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Add Fish to Bio Gen #55
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Yeah, but you know, once you move several spawners exp farm is not an issue and is already over powered to the max, it could be a conversion of 1 book for one bottle of exp, right now to craft stuff that require exp bottles I made a testificate trading boot, converting 1 useless book to 1 bottle of exp would facilitate crafting and nothing else, 1 bottle of exp ain't that bad nor so op if you think about it. I moved 8 spawners and made an octuple exp farm with spawner controllers and a reactor to power everything, it lags the whole server but it's 120 levels in about 13 minutes... what's one bottle of exp going to do? ;D But adding books as fuel for the ender generator would be a good option too. |
The grindstone in that latest snapshots allows for turning enchanted items (including books) into XP, so I'm going to close that part of the suggestion. |
Fixed in 2.1 Prerelease 2 |
Hi, here is a little list of features request:
bio generator: since the auto-fisher produce an insane amount of fish could you add it to the bio generator, even 1kw would be good, because for example I'm voiding all the fish since it's completely useless(i filter those and push into lava);
enchant2experience: a machine similar to the disenchanter but that it can convert useless books(fire prot, blast prot, bane of ant, etc) into bottles of experience, it doesn't need to be the precise exp cost, half or even 1 bottle would be good enough, or add enchanted books to the ender generator so those books can be usefull for something;
thank you for your time.
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