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SettingsDialog.cpp
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SettingsDialog.cpp
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#if HAS_UI
#include "BaseDialog.h"
#include "SettingsDialog.h"
#include "FileControls.h"
UISettingsDialog::UISettingsDialog(CUmodelSettings& settings, OptionsKind kind)
: Kind(kind)
, Opt(settings)
, OptRef(&settings)
{}
bool UISettingsDialog::Show()
{
const char* title = "Options";
if (Kind == OPT_Export)
title = "Export options";
else if (Kind == OPT_Save)
title = "Save options";
if (!ShowModal(title, -1, -1))
return false;
*OptRef = Opt;
// Update export path (this call will handle relative and absolute paths)
OptRef->Export.Apply();
// Save settings
OptRef->Save();
return true;
}
void UISettingsDialog::InitUI()
{
guard(UISettingsDialog::InitUI);
// Show a single page if requested
if (Kind != OPT_Full)
{
UIElement* controlList = NULL;
bool* showWindowOpt = NULL;
if (Kind == OPT_Export)
{
controlList = &MakeExportOptions();
showWindowOpt = &Opt.bShowExportOptions;
}
else if (Kind == OPT_Save)
{
controlList = &MakeSavePackagesOptions();
showWindowOpt = &Opt.bShowSaveOptions;
}
else
{
appError("UISettingsDialog: unknown 'kind'");
}
assert(*showWindowOpt);
(*this)
[
*controlList
+ NewControl(UISpacer)
.SetHeight(10)
+ NewControl(UIHorizontalLine)
+ NewControl(UISpacer)
.SetHeight(10)
+ NewControl(UIGroup, GROUP_HORIZONTAL_LAYOUT|GROUP_NO_BORDER)
[
NewControl(UICheckbox, "Don't show this dialog window again", showWindowOpt)
.InvertValue()
+ NewControl(UISpacer, -1)
+ NewControl(UIButton, "OK")
.SetWidth(80)
.SetOK()
+ NewControl(UIButton, "Cancel")
.SetWidth(80)
.SetCancel()
]
];
return;
}
// Show full options window
(*this)
[
NewControl(UITabControl)
.SetWidth(EncodeWidth(1.0f))
[
/* NewControl(UIGroup, "Display", GROUP_NO_BORDER)
+*/
NewControl(UIGroup, "Export", GROUP_NO_BORDER)
.SetWidth(EncodeWidth(1.0f))
[
MakeExportOptions()
]
+ NewControl(UIGroup, "Save packages", GROUP_NO_BORDER)
[
MakeSavePackagesOptions()
]
+ NewControl(UIGroup, "Interface", GROUP_NO_BORDER)
[
MakeUIOptions()
]
]
+ NewControl(UIGroup, GROUP_HORIZONTAL_LAYOUT|GROUP_NO_BORDER)
[
NewControl(UISpacer, -1)
+ NewControl(UIButton, "OK")
.SetWidth(80)
.SetOK()
+ NewControl(UIButton, "Cancel")
.SetWidth(80)
.SetCancel()
]
];
unguard;
}
UIElement& UISettingsDialog::MakeExportOptions()
{
return
NewControl(UIGroup, "File Layout")
[
NewControl(UILabel, "Export to this folder")
+ NewControl(UIFilePathEditor, &Opt.Export.ExportPath)
+ NewControl(UICheckbox, "Use object groups instead of types", &Opt.Export.SaveGroups)
+ NewControl(UICheckbox, "Use uncooked UE3 package names", &Opt.Export.SaveUncooked)
]
+ NewControl(UIGroup, "Mesh Export")
[
NewControl(UIGroup, GROUP_HORIZONTAL_LAYOUT|GROUP_NO_BORDER)
[
NewControl(UILabel, "Skeletal Mesh:").SetY(4).SetAutoSize()
+ NewControl(UICombobox, &Opt.Export.SkeletalMeshFormat)
.SetWidth(100)
.AddItem("ActorX (psk)", EExportMeshFormat::psk)
.AddItem("glTF 2.0", EExportMeshFormat::gltf)
.AddItem("md5mesh", EExportMeshFormat::md5)
+ NewControl(UISpacer)
+ NewControl(UILabel, "Static Mesh:").SetY(4).SetAutoSize()
+ NewControl(UICombobox, &Opt.Export.StaticMeshFormat)
.SetWidth(100)
.AddItem("ActorX (pskx)", EExportMeshFormat::psk)
.AddItem("glTF 2.0", EExportMeshFormat::gltf)
]
+ NewControl(UICheckbox, "Export LODs", &Opt.Export.ExportMeshLods)
]
+ NewControl(UIGroup, "Texture Export")
[
NewControl(UIGroup, GROUP_HORIZONTAL_LAYOUT|GROUP_NO_BORDER)
[
NewControl(UILabel, "Texture format:").SetY(4).SetAutoSize()
+ NewControl(UICombobox, &Opt.Export.TextureFormat)
.SetWidth(120)
.AddItem("TGA", ETextureExportFormat::tga)
.AddItem("TGA (uncompressed)", ETextureExportFormat::tga_uncomp)
.AddItem("PNG", ETextureExportFormat::png)
]
+ NewControl(UICheckbox, "Export compressed textures to dds format", &Opt.Export.ExportDdsTexture)
]
+ NewControl(UICheckbox, "Don't overwrite already exported files", &Opt.Export.DontOverwriteFiles)
;
}
UIElement& UISettingsDialog::MakeSavePackagesOptions()
{
return NewControl(UIGroup, "File Layout")
[
NewControl(UILabel, "Save to this folder")
+ NewControl(UIFilePathEditor, &Opt.SavePackages.SavePath)
+ NewControl(UICheckbox, "Keep directory structure", &Opt.SavePackages.KeepDirectoryStructure)
];
}
UIElement& UISettingsDialog::MakeUIOptions()
{
return
NewControl(UIGroup, "Confirmations")
[
NewControl(UICheckbox, "Popup options on export", &Opt.bShowExportOptions)
+ NewControl(UICheckbox, "Popup options on save", &Opt.bShowSaveOptions)
]
;
}
#endif // HAS_UI