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Graphic rendering using Piston and Glutin written in pure Rust

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Snowflakes

This project is part of my boredum in quarantine, so I have to learn something new (Rust language) and then implement it with something fun!

Ikr, nothing fancy here. My first attempt with Rust tho.

How to

build

cargo build --release

run

cargo run --release

Considering to use release mode.

Notes

If somebody or myself in the future wondering why I wrote this code:

pub struct Snowflakes {
    capacity: usize,
    radius: Vec<f64>,
    velocity: Vec<f64>,
    x: Vec<f64>,
    y: Vec<f64>,
}

pub struct Snowflake {
    pub id: usize,
    pub radius: f64,
    pub velocity: f64,
    pub x: f64,
    pub y: f64,
}

here is my explanation, first the struct Snowflakes is implement the SoA pattern. I'm not sure if it will perform well on heap allocation (those vectors). I want to use something like FixedSizeArray in the future if it's finally arrive as the stable features.

Lastly, the struct Snowflake is just a template for me to manipulate the data that I got from Snowflakes to more specific.

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Graphic rendering using Piston and Glutin written in pure Rust

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