You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Both issues are known- the spectator mode issue can't be fixed. Nothing I can do to remove the water tiles without a massive amount of overhead, which would lag out the game.
As for creative mode leaving behind water... I don't really know how to go about fixing it so I've left it as a "won't fix." Maybe I'll come up with something but it's unlikely at this point unless they add a way to detect players breaking blocks in creative mode (currently impossible). I'll leave the issue open for now.
ICY105
changed the title
Waterlogged ore
Waterlogged ore leave source block when broken in creative mode
May 21, 2020
When in spectator it is useful to see the new ores,I am building a reactor in creative in a scrap world so because you can't get copper/uranuim/tin/titanuim using commands, at least I can find them in spectator
Datapacks:
Mechanization_v2.2.2
DatapackUtilities_v2.1.4
Singleplayer Optifine 1.15.2 Pre18
The waterlogged ores create water when broken in creative and show water tiles in spectator mode.
The text was updated successfully, but these errors were encountered: