ID del jugador junto al nombre de todos \\n o usar el comando /id para ver la lista de los IDs de jugador", + "ParityCheckNull": "Por favor elige el ID de un jugador vivo para revisar su equipo", "EgoistCountMode.Original": "Original", "EgoistCountMode.Neutral": "Neutral", - "ParityCheckBaitCountMode": "Bait count as revealing role if Bait reveal on first meeting is on", - "ParityCheckRevealTarget": "When tasks done, target knows team of other target", + "ParityCheckBaitCountMode": "Cebo cuenta como rol revelador si Cebo se revela en la primera reunión", + "ParityCheckRevealTarget": "Cuando tareas están hechas, objetivo conoce el equipo del otro objetivo", "ParityCopTargetReveal": " Parece que {0} está alineado con el equipo de {1}", "CopyCatCopyCooldown": "Tiempo de Reutilización Copiar", "CopyCatMiscopyLimit": "Número de copias malas hasta suicidarse", @@ -4650,19 +4641,19 @@ "CopyCatAlreadyCopy": "Ya copiaste un rol en esta ronda", "CopyCatCanNotCopy": "No puedes copiar el rol del objetivo", "CopyCatCanKill": "Copión puede matar cuando copia mal", - "CopyCrewVar": "Can copy evil variants of crew roles", - "SunglassesVision": "Sunglasses Vision", - "ImpCanBeLoyal": "Impostors can become Loyal", - "CrewCanBeLoyal": "Crewmates can become Loyal", - "TasklessCrewCanBeLazy": "Crewmates without tasks can be Lazy", - "TaskBasedCrewCanBeLazy": "Task based crewmates can be Lazy", + "CopyCrewVar": "Puede copiar variantes malvadas de roles de tripulación", + "SunglassesVision": "Visión de Gafas de Sol", + "ImpCanBeLoyal": "Impostores pueden volverse Leales", + "CrewCanBeLoyal": "Tripulantes pueden volverse Leales", + "TasklessCrewCanBeLazy": "Tripulantes sin tareas pueden ser Perezosos", + "TaskBasedCrewCanBeLazy": "Tripulantes basados en tareas pueden ser Perezosos", "SheriffCanBeMadmate": "Alguacil puede volverse Madmate", "MayorCanBeMadmate": "Alcalde puede volverse Madmate", "NGuesserCanBeMadmate": "Buen Adivino puede volverse Madmate", - "SnitchCanBeMadmate": "El Soplón puede volverse Madmate", + "SnitchCanBeMadmate": "Soplón puede volverse Madmate", "JudgeCanBeMadmate": "Juez puede volverse Madmate", "MarshallCanBeMadmate": "Mariscal puede volverse Madmate", - "FarseerCanBeMadmate": "El Investigador puede volverse Madmate", + "FarseerCanBeMadmate": "Investigador puede volverse Madmate", "PresidentCanBeMadmate": "Presidente puede volverse Madmate", "GanSheriffCanBeMadmate": "Alguacil puede ser convertido", "GanMayorCanBeMadmate": "Alcalde puede ser convertido", @@ -4671,15 +4662,15 @@ "GanMarshallCanBeMadmate": "Mariscal puede ser convertido", "GanFarseerCanBeMadmate": "El Investigador puede ser convertido", "GanPresidentCanBeMadmate": "Presidente puede ser convertido", - "RascalAppearAsMadmate": "Appear As Madmate On Ejection", + "RascalAppearAsMadmate": "Aparece Como Madmate En Expulsión", "CouncillorDead": " no puedes asesinar desde los muertos.\"", "CouncillorMurderMax": "Lo siento, has alcanzado tu cantidad máxima de asesinatos.", - "LaughToWhoMurderSelf": "Hahaha, who would've thought someone was stupid enough to murder themselves?\\n\\nGuess it happens to be... YOU!", - "MisguessButNoSuicide": "You guessed incorrectly so you.... WOULD have died if the host wasn't kind enough to disable guesser suicides!", + "LaughToWhoMurderSelf": "Jajaja, ¿quién hubiese pensado que alguien es lo suficientemente estúpido para asesinarse a sí mismo?\\n\\nSupongo que ese resulta ser... ¡TÚ!", + "MisguessButNoSuicide": "Adivinaste incorrectamente así que.... ¡HUBIESES muerto si el host no hubiese sido lo suficientemente amable para desactivar suicidios de adivino!", "MurderKill": "{0} Fue juzgado.", - "MurderHelp": "Command: /tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /id to view the list of all player IDs.", - "MurderNull": "Please choose a living player to murder.", - "MurderKillTitle": "[★ Court ★]", + "MurderHelp": "Comando: /tl[ID del jugador]\\nPuedes ver el ID de los jugadores junto a los nombres de los jugadores.\\nO usar /id para ver la lista de los IDs de todos los jugadores.", + "MurderNull": "Por favor elige a un jugador vivo para asesinar.", + "MurderKillTitle": "[★ Corte ★]", "MurderLimitPerMeeting": "Maximum Meeting Kills Per Meeting", "CouncillorMurderMaxMeeting": "No puedes asesinar a más jugadores en esta reunión. Has alcanzado el límite establecido por el host.", "CouncillorCanMurderMadmate": "Puede Asesinar Madmates", @@ -4690,10 +4681,10 @@ "DazzlerDazzleLimit": "Cantidad máxima de jugadores afectados por visión reducida", "DazzlerResetDazzledVisionOnDeath": "Reiniciar visión de jugadores deslumbrados al morir/ser expulsado", "DazzleCooldown": "Tiempo de Reutilización Deslumbrar", - "DazzleButtonText": "Dazzle", + "DazzleButtonText": "Deslumbrar", "President": "Presidente", "PresidentInfo": "Controla El Juego", - "PresidentInfoLong": "(Tripulantes):\\nComo el Presidente, tienes 6 decretos para usar cada uno una vez en el juego. Solo puedes usar 1 decreto en cada reunión. Para usar un decreto, escribe /decree {number}, remplazando {number} con el ID del decreto correspondiente. Para ver una lista de decretos y sus IDs, escribe /decree.\\n\\nLista de decretos y lo que hacen:\\n- Revelación: Te revela como el Presidente ante todos, te hace imposible de adivinar y corta tu visión a la mitad por el resto del juego.\\n- Finalización: Finaliza la reunión actual instantáneamente sin contar los votos.\\n- Desclasificación: Todos verán el color de los votos al finar de la reunión actual.\\n- Soporte Gubernamental: Le da a todos los tripulantes +1 de uso de habilidad.\\n- Investigación: Obtienes información acerca de cuantos impostores y asesinos neutrales están vivos.\\n- Reclutamiento Gubernamental: Después de usarse, vota por alguien para reclutarlo (tu voto será cancelado y serás capaz de votar normalmente después de esto) para reclutar a ese jugador al rol especificado en las configuraciones, si son un tripulante.", + "PresidentInfoLong": "(Tripulantes):\\nComo el Presidente, tienes 6 decretos para usar cada uno una vez en el juego. Solo puedes usar 1 decreto en cada reunión. Para usar un decreto, escribe /decree {number}, remplazando {number} con el ID del decreto correspondiente. Para ver una lista de decretos y sus IDs, escribe /decree.\\n\\nLista de decretos y lo que hacen:\\n- Revelación: Te revela como el Presidente ante todos, te hace imposible de adivinar y corta tu visión a la mitad por el resto del juego.\\n- Finalización: Finaliza la reunión actual instantáneamente sin contar los votos.\\n- Desclasificación: Todos verán el color de los votos al finar de la reunión actual.\\n- Soporte Gubernamental: Le da a todos los tripulantes +1 de uso de habilidad.\\n- Investigación: Obtienes información acerca de cuantos impostores y neutrales asesinos están vivos.\\n- Reclutamiento Gubernamental: Después de usarse, vota por alguien para reclutarlo (tu voto será cancelado y serás capaz de votar normalmente después de esto) para reclutar a ese jugador al rol especificado en las configuraciones, si son un tripulante.", "President.Decree.Reveal": "Decreto de Revelación", "President.Decree.Finish": "Decreto de Finalización", "President.Decree.Declassification": "Decreto de Desclasificación", @@ -4710,7 +4701,7 @@ "President.DecreeAlreadyChosenThisMeetingMessage": "¡Ya elegiste un decreto esta reunión!", "President.UsedDecreeMessage.RevealMessage": "¡{0} es el <#30916f>Presidente!", "GuessPresident": "No puedes adivinar a un <#30916f>Presidente revelado.", - "GuessErased": "You cannot guess a player's role that has been erased.", + "GuessErased": "No puedes adivinar el rol de un jugador que ha sido borrado.", "Alchemist": "Alquimista", "AlchemistInfo": "Haz pociones completando tareas", "AlchemistInfoLong": "(Tripulantes):\\nComo el Alquimista, creas una poción completando una tarea. La poción que hiciste aparecerá bajo el nombre de tu rol con su descripción correspondiente e instrucciones. Puede obtener 7 pociones diferentes.", @@ -4736,19 +4727,19 @@ "AlchemistShieldOut": "Efecto de la Poción de Escudo expiró", "AlchemistSpeedOut": "Efecto de la Poción de Velocidad expiró", "AlchemistVisionOut": "Efecto de la Poción de Visión expiró", - "PotionInStore": "Potion in store", - "ShieldPotion": "Shield Potion", - "AwkwardPotion": "Awkward Potion", - "TeleportPotion": "Teleport Potion", - "SpeedPotion": "Speed Potion", - "QuickFixPotion": "Quick Fix Potion", - "QuickFixPotionWaitForUse": "Quick Fix Potion, wait for use", - "InvisibilityPotion": "Invisibility Potion", - "SightPotion": "Sight Potion", - "None": "None", - "Stored": "Stored", + "PotionInStore": "Poción Guardada", + "ShieldPotion": "Poción de Escudo", + "AwkwardPotion": "Poción Rara", + "TeleportPotion": "Poción de Teletransporte", + "SpeedPotion": "Poción de Velocidad", + "QuickFixPotion": "Poción de Reparado Rápido", + "QuickFixPotionWaitForUse": "Poción de Reparado Rápido, espera para usar", + "InvisibilityPotion": "Poción de Invisibilidad", + "SightPotion": "Poción de Vista", + "None": "Ninguno", + "Stored": "Guardado", "QuickFix": "Quick Fix", - "CD": "CD", + "CD": "TR", "AlchemistAbilityCooldown": "Tiempo de Reutilización Habilidad", "AddictVentButtonText": "Ir por Dosis", "AddictInvulnerbilityTimeAfterVent": "Tiempo de Invulnerabilidad", @@ -4768,13 +4759,13 @@ "DeathpactAverted": "Pacto de Muerte fue impedido.", "DeathpactButtonText": "Asignar", "DevourerHideNameConsumed": "Ocultar los nombres de jugadores consumidos", - "DevourCooldown": "Devour Cooldown", + "DevourCooldown": "Tiempo de Reutilización Devorar", "DevourerButtonText": "Devorar", "EatenByDevourer": "Tu piel fue devorada por el Devorador", "DevourerEatenSkin": "Piel del objetivo comida", - "DevouredName": "Devoured", - "DivinationMaxCount": "Maximum Reveals", - "RitualMaxCount": "Maximum Reveals", + "DevouredName": "Devorado", + "DivinationMaxCount": "Revelaciones Máximas", + "RitualMaxCount": "Revelaciones Máximas", "OracleSkillLimit": "Usos Máximos", "OracleHideVote": "Ocultar el voto del Oráculo", "OracleCheckReachLimit": "¡Se te acabaron los usos!", @@ -4786,7 +4777,7 @@ "OracleCheck.Neut": "Parece ser un neutral", "OracleCheck.Imp": "Parece ser un Impostor", "OracleCheck": "Resultados del Objetivo:", - "FailChance": "Chance of showing incorrect result", + "FailChance": "Probabilidad de mostrar resultado incorrecto", "Dad": "Papá", "DadInfo": "Eres el icónico papá....", "DadInfoLong": "(Tripulantes):\\nComo el papá, tu vida depende en el alcohol. Cuando eres atacado o votado, sobrevives, pero tu alcohol disminuye. El alcohol también disminuye lentamente con el tiempo. Para aumentar tu nivel de alcohol, debes obtener dinero de completar tareas e ir a una ventila seleccionada al azar para comprar una cerveza. La cerveza aumenta tu nivel de alcohol. Cuando terminas todas tus tareas, obtienes nuevas tareas, pero no debes hacerlas para la victoria por tareas. No sabes cuanto alcohol tienes en el momento. Solo ves advertencias cuando tu nivel de alcohol es bajo. El alcohol es contado en ‰.\\n\\nTambién tienes algunas habilidades que son desbloqueadas si tienes suficiente alcohol. Para usar habilidad, cambia entre ellas usando tu botón de acariciar y usa la seleccionada usando las ventilas:\\n- Ir por leche: Te vas por leche. Cuando la usas, eres teletransportado fuere del mapa. También no puedes discutir o votar en reuniones. No puedes hacer nada. Vuelves con la leche después de exactamente 10 años. Cuando vuelves, los tripulantes ganan instantáneamente. Cuando la usas, todos serán informados sobre ello.\\n- Super visión: Tendrás visión máxima por algún tiempo.\\n- Olfatear: Obtienes flechas apuntando a cuerpos muertos existentes después de usarla. Las flechas solo se actualizan cuando olfateas de nuevo.\\n- Dormir: Durante tu siesta las personas no pueden interactuar contigo, pero no puedes ver o moverte. Durante tu siesta tampoco puedes usar ninguna habilidad y tu alcohol es estable. Despiertas cuando una reunión empieza.\\n- Furia: Matas a la siguiente persona que ves.\\n- Dar bebida: Le das una bebida a todos los jugadores cercanos. Cada uno de estos jugadores dirá su rol en la reunión con un chance de un resultado incorrecto.\\n- Volverse dios del alcohol: Reinicia tu alcohol a 1‰, pero tu alcohol aumentará en lugar de disminuir desde ahora.\\nCada habilidad (excepto ir por leche) reducirá tu alcohol después de usarla.\\nSi tu alcohol llega a ‰, mueres.\\nTambién, ves que habilidades puedes usar. Te puede dar un poco más de información sobre tu nivel de alcohol.\\nPara hacer a este rol balanceado, cuando alguien te ataca, pierdes alcohol después de un tiempo y no instantáneamente.", @@ -4841,26 +4832,26 @@ "ToiletMaster": "Maestro del Inodoro", "ToiletMasterInfo": "Coloca Inodoros", "ToiletMasterInfoLong": "(Tripulantes):\\nComo el Maestro del Inodoro, puedes poner inodoros alrededor del mapa. Cuando un jugador usa un inodoro, obtendrá un efecto aleatorio basado en su caca.", - "TM.ToiletDuration": "Toilets Disappear After", - "TM.ToiletVisibility": "Toilet Visibility Mode For Other Players After Placing", - "TM.ToiletUseRadius": "Toilet Use Radius", - "TM.ToiletUseTime": "Toilet Use Time", - "TM.ToiletMaxUses": "Max Toilet Uses", - "TM.BrownPoopSpeedBoost": "Brown Poop Speed Boost", - "TM.GreenPoopRadius": "Green Poop Radius", - "TM.RedPoopRadius": "Red Poop Radius", - "TM.RedPoopRoleBlockDuration": "Red Poop Role Block Duration", + "TM.ToiletDuration": "Inodoro Desaparece Después De", + "TM.ToiletVisibility": "Modo de Visibilidad del Inodoro Para Otros Jugadores Después de Colocar", + "TM.ToiletUseRadius": "Radio de Uso del Inodoro", + "TM.ToiletUseTime": "Tiempo de Uso del Inodoro", + "TM.ToiletMaxUses": "Usos Máximos del Inodoro", + "TM.BrownPoopSpeedBoost": "Aumento de Velocidad de Caca Café", + "TM.GreenPoopRadius": "Radio de Caca Verde", + "TM.RedPoopRadius": "Radio de Caca Roja", + "TM.RedPoopRoleBlockDuration": "Duración del Bloqueo de Rol de Caca Roja", "TM.PurplePoopNotifyOnKillAttempt": "Purple Poop Notify On Kill Attempt", - "TM.BrownPoopDuration": "Brown Poop Duration", - "TM.GreenPoopDuration": "Green Poop Duration", - "TM.RedPoopDuration": "Red Poop Duration", - "TM.BluePoopDuration": "Blue Poop Duration", - "TM.PurplePoopDuration": "Purple Poop Duration", - "TM.BrownPoopButtonText": "Place Brown Poop", - "TM.GetPoopNotify": "You've got {0} Poop", - "TM.GreenPoopKiller": "There is a killer near you", - "TM.GreenPoop": "There is no killer near you", - "TM.TryKillNotify": "Someone tried to kill you", + "TM.BrownPoopDuration": "Duración de Caca Café", + "TM.GreenPoopDuration": "Duración de Caca Verde", + "TM.RedPoopDuration": "Duración de Caca Roja", + "TM.BluePoopDuration": "Duración de Caca Azul", + "TM.PurplePoopDuration": "Duración de Caca Morada", + "TM.BrownPoopButtonText": "Colocar Caca Café", + "TM.GetPoopNotify": "Tienes {0} Caca", + "TM.GreenPoopKiller": "Hay un asesino cerca de ti", + "TM.GreenPoop": "No hay un asesino cerca de ti", + "TM.TryKillNotify": "Alguien trató de matarte", "ChameleonCanVent": "Usa las ventilas para disfrazarte", "ChameleonInvisState": "¡Estás disfrazándote!", "ChameleonInvisStateOut": "Tu disfraz terminó", @@ -4871,29 +4862,29 @@ "ChameleonDuration": "Duración del Disfraz", "ChameleonRevertDisguise": "Exponer", "ChameleonDisguise": "Disfrazar", - "KillCooldownAfterCleaning": "Kill Cooldown On Clean", - "KillCooldownAfterStoneGazing": "Kill Cooldown On Stone Gaze", - "CannotCleanWhenKCDIsntUp": "Cannot Clean Bodies When Kill Cooldown Isn't Up", - "CannotStoneGazeWhenKCDIsntUp": "Cannot Stone Gaze Bodies When Kill Cooldown Isn't Up", - "MedusaStoneBody": "Body stoned", - "MedusaReportButtonText": "Stone", - "CursedSoulCurseCooldown": "Soul Snatch Cooldown", - "CursedSoulCurseCooldownIncrese": "Soul Snatch Cooldown Increase", - "CursedSoulCurseMax": "Maximum Soul Snatches", - "CursedSoulKnowTargetRole": "Know the roles of Soulless players", - "CursedSoulCanCurseNeutral": "Neutral roles have souls", - "CursedSoulKillButtonText": "Snatch", - "SoullessByCursedSoul": "Your soul was snatched by a Cursed Soul", - "CursedSoulSoullessPlayer": "Soul snatched", - "CursedSoulInvalidTarget": "No soul found", - "Soulless-": "Soulless ", - "SoullessWinsWithCS": "Soulless Players Win With the Cursed Soul", + "KillCooldownAfterCleaning": "Tiempo de Reutilización de Asesinato Al Limpiar", + "KillCooldownAfterStoneGazing": "Tiempo de Reutilización de Asesinato Al Petrificar", + "CannotCleanWhenKCDIsntUp": "No Puede Limpiar Cuerpos Cuando Tiempo de Reutilización de Asesinato No Está Listo", + "CannotStoneGazeWhenKCDIsntUp": "No Puede Petrificar Cuerpos Cuando Tiempo de Reutilización de Asesinato No Está Listo", + "MedusaStoneBody": "Cuerpo petrificado", + "MedusaReportButtonText": "Petrificar", + "CursedSoulCurseCooldown": "Tiempo de Reutilización Arrebatar Alma", + "CursedSoulCurseCooldownIncrese": "Aumento de Tiempo de Reutilización Arrebatar Alma", + "CursedSoulCurseMax": "Arrebatamientos de Alma Máximos", + "CursedSoulKnowTargetRole": "Sabe los roles de jugadores Desalmados", + "CursedSoulCanCurseNeutral": "Roles Neutrales tienen almas", + "CursedSoulKillButtonText": "Arrebatar", + "SoullessByCursedSoul": "Tu alma fue arrebatada por un Alma Maldita", + "CursedSoulSoullessPlayer": "Alma arrebatada", + "CursedSoulInvalidTarget": "No se encontró alma", + "Soulless-": "Desalmado ", + "SoullessWinsWithCS": "Jugadores Desalmados Ganan Con el Alma Maldita", "SpiritualistNoticeTitle": "[ ★ Conexión del Espiritista ★ ]", "SpiritualistNoticeMessage": "¡El Espiritista tiene una flecha apuntando hacia ti!\\nPuedes guiarlo hacia un asesino o inculpar a un tripulante", "SpiritualistShowGhostArrowForSeconds": "Duración de la flecha fantasma", "SpiritualistShowGhostArrowEverySeconds": "Intervalos de la flecha fantasma", - "VotesPerKill": "Votes gained for each kill", - "PickpocketGetVote": "You've got +{0} votes", + "VotesPerKill": "Votos ganados por cada asesinato", + "PickpocketGetVote": "Tienes +{0} votos", "VultureArrowsPointingToDeadBody": "Flechas apuntando a cuerpos muertos", "VultureNumberOfReportsToWin": "Cuerpos necesitados para ganar", "VultureBodyReported": "¡Cuerpo comido!", @@ -4903,23 +4894,23 @@ "VultureCooldownUp": "Tiempo de Reutilización de Comer Finalizado", "VultureChangeRoleWhenCantWin": "Cambiar rol cuando ganar es imposible", "VultureChangeRole": "Cambiar rol a", - "ImpCanBeRole": "Impostors can become {role}", - "CrewCanBeRole": "Crewmates can become {role}", - "NeutralCanBeRole": "Neutrals can become {role}", - "SuccessfulDuelsToWin": "Number of successful duels needed to win", + "ImpCanBeRole": "Impostores pueden volverse {role}", + "CrewCanBeRole": "Tripulantes pueden volverse {role}", + "NeutralCanBeRole": "Neutrales pueden volverse {role}", + "SuccessfulDuelsToWin": "Número de duelos exitosos requeridos para ganar", "PlagueBearerCD": "Tiempo de reutilización Plagar", "PestilenceCD": "Pestilencia Tiempo de reutilización", - "PlagueBearerAlreadyPlagued": "Player has already been plagued", - "PlagueBearerToPestilence": "You have turned into Pestilence!!", - "PestilenceCanVent": "Pestilence Can Vent", - "PestilenceHasImpostorVision": "Pestilence Has Impostor Vision", - "GuessPestilence": "You just tried to guess Pestilence!\\n\\nSorry, Pestilence killed you.", - "PestilenceImmune": "You can't kill Pestilence.", + "PlagueBearerAlreadyPlagued": "Jugador ya fue plagado", + "PlagueBearerToPestilence": "¡¡Te convertiste en la Pestilencia!!", + "PestilenceCanVent": "Pestilencia Puede Usar las Ventilas", + "PestilenceHasImpostorVision": "Pestilencia Tiene Visión de Impostor", + "GuessPestilence": "¡Trataste de adivinar Pestilencia!\\n\\nLo siento, la Pestilencia te mató.", + "PestilenceImmune": "No puedes matar a la Pestilencia.", "DoomsayerAmountOfGuessesToWin": "Cantidad de Adivinanzas para ganar", - "DCanGuessImpostors": "Can Guess Impostors", - "DCanGuessCrewmates": "Can Guess Crewmates", - "DCanGuessNeutrals": "Can Guess Neutrals", - "DCanGuessAdt": "Can Guess Add-Ons", + "DCanGuessImpostors": "Puede Adivinar Impostores", + "DCanGuessCrewmates": "Puede Adivinar Tripulantes", + "DCanGuessNeutrals": "Puede Adivinar Neutrales", + "DCanGuessAdt": "Puede Adivinar Complementos", "DoomsayerAdvancedSettings": "Configuraciones Avanzadas", "DoomsayerMaxNumberOfGuessesPerMeeting": "Cantidad máxima de adivinanzas por reunión", "DoomsayerKillCorrectlyGuessedPlayers": "Matar a jugadores adivinados correctamente", @@ -4932,34 +4923,20 @@ "DoomsayerGuessCountMsg": "Adivinaste {0} roles correctamente", "DoomsayerGuessCountTitle": "[ ★ Agorero ★ ]", "DoomsayerGuessSameRoleAgainMsg": "Trataste de adivinar el mismo rol o complemento que adivinaste antes", - "DoYourTasksPlease": "Please do your tasks!", - "Developer": "Developer", - "Sponsor": "Sponsor", - "OriginalDev": "Desarrollador Original", - "NewDev": "Desarrollador Principal", - "Booster": "Server Booster", - "Translator": "Traductor", - "MainDev": "Creador", - "Art": "Artista", - "RoleDev": "Desarrollador de Roles", - "TechSup": "Soporte Técnico", - "FeatureDev": "Feature Developer", - "TranEN": "Inglés", - "TranRU": "Ruso", - "TranCHT": "Chino Tradicional", + "DoYourTasksPlease": "¡Por favor has tus tareas!", "OnlyShowPart": "Shown only part", - "DCNotify.Hacking": "You were banned for hacking.\\n\\nPlease stop.", - "DCNotify.Banned": "You were banned from this lobby.\\n\\nContact the host if this was a mistake.", - "DCNotify.Kicked": "You were kicked from this lobby.\\n\\nYou may still rejoin.", - "DCNotify.DCFromServer": "You disconnected from the server.\\r\\nThis could be an issue with either the servers or your network.", - "DCNotify.GameNotFound": "This lobby code is invalid.\\n\\nCheck the code and/or server and try again.", - "DCNotify.GameStarted": "This lobby is currently in-game.\\n\\nWait for it to end or find a different lobby.", - "DCNotify.GameFull": "This lobby is currently full.\\n\\nCheck with the host to see if you may join.", - "DCNotify.IncorrectVersion": "This lobby does not support your Among Us version.", - "DCNotify.Inactivity": "The lobby closed due to inactivity.", - "DCNotify.Auth": "You are not authenticated.\\n\\nYou may need to restart your game.", - "DCNotify.DupeLogin": "An instance of your account is already present in this lobby.", - "DCNotify.InvalidSettings": "Game settings have been detected to be invalid.\\n\\nEnter local play to reset them, then try again.", + "DCNotify.Hacking": "Fuiste baneado por hackear.\\n\\nPor favor para.", + "DCNotify.Banned": "Fuiste baneado de este lobby.\\n\\nContacta al host si esto fue un error.", + "DCNotify.Kicked": "Fuiste expulsado de este lobby.\\n\\nAún puedes reconectarte.", + "DCNotify.DCFromServer": "Te desconectaste del servidor.\\r\\nEsto podría ser un problema ya sea con los servidores o tu red.", + "DCNotify.GameNotFound": "Este código de lobby es inválido\\n\\nRevisa el código y/o servidor e inténtalo de nuevo.", + "DCNotify.GameStarted": "Este lobby está en juego actualmente.\\n\\nEspera a que acabe o encuentra un lobby diferente.", + "DCNotify.GameFull": "Este lobby está lleno actualmente.\\n\\nRevisa con el host para ver si te puedes unir.", + "DCNotify.IncorrectVersion": "Este lobby no soporta tu versión de Among Us.", + "DCNotify.Inactivity": "El lobby se cerró debido a inactividad.", + "DCNotify.Auth": "No estás autenticado.\\n\\nPodrías necesitar reiniciar tu juego.", + "DCNotify.DupeLogin": "Una instancia de tu cuenta ya está presente en este lobby.", + "DCNotify.InvalidSettings": "Configuraciones del juego fueron detectadas como inválidas.\\n\\nEntra a juego local para reiniciarlas, luego intenta otra vez.", "ModeDescribe.SoloKombat": "Current mode is [Solo PVP]\\nNo role assignment. Everyone has HP and can use the kill button to cause damage to other players. The player with the highest number of kills wins at the end of the game.", "WinnerRoleText.Impostor": "¡Los Impostores Ganan!", "WinnerRoleText.Crewmate": "¡Los Tripulantes Ganan!", @@ -4977,64 +4954,63 @@ "WinnerRoleText.Youtuber": "¡El YouTuber Gana!", "WinnerRoleText.Egoist": "¡El Egoísta Gana!", "WinnerRoleText.Gamer": "¡El Demonio Gana!", - "WinnerRoleText.DarkHide": "Stalker Wins!", + "WinnerRoleText.DarkHide": "¡El Acosador Gana!", "WinnerRoleText.Workaholic": "¡El Adicto al Trabajo Gana!", "WinnerRoleText.Agitater": "¡El Agitador Gana!", "WinnerRoleText.Collector": "¡El Recaudador Gana!", "WinnerRoleText.BloodKnight": "¡El Caballero de Sangre Gana!", - "WinnerRoleText.Poisoner": "Poisoner Wins!", + "WinnerRoleText.Poisoner": "¡El Envenenador Gana!", "WinnerRoleText.HexMaster": "¡El Maestro de Maleficios Gana!", "WinnerRoleText.Succubus": "¡El Cultista Gana!", "WinnerRoleText.Necromancer": "¡La Facción de Muertos Vivientes Gana!", - "WinnerRoleText.Wraith": "Wraith Wins!", + "WinnerRoleText.Wraith": "¡La Aparición Gana!", "WinnerRoleText.NSerialKiller": "¡El Asesino Serial Gana!", "WinnerRoleText.Juggernaut": "¡El Juggernauta Gana!", - "WinnerRoleText.Infectious": "Infectious Wins!", - "WinnerRoleText.Virus": "Virus Wins!", + "WinnerRoleText.Infectious": "¡El Infeccioso Gana!", + "WinnerRoleText.Virus": "¡El Virus Gana!", "WinnerRoleText.Phantom": "¡El Espectro Gana!", "WinnerRoleText.Jinx": "¡El Gafe Gana!", - "WinnerRoleText.CursedSoul": "Cursed Soul Wins!", - "WinnerRoleText.Ritualist": "Ritualist Wins!", - "WinnerRoleText.Pickpocket": "Pickpocket Wins!", - "WinnerRoleText.Traitor": "Traitor Wins!", + "WinnerRoleText.CursedSoul": "¡El Alma Maldita Gana!", + "WinnerRoleText.Ritualist": "¡El Ritualista gana!", + "WinnerRoleText.Pickpocket": "¡El Carterista Gana!", + "WinnerRoleText.Traitor": "¡El Traidor Gana!", "WinnerRoleText.Vulture": "¡El Buitre Gana!", - "WinnerRoleText.Medusa": "Medusa Wins!", - "WinnerRoleText.Spiritcaller": "Spiritcaller Wins!", - "WinnerRoleText.Glitch": "The Glitch Wins!", - "WinnerRoleText.PlagueBearer": "Plaguebearer Wins!", - "WinnerRoleText.Pestilence": "Pestilence Wins!", + "WinnerRoleText.Medusa": "¡Medusa Gana!", + "WinnerRoleText.Spiritcaller": "¡El Llamador de Espíritus Gana!", + "WinnerRoleText.Glitch": "¡El Glitch Gana!", + "WinnerRoleText.PlagueBearer": "¡El Portador de la Plaga Gana!", + "WinnerRoleText.Pestilence": "¡La Pestilencia Gana!", "WinnerRoleText.Doomsayer": "¡El Agorero Gana!", - "WinnerRoleText.Werewolf": "Werewolf Wins!", + "WinnerRoleText.Werewolf": "¡El Hombre Lobo Gana!", "WinnerRoleText.HeadHunter": "¡El Caza Cabezas Gana!", "WinnerRoleText.Imitator": "¡El Imitador Gana!", - "WinnerRoleText.Vengeance": "Vengeance Wins!", + "WinnerRoleText.Vengeance": "¡La Venganza Gana!", "WinnerRoleText.RuthlessRomantic": "¡El Romántico Vengativo Gana!", "WinnerRoleText.Eclipse": "¡El Eclipse Gana!", - "WinnerRoleText.Pyromaniac": "Pyromaniac Wins!", + "WinnerRoleText.Pyromaniac": "¡El Pirómano Gana!", "WinnerRoleText.Magician": "¡El Mago Gana!", - "WinnerRoleText.Reckless": "Reckless Wins!", - "WinnerRoleText.WeaponMaster": "Weapon Master Wins!", - "WinnerRoleText.PlagueDoctor": "Curse Wins!", + "WinnerRoleText.Reckless": "¡El Temerario Gana!", + "WinnerRoleText.WeaponMaster": "¡El Maestro de las Armas Gana!", + "WinnerRoleText.PlagueDoctor": "¡La Infección Gana!", "WinnerRoleText.Enderman": "¡El Enderman Gana!", - "WinnerRoleText.Mycologist": "Mycologist Wins!", + "WinnerRoleText.Mycologist": "¡El Micólogo Gana!", "WinnerRoleText.Bubble": "¡La Burbuja Gana!", "WinnerRoleText.Hookshot": "¡El Gancho Gana!", - "WinnerRoleText.Sprayer": "Sprayer Wins!", + "WinnerRoleText.Sprayer": "¡El Pulverizador gana!", "WinnerRoleText.SoulHunter": "¡El Cazador de Almas Gana!", - "WinnerRoleText.Tiger": "Tiger Wins!", + "WinnerRoleText.Tiger": "¡El Tigre Gana!", "WinnerRoleText.Beehive": "¡La Colmena Gana!", - "WinnerRoleText.Specter": "Phantasm Wins!", + "WinnerRoleText.Specter": "¡El Fantasmagórico Gana!", "WinnerRoleText.Hider": "Hiders Win!", "WinnerRoleText.Seeker": "Seekers Win!", "WinnerRoleText.Taskinator": "Taskinator Wins!", "WinnerRoleText.Troll": "Troll Wins!", - "WinnerRoleText.Default": "{0} Wins!", + "WinnerRoleText.Default": "¡{0} Gana!", "AdditionalWinnerRoleText.Sidekick": "junto con los Secuaces", "AdditionalWinnerRoleText.Opportunist": "El Oportunista sobrevivió", "AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along", "AdditionalWinnerRoleText.FFF": "El Odiador mató a un recluta", "AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along", - "AdditionalWinnerRoleText.NWitch": "La bruja sobrevivió", "AdditionalWinnerRoleText.Sunnyboy": "¡Y hubo sol eterno!", "AdditionalWinnerRoleText.Totocalcio": "The Follower wins along", "AdditionalWinnerRoleText.Pursuer": "El Perseguidor sobrevivió", @@ -5049,16 +5025,17 @@ "AdditionalWinnerRoleText.SoulHunter": "Soul Hunter wins along", "AdditionalWinnerRoleText.Specter": "Phantasm wins along", "AdditionalWinnerRoleText.Default": "{0} gana junto a", - "ErrorEndText": "An error occurred", - "ErrorEndTextDescription": "To avoid crashing, the game was forcibly ended.", - "ForceEnd": "Aborted", - "EveryoneDied": "Everyone died", - "ForceEndText": "Host has aborted the game", - "DiscoChangeInterval": "Disco Change Color Interval", - "Modifier": "\nModifier: ", - "Modifiers": "\nModifiers: ", - "RoleSelected": "The role of {0} in the next game will be{1}", - "UpReplacedMessage": "/up was replaced by /setrole which allows you to set anyone's role for any game by typing '/setrole (ID) (ROLE)'. You can view ID's with /id.\nTo set your own role like with /up, you need to do '/setrole 0 (ROLE)'.", + "ErrorEndText": "Un error ocurrió", + "ErrorEndTextDescription": "Para evitar crasheo, el juego fue finalizado a la fuerza.", + "ForceEnd": "Abortado", + "EveryoneDied": "Todos murieron", + "ForceEndText": "Host ha abortado el juego", + "DiscoChangeInterval": "Intervalos de Cambio de Color del Disco", + "Modifier": "\nModificador: ", + "Modifiers": "\nModificadores: ", + "RoleSelected": "El rol de {0} en el próximo juego será{1}", + "UpReplacedMessage": "/up fue remplazado por /setrole que te permite establecer el rol de cualquiera para cualquier juego escribiendo '/setrole (ID) (ROL)'. Puedes ver ID's con /id.\nPara establecer tu propio rol como con /up, debes hacer '/setrole 0 (ROL)'.", "PingText": "Ping", - "SettingsForRoleText": "Settings for" + "SettingsForRoleText": "Configuraciones", + "NotAssigned": "-" } diff --git a/Resources/Lang/fr_FR.json b/Resources/Lang/fr_FR.json new file mode 100644 index 000000000..4080af671 --- /dev/null +++ b/Resources/Lang/fr_FR.json @@ -0,0 +1,5041 @@ +{ + "LanguageID": "0", + "TextBelowVersionText": "", + "HostText": "EHR", + "IconColor": "#902efd", + "HostColor": "#4bf4ff", + "Icon": "♥", + "NameColor": "#00ffa5", + "Server": "<#00ffa5>Server: {0}", + "SubText.Crewmate": "Find and exile the Impostors", + "SubText.Impostor": "Sabotage and kill everyone", + "SubText.Neutral": "A team on their own", + "SubText.Madmate": "Help the Impostors", + "SubText.LovingCrewmate": "You are in love with {0}", + "SubText.LovingImpostor": "You're an <#ff1919>Impostor, but also in love with {0}", + "TypeImpostor": "Impostors", + "TypeCrewmate": "Crewmates", + "TypeNeutral": "Neutrals", + "TypeAddon": "Add-ons", + "TeamImpostor": "Impostor", + "TeamNeutral": "Neutral", + "TeamCrewmate": "Crewmate", + "TeamMadmate": "Madmate", + "Neutral": "Neutral", + "ShortTeamName.Impostor": "Imp", + "ShortTeamName.Crewmate": "Crew", + "ShortTeamName.Neutral": "Neut", + "YouAreCrewmate": "You are a Crewmate", + "YouAreImpostor": "You are an Impostor", + "YouAreNeutral": "You are a Neutral", + "YouAreMadmate": "You are in the Impostor team", + "CrewmateSub": "Find and exile the Impostors", + "ImpostorSub": "Sabotage and kill everyone", + "NeutralSub": "Work alone to achieve your victory", + "MadmateSub": "Help the Impostors", + "KB_Normal": "Challenger", + "KB_NormalInfo": "Kill all of them!", + "UnsupportedMap": "This map is not supported by EHR\\nPlease use a supported map or you'll experience issues", + "GuesserMode": "Guesser Mode", + "CrewmatesCanGuess": "Crewmates can guess", + "ImpostorsCanGuess": "Impostors can guess", + "NeutralKillersCanGuess": "Neutral Killers can guess", + "PassiveNeutralsCanGuess": "Passive Neutrals can guess", + "CanGuessAddons": "Can Guess Add-ons", + "CrewCanGuessCrew": "Crewmates Can Guess Crewmate Roles", + "ImpCanGuessImp": "Impostors Can Guess Impostor Roles", + "AddonSettingsCrew": "Crewmate Configuration", + "AddonSettingsImp": "Impostor Configuration", + "AddonSettingsNeut": "Neutral Configuration", + "ROT.Impostor_Killing": "★ Killing Roles", + "ROT.Impostor_Support": "★ Support Roles", + "ROT.Impostor_Concealing": "★ Concealing Roles", + "ROT.Impostor_Miscellaneous": "★ Miscellaneous Roles", + "ROT.MadMates": "★ Madmate Roles", + "ROT.Crewmate_Investigate": "★ Investigate Roles", + "ROT.Crewmate_Support": "★ Support Roles", + "ROT.Crewmate_Power": "★ Power Roles", + "ROT.Crewmate_Killing": "★ Killing Roles", + "ROT.Crewmate_Chaos": "★ Chaos Roles", + "ROT.Crewmate_Miscellaneous": "★ Miscellaneous Roles", + "ROT.Neutral_Evil": "★ Evil Roles", + "ROT.Neutral_Benign": "★ Benign Roles", + "ROT.Neutral_Killing": "★ Killing Roles", + "ROT.Vanilla": "★ Vanilla Roles", + "ROT.Basic": "★ Basic Roles", + "ROT.AddonType.ImpOnly": "★ Impostor-Only Add-ons", + "ROT.AddonType.Helpful": "★ Helpful Add-ons", + "ROT.AddonType.Harmful": "★ Harmful Add-ons", + "ROT.AddonType.Mixed": "★ Mixed Add-ons", + "CTA.TeamEnabled.Prefix": "Enable ", + "CTA.TeamEnabled.Suffix": " ", + "CTA.KnowRoles": "Players Know Each Others' Roles", + "CTA.WinWithOriginalTeam": "Players Can Win With Their Original Team", + "CTA.KillEachOther": "Players Can Kill Each Other", + "CTA.GuessEachOther": "Players Can Guess Each Other", + "CTA.Arrows": "Players Have Arrow Pointing Towards Each Other", + "GM": "Game Master", + "Sunnyboy": "Sunnyboy", + "Bard": "Bard", + "Nuker": "Nuker", + "Crewmate": "Crewmate", + "Engineer": "Engineer", + "Scientist": "Scientist", + "GuardianAngel": "Guardian Angel", + "Impostor": "Impostor", + "Shapeshifter": "Shapeshifter", + "Noisemaker": "Noisemaker", + "Tracker": "Tracker", + "Phantom": "Phantom", + "EngineerEHR": "Engineer", + "ScientistEHR": "Scientist", + "ShapeshifterEHR": "Shapeshifter", + "GuardianAngelEHR": "Guardian Angel", + "ImpostorEHR": "Impostor", + "CrewmateEHR": "Crewmate", + "NoisemakerEHR": "Noisemaker", + "TrackerEHR": "Tracker", + "PhantomEHR": "Phantom", + "BountyHunter": "Bounty Hunter", + "Mare": "Mare", + "FireWorks": "Fireworker", + "SerialKiller": "Mercenary", + "Vampire": "Vampire", + "Warlock": "Warlock", + "Assassin": "Ninja", + "Zombie": "Zombie", + "Hacker": "Anonymous", + "Miner": "Miner", + "Minimalism": "Killing Machine", + "Escapee": "Escapist", + "Witch": "Witch", + "Mafia": "Nemesis", + "Godfather": "Godfather", + "Puppeteer": "Puppeteer", + "TimeThief": "Time Thief", + "Sniper": "Sniper", + "EvilTracker": "Evil Tracker", + "EvilGuesser": "Evil Guesser", + "AntiAdminer": "Anti-Adminer", + "Sans": "Arrogance", + "Bomber": "Bomber", + "Scavenger": "Scavenger", + "BoobyTrap": "Trapster", + "Capitalism": "Capitalist", + "Gangster": "Gangster", + "Cleaner": "Cleaner", + "BallLightning": "Lightning", + "Greedier": "Greedy", + "CursedWolf": "Cursed Wolf", + "ImperiusCurse": "Soul Catcher", + "QuickShooter": "Quick Shooter", + "Camouflager": "Camouflager", + "Eraser": "Evil Eraser", + "OverKiller": "Butcher", + "Hangman": "Hangman", + "Swooper": "Swooper", + "Crewpostor": "Crewpostor", + "Wildling": "Wildling", + "Trickster": "Trickster", + "Vindicator": "Vindicator", + "Parasite": "Parasite", + "Disperser": "Disperser", + "Inhibitor": "Inhibitor", + "Saboteur": "Saboteur", + "Councillor": "Councillor", + "Dazzler": "Dazzler", + "Deathpact": "Deathpact", + "Devourer": "Devourer", + "EvilDiviner": "Consigliere", + "Morphling": "Morphling", + "Twister": "Twister", + "Lurker": "Lurker", + "Convict": "Convict", + "Visionary": "Visionary", + "Refugee": "Renegade", + "Underdog": "Underdog", + "Luckey": "Luckey", + "Needy": "Lazy Guy", + "SuperStar": "Super Star", + "CyberStar": "Celebrity", + "Demolitionist": "Demolitionist", + "TaskManager": "Task Manager", + "NiceEraser": "Nice Eraser", + "SwordsMan": "Vigilante", + "Mayor": "Mayor", + "Paranoia": "Paranoid", + "Psychic": "Psychic", + "SabotageMaster": "Mechanic", + "Sheriff": "Sheriff", + "CopyCat": "Copycat", + "Snitch": "Snitch", + "Marshall": "Marshall", + "SpeedBooster": "Speed Booster", + "Doctor": "Doctor", + "Dictator": "Dictator", + "Detective": "Detective", + "NiceGuesser": "Nice Guesser", + "Transporter": "Transporter", + "TimeManager": "Time Manager", + "Veteran": "Veteran", + "Bodyguard": "Bodyguard", + "Counterfeiter": "Deceiver", + "Grenadier": "Grenadier", + "Lighter": "Lighter", + "Medic": "Medic", + "Divinator": "Fortune Teller", + "Glitch": "The Glitch", + "Judge": "Judge", + "Mortician": "Mortician", + "Mediumshiper": "Medium", + "DovesOfNeace": "Pacifist", + "Observer": "Observer", + "Monarch": "Monarch", + "Farseer": "Investigator", + "Bloodhound": "Coroner", + "Scout": "Scout", + "Merchant": "Merchant", + "Deputy": "Deputy", + "Guardian": "Guardian", + "Addict": "Addict", + "Tracefinder": "Tracefinder", + "Oracle": "Oracle", + "Spiritualist": "Spiritualist", + "Chameleon": "Chameleon", + "ParityCop": "Inspector", + "TimeMaster": "Time Master", + "Crusader": "Crusader", + "Reverie": "Reverie", + "Jester": "Jester", + "Arsonist": "Arsonist", + "Terrorist": "Terrorist", + "Executioner": "Executioner", + "Lawyer": "Lawyer", + "Opportunist": "Opportunist", + "Mario": "Vector", + "Jackal": "Jackal", + "God": "God", + "Innocent": "Innocent", + "Pelican": "Pelican", + "Revolutionist": "Revolutionist", + "FFF": "Hater", + "Gamer": "Demon", + "DarkHide": "Stalker", + "Workaholic": "Workaholic", + "Collector": "Collector", + "Provocateur": "Provocateur", + "BloodKnight": "Blood Knight", + "PlagueBearer": "Plaguebearer", + "Pestilence": "Pestilence", + "Poisoner": "Poisoner", + "Sidekick": "Sidekick", + "Totocalcio": "Follower", + "Succubus": "Cultist", + "HexMaster": "Hex Master", + "Wraith": "Wraith", + "NSerialKiller": "Serial Killer", + "Juggernaut": "Juggernaut", + "Infectious": "Infectious", + "Virus": "Virus", + "Pursuer": "Pursuer", + "Phantasm": "Specter", + "Jinx": "Jinx", + "Maverick": "Maverick", + "CursedSoul": "Cursed Soul", + "Ritualist": "Ritualist", + "Pickpocket": "Pickpocket", + "Traitor": "Traitor", + "Vulture": "Vulture", + "Medusa": "Medusa", + "Spiritcaller": "Spiritcaller", + "Amnesiac": "Amnesiac", + "Doomsayer": "Doomsayer", + "LastImpostor": "Last Impostor", + "Lovers": "Lovers", + "Madmate": "Madmate", + "Watcher": "Watcher", + "Sleuth": "Sleuth", + "AntiTP": "Anti-TP", + "Taskcounter": "Taskcounter", + "Bloodlust": "Bloodlust", + "Stained": "Stained", + "Clumsy": "Clumsy", + "Mischievous": "Mischievous", + "Flashman": "Flash", + "Undead": "Undead", + "Busy": "Busy", + "Truant": "Truant", + "Disco": "Disco", + "Sonar": "Sonar", + "Asthmatic": "Asthmatic", + "Giant": "Giant", + "Torch": "Torch", + "Seer": "Seer", + "Brakar": "Tiebreaker", + "Oblivious": "Oblivious", + "Bewilder": "Bewilder", + "Sunglasses": "Sunglasses", + "Workhorse": "Workhorse", + "Fool": "Fool", + "Avanger": "Avenger", + "Youtuber": "YouTuber", + "Egoist": "Egoist", + "TicketsStealer": "Stealer", + "DualPersonality": "Schizophrenic", + "Mimic": "Mimic", + "Guesser": "Guesser", + "Necroview": "Necroview", + "Reach": "Reach", + "Haste": "Haste", + "Magnet": "Magnet", + "Charmed": "Charmed", + "Bait": "Bait", + "Trapper": "Beartrap", + "Infected": "Infected", + "Onbound": "Onbound", + "Knighted": "Knighted", + "Unreportable": "Disregarded", + "Contagious": "Contagious", + "Lucky": "Lucky", + "Unlucky": "Unlucky", + "DoubleShot": "Double Shot", + "Rascal": "Rascal", + "Soulless": "Soulless", + "Gravestone": "Gravestone", + "Lazy": "Lazy", + "Autopsy": "Autopsy", + "Loyal": "Loyal", + "EvilSpirit": "Evil Spirit", + "Recruit": "Recruit", + "Glow": "Glow", + "Diseased": "Diseased", + "Antidote": "Antidote", + "Swift": "Swift", + "Prefix.Watcher": "Watcher", + "Prefix.Sleuth": "Sleuth", + "Prefix.AntiTP": "Anti-TP", + "Prefix.Taskcounter": "Taskcounter", + "Prefix.Bloodlust": "Bloodlust", + "Prefix.Stained": "Stained", + "Prefix.Clumsy": "Clumsy", + "Prefix.Mischievous": "Mischievous", + "Prefix.Flashman": "Flash", + "Prefix.Undead": "Undead", + "Prefix.Busy": "Busy", + "Prefix.Truant": "Truant", + "Prefix.Disco": "Disco", + "Prefix.Sonar": "Sonar", + "Prefix.Asthmatic": "Asthmatic", + "Prefix.Giant": "Giant", + "Prefix.Torch": "Torch", + "Prefix.Seer": "Seer", + "Prefix.Brakar": "Tiebreaker", + "Prefix.Oblivious": "Oblivious", + "Prefix.Bewilder": "Bewilder", + "Prefix.Workhorse": "Workhorse", + "Prefix.Fool": "Fool", + "Prefix.Avanger": "Avenger", + "Prefix.Youtuber": "YouTuber", + "Prefix.Egoist": "Egoist", + "Prefix.TicketsStealer": "Stealer", + "Prefix.DualPersonality": "Schizophrenic", + "Prefix.Mimic": "Mimic", + "Prefix.Bait": "Bait", + "Prefix.Trapper": "Beartrap", + "Prefix.Guesser": "Guesser", + "Prefix.Necroview": "Necroview", + "Prefix.Recruit": "Recruit", + "Prefix.Reach": "Reach", + "Prefix.Haste": "Haste", + "Prefix.Magnet": "Magnet", + "Prefix.Onbound": "Onbound", + "Prefix.Knighted": "Knighted", + "Prefix.Unreportable": "Disregarded", + "Prefix.Lucky": "Lucky", + "Prefix.DoubleShot": "Double Shot", + "Prefix.Rascal": "Rascal", + "Prefix.Gravestone": "Gravestone", + "Prefix.Lazy": "Lazy", + "Prefix.Autopsy": "Autopsy", + "Prefix.Loyal": "Loyal", + "Prefix.EvilSpirit": "Evil Spirit", + "Prefix.Glow": "Glow", + "Prefix.Diseased": "Diseased", + "Prefix.Antidote": "Antidote", + "Prefix.Swift": "Swift", + "Prefix.Unlucky": "Unlucky", + "Prefix.Sunglasses": "Sunglasses", + "Prefix.Mare": "Mare", + "BracketAddons": "Add Brackets To Add-ons", + "EngineerEHRInfo": "Use the vents to catch the Impostors", + "ScientistEHRInfo": "Access portable vitals from anywhere", + "ShapeshifterEHRInfo": "Disguise as crewmates to frame them", + "GuardianAngelEHRInfo": "Protect the crewmates from the Impostors", + "ImpostorEHRInfo": "Kill and sabotage", + "CrewmateEHRInfo": "Do your tasks", + "NoisemakerEHRInfo": "Alert the crewmates when you die", + "TrackerEHRInfo": "Track players", + "PhantomEHRInfo": "Go invisible temporarily", + "BountyHunterInfo": "Eliminate your target", + "MareInfo": "Kill in the dark", + "FireWorksInfo": "Go out with a BANG", + "SerialKillerInfo": "Keep killing, else you suicide", + "VampireInfo": "Your kills are delayed", + "WarlockInfo": "Curse crewmates & shift to make them kill", + "AssassinInfo": "Mark a target, then shift to kill them", + "ZombieInfo": "You're very slow", + "HackerInfo": "Force a player to report a body", + "MinerInfo": "Warp to your last used vent by shifting", + "MinimalismInfo": "You can ONLY kill, but low cooldown", + "EscapeeInfo": "Shift to mark places and warp back to them", + "WitchInfo": "Spell crewmates to kill them in meetings", + "MafiaInfo": "Kill when you're the last Impostor", + "GodfatherInfo": "Recruit players by voting them", + "BeforeMafiaInfo": "You can't kill yet", + "AfterMafiaInfo": "Now start killing", + "PuppeteerInfo": "Make players kill for you", + "TimeThiefInfo": "Lower meeting time by killing", + "SniperInfo": "Snipe players from a distance by shifting", + "EvilTrackerInfo": "Track players by shifting", + "AntiAdminerInfo": "Track device usage", + "SansInfo": "Your cooldown decreases with each kill you make", + "BomberInfo": "Shapeshift to explode", + "BoobyTrapInfo": "Start a killing chain", + "ScavengerInfo": "Your kills are unreportable", + "EvilGuesserInfo": "Guess crew roles in meetings to kill", + "CapitalismInfo": "Give more tasks to crewmates", + "GangsterInfo": "Convert players to your side", + "CleanerInfo": "Report bodies to make them unreportable", + "BallLightningInfo": "Convert players to Quantum Ghosts", + "GreedierInfo": "Your kill cooldown shifts", + "CursedWolfInfo": "You survive a few kill attempts", + "ImperiusCurseInfo": "You swap places with your shift target", + "QuickShooterInfo": "Store ammo to offset kill cooldown", + "CamouflagerInfo": "Camouflage everyone for easy kills", + "EraserInfo": "Erase the role of your vote target", + "OverKillerInfo": "Enjoy my beautiful work", + "HangmanInfo": "Killing while shifted ignores shields", + "SwooperInfo": "Turn invisible temporarily", + "CrewpostorInfo": "Kill by completing tasks", + "WildlingInfo": "Killing gives you a temporary shield", + "TricksterInfo": "Kill and trick the crew", + "VindicatorInfo": "Use your extra votes to kill everyone", + "ParasiteInfo": "Help the Impostors kill the crew", + "DisperserInfo": "Shift to teleport everyone to a random vent", + "InhibitorInfo": "You cannot kill during sabotages", + "SaboteurInfo": "You can only kill during sabotages", + "CouncillorInfo": "Kill crewmates during meetings", + "DazzlerInfo": "Reduce the vision of the crew", + "DeathpactInfo": "Assign players to a death pact", + "DevourerInfo": "Consume the skin of the crew", + "EvilDivinerInfo": "Discover the roles of other players", + "MorphlingInfo": "You can only kill while shapeshifted", + "TwisterInfo": "Swap all players' positions", + "LurkerInfo": "Reduce your kill cooldown by venting", + "ConvictInfo": "Your target died. Now help the Impostors", + "VisionaryInfo": "You see the alignments of the living", + "RefugeeInfo": "Help the Impostors kill off the crew", + "UnderdogInfo": "Start killing on a low player count", + "LuckeyInfo": "Dodge attacks", + "NeedyInfo": "You're too lazy", + "SuperStarInfo": "Everyone knows you", + "CyberStarInfo": "Everyone knows when you die", + "DemolitionistInfo": "Your killer has a few seconds to vent or they die", + "TaskManagerInfo": "See the total tasks completed in real-time", + "NiceEraserInfo": "Erase the roles of evil players", + "MayorInfo": "Your vote counts multiple times", + "ParanoiaInfo": "You have a portable meeting button", + "PsychicInfo": "One of the red names is evil", + "SabotageMasterInfo": "Vent and fix sabotages quickly", + "SheriffInfo": "Kill Impostors & Neutral Killers", + "CopyCatInfo": "Use kill button to copy target's role", + "SnitchInfo": "Finish your tasks to find the Impostors", + "MarshallInfo": "Finish your tasks to prove your innocence", + "SpeedBoosterInfo": "Boost your speed", + "DoctorInfo": "Know how each player died", + "DictatorInfo": "Exile a player based on your own judgment", + "DetectiveInfo": "Gain extra info from your body reports", + "UndercoverInfo": "Impostors see you as their partner", + "SwordsManInfo": "You can kill 1 player", + "NiceGuesserInfo": "Guess evil roles in meetings to kill", + "TransporterInfo": "Do tasks to swap 2 players' locations", + "TimeManagerInfo": "Increase meeting time by doing tasks", + "VeteranInfo": "Alert to kill anyone who interacts with you", + "BodyguardInfo": "Prevent nearby kills", + "CounterfeiterInfo": "Try to fool the players", + "GrenadierInfo": "Reduce Impostors' vision by venting", + "LighterInfo": "Catch killers with your enhanced vision", + "MedicInfo": "Cast a shield onto a player", + "DivinatorInfo": "Get clues to people's roles", + "GlitchInfo": "Hack and kill everyone", + "JudgeInfo": "Silence in the courtroom!", + "MorticianInfo": "Report a body to know who interacted with them last", + "MediumshiperInfo": "Talk with ghosts", + "ObserverInfo": "You can see all shield-animations", + "DovesOfNeaceInfo": "Vent to reset kill cooldowns", + "MonarchInfo": "Give your crew extra voting power!", + "FarseerInfo": "Reveal roles of other players", + "BloodhoundInfo": "Find corpses and their killers", + "ScoutInfo": "Track other players", + "MerchantInfo": "Sell add-ons and bribe killers", + "RetributionistInfo": "Help the crew after you die", + "DeputyInfo": "Handcuff killers to increase their cooldowns", + "GuardianInfo": "Complete your tasks to become immortal", + "AddictInfo": "Vent to become invulnerable, or you'll die", + "TracefinderInfo": "Locate dead bodies", + "OracleInfo": "Vote a player to see their alignment", + "SpiritualistInfo": "You see where a ghost is", + "ChameleonInfo": "Vent to disguise into your surroundings", + "ParityCopInfo": "Validate the alignments of two players", + "TimeMasterInfo": "Rewind time to dodge attacks!", + "CrusaderInfo": "Kill a player's attacker", + "ArsonistInfo": "Douse everyone and ignite", + "JesterInfo": "Get voted out", + "OpportunistInfo": "Stay alive until the end", + "TerroristInfo": "Finish your tasks, THEN die", + "ExecutionerInfo": "Get your target voted out", + "LawyerInfo": "Help your target win!", + "MarioInfo": "Jump in! Jump out!", + "JackalInfo": "Murder everyone", + "GodInfo": "Everything is under your control", + "InnocentInfo": "Get someone ejected by making them kill you", + "PelicanInfo": "Eat all players", + "RevolutionistInfo": "Recruit players to win with you", + "FFFInfo": "Kill Lovers and Converted players", + "GamerInfo": "Consume blood volumes", + "DarkHideInfo": "Your kills cause power outages", + "WorkaholicInfo": "Finish all tasks to solo win!", + "CollectorInfo": "Collect votes from players", + "ProvocateurInfo": "Victory with help target", + "BloodKnightInfo": "Killing gives you a temporary shield", + "PlagueBearerInfo": "Plague everyone to turn into Pestilence", + "PestilenceInfo": "You're unstoppable", + "PoisonerInfo": "Your kills are delayed", + "SidekickInfo": "Help the Jackal win", + "TotocalcioInfo": "Follow a player and help them", + "SuccubusInfo": "Charm everyone", + "HexMasterInfo": "Hex players to kill them in meetings", + "WraithInfo": "Vent to go invisible temporarily", + "NSerialKillerInfo": "Kill everyone to win!", + "JuggernautInfo": "Your cooldown decreases with each kill you get", + "InfectiousInfo": "Infect everyone", + "VirusInfo": "Kill and infect everyone", + "PursuerInfo": "Protect yourself and live to the end!", + "PhantasmInfo": "Get killed and finish your tasks to win!", + "JinxInfo": "Reflect attacks onto your attackers", + "MaverickInfo": "Survive until the end to win", + "CursedSoulInfo": "Snatch souls and steal the win", + "RitualistInfo": "Kill and reveal the roles of your enemies", + "PickpocketInfo": "Steal votes from your kills", + "TraitorInfo": "Eliminate the Impostors, then win", + "VultureInfo": "Eat bodies by reporting to win", + "MedusaInfo": "Stone bodies by reporting them", + "FamineInfo": "Give out your poisoned bread", + "SpiritcallerInfo": "Turn Players into Evil Spirits", + "AmnesiacInfo": "Copy someone's role", + "MasochistInfo": "Get attacked a few times to win!", + "DoomsayerInfo": "Successfully guess players to win", + "LoversInfo": "Stay alive and win together", + "MadmateInfo": "Help the Impostors", + "NtrInfo": "Everyone sees you as their Lover", + "WatcherInfo": "You see vote colors", + "LastImpostorInfo": "Lower kill cooldown", + "FlashmanInfo": "You're faster", + "GiantInfo": "You're slower", + "TruantInfo": "You freeze after meetings for some time", + "TorchInfo": "You have a higher vision!", + "SeerInfo": "You see when players die", + "BrakarInfo": "Break tied votes", + "ObliviousInfo": "You can't report bodies", + "BewilderInfo": "Your killer gets your vision", + "WorkhorseInfo": "Be the first to complete all tasks and get more", + "FoolInfo": "You can't fix sabotages", + "AvangerInfo": "You take someone with you upon death", + "YoutuberInfo": "Get killed first to win", + "HasteInfo": "Your kill cooldown progresses while in vents", + "EgoistInfo": "Win on your own", + "TicketsStealerInfo": "Gain votes with kills", + "DualPersonalityInfo": "You count as two players", + "MimicInfo": "You see dead players' roles", + "GuesserInfo": "Guess roles of players in meetings to kill", + "NecroviewInfo": "See the team of the dead", + "ReachInfo": "You have a longer kill range", + "UndeadInfo": "You're on the Undead faction", + "BaitInfo": "Your killer self-reports your body", + "TrapperInfo": "Freeze your killer for a few seconds", + "OnboundInfo": "You can't be guessed", + "AsthmaticInfo": "Stop And Go", + "KnightedInfo": "You have an extra vote (from the Monarch)", + "MagnetInfo": "Pull your victims to you", + "SleuthInfo": "Know the roles of the bodies you report", + "AntiTPInfo": "You can't be teleported", + "TaskcounterInfo": "You see the total tasks completed in real-time", + "BloodlustInfo": "You can kill", + "StainedInfo": "Your killer gets a violet name for 3s", + "ClumsyInfo": "You trip while walking", + "MischievousInfo": "You can sabotage", + "UnreportableInfo": "Your body can't be reported", + "LuckyInfo": "Dodge attackers", + "DoubleShotInfo": "You have an extra life when guessing", + "RascalInfo": "You appear evil in some cases", + "SoullessInfo": "You have no soul", + "GravestoneInfo": "Your role is revealed when you die", + "LazyInfo": "You're too lazy", + "AutopsyInfo": "You see how others died", + "DiscoInfo": "You continuously change colors", + "SonarInfo": "You have an arrow pointing to the nearest player", + "LoyalInfo": "You cannot be recruited", + "EvilSpiritInfo": "You are an evil Spirit", + "RecruitInfo": "Help the Jackal", + "GlowInfo": "You glow in the dark", + "DiseasedInfo": "Increase your killer's cooldown", + "AntidoteInfo": "Decrease your killer's cooldown", + "SwiftInfo": "Your kills don't cause a lunge", + "UnluckyInfo": "Everything has a chance to kill you", + "SunglassesInfo": "You have reduced vision", + "BusyInfo": "You have more tasks", + "GMInfo": "Spectate the chaos!", + "NotAssignedInfo": "Error, report to host!!", + "SunnyboyInfo": "Shine, shine my sunshine!", + "BardInfo": "Poem's grace, murder's trace, a rhythmic dance in a dark embrace.", + "NukerInfo": "Shapeshift to nuke everyone", + "EngineerEHRInfoLong": "(Crewmates):\\nAs the Engineer, you may access the vents while comms are not sabotaged. Vents are disabled when they are sabotaged.", + "ScientistEHRInfoLong": "(Crewmates):\\nAs the Scientist, you have a portable tablet with the crew's vitals on it. Use this any way you'd like. Catching self-reports, extra intel on body age, etc.", + "ShapeshifterEHRInfoLong": "(Impostors):\\nAs the Shapeshifter, you have a shapeshifting ability that you may use to frame other crewmates. Just be aware that there is an egg while shifting, and the disguise is temporary.", + "GuardianAngelEHRInfoLong": "(Crewmates):\\nAs the Guardian Angel, you spawn as a ghost and must do your job by protecting crewmates from the Impostors.", + "ImpostorEHRInfoLong": "(Impostors):\\nAs the Impostor, your goal is to kill off the crewmates simply. You can sabotage and vent.", + "CrewmateEHRInfoLong": "(Crewmates):\\nAs the Crewmate, your goal is quite simple. Find and exile the Impostors. Crewmates win by getting rid of all killers or by finishing all their tasks.", + "NoisemakerEHRInfoLong": "(Crewmates):\\nAs the Noisemaker, when you die, all crewmates will get alerted, and an arrow pointing to your body will appear.", + "TrackerEHRInfoLong": "(Crewmates):\\nAs the Tracker, you can track players by placing a tracker on them using your track button.", + "PhantomEHRInfoLong": "(Impostors):\\nAs the Phantom, you can go invisible for a short period. During this time, you can't be seen by Crewmates.", + "BountyHunterInfoLong": "(Impostors):\\nIf you successfully eliminate your assigned target, your next kill cooldown will decrease, but if you eliminate anyone else, your next kill cooldown will increase; the target will switch after a predetermined time.", + "FireWorksInfoLong": "(Impostors):\\nAs a Fireworker, you can plant up to three firework bombs using shapeshift/by petting. If you're the last impostor standing, you can use shapeshift/pet to detonate the bombs and cause area damage. But be careful, the bombs can also harm you. If the bombs eliminate all surviving players, it's a victory for the impostors.", + "SerialKillerInfoLong": "(Impostors):\\nYou have a shorter kill cooldown than other impostors, but you will die if you don't kill before the end of your shapeshift cooldown.", + "MareInfoLong": "(Add-ons):\\nAs the Mare, you have a low kill cooldown but can only kill during lights. Additionally, your name will appear in red during lights. Only assigned to Impostors and cannot be guessed.", + "VampireInfoLong": "(Impostors):\\nVampire bites delay death. Meeting kills bitten. Biting Bait = normal kill, self-report.", + "WarlockInfoLong": "(Impostors):\\nWarlock can curse a player while not Shapeshifted. If they Shapeshift/Pet after cursing, the closest player to the cursed one is killed, regardless of distance. Only one player can be cursed at a time.\\n\\nKilling, shapeshifting/petting, and cursing all have separate cooldowns. The Warlock may freeze in place for a few seconds after killing via cursed player.", + "ZombieInfoLong": "(Impostors):\\nZombie has a short kill cooldown but moves very slowly and has very little vision. Zombie will not be voted out by anyone other than the Dictator, and the movement speed of Zombie will gradually slow down as they make kills or time passes.", + "AssassinInfoLong": "(Impostors):\\nThe Ninja can use the kill button to mark a target, and if the mark is successful, a shield animation will show as a reminder. The Ninja can then use the shapeshift/pet to teleport to the marked person and kill the marked person. Ninja cannot kill regularly, but may be able to kill regularly after assassination according to the host's settings.", + "HackerInfoLong": "(Impostors):\\nAnonymous can use Shapeshift to hack into a target. The hacked target will report the body killed by Anonymous or its own if there is none. Hacking ignores whether a body can be reported. Hacking Lazy Guy is a waste of time.", + "MinerInfoLong": "(Impostors):\\nMiner can shapeshift/pet to teleport back to the last vent they were in.", + "MinimalismInfoLong": "(Impostors):\\nThe Killing Machine has a very short kill cooldown, but cannot vent, has lower vision, cannot sabotage, cannot report, and cannot call emergency meetings.", + "EscapeeInfoLong": "(Impostors):\\nEscapist can mark a location by shapeshifting/petting, and they will be teleported to the marked location when they shapeshift/pet again (not when unshifting).", + "WitchInfoLong": "(Impostors):\\nThe Witch can kill players directly or cast spells by tapping the kill button once or twice, respectively. Spelled players will have a 「†」 mark next to their name in the next meeting. If the Witch survives until the meeting's end, all spelled players die.", + "MafiaInfoLong": "(Impostors):\\nNemesis can't kill while there are other Impostors alive in the game, but can use /rv [player id] after death to kill the specified player.", + "GodfatherInfoLong": "(Impostors):\\nAs a Godfather, you vote for someone to make them your target. In the next round if someone kills the target, the killer will turn into a refugee", + "PuppeteerInfoLong": "(Impostors):\\nPuppeteers control a player that can kill the next non-impostor who gets too close. If the non-impostor dies on contact, the Puppeteer also dies. Lazy Guy is useless.", + "TimeThiefInfoLong": "(Impostors):\\nEvery time the Time Thief kills a player, the meeting time will be reduced by a certain amount of time. If the Time Thief dies, the meeting time will return to normal.", + "SniperInfoLong": "(Impostors):\\nIf you want to shoot players from a distance, you'll need to follow these steps. First, you must shapeshift or pet twice to make a successful snipe. Once you've done that, imagine an arrow pointing from your first shapeshift or petting location to your unshift or second petting location. That arrow will show you the direction in which the snipe will be made. Remember that the snipe only kills the first person in its path. Also, you won't be able to kill anyone normally until you use up all of your ammo.", + "EvilTrackerInfoLong": "(Impostors):\\nThe Evil Tracker can track and shapeshift to switch the tracking target but will unshift immediately after. The arrow below their name indicates the target's direction. They receive a kill flash when their teammate kills.", + "EvilGuesserInfoLong": "(Impostors):\\nThe Evil Guesser can guess a player's role during the meeting using the command /bt [player id] [role]. If the guess is correct, the target dies; if wrong, the Evil Guesser dies. Use the /id command to view the ID of all players.", + "AntiAdminerInfoLong": "(Impostors):\\nAnti-Adminer can detect nearby crewmates or neutrals around devices such as Cameras, Admin Table, Vitals, DoorLog, etc. Note that they cannot confirm if the player is using the device, only that someone is close to it.\\n\\nDepending on a setting, you may have an additional ability: You can shapeshift to alert every player using a device to leave it. They have a few seconds to step away from the devices, or else they die.", + "SansInfoLong": "(Impostors):\\nThe Arrogance reduces their kill cooldown with each successful kill of theirs.", + "BomberInfoLong": "(Impostors):\\nThe Bomber can use the shapeshift/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.", + "ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. In addition, if the victim is a bait, no self-report will be made. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.", + "BoobyTrapInfoLong": "(Impostors):\\nIn the game, the Trapster kills a player and then puts a trap on their body. If another player reports the dead body and it has the Trapster's trap on it, the player who reports will die instantly without the body getting reported. The player killed by the Trapster's trap will also become a Trapster. This chain reaction continues until no more players are left to become Trapsters. However, the Trapster will die immediately after making a kill. It's worth noting that the Trapster's own dead body cannot trigger their trap.", + "CapitalismInfoLong": "(Impostors):\\nCapitalists can add a short task to a player by pressing the kill button. Note: using this ability on players who have no tasks or have completed tasks will not take effect.", + "GangsterInfoLong": "(Impostors):\\nThe Gangster can recruit a player to a Madmate by pressing the kill button. If successful, both will see the shield animation as a reminder. The host sets the maximum number of recruits. If recruitment fails, the target is killed normally. When out of recruits, the Gangster can only make normal kills.", + "CleanerInfoLong": "(Impostors):\\nCleaner can press the Report button to clean up any dead body they come across.\\n\\nNote: You can only clean bodies if your kill cooldown is up.\\n\\nIf the cleanup is successful, the Cleaner will see a shield animation on their body as a reminder (only visible to himself). The cleaned up body cannot be reported (including Bait's).", + "BallLightningInfoLong": "(Impostors):\\nThe Lightning role cannot make regular kills. When the Lightning uses its kill button, the target will vaporize into a quantum ghost. If a player who is not a quantum ghost touches the quantum ghost, the quantum ghost will die. If the quantum ghost survives until a meeting, they will die after the meeting ends. Interacting with the quantum ghost has no effect. Killing the Lightning may cause the killer to vaporize into a quantum ghost, depending on the host's settings.", + "GreedierInfoLong": "(Impostors):\\nAs the Greedy, your kill cooldown is different after every even-numbered kill and every odd-numbered kill of yours. You have a separate cooldown after meetings. Your first kill after every meeting will set your cooldown to the Even-Numbered Kill Cooldown, your second kill will set it to the Odd-Numbered Kill Cooldown, and the process repeats until a meeting is called again.", + "CursedWolfInfoLong": "(Impostors):\\nWhen the Cursed Wolf is about to be killed, the Cursed Wolf will curse the killer to death. (The host sets the max of times you can counterattack)", + "ImperiusCurseInfoLong": "(Impostors):\\nSoul Catcher can swap places with the shapeshift target after shapeshifting. (If the target is in an abnormal state such as dead, swallowed by pelican, venting, etc., then nothing will happen)", + "QuickShooterInfoLong": "(Impostors):\\nWhen the kill cooldown is over, the Quick Shooter can reset the cooldown by either shapeshifting or petting. Additionally, they can store a bullet, and upon successful storage, a shield animation will appear on their body as a reminder. After a Quick Shooter completes a kill, they can offset the kill cooldown with bullets until they run out. At the beginning of each meeting, the Quick Shooter can only keep a certain number of bullets, which the host sets.", + "CamouflagerInfoLong": "(Impostors):\\nDuring the use of the Shapeshift skill by Camouflager, all players will appear identical. This effect will last until Camouflager reverts to its original form. It's important to note that the skills of communication sabotage camouflage and the skills of Camouflager can be used together. However, in case a meeting takes place during the activation of Camouflager's skill, it will be considered invalid.", + "EraserInfoLong": "(Impostors):\\nDuring the meeting, Eraser can vote for any crew member as a target. The selected crew member's roles will be erased after the meeting concludes. It is important to note that players whose roles have been erased will always be considered as vanilla roles, including the game result page.", + "OverKillerInfoLong": "(Impostors):\\nIt can be difficult to identify other dead bodies when reporting a Butcher kill, as there may be multiple dead bodies on the targets. This is due to the implementation principle, which requires the killed target to repeatedly display the animation of being killed and prevents them from participating in the meeting normally during this period. Additionally, if the Butcher kills the Avenger, the Avenger will seek revenge on everyone in anger.", + "HangmanInfoLong": "(Impostors):\\nThe Hangman kills by strangling during shapeshifting, ignoring all target abilities. The strangled player doesn't leave a body or trigger abilities, including Veteran, Lucky, and Seer. Additional roles are also affected.", + "SwooperInfoLong": "(Impostors):\\nThe Swooper can Vent to temporarily turn invisible and vent again to cancel their invisibility phase. This means the Swooper can never vent normally, even when swooping is on cooldown. (Note: The game will forcibly make you turn visible when the swoop duration ends, no matter if you vent or not.)", + "CrewpostorInfoLong": "(Team Impostor):\\nYou kill the nearest player whenever you complete a task.", + "WildlingInfoLong": "(Impostors):\\nAs the Wildling, you can shapeshift but cannot vent. When you kill, you temporarily become immune to attacks.", + "TricksterInfoLong": "(Impostors):\\nAs the Trickster, you function as a regular Impostor but with one key difference. You appear crewmate to crewmate roles.\\n\\nThe Sheriff cannot kill you.\\nPsychic does not see you as evil.\\nSnitch cannot find you.", + "VindicatorInfoLong": "(Impostors):\\nAs the Vindicator, you have extra votes like a Mayor.", + "ParasiteInfoLong": "(Team Impostor):\\nAs the Parasite, you are an Impostor that does not know the other Impostors. You may kill, vent, sabotage, whatever. Just know that you are an Impostor.", + "DisperserInfoLong": "(Impostors):\\nDisperser can use Shapeshift/Pet to teleport all players to random vents.\\n\\nNote: the Disperser itself will not be teleported with shapeshift/pet and players who are in the vent cannot be teleported.", + "InhibitorInfoLong": "(Impostors):\\nAs the Inhibitor, you can only kill when there is not a critical sabotage active.\\n\\nIf a critical sabotage is active (e.g., Lights or Reactor), you cannot kill.", + "SaboteurInfoLong": "(Impostors):\\nAs the Saboteur, you can only kill when there is a critical sabotage active.\\n\\nIf a critical sabotage is active (e.g., Comms or O2), then you can kill.", + "CouncillorInfoLong": "(Impostors):\\nAs the Councillor, you can kill players during a meeting like a Judge.\\n\\nWhen killing in a meeting, those kills will appear as a trial from a Judge.\\n\\nThe kill command is /tl [player id]\\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.", + "DazzlerInfoLong": "(Impostors):\\nAs the Dazzler, you can reduce the vision of the target of your Shapeshift permanently. When you die, their vision will turn back to normal.", + "DeathpactInfoLong": "(Impostors):\\nAs the Deathpact, the targets of your shapeshifting are marked for a deathpact. When enough players are marked for a death pact, the marked players must meet within a defined period; if they fail to do so, they die.\\n\\nIf a marked player dies before the death pact is completed, the pact is withdrawn.", + "DevourerInfoLong": "(Impostors):\\nAs the Devourer, you use your shapeshift to change the appearance of the target of the shapeshift permanently. Additionally, when each player's appearance changes, your kill cooldown is reduced by a defined number of seconds. If the Devourer dies or gets voted out during a meeting, the player's appearance will change back to their normal appearance.", + "MorphlingInfoLong": "(Impostors):\\nAs the Morphling, you are a Shapeshifter but cannot kill while not shapeshifted.", + "TwisterInfoLong": "(Impostors):\\nAs the Twister, you can use shapeshifting/petting to swap the position of all players randomly.\\n\\nThe Twister itself will not swap places with anyone, and players who are in vents cannot be teleported.", + "LurkerInfoLong": "(Impostors):\\nAs the Lurker, you can jump into a vent to reduce your cooldown by a certain number of seconds. After you kill, your cooldown is reset to its original value.", + "ConvictInfoLong": "(Madmates):\\nAs the Convict, you now work for the Impostors.", + "VisionaryInfoLong": "(Impostors):\\nAs the Visionary, you see the teams of players you revealed. You can reveal a player's alignment by selecting them as your shapeshifting target; if you have at least one ability, use left. You gain one ability to use after each kill you make.\\nThe name color of a revealed player will indicate their team (<#8cffff>Crewmate/<#ff1919>Impostor/<#ffab1b>Neutral).", + "RefugeeInfoLong": "(Madmates):\\nAs the Renegade, you were an Amnesiac who remembered an Impostor role. Help the Impostors kill the crewmates.", + "UnderdogInfoLong": "(Impostors):\\nAs the Underdog, your kill cooldown is longer until there's a certain amount of players alive. After that, your cooldown is shorter.", + "EvilDivinerInfoLong": "(Impostors):\\nAs the Consigliere, you can reveal the roles of other players using your kill button.\\n\\nSingle click: Reveal role\\nDouble click: Kill\\n\\nIf you run out of reveal uses, your kill button functions normally.", + "LuckeyInfoLong": "(Crewmates):\\nThe Luckey has a probability of evading a player's kill attempt, set by the host. The killer sees a shield animation, but Luckey is unaware.", + "NeedyInfoLong": "(Crewmates):\\nLazy Guy has one task and is immune to Impostor abilities. No add-ons.", + "SuperStarInfoLong": "(Crewmates):\\nThe Super Star has a star logo next to their name and can only be killed when the Murderer is alone with them. Guessers cannot guess them.", + "CyberStarInfoLong": "(Crewmates):\\nCrewmates see the kill-flash when the Celebrity dies and get a notice at the next meeting. Impostors are unaware.", + "DemolitionistInfoLong": "(Crewmates):\\nWhen you get killed by someone, that person has 5 seconds to enter a vent, or else they commit suicide. The killer must be in the vent when the 5 seconds expire and not jump out sooner to survive.", + "TaskManagerInfoLong": "(Crewmates):\\nYou see the total number of tasks completed (by everyone all together) next to your role name, which updates in real-time.", + "NiceEraserInfoLong": "(Crewmates):\\nYou can erase the role of the person you vote for. Their role will be reset to the basis of that role after this meeting. This has a limited number of uses.", + "MayorInfoLong": "(Crewmates):\\nMayor's vote counts as multiple votes and may have the ability to trigger an emergency meeting.", + "ParanoiaInfoLong": "(Crewmates):\\nParanoid can call a meeting by venting/petting. The report animation will show a dead body with Paranoid's color, but the Paranoid is not dead.", + "PsychicInfoLong": "(Crewmates):\\nThe Psychic sees red highlighted names during the meeting, indicating at least one evil player. All Neutrals and Killing Crewmates are displayed as red names when the Psychic becomes a Madmate.", + "SabotageMasterInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.", + "SheriffInfoLong": "(Crewmates):\\nSheriff has no tasks and can kill the Impostor (maybe also neutrals). If the Sheriff tries to kill a crewmate, they will suicide. They may be able to kill anyone as a madmate.", + "SnitchInfoLong": "(Crewmates):\\nAs the Snitch completes tasks, Impostors' names are displayed in red during meetings. When the Snitch has only one task left, the Snitch and Impostors are marked with a star. If the Snitch becomes a Madmate, the star turns red.", + "MarshallInfoLong": "(Crewmates):\\nAs the Marshall, complete your tasks to reveal yourself to the rest of the crew. Settings determine which teams can see you.", + "SpeedBoosterInfoLong": "(Crewmates):\\nSpeed Booster increases a random player's movement speed every time they complete a task.", + "DoctorInfoLong": "(Crewmates):\\nThe Doctor can view players' cause of death and access their vitals as long as their battery is still operational.", + "DictatorInfoLong": "(Crewmates):\\nDictator can end the meeting by voting someone out, which will also result in their death.", + "DetectiveInfoLong": "(Crewmate):\\nAfter reporting the body, the Detective receives a clue about the victim's role. The host may reveal the murderer's role to the Detective based on the setting. Note: Detective won't be Oblivious.", + "UndercoverInfoLong": "(Crewmates):\\nThe Impostors knows who Undercover is and sees him as a teammate, but Undercover himself does not know who the Impostors are.", + "NiceGuesserInfoLong": "(Crewmates):\\nNice Guesser can guess a player's role during the meeting. Correct guess results in killing the target, while a wrong one leads to suicide. Use the command /bt [player id] [role] to guess. You can see player IDs before their names or use the /id command.", + "SwordsManInfoLong": "(Crewmates):\\nVigilante can kill once and has no tasks.", + "TransporterInfoLong": "(Crewmates):\\nTransporter swaps two random players; ignored if not enough players. Vent players aren't selected.", + "TimeManagerInfoLong": "(Crewmates):\\nTime Manager increases meeting time. If it dies, the meeting time returns to normal. If it becomes Madmate, skill changes to reducing meeting time.", + "VeteranInfoLong": "(Crewmates):\\nVeteran can enter the alert state by venting/petting. If attacked while alerted, the veteran will kill the murderer instead.", + "CopyCatInfoLong": "(Crewmate):\\nAs the Copycat, you can use your kill button to copy the target's role.\\n\\nYou can only copy some crewmate roles.\\nAccording to host settings if you try to copy non-crew or a Rascal's role you may kill them instead.\\n\\nAdditionally, You do not have access to guessing, and you commit suicide after miscopying a certain number of times that the host sets.", + "BodyguardInfoLong": "(Crewmates):\\nThe Bodyguard can prevent a kill by sacrificing themselves when a player is about to be killed nearby. Their skills impact any team, but when they become a Madmate and the murderer is an Impostor, their skill won't activate.", + "CounterfeiterInfoLong": "(Crewmates):\\nThe Deceiver can sell the counterfeit to other players through the kill button. If the counterfeit is sold successfully, the Deceiver will see a shield animation on their body as a reminder. The counterfeit will take effect after the end of the next meeting. If the player with no kill ability holds the counterfeit, he will kill himself immediately. If the player with the killing ability has the counterfeit, he will commit suicide when he tries to kill someone next time.", + "GrenadierInfoLong": "(Crewmates):\\nGrenadiers can use a vent/pet to throw a flashbang that impairs Impostors' vision. The flashbang may also affect neutrals, depending on the host's settings. The Grenadier will see a shield animation on their body after the flashbang takes effect. Flashbangs only work on Crewmates when the Grenadier becomes a Madmate.", + "LighterInfoLong": "(Crewmate):\\nAs the Lighter, you can vent/pet to increase your vision temporarily. You have increased vision both when the lights are not out and when the lights are out.\\n\\nUse this power to catch sneaky killers!", + "MedicInfoLong": "(Crewmates):\\nThe Medic can place a shield on the target by pressing the Kill button. The Medic can only give one shield for the whole game; when the Medic dies, the target's shield will be removed. The Medic can also see if someone is trying to break the target's shield.\\nDepending on the host's settings, the Medic or the target can see if the player has a shield (shown as a green circle 「●」 next to the name).", + "DivinatorInfoLong": "(Crewmates):\\nThe Fortune Teller can get a clue to a player's role by voting for them in a meeting. Once all tasks are complete, they get the exact role instead of a clue.", + "GlitchInfoLong": "(Neutrals):\\nAs the Glitch, your goal is to kill everyone on the ship. You can hack players to prevent them from killing, venting, sabotaging, and reporting dead bodies for a limited time. You can also call sabotage or pet to disguise as a random player for a limited time (the sabotage won't occur).", + "JudgeInfoLong": "(Crewmates):\\nThe Judge can judge a player during the meeting. If the target is evil, it's killed; if it's wrong, the Judge dies. Use the /tl [player id] command to judge and /id to view player IDs. Judges can judge all players when they're Madmate.", + "MorticianInfoLong": "(Crewmates):\\nWhen the Mortician reports a body, they will know the last player the victim had contact with. Note: Mortician won't be Oblivious or Seer.", + "MediumshiperInfoLong": "(Crewmates):\\nThe Medium can contact a dead player after they are reported. The dead player can answer once with a YES or NO to the Medium's question (using /ms yes or /ms no). The Medium won't be Oblivious.", + "ObserverInfoLong": "(Crewmates):\\nThe Observer can see all shield animations caused by other players after the first meeting.", + "MonarchInfoLong": "(Crewmates):\\nAs the Monarch, you can knight players to give them an extra vote.\\n\\nYou cannot knight someone who already has extra votes.\\nKnighted players appear with a golden name.", + "DovesOfNeaceInfoLong": "(Crewmates):\\nPacifist resets kill cooldown for all players with kill button on vent/pet. Madmate only works on Crewmates.", + "FarseerInfoLong": "(Crewmates):\\nAs an Investigator, use your kill button to reveal the role of a nearby player. A 「○」 will be displayed next to the reveal target. Stay near the target for a defined time to reveal their role.", + "BloodhoundInfoLong": "(Crewmates):\\nAs a Coroner, you can't report corpses; instead, after trying to report the corpse, you will see an arrow leading you to the killer. If a meeting is called, the arrows disappear. Depending on the setting, the body you found cannot be reported.", + "ScoutInfoLong": "(Crewmates):\\nAs a Scout, you can vote for a player in the meeting, which will mark their position for you in the game with arrows. In addition, at the beginning of a meeting, you will be shown in which room the player was last if the option is activated.", + "MerchantInfoLong": "(Crewmates):\\nAs the Merchant, you sell a random add-on to a random player for each task you complete. Each add-on sold earns you money. If you have a certain amount of money, you can avert the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The bribe money used is lost and is not available for additional bribes.", + "DeputyInfoLong": "(Crewmates):\\nAs the Deputy, use your kill button on a player to reset their kill cooldown.\\n\\nIf the target does not have a kill button, then the handcuff was a waste.", + "GuardianInfoLong": "(Crewmates):\\nAs the Guardian, you become immortal on task completion. You can be guessed in meetings, though.", + "AddictInfoLong": "(Crewmates):\\nThe Addict has a suicide timer indicated by the vent cooldown. If the timer expires, the Addict dies. After venting, the Addict is immortal for a certain time. The Addict is also frozen for a defined time after freezing and cannot report any bodies.", + "TracefinderInfoLong": "(Crewmates):\\nAs the Tracefinder, you have access to vitals much like a Scientist. In addition, you get arrows pointing to dead bodies.", + "OracleInfoLong": "(Crewmates):\\nAs the Oracle, you may vote for a player during a meeting. You'll see if they are a crewmate, neutral, or Impostor.\\n\\nBut be careful!\\nThis has a chance of giving you an incorrect result!\\n(The host sets the chance)", + "SpiritualistInfoLong": "(Crewmates):\\nAs the Spiritualist, you will get an arrow pointing to the ghost of the body that was reported in the last meeting.\\n\\nIf the player was good, it may lead you to an Impostor or neutral killer.\\nIf the player was bad, it may just lead you to a fellow crewmate.", + "ChameleonInfoLong": "(Crewmates):\\nAs the Chameleon, you can vent to disguise (invisible). While disguising, nobody can interact with you. Venting while disguised will reveal yourself.", + "ParityCopInfoLong": "(Crewmates):\\nTo check if two players are on the same team, use the command /cp [player id 1] [player id 2]. Neutral killers are counted as part of the same team. Non-Killing Neutrals are counted as separate teams. The Trickster is counted as crew, and Madmates are counted as Impostor. The Lawyer/Follower and its target count as the same team. You will receive an affirmation message if they are in the same team or a denial message if they are not.", + "TimeMasterInfoLong": "(Crewmates):\\nAs the Time Master, use the vents/pet to mark everyone's position. When using the ability again, every alive player will be teleported back to the marked positions.\\n\\nDuring the ability duration, and the Time Master gains a time shield, which protects them from death.", + "CrusaderInfoLong": "(Crewmates):\\nAs the Crusader, use your kill button to crusade a player. If that player gets attacked, you'll kill the attacker.", + "ArsonistInfoLong": "(Neutrals):\\nArsonist can douse by clicking the kill button on a player and following them for a few seconds. When dousing starts, successful dousing is indicated by a shield animation (only visible to themselves). When the Arsonist douses all surviving players, they can vent/pet their pet to start a fire and win alone. If player name shows 「△」, they're being doused; if it shows 「▲」, they're completely doused.", + "JesterInfoLong": "(Neutrals):\\nJester wins alone if voted out but loses if still alive at the end. Jester, Executioner, and Innocent can win together.", + "TerroristInfoLong": "(Neutrals):\\nIf the Terrorist completes all tasks and dies, they win the game alone.", + "ExecutionerInfoLong": "(Neutrals):\\nThe Executioner has a target with a diamond symbol next to their name. If the target dies, the Executioner may become a Crewmate, Jester, or Opportunist. If the target is voted out, the Executioner wins.", + "LawyerInfoLong": "(Neutrals):\\nLawyer has a target to defend, which will be indicated by a diamond 「♦」 next to their name. If your target wins, you win. If they lose, you lose.", + "OpportunistInfoLong": "(Neutrals):\\nIf the Opportunist is alive at the end, they win with the winning team.", + "MarioInfoLong": "(Neutrals):\\nVector will win alone by venting a certain number of times.", + "JackalInfoLong": "(Neutrals):\\nConvert a player with your Kill button. If you die, they will become the new Jackal. You win once you achieve majority and no other evil teams exist.", + "GodInfoLong": "(Neutrals):\\nGod knows everyone's role from the beginning, and God will win alone as long as he lives to the end. Note: God won't be Lovers.", + "InnocentInfoLong": "(Neutrals):\\nInnocent players can use the kill button to plant another player, causing them to die immediately. If the planted player is voted out in a meeting, the Innocent wins. Note that the Jester, Executioner, and Innocent can win together.", + "PelicanInfoLong": "(Neutrals):\\nAs the Pelican, you can use the kill button and swallow a player alive. Swallowed players are teleported out of the map and cannot interact with the game. In case of an emergency meeting or reporting a dead body, all swallowed players die instantly. This is not a standard way to kill, and role skills such as the Bodyguard and Veteran are ineffective. If you die or disconnect, all previously swallowed players are returned to your location.", + "RevolutionistInfoLong": "(Neutrals):\\nThe Revolutionist can recruit players by clicking the kill button on them and following them for a few seconds. If recruiting is successful, a shield animation is shown as a reminder. Players recruited are likely to be immediately killed, a probability set by the host. The Revolutionist and all recruited players win if the specified number of players vent within the set time, otherwise, the recruited player dies. The Revolutionist dies if killed during a countdown or at a meeting. Players who died after recruitment can still win with the Revolutionist.", + "FFFInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.", + "GamerInfoLong": "(Neutrals):\\nIf the number of Demons is greater than Crewmates, Demons win. Demons have a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.", + "DarkHideInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.", + "WorkaholicInfoLong": "(Neutrals):\\nWorkaholics win by completing more tasks, maybe even after their death.", + "CollectorInfoLong": "(Neutrals):\\nCollectors can gather all the votes cast by a target in a meeting. When they collect the specified number of votes, they win, even over exiled players.", + "PoisonerInfoLong": "(Neutrals):\\nAs the Poisoner, your kills are delayed. Kill everyone to win.", + "SidekickInfoLong": "(Neutrals):\\nHelp your Jackal kill. If they die, you will become the new Jackal. Upon transforming, convert a player with your Kill button. You (and all other Jackals and Sidekicks) win once you achieve majority and no other evil teams exist.", + "ProvocateurInfoLong": "(Neutrals):\\nThe Provocateur can kill any target with the kill button. If the target loses at the end of the game, the Provocateur wins with the winning team.", + "BloodKnightInfoLong": "(Neutrals):\\nBlood Knights win if they're the last killing role alive and crewmates are equal or less than them. They gain temporary shields after every kill, making them immortal for a few seconds.", + "PlagueBearerInfoLong": "(Neutrals):\\nPlague everyone using your kill button to turn into Pestilence. Once you turn into Pestilence, you will become immortal (for the most part) and gain the ability to kill.\\nIn addition to this, After turning into Pestilence, you will kill anyone who tries to kill you directly.\\n\\nYou can only win if you turn into Pestilence.", + "PestilenceInfoLong": "(Neutrals):\\nAs Pestilence, you're an unstoppable machine. Any attack towards you will be reflected towards them. Indirect kills don't even kill you.\\n\\nOnly way to kill Pestilence is by vote, or by it misguessing.", + "TotocalcioInfoLong": "(Neutrals):\\nThe Follower can start following someone by using their Kill button and switch targets by using it again. If the Follower's target wins, the Follower will win, too. They can even win after they die.", + "SuccubusInfoLong": "(Neutrals):\\nIf there are more Cultists than Crewmates and only these two teams remain, the Cultist team wins. The Cultist can charm a non-neutral player by pressing the kill button, making them a part of the Cultist team with new victory conditions.", + "HexMasterInfoLong": "(Neutrals):\\nAs the Hex Master, you can hex players or kill them. Hexing a player works the same as spelling as a Witch.", + "WraithInfoLong": "(Neutrals):\\nAs the Wraith, you can use vents to go invisible temporarily. Trying to vent while invisible will cause you to become visible again.\\n\\nKill; everyone to win.", + "NSerialKillerInfoLong": "(Neutrals):\\nAs the Serial Killer, your job is to murder everyone to win simply.", + "JuggernautInfoLong": "(Neutrals):\\nAs the Juggernaut, your kill cooldown decreases with each kill you make.\\n\\nKill everyone to win.", + "VirusInfoLong": "(Neutrals):\\nThe virus' goal is to eliminate other players. When a crewmate is killed, their corpse is infected, and the reporting crewmate joins the virus team or dies if the Virus isn't voted out. The Virus team wins if they outnumber the Crewmate team.", + "PursuerInfoLong": "(Neutrals):\\nAs the Pursuer, you can use your ability on someone to make them shoot a blank when they try to kill (= reset their kill cooldown).\\n\\nTo win, survive to the end of the game.", + "PhantasmInfoLong": "(Neutrals):\\nAs the Specter, your job is to get killed and finish your tasks. You can do your tasks while alive. You cannot win if you're alive. If you get killed, you win with the winning team if your tasks are completed.", + "JinxInfoLong": "(Neutrals):\\nAs the Jinx, whenever you are attacked, you jinx them, resulting in them dying to a jinx. This has limited uses.\\n\\nKill off everyone to win.", + "MaverickInfoLong": "(Neutrals):\\nAs the Maverick, you can kill much like a Serial Killer. You win with the winning team rather than alone. If you die, you lose.", + "CursedSoulInfoLong": "(Neutrals):\\nAs the Cursed Soul, you snatch the victory if you survive to the end of the game.\\n\\nYou can snatch the win from a Jester or Executioner.\\n\\nAdditionally, you can snatch the souls of other players.\\nSoulless players win with you and count as dead.", + "RitualistInfoLong": "(Neutrals):\\nAs the Ritualist, you can reveal the roles of other players using your kill button.\\n\\nSingle click: Reveal role\\nDouble click: Kill\\n\\nIf you run out of reveal uses, your kill button functions normally.", + "PickpocketInfoLong": "(Neutrals):\\nAs the Pickpocket, you steal votes from your kills.\\n\\nKill everyone to win.", + "TraitorInfoLong": "(Neutrals):\\nAs the Traitor, you were an Impostor that betrayed the Impostors. You know the Impostors, but they don't know you. The twist? They can kill you, but you can't kill them.\\n\\nEliminate the Impostors by other means, then kill everyone else to win!", + "VultureInfoLong": "(Neutrals):\\nAs the Vulture, report bodies to win!\\n\\nWhen you report a body, if your eat cooldown is up, you'll eat the body (makes it unreportable).\\nIf your eat ability is still on cooldown, then you'll report the body normally.\\n\\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.", + "MedusaInfoLong": "(Neutrals):\\nAs the Medusa, you can stone bodies much like cleaning a body when your kill cooldown is up. Stoned bodies cannot be reported.\\n\\nKill everyone to win.", + "SpiritcallerInfoLong": "(Neutrals):\\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players for a short time and/or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.", + "AmnesiacInfoLong": "(Neutrals):\\nAs the Amnesiac, use your kill or report button (depends on the Host's settings) on a player to copy someone's role.\\n\\nIf the target was an Impostor, you'll become a Renegade.\\nIf the target was a crewmate, you'll become a Sheriff.\\nIf the target was a passive neutral or a neutral killer not specified, you'll become the role defined in the settings.\\nIf the target was a neutral killer of a select few, you'll become the role they are.", + "DoomsayerInfoLong": "(Neutrals):\\nThe Doomsayer can guess the role of a certain player during the meeting. If the Doomsayer guesses a certain number of roles (the number depends on the host settings), then he wins.\\n\\nThe guessing command is: /bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.", + "LastImpostorInfoLong": "(Add-ons):\\nLast Impostor gets reduced kill cooldown.", + "LoversInfoLong": "(Add-ons),\\nLovers win together and may die together if one is exiled or killed. They can see the ♥ mark next to each other's name. If one of the lovers wins at the end, the other wins too.", + "MadmateInfoLong": "(Add-ons):\\nMadmates assist the Impostors in winning the game. They are only available to Crewmates but can identify Impostors depending on the host's settings. Certain roles like Sheriff, Snitch, and Mayor can become Madmates. The abilities of some roles change when they become Madmates. For example, the Grenadier's flash bomb works on Crewmates and Neutrals instead of Impostors. The Judge can judge anyone.", + "WatcherInfoLong": "(Add-ons):\\nDuring the meeting, Watcher can see everyone's votes.", + "MagnetInfoLong": "(Add-ons):\\nWhen you kill, your victims lunge to you, instead of you lunging to them", + "SleuthInfoLong": "(Add-ons):\\nYou know the roles of the bodies you report.", + "AntiTPInfoLong": "(Add-ons):\\nYou cannot be teleported.", + "TaskcounterInfoLong": "(Add-ons):\\nTask Counter can see the total number of tasks completed (by everyone all together) next to their role name, which updates in real-time.", + "BloodlustInfoLong": "(Add-ons):\\nYou can kill. You are a neutral killer while keeping your role's ability (as much as host-only limitations allow).\\nIf your role has an ability to be used through the kill button, you can single-click to use your ability and double-click the kill button to kill.", + "StainedInfoLong": "(Add-ons):\\nYour killer gets a violet name for 3 seconds.", + "ClumsyInfoLong": "(Add-ons):\\nWhile walking, you have a small chance of tripping, meaning you freeze for a few seconds.", + "MischievousInfoLong": "(Add-ons):\\nYou can sabotage.", + "FlashmanInfoLong": "(Add-ons):\\nThe Flash is faster by default.", + "GiantInfoLong": "(Add-ons):\\nThe Giant is slower by default.", + "BusyInfoLong": "(Add-ons):\\nYou have more tasks.", + "DiscoInfoLong": "(Add-ons):\\nYou change your skin color every few seconds.", + "SonarInfoLong": "(Add-ons):\\nYou see an arrow pointing to the nearest player.", + "TorchInfoLong": "(Add-ons):\\nOnly Crewmates will get Torch, who have increased vision and may not be affected by Lights Sabotage.", + "SeerInfoLong": "(Add-ons):\\nWhen a player dies, the Seer sees a red flash (with an alarm sound like sabotage).", + "BrakarInfoLong": "(Add-ons):\\nIn case of a tie, the target voted by the Tiebreaker has priority. However, if multiple Tiebreakers choose different targets simultaneously, their skills will not take effect.", + "ObliviousInfoLong": "(Add-ons):\\nDetective and Cleaners won't be Oblivious. Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still be reported automatically, and Oblivious can still be used as a scapegoat for Anonymous.", + "BewilderInfoLong": "(Add-ons):\\nBewilder's vision changes killer's vision on death.", + "TruantInfoLong": "(Add-ons):\\nAfter each meeting, you freeze in place for a set amount of seconds.", + "WorkhorseInfoLong": "(Add-ons):\\nComplete all tasks to become Workhorse and get extra tasks set by the host.", + "FoolInfoLong": "(Add-ons):\\nImpostors and Mechanics won't be Fool. Fools can't repair any sabotage.", + "AvangerInfoLong": "(Add-ons):\\nHost can allow Impostor to become Avenger. If Avenger dies, they'll revenge a random player.", + "YoutuberInfoLong": "(Add-ons):\\nIf the YouTuber is the first player killed, they win. If not, they follow the Crewmate to win. Note: Indirect killing methods don't trigger the YouTuber's skills.", + "EgoistInfoLong": "(Add-ons):\\nOnly impostors can get Egoist. If the impostor team wins while there's at least one Impostor alive who isn't an Egoist, the Egoist loses.\\nIn order for the Egoist to win, they must eject all other impostors and stay alive.", + "TicketsStealerInfoLong": "(Add-ons):\\nStealers gets additional votes every time they kill someone.", + "DualPersonalityInfoLong": "(Add-ons):\\nNeutrals and Madmates can't become Schizophrenic. The Schizophrenic will be considered as two players in the game. Having at least one player as Schizophrenic won't end the game if there are only them and the Impostor left.", + "MimicInfoLong": "(Add-ons):\\nMimic is an Impostor role. When a Mimic dies, other Impostors receive a message during meetings that reveals the roles killed by the Mimic.", + "GuesserInfoLong": "(Add-ons):\\nAs a guesser, guess the roles of players in meetings to kill them. Guessing wrong kills you instead.\\n\\nThe guessing command is: /bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.", + "NecroviewInfoLong": "(Add-ons):\\nThe Necroview can see the teams of dead players. The following info will be displayed on the dead player's name while in a meeting:\\n- The Red name indicates the Impostors.\\n- The Cyan name indicates the Crewmates.\\n- The Orange name indicates the Neutrals.", + "ReachInfoLong": "(Add-on)\\nOnly roles with a kill button can get this add-on. You have the longest kill range possible in the game, unlike everyone else.", + "BaitInfoLong": "(Add-ons):\\nThe Bait's murderer is required to self-report the body except when killed by a Scavenger or Cleaner. The report could be delayed based on the Host's settings.", + "TrapperInfoLong": "(Add-ons):\\nWhen Beartrap is killed, Beartrap immobilizes killer for a configurable amount of time.", + "CharmedInfoLong": "(Betrayal Add-ons):\\nThe Charmed add-on is obtained by being charmed by the Cultist. Once charmed, you are now on the Cultist's team and no longer on your original team.", + "OnboundInfoLong": "(Add-ons):\\nWith the Onbound add-on, you cannot be guessed in meetings.", + "KnightedInfoLong": "(Add-ons):\\nWhen a Monarch knights someone, they get an extra vote.", + "AsthmaticInfoLong": "(Add-ons):\\nYou always have a symbol below your name with a timer that is red or green. You cannot move when the symbol/timer is red. The timer indicates when the color will change.", + "UnreportableInfoLong": "(Add-ons):\\nWith the Disregarded add-on, your corpse cannot be reported.", + "HasteInfoLong": "(Add-ons):\\nWith the Haste add-on, your kill cooldown continues to go down at all times.", + "ContagiousInfoLong": "(Betrayal Add-ons):\\nWhen the Virus infects you, you become contagious. Contagious players are on the Virus team.\\n\\nWhether or not you die after a meeting depends on the settings for the Virus.", + "LuckyInfoLong": "(Add-ons):\\nWith the Lucky add-on, there is a probability for you to evade the kill; the specific probability is set by the host. When the evasion takes effect, the killer will see the shield animation, but you will not know anything.", + "DoubleShotInfoLong": "(Add-ons):\\nWhen a player with Double Shot guesses a role incorrectly, they will get a second chance to guess, but the next wrong guess will result in suicide.", + "RascalInfoLong": "(Add-ons):\\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find madmates.\\n\\nOnly assigned to Crewmates, cannot be assigned by the Merchant.", + "SoullessInfoLong": "(Add-ons):\\nWhen a Cursed Soul snatches your soul, you get this add-on.\\n\\nYou are not counted as alive.", + "GravestoneInfoLong": "(Add-ons):\\nAs the Gravestone, your role is revealed to everyone when you die.", + "LazyInfoLong": "(Add-ons):\\nAs the Lazy, you are too lazy to walk to the meeting table when meetings are called, so you start the next round exactly where you ended the previous one, and you're also immune to Warlocks, Puppeteers, and Gangsters.", + "AutopsyInfoLong": "(Add-ons):\\nAs the Autopsy, you can see how people died.\\n\\nCannot be assigned to Doctor, Tracefinder, Scientist, or Sunnyboy.", + "LoyalInfoLong": "(Add-ons):\\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\\n\\nCannot be assigned to neutrals.", + "EvilSpiritInfoLong": "(Add-ons):\\nAs Evil Spirit, it's your job to help the Spiritcaller to victory. You can use your Haunt button to freeze players and reduce their vision. Alternatively, you can use your Haunt button to give the Spiritcaller a shield against a kill attempt temporarily.", + "RecruitInfoLong": "(Betrayal Add-ons):\\nAs a recruit, you are on the Jackal's team and help out the Jackal and their Sidekicks.\\n\\nYou cannot win with your original team.", + "GlowInfoLong": "(Add-ons):\\nAs the Glow, your name is colored during a lights sabotage.", + "DiseasedInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be increased by a configurable amount of time", + "AntidoteInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be decreased by a configurable amount of time", + "SwiftInfoLong": "(Add-ons):\\nAs the Swift, your kills will not cause you to lunge.", + "UndeadInfoLong": "(Add-ons):\\nThis add-on is given to players that the Necromancer and the Deathknight have recruited to the Undead faction.", + "UnluckyInfoLong": "(Add-ons):\\nAs the Unlucky, doing tasks, killing, or venting as a chance to kill you.", + "SunglassesInfoLong": "(Add-ons):\\nAs the Sunglasses, your vision is reduced.", + "GMInfoLong": "(None):\\nThe Game Master is an observer role. Their presence does not affect the game; all players know who the Game Master is. The Game Master role will be assigned to the host, who will automatically become a ghost at the start of the game.", + "SunnyboyInfoLong": "(Neutrals):\\nThe Sunnyboy can check the life status of others through the life panel. When the Sunnyboy is alive, the game will not end due to a numerical advantage (for example, the number of Impostors is greater than the crew, or there are no survivors). If the Sunnyboy dies at the end of the game, the Sunnyboy will win with the winning team.", + "BardInfoLong": "(Impostors):\\nWhen a bard is alive, the exile confirmation will display a sentence composed by the bard. Whenever the bard completes a creation, the bard's kill cooldown is permanently halved.", + "NukerInfoLong": "(Impostors):\\nAs the Nuker, you're a stronger Bomber. Shapeshift/Pet to nuke everyone. You can't kill, and you die in your explosion.", + "DisableMeeting": "Disable Meetings", + "DisableCloseDoor": "Disable Doors sabotage", + "DisableSabotage": "Disable Sabotages", + "ShowAntiBlackoutWarning": "Show Anti-Blackout Warning When the Ejection Screen is Overridden", + "NoGameEnd": "No Game End", + "AllowConsole": "Console", + "DebugMode": "Debug Mode", + "SyncButtonMode": "Sync Buttons Mode", + "RandomMapsMode": "Random Maps Mode", + "SyncedButtonCount": "Max Number of Emergency Meetings Allowed", + "AddedTheSkeld": "Include The Skeld", + "AddedMIRAHQ": "Include MIRA HQ", + "AddedPolus": "Include Polus", + "DontUpdateDeadPlayers": "Don't Update Dead Players to Improve Performance", + "AddedTheAirship": "Include Airship", + "AllAliveMeeting": "Meeting When No One is Dead", + "AllAliveMeetingTime": "Meeting Time When No One is Dead", + "AdditionalEmergencyCooldown": "Additional Emergency Cooldown", + "AdditionalEmergencyCooldownThreshold": "Minimum Living Players to be Applied", + "AdditionalEmergencyCooldownTime": "Additional Cooldown", + "LadderDeath": "Fall From Ladders", + "LadderDeathChance": "Fall To Death Chance", + "GuesserDoesntDieOnMisguess": "Guesser Doesn't Die on Misguess", + "DisableTasks": "Disable Tasks", + "DisableSwipeCardTask": "Disable Swipe Card Task", + "DisableSubmitScanTask": "Disable Submit Scan Task", + "DisableUnlockSafeTask": "Disable Unlock Safe Task", + "DisableUploadDataTask": "Disable Upload Data Task", + "DisableStartReactorTask": "Disable Start Reactor Task", + "DisableResetBreakerTask": "Disable Reset Breakers Task", + "DisableShortTasks": "Disable Short Tasks", + "DisableCleanVent": "Disable Clean Vent Task", + "DisableCalibrateDistributor": "Disable Calibrate Distributor Task", + "DisableChartCourse": "Disable Chart Course Task", + "DisableStabilizeSteering": "Disable Stabilize Steering Task", + "DisableCleanO2Filter": "Disable Clean O2 Filter Task", + "DisableUnlockManifolds": "Disable Unlock Manifolds Task", + "DisablePrimeShields": "Disable Prime Shields Task", + "DisableMeasureWeather": "Disable Measure Weather Task", + "DisableBuyBeverage": "Disable Buy Beverage Task", + "DisableAssembleArtifact": "Disable Assemble Artifact Task", + "DisableSortSamples": "Disable Sort Samples Task", + "DisableProcessData": "Disable Process Data Task", + "DisableRunDiagnostics": "Disable Run Diagnostics Task", + "DisableRepairDrill": "Disable Repair Drill Task", + "DisableAlignTelescope": "Disable Align Telescope Task", + "DisableRecordTemperature": "Disable Record Temperature Task", + "DisableFillCanisters": "Disable Fill Canisters Task", + "DisableMonitorTree": "Disable Monitor Tree Task", + "DisableStoreArtifacts": "Disable Store Artifacts Task", + "DisablePutAwayPistols": "Disable Put Away Pistols Task", + "DisablePutAwayRifles": "Disable Put Away Rifles Task", + "DisableMakeBurger": "Disable Make Burger Task", + "DisableCleanToilet": "Disable Clean Toilet Task", + "DisableDecontaminate": "Disable Decontaminate Task", + "DisableSortRecords": "Disable Sort Records Task", + "DisableFixShower": "Disable Fix Shower Task", + "DisablePickUpTowels": "Disable Pick Up Towels Task", + "DisablePolishRuby": "Disable Polish Ruby Task", + "DisableDressMannequin": "Disable Dress Mannequin Task", + "DisableCommonTasks": "Disable Common Tasks", + "DisableFixWiring": "Disable Fix Wiring Task", + "DisableEnterIdCode": "Disable Enter ID Code Task", + "DisableInsertKeys": "Disable Insert Keys Task", + "DisableScanBoardingPass": "Disable Scan Boarding Pass Task", + "DisableLongTasks": "Disable Long Tasks", + "DisableAlignEngineOutput": "Disable Align Engine Output Task", + "DisableInspectSample": "Disable Inspect Sample Task", + "DisableEmptyChute": "Disable Empty Chute Task", + "DisableClearAsteroids": "Disable Clear Asteroids Task", + "DisableWaterPlants": "Disable Water Plants Task", + "DisableOpenWaterways": "Disable Open Waterways Task", + "DisableReplaceWaterJug": "Disable Replace Water Jug Task", + "DisableRebootWifi": "Disable Reboot Wifi Task", + "DisableDevelopPhotos": "Disable Develop Photos Task", + "DisableRewindTapes": "Disable Rewind Tapes Task", + "DisableStartFans": "Disable Start Fans Task", + "DisableOtherTasks": "Disable Situational tasks", + "DisableEmptyGarbage": "Disable Empty Garbage Task", + "DisableFuelEngines": "Disable Fuel Engines Task", + "DisableDivertPower": "Disable Divert Power Task", + "DisableActivateWeatherNodes": "Disable Weather Nodes Task", + "DisableRoastMarshmallow": "Disable Roast Marshmallow", + "DisableCollectSamples": "Disable Collect Samples", + "DisableReplaceParts": "Disable Replace Parts", + "DisableCollectVegetables": "Disable Collect Vegetables", + "DisableMineOres": "Disable Mine Ores", + "DisableExtractFuel": "Disable Extract Fuel", + "DisableCatchFish": "Disable Catch Fish", + "DisablePolishGem": "Disable Polish Gem", + "DisableHelpCritter": "Disable Help Critter", + "DisableHoistSupplies": "Disable Hoist Supplies", + "DisableFixAntenna": "Disable Fix Antenna", + "DisableBuildSandcastle": "Disable Build Sandcastle", + "DisableCrankGenerator": "Disable Crank Generator", + "DisableMonitorMushroom": "Disable Monitor Mushroom", + "DisablePlayVideoGame": "Disable Play Video Game", + "DisableFindSignal": "Disable Find Signal", + "DisableThrowFisbee": "Disable Throw Fisbee", + "DisableLiftWeights": "Disable Lift Weights", + "DisableCollectShells": "Disable Collect Shells", + "SuffixMode": "Suffix", + "SuffixMode.None": "None", + "SuffixMode.Version": "Version", + "SuffixMode.Streaming": "Streaming", + "SuffixMode.Recording": "Recording", + "SuffixMode.RoomHost": "Room Host", + "SuffixMode.OriginalName": "Original Name", + "SuffixMode.DoNotKillMe": "Don't kill me", + "SuffixMode.NoAndroidPlz": "No phones", + "SuffixMode.AutoHost": "Auto-Host", + "SuffixModeText.DoNotKillMe": "Don't kill me", + "SuffixModeText.NoAndroidPlz": "No phones please", + "SuffixModeText.AutoHost": "Auto-hosting", + "FormatNameMode": "Player Name Mode", + "FormatNameModes.None": "Disable", + "FormatNameModes.Color": "Color", + "FormatNameModes.Snacks": "Random", + "DisableEmojiName": "Disable Emoji in names", + "FixFirstKillCooldown": "Reset First Kill Cooldown", + "StartingKillCooldown": "Starting Kill Cooldown", + "GhostCanSeeOtherRoles": "Ghosts Can See Other Roles", + "GhostCanSeeOtherVotes": "Ghosts Can See Vote Colors", + "GhostCanSeeDeathReason": "Ghost Can See Cause Of Death", + "GhostIgnoreTasks": "Ghosts Exempt From Tasks", + "DisableTaskWin": "Disable Task Win", + "DisableTaskWinIfAllCrewsAreDead": "Disable Task Win If All <#8cffff>Crewmates Are Dead", + "DisableTaskWinIfAllCrewsAreConverted": "Disable Task Win If All Alive <#8cffff>Crewmates Are <#ffab1b>Converted", + "CanSabotage": "Can Sabotage", + "HideGameSettings": "Hide Game Settings", + "DIYGameSettings": "Enable only custom /n messages", + "PlayerCanSetColor": "Players can use the /color command", + "PlayerCanSetName": "Players can use the /rename command", + "PlayerCanTPInAndOut": "Players can use the /tpin & /tpout command", + "KPDCamouflageMode": "Camouflage Appearance", + "RoleOptions": "Role Options", + "ModeOptions": "Mode Options", + "AutoStart": "Auto start at full lobby", + "EnableCustomButton": "Enable Custom Button Images", + "EnableCustomSoundEffect": "Enable Custom Sound Effects", + "SwitchVanilla": "Switch Vanilla", + "FastBoot": "Quick Start Mode", + "UnlockFPS": "Unlock FPS", + "ForceOwnLanguage": "Force mod to use your language if possible", + "ForceOwnLanguageRoleName": "Force role names in your language if possible", + "GodMode": "God Mode", + "EnableDarkTheme": "Enable Dark Theme", + "AutoDisplayKillLog": "Display Kill-log", + "AutoDisplayLastRoles": "Display Last Roles", + "AutoDisplayLastAddOns": "Display Last Add-ons", + "AutoDisplayLastResult": "Auto Display Last Result", + "Message.NoPermissionSetRoleOthers": "You don't have permission to set roles for others", + "KickLowLevelPlayer": "Kick players whose level is lower than", + "AutoKickStart": "Kick players that say start", + "AutoKickStartTimes": "Number of warnings before kick", + "AutoKickStartAsBan": "Block a player after they're kicked", + "AutoKickStopWords": "Kick players who write banned words", + "AutoKickStopWordsTimes": "Number of warnings for banned words", + "AutoKickStopWordsAsBan": "Block a player after they're kicked", + "AutoWarnStopWords": "Warning to those who write banned words", + "MinWaitAutoStart": "Minutes to wait before auto-starting", + "MaxWaitAutoStart": "Force start when Lobby Timer goes below (in minutes)", + "PlayerAutoStart": "Minimum Player Threshold to auto-start", + "AutoStartTimer": "Initial Countdown for auto-starting", + "AutoPlayAgain": "Auto Re-Enter Lobby after Game End", + "AutoPlayAgainCountdown": "Delay before Auto Re-Entering Lobby", + "RemovePetsAtDeadPlayers": "Remove pets from dead players", + "SeeEjectedRolesInMeeting": "See ejected roles in meetings", + "EnableKillerLeftCommand": "Enable use of /gs (formerly /kcount) command", + "GameStateCommand.ShowImpCount": "Show amount of alive <#ff1919>Impostors", + "GameStateCommand.ShowMadmateCount": "Show amount of alive <#ff1919>Madmates", + "GameStateCommand.ShowConvertedCount": "Show amount of alive <#ffab1b>Converted Players (excluding <#ff1919>Madmates)", + "GameStateCommand.ShowNNKCount": "Show amount of alive <#ffff00>Non-Killing <#ffab1b>Neutrals", + "GameStateCommand.ShowNKCount": "Show amount of alive <#ffab1b>Neutral <#ff1919>Killers", + "GameStateCommand.ShowCrewCount": "Show amount of alive <#8cffff>Crewmates", + "GameStateCommand.ShowRomanticState": "Show <#ff1493>Romantic pair state", + "GameStateCommand.ShowLoversState": "Show <#ff9ace>Lovers pair state", + "GameStateCommand.ShowTasks": "Show amount of completed tasks", + "MinPlayersForGameStateCommand": "Minimum alive players to use this command", + "EveryoneSeesDeathReasons": "Everyone Sees Death Reasons", + "BlockVentMovement": "Block Movement Between Vents (while in a vent)", + "DoorsResetMode": "Mode", + "AllClosed": "Close All", + "AllOpen": "Open All", + "RandomByDoor": "Random", + "IncreasedSpeed": "Increased Speed", + "IncreasedSpeedDuration": "Increased Speed Duration", + "IncreasedVision": "Increased Vision", + "IncreasedVisionDuration": "Increased Vision Duration", + "ShieldDuration": "Shield Duration", + "DecreasedSpeed": "Decreased Speed", + "ChangeDecontaminationTime": "Change Decontamination Time (MIRA HQ/Polus)", + "DecontaminationTimeOnMiraHQ": "Decontamination Time On MIRA HQ", + "DecontaminationTimeOnPolus": "Decontamination Time On Polus", + "KickAndroidPlayer": "Kick mobile players", + "ShareLobby": "Allow EHR-Chan Shares Lobby Code To Discord", + "ShareLobbyMinPlayer": "Share Lobby Code When The Number Of Players Reaches", + "DisableVanillaRoles": "Disable Vanilla Roles", + "DisableShieldAnimations": "Disable Unnecessary Shield Animations", + "DisableKillAnimationOnGuess": "Disable Kill Animation on Guesses", + "DisableHiddenRoles": "Disable Hidden Roles", + "VoteMode": "Voting Mode", + "WhenSkipVote": "If the Player Skipped", + "WhenSkipVoteIgnoreFirstMeeting": "Ignore the First Meeting", + "WhenSkipVoteIgnoreNoDeadBody": "Ignore When No Dead Body", + "WhenSkipVoteIgnoreEmergency": "Ignore at Emergency Meetings", + "WhenNonVote": "If the Player didn't vote", + "Default": "No vote", + "Suicide": "Suicide", + "SelfVote": "Self Vote", + "Skip": "Skip", + "WhenTie": "When Tied Vote", + "TieMode.Default": "No ejects", + "TieMode.All": "Eject All", + "TieMode.Random": "Eject Random", + "HalvedVision": "Halved Vision", + "Kill": "Kill", + "Report": "Report", + "Sabotage": "Sabotage", + "Vent": "Vent", + "Dead": "DEAD", + "DisableDevices": "Disable Devices", + "DisableSkeldDevices": "Disable Skeld Devices", + "DisableMiraHQDevices": "Disable MiraHQ Devices", + "DisablePolusDevices": "Disable Polus Devices", + "DisableAirshipDevices": "Disable Airship Devices", + "DisableFungleDevices": "Disable Fungle Devices", + "DisableSkeldAdmin": "Disable Admin", + "DisableMiraHQAdmin": "Disable Admin", + "DisablePolusAdmin": "Disable Admin", + "DisableAirshipCockpitAdmin": "Disable Cockpit Admin", + "DisableAirshipRecordsAdmin": "Disable Records Admin", + "DisableSkeldCamera": "Disable Cameras", + "DisablePolusCamera": "Disable Cameras", + "DisableAirshipCamera": "Disable Cameras", + "DisableMiraHQDoorLog": "Disable DoorLog", + "DisablePolusVital": "Disable Vitals", + "DisableAirshipVital": "Disable Vitals", + "DisableFungleVital": "Disable Vitals", + "DisableFungleCamera": "Disable Binoculars", + "IgnoreConditions": "Ignore Conditions", + "IgnoreImpostors": "Ignore Impostors", + "IgnoreNeutrals": "Ignore Neutrals", + "IgnoreCrewmates": "Ignore Crewmates", + "IgnoreAfterAnyoneDied": "Ignore After First Death", + "LightsOutSpecialSettings": "Fix Lights Special Settings", + "BlockDisturbancesToSwitches": "Block Switches When They Are Up", + "DisableAirshipViewingDeckLightsPanel": "Disable Viewing Deck Lights Panel (Airship)", + "DisableAirshipGapRoomLightsPanel": "Disable Gap Room Lights Panel (Airship)", + "DisableAirshipCargoLightsPanel": "Disable Cargo Lights Panel (Airship)", + "KickNotJoinedPlayersRegularly": "Kick players who haven't joined the game every 25s in lobby", + "RandomSpawn": "Random Spawns", + "AirshipAdditionalSpawn": "Additional Spawn Locations (Airship)", + "CommsCamouflage": "Camouflage during Comms Sabotage", + "CommsCamouflageDisableOnFungle": "Disable on Fungle", + "DisableReportWhenCC": "Disable body reporting while camouflaged", + "EnableDebugMode": "Enable Debug Mode", + "ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1", + "SendRoleDescriptionFirstMeeting": "Show Role Descriptions to Unmodded Clients on First Meeting", + "RoleAssigningAlgorithm": "Role Assigning Algorithm", + "RoleAssigningAlgorithm.Default": "Default", + "RoleAssigningAlgorithm.NetRandom": ".NET System.Random", + "RoleAssigningAlgorithm.HashRandom": "HashRandom", + "RoleAssigningAlgorithm.Xorshift": "Xorshift", + "RoleAssigningAlgorithm.MersenneTwister": "MersenneTwister", + "DisableAirshipMovingPlatform": "Disable Moving Platform (Airship)", + "DisableSporeTriggerOnFungle": "Disable Spore Triggers on Fungle", + "DisableZiplineOnFungle": "Disable Zipline (Fungle)", + "DisableZiplineFromTop": "Disable Use From Top", + "DisableZiplineFromUnder": "Disable Use From Under", + "ZiplineTravelTimeFromBottom": "Zipline Travel Time from Bottom to Top", + "ZiplineTravelTimeFromTop": "Zipline Travel Time from Top to Bottom", + "DisableZiplineForCrew": "Disable Zipline for Crewmates", + "DisableZiplineForImps": "Disable Zipline for Impostors", + "DisableZiplineForNeutrals": "Disable Zipline for Neutrals", + "DisableShapeshiftAnimations": "Disable Shapeshift Animations", + "DisableAllShapeshiftAnimations": "Disable All Shapeshift Animations", + "CTA.PlayersCanWinWithOriginalTeam": "Custom Teamed Players Can Win With Their Original Team", + "CTA.PlayersCanSeeEachOthersRoles": "Custom Teamed Players Can See Each Other's Roles", + "AirshipVariableElectrical": "Variable Electrical (Airship)", + "ApplyDenyNameList": "Apply DenyName List", + "KickPlayerFriendCodeNotExist": "Kick players who are not logged in", + "ApplyBanList": "Apply BanList", + "EndWhenPlayerBug": "Force Game End on Critical Errors to Prevent Black Screen", + "KillFlashDuration": "Kill-Flash Duration", + "ConfirmEjectionsMode": "Confirm Ejections Mode", + "ConfirmEjections.None": "None", + "ConfirmEjections.Team": "Team", + "ConfirmEjections.Role": "Role", + "ShowImpRemainOnEject": "Show remaining Impostors on ejects", + "ShowNKRemainOnEject": "Show remaining Neutral Killers on ejects", + "ConfirmEgoistOnEject": "Confirm Egoists on ejection", + "ConfirmLoversOnEject": "Confirm Lovers on ejection", + "ShowTeamNextToRoleNameOnEject": "Show what team the ejected player's role is on", + "Addon": "Add-on", + "Ban": "Ban", + "Kick": "Kick", + "NoticeMe": "Notify me", + "NoticeEveryone": "Notify everyone", + "OnlyCancel": "Cancel Action Only", + "CheatResponses": "When a cheating player is found", + "NeutralRoleWinTogether": "Neutrals win together", + "NeutralWinTogether": "All Neutrals win together", + "MenuTitle.Disable": "★ Disable ★", + "MenuTitle.MapsSettings": "★ Maps ★", + "MenuTitle.Sabotage": "★ Sabotage ★", + "MenuTitle.Meeting": "★ Meeting ★", + "MenuTitle.Ghost": "★ Ghost ★", + "MenuTitle.Other": "★ Different ★", + "MenuTitle.Ejections": "★ Ejection ★", + "MenuTitle.Settings": "★ Settings ★", + "MenuTitle.TaskSettings": "★ Task Management ★", + "MenuTitle.Guessers": "★ Guesser Mode ★", + "MenuTitle.CTA": "★ Custom Team Assignment ★", + "MenuTitle.AFKDetection": "★ AFK Detection ★", + "ReadyCheckMessage": "The host is checking how many players are ready to start the game.\\nPlease type /ready to let the host know you're not AFK.", + "ReadyCheckTitle": "<#ffff00>★ Ready Check ★", + "EveryoneReadyTitle": "<#00ff00>Everyone is ready!", + "PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0} players are not ready! They are:", + "ShieldPersonDiedFirst": "Shield the person who got killed first in the last game", + "SidekickKnowOtherSidekick": "Sidekicks know each other", + "SidekickCanKillSidekick": "Sidekicks can kill other Sidekicks", + "LegacyMafia": "Use Legacy Version", + "AsthmaticMinRedTime": "Minimum Red Time", + "AsthmaticMaxRedTime": "Maximum Red Time", + "AsthmaticMinGreenTime": "Minimum Green Time", + "AsthmaticMaxGreenTime": "Maximum Green Time", + "ArsonistKeepsGameGoing": "Arsonist keeps the game going", + "ArsonistCanIgniteAnytime": "Can Ignite Anytime", + "ArsonistMinPlayersToIgnite": "Minimum Doused Players required to Ignite", + "ArsonistMaxPlayersToIgnite": "Maximum Amount of Doused Players at once", + "RemainingText.Prefix.SingleImp": "There is", + "RemainingText.Prefix.PluralImp": "There are", + "RemainingText.ImpSingle": "Impostor", + "RemainingText.ImpPlural": "Impostors", + "RemainingText.NKSingle": "Neutral Killer", + "RemainingText.NKPlural": "Neutral Killers", + "RemainingText.Suffix": " left", + "RemainingText.EjectionSuffix.NKSingle": "remains.", + "RemainingText.EjectionSuffix.NKPlural": "remain.", + "GSInfo.ImpCount": "<#ff1919>Impostors: {0}", + "GSInfo.MadmateCount": "<#ff1919>Madmates: {0}", + "GSInfo.ConvertedCount": "<#ffab1b>Converted Players (excluding <#ff1919>Madmates): {0}", + "GSInfo.NNKCount": "<#ffff00>Non-Killing <#ffab1b>Neutrals: {0}", + "GSInfo.NKCount": "<#ffab1b>Neutral <#ff1919>Killers: {0}", + "GSInfo.CrewCount": "<#8cffff>Crewmates: {0}", + "GSInfo.RomanticState": "{0}", + "GSInfo.LoversState": "Number of <#ff9ace>Lovers Alive: {0}", + "GSInfo.Tasks": "<#00ffa5>Completed Tasks: {0}", + "GSRomanticState.0": "<#ff1493>Romantic pair state: <#888888>Doesn't exist", + "GSRomanticState.1": "<#ff1493>Romantic pair state: <#888888>Doesn't exist", + "GSRomanticState.2": "<#ff1493>Romantic pair state: <#ff0000>Broken", + "GSRomanticState.3": "<#ff1493>Romantic pair state: <#888888>Doesn't exist", + "GSRomanticState.6": "<#ff1493>Romantic pair state: <#ff0000>Broken", + "GSRomanticState.8": "<#ff1493>Romantic pair state: <#ff0000>Broken", + "GSRomanticState.24": "<#ff1493>Romantic pair state: <#ff1493>Exists", + "MyRoleCommandHelp": "<#00ffa5>⇨ Type <#00a5ff>/m in the next meeting for the full description of your role ⇦", + "Cooldown": "Cooldown", + "CurseCooldown": "Curse Cooldown", + "FreezeAfterCurseKill": "Freeze After Killing via Cursed Player", + "DecreasedKillCooldown": "Decreased Kill Cooldown", + "KillCooldown": "Kill Cooldown", + "VentCooldown": "Vent Cooldown", + "MaxInVentTime": "Max In-Vent Time", + "NoisemakerImpostorAlert": "Alert Impostors", + "NoisemakerAlertDuration": "Alert Duration", + "TrackerCooldown": "Track Cooldown", + "TrackerDuration": "Track Duration", + "TrackerDelay": "Track Delay", + "PhantomCooldown": "Invisibility Cooldown", + "PhantomDuration": "Invisibility Duration", + "ControlCooldown": "Control Cooldown", + "PoisonCooldown": "Poison Cooldown", + "PoisonerKillDelay": "Poison Kill Delay", + "CanVent": "Can Vent", + "CanKill": "Can Kill", + "CanShapeshift": "Can Shapeshift", + "CanGuess": "Can Guess in Guesser Mode", + "BombCooldown": "Bomb Cooldown", + "AbilityUseGainWithEachTaskCompleted": "Ability Use Gains With Each Task Completed", + "AbilityUseGainWithEachKill": "Ability Use Gains With Each Kill", + "OutOfAbilityUsesDoMoreTasks": "Out of ability uses! Do tasks to get more!", + "AbilityUseLimit": "Initial Ability Use Limit", + "SniperCanKill": "Sniper can kill with bullets remaining", + "EvenAfterWinning": "Even After Satisfying Win Condition", + "ImpostorVision": "Has Impostor Vision", + "CanUseSabotage": "Can Sabotage", + "CanKillAllies": "Can Kill Impostors", + "CanKillSelf": "Can Kill Themself", + "CrewpostorKnowsAllies": "Knows Impostors", + "AlliesKnowCrewpostor": "Known to Impostors", + "HasSidekick": "Has Sidekick", + "JackalCanKillSidekick": "Jackal can kill Sidekick", + "SidekickCanKillJackal": "Sidekick can kill Jackal", + "NonNeutralKillingRolesMinPlayer": "Minimum amount of Non-Killing Neutrals", + "NonNeutralKillingRolesMaxPlayer": "Maximum amount of Non-Killing Neutrals", + "NeutralKillingRolesMinPlayer": "Minimum amount of Neutral Killers", + "NeutralKillingRolesMaxPlayer": "Maximum amount of Neutral Killers", + "CovenRolesMinPlayer": "Minimum Amount of Coven members", + "CovenRolesMaxPlayer": "Maximum Amount of Coven members", + "ImpKnowAlliesRole": "Impostors know the roles of other Impostors", + "ImpKnowWhosMadmate": "Impostors know Madmates", + "MadmateKnowWhosImp": "Madmates know Impostors", + "MadmateKnowWhosMadmate": "Madmates know each other", + "ImpCanKillMadmate": "Impostors can kill Madmates", + "MadmateCanKillImp": "Madmates can kill Impostors", + "MadmateHasImpostorVision": "Madmates Have Impostor Vision", + "MadmateCanFixSabotage": "Madmates Can Fix Sabotages", + "EGCanGuessImp": "Can Guess Impostor Roles", + "GGCanGuessCrew": "Can Guess Crewmate Roles", + "EGCanGuessAdt": "Can Guess Add-Ons", + "EGCanGuessTaskDoneSnitch": "Can guess Snitch with All Tasks Done", + "GGCanGuessAdt": "Can Guess Add-Ons", + "GuesserCanGuessTimes": "Maximum number of guesses", + "GuesserTryHideMsg": "Try to hide guesser's command", + "GCanGuessImp": "Impostor can guess Impostor roles", + "GCanGuessCrew": "Crewmate can guess Crewmate roles", + "GCanGuessAdt": "Can guess Add-ons", + "GCanGuessTaskDoneSnitch": "Can guess Snitch with All Tasks Done", + "BountyTargetChangeTime": "Time Until Target Swaps", + "BountySuccessKillCooldown": "Kill Cooldown After Killing Bounty", + "BountyFailureKillCooldown": "Kill Cooldown After Killing Others", + "BountyShowTargetArrow": "Show arrow pointing towards target", + "DefaultShapeshiftCooldown": "Default Shapeshift Cooldown", + "ShapeshiftDuration": "Shapeshift Duration", + "ShapeshiftCooldown": "Shapeshift Cooldown", + "VitalsDuration": "Vitals Duration", + "VitalsCooldown": "Vitals Cooldown", + "ShowArrows": "Has Arrows pointing toward bodies", + "ArrowDelayMin": "Minimum Arrow show-up delay", + "ArrowDelayMax": "Maximum Arrow show-up delay", + "PuppeteerKCD": "Puppeteer Kill Cooldown", + "PuppeteerCD": "Puppet Cooldown", + "PuppeteerUsesRemaining": "You have {0} puppets remaining", + "PuppeteerCanKillNormally": "Can Kill Normally", + "PuppeteerMinDelay": "Minimum Delay Before The Puppeted Player Can Kill", + "PuppeteerMaxDelay": "Maximum Delay Before The Puppeted Player Can Kill", + "PuppeteerManipulationEndsAfterFixedTime": "Manipulation Ends After a Specific Time", + "PuppeteerManipulationEndsAfterTime": "Time After The Manipulation Ends", + "PuppeteerManipulationBypassesLazy": "Bypass Lazy", + "PuppeteerManipulationBypassesLazyGuy": "Bypass Lazy Guy", + "PuppeteerPuppetCanKillImpostors": "Puppet Can Kill Other Impostors", + "PuppeteerPuppetCanKillPuppeteer": "Puppet Can Kill The Puppeteer", + "PuppeteerMaxPuppets": "Maximum Number of Puppets", + "PuppeteerDiesAfterMaxPuppets": "Puppeteer Dies After Running Out Of Puppets", + "PuppetDiesAlongWithVictim": "Puppet Dies Along With The Victim", + "ScavengerKillDuration": "Time After Kill Completes", + "DeadImpCantSabotage": "Impostors can't sabotage after they've died", + "DeadCrewCantSabotage": "Crewmates can't sabotage after they've died", + "DeadNeutralCantSabotage": "Neutrals can't sabotage after they've died", + "VampireKillDelay": "Bite Kill Delay", + "VampireKillCooldown": "Bite Cooldown", + "CanKillNormally": "Can Kill Normally (using double click)", + "ChanceOfSeeingAllAlignmentsOnStart": "Chance Of Seeing All Alignments On Game Start", + "MareAddSpeedInLightsOut": "Additional Speed During Lights Out", + "MareKillCooldownInLightsOut": "Kill Cooldown During Lights Out", + "KillCooldownNormally": "Kill Cooldown Without Sabotage", + "MareHasIncreasedSpeed": "Increased Speed During Lights Sabotage", + "MareSpeedDuringLightsOut": "Speed During Lights Sabotage", + "SabotageMasterSkillLimit": "Max use of Abilities (Excluding Doors)", + "LuckeyProbability": "Probability of surviving a kill", + "SabotageMasterFixesDoors": "Can open all doors in the same building", + "SabotageMasterFixesReactors": "Can Fix Both Reactors Alone", + "SabotageMasterFixesOxygens": "Can Fix Both O2 Alone", + "SabotageMasterFixesCommunications": "Can Fix Both Comms Alone In MIRA HQ", + "SabotageMasterFixesElectrical": "Can Fix Lights With One Switch", + "SMUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2", + "SMUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms", + "SheriffCanKill%role%": "Can Kill %role%", + "SheriffCanKillNeutrals": "Can Kill Neutrals", + "SheriffCanKillNeutralsMode": "Neutral Configuration", + "SheriffCanKillAll": "All ON", + "SheriffCanKillSeparately": "Individual Settings", + "In%team%": "(Team %team%)", + "SheriffMisfireKillsTarget": "Misfire Kills Target", + "SheriffShotLimit": "Max number of Kills", + "SheriffShowShotLimit": "Display Shot Limit next to Role Name", + "SheriffCanKillAllAlive": "Can Kill when Everyone is Alive", + "SheriffCanKillCharmed": "Can kill Charmed players", + "SheriffCanKillSidekick": "Can Kill Sidekicks", + "SheriffCanKillLovers": "Can Kill Lovers", + "SheriffCanKillMadmate": "Can Kill Madmates", + "SheriffCanKillContagious": "Can Kill Contagious players", + "SheriffKeepsGameGoing": "Keeps the game going", + "SheriffSetMadCanKill": "Non-Crew Sheriff Configuration", + "SheriffMadCanKillImp": "Can kill Impostors", + "SheriffMadCanKillNeutral": "Can kill Neutrals", + "SheriffMadCanKillCrew": "Can kill Crewmates", + "DoctorTaskCompletedBatteryCharge": "Battery Duration", + "SnitchEnableTargetArrow": "See Arrow Towards Target", + "SnitchCanGetArrowColor": "See Colored Arrows based on Team Colors", + "SnitchCanFindNeutralKiller": "Find Neutral Killers", + "SnitchCanFindMadmate": "Find Madmates", + "SnitchRemainingTaskFound": "Remaining tasks to be known", + "SpeedBoosterUpSpeed": "Increase Speed by", + "SpeedBoosterTimes": "Max Boosts", + "MayorAdditionalVote": "Additional Votes Count", + "MayorHasPortableButton": "Mayor has a Mobile Emergency Button", + "MayorNumOfUseButton": "Max Number of Mobile Emergency Buttons", + "MayorHideVote": "Hide additional vote(s)", + "ExecutionerCanTargetImpostor": "Can Target Impostors", + "ExecutionerCanTargetNeutralKiller": "Can Target Neutral Killing", + "ExecutionerChangeRolesAfterTargetKilled": "When Target Dies, Executioner becomes", + "ExecutionerChangeRole": "Your role was changed to {0}", + "CanTargetNeutralBenign": "Can Target Neutral Benign", + "CanTargetNeutralEvil": "Can Target Neutral Evil", + "SidekickSheriffCanGoBerserk": "Recruited Sheriff Can Go Nuts", + "LawyerCanTargetImpostor": "Can Target Impostors", + "LawyerCanTargetNeutralKiller": "Can Target Neutral Killers", + "LawyerCanTargetCrewmate": "Can Target Crewmates", + "LawyerCanTargetJester": "Can Target Jester", + "LawyerChangeRolesAfterTargetKilled": "When Target Dies, Lawyer becomes", + "LawyerChangeRole": "Your role was changed to {0}", + "SerialKillerLimit": "Time Until Suicide", + "ArsonistDouseTime": "Douse Duration", + "CanTerroristSuicideWin": "Can Win By Suicide", + "FireWorksMaxCount": "Fireworks Count", + "FireWorksRadius": "Firework Explosion Radius", + "CanIgniteBeforePlacingAllFireworks": "Can Blow Up Installed Fireworks Before Placing Them All", + "SniperBulletCount": "Ammo", + "SniperPrecisionShooting": "Precise Shooting", + "SniperAimAssist": "Aim Assist", + "SniperAimAssistOneshot": "One shot Assist", + "RandomONImpRole": "Random Enabled Imp Role", + "NameDisplayAddons": "Display Add-Ons next to the role name", + "NoLimitAddonsNumMax": "Max Add-ons Per Player", + "LoverSpawnChances": "Spawn Chance of Lovers", + "AdditionRolesSpawnRate": "Spawn Chance", + "TorchVision": "Torch Vision", + "TorchAffectedByLights": "Torch's vision is affected by Lights Sabotage", + "BewilderVision": "Bewilder Vision", + "JesterVision": "Jester Vision", + "LawyerVision": "Lawyer Vision", + "FlashmanSpeed": "Flash Speed", + "GiantSpeed": "Giant Speed", + "NeutralsKnowEachOther": "Neutrals know each other", + "LoverDieConsequence": "Consequence for Second Lover, When First One Dies", + "LoverSuicideTime": "Suicide When", + "WhenNextMeetingStarts": "Next Meeting Starts", + "WhenNextMeetingEnds": "Next Meeting Ends", + "Immediately": "Immediately", + "Nothing": "None", + "NumberOfLovers": "Number of Lover Pairs (x2 members)", + "LoverKnowRoles": "Lovers know the roles of each other", + "CrewLoversWinWithCrew": "If Both Lovers are Crewmates, they always win with Crewmates", + "LegacyLovers": "Legacy Lovers", + "LovingImpostorSpawnChance": "Loving <#ff1919>Impostor Spawn Chance", + "LIRoleForOtherImps": "Other <#ff1919>Impostors see <#ff9ace>Loving <#ff1919>Impostor as", + "PrivateChat": "Enable Private Chat for Lovers <#ffff00>(VERY EXPERIMENTAL!!!!) (REQUIRES DOUBLE EJECTION SCREEN)", + "GuessAbility": "Guessers Can Guess Lovers", + "AddonCanBeGuessed": "Can be Guessed", + "ConvertedAddonCanBeGuessed": "{role} can be guessed", + "Untouched": "Global Setting Decides", + "GuessLovers": "Sorry, host's settings do not allow to guess Lovers.", + "VanillaCrewmateCannotBeGuessed": "Crewmate role cannot be guessed", + "GuessVanillaCrewmate": "Host settings don't allow to guess someone as the vanilla Crewmate", + "TrapperBlockMoveTime": "Freeze time", + "RogueKnowEachOtherRoles": "Rogues know the roles of each other", + "RogueKnowEachOther": "Rogues know each other", + "TimeThiefDecreaseMeetingTime": "Lower Meeting Time by", + "TimeThiefLowerLimitVotingTime": "Minimum Voting Time", + "TimeThiefReturnStolenTimeUponDeath": "Return Stolen Time Upon Death", + "EvilTrackerCanSeeKillFlash": "Can See Kill-Flash", + "EvilTrackerResetTargetAfterMeeting": "Can Reset Target After Meeting", + "EvilTrackerCanSeeLastRoomInMeeting": "Can See Target's Last Room In Meeting", + "TrackerCanGetArrowColor": "Can See Colored Arrows", + "EvilTrackerTargetMode": "Can Set Target", + "EvilTrackerTargetMode.Never": "Never", + "EvilTrackerTargetMode.OnceInGame": "Once in game", + "EvilTrackerTargetMode.EveryMeeting": "Every Meeting", + "EvilTrackerTargetMode.Always": "Any time", + "WitchModeSwitchAction": "Switch Action via", + "NBareRed": "Nice Neutrals can be red", + "NEareRed": "Evil Neutrals can be red", + "CrewKillingRed": "Crewmate Killings can be red", + "PsychicCanSeeNum": "Max number of red names", + "PsychicFresh": "New red names every meeting", + "DetectiveCanknowKiller": "Can find the killer's role", + "DetectiveCanknowDeathReason": "Can find the cause of death", + "DetectiveCanknowAddons": "Can find the dead player's add-ons", + "DetectiveCanknowKillTime": "Can find how long ago the player died", + "ParanoiaVentCooldown": "Vent Cooldown", + "ParanoiaNumOfUseButton": "Max number of portable buttons", + "EveryOneKnowSuperStar": "Everyone knows the Super Star", + "HackLimit": "Ability Use Count", + "ZombieSpeedReduce": "After a certain time, decrease the speed of Zombie by", + "MafiaCanKillNum": "Max number of revenges", + "ImpKnowCyberStarDead": "Impostors know when the Celebrity dies", + "NeutralKnowCyberStarDead": "Neutrals know when the Celebrity dies", + "JesterCanUseButton": "Can call emergency meetings", + "MarioVentNumWin": "Number of Vents to win", + "MarioVentButtonText": "Vent", + "CanCheckCamera": "Can track camera usage", + "SansDefaultKillCooldown": "Starting kill cooldown", + "SansReduceKillCooldown": "Reduce kill cooldown by", + "SansMinKillCooldown": "Minimum kill cooldown", + "BomberRadius": "Bomb radius (5x is about half a Cafeteria)", + "NotifyGodAlive": "Inform players at meetings that God is still alive", + "TransporterTeleportMax": "Max number of teleports", + "TriggerKill": "Kill", + "ExperimentalRoleIndicator": " EXPERIMENTAL", + "RequiresPetIndicator": " <#ffab1b>PET", + "SupportsPetIndicator": " <#00ff00>✓PET", + "SupportsPetMessage": "\\n\\n<#00ff00>[✓] This role supports Pet button usage for ability triggers or other actions, maybe replacing venting, shapeshifting or killing.", + "UsePetInsteadOfKillButton": "Use Pet Button As Kill Button", + "UsePets": "Use Pet button instead of Vent / Shapeshift", + "PetToAssign": "Pet to Assign to Everyone", + "UseVoteCancelling": "Use Vote Cancelling Method instead of Commands", + "UseVoteCancellingAfterVote": "Can Vote Normally After Using Ability (Vote)", + "AbilityOnCooldown": "Ability on cooldown!", + "KillCooldownOnStrangle": "Kill Cooldown after Strangling", + "CDPT": "CD: {0}s", + "HackCD": "Hack CD: {0}s", + "MimicCD": "Mimic CD: {0}s", + "MimicDur": "Mimic Duration: {0}s", + "KCD": "Kill CD: {0}s", + "AfterMeetingKillCooldown": "Kill Cooldown after meetings", + "CanVote": "Can Vote", + "WaitFor1Kill": "Suicide Timer starts after First Kill", + "TriggerVent": "Vent", + "TriggerDouble": "Double Click", + "TimeManagerIncreaseMeetingTime": "Increase voting time by", + "TimeManagerLimitMeetingTime": "Maximum Length of Meetings", + "MadTimeManagerLimitMeetingTime": "Mad Time Manager - Minimum Voting Time", + "AssignOnlyToCrewmate": "Assign only to Crewmates", + "WorkhorseNumLongTasks": "Additional Long Tasks", + "WorkhorseNumShortTasks": "Additional Short Tasks", + "SnitchCanBeWorkhorse": "Snitch can become Workhorse", + "WorkhorseSpawnChance": "Workhorse Spawn Chance", + "InnocentCanWinByImp": "If their target was an Impostor then they win with them", + "CapitalismSkillCooldown": "Ability Cooldown", + "DualVotes": "Duplicate votes", + "HideDualVotes": "Hide duplicated votes", + "VeteranSkillCooldown": "Alert Cooldown", + "VeteranSkillDuration": "Alert Duration", + "BodyguardProtectRadius": "Protect Radius", + "BodyguardKillsKiller": "Bodyguard kills murderer", + "AbilityCD": "Ability Cooldown", + "ImpCanBeEgoist": "An Impostor can become Egoist", + "CrewCanBeEgoist": "Crewmates can become Egoist", + "ImpEgoistVisibalToAllies": "Impostors Can See Other Egoist Impostors", + "BaitDelayMin": "Minimum Report Delay", + "BaitDelayMax": "Maximum Report Delay", + "BaitDelayNotify": "Warn the killer about the upcoming self-report", + "BaitNotification": "Reveal Bait at the first meeting", + "BaitAdviceAlive": "{0} is the Bait. Whoever kills the Bait will commit self report.", + "CounterfeiterSkillCooldown": "Ability cooldown", + "CounterfeiterSkillLimitTimes": "Max number of uses", + "PursuerSkillCooldown": "Ability cooldown", + "PursuerSkillLimitTimes": "Max number of uses", + "GrenadierSkillCooldown": "Grenade Cooldown", + "GrenadierSkillDuration": "Grenade Duration", + "GrenadierCauseVision": "Lowered vision", + "GrenadierCanAffectNeutral": "Can affect Neutrals", + "GrenadierSkillMaxOfUseage": "(Initial) Max number of Grenades", + "LighterSkillCooldown": "Light Cooldown", + "LighterSkillDuration": "Light Duration", + "LighterVisionNormal": "Increased Vision", + "LighterVisionOnLightsOut": "Increased Vision During Lights Out", + "TicketsPerKill": "Votes Increase Amount Per Kill", + "GangsterRecruitCooldown": "Recruit cooldown", + "GangsterRecruitLimit": "Recruit limit", + "RevolutionistDrawTime": "Tag Duration", + "RevolutionistCooldown": "Tag Cooldown", + "RevolutionistDrawCount": "Amount of Players needed to Tag", + "RevolutionistKillProbability": "Tagged player sacrifice probability", + "RevolutionistVentCountDown": "Time to Vent", + "PelicanKillCooldown": "Eat Cooldown", + "MadSnitchTasks": "Snitch Tasks", + "MedicWhoCanSeeProtect": "Who can see shield", + "MedicKnowShieldBroken": "Who sees kill attempt", + "SeeMedicAndTarget": "Medic+Shielded", + "SeeMedic": "Medic", + "SeeTarget": "Shielded", + "SeeNoone": "Nothing", + "MedicShieldDeactivatesWhenMedicDies": "Shield deactivates when the Medic dies", + "MedicShielDeactivationIsVisible": "Shield deactivation is visible", + "DeactivationImmediately": "Immediately", + "DeactivationAfterMeeting": "After Meeting", + "DeactivationIsVisibleOFF": "OFF", + "MedicResetCooldown": "On kill attempt, reset murderer's cooldown to", + "MedicShieldedCanBeGuessed": "Guessing ignores Medic shield", + "MedicShieldedCanBeJudged": "Judging ignores Medic shield", + "MedicShieldBreaksOnKillAttempt": "Medic Shield Breaks on Kill Attempt", + "MedicShieldBreakIsVisible": "Shield Break is Visible", + "MedicAmountOfShields": "Number of Shields Per Game", + "DivinatorSkillLimit": "(Initial) Max number of ability uses", + "MadmateSpawnMode": "Madmate spawning mode", + "MadmateSpawnMode.Assign": "Assign", + "MadmateSpawnMode.FirstKill": "First Kill", + "MadmateSpawnMode.SelfVote": "Self Vote", + "MadmateCountMode": "Madmates count as", + "MadmateCountMode.None": "Nothing", + "MadmateCountMode.Imp": "Impostors", + "MadmateCountMode.Crew": "Crewmates", + "SidekickCountMode": "Sidekicks count as", + "SidekickCountMode.None": "Nothing", + "SidekickCountMode.Jackal": "Jackal", + "SidekickCountMode.Original": "Original Team", + "ContagiousCountMode": "Contagious players count as", + "ContagiousCountMode.None": "Nothing", + "ContagiousCountMode.Virus": "Virus", + "ContagiousCountMode.Original": "Original Team", + "SnatchesWin": "Snatches victory", + "GamerKillCooldown": "Attack Cooldown", + "GamerHealthMax": "Player max health", + "GamerDamage": "Damage ", + "GamerSelfHealthMax": "Demon max health", + "GamerSelfDamage": "Demon damage received", + "BallLightningConvertTime": "Duration of the transformation to Quantum Ghost", + "BallLightningKillCooldown": "Lightning Cooldown", + "BallLightningKillerConvertGhost": "Killer can transform into Quantum Ghost", + "CanCountNeutralKiller": "When Crewmates win by killing a Neutral player, they can snatch the victory", + "OddKillCooldown": "Odd-Numbered kill cooldown", + "EvenKillCooldown": "Even-Numbered kill cooldown", + "Energetic": "Energetic", + "EnergeticInfo": "Your Ability Cooldown is Lower", + "EnergeticInfoLong": "(Add-ons):\\nAs the Energetic, the cooldown of your ability is reduced by 25%.", + "Prefix.Energetic": "Energetic", + "Messenger": "Messenger", + "MessengerInfo": "Send a Message to Players After Death", + "MessengerInfoLong": "(Add-ons):\\nAs the Messenger, after you die, you can send a message in a meeting to the alive players by typing /hm {number}, replacing {number} with the corresponding index of the messages listed below:\\n\\n1. The player that killed me was last in \\n Example: The player that killed me was last in Cafeteria\\n\\n2. The killer's role is \\n Example: The killer's role is Ninja\\n\\n3. I was a(n) \\n Example: I was a Crewmate\\n\\nExample use: /hm 1 - This will send the first message to the alive players.", + "Prefix.Messenger": "Messenger", + "MessengerMessage.1": "The player that killed me was last in {0}", + "MessengerMessage.2": "The killer's role is {0}", + "MessengerMessage.3": "I was a(n) {0}", + "MessengerTitle": "<#ff0000>Message from {0}", + "DisableLobbyMusic": "Disable Lobby Music", + "Evolver": "Evolver", + "EvolverInfo": "Select an Upgrade After Each Meeting", + "EvolverInfoLong": "(Neutrals):\\nAs the Evolver, you can choose an upgrade after each meeting. Pet to cycle between the available upgrades. The same upgrade can appear multiple times. Once the timer to pick ends, your upgrade will be applied.\\n\\nUpgrades:\\n- Decrease Kill Cooldown (by 2.5s)\\n- Gain Impostor Vision (unaffected by lights sabotage)\\n- Increase Vision (by 0.4x)\\n- Increase Speed (by 0.25x)\\n- Increase Kill Distance (Short → Medium → Long)\\n- Gain Venting Ability (and 1 use)\\n- Increase Venting Use Limit (by 3)\\n- Gain Sabotage Ability (and 1 use)\\n- Increase Sabotage Use Limit (by 2)\\n- Gain Shield (cannot be killed in the current round)\\n\\nRemarks:\\nIf you can vent, the number of vent uses you have is displayed next to your role name like this: (V: 1) - Same with the sabotage use limit: (S: 2)", + "EvolverUpgrade.DecreaseKillCooldown": "Lower Kill Cooldown", + "EvolverUpgrade.GainImpostorVision": "Impostor Vision", + "EvolverUpgrade.IncreaseVision": "Higher Vision", + "EvolverUpgrade.IncreaseSpeed": "Higher Speed", + "EvolverUpgrade.IncreaseKillDistance": "Higher Kill Distance", + "EvolverUpgrade.GainVent": "Ability to Vent", + "EvolverUpgrade.IncreaseVentUseLimit": "More Vent Uses", + "EvolverUpgrade.GainSabotage": "Ability to Sabotage", + "EvolverUpgrade.IncreaseSabotageUseLimit": "More Sabotage Uses", + "EvolverUpgrade.GainShield": "Shield for Current Round", + "EvolverSuffix": "Selected upgrade will be applied in <#00ffa5>{0}s\\nSelected upgrade: <#00ffa5>{1} (Pet to cycle)\\nAvailable upgrades: <#00ffa5>{2}", + "EvolverProgress.Vent": " (V: {0})", + "EvolverProgress.Sabotage": " (S: {0})", + "WorkaholicCannotWinAtDeath": "Can't win after they died", + "WorkaholicVisibleToEveryone": "Everyone knows who the Workaholic is", + "WorkaholicGiveAdviceAlive": "Advice at first meeting if alive, can win after death, ghost tasks ON", + "WorkaholicSpeed": "Workaholic Speed", + "DoctorVisibleToEveryone": "Everyone knows who the Doctor is", + "GuardSpellTimes": "Amount of Cursed Shields", + "JinxSpellTimes": "Amount of Jinx Spells", + "CollectorCollectAmount": "Required number of votes", + "GlitchCanVote": "Can vote", + "QuickShooterShapeshiftCooldown": "Shapeshift Cooldown", + "MeetingReserved": "Max Bullets reserved for a meeting", + "AccurateCheckMode": "Can know specific role when tasks are not done", + "CamouflageCooldown": "Camouflage Cooldown", + "CamouflageDuration": "Camouflage Duration", + "EraseLimit": "Max Erases", + "EraserHideVote": "Hide Eraser's Votes", + "EKill": "Kill Button", + "EVote": "Vote", + "E2Kill": "Kill Target", + "E2Block": "Block Erase", + "EraseMethod": "Erase Method", + "WhenTargetIsNeutral": "When Target is Neutral (& erasing via kill button)", + "NiceEraserHideVote": "Hide Nice Eraser's Votes", + "AssassinMarkCooldown": "Mark Cooldown", + "AssassinAssassinateCooldown": "Ass​assinate Cooldown", + "AssassinCanKillAfterAssassinate": "Can kill after Assas​sinating", + "UndertakerMarkCooldown": "Mark Cooldown", + "UndertakerAssassinateCooldown": "Ass​assinate Cooldown", + "UndertakerCanKillAfterAssassinate": "Can kill after Assas​sinating", + "KB_GameTime": "Game duration", + "KB_HPMax": "Default HP", + "KB_ATK": "Default Attack", + "KB_RecoverAfterSecond": "Recover Cooldown", + "KB_RecoverPerSecond": "Recover Per Second", + "KB_ResurrectionWaitingTime": "Resurrection waiting time", + "KB_KillBonusMultiplier": "Kill bonus multiplier", + "KB_ATKCooldown": "Attack Cooldown", + "KB_BootVentWhenDead": "Boot players who get stuck in the vent (may trigger official anti cheating)", + "JudgeTryHideMsg": "Hide Judge's commands", + "TrialLimitPerMeeting": "Max Trials per Meeting", + "JudgeCanTrialMadmate": "Can trial Madmates", + "JudgeCanTrialConverted": "Can trial <#ffab1b>Converted players", + "VeteranSkillMaxOfUseage": "(Initial) Max number of Alerts", + "SwooperCooldown": "Swoop Cooldown", + "SwooperDuration": "Swoop Duration", + "SwooperVentNormallyOnCooldown": "Swooper vents normally when swooping is on cooldown", + "WraithCooldown": "Vanish Cooldown", + "WraithDuration": "Vanish Duration", + "WraithVentNormallyOnCooldown": "Wraith vents normally when invis is on cooldown", + "LowLoadMode": "Fix Lag", + "DeepLowLoad": "Prioritize Performance", + "HackCooldown": "Hack Cooldown", + "HackDuration": "Hack Duration", + "MimicCooldown": "Mimic Cooldown", + "MimicDuration": "Mimic Duration", + "RoleBlockNotify": "You are role blocked, you can't {0}", + "RoleBlockDuration": "Role Block Duration", + "RoleBlockCooldown": "Role Block Cooldown", + "BKProtectDuration": "Protection Duration", + "TotocalcioMaxBetTimes": "Maximum Number of Follows", + "TotocalcioBetCooldown": "Follow Cooldown", + "TotocalcioMaxBetCooldown": "Maximum Follow Cooldown", + "TotocalcioBetCooldownIncrese": "Increase Cooldown per 1 follow by", + "TotocalcioKnowTargetRole": "Follower knows their target's role", + "TotocalcioBetTargetKnowTotocalcio": "Follower target knows who the Follower is", + "DivinatorHideVote": "Hide Fortune Teller's Votes", + "ShowSpecificRole": "Know specific roles on Task Completion", + "SuccubusCharmCooldown": "Charm Cooldown", + "SuccubusCharmCooldownIncrese": "Increases Charm Cooldown For Each Charm", + "SuccubusCharmMax": "Maximum Number Of Charm", + "SuccubusKnowTargetRole": "Know Charmed Player's Role", + "SuccubusTargetKnowOtherTarget": "Charmed players know each other", + "SuccubusCanCharmNeutral": "Neutral Roles can be Charmed", + "CharmedDiesOnSuccubusDeath": "Charmed Players Die When <#cf6acd>Cultist Dies", + "InfectiousBiteCooldown": "Infect Cooldown", + "KnowTargetRole": "Knows role of target", + "TargetKnowsLawyer": "Target knows their Lawyer", + "YourLawyerIsNotify": "Your Lawyer is {0}. They win if you win.", + "ShowLongInfo": "Show Long Role Descriptions instead of Short ones", + "InfectiousBiteCooldownIncrese": "Infect Cooldown Increase Per Use", + "InfectiousBiteMax": "Maximum Infections", + "InfectiousKnowTargetRole": "Know infected player's role", + "InfectiousTargetKnowOtherTarget": "Infected players know each other", + "VirusKillCooldown": "Kill Cooldown", + "VirusCanVent": "Can Vent", + "VirusInfectMax": "Maximum Number Of Spreads", + "VirusKnowTargetRole": "Know Contagious Player's Role", + "VirusTargetKnowOtherTarget": "Contagious players know each other", + "VirusKillInfectedPlayerAfterMeeting": "Contagious player dies after meeting", + "ContagiousPlayersCanKillEachOther": "Contagious players can kill each other", + "CharmedCountMode": "Charmed players count as", + "CharmedCountMode.None": "Nothing", + "CharmedCountMode.Succubus": "Cultist", + "CharmedCountMode.Original": "Original Team", + "ResetKillCooldownWhenPlayerGetKilled": "Reset kill cooldown if someone gets killed by another player", + "ResetKillCooldownOn": "Kill Cooldown On Reset", + "JackalCanRecruitSidekick": "Can recruit Sidekick", + "SidekickSettings": "Show Sidekick Settings", + "JackalCanRecruitImpostors": "Can recruit Impostors", + "JackalCanRecruitMadmates": "Can recruit Madmates", + "SKPromotesToJackal": "Sidekick gets promoted to Jackal on Jackal death", + "PromotedSKCanRecruit": "New Jackal can recruit new Sidekick", + "SKCanKill": "Sidekick can kill", + "ImpCanBeInLove": "Impostors can be in love", + "CrewCanBeInLove": "Crewmates can be in love", + "NeutralCanBeInLove": "Neutrals can be in love", + "HexesLookLikeSpells": "Hexes appear as spells", + "AddictWarning": "<#ffff00>You must vent soon or you'll suicide!", + "DoppelgangerWarning": "<#ffff00>The Doppelganger swapped skins with you!", + "TriedToKillLastGameFirstKill": "Your target was the first to die in the last game.\\nLet them play!", + "CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n", + "SameCTATeam": "The player you attacked is in the same custom team as you", + "AFKShielded": "According to the Host's settings, AFK players cannot be killed", + "JackalSidekick": "This Jackal/Sidekick/Recruit interaction is not allowed", + "ContagiousPlayers": "Contagious players cannot kill each other", + "MadmateKillImpostor": "Madmates cannot kill Impostors", + "ImpostorKillMadmate": "Impostors cannot kill Madmates", + "PenguinVictimKill": "As the victim of the Penguin/Goose, you cannot interact with others", + "MathematicianProtected": "This player was the first to answer the Mathematician's question correctly,\\ntherefore they're shielded", + "RefugeeKillImpostor": "Renegades cannot kill Impostors", + "GAGuarded": "This player is shielded by the Guardian Angel", + "TraitorKillImpostor": "As the Traitor, you cannot kill Impostors", + "RookieKillRoundOne": "As a Rookie, you cannot kill in the first round", + "SocialiteTarget": "The target of the Socialite cannot be killed\\nYou were added to their Guest List", + "BodyguardProtected": "The Bodyguard protected your target and died for them", + "SomeSortOfProtection": "This player is shielded due to a role-specific action", + "HexButtonText": "Hex", + "EscapeeAbilityButtonText": "TP", + "ObliviousBaitImmune": "Immune to Bait", + "MediumshiperContactLimit": "(Initial) Max number of contacts (ability uses)", + "MediumshiperOnlyReceiveMsgFromCrew": "Receive messages only from Crewmates (including Madmates and Charmed Players)", + "DovesOfNeaceCooldown": "Ability Cooldown", + "DovesOfNeaceMaxOfUseage": "Max Number of Ability Uses", + "BloodhoundArrowsPointingToDeadBody": "Arrows pointing to dead bodies", + "BloodhoundLeaveDeadBodyUnreportable": "Bodies the Coroner uses can't be reported", + "BloodhoundNotifyKiller": "Notify Killer about being Tracked", + "BloodhoundKillerNotify": "The Coroner has an arrow pointing toward you!", + "TrackerHideVote": "Hide Scout Votes", + "LuckyProbability": "Probability of surviving a kill", + "DoubleShot.MaxTries": "Maximum Number of Incorrect Guesses", + "MimicCanSeeDeadRoles": "Mimic can see the roles of dead players", + "CanBeSoldByMerchant": "Can be sold by Merchant", + "CanBeGuessed": "Can Be Guessed", + "GuessTaskDone": "Sorry, you can't guess someone who has finished their tasks.", + "CanBeInLove": "Can be in love", + "DisableCrackedGlass": "Disable Cracked Glass on Meeting Screen", + "ApplyModeratorList": "Apply Moderator List", + "ApplyVIPList": "Apply VIP List", + "KickCommandDisabled": "The kick command is currently disabled.", + "KickCommandNoAccess": "You do not have access to the kick command.", + "KickCommandInvalidID": "Invalid player ID specified.\\nPlease use '/kick [playerID]' to kick a player.", + "KickCommandKickHost": "You are not permitted to kick the host.", + "KickCommandKickMod": "You are not permitted to kick other moderators.", + "KickCommandKicked": "was kicked from the game.", + "KickCommandKickedRole": "Their role was", + "ModeratorTag": "<#8000ff>Moderator", + "VIPTag": "<#ffff00>VIP", + "EnableAFKDetector": "Enable AFK Detector", + "AFKWarning": "<#ffff00>Please move to avoid being marked as AFK <#ffffff>({0})", + "AFKSuffix": "<#ffa500>(AFK)", + "AFKConsequence": "Consequence for AFK players", + "AFKMinPlayersToActivate": "Minimum alive players to activate AFK Detector", + "AFKActivateOnStart": "Activate AFK Detector on game start", + "AFKConsequence.Nothing": "Nothing", + "AFKConsequence.Shield": "Shield", + "AFKConsequence.Suicide": "Suicide", + "AFKConsequence.Kick": "Kick", + "DeathReason.Kill": "Kill", + "DeathReason.Vote": "Ejected", + "DeathReason.Suicide": "Suicide", + "DeathReason.Spell": "Spelled", + "DeathReason.Cursed": "Cursed", + "DeathReason.Hex": "Hexed", + "DeathReason.Bite": "Bitten", + "DeathReason.Poison": "Poisoned", + "DeathReason.Gambled": "Guessed", + "DeathReason.FollowingSuicide": "Heartbroken", + "DeathReason.Bombed": "Exploded", + "DeathReason.Misfire": "Misfire", + "DeathReason.Torched": "Burned", + "DeathReason.Sniped": "Sniped", + "DeathReason.Execution": "Executed", + "DeathReason.Disconnected": "Disconnected", + "DeathReason.Fall": "Fall", + "DeathReason.AFK": "AFK", + "DeathReason.Revenge": "Revenge", + "DeathReason.Eaten": "Eaten", + "DeathReason.Sacrifice": "Sacrifice", + "DeathReason.Quantization": "Quantization", + "DeathReason.Overtired": "Overtired", + "DeathReason.Ashamed": "Ashamed", + "DeathReason.PissedOff": "Destroyed", + "DeathReason.Dismembered": "Dismembered", + "DeathReason.LossOfHead": "Strangled", + "DeathReason.Trialed": "Judged", + "DeathReason.Infected": "Infected", + "DeathReason.Jinx": "Jinxed", + "DeathReason.Demolished": "Demolished", + "DeathReason.YinYanged": "Yin Yanged", + "DeathReason.Kamikazed": "Kamikazed", + "DeathReason.RNG": "RNG", + "DeathReason.WrongAnswer": "Wrong Answer", + "DeathReason.etc": "Other", + "DeathReason.Hack": "Hacked", + "DeathReason.Curse": "Cursed", + "DeathReason.Consumed": "Consumed", + "DeathReason.BadLuck": "Bad Luck", + "DeathReason.Asthma": "Asthma", + "DeathReason.Assumed": "Assumed", + "DeathReason.Negotiation": "Negotiation", + "DeathReason.Meteor": "Meteor Strike", + "DeathReason.Lava": "Lava", + "DeathReason.Tornado": "Tornado", + "DeathReason.Lightning": "Lightning", + "DeathReason.Drowned": "Drowned", + "DeathReason.Sunken": "Sunken", + "DeathReason.Collapsed": "Collapsed", + "ND_DRLaughMessage.Meteor": "Meteor.... I hardly knew her!", + "ND_DRLaughMessage.Lava": "Lava is not the best place to swim, huh?", + "ND_DRLaughMessage.Tornado": "Out for a spin? I hope this tornado didn't make you dizzy!", + "ND_DRLaughMessage.Lightning": "You've been.... THUNDERSTRUCK!", + "ND_DRLaughMessage.Drowned": "You said you were thirsty, right? Here's some water!", + "ND_DRLaughMessage.Sunken": "Did you know that the Titanic was sunk by a sinkhole? Well, now you do!", + "ND_DRLaughMessage.Collapsed": "It was like in the movies, right? You know, when the building collapses and everyone dies!", + "Alive": "Alive", + "Win": " Wins!", + "Last-": "Last ", + "NotifyGameEnding": "<#ff0000>GAME END NOTIFY\\n<#ffff00>This game has already ended. If it didn't end for you, please leave the game and rejoin the lobby. This is a vanilla bug. Sorry for the inconvenience.", + "DiedR1Warning": "<#ffff00>(Died First in Last Game)", + "GLHF": "Good Luck & Have Fun!", + "DeputyHandcuffCooldown": "Handcuff Cooldown", + "DeputyHandcuffMax": "Maximum Handcuffs", + "CanHandcuffSheriff": "Can Handcuff Sheriff", + "DeputyHandcuffedPlayer": "Handcuffed target", + "HandcuffedByDeputy": "You were handcuffed!", + "DeputyInvalidTarget": "Target cannot be handcuffed", + "DeputyHandcuffText": "Handcuff", + "DeputyHandcuffCDForTarget": "Kill Cooldown for handcuffed player", + "DeputyHandcuffDelay": "Handcuff apply delay", + "Undertaker": "Undertaker", + "UndertakerInfo": "Take bodies whereever you want to", + "UndertakerInfoLong": "(Impostors):\\nAs the Undertaker, you can mark your target using your kill button, then shapeshift/pet to kill them. However, the person you assassinate will teleport to your location when you shapeshift, so their body will be wherever you are! Use this well to hide bodies!", + "Romantic": "Romantic", + "RomanticInfo": "Select your partner and win with them", + "RomanticInfoLong": "(Neutral):\\nAs the Romantic, you can first use your kill button on someone to select them as your partner.\\nAfter that, as long as both you and your partner are alive, you can use your kill button on anyone to give your partner a temporarily shield. If your partner wins, you win too.\\n\\nIf your partner dies, your role will change according to the following conditions:\\nIf your partner had a kill button of any type, you will get the same role as they were.\\nIf your partner was a Non-Killing Neutral or your partner died by themselves (suicided or has no real killer), you will turn into the Ruthless Romantic, which is a basic neutral killer: Be the last one standing to win. If you win, your partner wins too.\\nIf your target was an Impostor, you become a Renegade. Your job is now to help the impostors (and thus your partner) win.\\nIn every other case, you become the Vengeful Romantic. Your goal is to kill the killer of your partner. If you do so, you and your partner win with the winning team. If you try to kill anyone else, you will die.", + "VengefulRomantic": "Vengeful Romantic", + "VengefulRomanticInfo": "Kill the killer of your Partner", + "VengefulRomanticInfoLong": "(Neutral):\\nAs Vengeful Romantic you need to kill the killer of your partner. You only get one shot. If you kill wrong player, you misfire. Upon killing the right target you win with the winning team along with your Romantic Partner", + "RuthlessRomantic": "Ruthless Romantic", + "RuthlessRomanticInfo": "Kill everyone to win", + "RuthlessRomanticInfoLong": "(Neutral):\\nYou become Ruthless Romantic if your Romantic Partner (a Neutral Killer) was killed. Now you go on a killing spree and kill eveyrone. You win with your Romantic Partner if you are the only one left.", + "RomanticBetCooldown": "Pick Partner Cooldown", + "RomanticProtectCooldown": "Protect Cooldown", + "RomanticBetPlayer": "You picked your partner", + "RomanticBetOnYou": "The Romantic chose you as their Partner!", + "VengefulKCD": "Vengeful Romantic Kill Cooldown", + "VengefulCanVent": "Vengeful Romantic Can Vent", + "VengefulHasImpVision": "Vengeful Romantic Has <#ff1919>Impostor Vision", + "RuthlessKCD": "Ruthless Romantic Kill Cooldown", + "RuthlessCanVent": "Ruthless Romantic Can Vent", + "RuthlessHasImpVision": "Ruthless Romantic Has <#ff1919>Impostor Vision", + "VengefulRomanticKillButtonText": "Avenge", + "RomanticProtectPartner": "Your partner is under protection", + "RomanticIsProtectingYou": "The Romantic is protecting you", + "ProtectingOver": "Shield expired", + "RomanticProtectDuration": "Protect Duration", + "RomanticKnowTargetRole": "Romantic knows their target's role", + "RomanticBetTargetKnowRomantic": "Target knows who the Romantic is", + "RomanticGetsPartnerConvertedAddons": "Romantic gets the converted add-ons of their partner", + "RomanticArrows": "Romantic has arrows pointing to their Partner", + "RomanticPartnerHasArrows": "Partner has arrows pointing to the Romantic", + "SpiritualistTargetMessage": "The Spiritualist has an arrow pointing toward you", + "Gaslighter": "Gaslighter", + "GaslighterInfo": "Make others doubt their own memory", + "GaslighterInfoLong": "(Neutrals):\\nAs the Gaslighter, you do different actions through your kill button every round.\\n\\nRound 1: Normal kills\\nRound 2: Knight players\\nRound 3: Curse players (like Witch)\\nRound 4: Shield players\\n\\nThen the cycle repeats, or you stay on normally killing until the end of the game depending on the settings.\\nSettings determine your win condition.", + "Gaslighter.WinCondition": "Win Condition", + "GaslighterWinCondition.CrewLoses": "<#8cffff>Crewmates <#ff0000>lose", + "GaslighterWinCondition.IfAlive": "<#00ff00>Alive at the end", + "GaslighterWinCondition.LastStanding": "<#ffab1b>Last one standing", + "Gaslighter.CycleRepeats": "Kill Button Actions Cycle Repeats", + "Gaslighter.Kill": "In this round, you <#ff1919>kill normally", + "Gaslighter.Knight": "In this round, you <#ffa500>knight players", + "Gaslighter.Curse": "In this round, you <#ff00ff>curse players", + "Gaslighter.Shield": "In this round, you <#00ff97>shield players", + "Technician": "Technician", + "TechnicianInfo": "Fix sabotages", + "TechnicianInfoLong": "(Neutrals):\\nAs the Technician, you must fix a certain number of sabotages to win. Depending on settings, you may be a able to vent, and you may win alone or with the winning team if your objective is completed. You may get fewer or more points for certain sabotages.", + "Technician.WinsAlone": "Wins Alone", + "Technician.RequiredPoints": "Required Points to Win", + "Technician.PointGain.Electrical": "Points gained for fixing Lights", + "Technician.PointGain.Comms": "Points gained for fixing Comms", + "Technician.PointGain.LifeSupp": "Points gained for fixing O2", + "Technician.PointGain.Reactor": "Points gained for fixing Reactor", + "Speedrunner": "Speedrunner", + "SpeedrunnerInfo": "Crew wins if you finish your tasks", + "SpeedrunnerInfoLong": "(Crewmates):\\nWhen you complete all of your tasks (and you're still alive), the game instantly ends and everyone on the crewmate team will win.", + "SpeedrunnerNotifyKillers": "Notify Killers When Tasks are Almost Done", + "SpeedrunnerNotifyAtXTasksLeft": "Tasks Completed When Notifying", + "Lookout": "Lookout", + "LookoutInfo": "See through shapeshifts", + "LookoutInfoLong": "(Crewmates):\\nAs the Lookout, you can see the IDs of every player at all times. This allows you to see through shapeshifts and camouflages.", + "Witness": "Witness", + "WitnessInfo": "Find out if someone killed recently", + "WitnessInfoLong": "(Crewmates):\\nWhen you use your kill button on someone, it tells you if the player killed recently or not. The yellow exclamation mark means they've killed, and the green chech mark means they've not.", + "WitnessTime": "Max Time after killing where killer appears red", + "WitnessButtonText": "Examine", + "WitnessFoundInnocent": "✓", + "WitnessFoundKiller": "⚠", + "DeadlyQuota": "Deadly Quota", + "DeadlyQuotaInfo": "You don't win if you didn't kill enough", + "DeadlyQuotaInfoLong": "(Add-ons):\\nDeadly Quota is an add-on that only impostors can get. The holder of this add-on will need to get a specified amount of kills (or more) to be able to win. If their win condition triggers before getting a required amount of kills, the player loses even if they were supposed to win.", + "DQNumOfKillsNeeded": "Minimum number of Kills required", + "Prefix.DeadlyQuota": "Deadly Quota", + "Circumvent": "Circumvent", + "CircumventInfo": "You can't vent", + "CircumventInfoLong": "(Add-ons):\\nCircumvent is an add-on that only impostors can get. The holder of this add-on will not be able to use vents (or only limited times per game or round).", + "Prefix.Circumvent": "Circumvent", + "VentPreventionMode": "Vent Prevention Mode", + "NoVenting": "Block Venting", + "VentLimit": "Vent Entering Limit", + "LimitPerGame": "Limit Per Game", + "LimitPerRounds": "Limit Per Rounds", + "Damocles": "Damocles", + "DamoclesInfo": "Everything changes your lifespan", + "DamoclesInfoLong": "(Add-ons):\\nDamocles is an add-on that only impostors can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n[+] You, or another impostor or madmate kills\\n[+] Entering a vent you didn't enter this round yet\\n[+] Surviving a meeting\\n[+] A player not on your team gets ejected\\n[-] Fixing a sabotage\\n[-] An impostor or a madmate dies\\n[-] Reporting a dead body or calling a meeting\\n[-] A player on your team gets ejected", + "Prefix.Damocles": "Damocles", + "DamoclesTimeLeft": "Time: {0}s", + "DamoclesExtraTimeAfterKill": "Time Gained For Killing", + "DamoclesExtraTimeAfterMeeting": "Time Gained After Each Meeting", + "DamoclesStartingTime": "Starting Time", + "Stressed": "Stressed", + "StressedInfo": "Everything changes your lifespan", + "StressedInfoLong": "(Add-ons):\\nStressed is an add-on that only crewmates with tasks can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n[+] Completing a task\\n[+] A non-crewmate player dies\\n[+] Surviving a meeting\\n[+] A non-crewmate player gets ejected\\n[+] Fixing a sabotage\\n[+] Reporting a dead body or calling a meeting\\n[-] A crewmate gets ejected", + "Prefix.Stressed": "Stressed", + "StressedExtraTimeAfterTask": "Time Gained After Completing a Task", + "StressedExtraTimeAfterImpostorDeath": "Time Gained When a Non-Crewmate Player Dies", + "StressedExtraTimeAfterImpostorEjected": "Time Gained When a Non-Crewmate Players Gets Ejected", + "StressedExtraTimeAfterFixingSabotage": "Time Gained For Fixing a Sabotage", + "StressedExtraTimeAfterReporting": "Time Gained For Reporting a Dead Body", + "StressedTimePenaltyAfterCrewmateEjected": "Time Penalty When a Crewmate Gets Ejected", + "SabotageCooldownControl": "Modify Sabotage Cooldown", + "SabotageCooldown": "Sabotage Cooldown", + "SabotageTimeControl": "Modify Sabotage Time Limit", + "PolusReactorTimeLimit": "Reactor Time Limit on Polus", + "SkeldO2TimeLimit": "O2 Time Limit on The Skeld", + "SkeldReactorTimeLimit": "Reactor Time Limit on The Skeld", + "MiraO2TimeLimit": "O2 Time Limit on Mira HQ", + "MiraReactorTimeLimit": "Reactor Time Limit on Mira HQ", + "FungleMushroomMixupDuration": "Mushroom Mixup Camouflage Duration", + "FungleReactorTimeLimit": "Reactor Time Limit on Fungle", + "AirshipReactorTimeLimit": "Reactor Time Limit on Airship", + "CamerasDisabledNotify": "Cameras are globally disabled by the host", + "CommandList": "★ Command list:", + "DisableSunnyboy": "Disable Sunnyboy", + "DisableBard": "Disable Bard", + "DisableSaboteur": "Disable Saboteur", + "SkillUsedLeft": "You have activated your skill to call a meeting. \\nRemaining amount of uses left:", + "MafiaDeadMsg": "The death of the Nemesis means the beginning of the revenge. \\nPlease use /rv + [player ID] to kill the specified player \\nYou can see player IDs in front of their names. \\nOr type /rv to get a list of player IDs", + "MafiaAliveKill": "Revenge for the Nemesis can only begin after their death.", + "MafiaKillMax": "You have reached the limit of revenges, you can no longer take revenge", + "MafiaKillDead": "Choose a living player to take revenge", + "MafiaKillSucceed": "{0} was killed by the Nemesis!", + "MafiaKillDisable": "Sorry, but according to Host's settings, Nemesis revenge is prohibited in this game", + "CyberStarDead": "Shock! Celebrity{0}has unfortunately been mercilessly killed in the recent period of time!", + "DetectiveNoticeVictim": "According to your investigation,\\nthe victim ({0}) had the role [{1}]", + "DetectiveNoticeKiller": "\\nThe killer's role is {0}", + "DetectiveNoticeKillerNotFound": "The Detective couldn't find evidence leading to a murderer, this is most likely suicide.", + "DetectiveNoticeDeathReason": "\\nThe victim's cause of death is {0}", + "DetectiveNoticeAddons": "\\nThe victim's add-ons are: {0}", + "DetectiveNoticeKillTime": "\\nThe victim died {0} seconds ago", + "SleuthMsg": "{0}'s role is: {1}", + "GodNoticeAlive": "During the meeting, each player felt a revelation from heaven, and it turned out that God is still alive!", + "WorkaholicAdviceAlive": "It's not recommended to kill or vote {0} out. Doing so will help them finish their tasks quicker.", + "GuessDead": "Sorry, but it's impossible to guess roles after your death", + "GuessSuperStar": "The Super Star can't be guessed.... you thought it would be that easy, right?", + "GuessNotifiedBait": "Bait can't be guessed because it was announced, you thought it would be that easy, right?", + "GuessGM": "Guessing the GM is impossible because they're already dead.... And why would you do that to the poor Host?", + "GuessGuardianTask": "You can't guess a Guardian who has finished their tasks.", + "GuessMarshallTask": "You can't guess a Marshall who has finished their tasks.", + "GuessObviousAddon": "Sorry, obvious add-ons and roles cannot be guessed.", + "GuessAdtRole": "Unfortunately, the Host's settings do not allow you to guess add-ons", + "GuessImpRole": "Unfortunately, the Host's settings do not allow Impostors to guess Impostor roles.", + "GuessCrewRole": "Unfortunately, the Host's settings do not allow crewmates to guess crewmate roles.", + "GuessMarkseekerTarget": "You can't guess the target of the Markseeker", + "GuessKill": "{0} was guessed", + "GuessNull": "Please select an ID of a living player to guess their role", + "GuessHelp": "Instructions: /bt [Player ID] [Role Name] \\nExample: /bt 3 Bait \\nYou can see the player IDs before everyone's names \\n or use the /id command to list the player IDs", + "GGGuessMax": "You've reached the limit of maximum guesses, you can't guess anymore!", + "EGGuessMax": "You've reached the limit of maximum guesses, you can't guess anymore!", + "EGGuessSnitchTaskDone": "You thought you could guess the Snitch when all of their tasks are done? Nice try.... You're not getting out of this that easily.", + "GuessDoubleShot": "You guessed a role incorrectly, but you have Double Shot so you get another chance!", + "LaughToWhoGuessSelf": "Tried to guess, who tried to self-guess! It's you! Ahah!", + "GuessSameCTAPlayer": "You tried to guess a player who is in your team.... You're not that smart, are you?", + "GuessDisabledAddonOverride": "Sorry, this specific add-on cannot be guessed due to the Host's settings.", + "GuessDisabled": "Sorry, the host restricted guessing for your role.", + "GuessWorkaholic": "Sorry, you can't guess a revealed Workaholic as that would be unfair.", + "GuessDoctor": "Sorry, you can't guess a revealed Doctor as that would be unfair.", + "GuessMayor": "Sorry, you can't guess a revealed Mayor as that would be unfair.", + "GuessKnighted": "Sorry, Monarchs cannot guess Knighted.", + "ShotBlank": "You shot a blank!", + "GuessMonarch": "You're knighted, so you cannot guess the Monarch.", + "GuessShielded": "Sorry, you can't guess the player who is shielded by Medic", + "MayorRevealWhenDoneTasks": "Mayor is revealed to everyone on task completion", + "MayorSeesVoteColorsWhenDoneTasks": "Mayor sees vote colors on task completion", + "JudgeDead": "Sorry, you can't trial after death.", + "JudgeTrialMax": "\\nNo more trials left!", + "LaughToWhoTrialSelf": "God, I didn't think the Judges would be so blind that they wouldn't even see that they had sentenced themselves.", + "TrialKill": "{0} was judged.", + "TrialHelp": "Command: /tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /id to view the list of all player IDs.", + "TrialNull": "Please choose a living player for the trial", + "MimicDeadMsg": "Mimic's hint: ", + "DivinatorCheck": "According to your fortune...", + "DivinatorCheckLimit": "Reminder: You have {0} fortunes left", + "DivinatorCheckSelfMsg": "Wow, you found yourself... All you see is a reflection.", + "DivinatorCheckReachLimit": "You've run out of fortunes.", + "EraserEraseNotice": "You erased {0}.\\nTheir role will be deactivated after the meeting.", + "EraserEraseNeutralNotice": "Your target is Neutral and can't be erased!", + "TargetErasedInRound": "Target's role will be erased after next meeting", + "EraserEraseSelf": "Unfortunately, you can't erase yourself.... Wait, why would you do that in the first place?!", + "KB_Buff_HPMax": "Gain: HP Max +{0}", + "KB_Buff_HPReco": "Gain: Recover HP Per Second +{0}", + "KB_Buff_ATK": "Gain: Attack +{0}", + "KB_Buff_DF": "Gain: Defense +{0}", + "NKWinsBySabotageIfNoImpAlive": "<#ffab1b>Neutral <#ff1919>Killers win by critical sabotage time limit if there are no <#ff1919>Impostors alive", + "MorticianGetNoInfo": "According to your inspection, {0} did not seem to have contact with anyone during their lifetime.", + "MorticianGetInfo": "According to your inspection, the last person {0} came into contact with during their lifetime was {1}.", + "MediumshipHelp": "/ms yes to agree\\n/ms no to disagree", + "MediumshipYes": "You thought you heard a quiet voice from another world affirming the answer to your question.", + "MediumshipNo": "You thought you heard a quiet voice from another world denying the answer to your question.", + "MediumshipDone": "You successfully responded to the Medium.", + "MediumshipNotifyTarget": "{0}, the Medium, has established contact with you. Before the end of this meeting, you have a chance to respond to their question. Type one of the following commands to answer:\\nConfirm: /ms yes\\nDeny: /ms no", + "MediumshipNotifySelf": "You established contact with {0}, please ask questions to them and wait for them to respond.\\n\\nRemaining ability uses: {1}", + "ByBard": "by Bard", + "ByBardGetFailed": "oops, I seem to be out of inspiration.", + "GangsterSuccessfullyRecruited": "You successfully recruited a player", + "GangsterRecruitmentFailure": "Target cannot be recruited", + "BeRecruitedByGangster": "You have been recruited by the Gangster", + "VeteranOnGuard": "Ability in use", + "VeteranOffGuard": "Ability expired, {0} uses remain", + "VeteranMaxUsage": "The skill use limit has been reached", + "GrenadierSkillInUse": "Ability in use", + "GrenadierSkillStop": "Ability expired, {0} uses remain", + "LighterSkillInUse": "Ability in use", + "LighterSkillStop": "Ability expired", + "MediumshiperKnowPlayerDead": "Someone died somewhere", + "TicketsStealerGetTicket": "You've got +{0} votes", + "BecomeMadmateCuzMadmateMode": "You became a Madmate because you died", + "ExecutionerRoleChanged": "You became {0} because your target died", + "SpeedBoosterTaskDone": "Your speed is {0} now", + "SpeedBoosterSpeedLimit": "You reached your maximum speed (3x)", + "CleanerCleanBody": "The body has been cleaned", + "QuickShooterStoraging": "Bullets stored successfully", + "VampireTargetDead": "Target died", + "PoisonerTargetDead": "Target died", + "WarlockNoTarget": "Manipulation failed due to no target", + "WarlockControlKill": "Target died", + "OnCyberStarDead": "Warning: Celebrity death!", + "OnDemolitionistDead": "You killed Demolitionist! Vent or die!", + "DemolitionistVentTime": "Time to Vent (s)", + "DemolitionistKillerDiesOnMeetingCall": "Killer dies if a meeting gets called before venting", + "TeleportedInRndVentByDisperser": "Everyone was teleported to vents", + "TeleportedByTransporter": "Swapping places with: {0}", + "TeleportedByTwister": "Swapping places with: {0}", + "ErrorTeleport": "Teleport failed", + "LostRoleByEraser": "You lost your role because of the Eraser", + "LostRoleByNiceEraser": "You lost your role because of the Nice Eraser", + "KilledByScavenger": "You were killed by the Scavenger and thus teleported off-map", + "SnitchDoneTasks": "Call a meeting to find the impostors", + "SwooperCanVent": "Vent to turn invisible", + "SwooperInvisState": "You're invisible", + "SwooperInvisStateOut": "You're now visible", + "SwooperInvisInCooldown": "Swoop cooldown isn't up yet, swooping failed", + "SwooperInvisStateCountdown": "Invisibility expires in {0}s", + "SwooperInvisCooldownRemain": "CD: {0}s", + "WraithCanVent": "Vent to turn invisible", + "WraithInvisState": "You are invisible", + "WraithInvisStateOut": "You are visible again", + "WraithInvisInCooldown": "Ability still on cooldown, vanish failed", + "WraithInvisStateCountdown": "Invisibility expires in {0}s", + "WraithInvisCooldownRemain": "CD: {0}s", + "BKInProtect": "Currently immortal", + "BKProtectOut": "Shield expired", + "BKSkillTimeRemain": "You're immune for {0}s", + "BKSkillNotice": "Kill someone to enter immune status", + "BKOffsetKill": "Someone tried killing you", + "MedicKillerTryBrokenShieldTargetForMedic": "Someone tried killing the player you shielded!", + "MedicKillerTryBrokenShieldTargetForTarget": "Someone tried killing you!", + "TotocalcioBetPlayer": "You're now following your target", + "TotocalcioBetOnYou": "The Follower is now following you", + "SuccubusCharmedPlayer": "You successfully charmed a player", + "CharmedBySuccubus": "You have been charmed by the Cultist", + "SuccubusInvalidTarget": "Target cannot be charmed", + "KillBaitNotify": "You'll self-report in {0}s", + "InfectiousInvalidTarget": "Target cannot be infected", + "BittenByInfectious": "You were infected by the Infectious!", + "InfectiousBittenPlayer": "You successfully infected a player", + "GuessNotAllowed": "Sorry, your role does not have access to guessing.", + "GuessOnbound": "This player has the Onbound add-on, so your guess on them was canceled.", + "GuessPhantom": "You can't guess a Specter, that allows them to win!", + "DovesOfNeaceOnGuard": "Ability used, {0} uses remain", + "DovesOfNeaceMaxUsage": "Ability use limit reached", + "DovesOfNeaceSkillNotify": "Pacifist reset your kill cooldown", + "BeRecruitedByJackal": "You have been recruited by the Jackal", + "BloodhoundTrackRecorded": "Track recorded", + "BloodhoundNoTrack": "Nothing to track", + "TrackerLastRoomMessage": "The evaluation of your tracking showed that the last room in which your target was located was:{0}", + "MerchantAddonDelivered": "Add-on sold", + "MerchantAddonSell": "The Merchant sold you a new Add-on", + "MerchantAddonSellFail": "Could not sell an Add-on", + "BribedByMerchant": "The Merchant bribed you, you can't kill him", + "BribedByMerchant2": "You cannot guess the Merchant after he bribed you.", + "MerchantKillAttemptBribed": "An attempted killing was averted by bribery", + "TrapOnlyWorksOnTheBodyBoobyTrap": "Trap only works on Trapster's body", + "TrapConsecutiveBodies": "Trap Consecutive Bodies", + "HauntedByEvilSpirit": "Haunted by an Evil Spirit", + "AbilityCooldown": "Ability Cooldown", + "AbilityDuration": "Ability Duration", + "MonarchKnightCooldown": "Knight Cooldown", + "MonarchKnightMax": "Maximum Knights", + "MonarchKnightedPlayer": "You successfully knighted a player!", + "KnightedByMonarch": "You have been knighted by a Monarch!", + "MonarchInvalidTarget": "Target cannot be knighted", + "VirusNoticeTitle": "[ Infected Corpse! ]", + "VirusNoticeMessage": "The body your reported was infected by the Virus! You are now part of Team Virus. Help the Virus win the game.", + "VirusNoticeMessage2": "The body your reported was infected by the Virus! Vote the Virus out this meeting or you will die.", + "SpiritcallerNoticeTitle": "[ You turned into an Evil Spirit! ]", + "SpiritcallerNoticeMessage": "The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.", + "FarseerRevealCooldown": "Reveal Cooldown", + "FarseerRevealTime": "Reveal Time", + "FarseerVision": "Investigator Vision", + "MerchantMaxSell": "Max number of Add-ons to sell", + "MerchantMoneyPerSell": "Amount of money earned for selling an Add-on", + "MerchantMoneyRequiredToBribe": "Amount of money required to bribe a killer", + "MerchantNotifyBribery": "Inform Merchant when a killer gets bribed", + "MerchantTargetCrew": "Can sell to Crewmates", + "MerchantTargetImpostor": "Can sell to Impostors", + "MerchantTargetNeutral": "Can sell to Neutrals", + "MerchantSellHelpful": "Can sell Helpful Add-ons", + "MerchantSellMixed": "Can sell Mixed Add-ons", + "MerchantSellOnlyEnabledAddons": "Can Only Sell Enabled Add-ons", + "MerchantSellHarmful": "Can sell Harmful Add-ons", + "MerchantSellNeutral": "Can sell Neutral Add-ons", + "MerchantSellExperimental": "Can sell experimental Add-ons", + "MerchantSellHarmfulToEvil": "Can sell Harmful Add-ons only to Evil", + "MerchantSellHelpfulToCrew": "Can sell Helpful Add-ons only to Crew", + "MerchantGivesAllMoneyOnBribe": "Merchant gives all the money on bribe", + "SpiritcallerSpiritMax": "Maximum number of Evil Spirits", + "SpiritcallerSpiritAbilityCooldown": "Evil Spirit ability cooldown", + "SpiritcallerFreezeTime": "Evil Spirit ability freeze time", + "SpiritcallerProtectTime": "Evil Spirit ability protect time", + "SpiritcallerCauseVision": "Evil Spirit ability caused vision", + "SpiritcallerCauseVisionTime": "Evil Spirit ability caused vision time", + "killAttacker": "On Kill Attempt, Kill The Attacker", + "CrewpostorLungeKill": "Lunge on Kills", + "CrewpostorKillAfterTask": "Amount of Task Completions Required to make 1 Kill", + "SpeedrunnerHasXTasksLeft": "\n{0} is the Speedrunner!\\nThey have {1} task(s) left.", + "SpeedrunnerSpeed": "Speedrunner Speed", + "Message.SetToSeconds": "Set to {0} seconds.", + "Message.MessageWaitHelp": "Specify the first argument in seconds.", + "Message.TemplateNotFoundHost": "No templates matching {0} were found", + "Message.TemplateNotFoundClient": "The Host doesn't have a template called {0}", + "Message.SyncButtonLeft": "There are {0} more emergency buttons left", + "Message.Executed": "{0} was executed", + "Message.HideGameSettings": "Game settings have been hidden by the host.", + "Message.NowOverrideText": "Please enter the root folder of the game.\\Language\\English.dat. Change this text in the dat file \\nIf you don't need this feature or want to display regular /n messages. \\nPlease disable [Enable only custom /n messages in the settings.]", + "Message.NoDescription": "No description", + "Message.KickedByDenyName": "{0} was kicked because their name matched {1}", + "Message.BanedByBanList": "{0} was banned because they were banned in the past.", + "Message.BanedByEACList": "{0} has been banned because he is in EAC list of Banned people.", + "Message.DumpfileSaved": "The log file was successfully saved to the desktop, filename: {0}", + "Message.KickedByNoFriendCode": "{0} was kicked because their friend code does not exist.", + "Message.AddedPlayerToBanList": "Added {0} to the ban list", + "Message.KickWhoSayStart": "{0} has been kicked by the system. \\nThe lobby host doesn't want to see messages where the player asks to start", + "Message.WarnWhoSayStart": "{0} has been warned: {1} times \\nThe lobby host doesn't want to see messages where the player asks to start", + "Message.KickStartAfterWarn": "{0} has received {1} warnings, he will be kicked. \\nThe lobby host doesn't want to see messages where the player asks to start", + "Message.WarnWhoSayBanWord": "{0}, stop sending banned words!", + "Message.WarnWhoSayBanWordTimes": "{0} has been warned: {1} times \\nif you continue you will be kicked", + "Message.KickWhoSayBanWordAfterWarn": "{0} received {1} warnings.\\nHe was expelled for forbidden words", + "Message.KickedByEAC": "{0}Kicked by EAC, reason: {1}", + "Message.BannedByEAC": "{0}Banned by EAC, reason: {1}", + "Message.TempBannedByEAC": "{0}Banned by EAC, reason: {1}", + "Message.NoticeByEAC": "{0}Detected:{1}", + "Message.SetLevel": "Your game level is set to: {0}", + "Message.SetColor": "Your color is set to: {0}", + "Message.AllowLevelRange": "The game level can be set in the range: 0-100", + "Message.AllowNameLength": "Nickname can be set length: 1-10", + "Message.OnlyCanUseInLobby": "Sorry, this command can only be used in the lobby", + "Message.CanNotUseInLobby": "Sorry, this command cannot be used in the lobby", + "Message.CanNotUseByHost": "Sorry, Host can't use this command", + "Message.TryFixName": "An attempt was made to fix hidden message content due to roles", + "Message.CanNotFindRoleThePlayerEnter": "You misspelled the role name ._.\\nType /r to see a list of roles", + "Message.PlayerQuitForever": "{0} decided to leave voluntarily \\nSorry for the bad gaming experience \\nI really worked hard to make progress", + "Message.MadmateSelfVoteModeNotify": "Please note: The current Madness generation mode is {0}\\n Voting for yourself means you want to be Madmate. If you meet the conditions to become Madmate and there are still spaces left, you will immediately become Madmate", + "Message.HostLeftGameInGame": "★Warning★ Host left the game, in next time game wouldn't start normally. Please, exit the lobby or wait until new Host opens a lobby.", + "Message.HostLeftGameInLobby": "★Warning★ Host left the game, in next time game wouldn't start normally. If new host has EHR, you need to re-enter the lobby to play normally.", + "Message.LobbyShared": "The lobby has successfully been shared!", + "Message.LobbyShareFailed": "EHR-Chan does not seem to be online (failed to share lobby)", + "Message.YTPlanSelected": "In the next game, your role will be {0}", + "Message.YTPlanSelectFailed": "You cannot be assigned as {0}.\\nIt may be because you don't have this role enabled, or this role does not support being assigned.", + "Message.YTPlanCanNotFindRoleThePlayerEnter": "Could not find the role you searching\\nUse command /r to show role list", + "Message.YTPlanNotice": "Note: The [YouTuber Plan] is enabled in this lobby, which means the Host can specify their role in the next game to make it easier to get content. In case the Host abuses this feature, please exit the game or report it.\\nCurrent Creator Credentials:", + "Warning.InvalidRpc": "Kicked {0} because an invalid RPC was received.\\nPlease check that no mods other than EHR are installed.", + "Warning.ReportDeadBodyHack": "Banned hacker {0} for sending too many ReportDeadBody RPCs.\\nUse SHIFT + L + ENTER to end the game or SHIFT + M + ENTER to end the meeting.\\nSorry for the inconvenience.", + "Warning.NoModHost": "EHR is not installed on the host", + "Warning.MismatchedVersion": "{0} has a different version than {1}", + "Warning.AutoExitAtMismatchedVersion": "The host has no or a different version of {0}\\nYou will be kicked in {1}", + "Warning.OneMinuteLeft": "<#ffff00>The lobby will close in 1 minute!", + "Commands.NoAccess": "You don't have access to this command or cannot use it currently", + "CommandDescription.LT": "View the lobby timer", + "CommandDescription.Dump": "Dumps the log file to the desktop", + "CommandDescription.Version": "View the current version of EHR", + "CommandDescription.ChangeSetting": "Change the game settings", + "CommandDescription.Winner": "View the winners of the last game", + "CommandDescription.LastResult": "View the roles of players in the last game", + "CommandDescription.Rename": "Gives you a new name", + "CommandDescription.HideName": "Hides your name", + "CommandDescription.Level": "Changes your level", + "CommandDescription.Now": "View the current settings", + "CommandDescription.Disconnect": "Get rid of all players in the specified team", + "CommandDescription.R": "View the list of roles or the description of a specific role", + "CommandDescription.Up": "[DEPRECATED] Use /setrole instead", + "CommandDescription.SetRole": "Set a player's role for the next game", + "CommandDescription.Help": "View the list of commands", + "CommandDescription.KCount": "View the number of remaining impostors and neutral killers", + "CommandDescription.AddMod": "Makes the specified player a moderator", + "CommandDescription.DeleteMod": "Removes the specified player from the list of moderators", + "CommandDescription.Combo": "Set roles and add-ons that always or never spawn together", + "CommandDescription.Effect": "Apply a Randomizer effect to yourself", + "CommandDescription.AFKExempt": "Exempt a player from being checked by the AFK detector", + "CommandDescription.MyRole": "View the description and settings of your role", + "CommandDescription.TPOut": "Teleport out of the lobby", + "CommandDescription.TPIn": "Teleport into the lobby", + "CommandDescription.Template": "Send a message template (from template.txt)", + "CommandDescription.MessageWait": "Set the buffer time for system messages", + "CommandDescription.Death": "View who killed you and their role", + "CommandDescription.Say": "Send a message as the host", + "CommandDescription.Vote": "Vote for a player", + "CommandDescription.Ask": "Ask a question as the Mathematician", + "CommandDescription.Answer": "Answer a math question asked by the Mathematician", + "CommandDescription.QA": "Answer a question asked by the Quiz Master", + "CommandDescription.QS": "View the current question asked by the Quiz Master", + "CommandDescription.Target": "Target a player as the Ventriloquist", + "CommandDescription.Chat": "Make your target send a message as the Ventriloquist", + "CommandDescription.Check": "Check if a player has that role as the Inquirer", + "CommandDescription.Ban": "Bans or kicks a player from the lobby", + "CommandDescription.Exe": "Executes a player", + "CommandDescription.Kill": "Kills a player", + "CommandDescription.Colour": "Sets your skin color", + "CommandDescription.XF": "Resets the names of all players", + "CommandDescription.ID": "View the IDs of all players", + "CommandDescription.ChangeRole": "Changes your role", + "CommandDescription.End": "Ends the game", + "CommandDescription.CosID": "View your cosmetics", + "CommandDescription.MTHY": "Calls a meeting or ends the current meeting", + "CommandDescription.CSD": "Plays a custom sound", + "CommandDescription.SD": "Plays a sound from the game", + "CommandDescription.GNO": "Guess The Number mini-game", + "CommandDescription.Guess": "Guess a player's role", + "CommandDescription.Trial": "Trial a player as the Judge or Councillor", + "CommandDescription.Swap": "Set a (vote-) swap target as the Swapper", + "CommandDescription.Compare": "Compare two players' teams as the Inspector", + "CommandDescription.Medium": "Answer the Medium's question", + "CommandDescription.Revenge": "Take revenge on (kill) a player as the Nemesis", + "CommandDescription.Poll": "Starts a poll. (The question should end with a question mark.)", + "CommandDescription.PV": "Vote in a poll", + "CommandDescription.HM": "Send one of the messages as the Messenger", + "CommandDescription.Decree": "Use a decree as the President", + "CommandDescription.AddVIP": "Add a player to the VIP list", + "CommandDescription.DeleteVIP": "Remove a player from the VIP list", + "CommandDescription.Assume": "Assume how many votes a player will receive as the Assumer", + "CommandDescription.Note": "Manage your notes as the Journalist", + "CommandDescription.OS": "Set the spawn chance of a role", + "CommandDescription.Negotiation": "Pick your negotiation method when asked by the Negotiator", + "CommandDescription.Mute": "Mute someone. Muted players can't chat. Everyone is unmuted on game start.", + "CommandDescription.Unmute": "Unmute someone.", + "CommandDescription.DraftStart": "Start drafting, where players may choose their roles for the next game", + "CommandDescription.Draft": "Choose a role in the draft", + "CommandDescription.ReadyCheck": "Start a ready check (check who is AFK) (results displayed after 30s)", + "CommandDescription.Ready": "Mark yourself as ready", + "CommandArgs.ChangeSetting.Name": "The setting's name to change (leave blank to view all settings)", + "CommandArgs.ChangeSetting.UnknownValue": "(leave blank to view what to put here)", + "CommandArgs.Rename.Name": "Your new name", + "CommandArgs.Level.Level": "Your new level", + "CommandArgs.Disconnect.Team": "The team to get rid of (imp/crew)", + "CommandArgs.R.Role": "The role to view (leave blank to view all roles)", + "CommandArgs.Up.Role": "The role to set", + "CommandArgs.SetRole.Id": "The player's ID whose role you want to set", + "CommandArgs.SetRole.Role": "The role to set", + "CommandArgs.AddMod.Id": "The player's ID to make a moderator", + "CommandArgs.DeleteMod.Id": "The player's ID to remove from the list of moderators", + "CommandArgs.Combo.Mode": "add/ban/remove/allow (leave blank to view all combos)", + "CommandArgs.Combo.Role": "The name of the main role in 1 word", + "CommandArgs.Combo.Addon": "The name of the add-on in 1 word", + "CommandArgs.Combo.All": "Whether to apply to all presets (all/[blank])", + "CommandArgs.Effect.Effect": "The name of the effect to apply", + "CommandArgs.AFKExempt.Id": "The player's ID to exempt from AFK detection", + "CommandArgs.Template.Tag": "The tag of the template to send", + "CommandArgs.MessageWait.Duration": "The duration in seconds", + "CommandArgs.Say.Message": "The message to send", + "CommandArgs.Vote.Id": "The player's ID to vote for", + "CommandArgs.Ask.Number1": "The first number in the question", + "CommandArgs.Ask.Number2": "The second number in the question", + "CommandArgs.Answer.Number": "The answer to the question", + "CommandArgs.QA.Letter": "The letter of the answer (A/B/C)", + "CommandArgs.Target.Id": "The player's ID to target", + "CommandArgs.Chat.Message": "The message to make your target send", + "CommandArgs.Check.Id": "The player's ID to check", + "CommandArgs.Check.Role": "The role or add-on to check for", + "CommandArgs.Ban.Id": "The player's ID to ban or kick", + "CommandArgs.Exe.Id": "The player's ID to execute", + "CommandArgs.Kill.Id": "The player's ID to kill", + "CommandArgs.Colour.Color": "The color to set (ex. red, blue, yellow)", + "CommandArgs.ChangeRole.Role": "The role to change to", + "CommandArgs.CSD.Sound": "The sound to play", + "CommandArgs.SD.Sound": "The sound to play", + "CommandArgs.GNO.Number": "The number to guess", + "CommandArgs.Guess.Id": "The player's ID to guess", + "CommandArgs.Guess.Role": "The role or add-on to guess", + "CommandArgs.Trial.Id": "The player's ID to trial or kill", + "CommandArgs.Swap.Id": "The player's ID whose vote will be swapped with the other player you set", + "CommandArgs.Compare.Id1": "The first player's ID to compare", + "CommandArgs.Compare.Id2": "The second player's ID to compare", + "CommandArgs.Medium.Answer": "yes/no", + "CommandArgs.Revenge.Id": "The player's ID to take revenge on (kill)", + "CommandArgs.Poll.Question": "The question to ask", + "CommandArgs.Poll.AnswerA": "The first answer", + "CommandArgs.Poll.AnswerB": "The second answer", + "CommandArgs.Poll.AnswerC": "The third answer (leave blank if not needed)", + "CommandArgs.Poll.AnswerD": "The fourth answer (leave blank if not needed)", + "CommandArgs.PV.Vote": "A/B/C/D", + "CommandArgs.HM.Id": "1/2/3", + "CommandArgs.Decree.Number": "0/1/2/3/4/5 (leave blank to view all decrees)", + "CommandArgs.AddVIP.Id": "The player's ID to add to the VIP list", + "CommandArgs.DeleteVIP.Id": "The player's ID to remove from the VIP list", + "CommandArgs.Assume.Id": "The player's ID to assume votes for", + "CommandArgs.Assume.Number": "The number of votes to assume", + "CommandArgs.Note.Action": "add/remove/clear/view", + "CommandArgs.Note.UnknownValue": "The note to add, the index of the note to remove, or blank", + "CommandArgs.OS.Chance": "The spawn chance for the role", + "CommandArgs.OS.Role": "The role to set the spawn chance for", + "CommandArgs.Negotiation.Number": "The index of the picked negotiation method (0/1/2/3)", + "CommandArgs.Mute.Id": "The player's ID to mute", + "CommandArgs.Mute.Duration": "The duration in seconds (leaving blank => 60s)", + "CommandArgs.Unmute.Id": "The player's ID to unmute", + "CommandArgs.Draft.Number": "The number of the role to choose", + "Commands.ChangeSettingHelp": "Arguments:\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (number)\\n- players (number)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (number)\\n- anonymousvotes (on/off)\\n- emergencycooldown (number)\\n- discussiontime (number)\\n- votingtime (number)\\n- playerspeed (float)\\n- crewmatevision (float)\\n- impostorvision (float)\\n- killcooldown (float)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (number)\\n- longtasks (number)\\n- shorttasks (number)\\n- scientistcount (number)\\n- scientistchance (number)\\n- vitalsdisplaycooldown (float)\\n- batteryduration (float)\\n- engineercount (number)\\n- engineerchance (number)\\n- ventusecooldown (float)\\n- maxtimeinvents (float)\\n- guardianangelcount (number)\\n- guardianangelchance (number)\\n- protectcooldown (float)\\n- protectduration (float)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (number)\\n- shapeshifterchance (number)\\n- shapeshiftduration (float)\\n- shapeshiftcooldown (float)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (number)\\n- phantomchance (number)\\n- inviscooldown (float)\\n- invisduration (float)\\n- noisemakercount (number)\\n- noisemakerchance (number)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (number)\\n- trackercount (number)\\n- trackerchance (number)\\n- trackduration (float)\\n- trackcooldown (float)\\n- trackdelay (float)\\n- ghostdotasks (on/off)\\n\\nNotes:\\n1. Upper and lowercase matters\\n2. Where it says custom, you obviously put a number argument after it\\n3. A float is a single precision floating number, like 1.7\\n4. \"ghostdotasks\" causes issues if you set it\\n5. Example uses:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"", + "PollResultTitle": "Poll Results", + "Poll.Title": "<#ff0000>➡ POLL ⬅", + "Poll.Winner": "Winner: {0}. {1} with {2} votes\\n", + "Poll.Tie": "Tie: {0} each with {1} votes\\n", + "Poll.Begin": "You may vote using /pv {answer} (A/B/C/D)", + "Poll.TimeInfo": "The results will be final in 60 seconds.", + "Poll.Inactive": "There isn't any active poll currently.", + "Poll.AlreadyVoted": "You already cast your vote, so it won't be counted.", + "Poll.VotingInfo": "Use /pv {answer} to vote, answer can be a character or a number.", + "Poll.YouVoted": "You have voted for {0}, which has now {1} votes.", + "PollUsage": "Format:\\n/poll {Question}? {Answer A} {Answer B} \n[Answer C] [Answer D] [Answer E]\n\nNote: The question should always end with a question mark (?)!", + "PlayerMuted": "You've successfully muted {0} for <#00ffa5>{1} seconds.", + "YouMuted": "<#ffff00>You've been muted by {0} for <#ff0000>{1} seconds.", + "ModeratorMuted": "Moderator {0} has muted {1} for <#00ffa5>{2} seconds.", + "PlayerUnmuted": "You've successfully unmuted {0}.", + "YouUnmuted": "{0} has unmuted you.", + "MuteMessage": "<#ff0000>You're muted and cannot send messages. The mute will expire in <#ffff00>{0} seconds.", + "ThankYouForUsingEHR": "Thank you for using EHR!", + "GMRoles": "【 ★ Roles ★ 】", + "ImpostorRoles": "【 ★ Impostor Roles ★ 】", + "CrewmateRoles": "【 ★ Crewmate Roles ★ 】", + "NeutralRoles": "【 ★ Neutral Roles ★ 】", + "AddonRoles": "【 ★ Add-ons ★ 】", + "LoadingHint.0": "Did you know?\nYou can put roles of your choice into custom teams!\nView instructions on our website (link on main menu)!", + "LoadingHint.1": "Did you know?\nYou can force or ban certain role and add-on combos using /combo in lobby!\nGive it a try after this game!", + "LoadingHint.2": "Did you know?\nYou can change roles', add-ons', settings', etc. names using custom translation files!", + "LoadingHint.3": "Did you know?\nYou can play our beta releases / test versions!\nJoin our Discord server to download them (link on main menu)!", + "LoadingHint.4": "Found a bug?\nReport it to our Discord server (link on main menu)!\nWe'll fix it as soon as possible!", + "LoadingHint.5": "Have an idea you would like to see in the mod?\nPost your suggestion in our Discord server (link on main menu)!\nWe'll consider it for future updates!", + "LoadingHint.6": "Did you know?\nYou can activate the ban-list to permanently ban players using their friend code!", + "LoadingHint.7": "Did you know?\nYou can add or remove moderators directly in the game by using /addmod and /deletemod!", + "LoadingHint.8": "Did you know?\nHackers usually don't have a friend code, so you can easily enable the protect in System Settings!", + "LoadingHint.9": "Did you know?\nYou can quickly change game settings without opening the menu using /changesetting (/cs)!\nExample: /cs map polus", + "LoadingHint.10": "Did you know?\nYou can customize your lobby tag using custom translation files!", + "LoadingHint.11": "Did you know?\nYou can set your role for the next game using /setrole as the host!", + "LoadingHint.12": "Confused about your death? Don't know who killed you?\nUse /death or /d after you die!", + "LoadingHint.13": "Role text covering up names in meetings?\nUse /xf!", + "LoadingHint.14": "Bored of waiting in lobby or after dying early?\nUse /gno to play a simple Guess The Number minigame to speed up time!", + "LoadingHint.15": "Black screened after a meeting?\nTry pressing CTRL + SHIFT + X to fix it!", + "LoadingHint.16": "Don't know what your role or add-on does?\nPress F1 instead of typing commands!", + "LoadingHint.17": "Did you know?\nYou can quickly enable/disable roles by typing /os {percentage} {role}!\n(This will set the spawn chance of the role to the specified percentage)", + "LoadingHint.18": "Edited the translation file but don't want to restart the game just to apply the changes?\nPress F5 + T!", + "LoadingHint.19": "Chat icon not appearing?\nPress SHIFT + C + ENTER to fix it!", + "LoadingHint.20": "Did you know?\nYou can instantly start the game without waiting for the 5 seconds countdown by pressing SHIFT!", + "LoadingHint.21": "Did you know?\nYou can cancel the starting countdown using the Cancel button or by pressing C!", + "LoadingHint.22": "Did you know?\nYou can reset all settings to their default values by pressing CTRL + SHIFT + DELETE!", + "LoadingHint.23": "Did you know?\nYou can make yourself suicide by pressing SHIFT + E + ENTER!", + "LoadingHint.24": "Did you know?\nNot even the most experienced EHR hosts know all of these facts about the mod they're getting told in these tips!", + "LoadingHint.25": "Meeting not ending when everyone voted?\nPress F6 to end the meeting while also counting the votes!", + "LoadingHint.26": "Do you have a friend who thinks they understand everything, and you want to prove them wrong?\nTurn on the Chemist role and see their reaction!", + "LoadingHint.27": "The Dev's favorite roles are:\nEcho, Penguin, Rift Maker, Bubble, Evolver, Rogue, Vengeance....\nand basically all crewmate roles :D", + "LoadingHint.28": "Did you know?\nEHR has 9 different game modes! Try them out!\nSwitch game modes using the ⇄ button next to the huge title in the top left of the settings menu!", + "LoadingHint.29": "Did you know?\nEHR has a unique game mode for expert gamers called Stop And Go!\nGive it a try after this game!", + "LoadingHint.30": "Getting Crewmate over and over again? Didn't get to kill for the last half an hour?\nUnleash your bloodthirst in our Free For All game mode!", + "LoadingHint.31": "Did you know?\nEHR has a custom Hide And Seek game mode with 12 special roles dedicated for this playstyle!", + "LoadingHint.32": "Are you a master in Bomb Tag and Hot Potato?\nShow it to your friends and test your skills in our Hot Potato game mode!", + "LoadingHint.33": "Are you the fastest tasker and killer in the lobby?\nThen we have a special game mode made for you! Try the Speedrun game mode after this game!", + "LoadingHint.34": "Do you like the Demon role and its mechanics?\nWhat if we told you, that there's a game mode where everyone is a Demon, called Solo PVP?\nGive it a try after this game!", + "LoadingHint.35": "Did you know?\nCTRL + F1 allows you to dump the game's logs at anytime!", + "LoadingHint.36": "Did you know?\nYou can use pets to trigger abilites!\nJust turn on the setting in Game Modifiers!", + "LoadingHint.37": "Did you know?\nYou can make everyone be able to vent!\nJust turn on the setting in Game Modifiers!", + "LoadingHint.38": "Did you know?\nYou can disable specific tasks in Game Modifiers!", + "LoadingHint.39": "Did you know?\nYou can change the zipline travel duration on The Fungle in Mod Settings!", + "LoadingHint.40": "Did you know?\nI bet you didn't", + "LoadingHint.41": "Did you know?\n'at least' is 2 words, not 1", + "LoadingHint.42": "Did you know?\nI didn't", + "LoadingHint.43": "Did you know that you can't know everything?", + "LoadingHint.44": "Did you know?\nThe Dev's favorite number is 44", + "LoadingHint.45": "Did you know that you can use the yield statement in an iterator to provide the next value or signal the end of an iteration in a loop since async doesn't work in BepInEx?\nYeah, me neither", + "Vision": "Vision", + "Outside": "Outside", + "UnsupportedVersion": "Unsupported Among Us version.\\nPlease update Among Us.", + "Error.MeetingException": "Error: {0}\\r\\nPlease use SHIFT+M+ENTER to end the meeting", + "Error.InvalidRoleAssignment": "Error: Invalid role found for a player during role assignment({0})", + "Error.InvalidColor": "Error: Only default colors are available", + "Error.InvalidColorPreventStart": "Other players are not allowed to use other colors, otherwise it will result in a serious error", + "ErrorLevel1": "Bugs may occur.", + "ErrorLevel2": "This may be a bug.", + "ErrorLevel3": "This version shouldn't have been released.", + "TerminateCommand": "Abort Command", + "AlwaysComboListTitle": "Roles and Add-ons that Always Spawn Together:", + "NeverComboListTitle": "Roles and Add-ons that Never Spawn Together:", + "ComboAdd": "{0} and {1} will now always spawn together.", + "ComboRemove": "{0} and {1} will no longer spawn together.", + "ComboBan": "{0} and {1} will never spawn together.", + "ComboAllow": "{0} and {1} can now spawn together.", + "ComboUsage": "\nUsage Format:\n/combo {add/ban/remove/allow} {main role} {addon} [all]\n\nBy default, the combo is added to the current preset. If you want it to be added for all presets, type 'all' at the end.\nExample: /combo add Niceguesser Doubleshot all", + "ERR-000-000-0": "No Error", + "ERR-000-900-0": "Test Error Lv.0", + "ERR-000-910-1": "Test Error Lv.1", + "ERR-000-920-2": "Test Error Lv.2", + "ERR-000-930-3": "Test Error Lv.3", + "ERR-000-804-1": "EHR does not support the Vanilla HnS, so unloaded.", + "ERR-001-000-3": "Main dictionary has duplicated keys.", + "ERR-002-000-1": "Your Among Us version is outdated.", + "DraftNotEnoughRoles": "There are not enough roles enabled to choose from, so drafting cannot be started. Please enable more roles and try again.", + "DraftStart": "Drafting has started! You now have a change to pick a role from the list below if you'd like to get one of them for the next game. The roles you get to choose from, with their indexes, are:\\n\\n{0}\\n\\nTo pick one of these, simply type /draft [index] in the chat, replacing [index] with the number of the role you want to pick.\\nIf you don't pick a role, you get a random one like you normally would.", + "DraftTitle": "<#00a5ff>➡ <#00ffa5>Drafting <#00a5ff>⬅", + "DraftChosen": "You have chosen the {0} role for the next game.\\nYou can still change your choice by typing /draft [index] again.", + "DeathCommand": "<#ffffff>You were killed by {0}<#ffffff>\\nTheir role is {1}", + "DeathCommandFail": "<#ff0000>The game could not determine your real killer.", + "DefaultSystemMessageTitle": "➡ SYSTEM MESSAGE ⬅", + "MessageFromTheHost": "★ Host message ★", + "SayTitle": "★ Moderator message ★", + "MessageFromEAC": "★ EAC ★", + "DetectiveNoticeTitle": "★ Message for the Detective ★", + "GuessKillTitle": "★ Message about Guessing ★", + "CyberStarNewsTitle": "★ Urgent news ★", + "GodAliveTitle": "★ Message about God ★", + "WorkaholicAliveTitle": "★ Message about Workaholic ★", + "BaitAliveTitle": "★ Message about Bait ★", + "MessageFromKPD": "★ KARPED1EM ★", + "MessageFromGurge44": "★ Gurge44 ★", + "MessageFromSponsor": "★ Sponsor ★", + "MessageFromDev": "★ Developer ★", + "DivinatorCheckMsgTitle": "★ Crystal Ball ★", + "MimicMsgTitle": "★ Mimic ★", + "EraserEraseMsgTitle": "★ Eraser ★", + "TrialKillTitle": "[★ Court ★]", + "MorticianCheckTitle": "[★ Corpse Examination ★]", + "MediumshipTitle": "[★ Voice of the Underworld ★]", + "MafiaRevengeTitle": "★ NEWS ★", + "RetributionistRevengeTitle": "★ NEWS ★", + "TrackerTitle": "★ Track Reading ★", + "Temp.Blank": "​", + "TabGroup.VanillaSettings": "Vanilla Settings", + "TabGroup.PresetSettings": "Preset Settings", + "TabGroup.SystemSettings": "System Settings", + "TabGroup.GameSettings": "Mod Settings", + "TabGroup.CrewmateRoles": "Crewmate Roles", + "TabGroup.NeutralRoles": "Neutral Roles", + "TabGroup.ImpostorRoles": "Impostor Roles", + "TabGroup.Addons": "Add-Ons", + "TabGroup.OtherRoles": "Ghost Roles", + "TabGroup.TaskSettings": "Game Modifiers", + "TabInfo.VanillaSettings": "Base game settings", + "TabInfo.PresetSettings": "Pre-set game settings, made by you", + "TabInfo.SystemSettings": "Base settings for the mod itself", + "TabInfo.GameSettings": "Modded settings that affect the gameplay in general", + "TabInfo.CrewmateRoles": "Settings for Crewmate roles", + "TabInfo.NeutralRoles": "Settings for Neutral roles", + "TabInfo.ImpostorRoles": "Settings for Impostor roles", + "TabInfo.Addons": "Settings for Add-ons", + "TabInfo.OtherRoles": "Settings for Ghost roles", + "TabInfo.TaskSettings": "Modded, specific settings that have a major impact on the game", + "TabInfoTip": "Tip: Hold SHIFT to adjust number values by 5 or CTRL to adjust by 10!", + "OtherRoles.CrewmateRoles": "★ Crewmate Roles", + "OtherRoles.NeutralRoles": "★ Neutral Roles", + "OtherRoles.ImpostorRoles": "★ Impostor Roles", + "OtherRoles.Addons": "★ Add-Ons", + "JudgeCanTrialnCrewKilling": "Can trial Crewmate Killing", + "JudgeCanTrialNeutralB": "Can trial Neutral Benign", + "JudgeCanTrialNeutralK": "Can trial Neutral Killing", + "JudgeCanTrialNeutralE": "Can trial Neutral Evil", + "JudgeCanTrialSidekick": "Can trial Sidekick", + "JudgeCanTrialInfected": "Can trial Infected", + "JudgeCanTrialContagious": "Can trial Contagious", + "ActiveRolesList": "Active Roles List", + "ForExample": "Example Use", + "HideGameCodes": "Hide Game Code", + "updateButton": "Update", + "updatePleaseWait": "Please Wait...", + "updateManually": "Update failed.\\nPlease Update Manually.", + "updateInProgress": "Updating...", + "announcementUpdate": "Update v{0}\\n{1}", + "announcementChangelog": "ChangeLogs v{0}\\n{1}", + "updateRestart": "Update Finished!\\nPlease restart the game.", + "updateFailed": "Update failed.", + "AppIDAdded": "Since there was no steam_appid.txt file, a new one was created to prevent errors. \\nPlease restart the game to apply changes.", + "downloadFailed": "Failed to upload file! \\nPlease try again later or restart the game...", + "onSetPublicNoLatest": "Public rooms are only available in the latest version.\\nPlease update.", + "CanNotJoinPublicRoomNoLatest": "You can't join public rooms without the latest version.\\nPlease update.", + "ModBrokenMessage": "The MOD file is damaged.\\nPlease reinstall.", + "DisabledByProgram": "Public rooms have been disabled by the program", + "EnterVentToWin": "Enter a Vent to Ignite!", + "EatenByPelican": "You're swallowed, waiting for the Pelican to die or a meeting", + "KBBackCountDown": "Wait for {0} seconds to revive", + "FireworksPutPhase": "{0} Fireworks Left", + "FireworksWaitPhase": "Wait for it...", + "FireworksReadyFirePhase": "Fire!", + "EnterVentWinCountDown": "Enter vent within {0} seconds to win!", + "InvalidArgs": "Invalid Args", + "InvalidArguments": "Invalid Arguments", + "On": "Always", + "Off": "OFF", + "ColoredOn": "ON", + "ColoredOff": "OFF", + "CurrentActiveSettingsHelp": "Current Active Settings Help", + "WitchCurrentMode": "Current Mode", + "WitchModeKill": "Kill", + "WitchModeSpell": "Spell", + "HexMasterModeHex": "Hex", + "HexMasterModeKill": "Kill", + "PoisonerPoisonButtonText": "Poison", + "WitchModeDouble": "Double Click = Kill, Single Click = Spell", + "HexMasterModeDouble": "Double Click = Kill, Single Click = Hex", + "BountyCurrentTarget": "Current Target", + "AntiAdminerAD": "⚠ Admin Table ⚠", + "AntiAdminerVI": "⚠ Vitals Monitor ⚠", + "AntiAdminerDL": "⚠ DoorLog ⚠", + "AntiAdminerCA": "⚠ Security Cameras ⚠", + "Roles": "Roles", + "Settings": "Settings", + "Addons": "Add-Ons", + "LastResult": "★ Match Results:", + "LastEndReason": "★ End Reason:", + "KillLog": "Kill Log", + "Maximum": "Max", + "RoleRate": "ON", + "RoleOn": "ALWAYS", + "RoleOff": "OFF", + "RoleRateNoColor": "Random", + "RoleOnNoColor": "Always", + "RoleOffNoColor": "Disabled", + "Rate0": "<#662222>0%", + "Rate5": "<#00ffff>5%", + "Rate10": "<#00fffb>10%", + "Rate15": "<#00fff8>15%", + "Rate20": "<#00fff4>20%", + "Rate25": "<#00fff0>25%", + "Rate30": "<#00ffec>30%", + "Rate35": "<#00ffe7>35%", + "Rate40": "<#00ffe3>40%", + "Rate45": "<#00ffde>45%", + "Rate50": "<#00ffd9>50%", + "Rate55": "<#00ffd4>55%", + "Rate60": "<#00ffcf>60%", + "Rate65": "<#00ffc9>65%", + "Rate70": "<#00ffc4>70%", + "Rate75": "<#00ffbe>75%", + "Rate80": "<#00ffb8>80%", + "Rate85": "<#00ffb2>85%", + "Rate90": "<#00ffac>90%", + "Rate95": "<#00ffa6>95%", + "Rate100": "<#ffff44>100%", + "Preset": "Preset", + "Preset_1": "Preset 1", + "Preset_2": "Preset 2", + "Preset_3": "Preset 3", + "Preset_4": "Preset 4", + "Preset_5": "Preset 5", + "Preset_6": "Preset 6", + "Preset_7": "Preset 7", + "Preset_8": "Preset 8", + "Preset_9": "Preset 9", + "Preset_10": "Preset 10", + "YouAreHostSuffix": " (YOU!)", + "Standard": "Standard", + "SoloKombat": "Solo PVP", + "ModeSoloKombat": "Gamemode: Solo PVP", + "GameMode": "Game Mode", + "PressTabToNextPage": "Press Tab or Number for Next Page...", + "RoleSummaryText": "Role Summary:", + "doOverride": "Override %role%'s Tasks", + "assignCommonTasks": "%role% has Common Tasks", + "roleLongTasksNum": "Amount of Long Tasks for %role%", + "roleShortTasksNum": "Amount of Short Tasks for %role%", + "Format.Players": "{0}", + "Format.Seconds": "{0}s", + "Format.Percent": "{0}%", + "Format.Times": "{0}", + "Format.Multiplier": "{0}x", + "Format.Votes": "{0}", + "Format.Pieces": "{0}", + "Format.Health": "{0}", + "Format.Level": "{0}", + "PetButtonText": "Pet", + "KillButtonText": "Kill", + "ReportButtonText": "Report", + "VentButtonText": "Vent", + "SabotageButtonText": "Sabotage", + "AbilityButtonText.Crewmate": "Haunt", + "AbilityButtonText.Engineer": "Vent", + "AbilityButtonText.Scientist": "Vitals", + "AbilityButtonText.Tracker": "Track", + "AbilityButtonText.Noisemaker": "Haunt", + "AbilityButtonText.GuardianAngel": "Protect", + "AbilityButtonText.Impostor": "Haunt", + "AbilityButtonText.Shapeshifter": "Shift", + "AbilityButtonText.Phantom": "Vanish", + "GauloisKillButtonText": "Speed Up", + "SniperSnipeButtonText": "Snipe", + "FireWorksExplosionButtonText": "Detonate", + "FireWorksInstallAtionButtonText": "Install", + "SerialKillerSuicideButtonText": "Suicide Timer", + "WarlockCurseButtonText": "Curse", + "AssassinMarkButtonText": "Mark", + "UndertakerMarkButtonText": "Mark", + "WitchSpellButtonText": "Spell", + "VampireBiteButtonText": "Bite", + "MinerTeleButtonText": "Warp", + "ArsonistDouseButtonText": "Douse", + "PuppeteerOperateButtonText": "Manipulate", + "WarlockShapeshiftButtonText": "Spell", + "BountyHunterChangeButtonText": "Swap", + "EvilTrackerChangeButtonText": "Track", + "InnocentButtonText": "Frame", + "CapitalismButtonText": "Add task", + "PelicanButtonText": "Eat", + "CounterfeiterButtonText": "Cheat", + "PursuerButtonText": "Trick", + "GangsterButtonText": "Recruit", + "RevolutionistDrawButtonText": "Win over", + "FFFButtonText": "Hatred", + "MedicalerButtonText": "Protect", + "GamerButtonText": "Attack", + "ImperiusCurseButtonText": "Teleport", + "BallLightningButtonText": "Evaporate", + "ProvocateurButtonText": "Greet", + "OverKillerButtonText": "Dismember", + "AssassinShapeshiftText": "Kill", + "UndertakerShapeshiftText": "Kill", + "BomberShapeshiftText": "Explode", + "QuickShooterShapeshiftText": "Keep", + "CamouflagerShapeshiftText": "Disguise", + "HackerShapeshiftText": "Hack", + "DefaultShapeshiftText": "Shift", + "DefaultRevertShapeshiftText": "Revert", + "CleanerReportButtonText": "Clean", + "DisperserVentButtonText": "Disperse", + "SwooperVentButtonText": "Swoop", + "SwooperRevertVentButtonText": "Expose", + "WraithVentButtonText": "Vanish", + "WraithRevertVentButtonText": "Expose", + "VectorVentButtonText": "Hop", + "VeteranVentButtonText": "Alert", + "GrenadierVentButtonText": "Flash", + "LighterVentButtonText": "Light", + "MayorVentButtonText": "Button", + "ParanoiaVentButtonText": "Panic", + "SheriffKillButtonText": "Shoot", + "ArsonistVentButtonText": "Ignite", + "RevolutionistVentButtonText": "Revolution", + "TotocalcioKillButtonText": "Follow", + "RomanticKillButtonText": "Romance", + "DovesOfNeaceVentButtonText": "Reset", + "SuccubusKillButtonText": "Charm", + "HangmanKillButtonTextDuringSS": "Strangle", + "InfectiousKillButtonText": "Infect", + "MonarchKillButtonText": "Knight", + "FarseerKillButtonText": "Reveal", + "PoisonerKillButtonText": "Poison", + "SentryPetButtonText": "Monitor", + "SabotageActiveIndicator": "▶", + "SabotageDisabledIndicator": "⊘", + "DisabledBySettings": "Disabled by Settings", + "Disabled": "Disabled", + "FailToTrack": "Failed To Track", + "CanGuessTarget": "Can Guess their Target", + "UsePhantomBasis": "Use Phantom Basis for some roles (DEPRECATED, use Unshift Trigger ^^)", + "UsePhantomBasisForNKs": "Even for <#ffab1b>Neutral <#ff1919>Killing (Desynced) roles <#ffff00>(EXPERIMENTAL)", + "UseUnshiftTrigger": "Use Unshift Button as Ability Trigger", + "UseUnshiftTriggerForNKs": "Even for <#ffab1b>Neutral <#ff1919>Killing (Desynced) roles <#ffff00>(EXPERIMENTAL)", + "Mad-": "Mad ", + "Charmed-": "Charmed ", + "Infected-": "Infected ", + "Ego-": "Ego-", + "Contagious-": "Contagious ", + "Recruit-": "Recruited ", + "KillCount": " Kills: {0}", + "CantUse.lastroles": "Unable to use /lastroles during a game.", + "CantUse.killlog": "Unable to use /killlog during a game.", + "CantUse.lastresult": "Unable to use /lastresult during a game.", + "IllegalColor": "Please enter the correct color", + "DisableUseCommand": "The Host's settings do not allow this command to be used.", + "SureUse.quit": "We will kick you and block you from entering this lobby again. This setting is irreversible. If you really want it, please send the command /qt {0}", + "PlayerIdList": "List of player IDs: ", + "turnOn": "On", + "turnOff": "Off", + "CancelStartCountDown": "The starting countdown was cancelled", + "RestEHRSetting": "EHR settings have been restored to default", + "FPSSetTo": "FPS Set To: {0}", + "HostKillSelfByCommand": "The lobby Host decided to commit suicide", + "SyncCustomSettingsRPC": "Synchronized RPC", + "EHRVisitorCount": "To date EHR has been used {1} times~", + "Mode": "Mode", + "Target": "Target", + "PlayerInfo": "Player Info", + "NoInfoExists": "No Info Exists", + "PlayerLeftByAU-Anticheat": "{0} was banned by the Innersloth anti-cheat.", + "KickAndriodPlayer": "{0} was kicked due to playing on mobile.", + "KickBecauseLowLevel": "{0} was kicked because their level was too low", + "KickBecauseDiffrentVersionOrMod": "{0} was kicked because they had a different version of the mod", + "KickXboxPlayer": "{0} was kicked due to playing on Xbox.", + "KickPlayStationPlayer": "{0} was kicked due to playing on PlayStation.", + "KickNintendoPlayer": "{0} was kicked due to playing on Nintendo Switch.", + "AFKKick": "{0} was kicked because they went AFK", + "AFKTooMany": "AFK detection was disabled for this round since there are too many AFK players", + "KBDisplayScore": "Rank: {0} Kills: {1}", + "KBTimeRemain": "Time Remaining: {0}s", + "ResetDoorsEveryTurns": "Reset All Doors After Meetings", + "GameOver": "Game Over", + "EHROptions": "EHR Options", + "Cancel": "Cancel", + "Back": "Back", + "Yes": "Yes", + "No": "No", + "RpcAntiBlackOutIgnored": "Because of {0}, an unknown error occurred, RPC will be ignored.", + "RpcAntiBlackOutEndGame": "Because of {0}, an unknown error occurred, game will end to prevent black screen.", + "RpcAntiBlackOutNotifyInLobby": "Because of {0}, an unknown error occurred, to prevent black screen, turn off [{1}] in settings.", + "AntiBlackOutNotifyInLobby": "An unknown error occurred, to prevent black screen. Sadly, this error exists in all host-only mods and even vanilla Among Us. Automatic ending game is required, or the game will not start.", + "AntiBlackOutLoggerSendInGame": "Because of an unknown error, the game will end to prevent black screen.", + "AntiBlackOutRequestHostToForceEnd": "You were the reason of the black screen, you are asking the host to stop the game...", + "AntiBlackOutHostRejectForceEnd": "You were the reason of the black screen, and the host is not going to end the game, we will disconnect you soon.", + "GitHub": "GitHub", + "Discord": "Discord", + "Website": "Website", + "NextPage": "Next Page", + "PreviousPage": "Previous Page", + "EAC.CheatDetected.EAC": "Cheating usage detected (Using AUM)", + "PressF1ShowMainRoleDes": "F1: Show Role/Add-ons Info", + "FakeTask": "Fake Tasks:", + "PVP.ATK": "Attack", + "PVP.DF": "Defend", + "PVP.RCO": "Recover", + "Loading": "Loading....\\nThis may take a minute.", + "LoadingWithPercentage": "{0}%\\n{1}\\n{2}", + "CountdownText": "Re-Entering Lobby in {0}s", + "EAC.CheatDetected.HighLevel": "Warning: EAC detected High Level of cheats.", + "EAC.CheatDetected.LowLevel": "Warning: EAC detected Low Level of cheats. One of the players is hacking.", + "EnableMovementChecking": "Enable EAC Checks for Invalid Movement (against speed hacks) (may cause false positives)", + "DisableVoteBan": "Disable Vote-Kick (prevent hackers from banning everyone)", + "PlayerIsRole": "{0} was {1}.", + "PlayerExiled": "{0} was ejected...", + "ExiledJester": "You're all fools!\\n{0} the {1} laughing out loud tricked you into ejecting them.\\nGG!", + "ExiledExeTarget": "{0} was the {1}.\\nBut they were also the Executioner's target!\\nGG!", + "ExiledInnocentTargetAddBelow": "\\nLooking back at the Innocent counts the money in their hands", + "ExiledInnocentTargetInOneLine": "{0} was the {1}.\\nBut looking back, there's the Innocent counting the money in their hands....\\nGG!", + "NoImpRemain": "0 Impostors remain", + "OneImpRemain": "1 Impostor remains", + "TwoImpRemain": "2 Impostors remain", + "ThreeImpRemain": "3 Impostors remain", + "ImpRemain": "{0} Impostors remaining", + "NeutralRemain": "{0} Neutrals remain", + "OneNeutralRemain": "1 Neutral remains", + "IsGood": "{0} was a Crewmate", + "BelongTo": "{0} belongs to {1}", + "GG": "GG! No more killers remain. <#8cffff>Crewmates win!", + "IWonderWhatsLeft": "<#ff1919>Impostors are dead, but <#ffab1b>Neutrals may remain.", + "SubText.Bloodlust": "With a secret....", + "GameOverReason.HumansByVote": "All Impostors and Neutral Killers were ejected or killed", + "GameOverReason.HumansDisconnect": "Crewmates disconnected", + "GameOverReason.ImpostorByKill": "The Impostors killed everyone", + "GameOverReason.ImpostorBySabotage": "Crewmates failed to fix a critical sabotage", + "GameOverReason.ImpostorByVote": "The Crewmates were ejected", + "GameOverReason.ImpostorDisconnect": "Impostors disconnected", + "GameOverReason.HumansByTask": "The Crewmates completed all tasks", + "DivinatorCheck.HideMsg": "Looks like {0} hides secrets.", + "DivinatorCheck.Honest": "Looks like {0} is being honest.", + "DivinatorCheck.Impulse": "Looks like {0} is suppressing some kind of impulse.", + "DivinatorCheck.Weirdo": "Looks like {0} is mixed in crowd.", + "DivinatorCheck.Blockbuster": "Looks like {0} got big desires to change something.", + "DivinatorCheck.Strong": "Looks like {0} has a strong power but is dim in society.", + "DivinatorCheck.Incomprehensible": "Looks like {0} is being misunderstood.", + "DivinatorCheck.Enthusiasm": "Looks like {0} speaks with everyone very enthusiastic.", + "DivinatorCheck.Disturbed": "Looks like {0} is disturbed by something.", + "DivinatorCheck.None": "Looks like {0} has just an ordinary life.", + "DivinatorCheck.Glitch": "TV2gPZ4wUJWYr{0}05gA6T5PKzBG17", + "DivinatorCheck.Love": "♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥", + "DivinatorCheck.TaskDone": "{0}Role -[{1}]", + "DevAndSpnTitle": "EHR family", + "DivinatorCheck.Basic": "{0} seems to not have anything worth noting about them.", + "DivinatorCheck.Disguise": "{0} seems to be focused on concealing their identity.", + "DivinatorCheck.Protect": "{0} seems to be focused on protection in some way.", + "DivinatorCheck.Meeting": "{0} seems to be focused on using their ability in meetings.", + "DivinatorCheck.Vote": "{0} seems to be focused on voting power in some way.", + "DivinatorCheck.Task": "{0} seems to be focused on their tasks.", + "DivinatorCheck.Body": "{0} seems to have an unusual obsession with dead bodies.", + "DivinatorCheck.Vent": "{0} seems to have an obsession with using vents.", + "DivinatorCheck.Target": "{0} seems to have their eye on someone specific.", + "DivinatorCheck.IndirectKill": "{0} seems to kill in an abnormal way.", + "DivinatorCheck.StackKill": "{0} seems to kill more than 1 player at once.", + "DivinatorCheck.Kill": "{0} seems to like killing in plain sight.", + "DivinatorCheck.Careless": "{0} seems to not care about what happens.", + "DivinatorCheck.Chaos": "{0} seems to like chaos.", + "DivinatorCheck.Recruit": "{0} seems to enjoy the idea of growing a team.", + "DivinatorCheck.Power": "{0} seems to be quite powerful in some way.", + "DivinatorCheck.Death": "{0} seems to have their goal set towards their death.", + "DivinatorCheck.Reveal": "{0} seems to like revealing the role or team of someone.", + "DivinatorCheck.Special": "{0} seems to have something very special about them.", + "DivinatorCheck.Reflect": "{0} seems to reflect something back to its target.", + "DivinatorCheck.Sabotage": "{0} seems to be focused on sabotages.", + "DivinatorCheck.Specific": "{0} seems to be helping or sabotaging someone specific.", + "DivinatorCheck.ChangingCD": "{0} seems to have their ability cooldown changing based on certain conditions.", + "DivinatorCheck.InRush": "{0} seems to be in a rush do achieve something.", + "DivinatorCheck.UniqueInfo": "{0} seems to know unique information.", + "DivinatorCheck.SlowGame": "{0} seems to like it if the game is going slow.", + "DivinatorCheck.HelpFromDead": "{0} seems to be getting help from the dead.", + "DivinatorCheck.UnusualGoal": "{0} seems to have an unusual win condition.", + "DivinatorCheckResult": "{0} is one of the following roles:\\n{1}", + "SunnyboyChance": "Sunnyboy Chance", + "BardChance": "Bard Chance", + "NukerChance": "Nuker Chance", + "SkeldChance": "Chance that the map is The Skeld", + "MiraChance": "Chance that the map is MIRA HQ", + "PolusChance": "Chance that the map is Polus", + "DleksChance": "Chance that the map is dlekS ehT", + "AirshipChance": "Chance that the map is Airship", + "FungleChance": "Chance that the map is The Fungle", + "CamouflageMode.Default": "Default", + "CamouflageMode.Host": "Host", + "CamouflageMode.Karpe": "KARPED1EM", + "CamouflageMode.Gurge44": "Gurge44", + "CamouflageMode.TommyXL": "TommyXL", + "pet_Bedcrab": "Bedcrab", + "pet_BredPet": "Breb", + "pet_YuleGoatPet": "Bränt", + "pet_Bush": "Bushfriend", + "pet_Charles": "Charles Chopper", + "pet_ChewiePet": "Chewie", + "pet_clank": "Clank", + "pet_coaltonpet": "Coalton", + "pet_Cube": "Deitied Guy", + "pet_Doggy": "Doggy", + "pet_Ellie": "E. Rose", + "pet_frankendog": "Frankendog", + "pet_D2GhostPet": "Ghost", + "pet_test": "Glitch Pet", + "pet_GuiltySpark": "Guilty Spark", + "pet_Stickmin": "H. Stickmin", + "pet_Hamster": "Hampton", + "pet_Alien": "Headslug", + "pet_poro": "Heimerdinger's Poro", + "pet_HamPet": "Holiday Hammy", + "pet_Lava": "Magmate", + "pet_Crewmate": "Mini Crewmate", + "pet_D2PoukaPet": "Pouka", + "pet_Pusheen": "Pusheen", + "pet_Robot": "Ro-Bot", + "pet_Snow": "Snowball", + "pet_Squig": "Squig", + "pet_nuggetPet": "The Nug", + "pet_Charles_Red": "Toppat Chopper", + "pet_UFO": "UFO", + "pet_D2WormPet": "Worm", + "pet_RANDOM_FOR_EVERYONE": "Random", + "PlayerExemptedFromAFK": "{0} was exempted from AFK detection for 1 game", + "Swapster": "Swapster", + "SwapsterInfo": "Swap Players", + "SwapsterInfoLong": "(Impostors):\\nAs the Swapster, you can select 2 players using your shapeshift menu to swap them.", + "Kidnapper": "Kidnapper", + "KidnapperInfo": "TP Players to you by shifting into them", + "KidnapperInfoLong": "(Impostors):\\nAs the Kidnapper, when you shapeshift into someone, they teleport to you.", + "Kamikaze": "Kamikaze", + "KamikazeInfo": "Mark Players That Die With You", + "KamikazeInfoLong": "(Impostors):\\nAs the Kamikaze, you can mark players by clicking your kill button once on them. When you die, all players that you marked will also die. You can kill normally by double clicking your kill button on someone.", + "KamikazeMarkCD": "Cooldown After Marking", + "Randomizer": "Randomizer", + "RandomizerInfo": "stuff's 'boutta get wonky.", + "RandomizerInfoLong": "(Crewmates):\\nThis is basically a full chaotic role. Random events happen to you or to every player every X seconds. These effects can range from anything like super speed, through inverted controls and sniper shots all the way to time bombs and complete blindness.\\n\\nHave fun!\\n- The Dev", + "RNGHasSpoken": "RNG has spoken", + "RandomizerEffectFrequency": "Random Effect Frequency", + "RandomizerEffectDurMin": "Minimum Effect Duration", + "RandomizerEffectDurMax": "Maximum Effect Duration", + "RandomizerNotifyOpt": "Notify When RNG Event Happens (turn off if events are frequent)", + "ImpCanFindMarshall": "Reveal to <#ff1919>Impostors", + "NKCanFindMarshall": "Reveal to <#ffab1b>Neutral Killers", + "NNKCanFindMarshall": "Reveal to <#ffff00>Neutral Non-Killers", + "MadmateCanFindMarshall": "Reveal to <#ff1919>MadMates", + "MarshallCanBeGuessedOnTaskCompletion": "Can be Guessed on Task Completion", + "DoesntSpawnOnFungle": "Doesn't Spawn When the Map is Fungle", + "Blackmailer": "Blackmailer", + "BlackmailerInfo": "Blackmail Players", + "BlackmailerInfoLong": "(Impostors):\\nAs the Blackmailer, you can blackmail players by clicking your kill button once on them. Blackmailed players' votes will be forced to be the same as your vote. Double click to kill normally.", + "DGRM.None": "None", + "DGRM.OnMeeting": "On Meeting", + "DGRM.AfterTime": "Timer", + "DoppelMaxSteals": "Maximum Steals", + "DumpLogAfterGameEnd": "Dump Log After Each Game End (Recommended)", + "DGResetMode": "Skin Reset Mode", + "DGResetTimer": "If Resetting Skin by Timer, Reset Skin After", + "RememberMode": "Role Remembering Mode", + "AmnesiacRM.ByKillButton": "By Kill Button", + "AmnesiacRM.ByReportingBody": "By Report", + "ReportBaitAtAllCost": "Report <#00f7ff>Bait at All Cost", + "Jailor": "Jailor", + "JailorInfo": "Lock up your target in Jail", + "JailorInfoLong": "(Crewmates):\\nAs the Jailor, use your kill button to lock a player in jail. Jailed players cannot be guessed or judged and jailed players can only guess Jailor.", + "JailorJailCooldown": "Jail cooldown", + "JailorMaxExecution": "Maximum executions", + "JailorNBCanBeExe": "Can execute Neutral Benign", + "JailorNCCanBeExe": "Can execute Neutral Chaos", + "JailorNECanBeExe": "Can execute Neutral Evil", + "JailorNKCanBeExe": "Can execute Neutral Killing", + "JailorCovenCanBeExe": "Can execute Coven", + "JailorCKCanBeExe": "Can execute Crew Killing", + "JailorTargetAlreadySelected": "You have already selected a target", + "SuccessfullyJailed": "Target successfully Jailed", + "CantGuessJailed": "You can not guess the target", + "JailedCanOnlyGuessJailor": "You have been jailed. You can only guess Jailor.", + "CanNotTrialJailed": "You can not trial the target.", + "CanNotTrialProtected": "You can not trial protected players.", + "notifyJailedOnMeeting": "Notify Jailed player when meeting starts", + "JailedNotifyMsg": "You have been locked up in Jail by the Jailor. No one can guess or judge you and you can only guess Jailor.\\n\\nIf Jailor votes you, you will be executed after the meeting ends.", + "JailorTitle": "Jailor Message", + "Car": "Car", + "CarInfo": "Drive around the map", + "CarInfoLong": "(Crewmates):\\nAs the Car, you can drive around the map. Everyone sees you as a car, including yourself. When you touch someone, you propel them far away in the direction you were driving. This role has absolutely no purpose other than to have fun.", + "Car.PropelDistance": "Propel Distance", + "Shiftguard": "Shiftguard", + "ShiftguardInfo": "Know When Someone Shapeshifts", + "ShiftguardInfoLong": "(Crewmates):\\nAs the Shiftguard, when someone shapeshifts or unshifts, you will be notified", + "ShiftguardNotifySS": "Someone just shapeshifted as someone", + "ShiftguardNotifyUnshift": "Someone just unshifted", + "Insight": "Insight", + "InsightInfo": "Know What Roles Spawned", + "InsightInfoLong": "(Crewmates):\\nAs the Insight, every time you complete a task, you'll know a random role that someone has in the current game.\\nYou cannot get the same player's role twice.\\nYou must remember the roles you know, as you cannot check them after!", + "InsightNotify": "Someone in the game is {0}", + "Tunneler": "Tunneler", + "TunnelerInfo": "Mark a position and TP back there", + "TunnelerInfoLong": "(Crewmates):\\nAs the Tunneler, you may mark a position by petting, and then you can teleport back to the marked position by petting again.", + "Detour": "Detour", + "DetourInfo": "Pass Kills Onto Nearest Player", + "DetourInfoLong": "(Crewmate):\\nAs the Detour, all kill button related actions on you will be blocked and instead happen on the closest player to you.", + "Monitor": "Telecommunication", + "MonitorInfo": "Track device usage", + "MonitorInfoLong": "(Crewmates):\\nAs the Telecommunication, you are notified when anyone uses cameras, vitals, doorlogs, or admin.", + "Werewolf": "Werewolf", + "WerewolfInfo": "Vent to Rampage to kill quickly", + "WerewolfInfoLong": "(Neutrals):\\nAs the Werewolf, you can go on a rampage by entering a vent. While you're rampaging you have a very short kill cooldown. You cannot kill when you aren't rampaging. Rampaging has a cooldown and a limited duration.", + "WWRampageCD": "Rampage Cooldown", + "WWRampageDur": "Rampage Duration", + "WWCanRampage": "Vent to begin Rampaging", + "WWCanRampageUnshift": "Press Unshift (shapeshift button) to begin Rampaging", + "WWRampageOut": "You're no longer Rampaging", + "WWRampageCountdown": "Rampage ends in {0}s", + "WWRampaging": "Rampaging", + "WWCD": "CD: {0}s", + "YinYanger": "Yin Yanger", + "YinYangerInfo": "Make 2 players meet each other to kill them!", + "YinYangerInfoLong": "(Impostors):\\nAs the Yin Yanger, you may yin yang two players after each meeting. After marking the two players, you can kill normally. When the two yin yanged players go within kill distance of each other, they both suicide.", + "YinYangCD": "Yin Yang Cooldown", + "YinYangMode": "Yin Yang", + "YinYangModeNormal": "Kill", + "Duellist": "Duellist", + "DuellistInfo": "Duel with Players", + "DuellistInfoLong": "(Impostors):\\nAs the Duellist, you can shapeshift into someone to teleport them and you next to each other outside the map. You will both be there until one of you die.", + "TargetCannotBeTeleported": "Target cannot be teleported", + "Swiftclaw": "Swiftclaw", + "SwiftclawInfo": "Dash to Go Faster", + "SwiftclawInfoLong": "(Impostors):\\nAs the Swiftclaw, you can pet to dash, which makes you go faster for a set amount of seconds.", + "SwiftclawDashDur": "Dash Duration", + "SwiftclawDashSpeed": "Speed During Dash", + "SwiftclawDashCD": "Dash Cooldown", + "SwiftclawKillButtonText": "Dash", + "Cantankerous": "Cantankerous", + "CantankerousInfo": "Eject Crewmates to Kill", + "CantankerousInfoLong": "(Impostors):\\nAs the Cantankerous, you can only kill if you have a point. You gain points if a non-impostor player gets ejected.", + "CantankerousPointsGainedPerEjection": "Points Gained Per Non-Impostor Player Ejected", + "CantankerousStartingPoints": "Starting Points", + "Druid": "Druid", + "DruidInfo": "Place Triggers to Know Where Everyone Is", + "DruidInfoLong": "(Crewmates):\\nAs the Druid, you may vent, and after a delay, place a trigger where you stand. If any player walks closely by your trigger, you will be notified.\\nPlace your triggers where only impostors go, and catch them!\\n\\nNote: If the setting to use pets is on, you can place triggers immediately by petting.", + "DruidTriggerPlaceDelayOpt": "Trigger Place Delay (when not using pets)", + "DruidTimeLeft": "Placing trigger in {0}s", + "DruidTriggerTriggered": "Trigger {0} was triggered by someone! {1}", + "FFFMisFireKillTarget": "Misfire Kills Target", + "FFFChooseConverted": "Can Kill Converted Players", + "FFFCanKillMadmate": "Can Kill Madmates", + "FFFCanKillCharmed": "Can Kill Charmed Players", + "FFFCanKillLovers": "Can Kill Lovers", + "FFFCanKillSidekick": "Can Kill Sidekicks", + "FFFCanKillEgoist": "Can Kill Egoist", + "FFFCanKillContagious": "Can Kill Contagious Players", + "FFFCanKillUndead": "Can Kill Undead Players", + "Mafioso": "Mafioso", + "MafiosoInfo": "With Each Tier, you're more Powerful", + "MafiosoInfoLong": "(Impostors):\\nAs the Mafioso, you gain XP by killing, sabotaging, entering a vent you haven't entered that round yet, or by seeing a player not on your team get ejected. When you have 100 XP, your tier levels up. With each tier, you get progressively more powerful:\\n\\nTier 0: Regular impostor, higher kill cooldown, short kill range\\nTier 1: Long kill range, normal kill cooldown\\nTier 2: Lower kill cooldown\\nTier 3: Dual pistols: you have 2 separate higher kill cooldowns, if at least one of them is up, you can kill!\\nTier 4: Normal kill cooldown on both pistols\\nTier 5: Delayed kills", + "MafiosoDelay": "Kill Delay on Tier 5", + "MafiosoRewardForKilling": "XP Gained for Getting a Kill", + "MafiosoRewardForSabotaging": "XP Gained for Calling a Sabotage", + "MafiosoRewardForVenting": "XP Gained for Entering a Unique Vent", + "MafiosoRewardForOtherPlayerEjected": "XP Gained When a Non-Impostor Player Gets Ejected", + "MafiosoLevelUp": "You've gone up a tier!", + "MafiosoProgressText": "Tier: {0}, XP: {1}", + "MafiosoHUDText": "Tier: {0}\\nXP: {1}", + "MafiosoHUDTextWithDualPistols": "Tier: {0}, XP: {1}\\n", + "Whisperer": "Whisperer", + "WhispererInfo": "Question Souls to Get Info", + "WhispererInfoLong": "(Crewmates):\\nAs the Whisperer, you can ask the souls of dead players for information. You'll see the souls of the players who have died (after the next meeting) and can question them by petting on them. You have to stay near the soul for a few seconds. You then get random details on the soul or the killer shown below your name.", + "WhispererCooldown": "Questioning Cooldown", + "WhispererDuration": "Questioning Duration", + "WhispererInfo.Color": "A {0} color killed me ({1})", + "WhispererInfo.ColorDark": "<#555555>darker", + "WhispererInfo.ColorLight": "<#fdffbf>lighter", + "WhispererInfo.Time": "I died {0} seconds before the meeting started", + "WhispererInfo.Role": "I was {0}", + "WhispererInfo.KillerRole": "My killer was {0}", + "WhispererQuestioning": "Questioning {0}... {1}%", + "Hypnotist": "Hypnotist", + "HypnotistInfo": "Prevent Body Reports", + "HypnotistInfoLong": "(Impostors):\\nAs the Hypnotist, you can prevent all players from reporting bodies by using your ability (shapeshift/pet).", + "Hypnotist.DoReportAfterHypnosisEnds": "Process reports that were blocked during hypnosis after the hypnosis expires", + "Bane": "Bane", + "BaneInfo": "Erase your killer's role", + "BaneInfoLong": "(Crewmates):\\nAs the Bane, if an impostor kills you, they will lose their abilities and become a regular impostor or shapeshifter.", + "Transmitter": "Transmitter", + "TransmitterInfo": "TP to nearest player by doing a task", + "TransmitterInfoLong": "(Crewmates):\\nAs the Transmitter, when you complete a task, you teleport to the nearest player.", + "Adrenaline": "Adrenaline", + "AdrenalineInfo": "Be Fast Enough to Avoid Kills", + "AdrenalineInfoLong": "(Crewmates):\\nAs the Adrenaline, when you get attacked, the killing attempt gets blocked and you receive a timer. If a meeting gets called before the timer ends, you survive. Otherwise, you die when the timer ends.\\n\\nDepending on the settings, you may or may not know be able to call emergency meetings during the timer.", + "Adrenaline.Time": "Time for a Meeting to Start", + "Adrenaline.MaxSurvives": "Maximum Survives", + "Adrenaline.MinTasksRequired": "Minimum Tasks Required to Survive an Attack", + "Adrenaline.CanCallMeetingDuringTimer": "Can Call Emergency Meetings During the Timer", + "Adrenaline.SpeedDuringTimer": "Speed During the Timer", + "Adrenaline.Suffix": "<#ffff00>You were attacked!\\nIf a meeting doesn't start before <#ffffff>{0}s, you die!", + "Sentry": "Sentry", + "SentryInfo": "Monitor a Room", + "SentryInfoLong": "(Crewmates):\\nAs the Sentry, you can monitor a room by petting. When you pet in the future, you get information from that room, including:\\n- The players currently in that room\\n- Who is dead in that room (if any)\\nYou also get a notification when someone uses a vent or shapeshifts in that room.\\n\\nDepending on the settings, players may know if a room is monitored, and you may not be able to view this info during Comms Sabotages.", + "Sentry.ShowInfoDuration": "Info is Visible for", + "Sentry.PlayersKnowAboutCamera": "Players Know if the Room is Monitored", + "Sentry.CannotSeeInfoDuringComms": "Cannot See Info During Comms Sabotages", + "Sentry.Suffix.MonitoredRoom": "This room is monitored by the {0}", + "Sentry.Suffix.Self": "Monitoring: <#00ffa5>{0}", + "Sentry.Notify.Info": "Info about {0}:\\nPlayers: {1}\\nDead players: {2}", + "Sentry.Notify.Info.NoData": "<#ff0000>none", + "Sentry.Notify.Shapeshifted": "{0} shapeshifted into {1} in your monitored room", + "Sentry.Notify.Vented": "{0} vented in your monitored room", + "Sentry.Notify.InvalidRoom": "You are not in a room", + "Sentry.UsableDevicesForInfoView": "Devices Players Can Use to Get Info About Monitored Room", + "Sentry.AdditionalDevicesForInfoView": "Map-Specific Devices Players Can Use to Get Info About Monitored Room", + "Sentry.TeamsCanSeeInfo.Crewmate": "<#8cffff>Crewmates Can See the Info", + "Sentry.TeamsCanSeeInfo.Impostor": "<#ff1919>Impostors Can See the Info", + "Sentry.TeamsCanSeeInfo.NK": "<#ffab1b>Neutral <#ff1919>Killers Can See the Info", + "Sentry.TeamsCanSeeInfo.NNK": "<#ffff00>Non-Killing <#ffab1b>Neutrals Can See the Info", + "Cameras": "Cameras", + "Admin": "Admin", + "CamerasAndAdmin": "Cameras & Admin", + "DoorLog": "Door Log", + "Binoculars": "Binoculars", + "DoorLogAndBinoculars": "Door Log & Binoculars", + "Dynamo": "Dynamo", + "DynamoInfo": "You get faster by walking", + "DynamoInfoLong": "(Add-ons):\\nAs the Dynamo, you get faster by walking. The longer you walk, the faster you get. Stopping will reset your speed.", + "Prefix.Dynamo": "Dynamo", + "Dynamo.IncreaseSpeedBy": "Increase Speed by", + "Dynamo.IncreaseSpeedFrequency": "Speed Increase Frequency", + "Dynamo.MaxSpeed": "Max Speed", + "Samurai": "Samurai", + "SamuraiInfo": "Kill Players in Unique Ways", + "SamuraiInfoLong": "(Neutrals):\\nAs the Samurai, you can do delayed kills and normal kills. What decides? Well, if you click your kill button on someone (the kill won't occur immediately) and you stay near them for a few seconds (like an arsonist douse), you get a lower kill cooldown and the kill will be delayed. If you fail to stay near them, you do a normal kill, lunge included.", + "Samurai.NearbyDuration": "Time to Stay Near Target", + "Samurai.SuccessKCD": "Kill Cooldown for Delayed Kills", + "Samurai.KillDelay": "Kill Delay", + "Overheat": "Overheat", + "OverheatInfo": "Hot = Low Kill Cooldown", + "OverheatInfoLong": "(Impostors):\\nAs the Overheat, your kill cooldown is based on your temperature. The more you wat, the hotter you get, and the lower your kill cooldown becomes, but your chance of overheating is also increasing. You can shapeshift or pet to cool down to reset your temperature. This freezes you in place for a few seconds.", + "Overheat.Suffix": "Temperature: {0}", + "Overheat.ChanceIncrease": "Temperature Increase Rate", + "Overheat.ChanceIncreaseFrequency": "Temperature Increase Frequency", + "Overheat.RollChanceFrequency": "Frequency of Rolling for Overheat", + "Overheat.CoolDownTime": "Cool Down Time", + "Overheat.KCDDecreasePerIncreasedTemperature": "Kill Cooldown Decrease per Increased Temperature", + "QuizMaster": "Quiz Master", + "QuizMasterInfo": "Ask Questions to Players", + "QuizMasterInfoLong": "(Neutrals):\\nAs the Quiz Master, you can ask questions to players. If they answer correctly, nothing happens. If they answer incorrectly, they die.\\n\\nKill everyone to win!\\n\\nNotes:\\n- The Quiz Master gets sent a copy of the question message sent to their target\\n- The Quiz Master can single click with their kill button on someone to mark them as their target and thus ask them a question in the next meeting, or double click to kill them normally.", + "QuizMaster.QuestionSample": "{0}\\n{1}\\n\\nTo answer, type /qa (A/B/C) (ex.: '/qa C')\\nTo see this question again, type /qs\\nIf you don't answer or answer incorrectly, you die", + "QuizMaster.Title": "Quiz Master Question", + "QuizMaster.QuestionSample.Title": "Quiz Master Questioned You", + "QuizMaster.QuestionSample.Title.Self": "Sent Question:", + "QuizMaster.MarkCooldown": "Player Marking Cooldown", + "QuizMaster.EnableCustomQuestions": "Enable Custom Questions", + "QuizMaster.CustomQuestionChance": "Chance of Custom Question", + "QuizMaster.Question.1": "What was the color of the body that was last reported?", + "QuizMaster.Question.2": "Who was the last person that pressed the button?", + "QuizMaster.Question.3": "What was the last sabotage that was called?", + "QuizMaster.Question.4": "What was the most recently ejected player's role?", + "QuizMaster.Question.5": "Who reported the body in the last meeting?", + "QuizMaster.Question.6": "How many players voted last meeting (excluding hidden/extra votes)?", + "QuizMaster.Question.7": "How many meetings did we have so far?", + "QuizMaster.Question.8": "Whose body was reported first in the game?", + "QuizMaster.Question.9": "How many people pressed the emergency button so far (including this meeting if it's a button)?", + "QuizMaster.Question.10": "How many players died in this round?", + "QuizMaster.Question.11": "How many players died in the first round?", + "QuizMaster.Question.12": "How many sabotages were called so far?", + "QuizMaster.Question.13": "How many tasks are currently completed?", + "QuizMaster.Question.14": "What base does {0} have?", + "QuizMaster.Question.ABC.1": "What faction killed the last victim that got reported?", + "QuizMaster.Question.ABC.2": "How did the last victim that got reported die?", + "QuizMaster.Question.ABC.3": "Which Among Us mod has the most amount of roles?", + "QuizMaster.Question.ABC.4": "Who is the main developer of EHR?", + "QuizMaster.Question.ABC.5": "What alignment/team is {0} in?", + "QuizMaster.Question.ABC.6": "What is {0}?", + "QuizMaster.AnswerCorrect": "Correct! You may live.", + "QuizMaster.AnswerCorrect.Self": "Your target answered the question correctly. ({0})", + "QuizMaster.AnswerIncorrect": "Incorrect! You died.\\nThe answer was {0}.", + "QuizMaster.AnswerIncorrect.Self": "Your target answered incorrectly. They chose {0}, while the correct option was {1}.", + "Bargainer": "Bargainer", + "BargainerInfo": "Gain Money & Buy Power-Ups", + "BargainerInfoLong": "(Neutrals):\\nAs the Bargainer, you can gain money by killing, sabotaging and surviving meetings. You can use this money to buy some items from the shop. All devices on this map represent a shop you can use by going near it. You can buy the following items:\\n- Energy Drink (lowers your kill cooldown for that round)\\n- Lens Of Truth (reveals a random player's role for some time)\\n- Band Aid (gives you a shield for some time)\\nWhen you step away from a shop, the selected item will be purchased if you have enough money for it. You can choose to not buy anything. While in the shop, sabotage to cycle between the available items.", + "Bargainer.StartingMoney": "Starting Money", + "Bargainer.Kill.Enabled": "Gain Money for Killing", + "Bargainer.Kill.Amount": "Money Gained for Killing", + "Bargainer.Sabotage.Enabled": "Gain Money for Sabotaging", + "Bargainer.Sabotage.Amount": "Money Gained for Sabotaging", + "Bargainer.SurviveMeeting.Enabled": "Gain Money for Surviving Meetings", + "Bargainer.SurviveMeeting.Amount": "Money Gained for Surviving Meetings", + "Bargainer.EnergyDrink.Enabled": "Energy Drink Enabled", + "Bargainer.EnergyDrink.Cost": "Energy Drink Cost", + "Bargainer.LensOfTruth.Enabled": "Lens Of Truth Enabled", + "Bargainer.LensOfTruth.Cost": "Lens Of Truth Cost", + "Bargainer.BandAid.Enabled": "Band Aid Enabled", + "Bargainer.BandAid.Cost": "Band Aid Cost", + "Bargainer.BandAid.Duration": "Band Aid Duration", + "Bargainer.BandAid.DurationSwitch": "Band Aid Lasts", + "Bargainer.EnergyDrink.ReducedKCD": "Energy Drink Reduced Kill Cooldown", + "Bargainer.LensOfTruth.Duration": "Lens Of Truth Duration", + "Bargainer.LensOfTruth.DurationSwitch": "Lens Of Truth Lasts", + "Bargainer.Notify.PurchasedItem": "You have purchased a(n) {0}", + "Bargainer.None": "No Item", + "Bargainer.EnergyDrink": "Energy Drink", + "Bargainer.LensOfTruth": "Lens Of Truth", + "Bargainer.BandAid": "Band Aid", + "Bargainer.Suffix.InShop": "[<#00ffa5>Shop] Selected: {0} ({1})", + "Chemist": "Chemist", + "ChemistInfo": "Mix Chemicals", + "ChemistInfoLong": "(Neutrals):\\nAs the Chemist, mix all sorts of chemicals to make overpowered gasses and items. Each room on the ship functions as a type of factory. In each factory, you can do some processes that take ingredients and get the results. (Some factories have multiple processes available, sabotage to cycle between them.) (You can vent to get some basic ingredients.) (Pet to complete a process if you have the required ingredients.)\\n\\nWork your way to get these end products, which do the following:\\n- Sulfuric Acid: Mark someone with the kill button, and that player will spread the acid to all players they go nearby. After some time, all the acid players die.\\n- Methylamine Gas: Vent to blind everyone except you.\\n- Explosive: Gets put onto the next dead body you make. Everyone who tries to report it dies.\\n- Grenade: Put this onto someone via the kill button. They now carry the grenade. It blows up in seconds, killing that player and everyone nearby.\\n\\nIf you have an end product ready to use through the kill button, single click to use it, double click to kill normally.\\n\\nBy far, this is the most complex role in the history of Among Us. Good luck! (- The Dev)", + "Chemist.Item.Air": "Air", + "Chemist.Item.BaseMineralOil": "Base Mineral Oil", + "Chemist.Item.Coal": "Coal", + "Chemist.Item.Explosive": "Explosive", + "Chemist.Item.Grenade": "Grenade", + "Chemist.Item.IronIngot": "Iron Ingot", + "Chemist.Item.IronPlate": "Iron Plate", + "Chemist.Item.MoltenIron": "Molten Iron", + "Chemist.Item.Naphtha": "Naphtha", + "Chemist.Item.Steam": "Steam", + "Chemist.Item.ThermalWater": "Thermal Water", + "Chemist.Item.Water": "Water", + "Chemist.Item.IronOre": "Iron Ore", + "Chemist.Item.Explosive.Usage": "Amount of Explosives Lost When Using", + "Chemist.Item.Grenade.Usage": "Amount of Grenades Lost When Using", + "Chemist.Item.SulfuricAcid.Usage": "Amount of Sulfuric Acid Lost When Using", + "Chemist.Item.MethylamineGas.Usage": "Amount of Methylamine Gas Lost When Using", + "Chemist.AirGainedPerSecond": "Amount of Air Gained Every Second", + "Chemist.WaterGainedPerSecond": "Amount of Water Gained Every Second", + "Chemist.CoalGainedPerVent": "Amount of Coal Gained With Venting", + "Chemist.IronOreGainedPerVent": "Amount of Iron Ore Gained With Venting", + "Chemist.AcidPlayersDie": "Acid Players Die", + "Chemist.AcidPlayersDieAfterTime": "Time", + "Chemist.BlindDuration": "Blinding Duration", + "Chemist.GrenadeExplodeDelay": "Grenade Explosion Delay", + "Chemist.GrenadeExplodeRadius": "Grenade Explosion Radius", + "AfterMeeting": "After Meeting", + "AfterTime": "After Time", + "Forever": "Forever", + "Instant": "Instant", + "Delayed": "Delayed", + "Invisible": "Invisible", + "CanKillWithDoubleClick": "Can Kill with Double Click method", + "UntilNextMeeting": "Until Next Meeting", + "UntilNextReveal": "Until Next Reveal", + "ForSpecifiedTime": "For Specified Time", + "SchrodingersCat": "Schrödinger's Cat", + "SchrodingersCatInfo": "Get Attacked to Get a Role", + "SchrodingersCatInfoLong": "(Neutrals):\\nAs Schrödinger's Cat, if you get attacked, you turn into the same role as your killer. If you don't get attacked, you lose, or you can win with crewmates, depending on the settings.", + "SchrodingersCat.WinsWithCrewIfNotAttacked": "Wins with crewmates if not attacked", + "SchrodingersCat.Notify.KillerRecruited": "You have recruited the {1}! {0} now has the same role as you.", + "SchrodingersCat.Notify.RecruitedByKiller": "You have been recruited by the {1}! You now have the same role as {0}.", + "Socialite": "Socialite", + "SocialiteInfo": "Know Who Interacts With Your Target", + "SocialiteInfoLong": "(Crewmates):\\nAs the Socialite, you can use your kill button to mark your target every round. When someone tries to kill your target, the kill gets blocked and they get added to your Guest List (they know about this). Players' names that are in your Guest List are shown in black. Players on the Guest List can kill your target. You can also add players to your Guest List by voting them.", + "Socialite.Suffix": "Your target is {0}", + "Cherokious": "Cherokious", + "CherokiousInfo": "Do tasks to get Bullets to Kill", + "CherokiousInfoLong": "(Neutrals):\\nAs the Cherokious, you can get bullets by completing tasks. You can kill by petting near someone. You can only kill if you have bullets.", + "Autocrat": "Autocrat", + "AutocratInfo": "TP nearest player to you by doing a task", + "AutocratInfoLong": "(Crewmates):\\nAs the Autocrat, when you complete a task, you teleport the nearest player to you.", + "Nightmare": "Nightmare", + "NightmareInfo": "You cannot be killed during lights out", + "NightmareInfoLong": "(Crewmates):\\nAs the Nightmare, you cannot be killed during the lights out sabotage.", + "Perceiver": "Perceiver", + "PerceiverInfo": "Check How Many Killers Are Nearby", + "PerceiverInfoLong": "(Crewmates):\\nAs the Perceiver, you can vent/pet to check how many killers are near you. The radius is specified by the host.", + "PerceiverRadius": "Radius", + "PerceiverNotify": "There are {0} killers nearby", + "Convener": "Convener", + "ConvenerInfo": "Teleport Everyone To You", + "ConvenerInfoLong": "(Crewmates):\\nAs the Convener, you can vent/pet to teleport everyone to you.", + "Mathematician": "Mathematician", + "MathematicianInfo": "Ask Math Questions", + "MathematicianInfoLong": "(Crewmates):\\nAs the Mathematician, you can use '/ask [number] [number]' to ask a math question (What is [number] + [number]?). The first player to answer correctly will get shielded for the next round. You can only ask once per meeting.", + "MathematicianQuestionString": "What is {0} + {1}?\n\nType '/answer [answer]' to answer.\nFirst to answer correctly gets shielded for the next round!", + "MathematicianAnsweredString": "{0} has answered correctly! ({1})\nThey will be shielded for the next round.", + "Escort": "Escort", + "EscortInfo": "Role-Block Players to Help the Crew!", + "EscortInfoLong": "(Crewmates):\\nAs the Escort, you can role-block a player for a specified time using your kill button. A role-blocked player cannot kill, vent, sabotage or report.\\n(Role-Block duration is the same as the hack duration for The Glitch)", + "EscortBlockDuration": "Role-Block Duration", + "EscortTargetHacked": "Target successfully role-blocked", + "EscortKillButtonText": "Role-Block", + "Gaulois": "Gaulois", + "GauloisInfo": "Boost Players' Speed", + "GauloisInfoLong": "(Crewmate):\\nAs the Gaulois, you can use your kill button on someone to give them a permanent speed boost.", + "GauloisSpeedBoost": "Additional Speed", + "Consort": "Consort", + "ConsortInfo": "Role-Block and Kill Players", + "ConsortInfoLong": "(Impostors):\\nAs the Consort, you can role-block a player which prevents them from killing, venting, sabotaging and reporting for some time by clicking your kill button on them once. Double click with your kill button on them to kill them normally.\\n(The role-block duraiton is the same as the hack duration for The Glitch)", + "DonutDelivery": "Donut Delivery", + "DonutDeliveryInfo": "Deliver Donuts to Everyone", + "DonutDeliveryInfoLong": "(Crewmates):\\nAs the Donut Delivery, you can deliver donuts to players by pressing your kill button on them. The donut has absolutely no effect, other than the target knowing they got a donut.", + "DonutDelivered-0": "\\nSuccess!\\nThey devoured the donut like it was the last task on the ship.", + "DonutDelivered-1": "\\nDelivered with perfection!\\nTheir happiness level is higher than the emergency meeting button.", + "DonutDelivered-2": "\\nIt's official:\\nthe donut delivery was more satisfying than completing all tasks!", + "DonutDelivered-3": "\\nGlowing reviews!\\nThe donut got more compliments than the cafeteria emergency table.", + "DonutDelivered-4": "\\nPositive vibes only!\\nThey're raving about the donut like it's the 'Best Crewmate' award.", + "DonutDelivered-5": "\\nDonut delivery rated MVP – Most Valuable Pastry!", + "DonutDelivered-6": "\\nSweet success!\\nThe donut hit the spot, just like an impostor's target.", + "DonutDelivered-7": "\\nVictory dance!\\nThe donut delivery was smoother than venting.", + "DonutDelivered-8": "\\nSweetness level: Maximum.\\nDonut delivery achieved a sweet victory!", + "DonutDelivered-9": "\\nDelivered!\\nThey loved it more than a victory screen!", + "DonutDelivered-10": "\\nSuccessful drop-off!\\nThe donut was a hit, not a sus move!", + "DonutDelivered-11": "\\nDonut delivered without a crumb of suspicion!", + "DonutDelivered-12": "\\nPositive feedback!\\nThey said the donut was so good it was almost 'impostor-able'!", + "DonutDelivered-13": "\\nNot a fan of the flavor?\\nMaybe next time, stick to venti lattes...", + "DonutDelivered-14": "\\nUnpopular opinion:\\nThey didn't like the chocolate. Maybe go for sprinkles next time?", + "DonutDelivered-15": "\\nThe donut was killer, just like their alibi.", + "DonutDelivered-16": "\\nOops! Donut delivery failed.\\nThey're probably more into bagels...", + "DonutDelivered-17": "\\nRejected!\\nTurns out, they're on a diet. Tough crowd!", + "DonutDelivered-18": "\\nFailed delivery alert.\\nLooks like they prefer impostor snacks.", + "DonutGot-0": "\\nSpecial delivery!\\nYou've been 'dough'nuted' by the Donut Delivery crewmate.\\nEnjoy the sweetness!", + "DonutGot-1": "\\nCongrats!\\nYou just got 'holey' goodness delivered by the Donut Delivery crewmate.\\nTreat yourself!", + "DonutGot-2": "\\nDonut Delivery here!\\nYour order of one delicious donut has been successfully dispatched.\\nEnjoy the flavor explosion!", + "DonutGot-3": "\\nSurprise!\\nYou've been visited by the Donut Delivery crewmate.\\nIt's a killer treat!", + "DonutGot-4": "\\nDing-dong! A donut delivery is at your door.\\nCourtesy of the Donut Delivery crewmate.\\nSavor the sweetness!", + "DonutGot-5": "\\nSpecial delivery alert!\\nYou've just received a 'killer' donut from the Donut Delivery crewmate.\\nEnjoy the crime scene... I mean snack!", + "DonutDeliverCD": "Deliver Cooldown", + "DonutDeliverSpeedEffect": "Speed Boost For Players Who Get Donuts", + "DonutDeliverSEDelay": "Speed Boost Delay", + "DonutDeliverSEAmount": "Increase Speed by", + "DonutDeliverSEDuration": "Speed Boost Duration", + "DonutDeliverSEEvilsGetDecreased": "<#ff1919>Evil Players Get Decreased Speed", + "DonutDeliverSEEvilsDecreaseAmount": "Decrease Speed by", + "Rhapsode": "Rhapsode", + "RhapsodeInfo": "Sing to Distract the Killers", + "RhapsodeInfoLong": "(Crewmates):\\nAs the Rhapsode, you can vent/pet to start singing. During this time, no one can vent or shapeshift since they're distracted by your song. (Settings may exclude Crewmates.)", + "Rhapsode.ExcludeCrewmates": "Exclude <#8cffff>Crewmates", + "Chronomancer": "Chronomancer", + "ChronomancerInfo": "Charge up your kill button and go ham!", + "ChronomancerInfoLong": "(Impostors):\\nAs the Chronomancer, when your kill cooldown is up, your kill button starts charging (you'll see the percentage of the charge under your name). When you make a kill, you use the charge. Depending on how much you've charged your kill button up, you'll have a 0 second kill cooldown until the charge runs out. When the charge runs out, your kill cooldown is reset.", + "ChronomancerPercent": "Charge: {0}%", + "ChargeInterval": "Charge Percentage Gained Each Second When Kill Cooldown Is Up", + "ChargeLossInterval": "Charge Percentage Lost Each Second While Killing", + "Nullifier": "Nullifier", + "NullifierInfo": "Remove Ability Uses From Crewmates", + "NullifierInfoLong": "(Impostors):\\nAs the Nullifier, clicking your kill button on a player once will remove 1 ability use from them, if they have any. Double click with your kill button on someone to kill them normally.\\n\\nNote: You won't know if the target had an ability use limit, but the target may notice the removal. Be careful!", + "NullifierUseRemoved": "Ability use removed", + "NullCD": "Ability Cooldown", + "NullifierDelay": "Removal Delay", + "Ventguard": "Ventguard", + "VentguardInfo": "Block vents by entering them", + "VentguardInfoLong": "(Crewmates):\\nAs the Ventguard, you can enter vents to block them. No one can enter blocked vents, except Crewmates, if the setting is on. You will be notified if someone tries to use the vent you blocked. Blocked vents reset every meeting.", + "EnteredBlockedVent": "This vent is blocked by the Ventguard", + "VentguardNotify": "Someone tried to use a blocked vent", + "VentguardVentButtonText": "Block", + "VentguardMaxGuards": "Max number of Vent Blocks", + "VentguardBlockDoesNotAffectCrew": "Crewmates can use blocked vents", + "VentguardNotifyOnBlockedVentUse": "Notify When Someone Tries to Use a Blocked Vent", + "VentguardBlocksResetOnMeeting": "Reset Blocked Vents Every Meeting", + "VentBlockSuccess": "This vent is now blocked", + "Enigma": "Enigma", + "EnigmaInfo": "Get Clues about Killers", + "EnigmaInfoLong": "(Crewmates):\\nAs the Enigma, you get a random clue about the killer each meeting, depending on the setting, you may have to report the body to receive a clue. The more tasks you complete the preciser the clues get.\\n\\nLight colors: Red, Pink, Orange, Yellow, White, Cyan, Lime, Rose, Banana, Coral\\nDark colors: Blue, Green, Black, Purple, Brown, Maroon, Gray, Tan", + "EnigmaClueStage1Tasks": "Number of Tasks to complete to see Stage 1 Clues", + "EnigmaClueStage2Tasks": "Number of Tasks to complete to see Stage 2 Clues", + "EnigmaClueStage3Tasks": "Number of Tasks to complete to see Stage 3 Clues", + "EnigmaClueStage2Probability": "Probability to see Stage 2 Clues", + "EnigmaClueStage3Probability": "Probability to see Stage 3 Clues", + "EnigmaClueGetCluesWithoutReporting": "Enigma can get Clues without reporting a dead body", + "EnigmaClueHat1": "The Killer wears a Hat!", + "EnigmaClueHat2": "The Killer does not wear a Hat!", + "EnigmaClueHat3": "The Killer wears {0} as a Hat!", + "EnigmaClueSkin1": "The Killer wears a Skin!", + "EnigmaClueSkin2": "The Killer does not wear a Skin!", + "EnigmaClueSkin3": "The Killer wears {0} as a Skin!", + "EnigmaClueVisor1": "The Killer wears a Visor!", + "EnigmaClueVisor2": "The Killer does not wear a Visor!", + "EnigmaClueVisor3": "The Killer wears {0} as a Visor!", + "EnigmaCluePet1": "The Killer does have a Pet!", + "EnigmaCluePet2": "The Killer does not have a Pet!", + "EnigmaCluePet3": "The Killer has {0} as a Pet!", + "EnigmaClueName1": "The Name of the Killer contains the letter {0} or the letter {1}!", + "EnigmaClueName2": "The Name of the Killer contains the letter {0}!", + "EnigmaClueName3": "The Name of the Killer contains the letter {0} and the letter {1}!", + "EnigmaClueNameLength1": "The Name of the Killer has a Length between {0} and {1} letters!", + "EnigmaClueNameLength2": "The Name of the Killer has a Length of {0} letters!", + "EnigmaClueColor1": "The Killer has a light color!", + "EnigmaClueColor2": "The Killer has a dark color!", + "EnigmaClueColor3": "The Killer's color is {0}!", + "EnigmaClueLocation": "The Last Room the Killer was in is {0}!", + "EnigmaClueStatus1": "The Killer is currently inside a Vent!", + "EnigmaClueStatus2": "The Killer is currently on a Ladder!", + "EnigmaClueStatus3": "The Killer is already Dead!", + "EnigmaClueStatus4": "The Killer is still Alive!", + "EnigmaClueRole1": "The Killer is an Impostor!", + "EnigmaClueRole2": "The Killer is a Neutral!", + "EnigmaClueRole3": "The Killer is a Crewmate!", + "EnigmaClueRole4": "The Killer's Role is {0}!", + "EnigmaClueLevel1": "The Killer's Level is above 50!", + "EnigmaClueLevel2": "The Killer's Level is below 50!", + "EnigmaClueLevel3": "The Killer's Level is between {0} and {1}!", + "EnigmaClueLevel4": "The Killer's Level is {0}!", + "EnigmaClueFriendCode": "The Killer's Friend Code is {0}!", + "EnigmaClueHatTitle": "Enigma Hat Clue!", + "EnigmaClueVisorTitle": "Enigma Visor Clue!", + "EnigmaClueSkinTitle": "Enigma Skin Clue!", + "EnigmaCluePetTitle": "Enigma Pet Clue!", + "EnigmaClueNameTitle": "Enigma Name Clue!", + "EnigmaClueNameLengthTitle": "Enigma Name Length Clue!", + "EnigmaClueColorTitle": "Enigma Color Clue!", + "EnigmaClueLocationTitle": "Enigma Location Clue!", + "EnigmaClueStatusTitle": "Enigma Status Clue!", + "EnigmaClueRoleTitle": "Enigma Role Clue!", + "EnigmaClueLevelTitle": "Enigma Level Clue!", + "EnigmaClueFriendCodeTitle": "Enigma Friend Code Clue!", + "EnigmaClueTitle": "Enigma Clue!", + "ZombieSpeedReduceInterval": "Speed Reduction Interval", + "ZombieInitialSpeed": "Initial Speed", + "ZombieMinimumSpeed": "Minimum Speed", + "GuesserSuicides": "Guessers Suicide When Trying to Guess Players With <#BAAAE9>Onbound", + "PlagueDoctor": "Infection", + "PlagueDoctorInfo": "Spread the infection!", + "PlagueDoctorInfoLong": "(Neutrals) (Plague Doctor from TOH):\\nThe Plague Doctor's goal is to infect every living player. They start by choosing one player to infect, after which anyone who spends a set amount of time in range of the infected player becomes infected themselves. Infection progress is cumulative, and does not reset with distance or after meetings.", + "PlagueDoctorInfectLimit": "Infect Limit", + "PlagueDoctorInfectWhenKilled": "Infect Killer When Killed", + "PlagueDoctorInfectTime": "Infect Time", + "PlagueDoctorInfectDistance": "Infect Distance", + "PlagueDoctorInfectInactiveTime": "Meeting Infection Onset Delay", + "PlagueDoctorCanInfectSelf": "Can Infect Self", + "PlagueDoctorCanInfectVent": "Can Infect While In Vent", + "LovingCrewmate": "Lover", + "LovingCrewmateInfo": "Stay alive and win together!", + "LovingCrewmateInfoLong": "(Crewmates):\\nAs the Lover, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well.", + "LovingImpostor": "Loving Impostor", + "LovingImpostorInfo": "Stay alive and win together!", + "LovingImpostorInfoLong": "(Impostors):\\nAs the Loving Impostor, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well. However, you're also an impostor! You can win either way, but you must keep your lover alive.", + "Enderman": "Enderman", + "EndermanInfo": "Teleport Back And Forth", + "EndermanInfoLong": "(Neutral):\\nAs the Enderman, you can sabotage/pet to mark the position where you're currently standing. You'll teleport back to that position after a specified amount of time.", + "EndermanSecondsBeforeTP": "Seconds Before Teleporting", + "Mycologist": "Mycologist", + "MycologistInfo": "Spread Spores and Kill Infected Players", + "MycologistInfoLong": "(Neutral):\\nAs the Mycologist, you can infect players around you by entering a vent/sabotaging/petting. You can only kill the ones you've infected.", + "MycologistAction": "Action To Infect", + "InfectRadius": "Infect Radius", + "InfectDelay": "Infect Delay", + "MycologistNotify": "Spores spread successfully", + "Bubble": "Bubble", + "BubbleInfo": "Encase Players in Explosive Bombs", + "BubbleInfoLong": "(Neutral):\\nAs the Bubble, you may encase a player by using your kill button on them. They will explode in a specified time killing everyone nearby. Depending on the settings, others may see the encased player with a pink name after a certain amount of time.", + "BubbleExplosionRadius": "Explosion Radius", + "BubbleCD": "Encase Cooldown", + "BubbleTargetNotifyDelay": "Notify Delay", + "BubbleExplosionDelay": "Explosion Delay", + "BubbleDiesIfInRange": "Bubble Dies If In Range Of Explosion", + "Hookshot": "Hookshot", + "HookshotInfo": "Pull Players or TP to them", + "HookshotInfoLong": "(Neutral):\\nAs the Hookshot, you may mark a target by clicking on your target once. Double click to kill them normally. Vent to switch between the 2 teleporting modes: Teleport Target to You / You Teleport to Target. Sabotage/Pet to execute the current selected action mode after marking a target.", + "HookshotTpToTarget": "TP to Target", + "HookshotPullTarget": "Pull Target", + "Sprayer": "Sprayer", + "SprayerInfo": "Place Traps", + "SprayerInfoLong": "(Neutral):\\nAs the Sprayer, you can place traps by sabotaging/petting. If someone walks into a trap, they'll have lower speed and vision for some time. If a player walks into a trap a specified amount of times, they suicide.", + "NegativeEffectDuration": "Lower Vision/Speed Duration", + "SprayerMaxTrappedTimes": "Times a Player Has to Walk Into a Trap to Die", + "SprayerNotify": "Trap placed", + "Electric": "Electric", + "ElectricInfo": "Shock Players", + "ElectricInfoLong": "(Crewmates):\\nAs the Electric, when you complete a task, a random killer gets frozen for a few seconds.", + "Mole": "Mole", + "MoleInfo": "TP to Random Vents by Entering One", + "MoleInfoLong": "(Crewmates):\\nAs the Mole, when you vent, you get kicked out and teleport to a random vent on the map. / Pet to teleport to a random vent.", + "Tornado": "Tornado", + "TornadoInfo": "Spawn Tornados", + "TornadoInfoLong": "(Crewmates):\\nAs the Tornado, you can spawn tornados by petting. When someone walks close to a tornado, they fly (teleport) to a random place on the ship.", + "TornadoCooldown": "Tornado Spawn Cooldown", + "TornadoDuration": "Tornado Duration", + "TornadoRange": "Tornado Range", + "TeleportedByTornado": "\\nOh no! You just got caught up in a tornado,\\nand you flew to over here!", + "Deadlined": "Deadlined", + "DeadlinedInfo": "Must do a task or use kill button each round", + "DeadlinedInfoLong": "(Add-ons):\\nAs the Deadlined, you must complete a task or kill someone each round. If you fail to do so, you will die. If a meeting gets called too soon after the previous one ends (time set by the host), you won't die. This doesn't apply on the first round.", + "Prefix.Deadlined": "Deadlined", + "Deadlined.InactiveTime": "Safe Time After Meetings", + "Deadlined.MustDoTask": "<#ffa500>You must complete a task or kill before the next meeting", + "Deadlined.SafeTime": "<#00ffa5>Safe time: {0}s", + "Assumer": "Assumer", + "AssumerInfo": "Assume Vote Counts", + "AssumerInfoLong": "(Impostors):\\nAs the Assumer, you can type /assume {id} {number} to assume that the selected player (whose ID you typed as the first argument, replacing '{id}') will get exactly {number} votes (the number you typed in the second argument, replacing '{number}').\\nExample: /assume 0 3 (assume that the host gets 3 votes).\\n\\nIf you are correct, every player that voted for your target dies.", + "Assumer.AssumedMessage": "You're assuming that {0} will receive {1} votes", + "Assumer.VoteReceiverDies": "Vote Receiver Dies on Correct Assumption", + "Assumer.MinPlayersToAssume": "Minimum Alive Players to Make Assumptions", + "Sentinel": "Sentinel", + "SentinelInfo": "Scare Killers Away", + "SentinelInfoLong": "(Crewmates):\\nAs the Sentinel, you may vent to start patrolling your surrounding area. When you do, all killers within this area are notified to dip. If any killer attempts to kill someone within this area while you're patrolling, you'll kill them instead. When patrolling is over, all killers in the patrolling area suicide. While patrolling, you have lower vision.", + "SentinelPatrolDuration": "Patrol Time", + "SentinelPatrolRadius": "Patrol Radius", + "KillerEscapedFromSentinel": "<#00ff00>Successfully went out of patrolling radius", + "KillerNotifyPatrol": "<#ffff00>You are in the patrolling radius!\\nYou have <#ffa500>{0}s to move out or you'll die!", + "Penguin": "Penguin", + "PenguinInfo": "Drag your victims", + "PenguinInfoLong": "(Impostors):\\nPenguins can restrain target by pressing the kill button, and drag around. While dragging, the target dies by pressing the kill button again or after a certain period of time. Press the kill button twice for a direct kill.", + "PenguinAbductTimerLimit": "Dragging Time", + "PenguinMeetingKill": "Kill the target if a meeting starts during dragging.", + "PenguinSpeedDuringDrag": "Speed During Dragging", + "PenguinVictimCanUseAbilities": "Victim Can Use Their Abilities While Being Dragged", + "PenguinKillButtonText": "Drag", + "PenguinTimerText": "Drag Timer", + "Stealth": "Stealth", + "StealthInfo": "Killing Blinds Everyone in the Room", + "StealthInfoLong": "(Impostors):\\nWhen the Stealth kills, players in the same room are blinded for a short time.", + "StealthDarkened": "Darkened: {0}", + "StealthExcludeImpostors": "Ignore Impostors when Blinding", + "StealthDarkenDuration": "Blinding Duration", + "Analyst": "Analyst", + "AnalystInfo": "Analyze Players to Get Information", + "AnalystInfoLong": "(Crewmates):\\nAs the Analyst, you may use your kill button on someone to analyze them. You will have to stand next to your target for a few seconds to complete the analysis. When the analysis is complete, you will see how many players they've killed so far, how many times they've vented so far, and their role basis.\\n\\nNote: If the host's settings don't allow you to see an information, the result will show 0 or nothing!\\nNote: None of these factors determine whether someone is evil or not! Think twice before judging too fast!", + "AnalyzerCD": "Analyze Cooldown", + "AnalyzerDur": "Analyze Time", + "AnalyzerResult": "\\n\\nShowing analyzation result for {0}:\\nKills: {1}, Vents: {2}, Role Basis: {3}", + "AnalyzerKillButtonText": "Analyze", + "AnalyzeCD": "Analyze Cooldown", + "AnalyzeDur": "Analyze Duration", + "AnalyzerSeeKillCount": "Result Shows Kill Count", + "AnalyzerSeeVentCount": "Result Shows Vent Count", + "AnalyzerSeeRoleBasis": "Result Shows Role Basis", + "Drainer": "Drainer", + "DrainerInfo": "Drain Vents by Entering Them", + "DrainerInfoLong": "(Crewmates):\\nAs the Drainer, entering a vent will kill all players inside that vent and all connecting vents.", + "CameraMan": "Camera Man", + "CameraManInfo": "View Cameras anytime", + "CameraManInfoLong": "(Crewmates):\\nAs the Camera Man, you can vent/pet to instantly teleport to the security room.", + "TPBackWhenMoveAway": "Teleport Back When Moving Away From Cameras", + "Echo": "Echo", + "EchoInfo": "Make Players Die Where You Want", + "EchoInfoLong": "(Impostors):\\nAs the Echo, you can shapeshift into a player to swap locations and skins with them. During the shapeshift, your target cannot move. When you unshift, the swap reverts and the target dies exactly where you were.\\n\\nYou cannot kill normally.", + "EchoShapeshiftButtonText": "Control", + "NiceHacker": "Hacker", + "NiceHackerInfo": "Watch Admin Table from anywhere", + "NiceHackerInfoLong": "(Crewmates):\\nThis role is different for modded clients and vanilla clients.\\n\\nAs a modded client, whenever you open the map (and have ability uses left), the admin map will show up. You may be able to move while having the map open depending on settings.\\n\\nAs a vanilla client, you may enter a vent/pet to get a notification saying how many people are in different rooms on the ship (essentially admin map).", + "NiceHackerModdedClientAbilityUseSecondsMultiplier": "Modded clients, for 1 ability use, can view Admin map for", + "NiceHackerModdedClientCanMoveWhileViewingMap": "Modded clients can move while looking at Admin map", + "NiceHackerVanillaClientSeesInfoFor": "Vanilla clients see admin info notify for", + "NiceHackerAbilitySecondsLeft": "Ability uses left in seconds", + "AbilityChargesWhenFinishedTasks": "Ability Use Gains every 5s when tasks are done", + "Vengeance": "Vengeance", + "VengeanceInfo": "Kill your killer to live", + "VengeanceInfoLong": "(Neutral):\\nAs the Vengeance, you win when you're the last one standing. Additionally, when someone tries to kill you, the kill will be blocked and you will be teleported to a random vent. You will have a limited time to kill your killer. If you succeed to do so, you live. If the time runs out before you kill your killer, you die permanently. If you try to kill someone else other than your killer, you will die.", + "VengeanceRevengeTime": "Time to Revenge", + "VengeanceRevenge": "You have {0}s to kill your killer", + "VengeanceSuccess": "Revenge successful! You live!", + "HeadHunter": "Head Hunter", + "HeadHunterInfo": "Kill your target for low cooldown", + "HeadHunterInfoLong": "(Neutral):\\nAs the Head Hunter, you have 3 targets that reset every meeting. If you kill one of your targets, your kill cooldown decreases by the set amount permanently. If you kill someone else other than any of your targets, your kill cooldown permanently increases by the set amount. You see your targets with a black name.", + "HHSuccessKCDDecrease": "Kill Cooldown Decrease on killing target", + "HHFailureKCDIncrease": "Kill Cooldown Increase on killing others", + "HHNumOfTargets": "Number of Targets", + "HHMaxKCD": "Maximum Kill Cooldown", + "HHMinKCD": "Minimum Kill Cooldown", + "Rabbit": "Rabbit", + "RabbitInfo": "Get Clues Toward Impostor Locations", + "RabbitInfoLong": "(Crewmates):\\nAs the Rabbit, each time you complete a task, you see an arrow pointing towards a random impostor for 5 seconds.\\nNote: This ability may only activate after you've completed a set number of tasks.", + "RabbitMinTasks": "Minimum Number of Tasks Completed to Activate Ability", + "Pyromaniac": "Pyromaniac", + "PyromaniacInfo": "Douse and Kill Everyone", + "PyromaniacInfoLong": "(Neutral):\\nAs the Pyromaniac, your job is to kill everyone and be the last one standing. Your special ability is that you can douse players. Whenever you kill a doused player, your kill cooldown will be very short.", + "PyroDouseCooldown": "Douse Cooldown", + "PyroBurnCooldown": "Kill Cooldown after killing a Doused Player", + "WeaponMaster": "Weapon Master", + "WeaponMasterInfo": "Use your weapons to kill everyone", + "WeaponMasterInfoLong": "(Neutral):\\nAs the Weapon Master, you can cycle between your weapons by petting/calling a sabotage.\\n\\nThe Sword weapon is a normal kill method.\\n\\nThe Axe weapon kills everyone in a certain radius when you make a kill. You have a higher kill cooldown while using this weapon.\\n\\nThe Lance weapon sets your kill range to the maximum, and you don't lunge toward your kills. You can't vent while using this weapon.\\n\\nWhile using your Shield, you can survive an attack once. You can't kill while using your shield.", + "WMRadius": "Axe Mode Death Radius", + "WMShieldAlreadyUsed": "Your shield was already used", + "Sword": "Sword", + "Axe": "Axe", + "Lance": "Lance", + "Shield": "Shield", + "EveryoneCanVent": "Everyone Can Vent", + "OverrideScientistBasedRoles": "Also Override Scientist Based Roles to Engineer", + "WhackAMole": "Whack-A-Mole", + "SpawnAdditionalRefugeeOnImpsDead": "Random <#8cffff>Crewmate Turns To <#ff1919>Renegade When All <#ff1919>Impostors Die", + "SpawnAdditionalRefugeeWhenNKAlive": "Spawn Even If a <#ffab1b>Neutral Killer is Alive", + "SpawnAdditionalRefugeeMinAlivePlayers": "Minimum Number of Alive Players to Spawn", + "LobbyCloseTimer": "Lobby Closing Timer: {0}", + "HorseMode": "Horse Mode", + "LongMode": "Long Mode", + "ShowPlayerInfoInLobby": "Show Player Info in Lobby", + "LobbyMusic": "Lobby Music", + "PetsForceEnabled": "The Speedrun game mode requires pets to be enabled, so they are forced on. You can disable it for future games under Game Modifiers.", + "CustomTeamHelp": "You are in the {0}! ({1})\\nWork with your team members to win together!", + "NoPetActionMsg1": "You just ate a cookie", + "NoPetActionMsg2": "You look around", + "NoPetActionMsg3": "You start wondering whether you are sus or not", + "NoPetActionMsg4": "You practice your detective stare.", + "NoPetActionMsg5": "You contemplate the meaning of life for a moment.", + "NoPetActionMsg6": "You try to teach your pet the art of stealth.", + "NoPetActionMsg7": "You attempt to have a deep conversation with your pet about the mysteries of the spaceship.", + "NoPetActionMsg8": "You rehearse your emergency meeting speech in your head.", + "NoPetActionMsg9": "You realize you left the space oven on in the cafeteria.", + "NoPetActionMsg10": "You practice your emergency venting technique, just in case.", + "NoPetActionMsg11": "You perform a quick dance move to entertain your pet.", + "NoPetActionMsg12": "You start a one-person conga line around the reactor.", + "NoPetActionMsg13": "You mime fixing a non-existent spaceship engine.", + "NoPetActionMsgImp1": "You are an Impostor, but you probably know that", + "NoPetActionMsgImp2": "You debate whether space pizza or space burgers would make a better crewmate meal.", + "NoPetActionMsgCrewTaskDone": "You are free", + "NoPetActionMsgCrewWithTasksLeft": "You realize you still have tasks to do", + "NoPetActionMsgCrew": "You imagine yourself as the impostor in a parallel universe.", + "NoPetActionMsgNeutral1": "You imagine yourself as the impostor in a parallel universe.", + "NoPetActionMsgNeutral2": "You question yourself how did you get here", + "TruantWaitingTime": "Waiting Time After Meetings", + "WMMode": "Mode: {0}", + "UniqueNeutralRevealScreen": "Each <#ffab1b>Neutral Role Has Its Own Reveal Screen", + "Eclipse": "Eclipse", + "EclipseInfo": "Your vision increases with each kill you get", + "EclipseInfoLong": "(Neutral):\\nAs the Eclipse, your job is to kill everyone and be the last one standing to win. You start with a low vision, and with each kill you get, it slowly increases.", + "EclipseStartVision": "Starting Vision", + "EclipseMaxVision": "Maximum Vision", + "EclipseVisionIncrease": "Increase Vision per each kill by", + "Mastermind": "Mastermind", + "MastermindInfo": "Make others kill for you", + "MastermindInfoLong": "(Impostors):\\nAs the Mastermind, you can use your kill button on a player once to manipulate them. They'll be told after a delay that they were manipulated and they must kill someone within a limited time to survive. If the time limit expires or a meeting gets called before killing someone, they die.\\nDouble click on someone to kill them normally.", + "MastermindCD": "Manipulate Cooldown", + "MastermindTimeLimit": "Time Limit to Kill Someone / Complete a Task", + "MastermindDelay": "Manipulation Notify Delay", + "ManipulateNotify": "\\nYou were manipulated by the Mastermind!\\nYou must kill someone within {0}s or you die!", + "ManipulatedKilled": "The player you manipulated has killed / completed a task", + "MastermindTargetSurvived": "You survive", + "Gambler": "Gambler", + "GamblerInfo": "Each Kill gets you an Effect", + "GamblerInfoLong": "(Impostors):\\nAs the Gambler, a random event happens after each kill you get. These effects can be anywhere between a self-report and an extra sniper shot.", + "GamblerKillDelay": "Delayed Kills are delayed by", + "GamblerBSRDelay": "Self-Report Delay", + "GamblerTPDelay": "Swap Delay", + "GamblerShieldDur": "Shield Duration", + "GamblerFreezeDur": "Freeze Duration", + "GamblerLowVision": "Lower Vision", + "GamblerLowVisionDur": "Lower Vision Duration", + "GamblerHighKCD": "Higher Kill Cooldown", + "GamblerLowKCD": "Lower Kill Cooldown", + "GamblerSpeedup": "Increased Speed", + "GamblerSpeedupDur": "Increased Speed Duration", + "GamblerWhatToIgnore": "What to Ignore when the Unstoppable effect is applied", + "GamblerIgnoreMedicShield": "Ignore Medic Shield", + "GamblerIgnoreVeteranAlert": "Ignore Veteran Alert", + "GamblerIgnoreCursedWolfAndJinx": "Kill Cursed Wolf and Jinx", + "GamblerIgnorePestilence": "Kill Pestilence", + "GamblerPositiveEffectChance": "Positive Effect Chance", + "GamblerGet.DelayedKill": "Effect: Delayed Kill ({0}s)", + "GamblerGet.Shield": "Effect: Temporary Shield ({0}s)", + "GamblerGet.NoLunge": "Effect: No Lunge", + "GamblerGet.Swap": "Effect: Swap Places with Someone", + "GamblerGet.IgnoreDefense": "Effect: Break Through Defense", + "GamblerGet.LowKCD": "Effect: Lower Kill Cooldown ({0}s)", + "GamblerGet.Speedup": "Effect: Higher Speed ({1}x, for {0}s)", + "GamblerGet.BSR": "Effect: Self-Report (in {0}s)", + "GamblerGet.Freeze": "Effect: Freeze (for {0}s)", + "GamblerGet.LowVision": "Effect: Lower Vision ({1}x, for {0}s)", + "GamblerGet.HighKCD": "Effect: Higher Kill Cooldown ({0}s)", + "Patroller": "Patroller", + "PatrollerInfo": "Have Different Boosts in Each Room", + "PatrollerInfoLong": "(Neutrals):\\nAs the Patroller, you have different boosts in each room. At the start of the game, it gets randomly rolled which boosts you get in which room. Additionally, you can vent freely from any room once per round.\\n\\nKill everyone to win!\\nYou can see your boosts by petting if the setting to use them is on.", + "PatrollerNotifyNoBoost": "You are now in {0}\\nIn this room, you have <#ff0000>no boosts", + "PatrollerNotify": "You are now in {0}\\nIn this room, {1}", + "PatrollerBoost.Speed": "you have higher speed", + "PatrollerBoost.Vision": "you have higher vision", + "PatrollerBoost.Cooldown": "you have lower kill cooldown", + "PatrollerBoost.Vent": "you can vent", + "PatrollerBoost.Range": "you have higher kill range", + "PatrollerBoost.Sabotage": "you can sabotage", + "Hitman": "Hitman", + "HitmanInfo": "Select your target", + "HitmanInfoLong": "(Impostors):\\nAs the Hitman, you may shapeshift into someone to mark them as your target. If you kill your target, your next kill cooldown will be lower.\\n\\nNote: Once you chose a target, you cannot change it. You'll get a chance to mark a target again after killing your current target.", + "HitmanLowKCD": "Lower Kill Cooldown", + "Sapper": "Sapper", + "SapperInfo": "Blow up Everyone with Timed Bombs!", + "SapperInfoLong": "(Impostors):\\nAs the Sapper, you can not kill with your kill button. Instead, you can pet/shapeshift to plant time bombs which explode after a specified delay (set by host), killing everyone nearby.\\n\\nNote: If you're in the radius of the explosion, you will die too!", + "SapperRadius": "Bomb Explosion Radius", + "SapperCD": "Bomb Place Cooldown", + "SapperDelay": "Bomb Explode Delay", + "RiftMaker": "Rift Maker", + "RiftMakerInfo": "Teleport between 2 places", + "RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other mark point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.", + "IncorrectMarks": "\\nYour 2 marks are too close to each other, they won't work\\nYour marks were discarded.", + "MarkDone": "Position Marked", + "MarksCleared": "Marks cleared", + "Magician": "Magician", + "MagicianInfo": "Play your cards to win", + "MagicianInfoLong": "(Neutral):\\nAs the Magician, you get a card after each kill you make. Whenever you get a card, a message will appear with its description and effect.\\n\\nTo play a card, call any sabotage (not doors) (the sabotage won't actually be called), or use the Pet button if the setting is on.", + "MagicianSlownessValue": "Speed caused by Slowness Card", + "MagicianSlownessRadius": "Slowness Card Radius", + "MagicianSlownessDur": "Slowness Duration", + "MagicianSpeedup": "Increased Speed", + "MagicianSpeedupDur": "Increased Speed Duration", + "MagicianLowKCD": "Kill Cooldown when using Overlocking Device", + "MagicianBlindDur": "Blinding Card Duration", + "MagicianBlindRadius": "Blinding Card Radius", + "MagicianClearPortalAfterMeeting": "Clear Portals after meetings", + "MagicianBombRadius": "Bomb Radius", + "MagicianBombDelay": "Bomb Delay", + "Magician-GetIdToName-1": "Slowness Potion", + "Magician-GetIdToName-2": "Overclocking Device", + "Magician-GetIdToName-3": "Teleporting Machine", + "Magician-GetIdToName-4": "Portal Gun", + "Magician-GetIdToName-5": "Sniper Rifle", + "Magician-GetIdToName-6": "Flash Bomb", + "Magician-GetIdToName-7": "Grenade", + "Magician-GetIdToName-8": "Energy Drink", + "Magician-GetIdToName-9": "Button Barry", + "Magician-GetIdToName-10": "Admin Device", + "Magician-GetIdToDesc-1": "Slows down everyone nearby for some time.", + "Magician-GetIdToDesc-2": "Offsets your kill cooldown.", + "Magician-GetIdToDesc-3": "Teleports you to a random vent.", + "Magician-GetIdToDesc-4": "Use twice to mark 2 positions. Going near a marked position teleports you to the other.", + "Magician-GetIdToDesc-5": "Sniper shot.", + "Magician-GetIdToDesc-6": "Blinds everyone nearby for some time.", + "Magician-GetIdToDesc-7": "Place a time bomb. When it explodes, it kills everyone nearby.", + "Magician-GetIdToDesc-8": "Increases your speed for some time.", + "Magician-GetIdToDesc-9": "Call a meeting.", + "Magician-GetIdToDesc-10": "See how many players are in each room.", + "MagicianBombExploded": "Time bomb exploded", + "MagicianBombExlodesIn": "Bomb explodes in {0}s", + "MagicianCardUsed": "Card used", + "Necromancer": "Necromancer", + "NecromancerInfo": "Recruit Everyone", + "NecromancerInfoLong": "(Neutrals):\\nThe Necromancer is the main recruiter for the Undead faction. The first person it kills will become a Deathknight. With the help of the Deathknight, they must work together to convert others to the Undead. If the Necromancer were to die, The Deathknight would turn into Necromancer.", + "Deathknight": "Deathknight", + "DeathknightInfo": "Help the Necromancer Recruit", + "DeathknightInfoLong": "(Neutrals):\\nThe Deathknight must help the Necromancer convert players to the Undead. By using your pet button by someone who the Necromancer had used their kill button on, they will be converted. There can only be one Deathknight at a time, and if the Necromancer dies, the Deathknight will be the new Necromancer.", + "UndeadCountMode.None": "None", + "UndeadCountMode.Necromancer": "<#f7adcf>Necromancer", + "UndeadCountMode.Original": "Original Team", + "NecromancerCD": "Partial Recruit Cooldown", + "DKCD": "<#361d12>Deathknight Recruit Cooldown", + "NecromancerKnowTargetRole": "Know Recruited Players' Roles", + "UndeadCountMode": "<#ed9abd>Undead Players count as", + "RecruitedByDeathknight": "You've been recruited to the Undead faction!", + "DeathknightRecruitedPlayer": "Successfully recruited player to the Undead faction!", + "NecromancerRecruitedPlayer": "Successfully recruited player partially", + "RecruitedToDeathknight": "The Necromancer recruited you to be their Deathknight!", + "InvalidUndeadTarget": "Target cannot be recruited", + "Undead-": "Undead ", + "BypassShields": "Bypass Shields When Killing", + "CustomWinnerText": "{0} Wins!", + "TryFixBlackScreen": "Try Fixing Black Screen", + "Impartial": "Impartial", + "ImpartialInfo": "Kill Specified Number of Players in Each Team", + "ImpartialInfoLong": "(Neutral):\\nAs the Impartial, you must kill a specified number of players from each team to win. You can see how many players you need to kill from each team next to your role name.", + "ImpartialImpmin": "Minimum Number of <#ff1919>Impostors to Kill", + "ImpartialCrewmin": "Minimum Number of <#8cffff>Crewmates to Kill", + "ImpartialNeutralmin": "Minimum Number of <#ffab1b>Neutrals to Kill", + "ImpartialImpmax": "Maximum Number of <#ff1919>Impostors to Kill", + "ImpartialCrewmax": "Maximum Number of <#8cffff>Crewmates to Kill", + "ImpartialNeutralmax": "Maximum Number of <#ffab1b>Neutrals to Kill", + "ImpartialCanWinWhenKillingMore": "Can Win Even When Killing More of a Team than the Maximum", + "SoulHunter": "Soul Hunter", + "SoulHunterInfo": "Hunt Souls To Win", + "SoulHunterInfoLong": "(Neutrals):\\nAs the Soul Hunter, you can mark your target via your kill button. In the next meeting, you'll be frozen for a set amount of seconds and your target will be notified about being your target. Your target will not be able to vent, call a meeting or kill you. You must kill your target within a specified number of seconds, else you lose a soul. If you kill your target in time, you gain a soul. Collect a set amount of souls to satisfy your win condition. If your win condition is satisfied at the end of the game, you'll win with the winning team.", + "SoulHunterNumOfSoulsToWin": "Number of Souls Required to Win", + "SoulHunterFreezeTimeAfterMeeting": "Waiting Time After Meeting", + "SoulHunterTimeToKillTarget": "Time to Kill Target", + "SoulHunterGetSoulForSuicide": "Gain Soul When Target Dies By Other Means", + "SoulHunterTargetNotify": "The Soul Hunter, {0} is hunting you. Hide!", + "SoulHunterTargetNotifySurvived": "You survived!", + "SoulHunterTargetNotifyNoVent": "You cannot vent while being hunted", + "SoulHunterTargetNotifyNoMeeting": "You cannot call emergency meetings while being hunted", + "SoulHunterTargetNotifyNoKill": "You cannot kill the Soul Hunter while being hunted", + "SoulHunterNotify": "You have {0}s to kill {1}", + "SoulHunterNotifySuccess": "Success!", + "SoulHunterNotifyFreeze": "You can begin hunting {0} in {1}s", + "Beacon": "Beacon", + "BeaconInfo": "Increase Nearby Players' Vision During Lights", + "BeaconInfoLong": "(Crewmates):\\nAs the Beacon, during the lights sabotage, you increase the vision of players around you.", + "BeaconVisionIncrease": "Increased Vision for Affected Players During Lights Sabotage", + "Librarian": "Librarian", + "LibrarianInfo": "Silence the Reporters Nearby", + "LibrarianInfoLong": "(Impostors):\\nAs the Librarian, when you're in silencing mode, if someone reports a body next to you, you'll kill them instead. After you kill someone like this, everyone will see 'SSSH!' in red under your name.", + "LibrarianRadius": "Silence Radius", + "LibrarianShowSSAnimation": "Shapeshift Transformation Animation is Visible", + "LibrarianSilenceDuration": "Silence Duration", + "LibrarianNameNotifyDuration": "SSSH! Name Text Duration", + "LibrarianNameText": "SSSH!", + "LibrarianModeText": "Mode: {0}", + "LibrarianSilenceMode": "Silence", + "LibrarianNormalMode": "Normal", + "CanKillWhileShifted": "Can Kill While Shapeshifting", + "Shapeshift": "Shapeshift", + "UsesPetInsteadOfKillNotice": "<#ffff00>⚠ As this role, you need to use your pet button as your kill button!", + "AddonListTitle": "Your add-ons:", + "Framer": "Framer", + "FramerInfo": "Frame Other Players", + "FramerInfoLong": "(Impostors):\\nAs the Framer, single click with your kill button on someone to frame them, making the game think they're on the impostor team. Double click to kill normally.", + "Framer.TargetFramedNotify": "The game now thinks {0} is an <#ff1919>impostor", + "Backstabber": "Backstabber", + "BackstabberInfo": "Stab a Team in the Back", + "BackstabberInfoLong": "(Neutral):\\nAs the Backstabber, you can optionally kill 1 player. If you don't kill anyone, you will win with the crewmates. If you kill an Impostor or a Madmate, you will win with the winning Neutral Killer. If you kill anyone other than an Impostor or a Madmate, you will win with the Impostors.", + "Backstabber.MurderNotify": "Your kill target was {0}\\nThis means, you'll win with {1}", + "BackstabberTeam.Imp": "the <#ff1919>Impostors", + "BackstabberTeam.NK": "a <#ffab1b>Neutral Killer", + "Backstabber.RevealAfterKilling": "Revealed after killing", + "GuessBackstabber": "You cannot guess a revealed Backstabber.", + "Postman": "Postman", + "PostmanInfo": "Deliver Mail to Everyone!", + "PostmanInfoLong": "(Neutral):\\nAs the Postman, your job is to deliver mail to everyone. You'll always have a target, and you need to click your kill button on that target to deliver the mail to them. When you've delivered mail to everyone, your win condition is satisfied. You'll win with the winning team, no matter what happens.", + "PostmanKillButtonText": "Deliver", + "PostmanDiesWhenTargetDies": "Postman dies when the current target dies", + "PostmanCorrectDeliver": "Deliver successful.", + "PostmanTargetDied": "Your target died.", + "PostmanGetNewTarget": "Your new target is {0}.", + "PostmanDone": "\\n\\nYou're done delivering messages!\\nYou'll win with the winning team at the end.", + "PostmanTarget": "Target: {0}", + "DeliverCooldown": "Deliver Cooldown", + "Reckless": "Reckless", + "RecklessInfo": "Avoid Meetings at all cost", + "RecklessInfoLong": "(Neutral):\\nAs the Reckless, your cooldown decreases with each kill you get. However, this isn't permanent. Your kill cooldown resets back to its default value at every meeting.", + "Ignitor": "Ignitor", + "IgnitorInfo": "Light Candles for High Vision", + "IgnitorInfoLong": "(Crewmates):\\nAs the Ignitor, you can light a new candle by completing a task, which sets your vision to maximum. As time goes on and the candle burns down, your vision progressively gets smaller. Since you use candles, you're immune to the Lights Sabotage.", + "CandleLighterStartVision": "Starting Vision (Highest)", + "CandleLighterCountStartTime": "Time to Start Changing Vision", + "CandleLighterEndVisionTime": "Time to End Vision", + "CandleLighterEndVision": "End Vision (Smallest Vision)", + "CandleLighterTimeMoveMeeting": "Time Moves During Meetings", + "CandleLighterTasksFinishedVision": "Vision after completing all tasks", + "AprilFoolsMode": "April Fools Mode", + "SilenceMode": "Silencing Method", + "Altruist": "Altruist", + "AltruistInfo": "Revive Dead Players", + "AltruistInfoLong": "(Crewmates):\\nAs the Altruist, you can revive a dead player by reporting their body. The revived player will be able to continue playing as if they were never dead. If you revive a player, you will die.\\nYou can switch between reviving and reporting modes by entering a vent/petting.", + "AltruistSuffixRevive": "<#00ffa5>Target is revived in {0}s", + "AltruistSuffix": "<#00ffa5>Mode: {0}", + "AltruistReviveMode": "Revive", + "AltruistReportMode": "Report", + "RevivedByAltruist": "<#ffff00>You've been revived by the Altruist!", + "AltruistKillerAlert": "<#ffff00>A player you killed was revived by the Altruist!", + "Altruist.ReviveTime": "Revive Time", + "Altruist.ReviveTargetCanReportTheirOwnBody": "Revived players can report their own dead body", + "Altruist.ReviveTargetsKillerGetsAlert": "The killer of the revived player gets an alert about the revival", + "Altruist.ReviveTargetsKillerGetsArrow": "The killer also gets an arrow towards the revived player", + "Adventurer": "Adventurer", + "AdventurerInfo": "Collect Resources to Perform Actions", + "AdventurerInfoLong": "(Crewmates):\\nAs the Adventurer, you can collect resources listed below and craft them into weapons if you have the required amount of materials for it.\\n\\nResources (and how to obtain them):\\n- ❖ (Complete a Task)\\n- Θ (Players Leave This Behind*)\\n- ♳ (Dead Bodies*)\\n- ⁂ (Shapeshift Skins*)\\n- ☀ (Fix Lights)\\n- ○ (Found in Groups*)\\n* When this resource is available somewhere, you get an arrow pointing towards that location. (Except dead bodies.) Go there to collect it.\\n\\nWeapons (and their ingredients):\\n- Gun (1 ♳ + 1 ❖) (Kill nearest player)\\n- Shield (3 ❖) (Gives nearest player a 1-time shield)\\n- Lantern (1 ☀ + 1 ❖) (Increases crewmates' vision for some time)\\n- Portal (2 Θ) (Swaps you with a random player)\\n- Wrench (1 ☀ + 2 ❖) (Clears the current sabotage)\\n- Proxy (2 ○ + 1 ❖) (Gives you +1 vote in the next meeting)\\n- Prediction (1 ♳ + 2 ⁂ + 1 ❖) (Reveals the nearest player's role)\\n- RNG (2 Θ + 2 ❖) (Makes a random weapon)\\n\\nTo use your weapons, pet.", + "AdventurerWeaponDescription.Gun": "Kill the next player you go near", + "AdventurerWeaponDescription.Shield": "Gives someone a 1-time shield", + "AdventurerWeaponDescription.Lantern": "Increases crewmates' vision for some time", + "AdventurerWeaponDescription.Portal": "Swaps you with a random player", + "AdventurerWeaponDescription.Wrench": "Clears the current sabotage", + "AdventurerWeaponDescription.Proxy": "Gives you +1 vote in the next meeting", + "AdventurerWeaponDescription.Prediction": "Reveals the nearest player's role", + "AdventurerWeaponDescription.RNG": "Makes a random weapon", + "AdventurerIncreasedVisionDuration": "Increased Vision Duration", + "AdventurerWeaponEnabled.Gun": "Gun Enabled", + "AdventurerWeaponEnabled.Shield": "Healthy Dose Enabled", + "AdventurerWeaponEnabled.Lantern": "Lantern Enabled", + "AdventurerWeaponEnabled.Portal": "Portal Enabled", + "AdventurerWeaponEnabled.Wrench": "Wrench Enabled", + "AdventurerWeaponEnabled.Proxy": "Proxy Enabled", + "AdventurerWeaponEnabled.Prediction": "Prediction Enabled", + "AdventurerWeaponEnabled.RNG": "RNG Enabled", + "AdventurerVentToEnterCrafting": "Vent to Enter Crafting Menu", + "AdventurerIngredientsDisplay": "{0}: {1}\\nVent to craft this weapon / Pet to cycle to next weapon", + "AdventurerWeaponCrafted": "Crafted Weapon: {0}", + "AdventurerFound": "Found Resource: {0}", + "AdventurerGun.Gun": "Gun", + "AdventurerGun.Shield": "Shield", + "AdventurerGun.Lantern": "Lantern", + "AdventurerGun.Portal": "Portal", + "AdventurerGun.Wrench": "Wrench", + "AdventurerGun.Proxy": "Proxy", + "AdventurerGun.Prediction": "Prediction", + "AdventurerGun.RNG": "RNG", + "Chef": "Chef", + "ChefInfo": "Cook Delicious Meals for Everyone", + "ChefInfoLong": "(Crewmates):\\nAs the Chef, you can cook meals for everyone by completing tasks. If a crewmate gets a meal, they'll get a random boost (speed, vision, shield). If an impostor or a neutral killer gets a meal, it will be rotten and they have to spit it out by venting or killing in a specified amount of time or they'll get blinded and frozen for some time.", + "Chef.EventTarget": "Effect Applies to", + "Chef.ET.RandomPlayer": "Random Player", + "Chef.ET.NearestPlayer": "Nearest Player", + "Chef.RottenTime": "Time to Spit Out Rotten Food", + "Chef.SpitOutTime": "Frozen & Blind Time", + "ChefFood.0": "Ice Cream", + "ChefFood.1": "Milk Tea", + "ChefFood.2": "Chocolate", + "ChefFood.3": "Cake", + "ChefFood.4": "Donut", + "ChefFood.5": "Coke", + "ChefFood.6": "Lemonade", + "ChefFood.7": "Candied Haws", + "ChefFood.8": "Jelly", + "ChefFood.9": "Candy", + "ChefFood.10": "Milk", + "ChefFood.11": "Matcha", + "ChefFood.12": "Burning Grass Jelly", + "ChefFood.13": "Pineapple Bun", + "ChefFood.14": "Pudding", + "ChefFood.15": "Coconut Jelly", + "ChefFood.16": "Cookies", + "ChefFood.17": "Red Bean Toast", + "ChefFood.18": "Three Color Dumplings", + "ChefFood.19": "Wormwood Dumplings", + "ChefFood.20": "Puffs", + "ChefFood.21": "Can be Crepe", + "ChefFood.22": "Peach Crisp", + "ChefFood.23": "Mochi", + "ChefFood.24": "Egg Waffle", + "ChefFood.25": "Macaron", + "ChefFood.26": "Snow Plum Niang", + "ChefFood.27": "Fried Yogurt", + "ChefFood.28": "Egg Tart", + "ChefFood.29": "Muffin", + "ChefFood.30": "Sago Dew", + "ChefFood.31": "Panna Cotta", + "ChefFood.32": "Soufflé", + "ChefFood.33": "Croissant", + "ChefFood.34": "Toffee", + "ChefBoost.Speed": "increased speed", + "ChefBoost.Vision": "increased vision", + "ChefBoost.Shield": "a shield", + "ChefBoost.TPToVent": "a visit to this vent", + "ChefBoost.TP": "a visit to this player", + "ChefRotten": "diarrhea", + "ChefNotify": "The <#d6d6ff>Chef got you some {0}!\\nThis caused you to have <#ffff00>{1}", + "ChefBoostSuffix": "<#00ffa5>You have {0}<#00ffa5> for {1}s", + "ChefRottenSuffix": "<#ffa500>You must <#ffff00>kill or vent <#ffa500>within {0}s", + "Imitator": "Imitator", + "ImitatorInfo": "Your kill cooldown shifts", + "ImitatorInfoLong": "(Neutral):\\nAs the Imitator, your kill cooldown is different after every even numbered kill and every odd numbered kill of yours. You have a separate cooldown after meetings. Your first kill after every meeting will set your cooldown to the Even-Numbered Kill Cooldown, your second kill will set it to the Odd-Numbered Kill Cooldown, and the process repeats until a meeting is called again.", + "Express": "Express", + "ExpressInfo": "You get a speed boost on completing a task", + "ExpressInfoLong": "(Crewmates):\\nAs the Express, you gain a small temporary speed boost after each task you complete.", + "ExpressSpeed": "Increased Speed", + "ExpressSpeedDur": "Increased Speed Duration", + "NiceSwapper": "Swapper", + "NiceSwapperInfo": "Swap players' votes", + "NiceSwapperInfoLong": "(Crewmates):\\nAs the Swapper, you can use the command /sw [ID] twice to choose 2 players. Those votes received by those 2 players will be swapped.\\nYou can see everyone's IDs next to their name.\\n\\nFor example, if 3 players voted red, and 5 players voted yellow, and you swap red and yellows' IDs, then red will receive 5 votes, and yellow will receive 3 votes.\\n\\nDue to technical difficulties, the Host's original vote will seem unchanged, but it's only visual, their vote will still get swapped.", + "NiceSwapperMax": "Initial Number of Swaps", + "NiceSwapperTrialMax": "Ability use limit reached", + "CanSwapSelfVotes": "Swapper Can Swap Themselves", + "SwapperHideMsg": "Hide Swapper's commands", + "CantSwapSelf": "You can't swap yourself", + "SwapDead": "You cannot swap votes after you've died.", + "SwapVote": "The votes received by {0} and {1} were swapped!", + "SwapTitle": "[★ Swapper ★]", + "Swap1": "First Swap Target Chosen", + "Swap2": "Second Swap Target Chosen", + "CancelSwap1": "First Swap Target Cancelled", + "CancelSwap2": "Second Swap Target Cancelled", + "SwapHelp": "Use /sw [ID] to choose a player to swap votes with.", + "SwapNull": "No alive player with that ID", + "SecurityGuard": "Security Guard", + "SecurityGuardInfo": "Prevent Impostors from Sabotaging", + "SecurityGuardInfoLong": "(Crewmates):\\nAs the Security Guard, you can vent/pet to activate your ability, which prevents everyone from calling any sabotages and closing doors while your ability is active. This affects the doors sabotage and neutrals as well.", + "SecurityGuardVentButtonText": ".", + "SecurityGuardSkillCooldown": "Ability Cooldown", + "SecurityGuardSkillDuration": "Ability Duration", + "SecurityGuardSkillInUse": "Ability in use", + "SecurityGuardSkillStop": "Ability expired", + "BusyLongTasks": "Amount of Extra Long Tasks", + "BusyShortTasks": "Amount of Extra Short Tasks", + "Changeling": "Changeling", + "ChangelingInfo": "Pick Your Impostor Role!", + "ChangelingInfoLong": "(Impostors):\\nAs the Changeling, you can vent/pet to cycle between the available impostor roles. You can see the currently selected role below your name. Select the role you want to play as, then shapeshift to confirm your choice. Your role will be changed to the role you selected.", + "CL.All": "All", + "CL.AllImp": "All Regular Imp-Based", + "CL.AllSS": "All Shapeshifter-Based", + "CL.Enabled": "Enabled", + "CL.EnabledImp": "Enabled Regular Imp-Based", + "CL.EnabledSS": "Enabled Shapeshifter-Based", + "CanPickPartnerRole": "Can Pick Roles that Already Exist in the Game", + "CanKillBeforeRoleChange": "Can Kill Before Picking a Role", + "AvailableRoles": "Available Impostor-Teamed Role List to Choose From", + "ChangelingCurrentRole": "Selected Role: {0}", + "Doormaster": "Door Master", + "DoormasterInfo": "Open All Doors Anytime", + "DoormasterInfoLong": "(Crewmates):\\nAs the Door Master, you can vent/pet to open all closed doors.", + "Ricochet": "Ricochet", + "RicochetInfo": "Protect yourself from someone specific", + "RicochetInfoLong": "(Crewmates):\\nAs the Ricochet, you may vote someone in a meeting to make them your target. In the next round, your target will not be able to kill you.", + "Spy": "Spy", + "SpyInfo": "You know who interacts with you", + "SpyInfoLong": "(Crewmates):\\nAs the Spy, when someone uses their kill button on you (any ability that is used through the kill button), you'll see their name in orange for a few seconds.\\n\\nNote: If a Crewmate used their ability on you, you'll also see them with an orange name!\\nNote: If you have no ability uses left, you won't see orange names at all!", + "SpyRedNameDur": "Colored Name Duration", + "Silencer": "Silencer", + "SilencerInfo": "Shapeshift to Silence Players", + "SilencerInfoLong": "(Impostors):\\nAs the Silencer, when you shift into a target you will blackmail that player, and the blackmailed player cannot speak.\\n\\nSpeaking by the blackmailed player will trigger the confusion command, please do not speak when the blackmailed player sees his icon.", + "SilencerDead": "{0} has been blackmailed by a Silencer!", + "SilencerKillTitle": "WARNING", + "SilencerShutUp": "Shush! You'll die if you keep talking.", + "SilencerMax": "Maximum times blackmailed players may speak", + "SilencerSkillCooldown": "Ability Cooldown", + "Doppelganger": "Doppelganger", + "DoppelgangerInfo": "Steal The Identify of Your Target", + "DoppelgangerInfoLong": "(Neutrals):\\nAs the Doppelganger, use your kill button to steal a player's identity (their name and skin) and then kill your target.\\n\\nKill everyone to win.\\n\\nNote:- You can not steal the identity of the target when Camouflage is active.", + "Tether": "Tether", + "TetherInfo": "Teleport to your target", + "TetherInfoLong": "(Crewmates):\\nAs the Tether, you may vote someone in a meeting to make them your target. In the next round, you can vent/pet to teleport to them anytime.\\nYour targets reset every meeting.", + "TetherNoTarget": "You have no target", + "Aid": "Aid", + "AidInfo": "Protect players temporarily", + "AidInfoLong": "(Crewmates):\\nAs the Aid, you may use your kill button on someone to protect them from direct attacks temporarily. Neither you nor your target will know if someone tried to kill your target.", + "AidDur": "Shield Duration", + "AidCD": "Shield Cooldown", + "AidTargetKnowsAboutShield": "Targets Know They're Shielded", + "AidCounterSelf": "<#00ffa5>You're shielded for {0}s", + "AidCounterTarget": "{0} <#00ffa5>is shielded for {1}s", + "MinTasksToActivateAbility": "Minimum Number of Tasks Completed to Activate Ability", + "GuessManagerRole": "Guess Manager", + "GuessManagerRoleInfo": "Receive Additional Info About Guesses", + "GuessManagerRoleInfoLong": "(Crewmates):\\nAs the Guess Manager, you know the roles of guessed players, and if someone misguesses, you'll see that.", + "GuessManagerMessageAboutMisguess": "{0} misguessed.", + "GuessManagerMessageAboutGuessedRole": "Their role was {0}", + "Benefactor": "Benefactor", + "BenefactorInfo": "Mark Tasks as a Source of a Shield", + "BenefactorInfoLong": "(Crewmates):\\nAs the Benefactor, you may complete a task to mark it. When someone completes a marked task, they will gain a temporary shield.", + "BenefactorTargetGotShieldNotify": "You got a temporary shield as the task\\nyou completed was marked by the Benefactor!", + "BenefactorTaskMarked": "Task marked", + "TaskMarkPerRound": "Maximum Number of Tasks Marked Each Round", + "Shifter": "Shifter", + "ShifterInfo": "Steal Someone's Role", + "ShifterInfoLong": "(Neutrals):\\nAs the Shifter, you must steal someone's role by using your kill button near them. Depending on the settings, you may also steal their progress in their role and ability uses.\\nIf you have this role when the game ends, you lose!", + "TryChangeBasis": "Try Changing Role Basis <#ffff00>(EXPERIMENTAL)", + "ShifterKillButtonText": "Shift Role", + "Tremor": "Tremor", + "TremorInfo": "When Doom Happens, Everyone is Doomed", + "TremorInfoLong": "(Neutral):\\nAs the Tremor, you see a timer below your name indicating when doom happens. When you kill, the timer decreases. If doom happens, you kill everyone that comes near you, and you have a specified amount of time to kill everyone, otherwise you suicide.", + "Tremor.TimerStart": "Time Until Doom Happens", + "Tremor.TimerDecrease": "When Killing, Timer Decreases by", + "Tremor.DoomTime": "Doom Time (= Time to Kill Everyone)", + "Tremor.DoomNotify": "Doom started! The Tremor now kills everyone that comes near them!", + "Rogue": "Rogue", + "RogueInfo": "Complete Objectives, Get Rewards", + "RogueInfoLong": "(Neutral):\\nAs the Rogue, you get an objective with a reward each round. You can optionally complete the objective to get the reward.", + "Rogue.Objective.KillInSpecificRoom": "Kill someone in {0}", + "Rogue.Objective.VentXTimes": "Vent {0} times", + "Rogue.Objective.CallEmergencyMeeting": "Call an emergency meeting", + "Rogue.Objective.KillSpecificPlayer": "Kill {0}", + "Rogue.Objective.KillXTimes": "Kill {0} times", + "Rogue.Objective.DontStopWalking": "Don't stop walking", + "Rogue.Objective.FixSabotage": "Fix a sabotage", + "Rogue.Reward.DisableDevices": "Disable all devices for the rest of the game", + "Rogue.Reward.Morph": "Ability to turn into a random crewmate (by sab/pet) for 15s", + "Rogue.Reward.IncreasedSpeed": "Increased speed by 0.5x for the rest of the game", + "Rogue.Reward.DecreasedKillCooldown": "Kill cooldown cut in half", + "Rogue.Reward.Sabotage": "Ability to sabotage for the rest of the game", + "Rogue.Reward.Shield": "Invincibility for the rest of the game", + "Rogue.Reward.LongReach": "Longest kill range for the rest of the game", + "Rogue.Reward.HelpfulAddon": "Get a random helpful add-on", + "Rogue.Reward.ImpostorVision": "Impostor vision for the rest of the game", + "Rogue.Task": "Objective: <#ffff00>{0}\nReward: <#00ffa5>{1}", + "Rogue.TaskCompleted": "<#00ff00>Objective Completed", + "Rogue.AllTasksCompleted": "<#00ff00>All Objectives Completed", + "Journalist": "Journalist", + "JournalistInfo": "Write Down Notes", + "JournalistInfoLong": "(Crewmates):\\nAs the Journalist, you can write down notes. When you die, all players will see your notes in the next meeting.\\n\\nCommand: /note {add/remove/clear/view} [value]\\n- add: Add a note specified in [value]\\n- remove: Remove a note. Provide the index of it in [value] or leave [value] blank to remove the last note. You can see the indexes of your notes by using /note view\\n- clear: Clear all notes (leave [value] blank)\\n- view: View all notes and their indexes (leave [value] blank)\\n\\nExample uses:\\n/note add I think blue and yellow are Lovers\\n/note remove 2\\n/note clear\\n/note view", + "JournalistNotesTitle": "<#fcba03>Journalist's Notes", + "JournalistError.InvalidArgument": "Invalid argument. Use /note {add/remove/clear/view} [value]", + "Journalist.CommandUsage": "Usage: /note {add/remove/clear/view} [value]", + "JournalistError.IndexOutOfRange": "You didn't provide enough arguments.", + "JournalistError.ArgumentOutOfRange": "The index you provided is out of range. Use /note view to see the indexes of your notes.", + "JournalistError.Unknown": "An unknown error occurred.", + "Grappler": "Grappler", + "GrapplerInfo": "Prevent kills and pull players towards you", + "GrapplerInfoLong": "(Crewmates):\\nAs the Grappler, you can prevent 1 kill in each round if you have an ability use left at the end of the last round. The first kill attempt will be blocked and the target will be teleported to you and not die. Your ability doesn't work during sabotages.", + "ModeStandard": "Gamemode: Standard", + "FFA": "Free For All", + "ModeFFA": "Gamemode: FFA", + "ModeDescribe.FFA": "In the FFA (Free For All) gamemode, everyone is a killer and everyone can kill anyone. The last player alive wins!\\n\\nSome random events make this even more fun in the mean time!", + "FFA_GameTime": "Maximum Game Length", + "FFA_KCD": "Kill Cooldown", + "FFA_DisableVentingWhenTwoPlayersAlive": "Prevent venting when only 2 players are alive", + "FFA_EnableRandomAbilities": "Enable Random Events", + "FFA_ShieldDuration": "Shield Duration", + "FFA_IncreasedSpeed": "Increased Speed", + "FFA_DecreasedSpeed": "Decreased Speed", + "FFA_ModifiedSpeedDuration": "Modified Speed Duration", + "FFA_LowerVision": "Lowered Vision", + "FFA_ModifiedVisionDuration": "Lowered Vision Duration", + "FFA_EnableRandomTwists": "Enable Random Swaps from time to time", + "FFA_TeamMode": "Enable Team Mode", + "FFA_TeamNumber": "Number of Teams", + "FFA-Event-GetShield": "You have a temporary shield!", + "FFA-Event-GetIncreasedSpeed": "You have a temporary speed boost!", + "FFA-Event-GetLowKCD": "You got a lower kill cooldown!", + "FFA-Event-GetHighKCD": "You got a higher kill cooldown", + "FFA-Event-GetLowVision": "You have lower vision temporarily", + "FFA-Event-GetDecreasedSpeed": "You have decreased speed temporarily", + "FFA-Event-GetTP": "You got teleported to a random vent!", + "FFA-Event-RandomTP": "Everyone was swapped with someone", + "FFA-NoVentingBecauseTwoPlayers": "There are only 2 players alive, stop hiding in vents!", + "FFA-NoVentingBecauseKCDIsUP": "Your kill cooldown is up, don't hide in vents!", + "FFA_DisableVentingWhenKCDIsUp": "Prevent players whose kill cooldown is up from venting", + "FFA_TargetIsShielded": "The player you tried to kill is shielded!", + "FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt", + "FFA_ShieldBroken": "Someone tried to kill you, your shield is now broken!", + "FFA_ChatDuringGame": "Chat During Game", + "FFAChatMessageNotify": "[Chat] {0}: {1}", + "Killer": "FREE FOR ALL", + "KillerInfo": "KILL EVERYONE TO WIN", + "KillerInfoLong": "KILL EVERYONE TO WIN", + "MoveAndStop": "STOP AND GO", + "ModeMoveAndStop": "Gamemode: Stop And Go", + "ModeDescribe.MoveAndStop": "In the Stop And Go game mode, everyone has 3 timers, each with a symbol that represents a direction you can move in. For example:\\n← (left) 17s\\n→ (right) 5s\\n● (up and down) 9s\\n\\nEach symbol is either red or green. When the timer next to the symbol reaches 0, the color swaps for that symbol.\\n\\nConcept:\\nYou cannot move in directions which you have a red symbol of, or you die.\\nEveryone is a crewmate, first to finish all their tasks wins!", + "MoveAndStop_RightCounterGreenMin": "Right Counter Minimum Green Time", + "MoveAndStop_RightCounterGreenMax": "Right Counter Maximum Green Time", + "MoveAndStop_RightCounterRedMin": "Right Counter Minimum Red Time", + "MoveAndStop_RightCounterRedMax": "Right Counter Maximum Red Time", + "MoveAndStop_LeftCounterGreenMin": "Left Counter Minimum Green Time", + "MoveAndStop_LeftCounterGreenMax": "Left Counter Maximum Green Time", + "MoveAndStop_LeftCounterRedMin": "Left Counter Minimum Red Time", + "MoveAndStop_LeftCounterRedMax": "Left Counter Maximum Red Time", + "MoveAndStop_MiddleCounterGreenMin": "Middle Counter Minimum Green Time", + "MoveAndStop_MiddleCounterGreenMax": "Middle Counter Maximum Green Time", + "MoveAndStop_MiddleCounterRedMin": "Middle Counter Minimum Red Time", + "MoveAndStop_MiddleCounterRedMax": "Middle Counter Maximum Red Time", + "MoveAndStop_ExtraGreenTimeOnAirship": "Extra Green Time On AirShip", + "MoveAndStop_ExtraGreenTimeOnFungle": "Extra Green Time On Fungle", + "MoveAndStop_EnableTutorial": "Enable Tutorial", + "MoveAndStop_Tutorial": "<#ffffff>Stop on red lights\\nOnly move in directions where you see a green arrow\\n● indicates up and down\\nThe timers indicate when the color changes\\nYellow means the light will turn red, so stop moving\\nOrange means the light will turn green, but do not move yet\\nFinish your tasks to win", + "Tasker": "Tasker", + "TaskerInfo": "FINISH TASKS FIRST TO WIN", + "TaskerInfoLong": "FINISH TASKS FIRST TO WIN", + "HotPotato": "HOT POTATO", + "ModeHotPotato": "Gamemode: Hot Potato", + "ModeDescribe.HotPotato": "In the Hot Potato gamemode, one player always has the hot potato, and they can pass it to anyone by going near someone. Each X seconds (X is set by the host), the player who holds the hot potato dies. The last player alive wins!\\n\\nNote: You cannot pass the hot potato to the player that just gave it to you (their name is colored in cyan, it means they cannot get the hot potato) unless there are only 2 players left.", + "HotPotato_Time": "The Holder of the Hot Potato is Killed Every", + "HotPotato_HolderSpeed": "Speed of the Player Holding the Hot Potato", + "HotPotato_Range": "Pass Range", + "HotPotato_TimeLeftSuffix": "<#00ffa5>Kill in ", + "HotPotato_HoldingNotify": "<#ffff00>You hold the Hot Potato! Pass it or die!", + "SurvivedTimePrefix": "Survived", + "SurvivedUntilTheEnd": "Until The End", + "Potato": "Player", + "PotatoInfo": "AVOID HAVING THE HOT POTATO", + "PotatoInfoLong": "AVOID HAVING THE HOT POTATO", + "Speedrun": "SPEEDRUN", + "ModeSpeedrun": "Gamemode: Speedrun", + "ModeDescribe.Speedrun": "In the Speedrun gamemode, everything is about speed. Everyone has to complete all tasks as fast as possible, then kill everyone else as fast as possible!\\n\\nWhen someone finishes all their tasks, they become a killer and can kill everyone else. The last player alive wins!\\nBut to make this a bit harder, you have a time limit to complete a task or kill someone! The timer resets when you do so. If your time runs out, you die!\\n\\nThis gamemode is a hybrid of the Stop And Go and Free For All gamemodes.", + "Speedrun_TaskFinishWins": "First to Finish Tasks Wins Immediately (skips killing phase)", + "Speedrun_TimeStacksUp": "Time Remainder Adds to Next Time Limit (time stacks up)", + "Speedrun_TimeLimit": "Time Limit to Do a Task or Kill", + "Speedrun_CanKillSuffixInfo": "<#00ffa5>Time: <#ffffff>{3}s\\n<#ffff00>Alive players: <#ffab1b>{0}/{1}\\n<#ff1919>Kill everyone to win\\n<#888888>Apart from you, <#ffffff>{2} players can kill", + "Speedrun_DoTasksSuffixInfo": "<#00ffa5>Time: <#ffffff>{4}s\\n<#888888>Alive players: <#ffffff>{1}/{2}\\n<#ffff00>Remaining tasks: {0}\\n<#00ffa5>Finish your tasks\\n<#ffab1b><#ffffff>{3} players can kill", + "Speedrun_CompletedTasks": "<#00ff00>You're done with tasks!", + "Speedrun_KillingPlayer": "<#ff1919>KILLING", + "Runner": "Speedrunner", + "RunnerInfo": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN", + "RunnerInfoLong": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN", + "CaptureTheFlag": "CAPTURE THE FLAG", + "ModeCaptureTheFlag": "Gamemode: Capture The Flag", + "ModeDescribe.CaptureTheFlag": "In the Capture The Flag gamemode, there are two teams: Yellow and Blue. Each team has a flag in their base. The goal is to capture the enemy's flag and bring it back to your base. The first team to capture the enemy's flag wins!\\n\\nYou can grab the flag by petting near it.\\n\\nPlayers can be tagged by the enemy team, which will send them back to their base or kill them, depending on the settings. Players who are carrying a flag cannot tag other players.", + "CTF_AlertTeamMembersOfFlagTaken": "Alert Team Members When their Flag is Taken", + "CTF_ArrowToEnemyFlagCarrier": "Arrow to Enemy Flag Carrier", + "CTF_AlertTeamMembersOfEnemyFlagTaken": "Alert Team Members When the Enemy's Flag is Taken", + "CTF_ArrowToOwnFlagCarrier": "Arrow to Own Flag Carrier", + "CTF_TaggedPlayersGet": "Tagged Players get", + "CTF_TaggedPlayersGet.SentBackToBase": "Sent Back to Base", + "CTF_TaggedPlayersGet.Killed": "Killed", + "CTF_WhenFlagCarrierGetsTagged": "When the Flag Carrier Gets Tagged, the Flag is", + "CTF_WhenFlagCarrierGetsTagged.FlagIsDropped": "Dropped", + "CTF_WhenFlagCarrierGetsTagged.FlagIsReturned": "Returned", + "CTF_SpeedReductionForFlagCarrier": "Speed Reduction for Flag Carriers", + "CTFPlayer": "Capture The Flag", + "CTFPlayerInfo": "CAPTURE THE ENEMY'S FLAG TO WIN", + "CTFPlayerInfoLong": "CAPTURE THE ENEMY'S FLAG TO WIN", + "CTF_FlagTaken": "The enemy took your flag!", + "CTF_EnemyFlagTaken": "Your team took the enemy's flag!", + "CTF_BlueTeamWins": "The Blue Team wins!", + "CTF_YellowTeamWins": "The Yellow Team wins!", + "CTF_PlayerStats": "<#00ffa5>Total Flag Carrying Time: <#ffffff>{0}s - Total Tags: <#ffffff>{1}", + "CTF_Notify_EnemyTeamRoom": "The enemy team is in <#00ffa5>{0}", + "CTF_TeamMemberFallen": "{0} has fallen!", + "CTF_ButtonText": "PICK UP", + "NaturalDisasters": "NATURAL DISASTERS", + "ModeNaturalDisasters": "Gamemode: Natural Disasters", + "ModeDescribe.NaturalDisasters": "In the Natural Disasters gamemode, the map is filled with natural disasters. You have to survive them all and be the last player alive to win!\\n\\nList of all Natural Disasters and their effects:\\n- Earthquake: The ground shakes, making it hard to move.\\n- Meteor: A meteor falls from the sky, killing players in a certain range.\\n- Volcano Eruption: Lava flows from one spot, killing players.\\n- Tornado: Players are sucked into the tornado and die.\\n- Thunderstorm: Lightning strikes outside of rooms, killing players that it hits.\\n- Sandstorm: Sand blows, making it hard to see.\\n- Tsunami: A giant wave comes moving in a specific direction, drowning players that are on the way.\\n- Sinkhole: The ground collapses, killing players in range and any players that enter this range in the future.\\n- Building Collapse: A building on the ship collapses, killing everyone inside it. Collapsed rooms cannot be entered in the future.", + "ND_DisasterFrequency": "Disaster Frequency", + "ND_DisasterWarningTime": "Disaster Warning Time", + "ND_LimitMaximumDisastersAtOnce": "Limit Maximum Active Disasters at Once", + "ND_MaximumDisastersAtOnce": "Maximum Active Disasters at Once", + "ND_WhenLimitIsReached": "When the Limit is Reached", + "ND_LimitReachedOptions.OnlySpawnInstantDisasters": "Only Spawn Instant Disasters", + "ND_LimitReachedOptions.RemoveRandom": "Remove Random Disaster", + "ND_LimitReachedOptions.RemoveOldest": "Remove Oldest Disaster", + "ND_PreferRemovingThunderstorm": "Prefer Removing Thunderstorms", + "ND_Disaster.SpawnChance": "{disaster} Spawn Chance", + "ND_Earthquake.DurationOpt": "Earthquake Duration", + "ND_Earthquake.Speed": "Speed of Players Near Earthquakes", + "ND_VolcanoEruption.FlowStepDelay": "Delay Between Lava Flowing Steps", + "ND_VolcanoEruption.DurationAfterFlowComplete": "Time Before Despawning After Lava Flow is Complete", + "ND_Tornado.DurationOpt": "Tornado Duration", + "ND_Tornado.GoesThroughWalls": "Tornado Goes Through Walls", + "ND_Tornado.MovingSpeed": "Tornado Moving Speed", + "ND_Thunderstorm.DurationOpt": "Thunderstorm Duration", + "ND_Thunderstorm.HitFrequency": "Lightning Strike Frequency", + "ND_SandStorm.DurationOpt": "Sandstorm Duration", + "ND_SandStorm.Vision": "Vision of Players Inside Sandstorms", + "ND_Tsunami.MovingSpeed": "Tsunami Moving Speed", + "ND_Earthquake": "Earthquake", + "ND_Meteor": "Meteor", + "ND_VolcanoEruption": "Volcano Eruption", + "ND_Tornado": "Tornado", + "ND_Thunderstorm": "Thunderstorm", + "ND_SandStorm": "Sandstorm", + "ND_Tsunami": "Tsunami", + "ND_Sinkhole": "Sinkhole", + "ND_BuildingCollapse": "Building Collapse", + "CollapsedBuildings": "<#00ffa5>Collapsed Buildings: {0}", + "OngoingThunderstorm": "<#ffff44>⚠ Ongoing Thunderstorm ⚠", + "SurvivalTime": "Survived {0}s", + "NDPlayer": "Natural Disasters", + "NDPlayerInfo": "SURVIVE ALL NATURAL DISASTERS TO WIN", + "NDPlayerInfoLong": "SURVIVE ALL NATURAL DISASTERS TO WIN", + "RoomRush": "ROOM RUSH", + "ModeRoomRush": "Gamemode: Room Rush", + "ModeDescribe.RoomRush": "In the Room Rush gamemode, everyone has to get to a specific room as fast as possible. The last player to get there dies. The last player alive wins!\\nOh yeah, and there's also a time limit. Everyone who doesn't get to the room in the specified time dies. Seems easy, right? Well.... When the first 2 players enter the correct room, the time limit gets set to a lower amount, like a few seconds! Good luck!\\n\\nYou can see the room you have to get to below your name.\\nDepending on the settings, everyone may be able to vent limited times.", + "RR_GlobalTimeMultiplier": "Global Time Multiplier (for adjusting the difficulty)", + "RR_TimeWhenTwoPlayersEntersRoom": "When the first two players enter the correct room, the time limit is set to", + "RR_VentTimes": "Times each player can vent", + "RR_DisplayRoomName": "Display the Name of the Room to Get to", + "RR_DisplayArrowToRoom": "Display an Arrow to the Room to Get to", + "RR_Tutorial_1": "<#ffab1b>Tutorial\\nHello! Welcome to Room Rush!\\n", + "RR_Tutorial_2": "The goal of this gamemode is to get to the room you see under your name as fast as possible.", + "RR_Tutorial_3": "When the first two players enter the correct room, the time limit is set to a few seconds.", + "RR_Tutorial_4": "If you are last to or don't get to the room in time, you die.\\nGood luck!", + "RR_VentsRemaining": "Remaining vent uses: {0}", + "RR_YouWereLast": "<#ff1919>You were the last to get to the room", + "RR_ReadyQM": "Ready?", + "RRPlayer": "Room Rush", + "RRPlayerInfo": "GET TO THE ROOM ASAP", + "RRPlayerInfoLong": "GET TO THE ROOM ASAP", + "HideAndSeek": "HIDE AND SEEK", + "ModeHideAndSeek": "Gamemode: Hide And Seek", + "ModeDescribe.HideAndSeek": "In the Hide And Seek gamemode, seekers have to kill all hiders, while hiders have to complete all tasks without being killed in order to win.\\nIf the time limit reaches 0, hiders win.\\n\\nRoles: Hider, Seeker, Fox, Troll, Jumper, Detector, Jet, Dasher, Locator, Venter, Agent, Taskinator", + "HideAndSeek_MaxGameTime": "Maximum Game Length", + "HNS.MinNeutrals": "<#00ffff>Minimum Number of <#ffab1b>Neutrals", + "HNS.MaxNeutrals": "<#0000ff>Maximum Number of <#ffab1b>Neutrals", + "HNS.DangerMeter": "Show (Custom) Danger Meter", + "HNS.PlayersSeeRoles": "Players See Each Others' Roles", + "HNS.TaskCount": "Tasks:", + "SubText.HideAndSeek": "Hide And Seek", + "TimeLeft": "Time Left", + "MinutesLeft": "{0} Minutes Left", + "TimeDecreased": "Time was decreased by 5s", + "TimeDecreaseOnTaskComplete": "When Completing a Task, Lower the Time Limit by", + "SeekerVision": "Seeker Vision", + "HiderVision": "Hider Vision", + "SeekerSpeed": "Seeker Speed", + "HiderSpeed": "Hider Speed", + "SeekerCanVent": "Seeker Can Vent", + "BlindTime": "Blind Time", + "Hider": "Hider", + "HiderInfo": "Complete tasks and survive until the end", + "HiderInfoLong": "Complete tasks and survive until the end", + "Seeker": "Seeker", + "SeekerInfo": "Kill all Hiders to win", + "SeekerInfoLong": "Kill all Hiders to win", + "Fox": "Fox", + "FoxInfo": "Survive until the end to win", + "FoxInfoLong": "Survive until the end to win", + "FoxVision": "Fox Vision", + "FoxSpeed": "Fox Speed", + "Troll": "Troll", + "TrollInfo": "Get killed to win", + "TrollInfoLong": "Get killed to win", + "TrollVision": "Troll Vision", + "TrollSpeed": "Troll Speed", + "Jumper": "Jumper", + "JumperInfo": "Use vents to hide from Seekers", + "JumperInfoLong": "Use vents to hide from Seekers", + "JumperVision": "Jumper Vision", + "JumperSpeed": "Jumper Speed", + "Detector": "Detector", + "DetectorInfo": "You know where the Seekers are", + "DetectorInfoLong": "You know where the Seekers are", + "DetectorFrequency": "Info about Seekers appears every", + "DetectorVision": "Detector Vision", + "DetectorSpeed": "Detector Speed", + "DetectorNotify": "A Seeker is in <#00ffa5>{0}", + "Jet": "Jet", + "JetInfo": "Pet to become fast and escape from Seekers", + "JetInfoLong": "Pet to become fast and escape from Seekers", + "JetSpeedIncreased": "Jet Increased Speed", + "JetDuration": "Jet Duration", + "JetCooldown": "Jet Cooldown", + "JetVision": "Jet Vision", + "JetSpeed": "Jet Speed", + "Dasher": "Dasher", + "DasherInfo": "Pet to become fast and catch Hiders", + "DasherInfoLong": "Pet to become fast and catch Hiders", + "DasherSpeedIncreased": "Dasher Increased Speed", + "DasherDuration": "Dasher Duration", + "DasherCooldown": "Dasher Cooldown", + "DasherVision": "Dasher Vision", + "DasherSpeed": "Dasher Speed", + "Locator": "Locator", + "LocatorInfo": "You get clues to find Hiders", + "LocatorInfoLong": "You get clues to find Hiders", + "LocatorDuration": "Locator Arrow Duration", + "LocatorFrequency": "Locator Arrow Frequency", + "LocatorTargetKnows": "Hiders know when they are located", + "LocatorVision": "Locator Vision", + "LocatorSpeed": "Locator Speed", + "LocatorNotify": "A Locator is currently tracking you", + "Venter": "Venter", + "VenterInfo": "Use vents to catch Hiders", + "VenterInfoLong": "Use vents to catch Hiders", + "VenterVision": "Venter Vision", + "VenterSpeed": "Venter Speed", + "Agent": "Agent", + "AgentInfo": "You're an Impostor among Hiders", + "AgentInfoLong": "You're an Impostor among Hiders", + "AgentVision": "Agent Vision", + "AgentSpeed": "Agent Speed", + "Taskinator": "Taskinator", + "TaskinatorInfo": "Complete tasks to win", + "TaskinatorInfoLong": "Complete tasks to win", + "TaskinatorCanWinAfterDeath": "Taskinator Can Win After Death", + "TaskinatorVision": "Taskinator Vision", + "TaskinatorSpeed": "Taskinator Speed", + "PlayerAlreadyMod": "This player is already a moderator, nothing was changed.", + "PlayerAddedToModList": "Player successfully added to the moderator list.", + "PlayerRemovedFromModList": "Player successfully removed from the moderator list.", + "PlayerNotMod": "This player is not a moderator, nothing was changed.", + "PlayerAlreadyVIP": "This player is already a VIP, nothing was changed.", + "PlayerAddedToVIPList": "Player successfully added to the VIP list.", + "PlayerRemovedFromVIPList": "Player successfully removed from the VIP list.", + "PlayerNotVIP": "This player is not a VIP, nothing was changed.", + "Goose": "Goose", + "GooseInfo": "Honk at players to annoy them", + "GooseInfoLong": "(Crewmates):\\nAs the Goose, you can honk at players to annoy them. You can drag them around and make them unable to use their abilities while you're honking at them.", + "Simon": "Simon", + "SimonInfo": "Give Instructions to Players", + "SimonInfoLong": "(Neutrals):\\nAs Simon, you can give instructions to players (Simon Says). Single click on someone to mark them, double click to kill to kill them. Vent to give out an instruction to all marked players. Players with kill buttons will be told to kill, while crewmates will be told to complete a task. If they don't follow the instruction until the next meeting, they will die. You can sabotage/pet to swap the instruction. This means, those who can, will be told to NOT kill, while crewmates will be told to NOT complete a task.", + "SimonKill": "Simon says: <#ffff00>You must use your kill button before the next meeting", + "SimonTask": "Simon says: <#ffff00>You must complete a task before the next meeting", + "SimonDontKill": "Simon says: <#ffff00>You must NOT use your kill button until the next meeting", + "SimonDontTask": "Simon says: <#ffff00>You must NOT complete a task until the next meeting", + "SimonDoShort": "<#ff0000>Must do instruction", + "SimonDontShort": "<#ffa500>Must not do instruction", + "SimonDoMode": "<#00ffa5>Mode: Do instruction", + "SimonDontMode": "<#00ffa5>Mode: Do NOT do instruction", + "Catcher": "Catcher", + "CatcherInfo": "Catch Players' Roles", + "CatcherInfoLong": "(Crewmates):\\nAs the Catcher, you can place traps by venting/petting. When a player steps on a trap, their role will be recorded. In the next meeting, you'll get a message of the list of roles caught in your trap.\\n\\nNote: You don't know who stepped on your trap and who has which role.\\nYou can place multiple traps, and you'll get a message of all roles caught in all traps.", + "Catcher.TrapPlaceDelay": "Trap Placement Delay (after venting) (if not using pets)", + "Catcher.CatchRange": "Trap Catch Range", + "Catcher.MinPlayersTrappedToShowInfo": "Minimum Number of Players Trapped to Show Info", + "Catcher.TrapPlaced": "Trap placed", + "Catcher.CaughtRoles": "Roles caught in your traps:\\n", + "Catcher.NotEnoughCaughtRoles": "Not enough players have stepped on your traps to show the roles.", + "Catcher.Suffix": "<#00ffa5>Placing trap in {0}s", + "Generator": "Generator", + "GeneratorInfo": "Power up the ship", + "GeneratorInfoLong": "(Impostors):\\nAs the Generator, you generate charges every second. You can only kill/vent/shapeshift/sabotage if you have enough charges to do so. You also lose charges while shapeshifted.", + "Generator.ChargesGainedEverySecond": "Charges Gained Every Second", + "Generator.StartingCharges": "Starting Charges", + "Generator.ChargesLostWhileShiftedPerSecond": "Charges Lost While Shifted Per Second", + "Generator.MaxChargesStored": "Maximum Charges Stored", + "Generator.Kill.Cost": "Charges Needed to Kill", + "Generator.Vent.Cost": "Charges Needed to Vent", + "Generator.Sabotage.Cost": "Charges Needed to Sabotage", + "Generator.Shapeshift.Cost": "Charges Needed to Shapeshift", + "Generator.Notify.RevertShapeshift": "You ran out of charges, so shapeshifting was reverted", + "Generator.Notify.NotEnoughCharges": "You don't have enough charges ({0}) to do that", + "GNoCommandInfo": "This Command can only be used when in lobby or after you die.\\n\\ntype /gno X to play guess a number. X can be a number between 0 and 99 (both included). \\n\\nYou get maximum of 7 tries to guess the number.\\n\\n Example:- /gno 10", + "GNoLost": "Oh, you were so close! Just one more guess, and you might have deciphered the Da Vinci code! By the way, the secret number was... {0}! But hey, you were only off by a few billion possibilities. Better luck next time, Sherlock! ", + "GNoLow": "Oh, you're really nailing this! It's so low, I almost need a shovel to dig it up!\\nYou have {0} guesses left!", + "GNoHigh": "Oh, absolutely! You're getting warmer. In fact, it's so high, I need a telescope to see it from here! \\nYou have {0} guesses left!", + "GNoWon": "Oh, how did you ever figure that out? It's almost like you're a mind reader! Congratulations, you're a genius! You found the secret number with {0} guesses left!", + "Bandit": "Bandit", + "BanditInfo": "Rob Add-ons", + "BanditInfoLong": "(Neutral):\\nAs the Bandit, use your kill button to steal a player's Addon. Depending on the settings, you may instantly steal the addon or after the meeting starts. After the max number of steals are reached you will be able to kill normally. Additionaly, if there are no stealable addons present on the target, you will the target.\\n\\nKill everyone to win.\\n\\nNote: Cleansed and Last Impostor can not be stolen.", + "BanditStealMode.OnMeeting": "On Meeting", + "BanditStealMode.Instantly": "Instantly", + "BanditMaxSteals": "Maximum Steals", + "BanditStealMode": "Steal happens", + "BanditCanStealBetrayalAddon": "Can Steal Betrayal Addons", + "BanditCanStealImpOnlyAddon": "Can Steal Impostor Only Addons", + "Negotiator": "Negotiator", + "NegotiatorInfo": "Negotiate with Players", + "NegotiatorInfoLong": "(Crewmates):\\nAs the Negotiator, you can negotiate with someone by voting for them in a meeting. Your target then has to choose between suiciding, receiving a harmful add-on, permanently getting low vision or low speed.\\n\\nIf they don't pick, the default action is suicide. They can use /neg {index} to pick.\\nYou can only negotiate once per meeting. After the meeting, you'll know what your target picked.", + "Negotiator.LowVision": "Low vision", + "Negotiator.LowSpeed": "Low speed", + "Negotiator.Type.Suicide": "Suicide", + "Negotiator.Type.HarmfulAddon": "Receive a Harmful Add-on", + "Negotiator.Type.LowVision": "Get Permanent low vision", + "Negotiator.Type.LowSpeed": "Get Permanent low speed", + "Negotiator.FinishNotify": "<#00ffa5>Your target chose to {0}", + "Negotiator.TargetMessage": "The Negotiator forced you to pick one of the following options (use /neg {index}, replacing {index} with the number shown before the option you want, e.g. /neg 1), or you die:\\n", + "Negotiator.Title": "<#ffff00>⚠ Negotiator ⚠", + "Negotiator.TargetPickSuccess": "You've chosen to {0}", + "Commander": "Commander", + "CommanderInfo": "Command your team", + "CommanderInfoLong": "(Impostors):\\nAs the Commander, you can switch between 6 modes by venting/petting. You can execute the selected action by shapeshifting.\\n\\nMark: Marks your shapeshift target with a unique color visible to all impostors. Use this to command them to kill that player!\\n\\nWhistle: This tells all or 1 specific* impostor(s) to come to you and gives them (each) an arrow pointing towards you.\\n\\nKill Anyone: Notifies all or 1 specific* impostor(s) to kill anyone.\\n\\nLeave Player Alive: Shapeshifting into a crewmate marks that player with a unique color and text telling other impostors to not kill that player. Shapeshifting into an impostor tells that impostor to not kill anyone.\\n\\nDon't Sabotage: Notifies all impostors to not call any sabotage.\\n\\nUse Ability: Notifies all or 1 specific* impostor(s) to use their ability.\\n\\n* If you shapeshift into an impostor, the action executes specifically and only on them.", + "CommanderNotify": "The Commander wants you to meet with them", + "CommanderTarget": "Commander's target", + "CommanderDontKill": "Don't kill this player", + "CommanderWhistling": "Whistling", + "CommanderKillAnyoneNotify": "Commander wants you to kill anyone", + "CommanderDontSabotageNotify": "Commander wants you to not sabotage", + "CommanderUseAbilityNotify": "Commander wants you to use your ability", + "CommanderDontKillAnyoneNotify": "Commander wants you to not kill", + "CommanderWhistleMode": "Whistle", + "CommanderMarkMode": "Mark Target", + "CommanderDontKillMarkMode": "Mark a Player to Leave Alive", + "CommanderDontSabotageMode": "Command to Not Sabotage", + "CommanderUseAbilityMode": "Command to Use Ability", + "CommanderKillAnyoneMode": "Command to Kill Anyone", + "CannotSpawnAsSoloImp": "Cannot Spawn as Solo Impostor", + "EnableExtraAbility": "Enable Extra Ability", + "CanOnlyUseWhileAnyWatch": "Can Only Use Ability When There is a Device Usage Alert", + "AADelay": "Time to Leave Device", + "AAWarning": "<#ffff00>You must move away from this device or you die!", + "AADone": "The process has finished", + "Wizard": "Wizard", + "WizardInfo": "Change Players' Stats", + "WizardInfoLong": "(Crewmates):\\nAs the Wizard, you have 3 stats you can change for each player: Speed, Vision, and Kill Cooldown. Pet to cycle between these stats. Press Unshift to increase the value of the stat. To give the selected stat with its value to a player, use your kill button on them.\\n\\nThink twice before applying an effect, as it is permanent! You can override it by applying the same effect on them with a different value, but that removes another ability use!", + "Wizard.Vision": "Vision", + "Wizard.BuffGivenNotify": "<#00ffa5>{0}'s <#ffffff>{1} was set to <#ffffff>{2}", + "Wizard.Buff.Speed": "Speed", + "Wizard.Buff.Vision": "Vision", + "Wizard.Buff.KCD": "Kill Cooldown", + "Wizard.SelectedBuff": "<#00ffa5>Selected Buff: {0} {1}{2}", + "Wizard.MinSpeedValue": "Minimum Speed that can be given to players", + "Wizard.MinVisionValue": "Minimum Vision that can be given to players", + "Wizard.MinKCDValue": "Minimum Kill Cooldown that can be given to players", + "Wizard.MaxSpeedValue": "Maximum Speed that can be given to players", + "Wizard.MaxVisionValue": "Maximum Vision that can be given to players", + "Wizard.MaxKCDValue": "Maximum Kill Cooldown that can be given to players", + "Oxyman": "Oxyman", + "OxymanInfo": "Your Oxygen Level Affects Everything", + "OxymanInfoLong": "(Crewmates):\\nAs the Oxyman, you have an Oxygen level below your name. The Oxygen level decreases overtime. You have to vent to increase your Oxygen. If the Oxygen level reaches 0%, you die. If it's very low, you're blind. If it's low, you're slower. If it's high, you're faster. If it's very high, you're invulnerable.", + "Oxyman.Slow.BelowPercentage": "Slow Below", + "Oxyman.Blind.BelowPercentage": "Blind Below", + "Oxyman.Fast.AbovePercentage": "Fast Above", + "Oxyman.Invulnerable.AbovePercentage": "Invulnerable Above", + "Oxyman.IncrementByVenting": "On Venting, Oxygen Level Increases by", + "Oxyman.DecreasementEachSecond": "Every Second, Oxygen Level Decreases by", + "Beehive": "Beehive", + "BeehiveInfo": "Sting Players", + "BeehiveInfoLong": "(Neutrals):\\nAs the Beehive, you can sting players by single clicking your kill button on them. Stung players will have a certain time to walk a certain distance (get away from your bees) (distance set by the host), or they die.\\nDouble click on someone with your kill button to kill them normally.\\nKill everyone to win.", + "Beehive.Distance": "Distance to Walk", + "Beehive.Time": "Time to Walk the Distance", + "Beehive.StingCooldown": "Sting Cooldown", + "Beehive.StungPlayersDieOnMeeting": "Stung Players Die on Meeting Start", + "Beehive.Notify": "<#ffff00>You were stung by the Beehive!\\nWalk {0} units away from the Beehive in {1}s or you die!", + "SearchNoResult": "No results found", + "Spurt": "Spurt", + "Prefix.Spurt": "Spurt", + "SpurtInfo": "Boosts Movement", + "SpurtInfoLong": "(Add-ons):\\nWhen you start walking, you gain an enormous speed boost, which swiftly deteriorates, until you have to rest still for a while to rejuvenate your speed.", + "SpurtMinSpeed": "Min Speed", + "SpurtMaxSpeed": "Max Speed", + "SpurtModule": "Speed Modulator", + "EnableSpurtCharge": "Display The Charge", + "SpurtSuffix": "\\n« Spurt: {0}% »", + "Nimble": "Nimble", + "NimbleInfo": "Grants Vent Access", + "NimbleInfoLong": "(Add-ons):\\nGrants Vent Access for Crewmate Roles.", + "Prefix.Nimble": "Nimble", + "Physicist": "Physicist", + "PhysicistInfo": "Grants Portable Vitals Access", + "PhysicistInfoLong": "(Add-ons):\\nGrants portable vitals access for crewmate Roles.", + "Prefix.Physicist": "Physicist", + "Finder": "Finder", + "FinderInfo": "Grants Access to Tracking Players", + "FinderInfoLong": "(Add-ons):\\nGrants access to tracking players for crewmate roles.", + "Prefix.Finder": "Finder", + "Noisy": "Noisy", + "NoisyInfo": "Grants Noisemaker Ability", + "NoisyInfoLong": "(Add-ons):\\nGrants noisemaker ability for crewmate roles.", + "Prefix.Noisy": "Noisy", + "Clairvoyant": "Clairvoyant", + "ClairvoyantInfo": "Know Remaining Killer Counts", + "ClairvoyantInfoLong": "(Crewmates):\\nAs the Clairvoyant, you can see the remaining impostor and neutral killer counts by entering a vent or petting.", + "Safeguard": "Safeguard", + "SafeguardInfo": "You Get a Temporary Shield by Completing Tasks", + "SafeguardInfoLong": "(Crewmates):\\nAs the Safeguard, you get a temporary shield with each task you complete.", + "SafeguardSuffixTimer": "<#00ffa5>You're shielded for {0}s", + "SafeguardSuffix": "<#00ffa5>You're shielded", + "Telekinetic": "Telekinetic", + "TelekineticInfo": "Execute Different Actions to Help the Crew", + "TelekineticInfoLong": "(Crewmates):\\nSees a timer at all times. Dies if it gets above 60s. They can vent to change modes. They can only have one mode activated at a time. To execute an action, pet. Frozen for 5s after using some powers, timer is 40s after a meeting. Each action increases the timer by a certain amount when used (indicated next to the action name in the following list in brackets)\\n\\nModes:\\nTeleport Target: teleports the nearest player outside the map (+40s)\\nTeleport Self: teleports themself outside the map (+30s)\\nFreeze: freezes the nearest player (+35s)\\nKill: instantly kills the nearest player (+60s)\\nShield: gives them a shield lasting for some time (+45s)\\nSpeed: gives them increased speed for some time (+30s)\\nDoors: opens all closed doors instantly (+35s)", + "Telekinetic.FreezeDuration": "Freeze Duration", + "Telekinetic.ShieldDuration": "Shield Duration", + "Telekinetic.SpeedDuration": "Speed Duration", + "Telekinetic.IncreasedSpeed": "Increased Speed", + "Telekinetic.Suffix": "<#00ffa5>Mode: {0}", + "Telekinetic.Mode.TeleportTarget": "Teleport Target", + "Telekinetic.Mode.TeleportSelf": "Teleport Self", + "Telekinetic.Mode.Freeze": "Freeze", + "Telekinetic.Mode.Kill": "Kill", + "Telekinetic.Mode.Shield": "Shield", + "Telekinetic.Mode.Speed": "Speed", + "Telekinetic.Mode.Doors": "Doors", + "Nonplus": "Nonplus", + "NonplusInfo": "Blind Others", + "NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.", + "Nonplus.BlindDuration": "Blind Duration", + "Nonplus.BlindCooldown": "Blind Cooldown", + "Rookie": "Rookie", + "RookieInfo": "You Can't Kill on the First Round", + "RookieInfoLong": "(Add-ons):\\nYou can't kill on the first round.", + "Prefix.Rookie": "Rookie", + "Soothsayer": "Soothsayer", + "SoothsayerInfo": "Predict Who Kills You", + "SoothsayerInfoLong": "(Crewmates):\\nAs the Soothsayer, you can predict who kills you. If you're correct, when you die, everyone will be notified of the killer's identity.", + "SoothsayerDiedNotify": "The Soothsayer predicted that {0} would kill them\\nand they were correct!", + "Ventriloquist": "Ventriloquist", + "VentriloquistInfo": "Make Others Say What You Want", + "VentriloquistInfoLong": "(Impostors):\\nAs the Ventriloquist, you can make others say what you want. First, type /target {id} to target a player. Then, type /chat {message} to make the targeted player say the message.", + "Augmenter": "Augmenter", + "AugmenterInfo": "Choose Who You Want to Kill", + "AugmenterInfoLong": "(Impostors):\\nAs the Augmenter, you can shapeshift into someone to make them your target. The next time you attempt to kill someone, they will be swapped with your target and you will kill your target instead.", + "Inquirer": "Inquirer", + "InquirerInfo": "Check Players' Roles", + "InquirerInfoLong": "(Crewmates):\\nAs the Inquirer, you can check if a player has a specific role by typing /check {player id} {role}. There's a fail chance.", + "Inquirer.FailChance": "Chance to Show Incorrect Result", + "Inquirer.MessageTrue": "<#00ff00>Correct! That player has the role you entered.", + "Inquirer.MessageFalse": "<#ff0000>Incorrect! That player does not have the role you entered.", + "Freezer": "Freezer", + "FreezerInfo": "Freeze Players", + "FreezerInfoLong": "(Impostors):\\nAs the Freezer, you can shapeshift into a player to freeze them. The frozen player cannot move for a set amount of time.", + "FreezeDuration": "Freeze Duration", + "FreezeCooldown": "Freeze Cooldown", + "Predator": "Predator", + "PredatorInfo": "Eliminate Specific Roles", + "PredatorInfoLong": "(Neutrals):\\nAs the Predator, you must kill one player that has one of the roles listed below your name. If you succeed to do so, you'll win with the winning team at the end. If you kill someone who doesn't have one of the roles listed below your name, you'll die.", + "PredatorCorrectKill": "Successful kill! They were {0}.", + "NumOfRolesToKill": "Amount of Roles to Choose From", + "MaxImpRolePicks": "Maximum Number of Impostor Roles to Choose From", + "PredatorDone": "You've done your job.\\nYou'll win with the winning team at the end.", + "Markseeker": "Markseeker", + "MarkseekerInfo": "Predict Someone's Role", + "MarkseekerInfoLong": "(Crewmates):\\nAs the Markseeker, your first vote will mark the voting target as your target. When you die, the role of your target will be revealed to everyone.", + "Tiger": "Tiger", + "TigerInfo": "Enrage to Kill Additional Players", + "TigerInfoLong": "(Neutrals):\\nAs the Tiger, you can sabotage/pet to become enraged. If you kill while you're enraged, the next closest player (within a radius) to your kill also dies.", + "EnrageCooldown": "Enrage Cooldown", + "EnrageDuration": "Enrage Duration", + "TigerRadius": "Enrage Radius", + "RouleteGrandeur": "Roulette Grandeur", + "RouleteGrandeurInfo": "Play Russian Roulette", + "RouleteGrandeurInfoLong": "(Neutrals):\\nAs the Roulette Grandeur, you can play Russian Roulette to reduce your kill cooldown after the next kill you make. Vent to cycle between the amount of risk (bullets) you put in. There are 5 slots. If you land on a bullet, you die. If you survive, your kill cooldown is permanately reduced by a set amount multiplied by the risk (bullets) you put in! Sabotage or pet to play a round with the chosen risk factor.", + "KCDReduction": "Kill Cooldown Reduction (multiplied by the amount of bullets put in)", + "Tank": "Tank", + "TankInfo": "Vent in Every Vent", + "TankInfoLong": "(Neutrals):\\nAs the Tank, you must vent in every vent on the map. If you succeed to do so before the end of the game, you win with the winning team at the end. Otherwise, you lose. Your speed is significantly lower than others'.", + "GuessTank": "According to the host's settings, the Tank cannot be guessed.", + "Tank.Speed": "Movement Speed", + "Tank.CanBeGuessed": "Can be Guessed", + "Tank.CanBeKilled": "Can be Killed", + "Tank.Suffix": "<#00ffa5>A random vent you haven't entered yet: {0}", + "RG.Hit": "<#ffff00>The hit landed on one of your bullets!\\nBetter luck next time!", + "RG.NoHit": "<#00ffa5>You survived, despite putting in <#8cffff>{0} bullets.\\nYour kill cooldown was reduced by <#8cffff>{1}s!", + "RG.Suffix": "<#00ffa5>Bullets: {0}", + "Agitater": "Agitator", + "AgitaterInfo": "Pass a Bomb onto others", + "AgitaterInfoLong": "(Neutrals):\\nAs the Agitator, your premise is essentially Hot Potato.\\n\\nUse your kill button on a player to pass the bomb.\\nThis can only be done once per round.\\n\\nThe player who receives the bomb will be notified when receiving said bomb, in which they need to pass it to another player by getting near a player.\\n\\nWhen a meeting is called, the player with the bomb dies.\\n\\nIf trying to pass to Pestilence or a Veteran on alert, the bombed player dies instead.\\nOptionally, the Agitator cannot receive the bomb.", + "AgitaterBombCooldown": "Agitator bomb coolodown", + "AgitaterPassCooldown": "Bomb pass cooldown", + "BombExplodeCooldown": "Bomb explode cooldown", + "AgitaterPassNotify": "Bomb successfully passed", + "AgitaterTargetNotify": "YOU HAVE THE BOMB!! Pass it to someone else", + "AgitaterCanGetBombed": "Agitator can get bomb", + "AgitaterAutoReportBait": "Agitator Auto Report Bait", + "Cleansed": "Cleansed", + "Prefix.Cleansed": "Cleansed", + "Cleansed-": "Cleansed ", + "MaxCleanserUses": "Max cleanses", + "CleansedCanGetAddon": "Cleansed player can get Add-on", + "CleanserTitle": "CLEANSER", + "CleanserRemoveSelf": "You can not cleanse yourself", + "CleanserRemovedRole": "{0} has been cleansed. All their Addons will be removed after the meeting.", + "LostAddonByCleanser": "All your Addons were removed by the cleanser", + "Cleanser": "Cleanser", + "CleanserInfo": "Erase All Addons of your vote target", + "CleanserInfoLong": "(Crewmates):\\nCleanser can vote for any target at the meeting to erase the target's Add-ons, and the erasure will take effect after the meeting ends. Depending on the settings cleansed player may never get add on in future", + "CleansedInfoLong": "(Add-ons):\\nCleansed Add-on can only be obtained if cleanser erases all your Add-ons. Depending on the cleanser settings, you may not be able to obtain any more Add-ons in the future.", + "TimeMasterSkillDuration": "Time Shield Duration", + "TimeMasterSkillCooldown": "Time Shield Cooldown", + "TimeMasterOnGuard": "Time Shield is active!", + "TimeMasterSkillStop": "Time Shield has ended!", + "TimeMasterVentButtonText": "Time Shield", + "TimeMasterMaxUses": "(Initial) Max Amount of Ability Uses", + "UnderdogMaximumPlayersNeededToKill": "Maximum players needed for low cooldown", + "UnderdogKillCooldownWithMorePlayersAlive": "Kill Cooldown when more players are alive", + "UnluckyTaskSuicideChance": "Chance to suicide from doing tasks", + "UnluckyKillSuicideChance": "Chance to suicide from killing", + "UnluckyVentSuicideChance": "Chance to suicide from venting", + "UnluckyReportSuicideChance": "Chance to suicide from reporting bodies", + "UnluckySabotageSuicideChance": "Chance to suicide from opening a door", + "UnluckyShapeshiftSuicideChance": "Chance to suicide from shapeshifting", + "CrusaderSkillLimit": "Maximum Crusades", + "CrusaderSkillCooldown": "Crusade Cooldown", + "CrusaderKillButtonText": "Crusade", + "GlowVision": "Glow Vision", + "DiseasedCDOpt": "Increase the cooldown by", + "DiseasedCDReset": "Cooldown returns to normal after a meeting", + "AntidoteCDOpt": "Decrease the cooldown by", + "AntidoteCDReset": "Cooldown returns to normal after a meeting", + "HackButtonText": "Mimic", + "BomberDiesInExplosion": "Bomber dies in their explosion", + "ImpostorsSurviveBombs": "Impostors survive bombs", + "NukeRadius": "Nuke radius (12x is very large)", + "NukeCooldown": "Nuke Cooldown", + "Minion": "Minion", + "MinionInfo": "Help the Impostors", + "MinionInfoLong": "(Impostor Ghost):\\nAs the Minion, you can protect someone (optimally a crewmate) to blind them for a few seconds.", + "MinionBlindDuration": "Blind Duration", + "Prefix.Minion": "Minion", + "Warden": "Warden", + "WardenInfo": "Boost the Crewmates", + "WardenInfoLong": "(Crewmate Ghost):\\nAs the Warden, you can protect someone (optimally a crewmate) to notify them about being in danger and to give them a temporary speed boost.", + "WardenNotify": "The Warden warns you that you're in danger!", + "WardenAdditionalSpeed": "Additional Speed", + "WardenNotifyTarget": "Notify Target About Danger", + "Prefix.Warden": "Warden", + "Specter": "Phantasm", + "SpecterInfo": "Finish Tasks to Win!", + "SpecterInfoLong": "(Neutral Ghost):\\nAs the Phantasm, you must finish all of your tasks to win! Depending on a setting, you may also end the game and win alone if you do so!", + "SnatchWin": "Snatches Win (Win With Winning Team if Off)", + "Prefix.Specter": "Phantasm", + "Bloodmoon": "Bloodmoon", + "BloodmoonInfo": "Help the Impostors Kill!", + "BloodmoonInfoLong": "(Impostor Ghost):\\nAs the Bloodmoon, you can use your protect button on someone to make them die after a set amount of seconds. They know about this.", + "Bloodmoon.Duration": "Time After Target Dies", + "Bloodmoon.Suffix": "<{1}>You will die in <{2}>{0}s", + "Bloodmoon.Speed": "<#ff1919>Bloodmoon Speed", + "Bloodmoon.DieOnMeetingCall": "Targets Die on Meeting Call", + "Prefix.Bloodmoon": "Bloodmoon", + "GA": "Guardian Angel", + "GAInfo": "Protect Crewmates", + "GAInfoLong": "(Crewmate Ghost):\\nAs the Guardian Angel, you can protect someone to save them from being killed. This is the vanilla Guardian Angel role, but as an add-on.", + "Prefix.GA": "Guardian Angel", + "Haunter": "Haunter", + "HaunterInfo": "You're the Impostors' Worst Nightmare", + "HaunterInfoLong": "(Neutral Ghost):\\nAs the Haunter, when you complete all of your tasks, a random living impostor's name will show in red to everyone in meetings. When you have 1 task left, all impostors will get an arrow pointing towards you, and if any of them come close to you, you lose this role.", + "Haunter1TaskLeft": "<#ffff00>The Haunter has almost finished their tasks!\\nGo near them or you might be revealed!", + "HaunterRevealedYou": "You have been revealed by the Haunter!", + "HaunterFinishedTasks": "The Haunter completed all tasks, an impostor was revealed! (But it wasn't you)", + "HaunterStopped": "<#00ff00>The Haunter was successfully stopped!", + "HaunterStoppedSelf": "<#ff1313>An impostor came too close to you, your role was removed.", + "Haunter.TasksBeforeBeingKnown": "Reveal Haunter When They've Completed This Many Tasks", + "Haunter.RevealNeutralKillers": "Can Reveal <#ffab1b>Neutral Killers", + "Haunter.RevealMadmates": "Can Reveal <#ff1919>Madmates", + "Haunter.NumberOfReveals": "Number of Players Revealed on Task Completion", + "Haunter.CanWinWithCrewmates": "Can Win With <#8cffff>Crewmates", + "WWCO.IfFinishedTasks": "If Finished Tasks", + "Prefix.Haunter": "Haunter", + "GotGhostRoleNotify": "<#ffff00>You were assigned a ghost role!", + "NumOfTasks": "Number of Tasks to Finish", + "AmnesiacRoleBasis": "Role Basis", + "RememberCooldown": "Remember Cooldown", + "RefugeeKillCD": "Renegade's Kill Cooldown", + "AmnesiacRemembered": "An Amnesiac remembered your role!", + "AmnesiacInvalidTarget": "Remember failed", + "RememberedNeutralKiller": "You remembered you were a neutral killer!", + "RememberedMaverick": "You remembered you were a Maverick!", + "RememberedPursuer": "You remembered you were a Pursuer!", + "RememberedTotocalcio": "You remembered you were a Follower!", + "RememberedAmnesiac": "You failed to remember your role.", + "RememberedImpostor": "You remembered you were an Impostor!", + "RememberedCrewmate": "You remembered you were a Crewmate!", + "RememberedLover": "You remembered you were a Lover!", + "RememberButtonText": "Remember", + "CanRememberCrewPower": "Can Remember <#8cffff>Crewmate <#fbff00>Power Roles", + "IncompatibleNeutralMode": "If neutral is incompatible, turn into", + "ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion", + "TwisterCooldown": "Twist Cooldown", + "TwisterButtonText": "Twist", + "MainMenu.SettingsButton": "Settings", + "MainMenu.InventoryButton": "Inventory", + "MainMenu.CreditsButton": "Credits", + "MainMenu.ExitGameButton": "Quit", + "Abyssbringer": "Abyssbringer", + "AbyssbringerInfo": "Place Black Holes", + "AbyssbringerInfoLong": "(Impostors):\\nAs the Abyssbringer, you can place black holes. Black holes will suck in players and kill them when colliding with them.", + "BlackHolePlaceCooldown": "Black Hole Place Cooldown", + "BlackHoleDespawnMode": "Black Hole Despawn Mode", + "BlackHoleDespawnTime": "Time After Black Hole Despawns", + "Abyssbringer.Suffix": "<#00ffa5>Number of players consumed by {0} <#00ffa5>active black holes:\\n{1}", + "Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}: {1}", + "After1PlayerEaten": "After 1 Player Was Eaten", + "BlackHoleMovesTowardsNearestPlayer": "Black Hole Moves Towards Nearest Player", + "BlackHoleMoveSpeed": "Black Hole Moving Speed", + "BlackHoleRadius": "Black Hole Consuming Radius", + "Sleep": "Sleep", + "SleepInfo": "You Sleep During Lights Out", + "SleepInfoLong": "(Add-ons):\\nYou sleep during lights out. You can't see anything, and you cannot move. You can only wake up when the lights are back on. If someone with the Glow add-on comes near you, you fully wake up and lose this add-on.", + "Prefix.Sleep": "Sleeping", + "Lyncher": "Lyncher", + "LyncherInfo": "Get Letters From Everyone's Roles", + "LyncherInfoLong": "(Crewmates):\\nAs the Lyncher, each X tasks you complete (X is set by the host), you get to know one more letter from everyone's roles. You can see these characters below players' names. The letters are not in order and each letter only appears once for every occurance in the role name. Settings determine whether you can guess.", + "Lyncher.TaskNum": "Number of Tasks to Complete for Each Letter", + "Lyncher.GuessMode": "Can Guess", + "Lyncher.Suffix": "<#00ffa5>Complete {0} <#00ffa5>tasks for the next letters", + "ParityCopTryHideMsg": "Hide Inspector's commands", + "MaxParityCheckLimit": "Max inspections per game", + "ParityCheckLimitPerMeeting": "Max inspections per meeting", + "ParityCheckEgoistickCountMode": "Egoist counts as", + "ParityCheckTargetKnow": "Targets know they were checked by Inspector", + "ParityCheckOtherTargetKnow": "Targets know who they were checked with", + "ParityCopDead": "You can not use your power after death", + "ParityCheckMax": "Max inspections per game reached!\\nYou can not use your power anymore.", + "ParityCheckRound": "Max inspections per round reached!\\nYou can check again in the next round.", + "ParityCheckSelf": "HA!! you thought it would be this easy. You can not check yourself", + "ParityCheckReveal": "HA! you thought it would be this easy. You can not check a role that is revealed", + "ParityCheckTitle": "[ ★ Message from Inspector ★ ]", + "ParityCheckTrue": "{0} and {1} are in the same team!\"", + "ParityCheckFalse": "{0} and {1} are NOT in the same team!", + "ParityCheckTargetMsg": " were checked by Inspector.", + "ParityCheckHelp": "Instructions: /cp [Player ID 1] [Player ID 2] \\nExample: /cp 1 5 \\nYou can see the player IDs before everyone's names \\n or use the /id command to list the player IDs", + "ParityCheckNull": "Please select an ID of a living player to check their team", + "EgoistCountMode.Original": "Original", + "EgoistCountMode.Neutral": "Neutral", + "ParityCheckBaitCountMode": "Bait count as revealing role if Bait reveal on first meeting is on", + "ParityCheckRevealTarget": "When tasks done, target knows team of other target", + "ParityCopTargetReveal": " Looks like {0} is aligned with team {1}", + "CopyCatCopyCooldown": "Copy cooldown", + "CopyCatMiscopyLimit": "Number of miscopy until suicide", + "CopyCatRoleChange": "Your role has been changed to {0}", + "CopyCatAlreadyCopy": "You have already copied a role in this round", + "CopyCatCanNotCopy": "You can not copy target's role", + "CopyCatCanKill": "CopyCat can kill when miscopy", + "CopyCrewVar": "Can copy evil variants of crew roles", + "SunglassesVision": "Sunglasses Vision", + "ImpCanBeLoyal": "Impostors can become Loyal", + "CrewCanBeLoyal": "Crewmates can become Loyal", + "TasklessCrewCanBeLazy": "Crewmates without tasks can be Lazy", + "TaskBasedCrewCanBeLazy": "Task based crewmates can be Lazy", + "SheriffCanBeMadmate": "Sheriff can become Madmate", + "MayorCanBeMadmate": "Mayor can become Madmate", + "NGuesserCanBeMadmate": "Nice Guesser can become Madmate", + "SnitchCanBeMadmate": "Snitch can become Madmate", + "JudgeCanBeMadmate": "Judge can become Madmate", + "MarshallCanBeMadmate": "Marshall can become Madmate", + "FarseerCanBeMadmate": "Investigator can become Madmate", + "PresidentCanBeMadmate": "President can become Madmate", + "GanSheriffCanBeMadmate": "Sheriff can be converted", + "GanMayorCanBeMadmate": "Mayor can be converted", + "GanNGuesserCanBeMadmate": "Nice Guesser can be converted", + "GanJudgeCanBeMadmate": "Judge can be converted", + "GanMarshallCanBeMadmate": "Marshall can be converted", + "GanFarseerCanBeMadmate": "Investigator can be converted", + "GanPresidentCanBeMadmate": "President can be converted", + "RascalAppearAsMadmate": "Appear As Madmate On Ejection", + "CouncillorDead": " you can't murder from the dead.\"", + "CouncillorMurderMax": "Sorry, you've reached the maximum amount of murders.", + "LaughToWhoMurderSelf": "Hahaha, who would've thought someone was stupid enough to murder themselves?\\n\\nGuess it happens to be... YOU!", + "MisguessButNoSuicide": "You guessed incorrectly so you.... WOULD have died if the host wasn't kind enough to disable guesser suicides!", + "MurderKill": "{0} was judged.", + "MurderHelp": "Command: /tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /id to view the list of all player IDs.", + "MurderNull": "Please choose a living player to murder.", + "MurderKillTitle": "[★ Court ★]", + "MurderLimitPerMeeting": "Maximum Meeting Kills Per Meeting", + "CouncillorMurderMaxMeeting": "You cannot murder more players in this meeting. You've reached the limit set by the host.", + "CouncillorCanMurderMadmate": "Can Murder Madmates", + "CouncillorCanMurderImpostor": "Can Murder Impostors", + "CouncillorTryHideMsg": "Try to hide Councillor's commands", + "DazzlerDazzled": "You were dazzled by the Dazzler!", + "DazzlerCauseVision": "Reduced vision", + "DazzlerDazzleLimit": "Max number of players affected by reduced vision", + "DazzlerResetDazzledVisionOnDeath": "Reset vision of dazzled players on death/eject", + "DazzleCooldown": "Dazzle Cooldown", + "DazzleButtonText": "Dazzle", + "President": "President", + "PresidentInfo": "Control The Game", + "PresidentInfoLong": "(Crewmates):\\nAs the President, you have 6 decrees each to be used once in the game. You can only use 1 decree in every meeting. To use a decree, type /decree {number}, replacing {number} with the ID of the corresponding decree. To get a list of decrees and their IDs, type /decree.\\n\\nList of decrees and what they do:\\n- Revealing: Reveals you as the President for everyone, makes you unguessable and cuts your vision in half for the rest of the game.\\n- Finishing: Ends the current meeting instantly without counting the votes.\\n- Declassification: Everyone will see voting colors at the end of the current meeting.\\n- Government Support: Gives all crewmates +1 ability use.\\n- Investigation: Get info about how many impostors and neutral killers are alive.\\n- Government Recruiting: After using, vote for someone to recruit them (your vote will be canceled and you'll be able to vote normally after this) to recruit that player to the role specified in the settings, if they're a crewmate.", + "President.Decree.Reveal": "Revealing Decree", + "President.Decree.Finish": "Finishing Decree", + "President.Decree.Declassification": "Declassification Decree", + "President.Decree.GovernmentSupport": "Government Support Decree", + "President.Decree.Investigation": "Investigation Decree", + "President.Decree.GovernmentRecruiting": "Government Recruiting Decree", + "President.Reveal.CanBeConvertedAfterRevealing": "Can be <#ffab1b>converted after revealing", + "President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>Converted <#30916f>President can reveal", + "President.GovernmentRecruiting.RecruitedRole": "Recruited role", + "President.Help": "Command: /decree {decree ID}\\nYou can see the decree IDs by typing /decree", + "President.Recruit.TargetNotifyMessage": "You have been recruited by the <#30916f>President!", + "President.UsedDecreeMessage.Everyone": "The <#30916f>President has used the <#ffab1b>{0}!", + "President.DecreeAlreadyUsedMessage": "You have already used this decree or it isn't enabled!", + "President.DecreeAlreadyChosenThisMeetingMessage": "You have already chosen a decree this meeting!", + "President.UsedDecreeMessage.RevealMessage": "{0} is the <#30916f>President!", + "GuessPresident": "You cannot guess a revealed <#30916f>President.", + "GuessErased": "You cannot guess a player's role that has been erased.", + "Alchemist": "Alchemist", + "AlchemistInfo": "Make potions by completing tasks", + "AlchemistInfoLong": "(Crewmates):\\nAs the Alchemist, you create a potion by completing a task. The potion you made will show up under your role name with its corresponding description and instructions. You can get 7 different potions.", + "AlchemistShieldDur": "Shield Potion Duration", + "AlchemistInvisDur": "Invisibility Potion Duration", + "AlchemistSpeed": "Speed During Speed Potion", + "AlchemistSpeedDur": "Speed Potion Duration", + "AlchemistVision": "Vision During Sight Potion", + "AlchemistVisionOnLightsOut": "Vision During Lights Out During Sight Potion", + "AlchemistVisionDur": "Sight Potion Duration", + "AlchemistVentButtonText": "Drink", + "AlchemistGotShieldPotion": "\\n\\nPotion Name: Shield Potion\\nDescription: Grants a temporary shield\\nActivate by Venting/Petting", + "AlchemistGotSightPotion": "\\n\\nPotion Name: Sight Potion\\nDescription: Increases your vision temporarily\\nActivate by Venting/Petting", + "AlchemistGotInvisPotion": "\\n\\nPotion Name: Invisibility Potion\\nDescription: Turns you temporarily invisible\\nActivate by Venting/Petting", + "AlchemistGotQFPotion": "\\n\\nPotion Name: Quick Fix Potion\\nDescription: You can fix the next critical sabotage alone\\nActivates automatically", + "AlchemistGotSpeedPotion": "\\n\\nPotion Name: Speed Potion\\nDescription: Increases your speed temporarily\\nActivate by Venting/Petting", + "AlchemistGotTPPotion": "\\n\\nPotion Name: Teleport Potion\\nDescription: Teleports you to a random player\\nActivate by Venting/Petting", + "AlchemistGotSuicidePotion": "\\n\\n\\nAwkward Potion\\nLooks like you've mixed the wrong ingredients!\\nDrinking this potion will kill you!\\nActivate by Venting/Petting", + "AlchemistNoPotion": "You don't have any potions ready to drink", + "AlchemistShielded": "Shield Potion active", + "AlchemistHasSpeed": "Speed Potion active", + "AlchemistHasVision": "Sight Potion active", + "AlchemistShieldOut": "Shield Potion effect expired", + "AlchemistSpeedOut": "Speed Potion effect expired", + "AlchemistVisionOut": "Vision Potion effect expired", + "PotionInStore": "Potion in store", + "ShieldPotion": "Shield Potion", + "AwkwardPotion": "Awkward Potion", + "TeleportPotion": "Teleport Potion", + "SpeedPotion": "Speed Potion", + "QuickFixPotion": "Quick Fix Potion", + "QuickFixPotionWaitForUse": "Quick Fix Potion, wait for use", + "InvisibilityPotion": "Invisibility Potion", + "SightPotion": "Sight Potion", + "None": "None", + "Stored": "Stored", + "QuickFix": "Quick Fix", + "CD": "CD", + "AlchemistAbilityCooldown": "Ability Cooldown", + "AddictVentButtonText": "Get Fix", + "AddictInvulnerbilityTimeAfterVent": "Invulnerbility Time", + "AddictSpeedWhileInvulnerble": "Movement speed while Invulnerble", + "AddictFreezeTimeAfterInvulnerbility": "Time the Addict gets frozen in place after Invulnerbility", + "DeathpactDuration": "Death Pact duration", + "DeathPactCooldown": "Death Pact Assign Cooldown", + "DeathpactNumberOfPlayersInPact": "Number of players in Death Pact", + "DeathpactShowArrowsToOtherPlayersInPact": "Show arrows leading to other players in Death Pact", + "DeathpactReduceVisionWhileInPact": "Reduce vision for players in Death Pact", + "DeathpactVisionWhileInPact": "Vision for players in Death Pact", + "DeathpactKillPlayersInDeathpactOnMeeting": "Kill players in Death Pact on meeting", + "DeathpactActiveDeathpact": "Find {0} in {1} seconds.", + "DeathpactCouldNotAddTarget": "Target can't be added to Death Pact.", + "DeathpactComplete": "Death Pact was concluded.", + "DeathpactExecuted": "Death Pact was executed.", + "DeathpactAverted": "Death Pact was averted.", + "DeathpactButtonText": "Assign", + "DevourerHideNameConsumed": "Hide the names of consumed players", + "DevourCooldown": "Devour Cooldown", + "DevourerButtonText": "Devour", + "EatenByDevourer": "Your skin was eaten by the Devourer", + "DevourerEatenSkin": "Target skin eaten", + "DevouredName": "Devoured", + "DivinationMaxCount": "Maximum Reveals", + "RitualMaxCount": "Maximum Reveals", + "OracleSkillLimit": "Maximum Uses", + "OracleHideVote": "Hide Oracle's vote", + "OracleCheckReachLimit": "You're out of uses!", + "OracleCheckSelfMsg": "You can't even trust yourself, huh?", + "OracleCheckLimit": "Reminder: You have {0} uses left", + "OracleCheckMsgTitle": "[ ★ Oracle Vision ★ ]", + "OracleCheck.NotCrew": "Appears to not be a crewmate", + "OracleCheck.Crew": "Appears to be a crewmate", + "OracleCheck.Neut": "Appears to be a neutral", + "OracleCheck.Imp": "Appears to be an Impostor", + "OracleCheck": "Target Results:", + "FailChance": "Chance of showing incorrect result", + "Dad": "Dad", + "DadInfo": "You're that iconic dad....", + "DadInfoLong": "(Crewmates):\\nAs the dad, your life depends on alcohol. When you get attacked or voted out, you survive, but your alcohol decreases. Alcohol also decreases slowly over time. To increase your alcohol level, you have to get money from completing tasks and go to a random selected vent to buy a beer. Beer increases your alcohol level. When you finish all your tasks, you get new tasks, but you don't have to do them for task win. You don't know how much alcohol you have at the time. You only see warning when your alcohol level is low. Alcohol is counted in ‰.\\n\\nYou also have some abilities that are unlocked if you have enough alcohol. To use ability, switch between them using pet button and use selected one by venting:\\n- Going for milk: You go for milk. When you use it, you get teleported outside the map. You also can't discuss or vote in meetings. You can do nothing. You will come back with milk after exactly 10 years. When you come back, crewmates instantly win. When you use it, everyone will be informed about it.\\n- Super vision: You will have max vision for some time.\\n- Sniffing: You get arrows pointing to existing dead bodies after using it. Arrows only update when you sniff again.\\n- Sleep: During sleep people can't interact with you, but you can't see or move. During sleep you also cannot use any abilities and your alcohol is stable. You wake up when a meeting starts.\\n- Rage: You kill next person you see.\\n- Giving drink: You give all nearby players a drink. Every of these players will say their role in meeting with a chance of an incorrect result.\\n- Becoming god of alcohol: Resets your alcohol to 1‰, but your alcohol will increase instead of decreasing from now on.\\nEvery ability (except going for milk) will reduce your alcohol after using it.\\nIf your alcohol reaches 0‰, you die.\\nAlso, you see which abilities you can use. It can give you some more information about your alcohol level.\\nTo make this role balanced, when someone attacks you, you lose alcohol after some time and not instantly.", + "Dad.AlcoholDecreaseOnKilled": "Alcohol decrease on kill attempt", + "Dad.AlcoholDecreaseOnVotedOut": "Alcohol decrease when getting voted out", + "Dad.NormalAlcoholDecreaseFrequency": "Over time alcohol decrease frequency", + "Dad.NormalAlcoholDecreaseValue": "Over time, alcohol decreases by", + "Dad.AlcoholIncreaseOnBeerPurchase": "Alcohol increase on beer purchase", + "Dad.ShowWarningWhenAlcoholIsBelow": "Show warning when alcohol level is below", + "Dad.StartingAlcohol": "Starting alcohol level", + "Dad.StartingMoney": "Starting money", + "Dad.MoneyGainOnTaskComplete": "Money gain with each task completed", + "Dad.AlcoholCost": "Alcohol cost", + "Dad.SuperVisionDuration": "Super vision duration", + "Dad.GivingDrinkRange": "Giving drink range", + "Dad.DrunkRoleIncorrectChance": "Chance of incorrect role reveal", + "Dad.GoForMilk.AlcoholDecrease": "Alcohol decrease after Going For Milk", + "Dad.SuperVision.AlcoholDecrease": "Alcohol decrease after using Super Vision", + "Dad.Sniffing.AlcoholDecrease": "Alcohol decrease after Sniffing", + "Dad.Sleep.AlcoholDecrease": "Alcohol decrease after Sleeping", + "Dad.Rage.AlcoholDecrease": "Alcohol decrease after Raging", + "Dad.GiveDrink.AlcoholDecrease": "Alcohol decrease after Giving Drink", + "Dad.BecomeGodOfAlcohol.AlcoholDecrease": "Alcohol decrease after Becoming God Of Alcohol", + "Dad.GoForMilk.AlcoholRequirement": "Required alcohol level to Go For Milk", + "Dad.SuperVision.AlcoholRequirement": "Required alcohol level to use Super Vision", + "Dad.Sniffing.AlcoholRequirement": "Required alcohol level to Sniff", + "Dad.Sleep.AlcoholRequirement": "Required alcohol level to Sleep", + "Dad.Rage.AlcoholRequirement": "Required alcohol level to Rage", + "Dad.GiveDrink.AlcoholRequirement": "Required alcohol level to Give Drink", + "Dad.BecomeGodOfAlcohol.AlcoholRequirement": "Required alcohol level to Become God Of Alcohol", + "Dad.DrunkRoleNotify": "My role is {0}", + "Dad.AbilityNotAvailable": "Ability not available (alcohol level too low)", + "Dad.GoForMilkNotify": "The Dad went for milk\\nThey will be back in 10 years", + "Dad.ShopSuffix": "Vent to buy {0} alcohol from the money you have", + "Dad.LowAlcoholSuffix": "⚠ Alcohol level: {0} ‰ ⚠", + "Dad.SelectedAbilitySuffix": "Selected ability: {0} (vent to use)", + "Dad.Ability.GoForMilk": "Going For Milk", + "Dad.Ability.SuperVision": "Super Vision", + "Dad.Ability.Sniffing": "Sniffing", + "Dad.Ability.Sleep": "Sleeping", + "Dad.Ability.Rage": "Raging", + "Dad.Ability.GiveDrink": "Giving Drink", + "Dad.Ability.BecomeGodOfAlcohol": "Becoming God Of Alcohol", + "Dad.GoForMilk.Description": "You get teleported outside the map; can't discuss or vote in meetings\\nYou'll come back with milk after 10 years. When you do, crewmates instantly win.\\nWhen you use it, everyone will be informed about it.", + "Dad.SuperVision.Description": "You will have max vision for some time", + "Dad.Sniffing.Description": "You get arrows pointing to existing dead bodies; arrows only update when you sniff again", + "Dad.Sleep.Description": "While sleeping, you can't see, move or use any abilities\\nbut also can't be interacted with and your alcohol level is stable", + "Dad.Rage.Description": "You kill next person you see", + "Dad.GiveDrink.Description": "You give all nearby players a drink. Every of these players will\\nsay their role in the next meeting with a chance of inaccuracy.", + "Dad.BecomeGodOfAlcohol.Description": "Resets your alcohol to 1‰; alcohol will increase instead of decreasing from now on.", + "Dad.ShopLocation": "<#00ffa5>The shop is at the {0}", + "ToiletMaster": "Toilet Master", + "ToiletMasterInfo": "Place Toilets", + "ToiletMasterInfoLong": "(Crewmates):\\nAs the Toilet Master, you can place toilets around the map. When a player uses a toilet, they will get a random effect based on their poop.", + "TM.ToiletDuration": "Toilets Disappear After", + "TM.ToiletVisibility": "Toilet Visibility Mode For Other Players After Placing", + "TM.ToiletUseRadius": "Toilet Use Radius", + "TM.ToiletUseTime": "Toilet Use Time", + "TM.ToiletMaxUses": "Max Toilet Uses", + "TM.BrownPoopSpeedBoost": "Brown Poop Speed Boost", + "TM.GreenPoopRadius": "Green Poop Radius", + "TM.RedPoopRadius": "Red Poop Radius", + "TM.RedPoopRoleBlockDuration": "Red Poop Role Block Duration", + "TM.PurplePoopNotifyOnKillAttempt": "Purple Poop Notify On Kill Attempt", + "TM.BrownPoopDuration": "Brown Poop Duration", + "TM.GreenPoopDuration": "Green Poop Duration", + "TM.RedPoopDuration": "Red Poop Duration", + "TM.BluePoopDuration": "Blue Poop Duration", + "TM.PurplePoopDuration": "Purple Poop Duration", + "TM.BrownPoopButtonText": "Place Brown Poop", + "TM.GetPoopNotify": "You've got {0} Poop", + "TM.GreenPoopKiller": "There is a killer near you", + "TM.GreenPoop": "There is no killer near you", + "TM.TryKillNotify": "Someone tried to kill you", + "ChameleonCanVent": "Vent to disguise", + "ChameleonInvisState": "You are disguising!", + "ChameleonInvisStateOut": "Your disguise ended", + "ChameleonInvisInCooldown": "Ability still on cooldown, disguise failed", + "ChameleonInvisStateCountdown": "Invisibility expires in {0}s", + "ChameleonInvisCooldownRemain": "CD: {0}s", + "ChameleonCooldown": "Disguise Cooldown", + "ChameleonDuration": "Disguise Duration", + "ChameleonRevertDisguise": "Expose", + "ChameleonDisguise": "Disguise", + "KillCooldownAfterCleaning": "Kill Cooldown On Clean", + "KillCooldownAfterStoneGazing": "Kill Cooldown On Stone Gaze", + "CannotCleanWhenKCDIsntUp": "Cannot Clean Bodies When Kill Cooldown Isn't Up", + "CannotStoneGazeWhenKCDIsntUp": "Cannot Stone Gaze Bodies When Kill Cooldown Isn't Up", + "MedusaStoneBody": "Body stoned", + "MedusaReportButtonText": "Stone", + "CursedSoulCurseCooldown": "Soul Snatch Cooldown", + "CursedSoulCurseCooldownIncrese": "Soul Snatch Cooldown Increase", + "CursedSoulCurseMax": "Maximum Soul Snatches", + "CursedSoulKnowTargetRole": "Know the roles of Soulless players", + "CursedSoulCanCurseNeutral": "Neutral roles have souls", + "CursedSoulKillButtonText": "Snatch", + "SoullessByCursedSoul": "Your soul was snatched by a Cursed Soul", + "CursedSoulSoullessPlayer": "Soul snatched", + "CursedSoulInvalidTarget": "No soul found", + "Soulless-": "Soulless ", + "SoullessWinsWithCS": "Soulless Players Win With the Cursed Soul", + "SpiritualistNoticeTitle": "[ ★ Spiritualist Connection ★ ]", + "SpiritualistNoticeMessage": "The Spiritualist has an arrow pointing to you!\\nYou can use them to a killer or frame a crewmate", + "SpiritualistShowGhostArrowForSeconds": "Ghost arrow duration", + "SpiritualistShowGhostArrowEverySeconds": "Ghost arrow interval", + "VotesPerKill": "Votes gained for each kill", + "PickpocketGetVote": "You've got +{0} votes", + "VultureArrowsPointingToDeadBody": "Arrows pointing to dead bodies", + "VultureNumberOfReportsToWin": "Bodies needed to win", + "VultureBodyReported": "Body eaten!", + "VultureEatButtonText": "Consume", + "VultureReportCooldown": "Eat Cooldown", + "VultureMaxEatenInOneRound": "Maximum eaten bodies possible per round", + "VultureCooldownUp": "Eat Cooldown finished", + "VultureChangeRoleWhenCantWin": "Change role when winning is impossible", + "VultureChangeRole": "Role to change to", + "ImpCanBeRole": "Impostors can become {role}", + "CrewCanBeRole": "Crewmates can become {role}", + "NeutralCanBeRole": "Neutrals can become {role}", + "SuccessfulDuelsToWin": "Number of successful duels needed to win", + "PlagueBearerCD": "Plague cooldown", + "PestilenceCD": "Pestilence Kill cooldown", + "PlagueBearerAlreadyPlagued": "Player has already been plagued", + "PlagueBearerToPestilence": "You have turned into Pestilence!!", + "PestilenceCanVent": "Pestilence Can Vent", + "PestilenceHasImpostorVision": "Pestilence Has Impostor Vision", + "GuessPestilence": "You just tried to guess Pestilence!\\n\\nSorry, Pestilence killed you.", + "PestilenceImmune": "You can't kill Pestilence.", + "DoomsayerAmountOfGuessesToWin": "Amount of Guesses to win", + "DCanGuessImpostors": "Can Guess Impostors", + "DCanGuessCrewmates": "Can Guess Crewmates", + "DCanGuessNeutrals": "Can Guess Neutrals", + "DCanGuessAdt": "Can Guess Add-Ons", + "DoomsayerAdvancedSettings": "Advanced Settings", + "DoomsayerMaxNumberOfGuessesPerMeeting": "Max number of guesses per meeting", + "DoomsayerKillCorrectlyGuessedPlayers": "Kill correctly guessed players", + "DoomsayerDoesNotSuicideWhenMisguessing": "Doomsayer does not suicide when misguessing", + "DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "Misguessing role prevents guessing roles until next meeting", + "DoomsayerTryHideMsg": "Hide Doomsayer's commands", + "DoomsayerCantGuess": "Sorry, you can only guess the roles in the next meeting.", + "DoomsayerCorrectlyGuessRole": "You guessed the role correctly!\\nBut the player didn't die because the Host settings don't allow them to die", + "DoomsayerNotCorrectlyGuessRole": "You didn't correctly guess the role!\\nBut you didn't die because the Host's settings don't allow you to die", + "DoomsayerGuessCountMsg": "You correctly guessed {0} roles", + "DoomsayerGuessCountTitle": "[ ★ Doomsayer ★ ]", + "DoomsayerGuessSameRoleAgainMsg": "You tried to guess the same role or add-on that you guessed before", + "DoYourTasksPlease": "Please do your tasks!", + "OnlyShowPart": "Shown only part", + "DCNotify.Hacking": "You were banned for hacking.\\n\\nPlease stop.", + "DCNotify.Banned": "You were banned from this lobby.\\n\\nContact the host if this was a mistake.", + "DCNotify.Kicked": "You were kicked from this lobby.\\n\\nYou may still rejoin.", + "DCNotify.DCFromServer": "You disconnected from the server.\\r\\nThis could be an issue with either the servers or your network.", + "DCNotify.GameNotFound": "This lobby code is invalid.\\n\\nCheck the code and/or server and try again.", + "DCNotify.GameStarted": "This lobby is currently in-game.\\n\\nWait for it to end or find a different lobby.", + "DCNotify.GameFull": "This lobby is currently full.\\n\\nCheck with the host to see if you may join.", + "DCNotify.IncorrectVersion": "This lobby does not support your Among Us version.", + "DCNotify.Inactivity": "The lobby closed due to inactivity.", + "DCNotify.Auth": "You are not authenticated.\\n\\nYou may need to restart your game.", + "DCNotify.DupeLogin": "An instance of your account is already present in this lobby.", + "DCNotify.InvalidSettings": "Game settings have been detected to be invalid.\\n\\nEnter local play to reset them, then try again.", + "ModeDescribe.SoloKombat": "Current mode is [Solo PVP]\\nNo role assignment. Everyone has HP and can use the kill button to cause damage to other players. The player with the highest number of kills wins at the end of the game.", + "WinnerRoleText.Impostor": "Impostors Win!", + "WinnerRoleText.Crewmate": "Crewmates Win!", + "WinnerRoleText.Terrorist": "Terrorist Wins!", + "WinnerRoleText.Jester": "Jester Wins!", + "WinnerRoleText.Lovers": "Lovers Win!", + "WinnerRoleText.Executioner": "Executioner Wins!", + "WinnerRoleText.Arsonist": "Arsonist Wins!", + "WinnerRoleText.Revolutionist": "Revolutionist Wins!", + "WinnerRoleText.Jackal": "Team Jackal Wins!", + "WinnerRoleText.God": "God Wins!", + "WinnerRoleText.Mario": "Vector Wins!", + "WinnerRoleText.Innocent": "Innocent Wins!", + "WinnerRoleText.Pelican": "Pelican Wins!", + "WinnerRoleText.Youtuber": "YouTuber Wins!", + "WinnerRoleText.Egoist": "Egoist Wins!", + "WinnerRoleText.Gamer": "Demon Wins!", + "WinnerRoleText.DarkHide": "Stalker Wins!", + "WinnerRoleText.Workaholic": "Workaholic Wins!", + "WinnerRoleText.Agitater": "Agitator Wins!", + "WinnerRoleText.Collector": "Collector Wins!", + "WinnerRoleText.BloodKnight": "Blood Knight Wins!", + "WinnerRoleText.Poisoner": "Poisoner Wins!", + "WinnerRoleText.HexMaster": "Hex Master Wins!", + "WinnerRoleText.Succubus": "Cultist Wins!", + "WinnerRoleText.Necromancer": "Undead Faction Wins!", + "WinnerRoleText.Wraith": "Wraith Wins!", + "WinnerRoleText.NSerialKiller": "Serial Killer Wins!", + "WinnerRoleText.Juggernaut": "Juggernaut Wins!", + "WinnerRoleText.Infectious": "Infectious Wins!", + "WinnerRoleText.Virus": "Virus Wins!", + "WinnerRoleText.Phantom": "Specter Wins!", + "WinnerRoleText.Jinx": "Jinx Wins!", + "WinnerRoleText.CursedSoul": "Cursed Soul Wins!", + "WinnerRoleText.Ritualist": "Ritualist Wins!", + "WinnerRoleText.Pickpocket": "Pickpocket Wins!", + "WinnerRoleText.Traitor": "Traitor Wins!", + "WinnerRoleText.Vulture": "Vulture Wins!", + "WinnerRoleText.Medusa": "Medusa Wins!", + "WinnerRoleText.Spiritcaller": "Spiritcaller Wins!", + "WinnerRoleText.Glitch": "The Glitch Wins!", + "WinnerRoleText.PlagueBearer": "Plaguebearer Wins!", + "WinnerRoleText.Pestilence": "Pestilence Wins!", + "WinnerRoleText.Doomsayer": "Doomsayer Wins!", + "WinnerRoleText.Werewolf": "Werewolf Wins!", + "WinnerRoleText.HeadHunter": "Head Hunter Wins!", + "WinnerRoleText.Imitator": "Imitator Wins!", + "WinnerRoleText.Vengeance": "Vengeance Wins!", + "WinnerRoleText.RuthlessRomantic": "Ruthless Romantic Wins!", + "WinnerRoleText.Eclipse": "Eclipse Wins!", + "WinnerRoleText.Pyromaniac": "Pyromaniac Wins!", + "WinnerRoleText.Magician": "Magician Wins!", + "WinnerRoleText.Reckless": "Reckless Wins!", + "WinnerRoleText.WeaponMaster": "Weapon Master Wins!", + "WinnerRoleText.PlagueDoctor": "Curse Wins!", + "WinnerRoleText.Enderman": "Enderman Wins!", + "WinnerRoleText.Mycologist": "Mycologist Wins!", + "WinnerRoleText.Bubble": "Bubble Wins!", + "WinnerRoleText.Hookshot": "Hookshot Wins!", + "WinnerRoleText.Sprayer": "Sprayer Wins!", + "WinnerRoleText.SoulHunter": "Soul Hunter Wins!", + "WinnerRoleText.Tiger": "Tiger Wins!", + "WinnerRoleText.Beehive": "Beehive Wins!", + "WinnerRoleText.Specter": "Phantasm Wins!", + "WinnerRoleText.Hider": "Hiders Win!", + "WinnerRoleText.Seeker": "Seekers Win!", + "WinnerRoleText.Taskinator": "Taskinator Wins!", + "WinnerRoleText.Troll": "Troll Wins!", + "WinnerRoleText.Default": "{0} Wins!", + "AdditionalWinnerRoleText.Sidekick": "along with Sidekicks", + "AdditionalWinnerRoleText.Opportunist": "The Opportunist survived", + "AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along", + "AdditionalWinnerRoleText.FFF": "The Hater killed a recruit", + "AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along", + "AdditionalWinnerRoleText.Sunnyboy": "And there's endless sunshine!", + "AdditionalWinnerRoleText.Totocalcio": "The Follower wins along", + "AdditionalWinnerRoleText.Pursuer": "The Pursuer survived", + "AdditionalWinnerRoleText.Jester": "The Jester wins along", + "AdditionalWinnerRoleText.Lovers": "Lovers win along", + "AdditionalWinnerRoleText.Executioner": "Executioner wins along", + "AdditionalWinnerRoleText.Phantom": "Specter wins along", + "AdditionalWinnerRoleText.Maverick": "The Maverick survived", + "AdditionalWinnerRoleText.Romantic": "The Romantic wins along", + "AdditionalWinnerRoleText.VengefulRomantic": "The Vengeful Romantic avenged their lover", + "AdditionalWinnerRoleText.Postman": "The Postman delivered mail to everyone", + "AdditionalWinnerRoleText.SoulHunter": "Soul Hunter wins along", + "AdditionalWinnerRoleText.Specter": "Phantasm wins along", + "AdditionalWinnerRoleText.Default": "{0} wins along", + "ErrorEndText": "An error occurred", + "ErrorEndTextDescription": "To avoid crashing, the game was forcibly ended.", + "ForceEnd": "Aborted", + "EveryoneDied": "Everyone died", + "ForceEndText": "Host has aborted the game", + "DiscoChangeInterval": "Disco Change Color Interval", + "Modifier": "\nModifier: ", + "Modifiers": "\nModifiers: ", + "RoleSelected": "The role of {0} in the next game will be{1}", + "UpReplacedMessage": "/up was replaced by /setrole which allows you to set anyone's role for any game by typing '/setrole (ID) (ROLE)'. You can view ID's with /id.\nTo set your own role like with /up, you need to do '/setrole 0 (ROLE)'.", + "PingText": "Ping", + "SettingsForRoleText": "Settings for", + "NotAssigned": "-" +} diff --git a/Resources/Lang/ko_KR.json b/Resources/Lang/ko_KR.json index 08dfc5c50..1b9d00f63 100644 --- a/Resources/Lang/ko_KR.json +++ b/Resources/Lang/ko_KR.json @@ -25,10 +25,10 @@ "ShortTeamName.Impostor": "임포", "ShortTeamName.Crewmate": "크루", "ShortTeamName.Neutral": "중립", - "YouAreCrewmate": "팀: 크루원", - "YouAreImpostor": ".", - "YouAreNeutral": "팀: 중립", - "YouAreMadmate": "팀: 임포스터", + "YouAreCrewmate": "You are a Crewmate", + "YouAreImpostor": "You are an Impostor", + "YouAreNeutral": "You are a Neutral", + "YouAreMadmate": "You are in the Impostor team", "CrewmateSub": "임포스터를 찾고, 방출, 처치 하세요.", "ImpostorSub": "방해공작을 펼치고, 모두를 처치하세요!", "NeutralSub": "혼자 승리하세요!", @@ -41,19 +41,12 @@ "ImpostorsCanGuess": "임포스터가 추측 가능합니다", "NeutralKillersCanGuess": "중립킬러가 추측 가능합니다", "PassiveNeutralsCanGuess": "패시브 중립이 추측 가능합니다", - "CovenCanGuess": "코븐이 맴버를 추측 가능합니다", "CanGuessAddons": "부가 모드를 추측 가능합니다", "CrewCanGuessCrew": "크루원이 추측 가능합니다 크루원의 직업", "ImpCanGuessImp": "임포스터가 추측 가능합니다임포스터의 직업", "AddonSettingsCrew": "Crewmate Configuration", "AddonSettingsImp": "Impostor Configuration", "AddonSettingsNeut": "Neutral Configuration", - "ClaimAddonSettings": "부가직업 맞추기 가능", - "BetrayalAddonSettings": "배신자 맞추기 가능", - "ImpOnlyAddonSettings": "임포스터의 부가직업 을 맞추기 가능", - "CrewOnlyAddonSettings": "크루원의 부가직업을 맞추기 가능", - "NeutralAddonSettings": "크루원의 부가직업을 맞추기 가능", - "BasicAddonSettings": "임포스터의 부가직업을 맞추기 가능", "ROT.Impostor_Killing": "★ 킬링 직업", "ROT.Impostor_Support": "★ 도우미 직업", "ROT.Impostor_Concealing": "★ 직업 숨기기", @@ -107,7 +100,6 @@ "Mare": "메어", "FireWorks": "불꽃", "SerialKiller": "용병", - "ShapeMaster": "셰이프 마스터", "Vampire": "뱀파이어", "Warlock": "워록", "Assassin": "닌자", @@ -124,7 +116,7 @@ "Sniper": "스나이퍼", "EvilTracker": "이블 트렉커", "EvilGuesser": "이블 게서", - "AntiAdminer": "안티 어드마이너", + "AntiAdminer": "Anti-Adminer", "Sans": "에어러건스", "Bomber": "봄버", "Scavenger": "스케빈져", @@ -138,7 +130,7 @@ "ImperiusCurse": "소울캐쳐", "QuickShooter": "퀵 슈터", "Camouflager": "최면술사", - "Eraser": "지우개", + "Eraser": "Evil Eraser", "OverKiller": "벗쳐", "Hangman": "행맨", "Swooper": "스우퍼", @@ -237,7 +229,6 @@ "Pestilence": "각성한 역병 운반자", "Poisoner": "독극물", "Sidekick": "사이드킥", - "NWitch": "컨트롤러", "Totocalcio": "팔로워", "Succubus": "광신자", "HexMaster": "헥스 마스터", @@ -389,7 +380,6 @@ "MareInfo": "어둠속에서 죽이세요", "FireWorksInfo": "뱅!과 함께 하세요", "SerialKillerInfo": "계속 죽이세요! 아님 자살 합니다..", - "ShapeMasterInfo": "변신 쿨타임 없이 신속하게 처치!", "VampireInfo": "당신의 킬은 미루어집니다", "WarlockInfo": "크루원을 저주하고, 변장 버튼으로 죽이게 만드세요!", "AssassinInfo": "목표물을 표시하고, 변장 버튼으로 목표물로 이동하고 죽입니다", @@ -497,10 +487,8 @@ "SpiritualistInfo": "당신은 유령이 어딨는지 볼 수 있습니다", "ChameleonInfo": "은신을 하기 위해 벤트를 타세요", "ParityCopInfo": "두 플레이어의 팀을 확인합니다", - "AdmirerInfo": "당신과 함께 할 팀을 고를 수 있습니다", "TimeMasterInfo": "시간을 되감아서 공격을 피하세요!", "CrusaderInfo": "플레이어의 공격자를 처치", - "ReverieInfo": "킬을 할 때마다 킬쿨이 줄어듭니다", "ArsonistInfo": "모두에게 기름을 뭍히고 불태우세요", "JesterInfo": "투표를 당해 퇴출당하세요", "OpportunistInfo": "끝까지 살아남으세요", @@ -524,7 +512,6 @@ "PestilenceInfo": "당신은 못 말립니다", "PoisonerInfo": "당신의 킬은 미루어집니다", "SidekickInfo": "자칼의 승리를 도우세요", - "NWitchInfo": "크루원을 통제하고 그들이 지는것을 보기위해 살아남으세요", "TotocalcioInfo": "플레이어를 따라가고 그들을 돕습니다", "SuccubusInfo": "모두에게 매력을 보여줍니다", "HexMasterInfo": "헥스 플레이어가 회의에서 그들을 죽일 수 있습니다", @@ -578,6 +565,7 @@ "TrapperInfo": "당신의 킬러는 몇초동안 얼어붙습니다", "OnboundInfo": "당신은 추측이 불가능합니다", "AsthmaticInfo": "멈추고, 가세요", + "KnightedInfo": "You have an extra vote (from the Monarch)", "MagnetInfo": "희생자들을 당신에게 끌어오세요", "SleuthInfo": "리폿하는 시체의 직업을 알 수 있습니다", "AntiTPInfo": "당신은 텔레포트 되지 않습니다", @@ -623,7 +611,6 @@ "BountyHunterInfoLong": "(Impostors):\\nIf you successfully eliminate your assigned target, your next kill cooldown will decrease, but if you eliminate anyone else, your next kill cooldown will increase; the target will switch after a predetermined time.", "FireWorksInfoLong": "(Impostors):\\nAs a Fireworker, you can plant up to three firework bombs using shapeshift/by petting. If you're the last impostor standing, you can use shapeshift/pet to detonate the bombs and cause area damage. But be careful, the bombs can also harm you. If the bombs eliminate all surviving players, it's a victory for the impostors.", "SerialKillerInfoLong": "(Impostors):\\nYou have a shorter kill cooldown than other impostors, but you will die if you don't kill before the end of your shapeshift cooldown.", - "ShapeMasterInfoLong": "(Impostors):\\nThe Shapemaster has no Shapeshift cooldown, but their default Shapeshift duration is shorter.", "MareInfoLong": "(Add-ons):\\nAs the Mare, you have a low kill cooldown but can only kill during lights. Additionally, your name will appear in red during lights. Only assigned to Impostors and cannot be guessed.", "VampireInfoLong": "(Impostors):\\nVampire bites delay death. Meeting kills bitten. Biting Bait = normal kill, self-report.", "WarlockInfoLong": "(Impostors):\\nWarlock can curse a player while not Shapeshifted. If they Shapeshift/Pet after cursing, the closest player to the cursed one is killed, regardless of distance. Only one player can be cursed at a time.\\n\\nKilling, shapeshifting/petting, and cursing all have separate cooldowns. The Warlock may freeze in place for a few seconds after killing via cursed player.", @@ -641,10 +628,10 @@ "SniperInfoLong": "(Impostors):\\nIf you want to shoot players from a distance, you'll need to follow these steps. First, you must shapeshift or pet twice to make a successful snipe. Once you've done that, imagine an arrow pointing from your first shapeshift or petting location to your unshift or second petting location. That arrow will show you the direction in which the snipe will be made. Remember that the snipe only kills the first person in its path. Also, you won't be able to kill anyone normally until you use up all of your ammo.", "EvilTrackerInfoLong": "(Impostors):\\nThe Evil Tracker can track and shapeshift to switch the tracking target but will unshift immediately after. The arrow below their name indicates the target's direction. They receive a kill flash when their teammate kills.", "EvilGuesserInfoLong": "(Impostors):\\nThe Evil Guesser can guess a player's role during the meeting using the command /bt [player id] [role]. If the guess is correct, the target dies; if wrong, the Evil Guesser dies. Use the /id command to view the ID of all players.", - "AntiAdminerInfoLong": "(Impostors):\\nAnti Adminer can detect nearby crewmates or neutrals around devices such as Cameras, Admin Table, Vitals, DoorLog, etc. Note that they cannot confirm if the player is using the device, only that someone is close to it.\\n\\nDepending on a setting, you may have an additional ability: You can shapeshift to alert every player using a device to leave it. They have a few seconds to step away from the devices, or else they die.", + "AntiAdminerInfoLong": "(Impostors):\\nAnti-Adminer can detect nearby crewmates or neutrals around devices such as Cameras, Admin Table, Vitals, DoorLog, etc. Note that they cannot confirm if the player is using the device, only that someone is close to it.\\n\\nDepending on a setting, you may have an additional ability: You can shapeshift to alert every player using a device to leave it. They have a few seconds to step away from the devices, or else they die.", "SansInfoLong": "(Impostors):\\nThe Arrogance reduces their kill cooldown with each successful kill of theirs.", "BomberInfoLong": "(Impostors):\\nThe Bomber can use the shapeshift/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.", - "ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. In addition, if the victim is a bait, no self-report will be made.", + "ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. In addition, if the victim is a bait, no self-report will be made. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.", "BoobyTrapInfoLong": "(Impostors):\\nIn the game, the Trapster kills a player and then puts a trap on their body. If another player reports the dead body and it has the Trapster's trap on it, the player who reports will die instantly without the body getting reported. The player killed by the Trapster's trap will also become a Trapster. This chain reaction continues until no more players are left to become Trapsters. However, the Trapster will die immediately after making a kill. It's worth noting that the Trapster's own dead body cannot trigger their trap.", "CapitalismInfoLong": "(Impostors):\\nCapitalists can add a short task to a player by pressing the kill button. Note: using this ability on players who have no tasks or have completed tasks will not take effect.", "GangsterInfoLong": "(Impostors):\\nThe Gangster can recruit a player to a Madmate by pressing the kill button. If successful, both will see the shield animation as a reminder. The host sets the maximum number of recruits. If recruitment fails, the target is killed normally. When out of recruits, the Gangster can only make normal kills.", @@ -693,7 +680,7 @@ "SheriffInfoLong": "(Crewmates):\\nSheriff has no tasks and can kill the Impostor (maybe also neutrals). If the Sheriff tries to kill a crewmate, they will suicide. They may be able to kill anyone as a madmate.", "SnitchInfoLong": "(Crewmates):\\nAs the Snitch completes tasks, Impostors' names are displayed in red during meetings. When the Snitch has only one task left, the Snitch and Impostors are marked with a star. If the Snitch becomes a Madmate, the star turns red.", "MarshallInfoLong": "(Crewmates):\\nAs the Marshall, complete your tasks to reveal yourself to the rest of the crew. Settings determine which teams can see you.", - "SpeedBoosterInfoLong": "(Crewmates):\\nSpeed Booster increases their movement speed every time they complete a task.", + "SpeedBoosterInfoLong": "(Crewmates):\\nSpeed Booster increases a random player's movement speed every time they complete a task.", "DoctorInfoLong": "(Crewmates):\\nThe Doctor can view players' cause of death and access their vitals as long as their battery is still operational.", "DictatorInfoLong": "(Crewmates):\\nDictator can end the meeting by voting someone out, which will also result in their death.", "DetectiveInfoLong": "(Crewmate):\\nAfter reporting the body, the Detective receives a clue about the victim's role. The host may reveal the murderer's role to the Detective based on the setting. Note: Detective won't be Oblivious.", @@ -772,7 +759,7 @@ "VultureInfoLong": "(Neutrals):\\nAs the Vulture, report bodies to win!\\n\\nWhen you report a body, if your eat cooldown is up, you'll eat the body (makes it unreportable).\\nIf your eat ability is still on cooldown, then you'll report the body normally.\\n\\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.", "MedusaInfoLong": "(Neutrals):\\nAs the Medusa, you can stone bodies much like cleaning a body when your kill cooldown is up. Stoned bodies cannot be reported.\\n\\nKill everyone to win.", "SpiritcallerInfoLong": "(Neutrals):\\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players for a short time and/or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.", - "AmnesiacInfoLong": "(Neutrals):\\nAs the Amnesiac, use your kill button on a player to copy someone's role.\\n\\nIf the target was an Impostor, you'll become a Renegade.\\nIf the target was a crewmate, you'll become a Sheriff.\\nIf the target was a passive neutral or a neutral killer not specified, you'll become the role defined in the settings.\\nIf the target was a neutral killer of a select few, you'll become the role they are.", + "AmnesiacInfoLong": "(Neutrals):\\nAs the Amnesiac, use your kill or report button (depends on the Host's settings) on a player to copy someone's role.\\n\\nIf the target was an Impostor, you'll become a Renegade.\\nIf the target was a crewmate, you'll become a Sheriff.\\nIf the target was a passive neutral or a neutral killer not specified, you'll become the role defined in the settings.\\nIf the target was a neutral killer of a select few, you'll become the role they are.", "DoomsayerInfoLong": "(Neutrals):\\nThe Doomsayer can guess the role of a certain player during the meeting. If the Doomsayer guesses a certain number of roles (the number depends on the host settings), then he wins.\\n\\nThe guessing command is: /bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.", "LastImpostorInfoLong": "(Add-ons):\\nLast Impostor gets reduced kill cooldown.", "LoversInfoLong": "(Add-ons),\\nLovers win together and may die together if one is exiled or killed. They can see the ♥ mark next to each other's name. If one of the lovers wins at the end, the other wins too.", @@ -822,7 +809,7 @@ "RascalInfoLong": "(Add-ons):\\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find madmates.\\n\\nOnly assigned to Crewmates, cannot be assigned by the Merchant.", "SoullessInfoLong": "(Add-ons):\\nWhen a Cursed Soul snatches your soul, you get this add-on.\\n\\nYou are not counted as alive.", "GravestoneInfoLong": "(Add-ons):\\nAs the Gravestone, your role is revealed to everyone when you die.", - "LazyInfoLong": "(Add-ons):\\nAs the Lazy, you are assigned a single short task and are immune to Warlocks, Puppeteers, and Gangsters.", + "LazyInfoLong": "(Add-ons):\\nAs the Lazy, you are too lazy to walk to the meeting table when meetings are called, so you start the next round exactly where you ended the previous one, and you're also immune to Warlocks, Puppeteers, and Gangsters.", "AutopsyInfoLong": "(Add-ons):\\nAs the Autopsy, you can see how people died.\\n\\nCannot be assigned to Doctor, Tracefinder, Scientist, or Sunnyboy.", "LoyalInfoLong": "(Add-ons):\\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\\n\\nCannot be assigned to neutrals.", "EvilSpiritInfoLong": "(Add-ons):\\nAs Evil Spirit, it's your job to help the Spiritcaller to victory. You can use your Haunt button to freeze players and reduce their vision. Alternatively, you can use your Haunt button to give the Spiritcaller a shield against a kill attempt temporarily.", @@ -989,7 +976,7 @@ "AutoDisplayLastRoles": "Display Last Roles", "AutoDisplayLastAddOns": "Display Last Add-ons", "AutoDisplayLastResult": "Auto Display Last Result", - "EnableYTPlan": "Enable Youtuber Plan", + "Message.NoPermissionSetRoleOthers": "You don't have permission to set roles for others", "KickLowLevelPlayer": "Kick players whose level is lower than", "AutoKickStart": "Kick players that say start", "AutoKickStartTimes": "Number of warnings before kick", @@ -1018,6 +1005,7 @@ "GameStateCommand.ShowTasks": "Show amount of completed tasks", "MinPlayersForGameStateCommand": "Minimum alive players to use this command", "EveryoneSeesDeathReasons": "Everyone Sees Death Reasons", + "BlockVentMovement": "Block Movement Between Vents (while in a vent)", "DoorsResetMode": "Mode", "AllClosed": "Close All", "AllOpen": "Open All", @@ -1150,7 +1138,6 @@ "MenuTitle.Settings": "★ Settings ★", "MenuTitle.TaskSettings": "★ Task Management ★", "MenuTitle.Guessers": "★ Guesser Mode ★", - "MenuTitle.GuesserModeRoles": "★ Roles and Add-ons for Guesser Mode ★", "MenuTitle.CTA": "★ Custom Team Assignment ★", "MenuTitle.AFKDetection": "★ AFK Detection ★", "ReadyCheckMessage": "The host is checking how many players are ready to start the game.\\nPlease type /ready to let the host know you're not AFK.", @@ -1159,7 +1146,6 @@ "PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0} players are not ready! They are:", "ShieldPersonDiedFirst": "Shield the person who got killed first in the last game", "SidekickKnowOtherSidekick": "Sidekicks know each other", - "SidekickKnowOtherSidekickRole": "Sidekicks know the roles of other Sidekicks", "SidekickCanKillSidekick": "Sidekicks can kill other Sidekicks", "LegacyMafia": "Use Legacy Version", "AsthmaticMinRedTime": "Minimum Red Time", @@ -1318,7 +1304,6 @@ "SheriffShowShotLimit": "Display Shot Limit next to Role Name", "SheriffCanKillAllAlive": "Can Kill when Everyone is Alive", "SheriffCanKillCharmed": "Can kill Charmed players", - "SheriffCanKillEgoist": "Can Kill Egoists", "SheriffCanKillSidekick": "Can Kill Sidekicks", "SheriffCanKillLovers": "Can Kill Lovers", "SheriffCanKillMadmate": "Can Kill Madmates", @@ -1391,6 +1376,7 @@ "PrivateChat": "Enable Private Chat for Lovers <#ffff00>(VERY EXPERIMENTAL!!!!)", "GuessAbility": "Guessers Can Guess Lovers", "AddonCanBeGuessed": "Can be Guessed", + "ConvertedAddonCanBeGuessed": "{role} can be guessed", "Untouched": "Global Setting Decides", "GuessLovers": "Sorry, host's settings do not allow to guess Lovers.", "VanillaCrewmateCannotBeGuessed": "Crewmate role cannot be guessed", @@ -1810,6 +1796,7 @@ "Alive": "Alive", "Win": " Wins!", "Last-": "Last ", + "NotifyGameEnding": "<#ff0000>GAME END NOTIFY\\n<#ffff00>This game has already ended. If it didn't end for you, please leave the game and rejoin the lobby. This is a vanilla bug. Sorry for the inconvenience.", "DiedR1Warning": "<#ffff00>(Died First in Last Game)", "GLHF": "Good Luck & Have Fun!", "DeputyHandcuffCooldown": "Handcuff Cooldown", @@ -1853,6 +1840,7 @@ "RomanticGetsPartnerConvertedAddons": "Romantic gets the converted add-ons of their partner", "RomanticArrows": "Romantic has arrows pointing to their Partner", "RomanticPartnerHasArrows": "Partner has arrows pointing to the Romantic", + "SpiritualistTargetMessage": "The Spiritualist has an arrow pointing toward you", "Gaslighter": "Gaslighter", "GaslighterInfo": "Make others doubt their own memory", "GaslighterInfoLong": "(Neutrals):\\nAs the Gaslighter, you do different actions through your kill button every round.\\n\\nRound 1: Normal kills\\nRound 2: Knight players\\nRound 3: Curse players (like Witch)\\nRound 4: Shield players\\n\\nThen the cycle repeats, or you stay on normally killing until the end of the game depending on the settings.\\nSettings determine your win condition.", @@ -2178,7 +2166,6 @@ "Message.HostLeftGameInLobby": "★Warning★ Host left the game, in next time game wouldn't start normally. If new host has EHR, you need to re-enter the lobby to play normally.", "Message.LobbyShared": "The lobby has successfully been shared!", "Message.LobbyShareFailed": "EHR-Chan does not seem to be online (failed to share lobby)", - "Message.YTPlanDisabled": "Please enable {0}\\nin the Settings", "Message.YTPlanSelected": "In the next game, your role will be {0}", "Message.YTPlanSelectFailed": "You cannot be assigned as {0}.\\nIt may be because you don't have this role enabled, or this role does not support being assigned.", "Message.YTPlanCanNotFindRoleThePlayerEnter": "Could not find the role you searching\\nUse command /r to show role list", @@ -2362,7 +2349,7 @@ "LoadingHint.8": "Did you know?\nHackers usually don't have a friend code, so you can easily enable the protect in System Settings!", "LoadingHint.9": "Did you know?\nYou can quickly change game settings without opening the menu using /changesetting (/cs)!\nExample: /cs map polus", "LoadingHint.10": "Did you know?\nYou can customize your lobby tag using custom translation files!", - "LoadingHint.11": "You can get access to the /setrole (formerly /up) command by just hosting EHR lobbies weekly?\nIf you're eligible, DM your friend code to the developer and that's it!", + "LoadingHint.11": "Did you know?\nYou can set your role for the next game using /setrole as the host!", "LoadingHint.12": "Confused about your death? Don't know who killed you?\nUse /death or /d after you die!", "LoadingHint.13": "Role text covering up names in meetings?\nUse /xf!", "LoadingHint.14": "Bored of waiting in lobby or after dying early?\nUse /gno to play a simple Guess The Number minigame to speed up time!", @@ -2621,7 +2608,6 @@ "MinerTeleButtonText": "Warp", "ArsonistDouseButtonText": "Douse", "PuppeteerOperateButtonText": "Manipulate", - "WitchControlButtonText": "Control", "WarlockShapeshiftButtonText": "Spell", "BountyHunterChangeButtonText": "Swap", "EvilTrackerChangeButtonText": "Track", @@ -2749,6 +2735,7 @@ "CountdownText": "Re-Entering Lobby in {0}s", "EAC.CheatDetected.HighLevel": "Warning: EAC detected High Level of cheats.", "EAC.CheatDetected.LowLevel": "Warning: EAC detected Low Level of cheats. One of the players is hacking.", + "EnableMovementChecking": "Enable EAC Checks for Invalid Movement (against speed hacks) (may cause false positives)", "DisableVoteBan": "Disable Vote-Kick (prevent hackers from banning everyone)", "PlayerIsRole": "{0} was {1}.", "PlayerExiled": "{0} was ejected...", @@ -2763,7 +2750,7 @@ "ImpRemain": "{0} Impostors remaining", "NeutralRemain": "{0} Neutrals remain", "OneNeutralRemain": "1 Neutral remains", - "IsGood": "{0} was a good guy", + "IsGood": "{0} was a Crewmate", "BelongTo": "{0} belongs to {1}", "GG": "GG! No more killers remain. <#8cffff>Crewmates win!", "IWonderWhatsLeft": "<#ff1919>Impostors are dead, but <#ffab1b>Neutrals may remain.", @@ -2829,11 +2816,7 @@ "FungleChance": "Chance that the map is The Fungle", "CamouflageMode.Default": "Default", "CamouflageMode.Host": "Host", - "CamouflageMode.Karpe": "KARPED1EM", - "CamouflageMode.Lauryn": "Lauryn", - "CamouflageMode.Moe": "Moe", - "CamouflageMode.Pyro": "Pyro", - "CamouflageMode.ryuk": "ryuk", + "CamouflageMode.Karpe": "KARPED1EM", "CamouflageMode.Gurge44": "Gurge44", "CamouflageMode.TommyXL": "TommyXL", "pet_Bedcrab": "Bedcrab", @@ -2923,6 +2906,7 @@ "CantGuessJailed": "You can not guess the target", "JailedCanOnlyGuessJailor": "You have been jailed. You can only guess Jailor.", "CanNotTrialJailed": "You can not trial the target.", + "CanNotTrialProtected": "You can not trial protected players.", "notifyJailedOnMeeting": "Notify Jailed player when meeting starts", "JailedNotifyMsg": "You have been locked up in Jail by the Jailor. No one can guess or judge you and you can only guess Jailor.\\n\\nIf Jailor votes you, you will be executed after the meeting ends.", "JailorTitle": "Jailor Message", @@ -4075,6 +4059,7 @@ "Speedrun_CanKillSuffixInfo": "<#00ffa5>Time: <#ffffff>{3}s\\n<#ffff00>Alive players: <#ffab1b>{0}/{1}\\n<#ff1919>Kill everyone to win\\n<#888888>Apart from you, <#ffffff>{2} players can kill", "Speedrun_DoTasksSuffixInfo": "<#00ffa5>Time: <#ffffff>{4}s\\n<#888888>Alive players: <#ffffff>{1}/{2}\\n<#ffff00>Remaining tasks: {0}\\n<#00ffa5>Finish your tasks\\n<#ffab1b><#ffffff>{3} players can kill", "Speedrun_CompletedTasks": "<#00ff00>You're done with tasks!", + "Speedrun_KillingPlayer": "<#ff1919>KILLING", "Runner": "Speedrunner", "RunnerInfo": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN", "RunnerInfoLong": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN", @@ -4143,6 +4128,24 @@ "NDPlayer": "Natural Disasters", "NDPlayerInfo": "SURVIVE ALL NATURAL DISASTERS TO WIN", "NDPlayerInfoLong": "SURVIVE ALL NATURAL DISASTERS TO WIN", + "RoomRush": "ROOM RUSH", + "ModeRoomRush": "Gamemode: Room Rush", + "ModeDescribe.RoomRush": "In the Room Rush gamemode, everyone has to get to a specific room as fast as possible. The last player to get there dies. The last player alive wins!\\nOh yeah, and there's also a time limit. Everyone who doesn't get to the room in the specified time dies. Seems easy, right? Well.... When the first 2 players enter the correct room, the time limit gets set to a lower amount, like a few seconds! Good luck!\\n\\nYou can see the room you have to get to below your name.\\nDepending on the settings, everyone may be able to vent limited times.", + "RR_GlobalTimeMultiplier": "Global Time Multiplier (for adjusting the difficulty)", + "RR_TimeWhenTwoPlayersEntersRoom": "When the first two players enter the correct room, the time limit is set to", + "RR_VentTimes": "Times each player can vent", + "RR_DisplayRoomName": "Display the Name of the Room to Get to", + "RR_DisplayArrowToRoom": "Display an Arrow to the Room to Get to", + "RR_Tutorial_1": "<#ffab1b>Tutorial\\nHello! Welcome to Room Rush!\\n", + "RR_Tutorial_2": "The goal of this gamemode is to get to the room you see under your name as fast as possible.", + "RR_Tutorial_3": "When the first two players enter the correct room, the time limit is set to a few seconds.", + "RR_Tutorial_4": "If you are last to or don't get to the room in time, you die.\\nGood luck!", + "RR_VentsRemaining": "Remaining vent uses: {0}", + "RR_YouWereLast": "<#ff1919>You were the last to get to the room", + "RR_ReadyQM": "Ready?", + "RRPlayer": "Room Rush", + "RRPlayerInfo": "GET TO THE ROOM ASAP", + "RRPlayerInfoLong": "GET TO THE ROOM ASAP", "HideAndSeek": "HIDE AND SEEK", "ModeHideAndSeek": "Gamemode: Hide And Seek", "ModeDescribe.HideAndSeek": "In the Hide And Seek gamemode, seekers have to kill all hiders, while hiders have to complete all tasks without being killed in order to win.\\nIf the time limit reaches 0, hiders win.\\n\\nRoles: Hider, Seeker, Fox, Troll, Jumper, Detector, Jet, Dasher, Locator, Venter, Agent, Taskinator", @@ -4163,72 +4166,72 @@ "HiderSpeed": "Hider Speed", "SeekerCanVent": "Seeker Can Vent", "BlindTime": "Blind Time", - "Hider": "HIDER", - "HiderInfo": "COMPLETE TASKS TO WIN", - "HiderInfoLong": "COMPLETE TASKS TO WIN", - "Seeker": "SEEKER", - "SeekerInfo": "KILL ALL HIDERS TO WIN", - "SeekerInfoLong": "KILL ALL HIDERS TO WIN", - "Fox": "FOX", - "FoxInfo": "SURVIVE UNTIL THE END TO WIN", - "FoxInfoLong": "SURVIVE UNTIL THE END TO WIN", + "Hider": "Hider", + "HiderInfo": "Complete tasks and survive until the end", + "HiderInfoLong": "Complete tasks and survive until the end", + "Seeker": "Seeker", + "SeekerInfo": "Kill all Hiders to win", + "SeekerInfoLong": "Kill all Hiders to win", + "Fox": "Fox", + "FoxInfo": "끝까지 살아남으면 이깁니다", + "FoxInfoLong": "끝까지 살아남으면 이깁니다", "FoxVision": "Fox Vision", "FoxSpeed": "Fox Speed", - "Troll": "TROLL", - "TrollInfo": "GET KILLED TO WIN", - "TrollInfoLong": "GET KILLED TO WIN", + "Troll": "Troll", + "TrollInfo": "Get killed to win", + "TrollInfoLong": "Get killed to win", "TrollVision": "Troll Vision", "TrollSpeed": "Troll Speed", - "Jumper": "JUMPER", - "JumperInfo": "USE VENTS TO HIDE FROM SEEKERS", - "JumperInfoLong": "USE VENTS TO HIDE FROM SEEKERS", + "Jumper": "Jumper", + "JumperInfo": "Use vents to hide from Seekers", + "JumperInfoLong": "Use vents to hide from Seekers", "JumperVision": "Jumper Vision", "JumperSpeed": "Jumper Speed", - "Detector": "DETECTOR", - "DetectorInfo": "YOU KNOW WHERE SEEKERS ARE", - "DetectorInfoLong": "YOU KNOW WHERE SEEKERS ARE", + "Detector": "Detector", + "DetectorInfo": "You know where the Seekers are", + "DetectorInfoLong": "You know where the Seekers are", "DetectorFrequency": "Info about Seekers appears every", "DetectorVision": "Detector Vision", "DetectorSpeed": "Detector Speed", "DetectorNotify": "A Seeker is in <#00ffa5>{0}", - "Jet": "JET", - "JetInfo": "PET TO BECOME FAST AND ESCAPE FROM SEEKERS", - "JetInfoLong": "PET TO BECOME FAST AND ESCAPE FROM SEEKERS", + "Jet": "Jet", + "JetInfo": "Pet to become fast and escape from Seekers", + "JetInfoLong": "Pet to become fast and escape from Seekers", "JetSpeedIncreased": "Jet Increased Speed", "JetDuration": "Jet Duration", "JetCooldown": "Jet Cooldown", "JetVision": "Jet Vision", "JetSpeed": "Jet Speed", - "Dasher": "DASHER", - "DasherInfo": "PET TO BECOME FAST AND CATCH HIDERS", - "DasherInfoLong": "PET TO BECOME FAST AND CATCH HIDERS", + "Dasher": "Dasher", + "DasherInfo": "Pet to become fast and catch Hiders", + "DasherInfoLong": "Pet to become fast and catch Hiders", "DasherSpeedIncreased": "Dasher Increased Speed", "DasherDuration": "Dasher Duration", "DasherCooldown": "Dasher Cooldown", "DasherVision": "Dasher Vision", "DasherSpeed": "Dasher Speed", - "Locator": "LOCATOR", - "LocatorInfo": "YOU GET CLUES TO FIND HIDERS", - "LocatorInfoLong": "YOU GET CLUES TO FIND HIDERS", + "Locator": "Locator", + "LocatorInfo": "You get clues to find Hiders", + "LocatorInfoLong": "You get clues to find Hiders", "LocatorDuration": "Locator Arrow Duration", "LocatorFrequency": "Locator Arrow Frequency", "LocatorTargetKnows": "Hiders know when they are located", "LocatorVision": "Locator Vision", "LocatorSpeed": "Locator Speed", "LocatorNotify": "A Locator is currently tracking you", - "Venter": "VENTER", - "VenterInfo": "USE VENTS TO CATCH HIDERS", - "VenterInfoLong": "USE VENTS TO CATCH HIDERS", + "Venter": "Venter", + "VenterInfo": "Use vents to catch Hiders", + "VenterInfoLong": "Use vents to catch Hiders", "VenterVision": "Venter Vision", "VenterSpeed": "Venter Speed", - "Agent": "AGENT", - "AgentInfo": "YOU'RE AN IMPOSTOR AMONG HIDERS", - "AgentInfoLong": "YOU'RE AN IMPOSTOR AMONG HIDERS", + "Agent": "Agent", + "AgentInfo": "You're an Impostor among Hiders", + "AgentInfoLong": "You're an Impostor among Hiders", "AgentVision": "Agent Vision", "AgentSpeed": "Agent Speed", - "Taskinator": "TASKINATOR", - "TaskinatorInfo": "COMPLETE TASKS TO WIN", - "TaskinatorInfoLong": "COMPLETE TASKS TO WIN", + "Taskinator": "Taskinator", + "TaskinatorInfo": "Complete tasks to win", + "TaskinatorInfoLong": "Complete tasks to win", "TaskinatorCanWinAfterDeath": "Taskinator Can Win After Death", "TaskinatorVision": "Taskinator Vision", "TaskinatorSpeed": "Taskinator Speed", @@ -4336,6 +4339,12 @@ "Wizard.Buff.Vision": "Vision", "Wizard.Buff.KCD": "Kill Cooldown", "Wizard.SelectedBuff": "<#00ffa5>Selected Buff: {0} {1}{2}", + "Wizard.MinSpeedValue": "Minimum Speed that can be given to players", + "Wizard.MinVisionValue": "Minimum Vision that can be given to players", + "Wizard.MinKCDValue": "Minimum Kill Cooldown that can be given to players", + "Wizard.MaxSpeedValue": "Maximum Speed that can be given to players", + "Wizard.MaxVisionValue": "Maximum Vision that can be given to players", + "Wizard.MaxKCDValue": "Maximum Kill Cooldown that can be given to players", "Oxyman": "Oxyman", "OxymanInfo": "Your Oxygen Level Affects Everything", "OxymanInfoLong": "(Crewmates):\\nAs the Oxyman, you have an Oxygen level below your name. The Oxygen level decreases overtime. You have to vent to increase your Oxygen. If the Oxygen level reaches 0%, you die. If it's very low, you're blind. If it's low, you're slower. If it's high, you're faster. If it's very high, you're invulnerable.", @@ -4566,7 +4575,6 @@ "AmnesiacInvalidTarget": "Remember failed", "RememberedNeutralKiller": "You remembered you were a neutral killer!", "RememberedMaverick": "You remembered you were a Maverick!", - "RememberedWitch": "You remembered you were a Witch!", "RememberedPursuer": "You remembered you were a Pursuer!", "RememberedTotocalcio": "You remembered you were a Follower!", "RememberedAmnesiac": "You failed to remember your role.", @@ -4577,23 +4585,6 @@ "CanRememberCrewPower": "Can Remember <#8cffff>Crewmate <#fbff00>Power Roles", "IncompatibleNeutralMode": "If neutral is incompatible, turn into", "ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion", - "OptionWatcher": "Can sell Watcher", - "OptionKnighted": "Can sell Knighted", - "OptionSeer": "Can sell Seer", - "OptionBait": "Can sell Bait", - "OptionBeartrap": "Can sell Beartrap", - "OptionTiebreaker": "Can sell Tiebreaker", - "OptionOnbound": "Can sell Onbound", - "OptionDisregarded": "Can sell Disregarded", - "OptionLucky": "Can sell Lucky", - "OptionAutopsy": "Can sell Autopsy", - "OptionLoyal": "Can sell Loyal", - "OptionSchizo": "Can sell Schizophrenic", - "OptionNecroview": "Can sell Necroview", - "OptionGravestone": "Can sell Gravestone", - "OptionGlow": "Can sell Glow", - "OptionBewilder": "Can sell Bewilder", - "OptionAvenger": "Can sell Avenger", "TwisterCooldown": "Twist Cooldown", "TwisterButtonText": "Twist", "MainMenu.SettingsButton": "Settings", @@ -4933,20 +4924,6 @@ "DoomsayerGuessCountTitle": "[ ★ Doomsayer ★ ]", "DoomsayerGuessSameRoleAgainMsg": "You tried to guess the same role or add-on that you guessed before", "DoYourTasksPlease": "Please do your tasks!", - "Developer": "Developer", - "Sponsor": "Sponsor", - "OriginalDev": "Original Developer", - "NewDev": "Main Developer", - "Booster": "Server Booster", - "Translator": "Translator", - "MainDev": "Creator", - "Art": "Artist", - "RoleDev": "Role Developer", - "TechSup": "Tech. Support", - "FeatureDev": "Feature Developer", - "TranEN": "English", - "TranRU": "Russian", - "TranCHT": "Chinese Traditional", "OnlyShowPart": "Shown only part", "DCNotify.Hacking": "You were banned for hacking.\\n\\nPlease stop.", "DCNotify.Banned": "You were banned from this lobby.\\n\\nContact the host if this was a mistake.", @@ -5034,7 +5011,6 @@ "AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along", "AdditionalWinnerRoleText.FFF": "The Hater killed a recruit", "AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along", - "AdditionalWinnerRoleText.NWitch": "The Witch survived", "AdditionalWinnerRoleText.Sunnyboy": "And there's endless sunshine!", "AdditionalWinnerRoleText.Totocalcio": "The Follower wins along", "AdditionalWinnerRoleText.Pursuer": "The Pursuer survived", @@ -5060,5 +5036,6 @@ "RoleSelected": "The role of {0} in the next game will be{1}", "UpReplacedMessage": "/up was replaced by /setrole which allows you to set anyone's role for any game by typing '/setrole (ID) (ROLE)'. You can view ID's with /id.\nTo set your own role like with /up, you need to do '/setrole 0 (ROLE)'.", "PingText": "Ping", - "SettingsForRoleText": "Settings for" + "SettingsForRoleText": "Settings for", + "NotAssigned": "-" } diff --git a/Resources/Lang/pt_BR.json b/Resources/Lang/pt_BR.json index 7d5ba9697..512f1a97a 100644 --- a/Resources/Lang/pt_BR.json +++ b/Resources/Lang/pt_BR.json @@ -25,10 +25,10 @@ "ShortTeamName.Impostor": "Imp", "ShortTeamName.Crewmate": "Tripu", "ShortTeamName.Neutral": "Neutr", - "YouAreCrewmate": "Você é um Tripulante", - "YouAreImpostor": "Você é um Impostor", - "YouAreNeutral": "Você é um Neutro", - "YouAreMadmate": "Você é um Impostor", + "YouAreCrewmate": "Você é um Tripulante", + "YouAreImpostor": "Você é um Impostor", + "YouAreNeutral": "Você é um Neutro", + "YouAreMadmate": "Você está no time dos Impostores", "CrewmateSub": "Encontre e expulse os Impostores", "ImpostorSub": "Sabote e mate todos", "NeutralSub": "Trabalhe sozinho e alcance a vitória", @@ -41,19 +41,12 @@ "ImpostorsCanGuess": "Impostores podem adivinhar", "NeutralKillersCanGuess": "Neutros Assassinos podem adivinhar", "PassiveNeutralsCanGuess": "Neutros Passivos podem adivinhar", - "CovenCanGuess": "Membros do Coventículo podem adivinhar", "CanGuessAddons": "Pode adivinhar Atributos", "CrewCanGuessCrew": "Tripulantes podem adivinhar funções de Tripulantes", "ImpCanGuessImp": "Impostores podem adivinhar funções de Impostor", "AddonSettingsCrew": "Configuração de Tripulantes", "AddonSettingsImp": "Configuração de Impostor", "AddonSettingsNeut": "Configuração de Neutro", - "ClaimAddonSettings": "Pode adivinhar Atributos Reivindicáveis", - "BetrayalAddonSettings": "Pode adivinhar Atributos Traidores", - "ImpOnlyAddonSettings": "Pode adivinhar Atributos de Impostores", - "CrewOnlyAddonSettings": "Pode adivinhar Atributos de Tripulantes", - "NeutralAddonSettings": "Pode adivinhar Atributos de Neutros", - "BasicAddonSettings": "Pode adivinhar Atributos Globais", "ROT.Impostor_Killing": "★ Funções Assassinas", "ROT.Impostor_Support": "★ Funções de Suporte", "ROT.Impostor_Concealing": "★ Funções Sorrateiras", @@ -107,7 +100,6 @@ "Mare": "Pesadelo", "FireWorks": "Artilheiro", "SerialKiller": "Mercenário", - "ShapeMaster": "Mestre Metamorfo", "Vampire": "Vampiro", "Warlock": "Bruxo", "Assassin": "Ninja", @@ -138,7 +130,7 @@ "ImperiusCurse": "Apanha-Almas", "QuickShooter": "Atirador Rápido", "Camouflager": "Camuflador", - "Eraser": "Apagador", + "Eraser": "Apagador Maligno", "OverKiller": "Açougueiro", "Hangman": "Enforcador", "Swooper": "Camaleão", @@ -160,7 +152,7 @@ "Lurker": "Espreitador", "Convict": "Condenador", "Visionary": "Visionário", - "Refugee": "Refugiado", + "Refugee": "Renegado", "Underdog": "Azarão", "Luckey": "Sortudo", "Needy": "Preguiçoso", @@ -237,7 +229,6 @@ "Pestilence": "Peste", "Poisoner": "Envenenador", "Sidekick": "Ajudante", - "NWitch": "Controlador", "Totocalcio": "Seguidor", "Succubus": "Cultista", "HexMaster": "Mestre Feiticeiro", @@ -389,7 +380,6 @@ "MareInfo": "Mate na escuridão", "FireWorksInfo": "Use explosivos a seu favor", "SerialKillerInfo": "Continue matando, caso contrário, você irá se suicidar", - "ShapeMasterInfo": "Você é um mestre da metamorfose", "VampireInfo": "Seus abates estão atrasados", "WarlockInfo": "Controle os Tripulantes para fazê-los matar", "AssassinInfo": "Marque um alvo e se metamorfoseie para matar", @@ -497,10 +487,8 @@ "SpiritualistInfo": "Você vê onde um fantasma está", "ChameleonInfo": "Entre na ventilação para se camuflar", "ParityCopInfo": "Valide as facções de dois jogadores", - "AdmirerInfo": "Escolha um jogador para ficar ao seu lado", "TimeMasterInfo": "Volte no tempo!", "CrusaderInfo": "Mate um assassino de um jogador", - "ReverieInfo": "Com cada abate, seu tempo de recarga diminui", "ArsonistInfo": "Mergulhe todos na gasolina e acenda!", "JesterInfo": "Seja ejetado!", "OpportunistInfo": "Sobreviva até o final da partida", @@ -524,7 +512,6 @@ "PestilenceInfo": "Você é Imparável", "PoisonerInfo": "Envenene todos os jogadores!", "SidekickInfo": "Ajude o Chacal a matar todos", - "NWitchInfo": "Controle os Tripulantes e viva para ver eles perderem", "TotocalcioInfo": "Siga um jogador e ajude-o", "SuccubusInfo": "Encante a todos!", "HexMasterInfo": "Enfeitiçe jogadores para matá-los em reuniões", @@ -578,6 +565,7 @@ "TrapperInfo": "Congele seu assassino por alguns segundos", "OnboundInfo": "Você não pode ser adivinhado", "AsthmaticInfo": "Semáforo", + "KnightedInfo": "You have an extra vote (from the Monarch)", "MagnetInfo": "Puxe suas vítimas para você", "SleuthInfo": "Descubra a função dos mortos que você reporta", "AntiTPInfo": "Você não pode ser teleportado", @@ -623,7 +611,6 @@ "BountyHunterInfoLong": "(Impostores):\\nSe você eliminar com sucesso seu alvo designado, o seu próximo tempo de recarga para matar será reduzido, mas se você eliminar qualquer outra pessoa, o seu próximo tempo de recarga para matar será aumentado; o alvo mudará após um tempo predeterminado.", "FireWorksInfoLong": "(Impostores):\\nComo o Artilheiro, você pode plantar até três bombas de fogos de artifício usando o botão de metamorfo ou usando o pet. Se você for o último impostor restante, você pode usar o botão de metamorfo ou usar o pet para detonar as bombas e causar dano em área. Mas cuidado, as bombas também podem te matar. Se as bombas eliminarem todos os jogadores sobreviventes, será considerada uma vitória para os impostores.", "SerialKillerInfoLong": "(Impostores):\\nVocê tem um tempo de recarga para matar mais curto do que outros impostores, mas morrerá se não matar antes do fim da recarga do metamorfo.", - "ShapeMasterInfoLong": "(Impostores):\\nO Meta-Mestre não tem tempo de recarga para se transformar, mas a duração padrão da transformação é mais curta.", "MareInfoLong": "(Atributos):\\nComo Pesadelo, você tem um curto tempo de recarga para matar, mas só pode matar durante a sabotagem de luzes. Além disso, seu nome aparecerá em vermelho durante a sabotagem de luzes. Apenas atribuído a Impostores e não pode ser adivinhado.", "VampireInfoLong": "(Impostores):\\nO Vampiro atrasa a morte das vítimas mordendo elas. As vítimas mordidas morrem durante a reunião ou depois de um certo tempo. Morder o Armador = morte normal, auto-reporte.", "WarlockInfoLong": "(Impostores):\\nO Bruxo pode amaldiçoar um jogador enquanto não está transformado. Se ele se transformar/usar o pet após amaldiçoar, o jogador mais próximo do jogador amaldiçoado será morto, independentemente da distância. Apenas 1 jogador pode ser amaldiçoado por vez.\\n\\nMatar, transformar/ou usar o pet e amaldiçoar tem tempos de recarga separados. O Bruxo pode ficar paralisado por alguns segundos após matar através do jogador amaldiçoado.", @@ -635,7 +622,7 @@ "EscapeeInfoLong": "(Impostores):\\nO Escapista pode marcar um lugar se transformando/usando o pet, e ele será teleportado para o lugar marcado quando se transformar/usar o pet de novo (não quando se destransformar).", "WitchInfoLong": "(Impostores):\\nO Feiticeiro pode matar jogadores diretamente ou lançar feitiços ao usar o botão de matar uma ou duas vezes, respectivamente. Jogadores que foram enfeitiçados terão uma marca 「†」 ao lado do nome na próxima reunião. Se o Feiticeiro sobreviver até o final da reunião, todos os jogadores enfeitiçados morrerão.", "MafiaInfoLong": "(Impostores):\\nO Nêmesis não pode matar enquanto existirem outros Impostores vivos no jogo, mas pode usar o comando /rv [ID do jogador] depois da morte para matar um jogador.", - "GodfatherInfoLong": "(Impostores):\\nComo o Rei do Crime, você pode votar em alguém para fazer dele seu alvo. Na próxima rodada, se alguém matar o alvo, o jogador se torna um Refugiado.", + "GodfatherInfoLong": "(Impostores):\\nComo o Rei do Crime, você pode votar em alguém para fazer dele seu alvo. Na próxima rodada, se alguém matar o alvo, o jogador se torna um Renegado.", "PuppeteerInfoLong": "(Impostores):\\nOs Marionetistas controlam um jogador que podem matar qualquer um que se aproximar demais (menos Impostores). Se uma pessoa que não for impostor morrer ao entrar em contato, o Marionetista também morre. Tentar controlar o Preguiçoso é inútil.", "TimeThiefInfoLong": "(Impostores):\\nToda vez que o Ladrão de Tempo matar um jogador, a reunião vai ser reduzida por uma certa quantidade de tempo. Se o Ladrão de Tempo morrer, a reunião retorna ao normal.", "SniperInfoLong": "(Impostores):\\nSe você quiser atirar em jogadores à distância, precisará seguir estes passos. Primeiro, você deve se transformar ou usar o pet duas vezes para realizar um tiro bem-sucedido. Depois de fazer isso, imagine uma seta apontando do seu primeiro local de transformação ou onde usou o pet até seu local de destransformação ou onde usou o pet pela segunda vez. Essa seta mostrará a direção na qual o tiro será realizado. Lembre-se de que o tiro só mata a primeira pessoa em seu caminho. Além disso, você não poderá matar ninguém normalmente até que use toda a sua munição.", @@ -644,7 +631,7 @@ "AntiAdminerInfoLong": "(Impostores):\\nO Anti Administrador pode detectar tripulantes ou neutros próximos a dispositivos como Câmeras, Mesa de Admin, Vitais, Registro de Portas, etc. Observe que eles não podem confirmar se o jogador está usando o dispositivo, apenas que alguém está perto dele.\\n\\nDependendo de uma configuração, você pode ter uma habilidade adicional: Você pode se transformar para alertar todos os jogadores que estão usando um dispositivo para deixá-lo. Eles têm alguns segundos para se afastar dos dispositivos, ou então eles morrem.", "SansInfoLong": "(Impostores):\\nO Arrogante reduz seu tempo de recarga para matar com cada abate bem-sucedido dele.", "BomberInfoLong": "(Impostores):\\nO Bombardeiro pode se transformar para se auto-explodir, matando jogadores com uma certa distância. Mas tem um preço, o Bombardeiro vai também morrer. Nota: Todos os jogadores verão um flash de morte quando o Bombardeiro explodir.", - "ScavengerInfoLong": "(Impostores):\\nO Necrófago mata sem deixar corpos. Além disso, se a vítima for um Armador, nenhum auto-reporte será feito.", + "ScavengerInfoLong": "(Impostores):\\nOs abates do Necrófago não deixam corpos. Além disso, se a vítima for Armador, nenhum auto-reporte será feito. Para matar alguém, você deve clicar no seu botão de \"matar\" e, em seguida, ficar perto daquela pessoa por alguns segundos, semelhante a um Pirômano.", "BoobyTrapInfoLong": "(Impostores):\\nNo jogo, o Caçador mata um jogador e então coloca uma armadilha em seu corpo. Se outro jogador reportar o corpo morto e ele tiver com a armadilha do Caçador, o jogador que fizer o reporte será morto instantaneamente sem que o corpo seja reportado. O jogador que for morto pela armadilha do Caçador também se tornará uma armadilha. Essa reação em cadeia continua até que não haja mais jogadores para se tornarem uma armadilha. No entanto, o Caçador morrerá imediatamente após fazer um abate. Vale notar que o próprio corpo morto do Caçador não pode acionar sua armadilha.", "CapitalismInfoLong": "(Impostores):\\nO Capitalista pode adicionar uma tarefa curta a um jogador pressionando o botão de matar. Nota: Usar essa habilidade em um jogador que não tem tarefas ou já terminou todas não terá efeito.", "GangsterInfoLong": "(Impostores):\\nO Gangster pode recrutar um jogador para se tornar um Cúmplice pressionando o botão de matar. Se a recrutagem for bem-sucedida, ambos verão a animação de escudo como um lembrete. O número máximo de recrutas é definido pelo anfitrião. Se a recrutagem falhar, o alvo será morto normalmente. Quando não houver mais usos disponíveis, o Gangster só poderá matar normalmente.", @@ -772,7 +759,7 @@ "VultureInfoLong": "(Neutros):\\nComo o Canibal, reporte corpos para vencer!\n\nQuando você reporta um corpo, se o seu tempo de recarga para comer estiver em andamento, você comerá o corpo (tornando-o irreportável).\nSe o seu tempo de recarga para comer ainda não estiver pronto, você reportará o corpo normalmente.\n\nAlém disso, você reportará corpos normalmente se o número máximo de corpos comidos por rodada for alcançado.", "MedusaInfoLong": "(Neutros):\\nComo a Medusa, você pode petrificar os corpos, semelhante a limpar um corpo, quando o tempo de recarga para matar estiver pronto. Corpos petrificados não podem ser reportados.\n\nMate todos para vencer.", "SpiritcallerInfoLong": "(Neutros):\\nComo o Caçador de Almas, suas vítimas se tornam Espíritos Malignos após morrerem. Esses espíritos podem ajudá-lo a vencer congelando outros jogadores por um curto período e/ou bloqueando sua visão. Alternativamente, os espíritos podem lhe dar um escudo que o protege brevemente de uma tentativa de assassinato.", - "AmnesiacInfoLong": "(Neutros):\\nComo o Amnésico, use seu botão de matar em um jogador para lembrar sua função.\n\nSe o alvo era um Impostor, você se tornará um Renegado.\nSe o alvo era um tripulante, você se tornará um Xerife.\nSe o alvo era um neutro passivo ou um neutro assassino não especificado, você se tornará a função definido nas configurações.\nSe o alvo era um neutro assassino de um grupo selecionado, você se tornará a função que eles eram.", + "AmnesiacInfoLong": "(Neutros):\\nComo Amnésico, use o seu botão de matar ou reportar (depende das configurações do Anfitrião) em um jogador para copiar a função de alguém.\\n\\nSe o alvo for um Impostor, você se tornará um Renegado.\\nSe o alvo for um tripulante, você se tornará um Xerife.\\nSe o alvo for um neutro passivo ou um neutro assassino não especificado, você se tornará a função definida nas configurações.\\nSe o alvo for um neutro assassino de um grupo específico, você se tornará a função que eles são.", "DoomsayerInfoLong": "(Neutros):\\nO Apocalipse pode adivinhar a função de um jogador específico durante a reunião. Se o Apocalipse adivinhar um certo número de funções (o número depende das configurações do anfitrião), ele vence.\n\nO comando para adivinhar é: /bt [ID do jogador] [função]\nVocê pode ver o ID do jogador antes do nome ou usar o comando /id para visualizar o ID de todos os jogadores.", "LastImpostorInfoLong": "(Atributos):\nO Último Impostor recebe um tempo de recarga para matar reduzido.", "LoversInfoLong": "(Atributos):\nOs Amantes vencem juntos e podem morrer juntos se um dos amantes for expulso ou morto. Eles podem ver um ♥️ ao lado do nome. Se um dos amantes vencer no final, o outro também vence.", @@ -822,7 +809,7 @@ "RascalInfoLong": "(Atributos):\\nComo um Malandro, você pode morrer para o Xerife e o Agente pode encontrá-lo se o Agente puder encontrar Cúmplices.\n\nApenas designado para Tripulantes, não pode ser atribuído pelo Mercador.", "SoullessInfoLong": "(Atributos):\\nQuando uma Alma Perdida rouba a sua alma, você recebe este atributo.\n\nVocê não é contado como vivo.", "GravestoneInfoLong": "(Atributos):\nComo uma Lápide, a sua função é revelada a todos quando você morre.", - "LazyInfoLong": "(Atributos):\\nComo um Preguiçoso, você recebe uma única tarefa curta e é imune a Bruxo, Marionetista e Gangsters. O Feiticeiro ainda pode te controlar.", + "LazyInfoLong": "(Atributos):\\nComo o Preguiçoso, você é preguiçoso demais para ir até a mesa de reunião quando as reuniões são convocadas, então você começa a próxima rodada exatamente onde terminou a anterior, e também é imune a Bruxos, Marionetistas e Gangsters.", "AutopsyInfoLong": "(Atributos):\\nComo Autópsia, você pode ver como as pessoas morreram.\n\nNão pode ser atribuído ao Doutor, Biólogo, Cientista ou Ensolarado.", "LoyalInfoLong": "(Atributos):\\nComo um Leal, você não pode ser recrutado por funções como Chacal ou Cultista.\n\nNão pode ser atribuído a neutros.", "EvilSpiritInfoLong": "(Atributos):\nComo um Espírito Maligno, seu objetivo é ajudar o Caçador de Almas a vencer. Você pode usar seu botão Assombrar para congelar jogadores e reduzir sua visão. Alternativamente, você pode usar seu botão Assombrar para dar temporariamente ao Caçador de Almas um escudo contra uma tentativa de abate.", @@ -989,7 +976,7 @@ "AutoDisplayLastRoles": "Exibição Automática das Funções Passadas", "AutoDisplayLastAddOns": "Exibição Automática dos Atributos Passados", "AutoDisplayLastResult": "Exibição Automática do Último Resultado", - "EnableYTPlan": "Plano YouTuber", + "Message.NoPermissionSetRoleOthers": "Você não tem permissão para definir as funções dos outros", "KickLowLevelPlayer": "Expulsar jogadores cujo nível seja inferior a", "AutoKickStart": "Expulsar jogadores que falem começa", "AutoKickStartTimes": "Número de avisos antes de expulsar", @@ -1018,6 +1005,7 @@ "GameStateCommand.ShowTasks": "Mostrar a quantidade de tarefas concluídas", "MinPlayersForGameStateCommand": "Mínimo de jogadores vivos para usar este comando", "EveryoneSeesDeathReasons": "Todos veem as Razões de morte", + "BlockVentMovement": "Bloquear Movimentos Entre os Dutos (enquanto está no duto)", "DoorsResetMode": "Redefinir o modo das portas", "AllClosed": "Tudo Fechado", "AllOpen": "Tudo Aberto", @@ -1150,7 +1138,6 @@ "MenuTitle.Settings": "★ Configurações ★", "MenuTitle.TaskSettings": "★ Gerenciamento das Tarefas ★", "MenuTitle.Guessers": "★ Modo Adivinhador ★", - "MenuTitle.GuesserModeRoles": "★ Funções e Atributos para o Modo Adivinhador ★", "MenuTitle.CTA": "★ Atribuição de Times Personalizado ★", "MenuTitle.AFKDetection": "★ Detecção de AFK ★", "ReadyCheckMessage": "O Anfitrião esta verificando quantos jogadores estão prontos para começar o jogo.\\nPor favor, digite /ready para o anfitrião saber que você não está AFK.", @@ -1159,7 +1146,6 @@ "PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0} jogadores não estão prontos! São eles:", "ShieldPersonDiedFirst": "Dar um escudo ao jogador que morreu primeiro no último jogo", "SidekickKnowOtherSidekick": "Ajudantes conhecem uns aos outros", - "SidekickKnowOtherSidekickRole": "Ajudantes conhecem as funções de outros Ajudantes", "SidekickCanKillSidekick": "Ajudantes podem matar outros Ajudantes", "LegacyMafia": "Usar Versão Legacy", "AsthmaticMinRedTime": "Mínimo de temporizador vermelho", @@ -1318,7 +1304,6 @@ "SheriffShowShotLimit": "Exibir Limite de Disparos ao Lado do Nome da Função", "SheriffCanKillAllAlive": "Pode matar enquanto todos estão vivos", "SheriffCanKillCharmed": "Pode matar jogadores Encantados", - "SheriffCanKillEgoist": "Pode matar Egoístas", "SheriffCanKillSidekick": "Pode matar Ajudantes", "SheriffCanKillLovers": "Pode matar Amantes", "SheriffCanKillMadmate": "Pode matar Cúmplices", @@ -1391,6 +1376,7 @@ "PrivateChat": "Habilitar Chat Privado para Amantes (EXPERIMENTAL!!!!)", "GuessAbility": "Adivinhadores podem adivinhar Amantes", "AddonCanBeGuessed": "Pode ser adivinhado", + "ConvertedAddonCanBeGuessed": "{role} pode ser adivinhado", "Untouched": "Configuração global decide", "GuessLovers": "Desculpe, as configurações do anfitrião não permitem adivinhar os Amantes.", "VanillaCrewmateCannotBeGuessed": "Tripulante Vanilla não pode ser adivinhado", @@ -1702,7 +1688,7 @@ "ImpostorKillMadmate": "Impostores podem assassinar Cúmplices", "PenguinVictimKill": "Como vítima do Pinguin/Goose, você não pode interagir com os outros", "MathematicianProtected": "Este jogador foi o primeiro a responder corretamente à pergunta do Matemático,\nportanto ele está protegido", - "RefugeeKillImpostor": "Cúmplices não podem matar Impostores", + "RefugeeKillImpostor": "Renegados não podem matar Impostores", "GAGuarded": "Este jogador está protegido pelo Anjo Guardião", "TraitorKillImpostor": "Como Traitor, você não pode matar Impostores", "RookieKillRoundOne": "Como um Novato, você não pode matar na primeira rodada", @@ -1810,6 +1796,7 @@ "Alive": "Vivo", "Win": " Vence!", "Last-": "Último ", + "NotifyGameEnding": "<#ff0000>NOTIF. DE FIM DE JOGO\\n<#ffff00>Essa partida já terminou. Se não terminou para você, por favor, saia da sala e entre novamente na sala. Isso é um bug vanilla. Desculpe pelo inconveniente.", "DiedR1Warning": "<#ffff00>(Morto primeiro na última jogo)", "GLHF": "Boa sorte e divirta-se!", "DeputyHandcuffCooldown": "Recarga de Algemas", @@ -1853,6 +1840,7 @@ "RomanticGetsPartnerConvertedAddons": "O Romântico consegue os atributos convertidos do seu parceiro", "RomanticArrows": "O Romântico tem setas indicando para o seu Parceiro", "RomanticPartnerHasArrows": "O Parceiro tem setas apontando para o Romântico", + "SpiritualistTargetMessage": "O Espiritualista tem uma seta apontando para você", "Gaslighter": "Confusor", "GaslighterInfo": "Faça os outros duvidarem da própria memória", "GaslighterInfoLong": "Como o Confusor, você faz diferentes ações através do botão de matar a cada rodada.\\n\\n1ª Rodada: Abates Normais\\n2ª Rodada: Nomear Jogadores\\n3ª Rodada: Enfeitiçar Jogadores (como o Feiticeiro)\\n4ª Rodada: Proteger jogadores\\n\\nDepois o ciclo se repete, ou você fica matando normalmente até o fim do jogo dependendo das configurações.\\nAs configurações deteminam a sua condição para vencer.", @@ -2178,7 +2166,6 @@ "Message.HostLeftGameInLobby": "★ Aviso ★ O anfitrião saiu do jogo, na próxima vez o jogo não iniciaria normalmente. Se o novo anfitrião tiver o EHR, você precisará entrar novamente no lobby para jogar normalmente.", "Message.LobbyShared": "O lobby foi compartilhado com sucesso!", "Message.LobbyShareFailed": "EHR-Chan não parece estar online (falha ao compartilhar o lobby)", - "Message.YTPlanDisabled": "ERRO\n\nPor favor, ative {0} nas configurações.", "Message.YTPlanSelected": "No próximo jogo, sua função será {0}.", "Message.YTPlanSelectFailed": "Você não pode ser designado como {0}.\nIsso pode acontecer porque você não possui essa função habilitada ou porque essa função não suporta ser atribuída.", "Message.YTPlanCanNotFindRoleThePlayerEnter": "Não foi possível encontrar a função que você está procurando.\nUse o comando /r para mostrar a lista de funções disponíveis.", @@ -2362,7 +2349,7 @@ "LoadingHint.8": "Você sabia\nHackers geralmente não tem um código de amigo, então você pode facilmente ativar essa proteção nas Configurações!", "LoadingHint.9": "Você sabia?\nVocê pode rapidamente mudar as configurações do jogo sem usar o menu de opções usando /changesetting (/cs)!\nExemplo: /cs map polus", "LoadingHint.10": "Você sabia?\nVocê provavelmente percebeu uma tag \"EHR\" ao lado do seu nome, você pode customizar ela usando Arquivos de Tradução Personalizados", - "LoadingHint.11": "Você sabia que pode obter acesso ao comando /setrole (formalmente /up) só por hospedar salas com mod EHR semanalmente?\nCaso você for elegível, envie seu código de amigo para o desenvolvedor, e é isso!", + "LoadingHint.11": "Did you know?\nYou can set your role for the next game using /setrole as the host!", "LoadingHint.12": "Confuso sobre sua morte? Não sabe quem te matou?\nUse /death ou /d após morrer!", "LoadingHint.13": "Nomes de função bloqueando nomes na reunião?\nUse /xf!", "LoadingHint.14": "Cansado de esperar no lobby ou apos morrer rapidamente?\nUse /gno para jogar um jogo simples de Adivinhe o Número para ajudar a passar o tempo!", @@ -2621,7 +2608,6 @@ "MinerTeleButtonText": "Teleporte", "ArsonistDouseButtonText": "Molhar", "PuppeteerOperateButtonText": "Manipular", - "WitchControlButtonText": "Controlar", "WarlockShapeshiftButtonText": "Enfeitiçar", "BountyHunterChangeButtonText": "Mudar", "EvilTrackerChangeButtonText": "Rastrear", @@ -2749,13 +2735,14 @@ "CountdownText": "Voltando para o lobby em {0} segundo(s)", "EAC.CheatDetected.HighLevel": "Aviso: EAC detectou altos níveis de trapaças.", "EAC.CheatDetected.LowLevel": "Aviso: EAC detectou baixo nível de trapaças. Um dos jogadores está hackeando.", + "EnableMovementChecking": "Habilitar verificações da EAC de movimento inválido (contra hacks de velocidade) (pode causar falsos positivos)", "DisableVoteBan": "Desativar Expulsão por votos (impedir que hackers acabem banido todos)", "PlayerIsRole": "{0} era o {1}", "PlayerExiled": "{0} foi ejetado", "ExiledJester": "Você foi enganado!\n{0} era o {1} rindo da maneira que enganou vocês.\nGG!", "ExiledExeTarget": "{0} era o {1}.\nMas parece que era o alvo do Executor!\nGG!", - "ExiledInnocentTargetAddBelow": "\nOlhando bem, o Innocent estava planejando isso", - "ExiledInnocentTargetInOneLine": "{0} era o {1}.\nMas olhando bem, o Innocent estava planejando isso....\nGG!", + "ExiledInnocentTargetAddBelow": "\\nOlhando bem, o Inocente estava planejando isso", + "ExiledInnocentTargetInOneLine": "{0} era o {1}.\\nMas olhando bem, o Inocente estava planejando isso....\nGG!", "NoImpRemain": "0 Impostores restantes", "OneImpRemain": "1 Impostor restante", "TwoImpRemain": "2 Impostores restantes", @@ -2763,7 +2750,7 @@ "ImpRemain": "{0} Impostores restantes", "NeutralRemain": "\n{0} Neutro Assassino restante", "OneNeutralRemain": "\n1 Neutros Assassinos restantes", - "IsGood": "{0} era um carinha legal :c", + "IsGood": "{0} era um Tripulante", "BelongTo": "{0} faz parte de {1}", "GG": "GG! Não restam mais assassinos. Tripulantes vencem!", "IWonderWhatsLeft": "Os <#ff1919>Impostores estão mortos, mas talvez ainda faltem os <#ffab1b>Neutros.", @@ -2830,10 +2817,6 @@ "CamouflageMode.Default": "Padrão", "CamouflageMode.Host": "Anfritrião", "CamouflageMode.Karpe": "KARPED1EM", - "CamouflageMode.Lauryn": "Lauryn", - "CamouflageMode.Moe": "Moe", - "CamouflageMode.Pyro": "Pyro", - "CamouflageMode.ryuk": "ryuk", "CamouflageMode.Gurge44": "Gurge44", "CamouflageMode.TommyXL": "TommyXL", "pet_Bedcrab": "Bedcrab", @@ -2923,6 +2906,7 @@ "CantGuessJailed": "Você não pode Adivinhar o Alvo", "JailedCanOnlyGuessJailor": "Você está Preso. Você só pode Adivinhar o Carcereiro.", "CanNotTrialJailed": "Você não pode Adivinhar o Alvo.", + "CanNotTrialProtected": "Você não pode julgar jogadores protegidos.", "notifyJailedOnMeeting": "Notificar jogador Preso na Reunião", "JailedNotifyMsg": "Você está preso na Jaula do Carcereiro. Ninguém pode te Adivinhar ou te Julgar e você só pode Adivinhar o Carcereiro.\n\n★ Se o Carcereiro votar em você, você será morto ao final da Reunião.", "JailorTitle": "【★ Carcereiro ★】", @@ -3513,7 +3497,7 @@ "EveryoneCanVent": "Todos podem usar os dutos", "OverrideScientistBasedRoles": "Também sobrescrever as funções baseadas no cientista para o engenheiro", "WhackAMole": "Whack-A-Mole", - "SpawnAdditionalRefugeeOnImpsDead": "Random <#8cffff>Crewmate Turns To <#ff1919>Refugee When All <#ff1919>Impostors Die", + "SpawnAdditionalRefugeeOnImpsDead": "Um Tripulante <#8cffff>Aleatório se torna <#ff1919>Renegado quando todos os <#ff1919>Impostores morrem", "SpawnAdditionalRefugeeWhenNKAlive": "Fazer aparecer mesmo se um <#ffab1b>Neutro Assassino estiver vivo", "SpawnAdditionalRefugeeMinAlivePlayers": "Mínimo de jogadores vivos para fazer aparecer", "LobbyCloseTimer": "Este Lobby irá fechar automaticamente em: {0}", @@ -4075,6 +4059,7 @@ "Speedrun_CanKillSuffixInfo": "<#00ffa5>Tempo: <#ffffff>{3}s\n<#ffff00>Jogadores vivos: <#ffab1b>{0}/{1}\n<#ff1919>Mate todos para vencer\n<#888888>Além de você, <#ffffff>{2} jogadores podem matar", "Speedrun_DoTasksSuffixInfo": "<#00ffa5>Tempo: <#ffffff>{4}s\n<#888888>Jogadores vivos: <#ffffff>{1}/{2}\n<#ffff00>Tarefas restantes: {0}\n<#00ffa5>Termine suas tarefas\n<#ffab1b><#ffffff>{3} jogadores podem matar", "Speedrun_CompletedTasks": "<#00ff00>Você terminou suas tarefas!", + "Speedrun_KillingPlayer": "<#ff1919>MATANDO", "Runner": "SpeedRunner", "RunnerInfo": "TAREFAS E MATE TODOS OS PRIMEIROS PARA GANHAR", "RunnerInfoLong": "COMPLETE AS TAREFAS E MATE TODOS PRIMEIRO PARA GANHAR", @@ -4143,6 +4128,24 @@ "NDPlayer": "Desastres Naturais", "NDPlayerInfo": "SOBREVIVA A TODOS OS DISASTRES NATURAIS PARA VENCER", "NDPlayerInfoLong": "SOBREVIVA A TODOS OS DESASTRES NATURAIS PARA VENCER", + "RoomRush": "CORRIDA ENTRE SALAS", + "ModeRoomRush": "Modo de Jogo: Corrida entre Salas", + "ModeDescribe.RoomRush": "No modo de jogo \"Corrida entre Salas\", todos precisam chegar a uma sala específica o mais rápido possível. O último jogador a chegar lá morre. O último jogador vivo vence!\\nAh, e também há um limite de tempo. Todos que não chegarem à sala dentro do tempo especificado morrem. Parece fácil, certo? Bem.... Quando os primeiros 2 jogadores entram na sala correta, o limite de tempo é reduzido para apenas alguns segundos! Boa sorte!\\n\\nVocê pode ver a sala para a qual precisa ir abaixo do seu nome.\\nDependendo das configurações, todos podem usar os dutos um número limitado de vezes.", + "RR_GlobalTimeMultiplier": "Multiplicador de Tempo Global (para ajustar a dificuldade)", + "RR_TimeWhenTwoPlayersEntersRoom": "Quando os primeiros dois jogadores entrarem na sala correta, o limite de tempo é definido para", + "RR_VentTimes": "Vezes que cada jogador pode usar os dutos", + "RR_DisplayRoomName": "Exibir o nome da sala para acessar", + "RR_DisplayArrowToRoom": "Exibir uma seta apontando para a sala a ser acessada", + "RR_Tutorial_1": "<#ffab1b>Tutorial\\nOlá! Bem-vindo ao Modo Corrida entre Salas!\\n", + "RR_Tutorial_2": "O objetivo desse modo de jogo é chegar a sala que você vê sob seu nome o mais rápido possível.", + "RR_Tutorial_3": "Quando os dois primeiros jogadores entrarem na sala correta, o limite de tempo é definido para alguns segundos.", + "RR_Tutorial_4": "Se você for o último a chegar ou não chegar na sala a tempo, você morre.\\nBoa sorte!", + "RR_VentsRemaining": "Usos restantes de dutos: {0}", + "RR_YouWereLast": "<#ff1919>Você foi o último a chegar à sala", + "RR_ReadyQM": "Preparado?", + "RRPlayer": "Corrida entre Salas", + "RRPlayerInfo": "ENTRE NA SALA O MAIS RÁPIDO POSSÍVEL", + "RRPlayerInfoLong": "ENTRE NA SALA O MAIS RÁPIDO POSSÍVEL", "HideAndSeek": "ESCONDE ESCONDE", "ModeHideAndSeek": "Modo de Jogo: Esconde Esconde", "ModeDescribe.HideAndSeek": "No modo de jogo Esconde-esconde, os caçadores precisam matar todos os que se escondem, enquanto os que se escondem precisam completar todas as tarefas sem serem mortos para vencer.\nSe o limite de tempo chegar a 0, os que se escondem vencem.\n\nFunções: Esconderijo, Buscador, Raposa, Troll, Jumper, Detector, Jet, Dasher, Localizador, Venter, Agente, Sabota-Tarefas", @@ -4163,72 +4166,72 @@ "HiderSpeed": "Velocidade do Escondido", "SeekerCanVent": "Procurador pode usar dutos", "BlindTime": "Duração da Cegueira", - "Hider": "ESCONDIDO", - "HiderInfo": "COMPLETE AS TAREFAS PARA VENCER", - "HiderInfoLong": "COMPLETE AS TAREFAS PARA VENCER", - "Seeker": "PROCURADOR", - "SeekerInfo": "MATE TODOS OS ESCONDIDOS PARA VENCER", - "SeekerInfoLong": "MATE TODOS OS ESCONDIDOS PARA VENCER", - "Fox": "RAPOSA", - "FoxInfo": "SOBREVIVA ATÉ O FIM PARA VENCER", - "FoxInfoLong": "SOBREVIVA ATÉ O FIM PARA VENCER", + "Hider": "Escondido", + "HiderInfo": "Complete tarefas e sobreviva até o final", + "HiderInfoLong": "Complete tarefas e sobreviva até o final", + "Seeker": "Procurador", + "SeekerInfo": "Mate todos os Escondidos para vencer", + "SeekerInfoLong": "Mate todos os Escondidos para vencer", + "Fox": "Raposa", + "FoxInfo": "Mate e sobreviva até o fim", + "FoxInfoLong": "Mate e sobreviva até o fim", "FoxVision": "Visão da Raposa", "FoxSpeed": "Velocidade da Raposa", - "Troll": "TROLL", - "TrollInfo": "SEJA MORTO PARA VENCER", - "TrollInfoLong": "SEJA MORTO PARA VENCER", + "Troll": "Troll", + "TrollInfo": "Seja morto para vencer", + "TrollInfoLong": "Seja morto para vencer", "TrollVision": "Visão do Troll", "TrollSpeed": "Velocidade do Troll", - "Jumper": "SALTADOR", - "JumperInfo": "USE DUTOS PARA SE ESCONDER DOS PROCURADORES", - "JumperInfoLong": "USE DUTOS PARA SE ESCONDER DOS PROCURADORES", + "Jumper": "Saltador", + "JumperInfo": "Use dutos para se esconder dos procuradores", + "JumperInfoLong": "Use dutos para se esconder dos procuradores", "JumperVision": "Visão do Saltador", "JumperSpeed": "Velocidade do Saltador", - "Detector": "DETECTOR", - "DetectorInfo": "VOCÊ SABE ONDE OS PROCURADORES ESTÃO", - "DetectorInfoLong": "VOCÊ SABE ONDE OS PROCURADORES ESTÃO", + "Detector": "Detector", + "DetectorInfo": "Você sabe onde os procuradores estão", + "DetectorInfoLong": "Você sabe onde os procuradores estão", "DetectorFrequency": "Informações sobre Procuradores aparecem a cada", "DetectorVision": "Visão do Detector", "DetectorSpeed": "Velocidade do Detector", "DetectorNotify": "Um Procurador está em <#00ffa5>{0}", - "Jet": "JATO", - "JetInfo": "ACARICIE SEU PET PARA SE TORNAR MAIS RAPIDO E ESCAPAR DOS PROCURADORES", - "JetInfoLong": "ACARICIE SEU PET PARA SE TORNAR MAIS RAPIDO E ESCAPAR DOS PROCURADORES", + "Jet": "Jato", + "JetInfo": "Acaricie seu pet para se tornar rápido e escapar dos procuradores", + "JetInfoLong": "Acaricie seu pet para se tornar rápido e escapar dos procuradores", "JetSpeedIncreased": "Velocidade Aumentada Do Jato", "JetDuration": "Duração do Jato", "JetCooldown": "Recarga do Jato", "JetVision": "Visão do Jato", "JetSpeed": "Velocidade do Jato", - "Dasher": "DESLIZADOR", - "DasherInfo": "ACARICIE SEU PET PARA SE TORNAR MAIS RAPIDO E PEGAR OS ESCONDIDOS", - "DasherInfoLong": "ACARICIE SEU PET PARA SE TORNAR MAIS RAPIDO E PEGAR OS ESCONDIDOS", + "Dasher": "Deslizador", + "DasherInfo": "Acaricie seu pet para se tornar rápido e encontrar Escondidos", + "DasherInfoLong": "Acaricie seu pet para se tornar rápido e encontrar Escondidos", "DasherSpeedIncreased": "Velocidade Aumentada do Deslizador", "DasherDuration": "Duração do Impulso do Deslizador", "DasherCooldown": "Recarga para Deslizar", "DasherVision": "Visão do Deslizador", "DasherSpeed": "Velocidade do Deslizador", - "Locator": "LOCALIZADOR", - "LocatorInfo": "VOCÊ OBTÉM PISTAS PARA ENCONTRAR OS ESCONDIDOS", - "LocatorInfoLong": "VOCÊ OBTÉM PISTAS PARA ENCONTRAR OS ESCONDIDOS", + "Locator": "Localizador", + "LocatorInfo": "Você obtém pistas para encontrar Escondidos", + "LocatorInfoLong": "Você obtém pistas para encontrar Escondidos", "LocatorDuration": "Duração da seta do Localizador", "LocatorFrequency": "Frequência da seta do Localizador", "LocatorTargetKnows": "Escondidos sabem se estão sendo rastreados pelo Localizador", "LocatorVision": "Visão do Localizador", "LocatorSpeed": "Velocidade do Localizador", "LocatorNotify": "Um Localizador está te rastreando", - "Venter": "USUARIO DE DUTOS", - "VenterInfo": "USE DUTOS PARA PEGAR OS ESCONDIDOS", - "VenterInfoLong": "USE DUTOS PARA PEGAR OS ESCONDIDOS", + "Venter": "Usuário de Dutos", + "VenterInfo": "Use dutos para encontrar Escondidos", + "VenterInfoLong": "Use dutos para encontrar Escondidos", "VenterVision": "Visão do Usuario de Dutos", "VenterSpeed": "Velocidade do Usuário de Dutos", - "Agent": "AGENTE", - "AgentInfo": "VOCÊ É UM IMPOSTOR ENTRE OS ESCONDIDOS", - "AgentInfoLong": "VOCÊ É UM IMPOSTOR ENTRE OS ESCONDIDOS", + "Agent": "Agente", + "AgentInfo": "Você é um Impostor entre os Escondidos", + "AgentInfoLong": "Você é um Impostor entre os Escondidos", "AgentVision": "Visão do Agente", "AgentSpeed": "Velocidade do Agente", - "Taskinator": "TAREFADOR", - "TaskinatorInfo": "COMPLETE AS TAREFAS PARA VENCER", - "TaskinatorInfoLong": "COMPLETE AS TAREFAS PARA VENCER", + "Taskinator": "Tarefador", + "TaskinatorInfo": "Complete tarefas para vencer", + "TaskinatorInfoLong": "Complete tarefas para vencer", "TaskinatorCanWinAfterDeath": "O Tarefador pode vencer após a morte", "TaskinatorVision": "Visão do Tarefador", "TaskinatorSpeed": "Velocidade do Tarefador", @@ -4336,6 +4339,12 @@ "Wizard.Buff.Vision": "Visão", "Wizard.Buff.KCD": "Recarga de Abate", "Wizard.SelectedBuff": "<#00ffa5>Atributo Selecionado: {0} {1}{2}", + "Wizard.MinSpeedValue": "Velocidade mínima que pode ser dada para os jogadores", + "Wizard.MinVisionValue": "Visão mínima que pode ser dada aos jogadores", + "Wizard.MinKCDValue": "Tempo mínimo de recarga para matar que pode ser dado aos jogadores", + "Wizard.MaxSpeedValue": "Velocidade máxima que pode ser dada aos jogadores", + "Wizard.MaxVisionValue": "Visão máxima que pode ser dada aos jogadores", + "Wizard.MaxKCDValue": "Tempo máximo de recarga para matar que pode ser dado aos jogadores", "Oxyman": "Mergulhador", "OxymanInfo": "Seu nível de oxigênio afeta tudo", "OxymanInfoLong": "(Tripulantes):\\nComo Mergulhador, você tem um nível de Oxigênio abaixo do seu nome. O nível de Oxigênio diminui com o tempo. Você precisa usar os dutos para aumentar seu Oxigênio. Se o nível de Oxigênio chegar a 0%, você morre. Se estiver muito baixo, você fica cego. Se estiver baixo, você fica mais lento. Se estiver alto, você fica mais rápido. Se estiver muito alto, você fica invulnerável.", @@ -4561,12 +4570,11 @@ "NumOfTasks": "Número de tarefas para finalizar", "AmnesiacRoleBasis": "Função Base", "RememberCooldown": "Recarga para Relembrar", - "RefugeeKillCD": "Recarga de Ataque do Refugiado", + "RefugeeKillCD": "Recarga de Ataque do Renegado", "AmnesiacRemembered": "O Amnésico lembrou sua Função!", "AmnesiacInvalidTarget": "Falhou ao Relembrar", "RememberedNeutralKiller": "Você relembrou que era um Neutro Assassino!", "RememberedMaverick": "Você relembrou que era um Mestre Assassino!", - "RememberedWitch": "Você relembrou que era um Controlador!", "RememberedPursuer": "Você relembrou que era um Perseguidor!", "RememberedTotocalcio": "Você relembrou que era um Seguidor!", "RememberedAmnesiac": "Você falhou ao lembrar sua função.", @@ -4577,23 +4585,6 @@ "CanRememberCrewPower": "Pode Lembrar Funções de <#8cffff>Tripulantes que tem <#fbff00>Poderes", "IncompatibleNeutralMode": "Se o Neutro for incompatível, vira:", "ImmuneToAttacksWhenTasksDone": "Imune a ataques quando as tarefas estiverem completas", - "OptionWatcher": "Pode vender Observador", - "OptionKnighted": "Pode vender Nomeado", - "OptionSeer": "Pode vender Previsor", - "OptionBait": "Pode vender Armador", - "OptionBeartrap": "Pode vender Imobilizador", - "OptionTiebreaker": "Pode vender Desempatador", - "OptionOnbound": "Pode vender Inadivinhável", - "OptionDisregarded": "Pode vender Irreportável", - "OptionLucky": "Pode vender Sortudo", - "OptionAutopsy": "Pode vender Autópsia", - "OptionLoyal": "Pode vender Leal", - "OptionSchizo": "Pode vender Esquizofrênico", - "OptionNecroview": "Pode vender Necropista", - "OptionGravestone": "Pode vender Lápide", - "OptionGlow": "Pode vender Brilhante", - "OptionBewilder": "Pode vender Perplexo", - "OptionAvenger": "Pode vender Vingador", "TwisterCooldown": "Recarga para Trocar", "TwisterButtonText": "Trocar", "MainMenu.SettingsButton": "Configurações", @@ -4933,20 +4924,6 @@ "DoomsayerGuessCountTitle": "【 ★ Apocalipse ★ 】", "DoomsayerGuessSameRoleAgainMsg": "Você tentou adivinhar a mesma função ou atributo que tentou adivinhar antes", "DoYourTasksPlease": "Faça as suas tarefas!", - "Developer": "Desenvolvedor", - "Sponsor": "Tradutor", - "OriginalDev": "Desenvolvedor", - "NewDev": "Desenvolvedor", - "Booster": "Booster", - "Translator": "Tradutor", - "MainDev": "Criador", - "Art": "Artista", - "RoleDev": "Desenv. de Função", - "TechSup": "Suporte Técnico", - "FeatureDev": "Desenvolvedor", - "TranEN": "Inglês", - "TranRU": "Russo", - "TranCHT": "Chinês tradicional", "OnlyShowPart": "Mostrar apenas parte", "DCNotify.Hacking": "Você foi banido por uso de hack.\n\nPor favor pare.", "DCNotify.Banned": "Você foi banido dessa sala.\n\nConfira com o Anfitrião se foi um erro.", @@ -5034,7 +5011,6 @@ "AdditionalWinnerRoleText.Lawyer": "O Advogado venceu junto", "AdditionalWinnerRoleText.FFF": "O Odiador matou um Amante", "AdditionalWinnerRoleText.Provocateur": "O Provocador venceu junto", - "AdditionalWinnerRoleText.NWitch": "O Controlador Sobreviveu", "AdditionalWinnerRoleText.Sunnyboy": "E ai está o nascer do Sol Infinito!", "AdditionalWinnerRoleText.Totocalcio": "O Seguidor venceu junto", "AdditionalWinnerRoleText.Pursuer": "O Perseguidor sobreviveu", @@ -5060,5 +5036,6 @@ "RoleSelected": "No próximo jogo, a função de {0} será{1}", "UpReplacedMessage": "O /up foi substituído por /setrole que permite definir a função de qualquer um em qualquer jogo usando '/setrole (ID) (FUNÇÂO)'. Você pode ver os IDs com /id. \nPara definir sua própria função como /up, você precisa usar '/setrole 0 (FUNÇÃO)'.", "PingText": "Latência", - "SettingsForRoleText": "Configurações para" + "SettingsForRoleText": "Configurações para", + "NotAssigned": "-" } diff --git a/Resources/Lang/ru_RU.json b/Resources/Lang/ru_RU.json index c9b24a464..b0d8108d9 100644 --- a/Resources/Lang/ru_RU.json +++ b/Resources/Lang/ru_RU.json @@ -4,7 +4,7 @@ "HostText": "EHR", "IconColor": "#902efd", "HostColor": "#4bf4ff", - "Icon": "!", + "Icon": "♥", "NameColor": "#00ffa5", "Server": "<#00ffa5>Регион: {0}", "SubText.Crewmate": "Найдите и выкиньте всех убийц", @@ -41,19 +41,12 @@ "ImpostorsCanGuess": "Предатели могут гадать", "NeutralKillersCanGuess": "Нейтральные Убийцы могут гадать", "PassiveNeutralsCanGuess": "Пассивные Нейтралы могут гадать", - "CovenCanGuess": "Ковенымогут гадать", "CanGuessAddons": "Можно угадывать атрибуты", "CrewCanGuessCrew": "Члены Экипажа могут угадывать других Членов Экипажа", "ImpCanGuessImp": "Предатели могут угадывать других Предателей", "AddonSettingsCrew": "Конфигурация Членов Экипажа", "AddonSettingsImp": "Конфигурация Предателей", "AddonSettingsNeut": "Конфигурация Нейтралов", - "ClaimAddonSettings": "Можно угадывать обычные атрибуты", - "BetrayalAddonSettings": "Можно угадывать командные атрибуты", - "ImpOnlyAddonSettings": "Можно угадывать атрибуты Предателей", - "CrewOnlyAddonSettings": "Можно угадывать атрибуты Членов Экипажа", - "NeutralAddonSettings": "Можно угадывать атрибуты Нейтралов", - "BasicAddonSettings": "Можно угадывать глобальные атрибуты", "ROT.Impostor_Killing": "★ Класс: Убивающие", "ROT.Impostor_Support": "★ Класс: Поддержка", "ROT.Impostor_Concealing": "★ Класс: Скрывающиеся", @@ -107,7 +100,6 @@ "Mare": "Ночной", "FireWorks": "Пиротехник", "SerialKiller": "Серийный Убийца", - "ShapeMaster": "Шейпмастер", "Vampire": "Вампир", "Warlock": "Колдун", "Assassin": "Ниндзя", @@ -206,7 +198,7 @@ "Deputy": "Заместитель", "Guardian": "Страж", "Addict": "Зависимый", - "Tracefinder": "Трассировщик", + "Tracefinder": "Ищейка", "Oracle": "Оракл", "Spiritualist": "Спиритуалист", "Chameleon": "Хамелеон", @@ -237,7 +229,6 @@ "Pestilence": "Чума", "Poisoner": "Отравитель", "Sidekick": "Сайдкик", - "NWitch": "Контролёр", "Totocalcio": "Фолловер", "Succubus": "Культист", "HexMaster": "Заклинатель", @@ -389,7 +380,6 @@ "MareInfo": "Убивайте во тьме", "FireWorksInfo": "Взрывайте фейерверки... и членов экипажа", "SerialKillerInfo": "Убивайте, иначе умрёте сами", - "ShapeMasterInfo": "Убивайте незаметно, без отката на морф", "VampireInfo": "Укус убивает не сразу...", "WarlockInfo": "Проклинайте игроков и убивайте с их помощью", "AssassinInfo": "Выберите цель, затем морфнитесь/погладьте пета, чтобы убить её", @@ -497,10 +487,8 @@ "SpiritualistInfo": "Вы видите местоположение призраков", "ChameleonInfo": "Становитесь невидимыми", "ParityCopInfo": "Сравнивайте команды двоих игроков", - "AdmirerInfo": "Выберите игрока, который встанет на вашу сторону", "TimeMasterInfo": "Подходящее время, чтобы перемотать его назад", "CrusaderInfo": "Убейте нападающего", - "ReverieInfo": "Вы становитесь сильнее с каждым убийством", "ArsonistInfo": "Облейте всех и сожгите", "JesterInfo": "Заставьте всех вас выкинуть", "OpportunistInfo": "Выживите до конца игры!", @@ -524,7 +512,6 @@ "PestilenceInfo": "Вы непобедимы", "PoisonerInfo": "Яд действует не сразу...", "SidekickInfo": "Помогите Шакалу победить!", - "NWitchInfo": "Контролируйте членов экипажа", "TotocalcioInfo": "Следуйте за игроком и победите с ним", "SuccubusInfo": "Обратите всех в ваш культ!", "HexMasterInfo": "Проклинайте игроков, чтобы убивать их на собрании", @@ -578,6 +565,7 @@ "TrapperInfo": "Ваш убийца будет заморожен на несколько секунд", "OnboundInfo": "Вас нельзя угадать", "AsthmaticInfo": "Тише едешь - дальше будешь", + "KnightedInfo": "У вас есть дополнительный голос (от Монарха)", "MagnetInfo": "Ваши жертвы телепортируются к вам", "SleuthInfo": "Вы знаете роли тех, кого зарепортили", "AntiTPInfo": "Вас нельзя телепортировать", @@ -623,7 +611,6 @@ "BountyHunterInfoLong": "(Предатель):\\nИграя за Охотника За Головами, у вас есть цель. Если вы успешно убьёте свою цель, ваш откат на следующее убийство будет снижен. Однако, если вы убьёте кого-то кроме своей цели, получите повышенный откат убийства.\\nЦель автоматически меняется каждые X секунд или если сама умрёт. В зависимости от настроек, на цель указывает стрелка.", "FireWorksInfoLong": "(Предатель):\\nКак Пиротехник, вы можете установить до трёх фейерверков, используя кнопку морфа/питомца. Если вы - последний предатель, вы можете морфнуться/погладить питомца ещё раз, чтобы взорвать эти фейерверки и убить всех в определённом радиусе.\\nБудьте осторожны, фейерверки могут убить и вас.\\nЕсли фейерверки взорвут всех живых игроков - это победа.", "SerialKillerInfoLong": "(Предатель):\\nКак Серийный Убийца, ваша перезарядка убийства меньше, чем у других предателей. Однако, если вы не убьёте кого-нибудь до момента, пока таймер на кнопке морфа не дойдёт до 0, то умрёте сами.", - "ShapeMasterInfoLong": "(Предатель):\\nКак Шейпмастер, у вас отсутствует перезарядка на морф. Тем не менее длительность морфа маленькая.", "MareInfoLong": "(Атрибут Предателей):\\nКак Ночной, у вас очень маленький откат убийства. Однако, вы можете убивать только во время саботажа света. Также, во время саботажа света у вас увеличенная скорость, но никнейм окрашен в красный цвет. Этот атрибут не может быть угадан.", "VampireInfoLong": "(Предатель):\\nКак Вампир, вы убиваете кусая. Смерть укушенного игрока наступит лишь через некоторое время после укуса (задержка убийства зависит от настроек).\\nУкус игрока с атрибутом Bait = обычное убийство, далее - саморепорт.", "WarlockInfoLong": "(Предатель):\\nКак Колдун, вы можете убивать обычным способом и с помощью проклятия. Если морфнуться/погладить питомца, проклятый игрок телепортируется к ближайшему игроку и убьёт его.\\nОдно нажатие кнопки убийства - проклятие, два нажатия - обычное убийство.\\nУ вас три разных перезарядки - убийства, проклятия и убийства с помощью проклятого игрока (морфа). Каждое действие сбрасывает все остальные перезарядка.\\nИсключение: проклятие не сбрасывает перезарядку убийства с помощью проклятого игрока.\\nТолько один игрок может быть проклят в одно и то же время. Проклятие на игроке сбрасывается после собрания и после убийства с помощью этого же игрока.", @@ -698,10 +685,10 @@ "DictatorInfoLong": "(Член Экипажа):\\nКак Диктатор, вы можете мгновенно закончить собрание, проголосовав за кого-то. Этот кто-то будет немедленно выкинут, однако вы умрёте вместе с ним.", "DetectiveInfoLong": "(Член Экипажа):\\nКак Детектив, если вы самостоятельно зарепортите труп, то на собрании получите системное сообщение со следующей информацией: роль убитого, его атрибуты, сколько секунд назад он умер, роль его убийцы.\\n\\nВы необязательно получите в сообщении всё из вышеперечисленного. То, что вам покажут, зависит от настроек игры.", "UndercoverInfoLong": "(Член Экипажа):\\nКак Лазутчик, предатели видят вас как своего тиммейта, но сами вы не знаете предателей.", - "NiceGuesserInfoLong": "(Член Экипажа):\\nКак Добрый Угадыватель, вы можете угадывать роли игроков на собраниях. Если роль угадана правильно, игрок умирает, если нет - умираете вы сами. В зависимости от настроек, вы можете угадывать роли членов экипажа. Вы видите id игроков рядом с их никнеймами, а также можете использовать команду /id, чтобы узнать id всех игроков.\\n\\nИнструкция по угадыванию:\\nКоманда угадывания - /bt [id игрока] [роль]\\nПример: /bt 2 Medic\\n\\nЕсли вы неправильно написали роль, угадывание не произойдёт.", + "NiceGuesserInfoLong": "(Член Экипажа):\\nКак Добрый Угадыватель, вы можете угадывать роли игроков на собраниях. Если роль угадана правильно, игрок умирает, если нет - умираете вы сами. В зависимости от настроек, вы можете угадывать роли членов экипажа. Вы видите id игроков рядом с их никнеймами, а также можете использовать команду /id, чтобы узнать id всех игроков.\\n\\nИнструкция по угадыванию:\\nКоманда угадывания - /bt [id игрока] [роль]\\nПример: /bt 2 Медик\\n\\nЕсли вы неправильно написали роль, угадывание не произойдёт.", "SwordsManInfoLong": "(Член Экипажа):\\nКак Линчеватель, вы можете убить любого игрока ровно 1 раз за игру без последствий для себя.", "TransporterInfoLong": "(Член Экипажа):\\nКак Транспортёр, выполняя таски, вы меняете двух случайных игроков местами. Игроки в люке и в других подобных состояниях не будут меняться местами.", - "TimeManagerInfoLong": "(Член Экипажа):\\nКак Тайм-Менеджер, вы увеличиваете время собраний с каждым выполненным таском.\\nПосле вашей смерти время возвращается к стандартному. Если вы станете Безумецом, то будете сокращать время собраний.", + "TimeManagerInfoLong": "(Член Экипажа):\\nКак Тайм-Менеджер, вы увеличиваете время собраний с каждым выполненным таском.\\nПосле вашей смерти время возвращается к стандартному. Если вы станете Безумцем, то будете сокращать время собраний.", "VeteranInfoLong": "(Член Экипажа):\\nКак Ветеран, вы можете войти в состояние боевой готовности. Во время боевой готовности если вас попытаются атаковать, вы убьёте атакующего.", "CopyCatInfoLong": "(Член Экипажа):\\nКак Подражатель, вы можете скопировать роль любого члена экипажа.\\n\\nВ зависимости от настроек, попытка скопировать не-члена экипажа или Rascal'а приведёт к убийству этого игрока.\\n\\nТакже, вы не можете гадать и умираете после нескольких неудачных попыток копирования (количество зависит от настроек).", "BodyguardInfoLong": "(Член Экипажа):\\nКак Телохранитель, если рядом с вами попытаются убить другого игрока любой роли, вы убьёте атакующего. Если вы - Безумец, а убийца - предатель, способность не активируется.", @@ -724,14 +711,14 @@ "DeputyInfoLong": "(Член Экипажа):\\nКак Заместитель, вы можете сбрасывать перезарядки кнопок убийства разных игроков. Чтобы сделать это, вам нужно подойти к любому игроку и нажать кнопку убийства/погладить питомца около него.\\n\\nЕсли у цели не было кнопки убийства, ничего не произойдёт.", "GuardianInfoLong": "(Член Экипажа):\\nКак Страж, вы становитесь бессмертным к прямым атакам после выполнения всех тасков.", "AddictInfoLong": "(Член Экипажа):\\nКак Зависимый, вы имеете таймер до суицида. Когда таймер дойдёт до 0, вы умрёте. Но, если прыгнуть в люк до истечения таймера, то вы останетесь живы и станете неуязвимыми к прямым атакам на некоторое время. Также, после прыжка в люк вы замораживаетесь на некоторое время и не можете ходить и репортить трупы.", - "TracefinderInfoLong": "(Член Экипажа):\\nКак Трассировщик, вы видите стрелки на трупы, а также обладаете портативными пульсами.", + "TracefinderInfoLong": "(Член Экипажа):\\nКак Ищейка, вы видите стрелки на трупы, а также обладаете портативными пульсами.", "OracleInfoLong": "(Член Экипажа):\\nКак Оракл, вы можете проголосовать за любого игрока, чтобы узнать его команду.\\nНо будьте осторожны!\\nС некоторым шансом эта способность выдаст неверный результат\\n(Шанс зависит от настроек)", "SpiritualistInfoLong": "(Член Экипажа):\\nКак Спиритуалист, вы видите стрелку на призрака, чей труп был зарепорчен на прошлом собрании.\\n\\nЕсли игрок был мирным, то, возможно, он сможет указать вам на убийцу.\\nОднако, если призрак был плохим, он может вас обмануть и указать на мирного.", "ChameleonInfoLong": "(Член Экипажа):\\nКак Хамелеон, вы можете прыгнуть в люк, чтобы временно стать невидимыми. \\nВо время невидимости, никто не может взаимодействовать с вами.\\nЧтобы стать видимыми снова, вы можете просто снова прыгнуть в люк или подождать окончания таймера.", "ParityCopInfoLong": "(Член Экипажа):\\nКак Инспектор, вы можете проверить, в одной ли команде состоят два игрока с помощью команды /cp [id первого игрока] [id второго игрока]. Нейтралы и рекрутированные игроки считаются за одну команду. Трюкач считается как член экипажа, а Поддельный как предатель. Вы получите положительный ответ, если они в одной команде и отрицательный, если нет.", "TimeMasterInfoLong": "(Член Экипажа):\\nКак Мастер Времени, вы можете прыгнуть в люк/погладить питомца, чтобы отметить позицию всех игроков. Если прыгнуть в люк/погладить питомца во второй раз, все вернутся к отмеченным ранее позициям.\\nВо время использования способности вы получаете щит, который защищает вас от смерти.", "CrusaderInfoLong": "(Член Экипажа):\\nКак Крестоносец, вы можете использовать кнопку убийства/погладить питомца рядом с игроком, чтобы наложить на него щит.\\nЕсли данный игрок будет атакован, вы телепортируетесь и убьёте нападающего.", - "ArsonistInfoLong": "(Пассивный Нейтрал/Нейтральный Убийца):\\nКак Поджигатель, вы можете обливать игроков, нажимая кнопкой убийства по ним. Чтобы облить полностью, нужно стоять около игрока в течение нескольких секунд. Во время обливания, около никнейма игрока будет показан знак 「△」. Облитые полностью игроки помечаются знаком 「▲」.\\nКогда достигнут предел облитых игроков, вы должны прыгнуть в люк, чтобы все эти игроки мгновенно сгорели на месте (щиты от этого не спасут).\\n\\nВ зависимости от настроек, Поджигатель может быть как пассивным нейтралом, так и нейтральным убийцей.\\nВ случае если Поджигатель - пассивный нейтрал, его задача - облить ВСЕХ игроков на карте и затем прыгнуть в люк/погладить питомца, чтобы все они сгорели. Тогда он победит\\nЕсли же Поджигатель - нейтральный убийца, он может обливать определённое количество игроков и убивать их единицами/пачками, но не всех сразу.\\nТакже, независимо от того, пассивный нейтрал Поджигатель или нейтральный убийца, есть определённая настройка, которая при включении продолжает игру, если Поджигатель ещё жив (т.е. он считается игрой как убийца).", + "ArsonistInfoLong": "(Пассивный Нейтрал/Нейтральный Убийца):\\nКак Поджигатель, вы можете обливать игроков, нажимая кнопкой убийства по ним. Чтобы облить полностью, нужно стоять около игрока в течение нескольких секунд. Во время обливания, около никнейма игрока будет показан знак 「△」. Облитые полностью игроки помечаются знаком 「▲」.\\nКогда достигнут предел облитых игроков, вы должны прыгнуть в люк/погладить питомца, чтобы все эти игроки мгновенно сгорели на месте (щиты от этого не спасут).\\n\\nВ зависимости от настроек, Поджигатель может быть как пассивным нейтралом, так и нейтральным убийцей.\\nВ случае если Поджигатель - пассивный нейтрал, его задача - облить ВСЕХ игроков на карте и затем прыгнуть в люк/погладить питомца, чтобы все они сгорели. Тогда он победит\\nЕсли же Поджигатель - нейтральный убийца, он может обливать определённое количество игроков и убивать их единицами/пачками, но не всех сразу.\\nТакже, независимо от того, пассивный нейтрал Поджигатель или нейтральный убийца, есть определённая настройка, которая при включении продолжает игру, если Поджигатель ещё жив (т.е. он считается игрой как убийца).", "JesterInfoLong": "(Пассивный Нейтрал):\\nКак Шут, вы должны заставить других игроков выкинуть вас на собрании. В таком случае, вы победите в одиночку.\\nЕсли настройки подходящие, Шут, Палач и Невинный могут выиграть вместе.", "TerroristInfoLong": "(Пассивный Нейтрал):\\nКак Террорист, вы должны сначала выполнить все таски, а потом умереть любым способом, чтобы выиграть в одиночку.", "ExecutionerInfoLong": "(Пассивный Нейтрал):\\nКак Палач, вы имеете цель, обозначенную бордовым ромбом около её никнейма. Ваша задача - выкинуть данного игрока на собрании. В таком случае вы победите в одиночку.\\nЕсли цель Палача умрёт, то он превратится в роль, указанную в настройках.", @@ -788,9 +775,9 @@ "MischievousInfoLong": "(Атрибут Нейтральных Убийц):\\nВы можете саботировать (Глич всё равно не сможет).", "FlashmanInfoLong": "(Атрибут):\\nВы быстрее других игроков.", "GiantInfoLong": "(Атрибут):\\nВы медленнее других игроков.", - "BusyInfoLong": "(Атрибут):\\nУ вас больше заданий.", + "BusyInfoLong": "(Атрибут):\\nУ тебя больше заданий.", "DiscoInfoLong": "(Атрибут):\\nВаш скин меняет цвет каждые несколько секунд. Цвета не меняются во время камуфляжа/морфа.", - "SonarInfoLong": "(Атрибут):\\nОколо никнейма вы видите стрелку, указывающую на ближайшего игрока.", + "SonarInfoLong": "(Атрибут):\\nОколо никнейма ты видишь стрелку, указывающую на ближайшего игрока.", "TorchInfoLong": "(Атрибут):\\nУ вас улучшенное зрение (саботаж света на вас слабо или вообще не влияет).", "SeerInfoLong": "(Атрибут):\\nКогда кто-то умирает, вы видите вспышку убийства.", "BrakarInfoLong": "(Атрибут):\\nЕсли будет ничья, выиграет тот вариант, за который проголосовал Решающий. Если два Решающих проголосуют за разные варианты, будет ничья.", @@ -813,7 +800,7 @@ "CharmedInfoLong": "(Командный Атрибут):\\nАтрибут Зачарованный выдаёт игрокам роль Культист.\\nИгроки с атрибутом Зачарованный и Культист в одной команде и побеждают вместе.", "OnboundInfoLong": "(Атрибут):\\nВас нельзя угадать на собраниях. В зависимости от настроек, попытка вас угадать (даже если правильно) убьёт угадывателя.", "KnightedInfoLong": "(Атрибут):\\nВас посвятил Монарх, теперь у вас есть дополнительный голос.", - "AsthmaticInfoLong": "(Атрибут):\\nУ вас есть символ около никнейма с красным или зелёным таймером. Если вы будете двигаться во время красного таймера, вы умрёте.", + "AsthmaticInfoLong": "(Атрибут):\\nУ вас есть символ около никнейма с красным или зелёным таймером. Если ты будешь двигаться во время красного таймера, ты умрёшь.", "UnreportableInfoLong": "(Атрибут):\\nВаш труп нельзя зарепортить.", "HasteInfoLong": "(Атрибут):\\nВаша перезарядка убийства продолжает идти всегда.", "ContagiousInfoLong": "(Командный Атрибут):\\nКак Инфицированный, вы - тот, кто зарепортил заражённый Вирусом труп.\\nТеперь вы в команде Вирусa. Помогите ему победить!", @@ -989,7 +976,7 @@ "AutoDisplayLastRoles": "Отображать роли прошлой игры", "AutoDisplayLastAddOns": "Отображать атрибуты прошлой игры", "AutoDisplayLastResult": "Авто-отображение результата прошлой игры", - "EnableYTPlan": "Включить Ютуб-план", + "Message.NoPermissionSetRoleOthers": "Отказано в доступе.\\nПричина: нет права на установку роли другим", "KickLowLevelPlayer": "Кикнуть игроков, чей уровень ниже", "AutoKickStart": "Кикнуть игроков, которые просят начать игру", "AutoKickStartTimes": "Кол-во предупреждений до кика", @@ -1018,6 +1005,7 @@ "GameStateCommand.ShowTasks": "Показывать кол-во выполненных тасков", "MinPlayersForGameStateCommand": "Минимальное кол-во живых игроков при которых команда работает", "EveryoneSeesDeathReasons": "Все видят причины смерти убитых", + "BlockVentMovement": "Блокировать перемещение по люкам (можно залезть, но нельзя переместиться)", "DoorsResetMode": "Режим", "AllClosed": "Закрыть всё", "AllOpen": "Открыть всё", @@ -1150,7 +1138,6 @@ "MenuTitle.Settings": "★ Настройки ★", "MenuTitle.TaskSettings": "★ Управление Тасками ★", "MenuTitle.Guessers": "★ Режим Угадывателей ★", - "MenuTitle.GuesserModeRoles": "★ Роли и Атрибуты для Режима Угадывателей ★", "MenuTitle.CTA": "★ Кастомные Команды ★", "MenuTitle.AFKDetection": "★ Детектор АФК ★", "ReadyCheckMessage": "Хост проверяет, как много игроков готовы к игре.\\nНапишите /ready, чтобы дать хосту знать о своей готовности.", @@ -1159,7 +1146,6 @@ "PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0} игрок(-ов) не готов(-ы) к игре! Не готовы:", "ShieldPersonDiedFirst": "Щит для первого убитого в прошлой игре", "SidekickKnowOtherSidekick": "Сайдкики знают друг друга", - "SidekickKnowOtherSidekickRole": "Сайдкики знают роли других Сайдкиков", "SidekickCanKillSidekick": "Сайдкики способны убить других Сайдкиков", "LegacyMafia": "Использовать устаревшую версию", "AsthmaticMinRedTime": "Мин. значение красного таймера", @@ -1176,18 +1162,18 @@ "RemainingText.ImpPlural": "Предателей", "RemainingText.NKSingle": "Нейтральный Убийца", "RemainingText.NKPlural": "Нейтральных убийц", - "RemainingText.Suffix": " осталось", + "RemainingText.Suffix": " остались", "RemainingText.EjectionSuffix.NKSingle": "остался.", - "RemainingText.EjectionSuffix.NKPlural": "осталось.", - "GSInfo.ImpCount": "<#ff1919>Предателей: {0}", - "GSInfo.MadmateCount": "<#ff1919>Безумцев: {0}", + "RemainingText.EjectionSuffix.NKPlural": "остались.", + "GSInfo.ImpCount": "<#ff1919>Предателей: {0}", + "GSInfo.MadmateCount": "<#ff1919>Безумцев: {0}", "GSInfo.ConvertedCount": "<#ffab1b>Рекрутированных игроков (кроме <#ff1919>Безумцев): {0}", "GSInfo.NNKCount": "<#ffff00>Пассивных <#ffab1b>Нейтралов: {0}", "GSInfo.NKCount": "<#ffab1b>Нейтральных <#ff1919>Убийц: {0}", - "GSInfo.CrewCount": "<#8cffff>Членов Экипажа: {0}", + "GSInfo.CrewCount": "<#8cffff>Членов Экипажа: {0}", "GSInfo.RomanticState": "{0}", - "GSInfo.LoversState": "Живых <#ff9ace>Любовников: {0}", - "GSInfo.Tasks": "<#00ffa5>Всего заданий выполнено: {0}", + "GSInfo.LoversState": "Живых <#ff9ace>Любовников: {0}", + "GSInfo.Tasks": "<#00ffa5>Всего заданий выполнено: {0}", "GSRomanticState.0": "Состояние пары <#ff1493>Романтика: <#888888>Не существует", "GSRomanticState.1": "Состояние пары <#ff1493>Романтика: <#888888>Не существует", "GSRomanticState.2": "Состояние пары <#ff1493>Романтика: <#888888>Разбита", @@ -1318,13 +1304,12 @@ "SheriffShowShotLimit": "Показывать кол-во пуль рядом с никнеймом", "SheriffCanKillAllAlive": "Может убивать, когда ещё никто не умер", "SheriffCanKillCharmed": "Может убивать Зачарованных игроков", - "SheriffCanKillEgoist": "Может убить Эгоистов", "SheriffCanKillSidekick": "Может убивать Сайдкиков", "SheriffCanKillLovers": "Может убить Любовников", "SheriffCanKillMadmate": "Может убивать Безумцев", "SheriffCanKillContagious": "Может убивать Инфицированных игроков", "SheriffKeepsGameGoing": "Не даёт игре закончится (может 1vs1 с убийцей)", - "SheriffSetMadCanKill": "Настройка Не-Экипажного Шерифа", + "SheriffSetMadCanKill": "Настройка Не-Экипажного Sheriff'а", "SheriffMadCanKillImp": "Может убивать Предателей", "SheriffMadCanKillNeutral": "Может убивать Нейтралов", "SheriffMadCanKillCrew": "Может убивать Членов Экипажа", @@ -1342,7 +1327,7 @@ "MayorHideVote": "Спрятать доп. голоса", "ExecutionerCanTargetImpostor": "Целью может являться Предатель", "ExecutionerCanTargetNeutralKiller": "Целью может являться Нейтральный Убийца", - "ExecutionerChangeRolesAfterTargetKilled": "Если цель умрёт, Палач превратиться в", + "ExecutionerChangeRolesAfterTargetKilled": "Если цель умрёт, Палач превратиться в", "ExecutionerChangeRole": "Ваша цель умерла. Теперь вы - {0}", "CanTargetNeutralBenign": "Целью может являться Добрый Нейтрал", "CanTargetNeutralEvil": "Целью может являться Злой Нейтрал", @@ -1391,9 +1376,10 @@ "PrivateChat": "У Любовников есть приватный чат <#ffff00>(ЭКСПЕРИМЕНТАЛЬНО)", "GuessAbility": "Угадыватели могут угадать Любовников", "AddonCanBeGuessed": "Может быть угадан", + "ConvertedAddonCanBeGuessed": "Атрибут {role} может быть угадан", "Untouched": "Опр. глоб. настройкой", "GuessLovers": "Настройки игры не позволяют угадывать Любовников.", - "VanillaCrewmateCannotBeGuessed": "Ванильный Член Экипажа не может быть угадана", + "VanillaCrewmateCannotBeGuessed": "Ванильный Член Экипажа не может быть угадан", "GuessVanillaCrewmate": "Настройки игры не позволяют гадать ванильного Члена Экипажа", "TrapperBlockMoveTime": "Время заморозки", "RogueKnowEachOtherRoles": "Rogue игроки знают роли друг друга", @@ -1810,6 +1796,7 @@ "Alive": "Жив", "Win": " Победил!", "Last-": "Последний-", + "NotifyGameEnding": "<#ff0000>ОКОНЧАНИЕ ИГРЫ\\n<#ffff00>Эта игра на самом деле уже закончилась. Если для вас она ещё идёт, перезайдите в лобби. Это баг ваниллы. Приносим извинения за неудобства.", "DiedR1Warning": "<#ffff00>(Умер 1-ым в прош. игре)", "GLHF": "Удачной игры!", "DeputyHandcuffCooldown": "Откат наручников", @@ -1821,7 +1808,7 @@ "DeputyHandcuffText": "Наручник", "DeputyHandcuffCDForTarget": "Откат убийства для игрока с наручниками", "DeputyHandcuffDelay": "Задержка действия наручников", - "Undertaker": "Undertaker", + "Undertaker": "Андертейкер", "UndertakerInfo": "Телепортируйте трупы туда, куда хотите", "UndertakerInfoLong": "(Предатель):\\nКак Андертейкер, вы можете пометить свою цель, используя кнопку убийства, а затем морфнуться/погладить питомца, чтобы убить её. Труп убитого вами игрока телепортируется туда, где вы морфнулись/погладили питомца.", "Romantic": "Романтик", @@ -1853,6 +1840,7 @@ "RomanticGetsPartnerConvertedAddons": "Романтик получает рекрутирующий атрибут своего партнёра", "RomanticArrows": "Романтик видит стрелку на партнёра", "RomanticPartnerHasArrows": "Партнёр видит стрелку на Романтика", + "SpiritualistTargetMessage": "Спиритуалист видит на вас стрелку", "Gaslighter": "Газлайтер", "GaslighterInfo": "Заставьте других игроков сомневаться в своей памяти", "GaslighterInfoLong": "(Пассивный Нейтрал/Нейтральный Убийца):\\nКак Газлайтер, каждый раунд с помощью кнопки убийства вы совершаете разное действие.\\n\\nРаунд 1: Обычное убийства\\nРаунд 2: Посвящение игроков (способность Монарха)\\nРаунд 3: Проклятие игроков (Способность Ведьмы)\\nРаунд 4: Щит (Способность Медика)\\n\\nДалее цикл повторяется, либо же вы начинаете убивать нормально, в зависимости от настроек.\\nУсловие победы зависит от настроек.", @@ -1879,7 +1867,7 @@ "SpeedrunnerInfoLong": "(Член Экипажа):\\nКак Спидранер, когда вы выполните все свои таски (и при этом будете оставаться в живых), игра мгновенно закончится победой команды членов экипажа.", "SpeedrunnerNotifyKillers": "Уведомить убийцу, что таски почти сделаны", "SpeedrunnerNotifyAtXTasksLeft": "Кол-во тасков, при которых убийцы будут уведомлены", - "Lookout": "Lookout", + "Lookout": "Обозреватель", "LookoutInfo": "Видьте ID игроков сквозь морф и камуфляж", "LookoutInfoLong": "(Член Экипажа):\\nОбозреватель всё время видит ID всех игроков.\\nЭто позволяет видеть игроков сквозь камуфляж (и, в зависимости от настроек, сквозь морф).", "Witness": "Свидетель", @@ -2029,7 +2017,7 @@ "TicketsStealerGetTicket": "Вы получили +{0} голос(-а)", "BecomeMadmateCuzMadmateMode": "Вы стали Безумцем, потому что умерли", "ExecutionerRoleChanged": "Вы превратились в {0}, потому что ваша цель умерла", - "SpeedBoosterTaskDone": "Теперь ваша скорость - {0}", + "SpeedBoosterTaskDone": "Теперь твоя скорость - {0}", "SpeedBoosterSpeedLimit": "Вы достигли максимальной скорости 3x!", "CleanerCleanBody": "Труп очищен", "QuickShooterStoraging": "Пули сохранены успешно", @@ -2042,7 +2030,7 @@ "DemolitionistVentTime": "Время для прыжка в люк", "DemolitionistKillerDiesOnMeetingCall": "Убийца умирает, если собрание вызывается до прыжка в люк", "TeleportedInRndVentByDisperser": "Все были телепортированы на люки", - "TeleportedByTransporter": "Вы телепортированы к: {0}", + "TeleportedByTransporter": "Ты телепортирован к: {0}", "TeleportedByTwister": "Вы телепортированы к: {0}", "ErrorTeleport": "Телепортация не удалась", "LostRoleByEraser": "Злой Стиратель стёр вашу роль!", @@ -2050,7 +2038,7 @@ "KilledByScavenger": "Вас убил Падальщик, из-за чего ваш труп был телепортирован за пределы карты", "SnitchDoneTasks": "Вызовите собрание и выкиньте убийц!", "SwooperCanVent": "Прыгни в люк для невидимости", - "SwooperInvisState": "Вы невидимы", + "SwooperInvisState": "Ты невидим", "SwooperInvisStateOut": "Невидимость пропала", "SwooperInvisInCooldown": "Откат не закончился, невидимость не активировалась", "SwooperInvisStateCountdown": "Невидимость закончится через {0}с", @@ -2063,20 +2051,20 @@ "WraithInvisCooldownRemain": "КД: {0}с", "BKInProtect": "Щит активен", "BKProtectOut": "Щит пропал", - "BKSkillTimeRemain": "У вас щит на {0}с", - "BKSkillNotice": "Убейте, чтобы получить щит", - "BKOffsetKill": "Вас пытались убить", + "BKSkillTimeRemain": "У тебя щит на {0}с", + "BKSkillNotice": "Убей, чтобы получить щит", + "BKOffsetKill": "Тебя пытались убить", "MedicKillerTryBrokenShieldTargetForMedic": "Кто-то пытается сломать щит!", - "MedicKillerTryBrokenShieldTargetForTarget": "Вас пытались убить!", - "TotocalcioBetPlayer": "Теперь вы следуете за целью", + "MedicKillerTryBrokenShieldTargetForTarget": "Тебя пытались убить!", + "TotocalcioBetPlayer": "Теперь ты следуешь за целью", "TotocalcioBetOnYou": "Фолловер избрал вас своей целью", - "SuccubusCharmedPlayer": "Вы зачаровали игрока", + "SuccubusCharmedPlayer": "Ты зачаровал игрока", "CharmedBySuccubus": "Вас зачаровал Культист", "SuccubusInvalidTarget": "Цель не может быть зачарована", - "KillBaitNotify": "Вы совершите саморепорт через {0}с", + "KillBaitNotify": "Ты совершишь саморепорт через {0}с", "InfectiousInvalidTarget": "Цель не может быть заражена", "BittenByInfectious": "Вас заразили!", - "InfectiousBittenPlayer": "Вы заразили игрока", + "InfectiousBittenPlayer": "Ты заразил игрока", "GuessNotAllowed": "Ваша роль не может гадать", "GuessOnbound": "У этого игрока есть атрибут Непобедимый. Он не может быть угадан.", "GuessPhantom": "Вы не можете угадать Спектора, если это даст ему победу!", @@ -2178,7 +2166,6 @@ "Message.HostLeftGameInLobby": "★Внимание★\\nХост вышел из игры и она не сможет начаться нормально. Если у нового хоста есть EHR, то вам нужно просто перезайти в лобби, чтобы сыграть нормально.", "Message.LobbyShared": "Код вашей комнаты был успешно отправлен!", "Message.LobbyShareFailed": "Код вашей комнаты не получилось отправить", - "Message.YTPlanDisabled": "Пожалуйста, включите {0}\\nв настройках", "Message.YTPlanSelected": "В следующей игре ваша роль будет {0}", "Message.YTPlanSelectFailed": "Роль {0} не может быть назначена вам.\\nЭто могло произойти, потому что у вас не включена эта роль или она не поддерживает назначение.", "Message.YTPlanCanNotFindRoleThePlayerEnter": "Пожалуйста, правильно напишите роль, которую вы хотите запросить.\\nЧтобы просмотреть все роли, напишите команду /r", @@ -2621,7 +2608,6 @@ "MinerTeleButtonText": "Телепорт", "ArsonistDouseButtonText": "Облить", "PuppeteerOperateButtonText": "Проклясть", - "WitchControlButtonText": "Контроль", "WarlockShapeshiftButtonText": "Проклясть", "BountyHunterChangeButtonText": "Смена", "EvilTrackerChangeButtonText": "Трекинг", @@ -2749,6 +2735,7 @@ "CountdownText": "Перезаход в лобби через {0}с", "EAC.CheatDetected.HighLevel": "Предупреждение: EAC обнаружил высокий уровень читов.", "EAC.CheatDetected.LowLevel": "Предупреждение: EAC обнаружил низкий уровень читов. Один из игроков читерит.", + "EnableMovementChecking": "Включить проверки EAC на неправильное движение (защита от читов на скорость) (может вызвать ложные срабатывания)", "DisableVoteBan": "Отключить сапог-кик для всех, кроме хоста (не даёт читерам всех кикнуть)", "PlayerIsRole": "{0} был {1}.", "PlayerExiled": "{0} был выкинут...", @@ -2830,10 +2817,6 @@ "CamouflageMode.Default": "Серый", "CamouflageMode.Host": "Хост", "CamouflageMode.Karpe": "KARPED1EM", - "CamouflageMode.Lauryn": "Lauryn", - "CamouflageMode.Moe": "Moe", - "CamouflageMode.Pyro": "Pyro", - "CamouflageMode.ryuk": "ryuk", "CamouflageMode.Gurge44": "Gurge44", "CamouflageMode.TommyXL": "TommyXL", "pet_Bedcrab": "Хедкраб", @@ -2923,6 +2906,7 @@ "CantGuessJailed": "Вы не можете угадать этого игрока", "JailedCanOnlyGuessJailor": "Вас посадили в тюрьму. Вы можете угадать только Тюремщика", "CanNotTrialJailed": "Вы не можете засудить этого игрока.", + "CanNotTrialProtected": "Вы не можете судить защищённых игроков", "notifyJailedOnMeeting": "Уведомлять игроков в тюрьме о заключении во время собрания", "JailedNotifyMsg": "Вы были посажены в тюрьму Тюремщиком. Никто не сможет вас угадать или засудить, однако вы можете угадать только самого Тюремщика.", "JailorTitle": "Вас посадили в тюрьму", @@ -2971,7 +2955,7 @@ "TargetCannotBeTeleported": "Цель не может быть телепортирована", "Swiftclaw": "Быстроцап", "SwiftclawInfo": "Становитесь очень быстрыми", - "SwiftclawInfoLong": "(предатель):\\nБыстроцап может погладить своего питомца, чтобы ускориться на несколько секунд.", + "SwiftclawInfoLong": "(Предатель):\\nБыстроцап может погладить своего питомца/нажать на кнопку морфа, чтобы ускориться на несколько секунд.", "SwiftclawDashDur": "Длительность способности", "SwiftclawDashSpeed": "Скорость во время способности", "SwiftclawDashCD": "Откат способности", @@ -3282,10 +3266,10 @@ "NullifierUseRemoved": "Способностей убирается", "NullCD": "Откат уборки способностей", "NullifierDelay": "Задержка уборки способностей", - "Ventguard": "Вентгуард", + "Ventguard": "Блокировщик", "VentguardInfo": "Блокируйте люки", - "VentguardInfoLong": "(Член Экипажа):\\nВентгуард может прыгнуть в люк, чтобы заблокировать его. Никто не может прыгнуть в заблокированный люк (в зависимости от настроек только Члены Экипажа могут). В зависимости от настроек, Вентгуард узнает о попытке прыжка в заблокированный люк. Сбрасываются ли люки после собрания или остаются заблокированными - зависит от настроек.", - "EnteredBlockedVent": "Вентгуард заблокировал этот люк", + "VentguardInfoLong": "(Член Экипажа):\\nБлокировщик может прыгнуть в люк, чтобы заблокировать его. Никто не может прыгнуть в заблокированный люк (в зависимости от настроек только Члены Экипажа могут). В зависимости от настроек, Блокировщик узнает о попытке прыжка в заблокированный люк. Сбрасываются ли люки после собрания или остаются заблокированными - зависит от настроек.", + "EnteredBlockedVent": "Блокировщик заблокировал этот люк", "VentguardNotify": "Кто-то пытается использовать заблокированный люк", "VentguardVentButtonText": "Блок", "VentguardMaxGuards": "Максимум блокировок", @@ -4075,7 +4059,8 @@ "Speedrun_CanKillSuffixInfo": "<#00ffa5>Время: <#ffffff>{3}с\\n<#ffff00>Живых игроков: <#ffab1b>{0}/{1}\\n<#ff1919>Убейте всех, чтобы выиграть\\n<#888888>Кроме вас, ещё <#ffffff>{2} игрок(-ов) могут убивать", "Speedrun_DoTasksSuffixInfo": "<#00ffa5>Время: <#ffffff>{4}с\\n<#888888>Живых игроков: <#ffffff>{1}/{2}\\n<#ffff00>Осталось тасков: {0}\\n<#00ffa5>Сделайте все свои таски\\n<#ffab1b><#ffffff>{3} игрок(-ов) могут убивать", "Speedrun_CompletedTasks": "<#00ff00>Вы сделали все таски!", - "Runner": "Speedrunner", + "Speedrun_KillingPlayer": "<#ff1919>УБИЙСТВО", + "Runner": "Спидранер", "RunnerInfo": "СДЕЛАЙТЕ ТАСКИ И УБЕЙТЕ ВСЕХ, ЧТОБЫ ПОБЕДИТЬ", "RunnerInfoLong": "СДЕЛАЙТЕ ТАСКИ И УБЕЙТЕ ВСЕХ, ЧТОБЫ ПОБЕДИТЬ", "CaptureTheFlag": "Захват Флага", @@ -4143,6 +4128,24 @@ "NDPlayer": "Катаклизмы", "NDPlayerInfo": "ПЕРЕЖИВИТЕ ВСЕ КАТАКЛИЗМЫ И ОСТАНЬТЕСЬ ПОСЛЕДНИМ ВЫЖИШВИМ", "NDPlayerInfoLong": "ПЕРЕЖИВИТЕ ВСЕ КАТАКЛИЗМЫ И ОСТАНЬТЕСЬ ПОСЛЕДНИМ ВЫЖИШВИМ", + "RoomRush": "Забег На Скорость", + "ModeRoomRush": "Режим: Забег На Скорость", + "ModeDescribe.RoomRush": "В режиме Забег На Скорость все игроки должны добраться до выбранной игрой комнаты как можно быстрее. Последний, кто добежит, выбывает и умирает. Последний выживший побеждает!\\nОднако есть 2 нюанса:\\n1. Есть лимит по времени, по которому если вовремя не добежать до комнаты, вы умрёте\\n2. Когда первые 2 игрока добегают до комнаты, лимит времени резко сокращается.\\nВ зависимости от настроек, игроки могут использовать люк лимитированное количество раз\\n\\nУдачи!", + "RR_GlobalTimeMultiplier": "Глобальный Множитель Времени (для настройки сложности)", + "RR_TimeWhenTwoPlayersEntersRoom": "Когда первые 2 игроки добегают до комнаты, лимит времени сокращается до", + "RR_VentTimes": "Каждый игрок может использовать люк столько раз", + "RR_DisplayRoomName": "Показывать название комнаты", + "RR_DisplayArrowToRoom": "Показывать стрелку на комнату", + "RR_Tutorial_1": "<#ffab1b>Туториал\\nДобро пожаловать в Забег На Скорость!\\n", + "RR_Tutorial_2": "Цель режима - добраться до указанной комнаты как можно скорее", + "RR_Tutorial_3": "Когда первые 2 игроки добегают до комнаты, лимит времени сокращается", + "RR_Tutorial_4": "Если вы не успеете, то умрёте.\\nУдачи!", + "RR_VentsRemaining": "Использований люка: {0}", + "RR_YouWereLast": "<#ff1919>Вы были последними и выбыли", + "RR_ReadyQM": "Готовы?", + "RRPlayer": "Забег На Скорость", + "RRPlayerInfo": "Доберитесь до комнаты как можно скорее", + "RRPlayerInfoLong": "Доберитесь до комнаты как можно скорее", "HideAndSeek": "Прятки", "ModeHideAndSeek": "Режим: Прятки", "ModeDescribe.HideAndSeek": "В режиме ''Прятки'' один или несколько игроков - искатели, а другие - прячущиеся и нейтралы.\\nКогда таймер дойдёт до 0, прячущиеся выиграют. Чтобы приблизить конец игры, прячущиеся должны выполнять таски.\\n\\nВ прятках EHR также существуют дополнительные роли для прячущихся и искателей, чтобы помочь им выиграть. Также есть нейтралы, которые имеют абсолютно другие условия победы. Количество Нейтралов, шансы на роли, их количество - всё зависит от настроек.\\n\\nВ начале игры все появляются в разных местах. Искатели в начале временно ослепляются и не могут двигаться, чтобы дать остальным игрокам время убежать.\\n\\nСписок дополнительных ролей:\\nИскатели:\\nАгент, Дэшер, Локатор, Вентер\\nНейтралы:\\nЛис, Таскинатор, Тролль\\nПрячущиеся:\\nОбнаружитель, Ракета, Попрыгунчик\\n\\nЧтобы узнать больше про роли, используйте команду /r [название роли]", @@ -4336,6 +4339,12 @@ "Wizard.Buff.Vision": "Зрение", "Wizard.Buff.KCD": "Откат убийства", "Wizard.SelectedBuff": "<#00ffa5>Выбранная характеристика: {0} {1}{2}", + "Wizard.MinSpeedValue": "Мин. возможная скорость", + "Wizard.MinVisionValue": "Мин. возможное зрение", + "Wizard.MinKCDValue": "Мин. возможный откат убийства", + "Wizard.MaxSpeedValue": "Макс. возможная скорость", + "Wizard.MaxVisionValue": "Макс. возможное зрение", + "Wizard.MaxKCDValue": "Макс. возможный откат убийства", "Oxyman": "Кислородник", "OxymanInfo": "Ваш уровень кислорода влияет на всё", "OxymanInfoLong": "(Член Экипажа):\\nКак Кислородник, около вашего никнейма вы видите уровень вашей кислорода. Он постоянно уменьшается. Чтобы увеличить уровень кислорода, нужно прыгнуть в люк. Если уровень кислорода падает до 0%, вы умираете. В зависимости от настроек, разные уровни кислорода дают разные усиления или наоборот, ухудшения. Если ваш уровень кислорода очень низкий, вы будете ослеплены. Если он немного выше - замедлены. Если он будет достаточно высоким - ускорены. Если он будет очень высоким - неуязвимы.", @@ -4477,7 +4486,7 @@ "Prefix.Cleansed": "Очищенный", "Cleansed-": "Очищенный ", "MaxCleanserUses": "Макс. очищений", - "CleansedCanGetAddon": "Очищенный игрок может получать атрибуты", + "CleansedCanGetAddon": "Cleansed игрок может получать атрибуты", "CleanserTitle": "[★ ОЧИСТИТЕЛЬ ★]", "CleanserRemoveSelf": "Вы не можете очистить себя же.", "CleanserRemovedRole": "{0} был очищен Очистителем. После собрания все его атрибуты сотрутся.", @@ -4566,34 +4575,16 @@ "AmnesiacInvalidTarget": "Копирование неуспешно", "RememberedNeutralKiller": "Вы скопировали роль Нейтрального Убийцы!", "RememberedMaverick": "Вы скопировали Индивидуалиста!", - "RememberedWitch": "Вы скопировали Ведьму!", "RememberedPursuer": "Вы скопировали Преследователя!", "RememberedTotocalcio": "Вы скопировали Фолловера!", "RememberedAmnesiac": "Вам не удалось скопировать роль.", "RememberedImpostor": "Вы скопировали роль Предателя!", "RememberedCrewmate": "Вы скопировали роль Члена Экипажа!", "RememberedLover": "Вы скопировали Любовника!", - "RememberButtonText": "Вспомнить", + "RememberButtonText": "Скопировать", "CanRememberCrewPower": "Может скопировать роли <#fbff00>Сильных <#8cffff>Членов Экипажа", "IncompatibleNeutralMode": "Если Нейтрал несовместим, превратиться в", "ImmuneToAttacksWhenTasksDone": "Неуязвим к атакам после выполнения всех тасков", - "OptionWatcher": "Может продать атрибут Watcher", - "OptionKnighted": "Может продать атрибут Knighted", - "OptionSeer": "Может продать атрибут Seer", - "OptionBait": "Может продать атрибут Bait", - "OptionBeartrap": "Может продать атрибут Beartrap", - "OptionTiebreaker": "Может продать атрибут Tiebreaker", - "OptionOnbound": "Может продать атрибут Onbound", - "OptionDisregarded": "Может продать атрибут Disregarded", - "OptionLucky": "Может продать атрибут Lucky", - "OptionAutopsy": "Может продать атрибут Autopsy", - "OptionLoyal": "Может продать атрибут Loyal", - "OptionSchizo": "Может продать атрибут Schizophrenic", - "OptionNecroview": "Может продать атрибут Necroview", - "OptionGravestone": "Может продать атрибут Gravestone", - "OptionGlow": "Может продать атрибут Glow", - "OptionBewilder": "Может продать атрибут Bewilder", - "OptionAvenger": "Может продать атрибут Avenger", "TwisterCooldown": "Откат твиста", "TwisterButtonText": "Твист", "MainMenu.SettingsButton": "Настройки", @@ -4933,20 +4924,6 @@ "DoomsayerGuessCountTitle": "[★ Думсеер ★]", "DoomsayerGuessSameRoleAgainMsg": "Вы попытались угадать роль или атрибут, который был вами угадан ранее", "DoYourTasksPlease": "Пожалуйста, делайте свои таски!", - "Developer": "Разработчик", - "Sponsor": "Спонсор", - "OriginalDev": "Оригинальный Разработчик", - "NewDev": "Главный Разработчик", - "Booster": "Бустер Сервера", - "Translator": "Переводчик", - "MainDev": "Создатель", - "Art": "Художник", - "RoleDev": "Ролевой Разрабочик", - "TechSup": "Тех. Поддержка", - "FeatureDev": "Разработчик Деталей", - "TranEN": "Английский Переводчик", - "TranRU": "Русский Переводчик", - "TranCHT": "Переводчик Китайского Традиционного", "OnlyShowPart": "Показывать только часть", "DCNotify.Hacking": "Вы были забанены за читы.\\n\\nПожалуйста, остановитесь.", "DCNotify.Banned": "Вы были забанены в этом лобби.\\n\\nСвяжитесь с Хостом, если это ошибка.", @@ -5034,7 +5011,6 @@ "AdditionalWinnerRoleText.Lawyer": "Адвокат победил со своим клиентом", "AdditionalWinnerRoleText.FFF": "Ненавистник также победил", "AdditionalWinnerRoleText.Provocateur": "Провокатор также победил", - "AdditionalWinnerRoleText.NWitch": "Ведьма выжила", "AdditionalWinnerRoleText.Sunnyboy": "И солнышко сияет!", "AdditionalWinnerRoleText.Totocalcio": "Фолловер победил со своей целью", "AdditionalWinnerRoleText.Pursuer": "Преследователь выжил", @@ -5060,5 +5036,6 @@ "RoleSelected": "В следующей игре роль {0} будет {1}", "UpReplacedMessage": "/up был заменён командой /setrole, которая позволяет установить любому игроку роль на следующую игру. Команда установки роли: ''/setrole [ID игрока] [Роль]''. Вы можете просмотреть все ID с помощью команды /id.\nПривелегия установки роли даётся только людям с /up правом. Для установки роли требуется включить Ютуб-План.", "PingText": "Пинг", - "SettingsForRoleText": "Настройки для" + "SettingsForRoleText": "Настройки для", + "NotAssigned": "-" } diff --git a/Resources/Lang/zh_CN.json b/Resources/Lang/zh_CN.json index 5bbacd43b..f252b6ba2 100644 --- a/Resources/Lang/zh_CN.json +++ b/Resources/Lang/zh_CN.json @@ -6,7 +6,7 @@ "HostColor": "#4bf4ff", "Icon": "♥", "NameColor": "#00ffa5", - "Server": "<#00ffa5>于域: {0}", + "Server": "<#00ffa5>服务器: {0}", "SubText.Crewmate": "光终将普照,传之于众生,而发扬于极盛", "SubText.Impostor": "血溅千里,终无人生还,自取灭亡", "SubText.Neutral": "自扫门前雪,鹏程万里成大业", @@ -25,10 +25,10 @@ "ShortTeamName.Impostor": "内鬼", "ShortTeamName.Crewmate": "船员", "ShortTeamName.Neutral": "中立", - "YouAreCrewmate": "船员 一方", - "YouAreImpostor": "内鬼一方", - "YouAreNeutral": "中立 一方", - "YouAreMadmate": "隶属 内鬼", + "YouAreCrewmate": "你是船员", + "YouAreImpostor": "你是 内鬼", + "YouAreNeutral": "你是 中立", + "YouAreMadmate": "你属于 内鬼 阵营", "CrewmateSub": "找到邪恶势力,逐出飞船!", "ImpostorSub": "血染成河,一个不留", "NeutralSub": "莫顾他人,自成大业", @@ -37,23 +37,16 @@ "KB_NormalInfo": "角逐取胜,杀光他们!", "UnsupportedMap": "EHR目前尚未支持这张地图,我们无法保障你的游戏体验", "GuesserMode": "猜测模式", - "CrewmatesCanGuess": "船员 可孤注一掷", - "ImpostorsCanGuess": "内鬼 可孤注一掷", - "NeutralKillersCanGuess": "带刀中立 可孤注一掷", - "PassiveNeutralsCanGuess": "友善 中立 可孤注一掷", - "CovenCanGuess": "巫师们 可孤注一掷", + "CrewmatesCanGuess": "船员 可以猜测", + "ImpostorsCanGuess": "内鬼 可以猜测", + "NeutralKillersCanGuess": "带刀中立 可以猜测", + "PassiveNeutralsCanGuess": "友善 中立可以猜测", "CanGuessAddons": "附加职业可以被压上筹码", "CrewCanGuessCrew": "船员可除异己 (谨慎赌注) ", - "ImpCanGuessImp": "内鬼可除异己 (谨慎赌注)", - "AddonSettingsCrew": "船员 允许拥有附加职业", - "AddonSettingsImp": "内鬼 允许拥有附加职业", - "AddonSettingsNeut": "中立 允许拥有附加职业", - "ClaimAddonSettings": "可以猜测可被分配的附加职业", - "BetrayalAddonSettings": "可以猜测背叛的附加职业", - "ImpOnlyAddonSettings": "可以猜测内鬼的附加职业", - "CrewOnlyAddonSettings": "可以猜测 船员 的附加职业", - "NeutralAddonSettings": "可以猜测 中立 的附加职业", - "BasicAddonSettings": "可以猜测全部附加职业", + "ImpCanGuessImp": "内鬼可以猜测 内鬼", + "AddonSettingsCrew": "船员允许拥有附加职业", + "AddonSettingsImp": "内鬼允许拥有附加职业", + "AddonSettingsNeut": "中立允许拥有附加职业", "ROT.Impostor_Killing": "★ 击杀类职业", "ROT.Impostor_Support": "★ 支援类职业", "ROT.Impostor_Concealing": "★ 隐藏职业", @@ -90,24 +83,23 @@ "Scientist": "科学家", "GuardianAngel": "守护天使", "Impostor": "内鬼", - "Shapeshifter": "化形人", - "Noisemaker": "广播员", - "Tracker": "侦察员", - "Phantom": "隐身人", - "EngineerEHR": "工程师", - "ScientistEHR": "科学家", + "Shapeshifter": "原版变形者", + "Noisemaker": "原版大嗓门", + "Tracker": "原版追踪者", + "Phantom": "原版幻象师", + "EngineerEHR": "EHR工程师", + "ScientistEHR": "EHR科学家", "ShapeshifterEHR": "EHR专属变形者", "GuardianAngelEHR": "EHR专属守护天使", "ImpostorEHR": "EHR专属内鬼", "CrewmateEHR": "EHR专属船员", - "NoisemakerEHR": "广播员", + "NoisemakerEHR": "EHR大嗓门", "TrackerEHR": "EHR专属追踪者", - "PhantomEHR": "隐身人", + "PhantomEHR": "EHR幻象师", "BountyHunter": "赏金猎人", "Mare": "梦魇", - "FireWorks": "烟花圣手", + "FireWorks": "烟花爆破者", "SerialKiller": "嗜血杀手", - "ShapeMaster": "千面鬼", "Vampire": "吸血鬼", "Warlock": "术士", "Assassin": "忍者", @@ -117,7 +109,7 @@ "Minimalism": "杀戮机器", "Escapee": "逃逸者", "Witch": "女巫", - "Mafia": "黑手", + "Mafia": "黑手党", "Godfather": "教父", "Puppeteer": "傀儡师", "TimeThief": "时间窃贼", @@ -125,7 +117,7 @@ "EvilTracker": "邪恶追踪者", "EvilGuesser": "邪恶赌怪", "AntiAdminer": "监管者", - "Sans": "狂暴杀手", + "Sans": "狂妄杀手", "Bomber": "自爆兵", "Scavenger": "清道夫", "BoobyTrap": "诡雷", @@ -138,7 +130,7 @@ "ImperiusCurse": "夺魂者", "QuickShooter": "快枪手", "Camouflager": "隐蔽者", - "Eraser": "抹除者", + "Eraser": "邪恶的抹除者", "OverKiller": "肢解者", "Hangman": "刽子手", "Swooper": "隐匿者", @@ -237,7 +229,6 @@ "Pestilence": "瘟疫之神", "Poisoner": "投毒者", "Sidekick": "跟班", - "NWitch": "控制者", "Totocalcio": "赌徒", "Succubus": "魅魔", "HexMaster": "妖术大师", @@ -259,7 +250,7 @@ "Spiritcaller": "灵魂召唤者", "Amnesiac": "失忆者", "Doomsayer": "末日赌怪", - "LastImpostor": "翻盘者", + "LastImpostor": "绝境者", "Lovers": "恋人", "Madmate": "叛徒", "Watcher": "检票者", @@ -289,7 +280,7 @@ "Avanger": "复仇者", "Youtuber": "up主", "Egoist": "利己主义者", - "TicketsStealer": "投票窃贼", + "TicketsStealer": "窃票者", "DualPersonality": "精神分裂", "Mimic": "宝箱怪", "Guesser": "赌怪", @@ -346,7 +337,7 @@ "Prefix.Avanger": "复仇者", "Prefix.Youtuber": "up主", "Prefix.Egoist": "利己主义者", - "Prefix.TicketsStealer": "投票窃贼", + "Prefix.TicketsStealer": "窃票者", "Prefix.DualPersonality": "精神分裂", "Prefix.Mimic": "宝箱怪", "Prefix.Bait": "诱饵", @@ -389,7 +380,6 @@ "MareInfo": "黑暗是我的主场,恐惧是我的能量,尽情感受黑暗的力量吧!", "FireWorksInfo": "看那烟花,皮绽肉开,美不胜收!不愧是我毕生的杰作!", "SerialKillerInfo": "鲜血是我强劲的动力,无上的实力才能让你们臣服于我!", - "ShapeMasterInfo": "我有百张面孔,随我变幻莫测,船员?儿戏耳!", "VampireInfo": "一击毙命?可不是我的作风。我要让他们..在无时无刻的恐惧中死去!", "WarlockInfo": "利用人性,千里之外,取敌首级!", "AssassinInfo": "全程不见人,但却死了人,你不知我何处来,也不知我何处去", @@ -497,10 +487,8 @@ "SpiritualistInfo": "亡灵亡灵,快快现身!", "ChameleonInfo": "进入管道开启保护色,无人敢动你一根毫毛", "ParityCopInfo": "看看你们到底是不是一路人!", - "AdmirerInfo": "来吧,让我们并肩作战,进行到底", "TimeMasterInfo": "时空回溯,免于来自未来的潜在威胁!!", "CrusaderInfo": "放心,有我在,你一定会毫发无损的", - "ReverieInfo": "鲜血...使我疯狂!!", "ArsonistInfo": "燃烧吧!燃烧吧!我要让你们尸骨无存!!", "JesterInfo": "哈哈哈哈哈!!到底谁才是小丑呢?哈哈哈哈哈!!", "OpportunistInfo": "好死不如赖活", @@ -524,7 +512,6 @@ "PestilenceInfo": "病毒传播,势不可挡!", "PoisonerInfo": "一击毙命?可不是我的作风。我要让他们..在无时无刻的恐惧中死去!", "SidekickInfo": "为成就狼族伟业,甘愿为其效忠!", - "NWitchInfo": "我要让你们,活生生的跪倒在我的脚下!", "TotocalcioInfo": "诶哟,您看人真准~", "SuccubusInfo": "姐今后罩着你,懂?", "HexMasterInfo": "我能让你的死...神不知鬼不觉", @@ -578,6 +565,7 @@ "TrapperInfo": "你杀我,还能有跑的道理?", "OnboundInfo": "你免去猜测!", "AsthmaticInfo": "一二三,木头人!", + "KnightedInfo": "You have an extra vote (from the Monarch)", "MagnetInfo": "把你的受害者吸到你身边", "SleuthInfo": "让我看看尸体的底细", "AntiTPInfo": "你无法被传送", @@ -612,18 +600,17 @@ "BardInfo": "诗歌美,凶手罪,暗处危...船员废!", "NukerInfo": "使用变形,挫骨扬灰,一个不留", "EngineerEHRInfoLong": "(船员职业):\\n工程师可以在通信没有被破坏的情况下进入通风口,通风口在通讯被破坏后无法使用\n\\n背景故事:工程师其实并不是什么厉害人物,他之所以混进来这艘飞船是因为依托他的父亲——市长的推举,因此如你所见,他连使用飞船的高精尖设备也不会,只能掌握最基础的跳管,但是由于权势滔天,背靠关系,飞船上船长也不敢解雇他,所有人都只是把他和船员当作一个笑话,成为饭后闲谈,而工程师也觉得这样白吃白喝的日子也不赖,直到...他的到来", - "ScientistEHRInfoLong": "(船员职业):\\n科学家有一个便携式平板电脑,上面有船员的生命体征.你想咋用就咋用,获取自我报告,关于船员身体年龄的额外情报等...\n\\n背景故事:科学家是阿尔法制药公司的一个科研部工作人员,说是工作人员,其实是典型的偷税漏税,贪污受贿,作为身居高位的他居然还使用劣质原料和仪器降低成本,身价早已过千亿,这次飞船登录,是为了他自己寻得太空里一个叫做conasin的低成本高分子材料制作一台研究永生药的机器为己所用,这次出行他只带了生命检测仪器,方便有人受伤时狠狠敲诈一笔,但他没料到那个患者的到来...", - "ShapeshifterEHRInfoLong": "(内鬼职业):\\n化形人有变形能力,可以用来陷害其他船员.化形的时候外观为一个蛋,变形也只是暂时的\n\\n背景故事:化形人其实是正常人类,但是他是一个[实验]失败的变体,他曾到阿尔法制药高价买下一款易容药品想要使自己重回青春,但是劣质的原料无法长期维持他的容貌,并且每当服药/药效结束的时候,他的皮肤会剥离,血肉膨胀充气像一个蛋壳,长期使得皮肤裂痕累累,不成人形,他听说科学家也来到了这艘飞船,因此,他一定要复仇!", - "GuardianAngelEHRInfoLong": "(船员职业):\\n作为守护天使,你死亡时可以保护船员免受伤害", + "ScientistEHRInfoLong": "(船员职业):\\n科学家有一个便携式平板电脑,上面有船员的生命体征.你想咋用就咋用,获取自我报告,关于船员身体年龄的额外情报等...\n\\n背景故事:科学家是阿尔法制药公司的一个科研部工作人员,说是工作人员,其实是典型的偷税漏税,贪污受贿,作为身居高位的他居然还使用劣质原料和仪器降低成本,身价早已过千亿,这次飞船登录,是为了他自己寻得太空里一个叫做科纳辛的低成本高分子材料制作一台研究永生药的机器为己所用,这次出行他只带了生命检测仪器,方便有人受伤时狠狠敲诈一笔,但他没料到那个患者的到来...", + "ShapeshifterEHRInfoLong": "(内鬼职业):\\n变形者有变形能力,可以用来陷害其他船员.变形的时候外观为一个蛋,变形也只是暂时的\n\\n背景故事:变形者其实是正常人类,但是他是一个[实验]失败的变体,他曾到阿尔法制药高价买下一款易容药品想要使自己重回青春,但是劣质的原料无法长期维持他的容貌,并且每当服药/药效结束的时候,他的皮肤会剥离,血肉膨胀充气像一个蛋壳,长期使得皮肤裂痕累累,不成人形,他听说科学家也来到了这艘飞船,因此,他一定要复仇!", + "GuardianAngelEHRInfoLong": "(船员职业):\\n守护天使在死亡时可以保护船员免受伤害", "ImpostorEHRInfoLong": "(内鬼职业):\\n内鬼的目标只是简单地杀死船员,你可以破坏和跳管", - "CrewmateEHRInfoLong": "(船员职业):\\n作为一个船员,你的使命便是干掉内鬼&中立,或者完成任务你也就赢了", - "NoisemakerEHRInfoLong": "(船员职业):\\n作为广播员,当你死时,所有人会看到警报和一个指向你尸体的箭头", - "TrackerEHRInfoLong": "(船员职业):\\n作为追踪者,绑定一个人之后可以在地图上查看他的行踪", + "CrewmateEHRInfoLong": "(船员职业):\\n船员的使命便是干掉内鬼&中立,或者完成任务你也就赢了", + "NoisemakerEHRInfoLong": "(船员职业):\\n大嗓门死时,所有人会看到警报和一个指向你尸体的箭头", + "TrackerEHRInfoLong": "(船员职业):\\n追踪者在绑定一个人之后可以在地图上查看他的行踪", "PhantomEHRInfoLong": "(内鬼职业):\\n作为隐身人,你可以暂时隐身一段时间.这段时间里没人发现你.", "BountyHunterInfoLong": "(内鬼职业):\\n作为赏金猎人,如果你杀死了你的目标,你的击杀冷却会骤降,但如果不是,你的刀cd会变长;赏金目标会定时更换", - "FireWorksInfoLong": "(内鬼职业):\\n作为烟花圣手,通过变形/摸宠物安放烟花.如果内鬼只剩你了,你可以用变形/摸宠物让烟花爆炸并造成AOE伤害.但注意,你也会被炸死", + "FireWorksInfoLong": "(内鬼职业):\\n作为烟花爆破者, 通过变形/摸宠物安放烟花. 如果内鬼只剩你了, 你可以用变形/摸宠物让烟花爆炸并造成AOE伤害. 但注意, 你也会被炸死", "SerialKillerInfoLong": "(内鬼职业):\\n嗜血的天性让你的杀戮更快,但若不能及时用鲜血麻痹自己,你便会死于非命", - "ShapeMasterInfoLong": "(内鬼职业):\\n千面鬼换皮无需等待,但换的皮并不耐用,只能维持很小的时间.", "MareInfoLong": "(附加职业):\\n作为梦魇,黑暗会赐予你杀戮的力量.但是黑暗中也会暴露你的名字.只有内鬼才会拥有梦魇的附加职业&不会被赌", "VampireInfoLong": "(内鬼职业):\\n吸血鬼会给人以慢性死亡.但若是杀死了诱饵,仍然会产生秒报", "WarlockInfoLong": "(内鬼职业):\\n术士在不变形时可以对玩家下咒.但是变形/摸宠物后(前提是下咒了某个玩家),离他最近的玩家会把诅咒之人杀死.你只能对1个人下咒.\\n\\n杀戮/变形/诅咒/宠物均有cd.术士杀人后可能会被冻在原地一段时间", @@ -641,10 +628,10 @@ "SniperInfoLong": "(内鬼职业):\\n作为狙击手你可以远距离击杀,你需要进行两次变形/摸宠物执行狙击.第一次狙击是你的起始狙击点,第二次即为沿当前狙击方向狙击,你的名字旁边会有箭头指示你的狙击方向.另外狙击不会具有穿透能力,也就是说只能杀死路径上第一个人,在你用完你的子弹之后才能正常击杀.", "EvilTrackerInfoLong": "(内鬼职业):\\n邪恶追踪者可以追踪一个人并通过变形更换目标但之后变形状态会立即取消.你名字旁的箭头就是指向目标的.当任意内鬼杀死目标时会有闪光.", "EvilGuesserInfoLong": "(内鬼职业):\\n邪恶赌怪可用/bt [player id] [role]这个命令猜测玩家身份.对了目标死;错了自己死./id 可以展示所有对应玩家的编号.", - "AntiAdminerInfoLong": "(内鬼职业):\\n监管者能察觉周遭设备使用情况,例如:管理地图,三岔路口日志,监控,生命仪器.注意:你无法确认玩家是否在用这些设备,只能肯定有人靠近这些设备\\n\\n你可以用变形警告玩家远离这些设备,如果玩家不远离就死了(取决于房主设置).", + "AntiAdminerInfoLong": "(内鬼职业):\\n监管者能察觉周遭设备使用情况,例如:管理地图,三岔路口日志,监控,生命仪器.注意:你无法确认玩家是否在用这些设备,只能肯定有人靠近这些设备\\n\\n你可以用变形警告玩家远离这些设备,如果玩家不远离就死了,取决于房主设置.", "SansInfoLong": "(内鬼职业):\\n狂妄杀手每次击杀都能减少cd.", "BomberInfoLong": "(内鬼职业):\\n自爆兵可使用变形/摸宠物安置炸弹,造成AOE伤害,但代价是你也会死.注意:自爆兵爆炸时所有玩家都会看到击杀闪光.", - "ScavengerInfoLong": "(内鬼职业):\\n清道夫击杀不会留下尸体.就算是诱饵死了也不会让清道夫自报.", + "ScavengerInfoLong": "(内鬼):\\n清道夫击杀不会留下尸体.此外,如果受害者是诱饵,不会自我报告.要击杀某人,你必须使用击杀按钮后在那个人附近停留几秒钟,类似于纵火犯的浇油行为.", "BoobyTrapInfoLong": "(内鬼职业):\\n诡雷杀死玩家时会在鸡腿上放置陷阱.如果其他玩家报告了这个鸡腿就会死亡,这个玩家的鸡腿不能被报告并同样具有陷阱.这种连锁反应会持续到没有足够的玩家.但是诡雷会在击杀之后立刻死亡.如果报告了他的鸡腿则不会触发陷阱.", "CapitalismInfoLong": "(内鬼职业):\\n资本家可以通过击杀给人安排一个额外任务.注意:技能不会在没有任务/已完成任务的玩家上生效.", "GangsterInfoLong": "(内鬼职业):\\n歹徒用击杀即可绑走一个人成为叛徒.如果有破盾动画就是成功了.能绑架的最大玩家数目取决于房主.如果招募失败,目标会被撕票死亡.当招募次数为0,歹徒只能进行正常击杀.", @@ -772,9 +759,9 @@ "VultureInfoLong": "(中立职业):\\n秃鹫通过报告尸体获胜!当秃鹫报告一具尸体时,且秃鹫的进食冷却时间到了,秃鹫会吃掉尸体.如果秃鹫的进食技能仍然处于冷却状态,那么秃鹫会正常报告尸体.此外,如果达到每轮吃掉的最大尸体数,秃鹫将正常报告尸体", "MedusaInfoLong": "(中立阵营):\\n美杜莎可以像清理尸体一样石化尸体.无法报告被石化的尸体.\\n\\n击杀所有人赢得胜利.", "SpiritcallerInfoLong": "(中立职业):\\n灵魂召唤者可以把玩家被击杀后变成恶灵.这些恶灵可以通过短时间冻结其他玩家.或者阻挡他们的视线来帮助灵魂召唤者获胜.再或者,恶灵可以给灵魂召唤者一个护盾,短暂地保护灵魂召唤者免受被击杀", - "AmnesiacInfoLong": "(中立职业):\\n失忆者使用的报告按钮来记住玩家的身份.如果目标是内鬼,失忆者将成为逃亡者.如果目标是一名船员,且符合条件,失忆者将成为目标的身份(否则失忆者将成为一名警长).如果目标是被动中立或未指定的带刀中立,失忆者将成为设置的中立身份.如果目标是少数人中的带刀中立,失忆者就会成为他们的身份", + "AmnesiacInfoLong": "(中立阵营):\\n失忆者使用击杀或者报告按钮来记住玩家的身份. \\n\\n如果目标是内鬼, 失忆者将成为逃亡者. \\n如果目标是一名船员, 且符合条件, 失忆者将成为目标的身份(否则失忆者将成为一名警长). \\n如果目标是无刀中立或未指定的带刀中立, 失忆者将成为设置的中立身份. \\n如果目标是少数人中的带刀中立, 失忆者就会成为他们的身份", "DoomsayerInfoLong": "(中立阵营):\\n末日赌怪可以在会议期间猜测某个玩家的职业。如果是正确的,目标就会死亡,如果是错误的,就会自杀\\n猜测指令为:/bt [玩家编号] [职业名]\\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号", - "LastImpostorInfoLong": "(附加职业):\\nLast Impostor gets reduced kill cooldown.", + "LastImpostorInfoLong": "(附加职业):\\n绝境者的击杀冷却时间减少。", "LoversInfoLong": "(附加职业),\\n恋人同生共死,荣辱与共.恋人互认以❤作为标志.恋人是独立获胜的.", "MadmateInfoLong": "(附加职业):\\n叛徒隶属内鬼.他们通常是船员的变种(具体看房主设置).像警长,告密,市长这些都能成为叛徒.叛徒的船员职业功能会发生变化.例如掷弹兵只能让船员失明.法官可以随意判决.", "WatcherInfoLong": "(附加职业):\\n会议期间可以看到具体的投票.", @@ -782,7 +769,7 @@ "SleuthInfoLong": "(附加职业):\\n报告之后你知道尸体死前的职业.", "AntiTPInfoLong": "(附加职业):\\n你无法被传送.", "TaskcounterInfoLong": "(附加职业):\\n任务计数器可以看到任务完成进度 (所有人的) 在他们名字旁边, 并且会实时更新.", - "BloodlustInfoLong": "(附加职业):\\n你可以击杀,你是个中立杀手,但你仍然可以保持你原有职业的能力 (取决于房主).\\n如果你的能力靠击杀运作,那么你可以单击击杀触发能力,双击正常击杀.", + "BloodlustInfoLong": "(附加职业):\\n你可以击杀, 你是个带刀中立, 但你仍然可以保持你原有职业的能力 (取决于房主).\\n如果你的能力靠击杀运作, 那么你可以单击击杀触发能力, 双击正常击杀.", "StainedInfoLong": "(附加职业):\\n杀死你的杀手得到一个紫罗兰色的名字 3 秒钟.", "ClumsyInfoLong": "(附加职业):\\n当你行走的时候,你有可能会被冻住几秒.", "MischievousInfoLong": "(附加职业):\\n你可以破坏.", @@ -822,7 +809,7 @@ "RascalInfoLong": "(附加职业):\\n作为流氓,你可以被警长杀死,而告密者可以把你视为邪恶(如果告密者能做完任务)该附加职业只能分配给船员,不能由商人售卖", "SoullessInfoLong": "(附加职业):\\n当诅咒之魂夺取了你的灵魂你就会得到这个附加职业.\\n\\n你不会被视为存活.", "GravestoneInfoLong": "(附加职业):\\n当你死后,且附加职业是墓碑,你的身份会向所有人透露", - "LazyInfoLong": "(附加职业):\\n懒人只有一个短任务,且不会被术士,傀儡师,和教父利用.\\n但是女巫还是可以诅咒你.", + "LazyInfoLong": "(附加职业):\\n作为懒人, 在召唤会议时,你因为太慢不能走到会议桌子, 这样你就可以在开始下一回合时,站着你前一轮的地方,你也可以免受术士、傀儡和歹徒的影响。", "AutopsyInfoLong": "(附加职业):\\n尸检这个附加职业,你可以看到玩家是如何死亡的.不能分配给法医、寻迹者、科学家和阳光开朗大男孩.", "LoyalInfoLong": "(附加职业):\\n忠诚这个附加职业,你不能被豺狼或邪教等身份招募\\n不能分配给中立", "EvilSpiritInfoLong": "(附加职业):\\n恶灵的工作是帮助灵魂召唤者取得胜利\\n恶灵可以使用闹鬼技能来冻结玩家并减少他们的视野\\n或者,恶灵可以使用你的闹鬼技能暂时为灵魂召唤者提供一个防御击杀的护盾", @@ -989,7 +976,7 @@ "AutoDisplayLastRoles": "结束后自动显示上局职业", "AutoDisplayLastAddOns": "显示上局的附加职业", "AutoDisplayLastResult": "自动显示最终结果", - "EnableYTPlan": "启用创作者保护计划", + "Message.NoPermissionSetRoleOthers": "您没有为他人设置角色的权限", "KickLowLevelPlayer": "踢出没有达到指定等级的玩家", "AutoKickStart": "踢出催开始的人", "AutoKickStartTimes": "踢出前警告次数", @@ -1018,6 +1005,7 @@ "GameStateCommand.ShowTasks": "显示已完成任务数量", "MinPlayersForGameStateCommand": "使用此命令的最小存活玩家", "EveryoneSeesDeathReasons": "每个人都能看到死亡原因", + "BlockVentMovement": "阻止在通风管道中移动(当在一个通风管道内)", "DoorsResetMode": "门的重置", "AllClosed": "关闭所有", "AllOpen": "打开全部", @@ -1150,7 +1138,6 @@ "MenuTitle.Settings": "★ 设置 ★", "MenuTitle.TaskSettings": "★ 古希腊的任务之神 ★", "MenuTitle.Guessers": "★ 猜测模式 ★", - "MenuTitle.GuesserModeRoles": "★ 猜测模式下的身份和附加职业 ★", "MenuTitle.CTA": "★ 自定义团队分配 ★", "MenuTitle.AFKDetection": "★ AFK 检测 ★", "ReadyCheckMessage": "要开始了!\\n在聊天框中键入/ready以准备.", @@ -1159,7 +1146,6 @@ "PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0}个玩家还没准备!他们是:", "ShieldPersonDiedFirst": "首刀保护(仅限上一局第一个被杀)", "SidekickKnowOtherSidekick": "跟班互相认识", - "SidekickKnowOtherSidekickRole": "跟班了解其他跟班的原身份", "SidekickCanKillSidekick": "跟班可以击杀其他跟班", "LegacyMafia": "使用旧版", "AsthmaticMinRedTime": "最低红灯时间", @@ -1174,8 +1160,8 @@ "RemainingText.Prefix.PluralImp": "共有", "RemainingText.ImpSingle": "内鬼阵营", "RemainingText.ImpPlural": "内鬼", - "RemainingText.NKSingle": "中立杀手", - "RemainingText.NKPlural": "中立杀手", + "RemainingText.NKSingle": "带刀中立阵营", + "RemainingText.NKPlural": "带刀中立", "RemainingText.Suffix": "剩下", "RemainingText.EjectionSuffix.NKSingle": "剩余", "RemainingText.EjectionSuffix.NKPlural": "剩余", @@ -1256,7 +1242,7 @@ "GuesserTryHideMsg": "尝试混淆赌怪猜测", "GCanGuessImp": "内鬼可以猜测其他内鬼的身份", "GCanGuessCrew": "船员可以猜测其他船员身份", - "GCanGuessAdt": "Can guess 附加职业", + "GCanGuessAdt": "可以猜测附加职业", "GCanGuessTaskDoneSnitch": "可以猜测完成任务的告密者", "BountyTargetChangeTime": "赏金目标切换时间", "BountySuccessKillCooldown": "击杀正确的赏金目标可以降低击杀冷却时间", @@ -1318,7 +1304,6 @@ "SheriffShowShotLimit": "在名称旁边显示执法次数", "SheriffCanKillAllAlive": "全员存活时可以执法", "SheriffCanKillCharmed": "可以执法魅魔小弟", - "SheriffCanKillEgoist": "可以执法利己主义者", "SheriffCanKillSidekick": "可以执法跟班", "SheriffCanKillLovers": "可以执法恋人", "SheriffCanKillMadmate": "可以执法叛徒", @@ -1356,7 +1341,7 @@ "SerialKillerLimit": "嗜血杀手自杀倒计时", "ArsonistDouseTime": "浇油所需时间", "CanTerroristSuicideWin": "恐怖分子可以通过自杀获胜", - "FireWorksMaxCount": "烟花圣手可放置烟花的最大数量", + "FireWorksMaxCount": "烟花爆破者可放置烟花的最大数量", "FireWorksRadius": "烟花爆炸半径", "CanIgniteBeforePlacingAllFireworks": "可以在放置所有烟花之前炸毁已安装的烟花", "SniperBulletCount": "弹药", @@ -1390,7 +1375,8 @@ "LIRoleForOtherImps": "<#ff9ace>恋人 <#ff1919>内鬼在其他<#ff1919>内鬼眼里是:", "PrivateChat": "启用私人频道对于 恋人 <#ffff00>(非常不稳定!!!!)", "GuessAbility": "赌怪可以猜测 恋人", - "AddonCanBeGuessed": "Can be Guessed", + "AddonCanBeGuessed": "可以被赌", + "ConvertedAddonCanBeGuessed": "{role} 可以被猜测", "Untouched": "全局设置决定", "GuessLovers": "对不起,房主设置不允许猜测 恋人.", "VanillaCrewmateCannotBeGuessed": "无法猜测带善人", @@ -1805,11 +1791,12 @@ "ND_DRLaughMessage.Tornado": "出去兜风?我只希望这龙卷风没有让你感到天旋地转!", "ND_DRLaughMessage.Lightning": "不要在同一个地方被雷击两次...", "ND_DRLaughMessage.Drowned": "你渴了吗?没事,这里有水!", - "ND_DRLaughMessage.Sunken": "你知道泰坦尼克号曾经是如何沉没的吗?好吧,你成功cos了它!", + "ND_DRLaughMessage.Sunken": "你知道泰坦尼克号像现在这样沉没了吗?好吧,你做到了!", "ND_DRLaughMessage.Collapsed": "建筑物的倒塌不仅仅只是发生在关于世界末日的电影中,你不知道吗?", "Alive": "存活", "Win": " 胜利!", "Last-": "仅存的 ", + "NotifyGameEnding": "<#ff0000>游戏结束通知\\n<#ffff00>到此为止了.如果您看到本局没有结束,请退出房间后重新加入.这是一个原版的bug.很抱歉这构思游戏给您带来不便.", "DiedR1Warning": "<#ffff00>(上局首刀)", "GLHF": "祝你好运 & 玩的开心!", "DeputyHandcuffCooldown": "手铐冷却", @@ -1853,6 +1840,7 @@ "RomanticGetsPartnerConvertedAddons": "浪漫者获得他伴侣的附加职业", "RomanticArrows": "浪漫者有指向恋人的箭头", "RomanticPartnerHasArrows": "恋人的箭头指向 浪漫者", + "SpiritualistTargetMessage": "灵魂论者有指向你的箭头", "Gaslighter": "误导者", "GaslighterInfo": "让别人怀疑自己的记忆", "GaslighterInfoLong": "(中立):\\n误导者每轮通过击杀按钮执行不同的行动.\\n\\n第1轮:正常杀戮\\n第2轮:骑士玩家\\n第3轮:诅咒玩家(如女)\\n第4轮:盾牌玩家\\n\\n然后循环重复,或者你继续正常杀戮,直到游戏结束,这取决于设置.\\n设置决定你的获胜条件.", @@ -1957,7 +1945,7 @@ "GuessDead": "很抱歉,死亡后不能进行猜测", "GuessSuperStar": "大明星张弛有度,洁身自好,出淤泥而不染,怎会有赌博这一顽劣事迹?", "GuessNotifiedBait": "诱饵不可能被赌因为它已经被公示了,可不会这么简单就让你赌死一个人的呢...", - "GuessGM": "赌上帝是不可能的,因为它已经死了...否则你是想吃/ban的攻击了吗?", + "GuessGM": "赌管理员是不可能的,因为它已经死了... 否则你是想吃/ban的攻击了吗?", "GuessGuardianTask": "你猜不死已经完成了任务的守护者", "GuessMarshallTask": "你猜不死已经完成了任务的展现者", "GuessObviousAddon": "抱歉.明显的附加职业和角色无法被猜测", @@ -1987,7 +1975,7 @@ "MayorSeesVoteColorsWhenDoneTasks": "市长任务完成时可以看到哪些颜色投给了谁", "JudgeDead": "死后不能审判", "JudgeTrialMax": "\\n已达到本次会议审判人数上限", - "LaughToWhoTrialSelf": "上帝啊,这是一场模仿赌怪的行为艺术吗?", + "LaughToWhoTrialSelf": "神啊,这是一场模仿赌怪的行为艺术吗?", "TrialKill": "{0}被判处死刑", "TrialHelp": "指令的格式:/to [玩家编号]\\n玩家编号在玩家名称的前面.\\n或者使用/id 指令查询所有玩家的对应编号.", "TrialNull": "选择在场仍存活的玩家审判", @@ -2178,7 +2166,6 @@ "Message.HostLeftGameInLobby": "★警告★ 房主已退出游戏,接下来游戏将无法正常运行,若新房主已安装EHR,需要至少重开一次房间游戏才能正常运行.", "Message.LobbyShared": "房间已成功共享!", "Message.LobbyShareFailed": "车队姬似乎不在线捏(T_T)", - "Message.YTPlanDisabled": "请启用{0}\\n该设定项在设置里.", "Message.YTPlanSelected": "您下一局将被分配为{0}", "Message.YTPlanSelectFailed": "无法将您分配为{0}.\\n可能是因为您没有启用该职业或该职业不支持被指定", "Message.YTPlanCanNotFindRoleThePlayerEnter": "无法找到您搜索的职业,检查是否正确输入\\n使用 /r 查询职业列表^_^", @@ -2362,7 +2349,7 @@ "LoadingHint.8": "您知道吗?\n黑客通常没有代码,所以您可以轻松地在设置中启用保护!", "LoadingHint.9": "您知道吗?\n您可以快速更改游戏设置,而无需使用 /changesette (/cs)打开菜单!\n示例:/cs map pols", "LoadingHint.10": "您知道吗?\n您可以自定义大厅标签!", - "LoadingHint.11": "您每周举办 EHR 大厅活动就可以得到执行/setrole(以前称为 /up)的权力!\n如果您符合条件,请将您的好友代码直接发送给开发人员,就是这样!", + "LoadingHint.11": "Did you know?\nYou can set your role for the next game using /setrole as the host!", "LoadingHint.12": "对自己的死感到困惑吗?不知道是谁杀了你?\n死后使用 /death 或 /d查询原因!", "LoadingHint.13": "想要修复职业名称遮挡了玩家名称的问题?\n使用/xf !", "LoadingHint.14": "厌倦了等待或英年早逝?\n使用 /gno 玩一个简单的 Guess The Number 小游戏来消磨时间!", @@ -2436,10 +2423,10 @@ "DetectiveNoticeTitle": "★ 给侦探的消息 ★", "GuessKillTitle": "★ 关于猜测的消息 ★", "CyberStarNewsTitle": "★ 紧急消息 ★", - "GodAliveTitle": "★ 有关上帝的消息 ★", + "GodAliveTitle": "★ 有关神的消息 ★", "WorkaholicAliveTitle": "★ 有关工作狂的消息 ★", "BaitAliveTitle": "★ 有关诱饵的消息 ★", - "MessageFromKPD": "★ KARPED1EM ★", + "MessageFromKPD": "★ 咔皮呆 ★", "MessageFromGurge44": "★ Gurge44 ★", "MessageFromSponsor": "★ 赞助者 ★", "MessageFromDev": "★ 开发者 ★", @@ -2492,10 +2479,10 @@ "updatePleaseWait": "请等待...", "updateManually": "更新失败(T_T).\\n请尝试手动更新.", "updateInProgress": "正在升级...", - "announcementUpdate": "更新到v{0}\\n{1}版本.", - "announcementChangelog": "更新日志 v{0}\\n{1}版本", + "announcementUpdate": "更新到 v{0}\\n{1} 版本.", + "announcementChangelog": "更新日志 v{0}\\n{1} 版本", "updateRestart": "更新好啦!awa\\n请重启游戏生效~", - "updateFailed": "更新失败.", + "updateFailed": "更新失败QAQ.", "AppIDAdded": "缺少steam_appid.txt文件,所以创建了一个新文件来防止错误.\\n请重新启动游戏以应用更改.", "downloadFailed": "下载文件失败!\\n请重启游戏或者更换网络后重试...", "onSetPublicNoLatest": "重要更新,公开房间仅在最新版本可用.\\n请更新.", @@ -2533,7 +2520,7 @@ "Settings": "设置", "Addons": "附加职业", "LastResult": "★ 比赛结果:", - "LastEndReason": "★ 结束缘由:", + "LastEndReason": "★ 结束原因:", "KillLog": "击杀日志", "Maximum": "最大", "RoleRate": "启用", @@ -2609,7 +2596,7 @@ "AbilityButtonText.Shapeshifter": "变形", "AbilityButtonText.Phantom": "消逝", "GauloisKillButtonText": "速度提升", - "SniperSnipeButtonText": "瞄准敌人,射击!", + "SniperSnipeButtonText": "狙击", "FireWorksExplosionButtonText": "引爆", "FireWorksInstallAtionButtonText": "安放", "SerialKillerSuicideButtonText": "自杀倒计时", @@ -2621,7 +2608,6 @@ "MinerTeleButtonText": "时空跃迁", "ArsonistDouseButtonText": "涂油", "PuppeteerOperateButtonText": "操控", - "WitchControlButtonText": "控制", "WarlockShapeshiftButtonText": "诅咒模式", "BountyHunterChangeButtonText": "交换", "EvilTrackerChangeButtonText": "追踪", @@ -2704,7 +2690,7 @@ "HostKillSelfByCommand": "房主选择自杀(使用了自杀指令)", "SyncCustomSettingsRPC": "已同步RPC", "EHRVisitorCount": "截至今日,EHR已经被使用 {1}次 啦~", - "Mode": "Modo", + "Mode": "模式 ", "Target": "目标", "PlayerInfo": "玩家信息", "NoInfoExists": "没有信息", @@ -2733,9 +2719,9 @@ "AntiBlackOutLoggerSendInGame": "由于未知错误发生,将终止游戏以防止黑屏", "AntiBlackOutRequestHostToForceEnd": "您触发了黑屏Bug,正在请求房主终止游戏...", "AntiBlackOutHostRejectForceEnd": "你已黑屏,房主不会结束游戏,我们将很快断开您的连接.", - "GitHub": "GitHub项目地址", + "GitHub": "GitHub", "Discord": "Discord", - "Website": "网址", + "Website": "网站", "NextPage": "下一页", "PreviousPage": "上一页", "EAC.CheatDetected.EAC": "检测到外挂使用 (AUM)", @@ -2749,6 +2735,7 @@ "CountdownText": "进入大厅{0}s", "EAC.CheatDetected.HighLevel": "警告:EAC正在抵御炸房外挂", "EAC.CheatDetected.LowLevel": "警告:EAC检测到可能有外挂玩家", + "EnableMovementChecking": "启用 EAC 检测无效的移动(针对速度黑客) (可能导致错误的正数)", "DisableVoteBan": "除了房主以外的人禁止他们使用踢出(防止外挂踢了所有人)", "PlayerIsRole": "{0}是{1}", "PlayerExiled": "{0} 被逐出...", @@ -2763,7 +2750,7 @@ "ImpRemain": "剩余 {0} 内鬼", "NeutralRemain": "剩余 {0}中立", "OneNeutralRemain": "1中立剩余", - "IsGood": "{0}是一个好人", + "IsGood": "{0} 是 船员", "BelongTo": "{0} 属于 {1}", "GG": "GG!场上没有剩余的内鬼了.<#8cffff>船员们获胜!", "IWonderWhatsLeft": "<#ff1919>内鬼都死了, 但<#ffab1b>中立可能还活着.", @@ -2829,11 +2816,7 @@ "FungleChance": "Fungles地图随机到的概率", "CamouflageMode.Default": "默认", "CamouflageMode.Host": "房主", - "CamouflageMode.Karpe": "KARPED1EM", - "CamouflageMode.Lauryn": "Lauryn", - "CamouflageMode.Moe": "Moe", - "CamouflageMode.Pyro": "Pyro", - "CamouflageMode.ryuk": "ryuk", + "CamouflageMode.Karpe": "咔皮呆", "CamouflageMode.Gurge44": "Gurge44", "CamouflageMode.TommyXL": "TommyXL", "pet_Bedcrab": "小螃蟹", @@ -2887,7 +2870,7 @@ "RandomizerEffectDurMin": "最短随机事件持续时间", "RandomizerEffectDurMax": "最长随机事件持续时间", "RandomizerNotifyOpt": "通知所有玩家将要发生随机事件(如果发生事件的频率高,请将其关闭)", - "ImpCanFindMarshall": "展现着向<#ff1919>内鬼展示", + "ImpCanFindMarshall": "展现者向<#ff1919>内鬼展示 ", "NKCanFindMarshall": "展现者向<#ffab1b>带刀中立展示", "NNKCanFindMarshall": "展现者向<#ffff00>不带刀中立展示", "MadmateCanFindMarshall": "展现者向<#ff1919>叛徒展示", @@ -2923,11 +2906,12 @@ "CantGuessJailed": "您不能赌您的目标", "JailedCanOnlyGuessJailor": "你已被监禁.你只能猜测监狱长是谁.", "CanNotTrialJailed": "您不能审判目标.", + "CanNotTrialProtected": "你不能审判被保护了的玩家.", "notifyJailedOnMeeting": "会议开始时通知被监禁的玩家", "JailedNotifyMsg": "你已经被监狱长监禁.没有人可以赌或审判你,而你只能猜测监狱长是谁.\\n\\n如果典狱长投票给你,你将在会议结束后执行.", "JailorTitle": "监狱长消息", "Car": "碰碰车", - "CarInfo": "在地图上飙车(?", + "CarInfo": "在地图上飙车", "CarInfoLong": "(船员职业):\\n作为一辆碰碰车,你可以在地图上飙车.每个人都看到你是一辆车,包括你自己.当你创某人时,你将把他们创飞很远.这个角色除了有趣之外没有任何其他目的.awa", "Car.PropelDistance": "创飞的距离", "Shiftguard": "变形监视者", @@ -2967,7 +2951,7 @@ "YinYangModeNormal": "杀死", "Duellist": "竞技者", "DuellistInfo": "今日,不是你死,就是我活!", - "DuellistInfoLong": "(内鬼职业):竞技者使用变形按钮选择一位玩家,他将和你一起传送到地图外进行决斗,直到你们中的一个死去。", + "DuellistInfoLong": "(内鬼职业):\\n竞技者使用变形按钮选择一位玩家, 他将和你一起传送到地图外进行决斗, 直到你们中的一个死去。", "TargetCannotBeTeleported": "目标不能被传送", "Swiftclaw": "宠物爱好者", "SwiftclawInfo": "撸猫使我快乐!", @@ -2996,18 +2980,18 @@ "FFFCanKillEgoist": "可以击杀利己主义者", "FFFCanKillContagious": "可以击杀被感染者", "FFFCanKillUndead": "可以击杀亡灵", - "Mafioso": "RPG玩家", + "Mafioso": "升级者", "MafiosoInfo": "我升级了!我变得更强啦!", - "MafiosoInfoLong": "(内鬼职业):\\nRPG玩家通过杀戮、破坏、进入通风口,或者一位不是内鬼的玩家被驱逐来获得经验值.当你拥有 100 经验值时,你的等级会提升.每一级,您都会逐渐变得更强大.\\n\\n第0级:普通内鬼的设置,短击杀距离,击杀冷却高.\\n第1级:远击杀距离,正常击杀冷却时间\\n第2级:击杀冷却时间缩短\\n第3级:获得两个击杀按钮,但击杀冷却时间变长了.\\n第4级:变为正常击杀冷却时间\\n第5级:击杀延迟.", + "MafiosoInfoLong": "(内鬼职业):\\n升级者通过杀戮、破坏、进入通风口, 或者一位不是内鬼的玩家被驱逐来获得经验值. 当你拥有 100 经验值时, 你的等级会提升. 每一级, 您都会逐渐变得更强大.\\n\\n0级: 普通内鬼的设置, 短击杀距离, 击杀冷却高.\\n1级: 远击杀距离, 正常击杀冷却时间\\n2级: 击杀冷却时间缩短\\n3级: 获得两个击杀按钮, 但击杀冷却时间变长了.\\n4级: 变为正常击杀冷却时间\\n5级: 击杀延迟.", "MafiosoDelay": "第5级时的击杀延迟", "MafiosoRewardForKilling": "击杀获得的经验值", "MafiosoRewardForSabotaging": "破坏获得的经验值", "MafiosoRewardForVenting": "进入通风管道获得的经验值", "MafiosoRewardForOtherPlayerEjected": "非冒名顶替者玩家被驱逐时获得的经验值", "MafiosoLevelUp": "你的等级提高了!", - "MafiosoProgressText": "层: {0} XP: {1}", - "MafiosoHUDText": "层: {0}\\nXP: {1}", - "MafiosoHUDTextWithDualPistols": "级:{0},XP:{1}\\n", + "MafiosoProgressText": "等级: {0} 经验: {1}", + "MafiosoHUDText": "等级: {0}\\n经验: {1}", + "MafiosoHUDTextWithDualPistols": "等级:{0},经验:{1}\\n", "Whisperer": "低语者", "WhispererInfo": "灵魂啊!向我倾诉衷肠吧!", "WhispererInfoLong": "(船员职业):\\n低语者可以从死去的玩家的灵魂获取信息.你会看到已经死亡的玩家的灵魂(在下次会议之后),点击抚摸宠物的按钮来提问他们.然后你可以获得关于凶手的随机信息(显示在你的名字下面).", @@ -3066,7 +3050,7 @@ "DoorLogAndBinoculars": "门禁日志和望远镜", "Dynamo": "闪电侠", "DynamoInfo": "你会跑得更快", - "DynamoInfoLong": "(附加职业):\\nAs the Dynamo, you get faster by walking. The longer you walk, the faster you get. Stopping will reset your speed.", + "DynamoInfoLong": "(附加职业):\\n开始行走时,您会获得巨大的速度提升,直到您必须静止不动才能重置速度。", "Prefix.Dynamo": "闪电侠", "Dynamo.IncreaseSpeedBy": "增加速度", "Dynamo.IncreaseSpeedFrequency": "速度增加几率", @@ -4075,6 +4059,7 @@ "Speedrun_CanKillSuffixInfo": "<#00ffa5>剩余时间: <#ffffff>{3}s\\n<#ffff00>目前存活玩家: <#ffab1b>{0}/{1}\\n<#ff1919>杀死所有人获得胜利\\n<#888888>除了你之外,有<#ffffff>{2}个玩家可以进行击杀", "Speedrun_DoTasksSuffixInfo": "<#00ffa5>剩余时间: <#ffffff>{4}s\\n<#888888>目前存活玩家: <#ffffff>{1}/{2}\\n<#ffff00>剩余任务: {0}\\n<#00ffa5>完成你的任务!\\n<#ffab1b><#ffffff>{3}个玩家可以进行击杀", "Speedrun_CompletedTasks": "<#00ff00>你完成了任务!", + "Speedrun_KillingPlayer": "<#ff1919>击杀", "Runner": "速跑者", "RunnerInfo": "完成任务,先发制人,悉数消灭以取胜", "RunnerInfoLong": "完成任务,先发制人,悉数消灭以取胜", @@ -4143,6 +4128,24 @@ "NDPlayer": "自然灾害", "NDPlayerInfo": "在所有自然灾害中幸存下来以取胜", "NDPlayerInfoLong": "在所有自然灾害中幸存下来以取胜", + "RoomRush": "抢椅子", + "ModeRoomRush": "游戏模式: 抢椅子", + "ModeDescribe.RoomRush": "在 抢椅子 游戏模式中,每个人都必须尽快到达特定的房间.最后一个到达那里的玩家会自杀.最后一个活着的玩家获胜!\\n对了!还有个时间限制的小惊喜呢.所有没能在规定时间内赶到房间的人都会出局.看着挺简单的,是不是?不过……当有两名玩家到达正确的房间后,时间限制会被设置为一个更短的时间剩余时间会变得更短,比如只有几秒钟!祝你好运!\\n\\n你可以在自己名字下方看到需要到达的房间.\\n根据设置,您可以在有限的次数里跳管.", + "RR_GlobalTimeMultiplier": "全局限时时间(用来增加难度)", + "RR_TimeWhenTwoPlayersEntersRoom": "当前两名玩家进入正确的房间时,时间限制设置为", + "RR_VentTimes": "每个玩家能使用通风管道的时间", + "RR_DisplayRoomName": "显示要进入的房间名称", + "RR_DisplayArrowToRoom": "显示向到达房间的一个箭头", + "RR_Tutorial_1": "<#ffab1b>教程:\\n你好!新玩家!欢迎来到抢椅子!\\n", + "RR_Tutorial_2": "这个游戏模式的目标是尽快到达你名字下的房间。", + "RR_Tutorial_3": "当前两名玩家进入正确的房间时,时间设置为限制的几秒钟。", + "RR_Tutorial_4": "贻逸时,误亦死\\n愿君好运!", + "RR_VentsRemaining": "剩余通风管道使用量: {0}", + "RR_YouWereLast": "<#ff1919>你是最后一个到达房间的", + "RR_ReadyQM": "准备好了吗?", + "RRPlayer": "抢椅子", + "RRPlayerInfo": "尽快到房间去", + "RRPlayerInfoLong": "尽快到房间去", "HideAndSeek": "躲猫猫", "ModeHideAndSeek": "游戏模式:躲猫猫", "ModeDescribe.HideAndSeek": "在躲猫猫游戏模式中,寻找者必须杀死所有藏匿者,而藏匿者则必须在不被杀死的情况下完成所有任务可以获胜.\\n如果倒计时为0,藏匿者也可以获胜.\\n\\n一些特别职业:藏匿者,寻找者,狐狸,巨魔,跳跃者,探测者,探测者,捷特,疾行者,侦探,通风者,探员,任务管理员.", @@ -4164,52 +4167,52 @@ "SeekerCanVent": "寻找者可以跳管", "BlindTime": "致盲时间", "Hider": "藏匿者", - "HiderInfo": "完成任务获胜", - "HiderInfoLong": "完成任务获胜", + "HiderInfo": "完成任务,活到最后", + "HiderInfoLong": "完成任务,活到最后", "Seeker": "寻找者", - "SeekerInfo": "杀死所有藏匿者取胜", - "SeekerInfoLong": "杀死所有藏匿者取胜", + "SeekerInfo": "找到你啦!别想逃!", + "SeekerInfoLong": "找到你啦!别想逃!", "Fox": "狐狸", - "FoxInfo": "活到最后,赢得胜利", - "FoxInfoLong": "活到最后,赢得胜利", + "FoxInfo": "活着!活着就好!", + "FoxInfoLong": "活着!活着就好!", "FoxVision": "特别设置狐狸的视野", "FoxSpeed": "特别设置狐狸的速度", "Troll": "巨魔", - "TrollInfo": "以死取胜", - "TrollInfoLong": "以死取胜", + "TrollInfo": "击杀取胜", + "TrollInfoLong": "击杀取胜", "TrollVision": "特别设置巨魔的视野", "TrollSpeed": "特别设置巨魔的速度", "Jumper": "跳跃者", - "JumperInfo": "使用通风口躲避搜索者", - "JumperInfoLong": "使用通风口躲避搜索者", + "JumperInfo": "跳管以寻找藏匿者", + "JumperInfoLong": "跳管以寻找藏匿者", "JumperVision": "特别设置跳跃者的视野", "JumperSpeed": "特别设置跳跃者的速度", "Detector": "探测者", - "DetectorInfo": "你知道寻找者在哪里", - "DetectorInfoLong": "你知道寻找者在哪里", + "DetectorInfo": "藏得再深也白费,我知道你在哪儿.", + "DetectorInfoLong": "藏得再深也白费,我知道你在哪儿.", "DetectorFrequency": "每隔一段时间就会显示寻找者的信息", "DetectorVision": "特别设置探测者视野", "DetectorSpeed": "特别设置探测者速度", "DetectorNotify": "寻找者在<#00ffa5>{0}", "Jet": "捷特", - "JetInfo": "抚摸宠物速度变快,躲避追捕", - "JetInfoLong": "抚摸宠物速度变快,躲避追捕", + "JetInfo": "遥遥领先!", + "JetInfoLong": "遥遥领先!", "JetSpeedIncreased": "冲刺时的速度", "JetDuration": "冲刺持续时间", "JetCooldown": "冲刺冷却时间", "JetVision": "特别设置捷特的视野", "JetSpeed": "特别设置捷特的速度", "Dasher": "疾行者", - "DasherInfo": "抚摸宠物提升速度,并抓住藏匿者", - "DasherInfoLong": "抚摸宠物提升速度,并抓住藏匿者", + "DasherInfo": "你逃不掉!", + "DasherInfoLong": "你逃不掉!", "DasherSpeedIncreased": "冲刺时的速度", "DasherDuration": "冲刺持续时间", "DasherCooldown": "冲刺冷却时间", "DasherVision": "特别设置疾行者的视野", "DasherSpeed": "特别设置疾行者的速度", "Locator": "侦探", - "LocatorInfo": "你可以通过指南针找到藏匿者", - "LocatorInfoLong": "你可以通过指南针找到藏匿者", + "LocatorInfo": "获取线索,寻找藏匿者", + "LocatorInfoLong": "获取线索,寻找藏匿者", "LocatorDuration": "指南针箭头持续时间", "LocatorFrequency": "指南针频率", "LocatorTargetKnows": "藏匿者可以知道他们被定位了", @@ -4217,13 +4220,13 @@ "LocatorSpeed": "特别设置侦探的速度", "LocatorNotify": "一个侦探正在使用指南针追踪您", "Venter": "通风者", - "VenterInfo": "利用通风口捕捉藏匿者", - "VenterInfoLong": "利用通风口捕捉藏匿者", + "VenterInfo": "跳管以寻找藏匿者", + "VenterInfoLong": "跳管以寻找藏匿者", "VenterVision": "特别设置通风者的视野大小", "VenterSpeed": "特别设置通风者的速度", "Agent": "探员", - "AgentInfo": "藏匿者也不知道你是谁", - "AgentInfoLong": "藏匿者也不知道你是谁", + "AgentInfo": "你是内鬼中的卧底", + "AgentInfoLong": "你是内鬼中的卧底", "AgentVision": "特别设置探员的视野", "AgentSpeed": "特别设置探员的速度", "Taskinator": "任务管理员", @@ -4241,7 +4244,7 @@ "PlayerRemovedFromVIPList": "玩家成功从 VIP 名单中删除", "PlayerNotVIP": "该玩家不是 VIP,没有任何更改", "Goose": "鹅", - "GooseInfo": "向玩家鸣叫惹恼他们", + "GooseInfo": "鹅,鹅,鹅,曲项向天歌。", "GooseInfoLong": "(船员职业):\\n鹅可以按鸣叫来惹恼玩家.你可以把他们拖来拖去,让他们在你鸣叫时无法使用自己的能力.", "Simon": "西蒙", "SimonInfo": "指使玩家", @@ -4305,7 +4308,7 @@ "Negotiator.Title": "<#ffff00>⚠ 谈判专家 ⚠", "Negotiator.TargetPickSuccess": "你已选择了 {0}", "Commander": "将军", - "CommanderInfo": "忠诚!!!", + "CommanderInfo": "忠诚!", "CommanderInfoLong": "(内鬼职业):\\n将军可以通过跳管/抚摸宠物在 6 种模式之间切换.变形来执行选定的模式.\\n\\n标记:用所有冒名顶替者可见的独特颜色标记你的目标.以此来命令内鬼们杀死你的目标!\\n\\n口哨:这表示所有或 1 个特定的*的内鬼来到你身边,他们会得到一个指向你的箭头.\\n\\n击杀:通知所有或 1 个特定*的内鬼去击杀.\\n\\n大发慈悲:变形为某一位船员会用独特的颜色和文字标记该玩家,告诉其他冒名顶替者不要杀死该玩家.变形为内鬼则是告诉那个冒名顶替者不要杀任何人.\\n\\n不要破坏: 通知所有冒名顶替者不要搞任何破坏.\\n\\n使用能力: 通知所有或 1 个特定*的内鬼使用他们的职业技能.\\n\\n*如果你变形为一个内鬼,那么这只会通知他.", "CommanderNotify": "将军希望您与他们会面", "CommanderTarget": "将军的目标", @@ -4336,6 +4339,12 @@ "Wizard.Buff.Vision": "视野", "Wizard.Buff.KCD": "击杀冷却时间", "Wizard.SelectedBuff": "<#00ffa5>选定的属性: {0} {1}{2}", + "Wizard.MinSpeedValue": "可以给予玩家的最小速度", + "Wizard.MinVisionValue": "可以给予玩家的最小视野", + "Wizard.MinKCDValue": "可以给予玩家的最低击杀冷却时间", + "Wizard.MaxSpeedValue": "可以给予玩家的最大速度", + "Wizard.MaxVisionValue": "可以给予玩家的最大视野", + "Wizard.MaxKCDValue": "可以给予玩家的最大击杀冷却时间", "Oxyman": "氧生者", "OxymanInfo": "您的氧气含量会影响一切", "OxymanInfoLong": "(船员职业):\\n氧生者有一个氧气值.氧气值随时间下降,需要通过跳管补充.氧气耗尽则死亡,氧气不足则视线模糊或行动迟缓,氧气充足则行动迅速,氧气充沛你则刀枪不入.", @@ -4387,7 +4396,7 @@ "SafeguardInfoLong": "(船员职业):\\n护卫者每完成一个任务都会获得一个临时护盾.", "SafeguardSuffixTimer": "<#00ffa5>你获得了护盾,长{0}s", "SafeguardSuffix": "<#00ffa5>您受到保护", - "Telekinetic": "Telekinetic", + "Telekinetic": "心灵窥探者", "TelekineticInfo": "Execute Different Actions to Help the Crew", "TelekineticInfoLong": "(船员职业):\\n您随时都会看到一个计时器.如果计时器超过60秒,则会死亡.可以跳管来切换模式.每次只能激活一个模式.要执行切换,抚摸你的宠物.使用某些能力后会冻结5秒,会议后计时器重置为40秒.会根据模式的不同(在下列列表中各动作名称旁有标注)增加一定的时间到计时器上.\\n\\n模式列表:\\n传送玩家:将最近的玩家传送到地图外(+40s)\\n传送自自:将自己传送到地图(+30s)\\n冻结:冻结最近的玩家(+35s)\\n击杀:立即杀死最近的玩家(+60s)\\n盾:给他们一个持续一段时间的盾牌(+45s)\\n速跑:在一段时间内提高他们的速度(+30s)\\n芝麻开门:立即打开所有关闭的门(+35s)", "Telekinetic.FreezeDuration": "冰冻持续时间", @@ -4418,101 +4427,101 @@ "Ventriloquist": "腹语者", "VentriloquistInfo": "说我所想...让你接纳我的灵魂!", "VentriloquistInfoLong": "(内鬼职业):\\n作为腹语者,你可以让他人说你想说的话,使用/target {id}定位目标,/chat {message}让目标说出你想说的", - "Augmenter": "Augmenter", - "AugmenterInfo": "Choose Who You Want to Kill", + "Augmenter": "影刃客", + "AugmenterInfo": "锁定你的目标", "AugmenterInfoLong": "(Impostors):\\nAs the Augmenter, you can shapeshift into someone to make them your target. The next time you attempt to kill someone, they will be swapped with your target and you will kill your target instead.", - "Inquirer": "Inquirer", - "InquirerInfo": "Check Players' Roles", - "InquirerInfoLong": "(Crewmates):\\nAs the Inquirer, you can check if a player has a specific role by typing /check {player id} {role}. There's a fail chance.", - "Inquirer.FailChance": "Chance to Show Incorrect Result", - "Inquirer.MessageTrue": "<#00ff00>Correct! That player has the role you entered.", - "Inquirer.MessageFalse": "<#ff0000>Incorrect! That player does not have the role you entered.", - "Freezer": "Freezer", - "FreezerInfo": "Freeze Players", - "FreezerInfoLong": "(Impostors):\\nAs the Freezer, you can shapeshift into a player to freeze them. The frozen player cannot move for a set amount of time.", + "Inquirer": "询问者", + "InquirerInfo": "捕捉玩家的职业", + "InquirerInfoLong": "(Crewmates):\\n询问者可以通过输入/check {player id} {role} 来检查玩家是否具有该职业.但请注意,这种方法有可能会显示错误答案.", + "Inquirer.FailChance": "显示错误结果的概率", + "Inquirer.MessageTrue": "<#00ff00>正确!那个玩家有该特定职业.", + "Inquirer.MessageFalse": "<#ff0000>错误!那个玩家没有该特定职业.", + "Freezer": "冰箱", + "FreezerInfo": "冰冻爷爷,冰冻奶奶", + "FreezerInfoLong": "(内鬼职业):\\n冰箱可以变形为一名玩家以将其冰冻.被冰冻的玩家在一段时间内将无法移动.", "FreezeDuration": "冰冻持续时间", - "FreezeCooldown": "Freeze Cooldown", - "Predator": "Predator", - "PredatorInfo": "Eliminate Specific Roles", - "PredatorInfoLong": "(Neutrals):\\nAs the Predator, you must kill one player that has one of the roles listed below your name. If you succeed to do so, you'll win with the winning team at the end. If you kill someone who doesn't have one of the roles listed below your name, you'll die.", - "PredatorCorrectKill": "Successful kill! They were {0}.", - "NumOfRolesToKill": "Amount of Roles to Choose From", - "MaxImpRolePicks": "Maximum Number of Impostor Roles to Choose From", - "PredatorDone": "You've done your job.\\nYou'll win with the winning team at the end.", + "FreezeCooldown": "冰冻冷却时间", + "Predator": "猎头", + "PredatorInfo": "猎寻特定职业", + "PredatorInfoLong": "(中立职业):\\n猎头必须杀死一名拥有在你姓名下方显示所列职业之一的玩家.做到了,你将与最后获胜队一起获胜.如果你错杀了一位玩家,那你就会自杀.", + "PredatorCorrectKill": "非常成功!他的职业是 {0}.", + "NumOfRolesToKill": "可选列表职业数量", + "MaxImpRolePicks": "可选列表的最多内鬼职业数量", + "PredatorDone": "你已完成了你的使命.\\n活到最后!你将和最后获胜的队伍一起获胜!", "Markseeker": "曝光者", "MarkseekerInfo": "我已不在人世,你的底细我也无法隐藏...公之于众吧", "MarkseekerInfoLong": "(船员职业):\\n作为曝光者,你第一次会议上投票的人视为你的目标,你死之后目标的底细会被揭露", "Tiger": "老虎", - "TigerInfo": "Enrage to Kill Additional Players", + "TigerInfo": "愤怒并杀死其他玩家", "TigerInfoLong": "(中立职业):\\n老虎可以破坏/抚摸宠物来变得愤怒.如果你在此状态下杀人,离你杀戮时最近的下一个玩家(半径内)也会死亡.", - "EnrageCooldown": "Enrage Cooldown", - "EnrageDuration": "Enrage Duration", - "TigerRadius": "Enrage Radius", + "EnrageCooldown": "愤怒状态冷却时间", + "EnrageDuration": "愤怒状态持续时间", + "TigerRadius": "愤怒状态下击杀时的死亡半径", "RouleteGrandeur": "赌神", "RouleteGrandeurInfo": "开始玩俄罗斯轮盘赌", "RouleteGrandeurInfoLong": "(中立职业):\\n赌神可以玩俄罗斯轮盘赌以减少您下一次击杀后的击杀冷却时间.跳管以在您投入的风险(子弹)之间循环.有 5 个插槽.如果你落在子弹上,你就会死.如果你活下来,你的击杀冷却时间会永久减少一定数量.乘以您投入的风险(子弹)! 使用所选风险因素进行破坏或抚摸宠物.", - "KCDReduction": "Kill Cooldown Reduction (multiplied by the amount of bullets put in)", - "Tank": "Tank", - "TankInfo": "Vent in Every Vent", - "TankInfoLong": "(Neutrals):\\nAs the Tank, you must vent in every vent on the map. If you succeed to do so before the end of the game, you win with the winning team at the end. Otherwise, you lose. Your speed is significantly lower than others'.", - "GuessTank": "According to the host's settings, the Tank cannot be guessed.", - "Tank.Speed": "Movement Speed", - "Tank.CanBeGuessed": "Can be Guessed", - "Tank.CanBeKilled": "Can be Killed", - "Tank.Suffix": "<#00ffa5>A random vent you haven't entered yet: {0}", - "RG.Hit": "<#ffff00>The hit landed on one of your bullets!\\nBetter luck next time!", - "RG.NoHit": "<#00ffa5>You survived, despite putting in <#8cffff>{0} bullets.\\nYour kill cooldown was reduced by <#8cffff>{1}s!", - "RG.Suffix": "<#00ffa5>Bullets: {0}", + "KCDReduction": "减少击杀冷却时间(乘以投入的子弹数量)", + "Tank": "气瓶", + "TankInfo": "跳进地图上的所有管道", + "TankInfoLong": "(中立职业):\\n气瓶必须在地图上的每个通风口跳管以排气.如果您在游戏结束前完成了此任务,您将与获胜队伍一起获胜.否则,你就输了.您的速度明显低于其他人.", + "GuessTank": "根据设置,气瓶玩家不可被赌.", + "Tank.Speed": "移动速度", + "Tank.CanBeGuessed": "可以被赌", + "Tank.CanBeKilled": "可被击杀", + "Tank.Suffix": "<#00ffa5>一个你还没跳过的随机管道口: {0}", + "RG.Hit": "<#ffff00>噢...看来你不太走运,被子弹击中了.\\n今天是你的倒霉日!", + "RG.NoHit": "<#00ffa5>尽管放入了<#8cffff>{0}个子弹.但你还是活下来了.\\n你都击杀冷却减少了<#8cffff>{1}s!", + "RG.Suffix": "<#00ffa5>子弹数量: {0}", "Agitater": "煽动者", - "AgitaterInfo": "Pass a Bomb onto others", + "AgitaterInfo": "这个炸弹给你了!", "AgitaterInfoLong": "(中立阵营):\\n煽动者的击杀是使用炸弹.\\n\\n对一名玩家使用你的击杀按钮来传递炸弹.\\n每轮只能传递一次.\\n\\n玩家收到炸弹时会收到通知,他们需要通过靠近一名玩家将炸弹传递给另一名玩家\\n\\n召开会议时,携带炸弹的玩家死亡\\n\\n如果试图传给瘟疫或处于警戒状态的老兵,会自食其果.\\n可选,扇动者本身无法接收炸弹.", "AgitaterBombCooldown": "煽动者炸弹冷却时间", - "AgitaterPassCooldown": "Bomb pass cooldown", - "BombExplodeCooldown": "Bomb explode cooldown", - "AgitaterPassNotify": "Bomb successfully passed", - "AgitaterTargetNotify": "YOU HAVE THE BOMB!! Pass it to someone else", + "AgitaterPassCooldown": "炸弹传递冷却时间", + "BombExplodeCooldown": "炸弹爆炸冷却时间", + "AgitaterPassNotify": "炸弹成功传递", + "AgitaterTargetNotify": "你有炸弹!! 快传给别人来避免自己的死亡!", "AgitaterCanGetBombed": "煽动者可以得到炸弹", "AgitaterAutoReportBait": "煽动者自动报告诱饵", "Cleansed": "清洗者", "Prefix.Cleansed": "清洗者", "Cleansed-": "清洗者 ", - "MaxCleanserUses": "Max cleanses", + "MaxCleanserUses": "最大清洗次数", "CleansedCanGetAddon": "被清洗的玩家能再获得附加职业", - "CleanserTitle": "CLEANSER", - "CleanserRemoveSelf": "You can not cleanse yourself", + "CleanserTitle": "【▷ 清洗信息 ◁】", + "CleanserRemoveSelf": "你是黑人?", "CleanserRemovedRole": "{0} 已被清洗.他的附加职业将在会议结束后删除", - "LostAddonByCleanser": "All your Addons were removed by the cleanser", - "Cleanser": "Cleanser", - "CleanserInfo": "Erase All Addons of your vote target", + "LostAddonByCleanser": "您的所有附加职业都已被清洗者移除", + "Cleanser": "清洗者", + "CleanserInfo": "删除投票目标的附加职业", "CleanserInfoLong": "(船员职业):\\n清洗者可以在会议上投票给任何目标,清除目标的附加职业,清除将在会议结束后生效.根据设置,被清洗的人在本局游戏可能不能再次获得附加职业", "CleansedInfoLong": "(附加职业):\\n只有在清洗者清除了您的所有附加职业后,才能获得被清洗的附加职业.根据房主的设置,您今后可能无法再获得任何附加职业.", - "TimeMasterSkillDuration": "Time Shield Duration", - "TimeMasterSkillCooldown": "Time Shield Cooldown", - "TimeMasterOnGuard": "Time Shield is active!", - "TimeMasterSkillStop": "Time Shield has ended!", - "TimeMasterVentButtonText": "Time Shield", - "TimeMasterMaxUses": "(Initial) Max Amount of Ability Uses", - "UnderdogMaximumPlayersNeededToKill": "Maximum players needed for low cooldown", - "UnderdogKillCooldownWithMorePlayersAlive": "Kill Cooldown when more players are alive", - "UnluckyTaskSuicideChance": "Chance to suicide from doing tasks", - "UnluckyKillSuicideChance": "Chance to suicide from killing", - "UnluckyVentSuicideChance": "Chance to suicide from venting", - "UnluckyReportSuicideChance": "Chance to suicide from reporting bodies", - "UnluckySabotageSuicideChance": "Chance to suicide from opening a door", - "UnluckyShapeshiftSuicideChance": "Chance to suicide from shapeshifting", - "CrusaderSkillLimit": "Maximum Crusades", - "CrusaderSkillCooldown": "Crusade Cooldown", - "CrusaderKillButtonText": "Crusade", - "GlowVision": "Glow Vision", - "DiseasedCDOpt": "Increase the cooldown by", - "DiseasedCDReset": "Cooldown returns to normal after a meeting", - "AntidoteCDOpt": "Decrease the cooldown by", - "AntidoteCDReset": "Cooldown returns to normal after a meeting", + "TimeMasterSkillDuration": "时间护盾的持续时间", + "TimeMasterSkillCooldown": "时间护盾的冷却时间", + "TimeMasterOnGuard": "时间护盾激活!", + "TimeMasterSkillStop": "时间护盾结束了!", + "TimeMasterVentButtonText": "时间护盾", + "TimeMasterMaxUses": "(初始)最大技能数", + "UnderdogMaximumPlayersNeededToKill": "低冷却时间所需的最大玩家数", + "UnderdogKillCooldownWithMorePlayersAlive": "活着的玩家越多,击杀时间越长", + "UnluckyTaskSuicideChance": "做任务而自杀的概率", + "UnluckyKillSuicideChance": "使用击杀而自杀的概率", + "UnluckyVentSuicideChance": "使用通风管而自杀的概率", + "UnluckyReportSuicideChance": "报告而自杀的概率", + "UnluckySabotageSuicideChance": "开门而自杀的概率", + "UnluckyShapeshiftSuicideChance": "变形而自杀的概率", + "CrusaderSkillLimit": "十字军最大护盾数量", + "CrusaderSkillCooldown": "十字军冷却时间", + "CrusaderKillButtonText": "群体突进", + "GlowVision": "光辉视野", + "DiseasedCDOpt": "冷却时间增加", + "DiseasedCDReset": "会议结束后冷却恢复正常", + "AntidoteCDOpt": "冷却时间减少", + "AntidoteCDReset": "会议结束后冷却恢复正常", "HackButtonText": "宝箱怪", - "BomberDiesInExplosion": "Bomber dies in their explosion", - "ImpostorsSurviveBombs": "Impostors survive bombs", - "NukeRadius": "Nuke radius (12x is very large)", - "NukeCooldown": "Nuke Cooldown", + "BomberDiesInExplosion": "自爆兵在爆炸中死亡", + "ImpostorsSurviveBombs": "内鬼在爆炸中幸存", + "NukeRadius": "打击半径(12x已经是大出天界了)", + "NukeCooldown": "核武器冷却", "Minion": "随从", "MinionInfo": "为自己的信仰 前仆后继!", "MinionInfoLong": "(内鬼鬼魂职业):\\n随从可以保护某人(最好是船员)以使其失明几秒钟.", @@ -4526,9 +4535,9 @@ "WardenNotifyTarget": "通知目标有关危险的信息", "Prefix.Warden": "守卫长", "Specter": "幻影", - "SpecterInfo": "Finish Tasks to Win!", + "SpecterInfo": "勤劳的人,终会迎来自己的曙光!", "SpecterInfoLong": "(船员鬼魂职业):\\n幻影生于幽冥,勤劳致富,走向胜利,你生前为人敬业,今世只是一个小小的考验,当然,你也有权选择为个人胜利,这取决于天命.", - "SnatchWin": "Snatches Win (Win With Winning Team if Off)", + "SnatchWin": "抢夺胜利(如果个人表现不佳则依靠团队胜利来获胜)", "Prefix.Specter": "幻影", "Bloodmoon": "血月", "BloodmoonInfo": "即便身死,仍助凶手", @@ -4539,7 +4548,7 @@ "Bloodmoon.DieOnMeetingCall": "目标在会议上死亡", "Prefix.Bloodmoon": "血月", "GA": "守护天使", - "GAInfo": "Protect Crewmates", + "GAInfo": "守护船员,直到最后的胜利", "GAInfoLong": "(船员鬼魂职业):\\n守护天使保护某人使他免受击杀,这就是原版的守护天使,但是作为了附加职业.", "Prefix.GA": "守护天使", "Haunter": "噩梦", @@ -4550,70 +4559,52 @@ "HaunterFinishedTasks": "噩梦完成了所有任务,一个内鬼被揭示了!(但不是你)", "HaunterStopped": "<#00ff00>噩梦失去了他的职业!", "HaunterStoppedSelf": "<#ff1313>一个内鬼贴近了你,你失去了你的职业!", - "Haunter.TasksBeforeBeingKnown": "Reveal Haunter When They've Completed This Many Tasks", - "Haunter.RevealNeutralKillers": "Can Reveal <#ffab1b>Neutral Killers", - "Haunter.RevealMadmates": "Can Reveal <#ff1919>Madmates", - "Haunter.NumberOfReveals": "Number of Players Revealed on Task Completion", - "Haunter.CanWinWithCrewmates": "Can Win With <#8cffff>Crewmates", - "WWCO.IfFinishedTasks": "If Finished Tasks", + "Haunter.TasksBeforeBeingKnown": "当噩梦完成多少任务时揭示噩梦的存在", + "Haunter.RevealNeutralKillers": "可以揭示<#ffab1b>带刀中立", + "Haunter.RevealMadmates": "可以揭示<#ff1919>叛徒", + "Haunter.NumberOfReveals": "完成任务时揭示的玩家数量", + "Haunter.CanWinWithCrewmates": "可以随着<#8cffff>船员获胜", + "WWCO.IfFinishedTasks": "如果完成任务", "Prefix.Haunter": "噩梦", - "GotGhostRoleNotify": "<#ffff00>You were assigned a ghost role!", - "NumOfTasks": "Number of Tasks to Finish", + "GotGhostRoleNotify": "<#ffff00>你被分配了一个鬼魂角色!", + "NumOfTasks": "要完成的任务数", "AmnesiacRoleBasis": "职业基础", - "RememberCooldown": "Remember Cooldown", + "RememberCooldown": "记忆冷却", "RefugeeKillCD": "逃亡者的击杀冷却", - "AmnesiacRemembered": "An Amnesiac remembered your role!", - "AmnesiacInvalidTarget": "Remember failed", - "RememberedNeutralKiller": "You remembered you were a neutral killer!", - "RememberedMaverick": "You remembered you were a Maverick!", - "RememberedWitch": "You remembered you were a Witch!", - "RememberedPursuer": "You remembered you were a Pursuer!", - "RememberedTotocalcio": "You remembered you were a Follower!", - "RememberedAmnesiac": "You failed to remember your role.", - "RememberedImpostor": "You remembered you were an Impostor!", - "RememberedCrewmate": "You remembered you were a Crewmate!", - "RememberedLover": "You remembered you were a Lover!", - "RememberButtonText": "Remember", - "CanRememberCrewPower": "Can Remember <#8cffff>Crewmate <#fbff00>Power Roles", - "IncompatibleNeutralMode": "If neutral is incompatible, turn into", - "ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion", - "OptionWatcher": "Can sell Watcher", - "OptionKnighted": "Can sell Knighted", - "OptionSeer": "Can sell Seer", - "OptionBait": "Can sell Bait", - "OptionBeartrap": "Can sell Beartrap", - "OptionTiebreaker": "Can sell Tiebreaker", - "OptionOnbound": "Can sell Onbound", - "OptionDisregarded": "Can sell Disregarded", - "OptionLucky": "Can sell Lucky", - "OptionAutopsy": "Can sell Autopsy", - "OptionLoyal": "Can sell Loyal", - "OptionSchizo": "Can sell Schizophrenic", - "OptionNecroview": "Can sell Necroview", - "OptionGravestone": "Can sell Gravestone", - "OptionGlow": "可售卖光辉", - "OptionBewilder": "Can sell Bewilder", - "OptionAvenger": "Can sell Avenger", - "TwisterCooldown": "Twist Cooldown", - "TwisterButtonText": "Twist", + "AmnesiacRemembered": "一个失忆者记得你的角色!", + "AmnesiacInvalidTarget": "记忆失败", + "RememberedNeutralKiller": "你记得你是个带刀中立!", + "RememberedMaverick": "你还记得你是个独行者!", + "RememberedPursuer": "你记得你是一个追击者!", + "RememberedTotocalcio": "你记得你是一个赌徒!", + "RememberedAmnesiac": "你没有记住自己的身份", + "RememberedImpostor": "你记得你是个内鬼!", + "RememberedCrewmate": "你记得你是个船员", + "RememberedLover": "你记得你是一个赌徒!", + "RememberButtonText": "记住", + "CanRememberCrewPower": "可以记忆<#8cff>船员 <#fbff00>力量型 职业", + "IncompatibleNeutralMode": "如果中立不兼容,则变为", + "ImmuneToAttacksWhenTasksDone": "完成任务后免疫击杀", + "TwisterCooldown": "交换位置冷却", + "TwisterButtonText": "交换", "MainMenu.SettingsButton": "设置", - "MainMenu.InventoryButton": "库存", + "MainMenu.InventoryButton": "仓库", "MainMenu.CreditsButton": "制作人员", "MainMenu.ExitGameButton": "退出", "Abyssbringer": "深渊使者", - "AbyssbringerInfo": "Place Black Holes", - "AbyssbringerInfoLong": "(Impostors):\\nAs the Abyssbringer, you can place black holes. Black holes will suck in players and kill them when colliding with them.", - "BlackHolePlaceCooldown": "Black Hole Place Cooldown", - "BlackHoleDespawnMode": "Black Hole Despawn Mode", - "BlackHoleDespawnTime": "Time After Black Hole Despawns", - "Abyssbringer.Suffix": "<#00ffa5>Number of players consumed by {0} <#00ffa5>active black holes:\\n{1}", + "AbyssbringerInfo": "放置黑洞", + "AbyssbringerInfoLong": "(Imposators):\\n作为深渊使者,你可以放置黑洞。黑洞将玩家吸入并在与他们碰撞时杀死他们。", + "BlackHolePlaceCooldown": "黑洞放置冷却时间", + "BlackHoleDespawnMode": "黑洞破晓模式", + "BlackHoleDespawnTime": "黑洞破晓后的时间", + "Abyssbringer.Suffix": "<#00ffa5> {0} 吞噬的玩家数量<#00ffa5>活跃的黑洞:\\n{1}", "Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}: {1}", - "After1PlayerEaten": "After 1 Player Was Eaten", - "BlackHoleMovesTowardsNearestPlayer": "Black Hole Moves Towards Nearest Player", - "BlackHoleMoveSpeed": "Black Hole Moving Speed", - "BlackHoleRadius": "Black Hole Consuming Radius", + "After1PlayerEaten": "1 位玩家吃了", + "BlackHoleMovesTowardsNearestPlayer": "黑洞移动到最近的玩家", + "BlackHoleMoveSpeed": "黑洞移动速度", + "BlackHoleRadius": "黑洞吞噬半径", "Sleep": "熟睡", - "SleepInfo": "You Sleep During Lights Out", + "SleepInfo": "你在灯光溢出时熟睡", "SleepInfoLong": "(附加职业):\\n你在开灯时睡觉.你无法感知或移动.你只有在灯亮时醒来.如果光辉在你身边,你将完全醒来并丢失这个职业.", "Prefix.Sleep": "熟睡", "Lyncher": "探秘者", @@ -4622,90 +4613,90 @@ "Lyncher.TaskNum": "每个字母要完成的任务数", "Lyncher.GuessMode": "可以猜测", "Lyncher.Suffix": "<#00ffa5>完成 {0} <#00ffa5>任务以获取下一个字母", - "ParityCopTryHideMsg": "Hide Inspector's commands", - "MaxParityCheckLimit": "Max inspections per game", - "ParityCheckLimitPerMeeting": "Max inspections per meeting", - "ParityCheckEgoistickCountMode": "Egoist counts as", - "ParityCheckTargetKnow": "Targets know they were checked by Inspector", - "ParityCheckOtherTargetKnow": "Targets know who they were checked with", - "ParityCopDead": "You can not use your power after death", - "ParityCheckMax": "Max inspections per game reached!\\nYou can not use your power anymore.", - "ParityCheckRound": "Max inspections per round reached!\\nYou can check again in the next round.", - "ParityCheckSelf": "HA!! you thought it would be this easy. You can not check yourself", - "ParityCheckReveal": "HA! you thought it would be this easy. You can not check a role that is revealed", - "ParityCheckTitle": "[ ★ Message from Inspector ★ ]", - "ParityCheckTrue": "{0} and {1} are in the same team!\"", - "ParityCheckFalse": "{0} and {1} are NOT in the same team!", - "ParityCheckTargetMsg": " were checked by Inspector.", - "ParityCheckHelp": "Instructions: /cp [Player ID 1] [Player ID 2] \\nExample: /cp 1 5 \\nYou can see the player IDs before everyone's names \\n or use the /id command to list the player IDs", - "ParityCheckNull": "Please select an ID of a living player to check their team", - "EgoistCountMode.Original": "Original", + "ParityCopTryHideMsg": "尝试混淆检查员指令", + "MaxParityCheckLimit": "每场游戏的最大检查次数", + "ParityCheckLimitPerMeeting": "每次会议的最大检查次数", + "ParityCheckEgoistickCountMode": "确认利己主义者们的数量", + "ParityCheckTargetKnow": "目标知道他们被检查员检查过", + "ParityCheckOtherTargetKnow": "目标知道他们被检查的对象", + "ParityCopDead": "死后不能使用你的技能", + "ParityCheckMax": "达到每场比赛的最大检查次数!\\n你不能再使用你的技能了", + "ParityCheckRound": "达到每轮会议最大检查次数!\\n你可以在下一轮再次检查", + "ParityCheckSelf": "哈!!你以为会这么容易。你不能检查自己", + "ParityCheckReveal": "哈!你以为会这么容易。你不能检查已透露的身份", + "ParityCheckTitle": "[ ★ 来自检查员的消息 ★ ]", + "ParityCheckTrue": "【{0}】{1} 在同一阵营!", + "ParityCheckFalse": "【{0}】{1} 不在同一阵营!", + "ParityCheckTargetMsg": " 由检查员检查", + "ParityCheckHelp": "指令:/cp [1号玩家 ID] [2号玩家 ID] \\n示例 /cp 1 5\\n你可以在每个人的名字前面看到玩家ID\\n或者使用/id指令列出玩家id", + "ParityCheckNull": "请选择存活玩家的ID以查看其阵营", + "EgoistCountMode.Original": "原始阵营", "EgoistCountMode.Neutral": "中立阵营", - "ParityCheckBaitCountMode": "Bait count as revealing role if Bait reveal on first meeting is on", - "ParityCheckRevealTarget": "When tasks done, target knows team of other target", - "ParityCopTargetReveal": " Looks like {0} is aligned with team {1}", - "CopyCatCopyCooldown": "Copy cooldown", - "CopyCatMiscopyLimit": "Number of miscopy until suicide", - "CopyCatRoleChange": "Your role has been changed to {0}", - "CopyCatAlreadyCopy": "You have already copied a role in this round", - "CopyCatCanNotCopy": "You can not copy target's role", - "CopyCatCanKill": "CopyCat can kill when miscopy", - "CopyCrewVar": "Can copy evil variants of crew roles", + "ParityCheckBaitCountMode": "如果诱饵在第一次会议上透露的话,则诱饵将计为展示身份", + "ParityCheckRevealTarget": "当任务完成时,目标将会知道其他目标的阵营", + "ParityCopTargetReveal": "看起来{0}{1}阵营一致", + "CopyCatCopyCooldown": "模仿冷却时间", + "CopyCatMiscopyLimit": "在自杀前模仿的错误数量", + "CopyCatRoleChange": "你的身份已模仿为{0}", + "CopyCatAlreadyCopy": "您已经在此回合中模仿了一个职业", + "CopyCatCanNotCopy": "不能模仿该目标的身份", + "CopyCatCanKill": "模仿猫可以在模仿错误时被击杀", + "CopyCrewVar": "可以模仿船员身份的邪恶体", "SunglassesVision": "墨镜人的视野大小", - "ImpCanBeLoyal": "Impostors can become Loyal", - "CrewCanBeLoyal": "Crewmates can become Loyal", - "TasklessCrewCanBeLazy": "Crewmates without tasks can be Lazy", - "TaskBasedCrewCanBeLazy": "Task based crewmates can be Lazy", - "SheriffCanBeMadmate": "Sheriff can become Madmate", - "MayorCanBeMadmate": "Mayor can become Madmate", + "ImpCanBeLoyal": "内鬼可以成为忠诚", + "CrewCanBeLoyal": "船员可以成为忠诚", + "TasklessCrewCanBeLazy": "没有任务的船员阵营可以成为懒人", + "TaskBasedCrewCanBeLazy": "任务型船员职业可以成为懒人", + "SheriffCanBeMadmate": "警长可以成为叛徒", + "MayorCanBeMadmate": "市长可以成为叛徒", "NGuesserCanBeMadmate": "正义赌怪可以成为叛徒", - "SnitchCanBeMadmate": "Snitch can become Madmate", - "JudgeCanBeMadmate": "Judge can become Madmate", + "SnitchCanBeMadmate": "告密者可以成为叛徒", + "JudgeCanBeMadmate": "正义法官可以成为叛徒", "MarshallCanBeMadmate": "展现者可以成为叛徒", - "FarseerCanBeMadmate": "Investigator can become Madmate", - "PresidentCanBeMadmate": "Retributionist can become Madmate", - "GanSheriffCanBeMadmate": "Sheriff can be converted", - "GanMayorCanBeMadmate": "Mayor can be converted", - "GanNGuesserCanBeMadmate": "正义赌怪可以被转换", - "GanJudgeCanBeMadmate": "Judge can be converted", - "GanMarshallCanBeMadmate": "可以招募展现者", - "GanFarseerCanBeMadmate": "Investigator can be converted", - "GanPresidentCanBeMadmate": "President can be converted", - "RascalAppearAsMadmate": "Appear As Madmate On Ejection", - "CouncillorDead": " you can't murder from the dead.\"", - "CouncillorMurderMax": "Sorry, you've reached the maximum amount of murders.", - "LaughToWhoMurderSelf": "Hahaha, who would've thought someone was stupid enough to murder themselves?\\n\\nGuess it happens to be... YOU!", + "FarseerCanBeMadmate": "调查员 可以成为 叛徒", + "PresidentCanBeMadmate": "惩罚者可以成为叛徒", + "GanSheriffCanBeMadmate": "警长可以被招募", + "GanMayorCanBeMadmate": "市长可以被招募", + "GanNGuesserCanBeMadmate": "正义赌怪可以被招募", + "GanJudgeCanBeMadmate": "正义法官可以被招募", + "GanMarshallCanBeMadmate": "展现者可以被招募", + "GanFarseerCanBeMadmate": "调查员可被招募", + "GanPresidentCanBeMadmate": "总统可以被招募", + "RascalAppearAsMadmate": "驱逐显示为叛徒", + "CouncillorDead": " 你不能在死亡后谋杀。”", + "CouncillorMurderMax": "抱歉,你已经达到了最大的谋杀数量。", + "LaughToWhoMurderSelf": "哈哈哈,谁会想到有人愚蠢到可以自杀?\\n\\n我猜它恰好是...你!", "MisguessButNoSuicide": "您赌错了,所以您......如果房主不够善良,没有禁止赌怪赌错自杀,您就会死!", "MurderKill": "{0}被判处死刑", - "MurderHelp": "指令的格式:/to [玩家编号]\\n玩家编号在玩家名称的前面.\\n或者使用/id 指令查询所有玩家的对应编号.", - "MurderNull": "Please choose a living player to murder.", - "MurderKillTitle": "[★ 判官模式 ★]", - "MurderLimitPerMeeting": "Maximum Meeting Kills Per Meeting", - "CouncillorMurderMaxMeeting": "You cannot murder more players in this meeting. You've reached the limit set by the host.", - "CouncillorCanMurderMadmate": "Can Murder Madmates", - "CouncillorCanMurderImpostor": "Can Murder Impostors", - "CouncillorTryHideMsg": "Try to hide Councillor's commands", - "DazzlerDazzled": "You were dazzled by the Dazzler!", - "DazzlerCauseVision": "Reduced vision", - "DazzlerDazzleLimit": "Max number of players affected by reduced vision", - "DazzlerResetDazzledVisionOnDeath": "Reset vision of dazzled players on death/eject", - "DazzleCooldown": "Dazzle Cooldown", - "DazzleButtonText": "Dazzle", - "President": "President", + "MurderHelp": "指令的格式:/tl [玩家编号]\\n玩家编号在玩家名称的前面.\\n或者使用/id 指令查询所有玩家的对应编号.", + "MurderNull": "请选择一名存活的玩家来谋杀.", + "MurderKillTitle": "[★ 法庭通告 ★]", + "MurderLimitPerMeeting": "每次会议的最大会议击杀数量", + "CouncillorMurderMaxMeeting": "你不能在这次会议上谋杀更多的玩家。 您已达到房主设定的限制。", + "CouncillorCanMurderMadmate": "可以谋杀叛徒", + "CouncillorCanMurderImpostor": "可以谋杀内鬼", + "CouncillorTryHideMsg": "尝试混淆议员的指令", + "DazzlerDazzled": "你被眩晕者眩晕了!", + "DazzlerCauseVision": "眩晕视野", + "DazzlerDazzleLimit": "受眩晕影响的最大玩家人数", + "DazzlerResetDazzledVisionOnDeath": "重置被眩晕的玩家在死亡/被驱逐时的视野", + "DazzleCooldown": "眩晕冷却", + "DazzleButtonText": "眩晕", + "President": "总统", "PresidentInfo": "掌控游戏", - "PresidentInfoLong": "(船员阵营):\\n作为总统,你有6个法令,每个法令在游戏中使用一次。每次会议你只能使用1个法令。要使用法令,请输入/decree {number}, 将{number} 替换为相应法令的ID。要获取法令列表及其效果内容,请输入 /decree.\\n\\n法令列表及其效果:\\n- Revealing: 揭示你是每个人的总统,让你无法被猜测,并在游戏的剩余时间里把你的视野削减一半。\\n- Finishing: 在不计算选票的情况下立即结束当前会议。\\n- Declassification: 在本次会议结束时,每个人都会看到投票者的颜色。\\n- Government Support: 给予所有船员+1能力使用。\\n- Investigation: 获取有关有多少内鬼和中立杀手还活着的信息。\\n- Government Recruiting: 使用后,投票给某人招募他们(您的投票将被取消,之后您将可以正常投票),如果他们是船员,则投票将该玩家招募到设置中指定的职业。", - "President.Decree.Reveal": "Revealing Decree", - "President.Decree.Finish": "Finishing Decree", - "President.Decree.Declassification": "Declassification Decree", - "President.Decree.GovernmentSupport": "Government Support Decree", - "President.Decree.Investigation": "Investigation Decree", - "President.Decree.GovernmentRecruiting": "Government Recruiting Decree", - "President.Reveal.CanBeConvertedAfterRevealing": "Can be <#ffab1b>converted after revealing", - "President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>Converted <#30916f>President can reveal", - "President.GovernmentRecruiting.RecruitedRole": "Recruited role", - "President.Help": "Command: /decree {decree ID}\\nYou can see the decree IDs by typing /decree", - "President.Recruit.TargetNotifyMessage": "You have been recruited by the <#30916f>President!", - "President.UsedDecreeMessage.Everyone": "The <#30916f>President has used the <#ffab1b>{0}!", + "PresidentInfoLong": "(船员阵营):\\n作为总统,你有6个法令,每个法令在游戏中使用一次。每次会议你只能使用1个法令。要使用法令,请输入/decree {number}, 将{number} 替换为相应法令的ID。要获取法令列表及其效果内容,请输入 /decree.\\n\\n法令列表及其效果:\\n- Revealing: 揭示你是每个人的总统,让你无法被猜测,并在游戏的剩余时间里把你的视野削减一半。\\n- Finishing: 在不计算选票的情况下立即结束当前会议。\\n- Declassification: 在本次会议结束时,每个人都会看到投票者的颜色。\\n- Government Support: 给予所有船员+1能力使用。\\n- Investigation: 获取有关有多少内鬼和带刀中立还活着的信息。\\n- Government Recruiting: 使用后,投票给某人招募他们(您的投票将被取消,之后您将可以正常投票),如果他们是船员,则投票将该玩家招募到设置中指定的职业。", + "President.Decree.Reveal": "揭示法令", + "President.Decree.Finish": "结束法令", + "President.Decree.Declassification": "解密法令", + "President.Decree.GovernmentSupport": "政府支持法令", + "President.Decree.Investigation": "调查法令", + "President.Decree.GovernmentRecruiting": "政府招募法令", + "President.Reveal.CanBeConvertedAfterRevealing": "揭示后可以<#ffab1b>被招募", + "President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>被招募的 <#30916f>总统可以揭示", + "President.GovernmentRecruiting.RecruitedRole": "招募职业", + "President.Help": "指令:/decree {decree ID}\\n您可以通过输入/decree来查看法令ID", + "President.Recruit.TargetNotifyMessage": "您已被<#30916f>总统招募!", + "President.UsedDecreeMessage.Everyone": "<#30916f>总统使用了<#ffab1b>{0}!", "President.DecreeAlreadyUsedMessage": "您已经使用了此法令,或者它没有启用!", "President.DecreeAlreadyChosenThisMeetingMessage": "你已经选择了这次会议的法令!", "President.UsedDecreeMessage.RevealMessage": "{0} 是<#30916f>总统!", @@ -4751,7 +4742,7 @@ "CD": "冷却", "AlchemistAbilityCooldown": "技能使用冷却", "AddictVentButtonText": "得到修复", - "AddictInvulnerbilityTimeAfterVent": "Invulnerbility Time", + "AddictInvulnerbilityTimeAfterVent": "无敌 时间", "AddictSpeedWhileInvulnerble": "移动速度而无敌", "AddictFreezeTimeAfterInvulnerbility": "瘾君子在无敌后冻结的时间", "DeathpactDuration": "死亡契约持续时间", @@ -4929,29 +4920,15 @@ "DoomsayerCantGuess": "抱歉,你只能在下次会议中继续猜测。", "DoomsayerCorrectlyGuessRole": "你猜对了职业!\\n但被猜的玩家没有死,因为房主设置不允许他们死。", "DoomsayerNotCorrectlyGuessRole": "你没有正确猜出职业!\\n但你没有死,因为房主的设置不允许你死。", - "DoomsayerGuessCountMsg": "你猜对了{0}职业", + "DoomsayerGuessCountMsg": "你猜对了{0} 个职业", "DoomsayerGuessCountTitle": "[ ★末日赌怪★]", "DoomsayerGuessSameRoleAgainMsg": "你试图猜测你之前猜过的同一个职业或附加职业!", "DoYourTasksPlease": "请完成你的任务!", - "Developer": "开发者", - "Sponsor": "赞助者", - "OriginalDev": "原创开发者", - "NewDev": "主要开发者", - "Booster": "服务器赞助者", - "Translator": "翻译人员", - "MainDev": "创作者", - "Art": "画师", - "RoleDev": "职业开发者", - "TechSup": "技术支持", - "FeatureDev": "功能开发者", - "TranEN": "英文", - "TranRU": "俄语", - "TranCHT": "中文繁体", "OnlyShowPart": "仅显示部分", "DCNotify.Hacking": "您因使用作弊工具而被封禁 \\n\\n请停止你的行为。", "DCNotify.Banned": "你已被该房间封禁 \\n\\n如果这是一个错误,请联系房主。", - "DCNotify.Kicked": "你已经被该房间踢出 \\n\\n你可以尝试重新加入。", - "DCNotify.DCFromServer": "You disconnected from the server.\\r\\nThis could be an issue with either the servers or your network.", + "DCNotify.Kicked": "你已经被 踢出 该房间.\\n\\n你可以尝试重新加入.", + "DCNotify.DCFromServer": "您已断开与服务器的连接。\\r\\n这可能是服务器或您的网络的问题。", "DCNotify.GameNotFound": "此房间代码无效。\\n\\n检查代码或服务器,然后重试。", "DCNotify.GameStarted": "这个房间目前正在游戏中。\\n\\n等待它结束或找到另一个房间。", "DCNotify.GameFull": "这个房间目前已满员。\\n\\n请与主持人联系,看看您是否可以加入。", @@ -5034,7 +5011,6 @@ "AdditionalWinnerRoleText.Lawyer": "与律师共赢", "AdditionalWinnerRoleText.FFF": "FFF团击杀了被招募者", "AdditionalWinnerRoleText.Provocateur": "与挑衅者获胜", - "AdditionalWinnerRoleText.NWitch": "女巫幸存", "AdditionalWinnerRoleText.Sunnyboy": "光自会普照每村土地,正如我所说!", "AdditionalWinnerRoleText.Totocalcio": "与追随者胜利", "AdditionalWinnerRoleText.Pursuer": "起诉人存活", @@ -5051,14 +5027,15 @@ "AdditionalWinnerRoleText.Default": "与{0} 胜利", "ErrorEndText": "未知错误", "ErrorEndTextDescription": "为了避免崩溃,游戏被强制结束了.", - "ForceEnd": "Aborted", + "ForceEnd": "强制中止", "EveryoneDied": "无人生还", "ForceEndText": "房主终止了游戏", "DiscoChangeInterval": "舞王更改颜色间隔", - "Modifier": "\nModifier: ", - "Modifiers": "\nModifiers: ", + "Modifier": "\n游戏修改器: ", + "Modifiers": "\n游戏修改器: ", "RoleSelected": "下次游戏中 {0} 的职业将是{1}", "UpReplacedMessage": "/up 被 /setrole 取代,它允许您输入“/setrole (ID) (职业)”来设置任何人的职业。 您可以使用 /id 查看 ID。\n设置您自己的职业与 /up 相似,您需要执行 '/setrole 0 (职业)'。", "PingText": "延迟", - "SettingsForRoleText": "设置给" + "SettingsForRoleText": "设置给", + "NotAssigned": "-" }