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Plugin.cs
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Plugin.cs
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using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using MultiplayerSync;
using BepInEx.Logging;
namespace StaminaPlus
{
[BepInPlugin("hypersycos.plugins.arkshot.staminaplus", "Stamina Plus", "2.0.0")]
[BepInDependency("hypersycos.plugins.arkshot.multiplayersync")]
[BepInProcess("Arkshot.exe")]
public class Plugin : BaseUnityPlugin
{
private static SyncedConfigEntry<float> maxStamina = new();
private static SyncedConfigEntry<float> staminaRegenRate = new();
private static SyncedConfigEntry<float> staminaStillRate = new();
private static SyncedConfigEntry<float> staminaCrouchRate = new();
private static SyncedConfigEntry<float> staminaRegenIncreaseRate = new();
private static SyncedConfigEntry<float> staminaEmptyRegenDelay = new();
private static SyncedConfigEntry<float> dashCost = new();
private static SyncedConfigEntry<float> jumpCost = new();
private static SyncedConfigEntry<float> airJumpCost = new();
private static SyncedConfigEntry<float> sprintCost = new();
private static SyncedConfigEntry<bool> sprintDisablesRegen = new();
private static SyncedConfigEntry<float> drawCost = new();
private static SyncedConfigEntry<float> holdCost = new();
private static SyncedConfigEntry<float> coffeeRegenRate = new();
public static Plugin Instance;
private void Awake()
{
maxStamina.Bind(Config.Bind("General",
"MaxStamina",
100f,
"Max stamina value"));
staminaRegenRate.Bind(Config.Bind("General",
"StaminaRegenRate",
1.5f,
"The base stamina regeneration rate"));
staminaStillRate.Bind(Config.Bind("General",
"StaminaStillRate",
1.5f,
"The extra base stamina regeneration rate when standing still"));
staminaCrouchRate.Bind(Config.Bind("General",
"StaminaCrouchRate",
1.5f,
"The extra base stamina regeneration rate when crouching"));
staminaRegenIncreaseRate.Bind(Config.Bind("General",
"StaminaRegenIncreaseRate",
2f,
"The multiplier per second which is added to the stamina regen rate. E.g. with a regen rate of 1.5 and a regen increase rate of 2, 3 seconds of increasing stamina results in a regen rate of 1.5 * (1 + 2 * 3) = 10.5"));
staminaEmptyRegenDelay.Bind(Config.Bind("General",
"StaminaEmptyRegenDelay",
1f,
"How long stamina regen is disabled for if stamina bottoms out"));
dashCost.Bind(Config.Bind("Movement",
"DashCost",
40f,
"The stamina cost of dashing. Minimum 0."));
jumpCost.Bind(Config.Bind("Movement",
"JumpCost",
5f,
"The cost of a grounded jump. Minimum 0."));
airJumpCost.Bind(Config.Bind("Movement",
"AirJumpCost",
2.5f,
"The increase in stamina cost per air jump. Minimum 0."));
sprintCost.Bind(Config.Bind("Movement",
"SprintCost",
10f,
"The cost per second for sprinting. Minimum 0."));
sprintDisablesRegen.Bind(Config.Bind("Movement",
"SprintDisablesRegen",
true,
"Whether sprinting completely disables stamina regen (true) or just resets the regen increase rate"));
drawCost.Bind(Config.Bind("Shooting",
"DrawCost",
3f,
"The initial cost per second for drawing an arrow. Negative values can delay the hold cost."));
holdCost.Bind(Config.Bind("Shooting",
"HoldCost",
9f,
"The cost increase per second for drawing an arrow"));
coffeeRegenRate.Bind(Config.Bind("Powerups",
"CoffeeRegenRate",
3f,
"The extra base stamina regen rate given by coffee."));
if (dashCost.Value < 0)
{
dashCost.Value = 0;
}
if (jumpCost.Value < 0)
{
jumpCost.Value = 0;
}
if (airJumpCost.Value < 0)
{
airJumpCost.Value = 0;
}
if (sprintCost.Value < 0)
{
sprintCost.Value = 0;
}
MultiplayerSync.MultiplayerSync.RegisterConditionalRequirement(this, () => !MultiplayerSync.MultiplayerSync.AllAreDefault(Config));
// Plugin startup logic
Instance = this;
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
Harmony.CreateAndPatchAll(typeof(Patches));
}
private static class Helpers
{
public static CodeInstruction GetNext(IEnumerator<CodeInstruction> enumerator)
{
if (enumerator.MoveNext())
{
return enumerator.Current;
}
else
{
return null;
}
}
public static IEnumerable<CodeInstruction> LoopWhile(IEnumerator<CodeInstruction> enumerator, Func<CodeInstruction, bool> action)
{
CodeInstruction instr = GetNext(enumerator);
while (action(instr))
{
yield return instr;
instr = GetNext(enumerator);
}
if (instr != null)
{
yield return instr;
}
}
public static IEnumerable<CodeInstruction> SkipCond(IEnumerator<CodeInstruction> enumerator, Func<CodeInstruction, bool> cond)
{
CodeInstruction instr = GetNext(enumerator);
while (!cond(instr))
{
yield return instr;
instr = GetNext(enumerator);
}
}
public static void SkipX(IEnumerator<CodeInstruction> enumerator, int x)
{
for (int i = 0; i < x; i++)
{
enumerator.MoveNext();
}
}
public static IEnumerable<CodeInstruction> PassX(IEnumerator<CodeInstruction> enumerator, int x)
{
for (int i = 0; i < x; i++)
{
yield return GetNext(enumerator);
}
}
public static IEnumerable<CodeInstruction> CondSkip(IEnumerator<CodeInstruction> enumerator, int x, bool skip)
{
if (skip)
{
SkipX(enumerator, x);
yield break;
}
else
{
foreach (CodeInstruction instr in PassX(enumerator, x))
{
yield return instr;
}
}
}
}
[HarmonyPatch(typeof(controls))]
public class Patches
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
static void constructor_Postfix(ref float ___stamina, controls __instance, ref PhotonView ___myView)
{
if (___myView.isMine)
{
___stamina = maxStamina.Value;
}
}
[HarmonyTranspiler]
[HarmonyPatch("StaminaLogic")]
static IEnumerable<CodeInstruction> staminaLogic_Transpiler(IEnumerable<CodeInstruction> instructions)
{
IEnumerator<CodeInstruction> enumerator = instructions.GetEnumerator();
Func<CodeInstruction, bool> NextStamina = instr => instr.opcode != OpCodes.Ldfld || instr.operand.ToString() != "System.Single stamina";
CodeInstruction ldthis = null;
//bind helpers to enumerator
Func<CodeInstruction> GetNext = () => Helpers.GetNext(enumerator);
Func<Func<CodeInstruction, bool>, IEnumerable<CodeInstruction>> LoopWhile = (action) => Helpers.LoopWhile(enumerator, action);
Func<Func<CodeInstruction, bool>, IEnumerable<CodeInstruction>> SkipCond = (cond) => Helpers.SkipCond(enumerator, cond);
Action<int> SkipX = (x) => Helpers.SkipX(enumerator, x);
Func<int, IEnumerable<CodeInstruction>> PassX = (x) => Helpers.PassX(enumerator, x);
Func<int, bool, IEnumerable<CodeInstruction>> CondSkip = (x, skip) => Helpers.CondSkip(enumerator, x, skip);
Func<CodeInstruction, float, bool> NextF = (instr, val) => instr.opcode == OpCodes.Ldc_R4 && (float)instr.operand == val;
Instance.Logger.LogInfo("Patching base regen");
//BASE REGEN
foreach (CodeInstruction instr in SkipCond(instr => NextF(instr, 1.5f)))
{
yield return instr;
}
foreach (CodeInstruction instr in staminaRegenRate.SyncedEntry.GetValueIL())
{
yield return instr;
}
Instance.Logger.LogInfo("Patching stationary regen");
//STATIONARY REGEN
foreach (CodeInstruction instr in SkipCond(instr => NextF(instr, 1.5f)))
{
yield return instr;
}
foreach (CodeInstruction instr in staminaStillRate.SyncedEntry.GetValueIL())
{
yield return instr;
}
Instance.Logger.LogInfo("Patching crouching regen");
//CROUCHING REGEN
foreach (CodeInstruction instr in SkipCond(instr => NextF(instr, 1.5f)))
{
yield return instr;
}
foreach (CodeInstruction instr in staminaCrouchRate.SyncedEntry.GetValueIL())
{
yield return instr;
}
Instance.Logger.LogInfo("Patching coffee regen");
//COFFEE REGEN
foreach (CodeInstruction instr in SkipCond(instr => NextF(instr, 3f)))
{
yield return instr;
}
foreach (CodeInstruction instr in coffeeRegenRate.SyncedEntry.GetValueIL())
{
yield return instr;
}
Instance.Logger.LogInfo("Patching max stamina");
//MAX STAMINA
foreach (CodeInstruction instr in SkipCond(instr => NextF(instr, 100f)))
{
yield return instr;
}
foreach (CodeInstruction instr in maxStamina.SyncedEntry.GetValueIL())
{
yield return instr;
}
foreach (CodeInstruction instr in SkipCond(instr => NextF(instr, 100f)))
{
yield return instr;
}
foreach (CodeInstruction instr in maxStamina.SyncedEntry.GetValueIL())
{
yield return instr;
}
Instance.Logger.LogInfo("Patching stamina regen delay");
//STAMINA REGEN DELAY
foreach (CodeInstruction instr in SkipCond(instr => NextF(instr, 1f)))
{
yield return instr;
}
foreach (CodeInstruction instr in staminaEmptyRegenDelay.SyncedEntry.GetValueIL())
{
yield return instr;
}
//STAMINA BAR
foreach (CodeInstruction instr in SkipCond(instr => NextF(instr, 5f)))
{
yield return instr;
}
yield return new CodeInstruction(OpCodes.Ldc_R4, 500f);
foreach (CodeInstruction instr in maxStamina.SyncedEntry.GetValueIL())
{
yield return instr;
}
yield return new CodeInstruction(OpCodes.Div);
Instance.Logger.LogInfo("Patching stamina regen increase");
//STAMINA REGEN RATE INCREASE
foreach (CodeInstruction instr in SkipCond(instr => NextF(instr, 2f)))
{
yield return instr;
}
foreach (CodeInstruction instr in staminaRegenIncreaseRate.SyncedEntry.GetValueIL())
{
yield return instr;
}
//don't touch rest
foreach (CodeInstruction instr in LoopWhile(instr => instr != null))
{
yield return instr;
}
}
[HarmonyTranspiler]
[HarmonyPatch("move")]
static IEnumerable<CodeInstruction> move_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
IEnumerator<CodeInstruction> enumerator = instructions.GetEnumerator();
Func<CodeInstruction, bool> NextStamina = instr => instr.opcode != OpCodes.Ldfld || instr.operand.ToString() != "System.Single stamina";
CodeInstruction ldthis = null;
CodeInstruction ldc0 = null;
//bind helpers to enumerator
Func<CodeInstruction> GetNext = () => Helpers.GetNext(enumerator);
Func<Func<CodeInstruction, bool>, IEnumerable<CodeInstruction>> LoopWhile = (action) => Helpers.LoopWhile(enumerator, action);
Action<int> SkipX = (x) => Helpers.SkipX(enumerator, x);
Func<int, IEnumerable<CodeInstruction>> PassX = (x) => Helpers.PassX(enumerator, x);
Func<int, bool, IEnumerable<CodeInstruction>> CondSkip = (x, skip) => Helpers.CondSkip(enumerator, x, skip);
Instance.Logger.LogInfo("Patching dash");
//DASH
foreach (CodeInstruction instr in LoopWhile(instr => instr.opcode != OpCodes.Ldstr || instr.operand.ToString() != "Pulldash"))
{
yield return instr;
}
foreach (CodeInstruction instr in PassX(2))
{
yield return instr;
}
//only check stamina >= 0 if dash has a stamina cost
Label skipStaminaCheck = generator.DefineLabel();
foreach (CodeInstruction instr in dashCost.SyncedEntry.GetValueIL())
{
yield return instr;
}
yield return new CodeInstruction(OpCodes.Ldc_R4, 0f);
yield return new CodeInstruction(OpCodes.Ble, skipStaminaCheck);
foreach (CodeInstruction instr in PassX(4))
{
yield return instr;
}
CodeInstruction last = GetNext();
last.labels.Add(skipStaminaCheck);
yield return last;
//get cost from synced value
foreach (CodeInstruction instr in LoopWhile(NextStamina))
{
yield return instr;
last = instr;
}
SkipX(1);
foreach (CodeInstruction instr in dashCost.SyncedEntry.GetValueIL())
{
yield return instr;
}
yield return GetNext();
yield return GetNext();
//only set stamina regen to 1 if dash has a stamina cost
skipStaminaCheck = generator.DefineLabel();
foreach (CodeInstruction instr in dashCost.SyncedEntry.GetValueIL())
{
yield return instr;
}
yield return new CodeInstruction(OpCodes.Ldc_R4, 0f);
yield return new CodeInstruction(OpCodes.Beq, skipStaminaCheck);
foreach (CodeInstruction instr in PassX(3))
{
yield return instr;
}
last = GetNext();
last.labels.Add(skipStaminaCheck);
yield return last;
Instance.Logger.LogInfo("Patching jump");
//JUMP
foreach (CodeInstruction instr in LoopWhile(i => i.opcode != OpCodes.Ldstr || i.operand.ToString() != "Gamepad jump"))
{
yield return instr;
}
foreach (CodeInstruction instr in PassX(3))
{
yield return instr;
}
//replace stamina check with ((jumpCost <= 0 && grounded) || (jumpCost <= 0 && airJumpCost <= 0) || stamina > 0);
ldthis = GetNext();
CodeInstruction ldstamina = GetNext();
ldc0 = GetNext();
CodeInstruction skipJumpIf = GetNext();
// jumpCost <= 0f
bool done = false;
foreach (CodeInstruction instr in jumpCost.SyncedEntry.GetValueIL())
{
if (!done)
{ //copy label from stamina > 0, used by if jump input branch
instr.labels.AddRange(ldthis.labels);
done = true;
}
yield return instr;
}
yield return ldc0.Clone();
Label nextCheck = generator.DefineLabel();
yield return new CodeInstruction(OpCodes.Bgt, nextCheck);
// && this.grounded
yield return ldthis.Clone();
yield return CodeInstruction.LoadField(typeof(controls), "grounded");
Label endCheck = generator.DefineLabel();
yield return new CodeInstruction(OpCodes.Brtrue, endCheck);
// || jumpCost <= 0f
done = false;
foreach (CodeInstruction instr in jumpCost.SyncedEntry.GetValueIL())
{
if (!done)
{
instr.labels.Add(nextCheck);
done = true;
}
yield return instr;
}
yield return ldc0.Clone();
nextCheck = generator.DefineLabel();
yield return new CodeInstruction(OpCodes.Bgt, nextCheck);
// && airJumpCost <= 0f
foreach (CodeInstruction instr in airJumpCost.SyncedEntry.GetValueIL())
{
yield return instr;
}
yield return ldc0.Clone();
yield return new CodeInstruction(OpCodes.Ble, endCheck);
// || stamina > 0f
// clear original label, add our new one
ldthis.labels = new() {nextCheck};
yield return ldthis;
yield return ldstamina;
yield return ldc0;
yield return skipJumpIf;
last = GetNext();
last.labels.Add(endCheck);
yield return last;
foreach (CodeInstruction instr in LoopWhile(instr => !instr.StoresField(AccessTools.Field(typeof(controls), nameof(controls.airJumps)))))
{
yield return instr;
}
foreach (CodeInstruction instr in LoopWhile(instr => !instr.StoresField(AccessTools.Field(typeof(controls), nameof(controls.airJumps)))))
{
yield return instr;
}
//store jump cost in local
List<Label> labels = GetNext().labels;
LocalBuilder jumpCostInstance = generator.DeclareLocal(typeof(float));
done = false;
foreach (CodeInstruction instr in jumpCost.SyncedEntry.GetValueIL())
{
if (!done)
{
instr.labels.AddRange(labels);
done = true;
}
yield return instr;
}
foreach (CodeInstruction instr in airJumpCost.SyncedEntry.GetValueIL())
{
yield return instr;
}
yield return ldthis.Clone();
yield return CodeInstruction.LoadField(typeof(controls), "airJumps");
yield return new CodeInstruction(OpCodes.Conv_R4);
yield return new CodeInstruction(OpCodes.Mul);
yield return new CodeInstruction(OpCodes.Add);
yield return new CodeInstruction(OpCodes.Stloc, jumpCostInstance.LocalIndex);
//skip stamina costs if jump cost <= 0
yield return new CodeInstruction(OpCodes.Ldloc, jumpCostInstance.LocalIndex);
yield return ldc0.Clone();
yield return skipJumpIf.Clone();
// subtract local from stamina
yield return ldthis.Clone();
yield return GetNext(); //dup
yield return GetNext(); //loads stamina
SkipX(7);
yield return new CodeInstruction(OpCodes.Ldloc, jumpCostInstance.LocalIndex);
yield return GetNext(); //sub
yield return GetNext(); //stfld stamina
//don't need to touch rest
Instance.Logger.LogInfo("Patching sprint");
//SPRINTING
foreach (CodeInstruction instr in LoopWhile(instr => instr.opcode != OpCodes.Ldstr || instr.operand.ToString() != "Sprint"))
{
yield return instr;
}
foreach (CodeInstruction instr in PassX(2))
{
yield return instr;
}
//only check stamina < 0 if sprinting has a stamina cost
skipStaminaCheck = generator.DefineLabel();
foreach (CodeInstruction instr in sprintCost.SyncedEntry.GetValueIL())
{
yield return instr;
}
yield return new CodeInstruction(OpCodes.Ldc_R4, 0f);
yield return new CodeInstruction(OpCodes.Beq, skipStaminaCheck);
foreach (CodeInstruction instr in PassX(4))
{
yield return instr;
}
last = GetNext();
last.labels.Add(skipStaminaCheck);
yield return last;
//get cost from synced value
foreach (CodeInstruction instr in LoopWhile(NextStamina))
{
yield return instr;
last = instr;
}
yield return GetNext();
SkipX(1);
foreach (CodeInstruction instr in sprintCost.SyncedEntry.GetValueIL())
{
yield return instr;
}
foreach (CodeInstruction instr in PassX(3))
{
yield return instr;
}
//only set stamina regen to 1 if sprinting has a stamina cost
skipStaminaCheck = generator.DefineLabel();
foreach (CodeInstruction instr in sprintCost.SyncedEntry.GetValueIL())
{
yield return instr;
}
yield return new CodeInstruction(OpCodes.Ldc_R4, 0f);
yield return new CodeInstruction(OpCodes.Ble, skipStaminaCheck);
Label elseLabel = generator.DefineLabel();
//if sprint disables regen
foreach (CodeInstruction instr in sprintDisablesRegen.SyncedEntry.GetValueIL())
{
yield return instr;
}
yield return new CodeInstruction(OpCodes.Brfalse, elseLabel);
foreach (CodeInstruction instr in PassX(3))
{
yield return instr;
}
yield return new CodeInstruction(OpCodes.Br, skipStaminaCheck);
CodeInstruction temp = ldthis.Clone();
temp.labels.Add(elseLabel);
yield return temp;
yield return new CodeInstruction(OpCodes.Ldc_R4, 1f);
yield return CodeInstruction.StoreField(typeof(controls), "staminaRegenSpeed");
last = GetNext();
last.labels.Add(skipStaminaCheck);
yield return last;
//don't touch rest
foreach(CodeInstruction instr in LoopWhile(instr => instr != null))
{
yield return instr;
}
}
[HarmonyTranspiler]
[HarmonyPatch("shoot")]
static IEnumerable<CodeInstruction> shoot_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
IEnumerator<CodeInstruction> enumerator = instructions.GetEnumerator();
CodeInstruction ldthis = new CodeInstruction(OpCodes.Ldarg_0);
Func<CodeInstruction> GetNext = () => Helpers.GetNext(enumerator);
Func<Func<CodeInstruction, bool>, IEnumerable<CodeInstruction>> LoopWhile = (action) => Helpers.LoopWhile(enumerator, action);
Action<int> SkipX = (x) => Helpers.SkipX(enumerator, x);
Func<int, IEnumerable<CodeInstruction>> PassX = (x) => Helpers.PassX(enumerator, x);
Func<int, bool, IEnumerable<CodeInstruction>> CondSkip = (x, skip) => Helpers.CondSkip(enumerator, x, skip);
Instance.Logger.LogInfo("Patching fire");
//INITIAL FIRE
foreach (CodeInstruction instr in LoopWhile(instr => instr.opcode != OpCodes.Ldstr || instr.operand.ToString() != "Gamepad fire"))
{
yield return instr;
}
foreach (CodeInstruction instr in PassX(3))
{
yield return instr;
}
CodeInstruction temp = GetNext();
//only check stamina < 0 if initial draw has a stamina cost
Label skipStaminaCheck = generator.DefineLabel();
bool done = false;
foreach (CodeInstruction instr in drawCost.SyncedEntry.GetValueIL())
{
if (!done)
{
instr.labels.AddRange(temp.labels);
temp.labels = new() { };
}
yield return instr;
}
yield return new CodeInstruction(OpCodes.Ldc_R4, 0f);
yield return new CodeInstruction(OpCodes.Ble, skipStaminaCheck);
yield return temp.Clone();
foreach (CodeInstruction instr in PassX(3))
{
yield return instr;
}
CodeInstruction last = GetNext();
last.labels.Add(skipStaminaCheck);
yield return last;
Instance.Logger.LogInfo("Patching hold");
//HOLDING
foreach (CodeInstruction instr in LoopWhile(instr => instr.opcode != OpCodes.Ldfld || instr.operand.ToString() != "System.Single slowDownModifier"))
{
yield return instr;
}
foreach (CodeInstruction instr in PassX(2))
{
yield return instr;
}
LocalBuilder drain = generator.DeclareLocal(typeof(float));
//store new drain in local variable
yield return new CodeInstruction(OpCodes.Ldc_R4, 0f);
yield return ldthis.Clone();
yield return CodeInstruction.LoadField(typeof(controls), "holdtime");
yield return new CodeInstruction(OpCodes.Ldc_R4, 1f);
yield return new CodeInstruction(OpCodes.Sub);
foreach (CodeInstruction instr in holdCost.SyncedEntry.GetValueIL())
{
yield return instr;
}
yield return new CodeInstruction(OpCodes.Ldc_R4, 3f);
yield return new CodeInstruction(OpCodes.Div);
yield return new CodeInstruction(OpCodes.Mul);
foreach (CodeInstruction instr in drawCost.SyncedEntry.GetValueIL())
{
yield return instr;
}
yield return new CodeInstruction(OpCodes.Add);
yield return CodeInstruction.Call(typeof(UnityEngine.Mathf), "Max", parameters: new[] { typeof(float), typeof(float)});
yield return new CodeInstruction(OpCodes.Stloc, drain.LocalIndex);
foreach (CodeInstruction instr in PassX(7))
{
yield return instr;
}
//replace stamina > 0 with (drain <= 0 || stamina > 0)
List<Label> startCheckLabels = GetNext().labels;
CodeInstruction ldStamina = GetNext();
CodeInstruction ld0float = GetNext();
CodeInstruction skipIf = GetNext();
CodeInstruction otherConds = GetNext();
Label newLabel = generator.DefineLabel();
otherConds.labels.Add(newLabel);
//drain <= 0
CodeInstruction startCheck = new CodeInstruction(OpCodes.Ldloc, drain.LocalIndex);
startCheck.labels.AddRange(startCheckLabels);
yield return startCheck;
yield return ld0float.Clone();
yield return new CodeInstruction(OpCodes.Ble, newLabel);
//stamina > 0
yield return ldthis.Clone();
yield return ldStamina;
yield return ld0float;
yield return skipIf;
yield return otherConds;
foreach (CodeInstruction instr in LoopWhile(instr => instr.opcode != OpCodes.Stfld || instr.operand.ToString() != "System.Single holdtime"))
{
yield return instr;
}
//reduce stamina by drain * deltatime, only if drain > 0
//drain > 0?
yield return new CodeInstruction(OpCodes.Ldloc, drain.LocalIndex);
yield return ld0float.Clone();
Label endTakeStamina = generator.DefineLabel();
yield return new CodeInstruction(OpCodes.Ble_Un, endTakeStamina);
//load stamina
foreach(CodeInstruction instr in PassX(4))
{
yield return instr;
}
//use drain instead of original calculation
yield return new CodeInstruction(OpCodes.Ldloc, drain.LocalIndex);
SkipX(4);
//Navigate to end of stamina if branch
foreach (CodeInstruction instr in PassX(6))
{
yield return instr;
}
//add label for branch
temp = GetNext();
temp.labels.Add(endTakeStamina);
yield return temp;
//don't touch rest
foreach (CodeInstruction instr in LoopWhile(instr => instr != null))
{
yield return instr;
}
}
}
}
}