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Waterlogged ore leave source block when broken in creative mode #92

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alven-shin opened this issue May 21, 2020 · 4 comments
Open

Waterlogged ore leave source block when broken in creative mode #92

alven-shin opened this issue May 21, 2020 · 4 comments
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@alven-shin
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Datapacks:
Mechanization_v2.2.2
DatapackUtilities_v2.1.4

image

Singleplayer Optifine 1.15.2 Pre18

The waterlogged ores create water when broken in creative and show water tiles in spectator mode.

@alven-shin alven-shin added the bug label May 21, 2020
@ICY105
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ICY105 commented May 21, 2020

Both issues are known- the spectator mode issue can't be fixed. Nothing I can do to remove the water tiles without a massive amount of overhead, which would lag out the game.

As for creative mode leaving behind water... I don't really know how to go about fixing it so I've left it as a "won't fix." Maybe I'll come up with something but it's unlikely at this point unless they add a way to detect players breaking blocks in creative mode (currently impossible). I'll leave the issue open for now.

@ICY105 ICY105 changed the title Waterlogged ore Waterlogged ore leave source block when broken in creative mode May 21, 2020
@ghost
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ghost commented Jul 7, 2021

When in spectator it is useful to see the new ores,I am building a reactor in creative in a scrap world so because you can't get copper/uranuim/tin/titanuim using commands, at least I can find them in spectator

@Flamarine
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In 3.0.0 pre-1, it even happens when broken in survival mode.

@EpicBirb
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This could work in newer versions. What if you use raycasting on creative players to test if they are looking at a custom block. i.e Tin ore

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