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Ore Density/Veins #24

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shiribailem opened this issue Jul 21, 2018 · 8 comments
Closed

Ore Density/Veins #24

shiribailem opened this issue Jul 21, 2018 · 8 comments

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@shiribailem
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I'm aware that this is definitely easier said than done, but I figured I'd make an issue for it for discussion as well as for others who may have less awareness of the challenge to be able to see the response.

My biggest complaint so far about this "mod" is that the ores all generate in single blocks, unlike vanilla ores which generate in veins.

The problem of this is that it dramatically increases the difficulty of finding the ores (requiring thorough mining strategies), and it also dramatically reduces the output.

In the time that I gathered over 100 iron, I just finally managed to get 4 tin.

As I'm aware that you're not able to hook into the ore generation routines at this time, the thoughts are:

  • Would it be possible to generate the ores as larger structures?
  • As a stop-gap, perhaps allow the ores to be more efficient and generate multiple bars when smelted?
@ICY105
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ICY105 commented Jul 21, 2018

The problem is that I have to balance the number of ores in the ground with performance. While player heads are easier on the fps than other methods of custom blocks, having hundreds of them underground adds ups. There are a few solutions I've thought of, but all them make compromises in one way or another.
You can use the Grinder to get more out of your ores of course, but it'll take a bit or resources to get there.

@shiribailem
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I figured there were various problems like that, the big problem is that even the grinder feels lacking due the fact that I just went through about 2 iron picks (one is halfway down, but it's also unbreaking 1) to find 1 tin (23 iron though).

At this point the ore is the big stop gap burning me out... I'm wondering if it might be better to rig a system using vanilla ores instead? Maybe drop the cost of the alloy furnace and have recipes to generate the base ores or equivalent ores?

Regardless, your method of inserting ores is genius, I just wish it worked out better for gameplay :'-(

@shiribailem
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Just for reference: at this point I'd consider it a good deal even if it cost me 10 iron to make 1 tin/copper

@ICY105
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ICY105 commented Jul 22, 2018

During my play through, I found I was able to get enough ore to start with by splunking, though this did require me to move around to new cave systems a ways from my base. Strip mining was very inefficient and netted fairly little. Later on, the grinder effectively halves the cost of machines, and once you have it the quarry isn't too hard to get which can really speed up finding ores.

Might go through and take another look at it. Maybe there is some method I can come up with to help get more ores early game without just physically generating more.

@shiribailem
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I'll take a stab at more spelunking and let you know how that works out.

@shiribailem
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Spelunking definitely got me more faster, it's not my preferred way to mine but it looks like it's by far the way to go for this generation.

Now I'm just stuck with trying to figure out what's in the corners of the furnace recipe... (see my other issue)

@ICY105
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ICY105 commented Jul 26, 2018

I've released a beta version (2.0.4.r2) with reworked ore generation and I'm looking for some feedback. I would recommend testing this in a new world until it is fully released so I can fix most of the bugs.

@ICY105
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ICY105 commented Jul 30, 2018

v2.0.4 released which reworks ore generation.

@ICY105 ICY105 closed this as completed Jul 30, 2018
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