-
(none)
- Japan
- http://kagekirin.github.io
- @KageKirin
Stars
sm64-port / sm64-port
Forked from n64decomp/sm64A port of https://www.github.com/n64decomp/sm64 for modern devices.
bakerframework / baker
Forked from Simbul/bakerThe HTML5 ebook framework to publish interactive books & magazines on iPad & iPhone using simply open web standards
KageKirin / iTransmission
Forked from changpingc/iTransmissionA native BitTorrent client for iOS
A running-jumping-swordfighting game I made on the Apple II from 1985-89
KageKirin / WebSonic
Forked from coreh-deprecated/WebSonicWebGL Sonic Engine
KageKirin / LoveUpdate
Forked from TheLinx/LoveUpdateLoveUpdate is a tool for easily deploying the latest version of your LÖVE game, all the time, on all platforms.
KageKirin / mari0
Forked from Stabyourself/mari0Mario + Portal game in LÖVE
KageKirin / mulberry
Forked from rmurphey/mulberryToura Mulberry: A toolkit for developing mobile applications using Javascript, HTML, CSS, and PhoneGap.
KageKirin / separable-sss
Forked from iryoku/separable-sssSeparable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
KageKirin / dssdo
Forked from kayru/dssdoDeferred Screen Space Directional Occlusion
An XCode 4 project template to build universal frameworks (arm6, arm7, and simulator) for iOS / iPhone.
jimweirich / rake
Forked from ruby/rakeA make-like build utility for Ruby.