-
(none)
- Japan
- http://kagekirin.github.io
- @KageKirin
Stars
sm64-port / sm64-port
Forked from n64decomp/sm64A port of https://www.github.com/n64decomp/sm64 for modern devices.
Fast, robust, powerful and extendible .NET serializer built for Unity
AssetStudio is an independent tool for exploring, extracting and exporting assets.
Open Source codebase of the game Overgrowth by Wolfire Games LLC
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Public repository of the QuickJS Javascript Engine.
C++ Rendering Plugin example for Unity
C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates
Fast, idiomatic C# implementation of Flatbuffers
OpenUPM - Open Source Unity Package Registry (UPM)
Lightweight, high-performance HTML renderer for game and app developers.
Servo, the embeddable, independent, memory-safe, modular, parallel web rendering engine
INACTIVE - Servo for Unity - experimental
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.
VK driver for the Raspberry Pi (Broadcom Videocore IV)
Run macOS VM in a Docker! Run near native OSX-KVM in Docker! X11 Forwarding! CI/CD for OS X Security Research! Docker mac Containers.
A modified web browser that helps in responsive web development. A web developer's must have dev-tool.
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
Single binary easy and composable iOS device interaction CLI
Optimized CppSPMD test project: macro control flow, SSE4.1/AVX1/AVX2/AVX2 FMA support