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Generating_path.cpp
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Generating_path.cpp
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////////////////////////
//-include-//--using--//
////////////////////////
#include "Generating_path.h"
#include <iostream>
#include <iomanip>
#include <limits>
#include <fstream>
#include <algorithm>
using matrix_2d = std::map<int, std::map<int, double>>;
////////////////////////
//--global--variable--//
////////////////////////
std::map<int, attraction> attraction_data; // A map providing access to all attractions using their IDs as keys.
std::map<int, hotel> hotel_data; // A map providing access to all hotels using their IDs as key
std::map<int, intersection> intersection_data; // A map providing access to all intersections using their IDs as keys.
////////////////////////
//---set-up--output---//
////////////////////////
std::ofstream outputFile; // Output file stream object
/**
* Redirects the standard output to a file.
*
* @param filename The name of the file to redirect output to.
*
*/
void redirectOutputToFile(const std::string& filename) {
outputFile.open(filename); // Opens the specified file
if (outputFile.is_open()) { // Checks if the file is opened successfully
std::cout.rdbuf(outputFile.rdbuf()); // Redirects standard output to the file
}
else {
std::cout << "Erreur : Impossible d'ouvrir le fichier de sortie." << std::endl;
// Prints an error message if the file cannot be opened
}
}
/**
* Restores standard output from the file.
*
*/
void restoreOutput() {
outputFile.close(); // Closes the output file
}
////////////////////////
//--debug--functions--//
////////////////////////
/**
* Debug function to print integer elements stored in a vector.
*
* @param vector_data The vector containing integer elements to debug.
*
* @tparam T1 The type of data stored in the dubuged vector
*
*/
template<typename T1>
void vectorDebug(std::vector<T1>& vector_data) {
std::cout << '{';
if (not vector_data.empty()) { // Check if the vector is not empty
for (size_t i = 0; i < vector_data.size() - 1; ++i) { // Loop through vector elements except the last one
std::cout << vector_data[i] << " ; ";
}
std::cout << vector_data.back();
}
std::cout << '}' << std::endl;
}
/**
* Debug function to print time data stored in a map.
*
* @param time_data The map containing time data to debug.
* @param (Note: works with all std::map<int, int> types)
*
*/
void timeDataDebug(std::map<int, int>& time_data) {
std::cout << "{";
for (auto& entry : time_data) { // Iterate through each key-value pair in the map
std::cout << entry.first << ":" << entry.second << " | "; // Print the key-value pair
}
std::cout << "}" << std::endl;
}
/**
* Debug function to print information about an attraction.
*
* @param attr The attraction object containing data to debug.
*
*/
void attractionDebug(attraction& attr) {
std::cout << "Attraction ID: " << attr.ID << std::endl;
std::cout << "Name: " << attr.name << std::endl;
std::cout << "Location (lat, lon): " << attr.location.lat << ", " << attr.location.lon << std::endl;
std::cout << "Wait Time: ";
timeDataDebug(attr.wait_time);
std::cout << "Single Rider ID : " << attr.single_rider << std::endl;
std::cout << "Single Rider Wait Time: ";
timeDataDebug(attr.wait_time_sinlge_rider);
std::cout << "Connected with : ";
vectorDebug(attr.intersection_linked);
}
/**
* Debug function to print information about a hotel.
*
* @param hotel_to_print The hotel object containing data to debug.
*
*/
void hotelDebug(hotel& hotel_to_print) {
std::cout << "Hotel ID: " << hotel_to_print.ID << std::endl;
std::cout << "Name: " << hotel_to_print.name << std::endl;
std::cout << "Location (lat, lon): " << hotel_to_print.location.lat << ", " << hotel_to_print.location.lon << std::endl;
std::cout << "Connected with : ";
vectorDebug(hotel_to_print.intersection_linked);
std::cout << std::endl;
}
/**
* Debug function to print information about an intersection.
*
* @param inter The intersection object containing data to debug.
*
*/
void intersectionDebug(intersection& inter) {
std::cout << "Intersction ID: " << inter.ID << std::endl;
std::cout << "Name: " << inter.name << std::endl;
std::cout << "Location (lat, lon): " << inter.location.lat << ", " << inter.location.lon << std::endl;
std::cout << "Linked to attraction: ";
vectorDebug(inter.attraction_linked);
std::cout << "Linked to hotel: ";
vectorDebug(inter.hotel_linked);
std::cout << "Linked to intersection: ";
vectorDebug(inter.intersection_linked);
std::cout << std::endl;
}
/**
* Debug function to print information about attractions.
*
* @param attractions_data The map containing attraction data.
*
*/
void attractionsDebug(std::map<int, attraction>& attractions_data) {
for (auto& pair : attractions_data) {
attraction& attr = pair.second;
attractionDebug(attr);
}
}
/**
* Debug function to print information about hotels.
*
* @param hotels_data The map containing hotel data.
*
*/
void hotelsDebug(std::map<int, hotel>& hotels_data) {
for (auto& pair : hotels_data) {
hotel& hotel_to_print = pair.second;
hotelDebug(hotel_to_print);
}
}
/**
* Debug function to print information about intersections.
*
* @param intersections_data The map containing intersection data.
*
*/
void intersectionsDebug(std::map<int, intersection>& intersections_data) {
for (auto& pair : intersections_data) {
intersection& inter_to_print = pair.second;
intersectionDebug(inter_to_print);
}
}
/**
* Debug function to print information about setting.
*
* @param used_setting The settings object containing information about the current configuration.
*
*/
void settingDebug(setting used_setting) {
std::cout << "single_rider: " << used_setting.single_rider << std::endl;
std::cout << "entry_time: " << used_setting.entry_time << std::endl;
std::cout << "hotel_ID: " << used_setting.hotel_ID << std::endl;
std::cout << "walking_speed: " << used_setting.walking_speed << std::endl;
std::cout << "full_ID_list: ";
for (int id : used_setting.full_ID_list) {
std::cout << id << " ";
}
std::cout << std::endl;
std::cout << "ID_list: ";
for (int id : used_setting.ID_list) {
std::cout << id << " ";
}
std::cout << std::endl;
std::cout << "single_rider_list: ";
for (int id : used_setting.single_rider_list) {
std::cout << id << " ";
}
std::cout << std::endl;
std::cout << "consider_waiting_times: " << used_setting.consider_waiting_times << std::endl;
std::cout << "number_of_path: " << used_setting.number_of_path << std::endl;
std::cout << "path_to_data: " << used_setting.path_to_data << std::endl;
std::cout << "debug_mode: " << used_setting.debug_mode << std::endl;
}
/**
* Debug function to print a 2D matrix containing distance information.
*
* @param matrix The 2D matrix to be debugged.
*
*/
void Matrix2dDebug(const matrix_2d& matrix) {
for (const auto& row : matrix) {
std::cout << "Attraction ID: " << row.first << std::endl;
for (const auto& col : row.second) {
std::cout << "--- Time ID: " << col.first << " - Distance: " << std::setw(10) << col.second << std::endl;
}
}
}
/**
* Debug function to print information about paths including their scores and sequences of attractions.
*
* @param path_data A vector containing pairs of scores and paths to debug.
*
*/
void pathsDebug(const std::vector<std::pair<double, std::vector<int>>>& path_data) {
std::vector<std::pair<double, std::vector<int>>> sorted_paths = path_data;
// Sort the paths based on their scores in ascending order
std::sort(sorted_paths.begin(), sorted_paths.end(),
[](const auto& lhs, const auto& rhs) {
return lhs.first < rhs.first; // Sort based on the first element of the pair (score)
});
for (const auto& entry : sorted_paths) { // Iterate through the sorted paths and print information about each path
std::cout << "Score: " << entry.first << ", Path: ";
const std::vector<int>& path = entry.second; // Get the path sequence from the pair
for (size_t i = 0; i < path.size(); ++i) {
std::cout << path[i];
if (i != path.size() - 1) {
std::cout << "->";
}
}
std::cout << std::endl;
}
std::cout << std::endl;
}
////////////////////////
//-------output-------//
////////////////////////
/**
* Converts a given path to a GPX (GPS Exchange Format) file.
*
* @param path The path to be converted to GPX format.
* @param name The file name (without the extension).
* @param current_setting The settings object containing information about the current configuration.
*
* @return A GPX file in the "Output" folder.
*
*/
void pathToGPX(const std::vector<int>& path, const std::string& name, setting& current_setting) {
// Open the output file for writing
std::ofstream outputFile("Output/" + name + ".gpx");
// Retrieve information about the current hotel
hotel current_hotel = hotel_data[current_setting.hotel_ID];
if (!outputFile.is_open()) { // Check if the output file is successfully opened
std::cout << "Erreur : Impossible d'ouvrir le fichier GPX." << std::endl;
return;
}
// Write the XML declaration and GPX opening tags
outputFile << "<?xml version=\"1.0\" encoding=\"UTF-8\" ?>" << std::endl;
outputFile << "<gpx version=\"1.1\" xmlns=\"http://www.topografix.com/GPX/1/1\">" << std::endl;
outputFile << "<trk>" << std::endl;
outputFile << "<trkseg>" << std::endl;
// Write the starting point (current hotel) to the GPX file
outputFile << "<trkpt lat=\"" << current_hotel.location.lat << "\" lon=\"" << current_hotel.location.lon << "\">" << std::endl;
outputFile << "<name>" << current_hotel.name << "</name>" << std::endl;
outputFile << "</trkpt>" << std::endl;
// Write each attraction in the path to the GPX file
for (size_t i = 1; i <= path.size(); ++i) {
int current_id = path[i - 1];
auto current_attraction = attraction_data.find(current_id);
// Check if the attraction exists in the data
if (current_attraction != attraction_data.end()) {
// Write the attraction's location and name to the GPX file
outputFile << "<trkpt lat=\"" << current_attraction->second.location.lat << "\" lon=\"" << current_attraction->second.location.lon << "\">" << std::endl;
outputFile << "<name>" << current_attraction->second.name << "</name>" << std::endl;
outputFile << "</trkpt>" << std::endl;
}
}
// Write the ending point (current hotel) to the GPX file
outputFile << "<trkpt lat=\"" << current_hotel.location.lat << "\" lon=\"" << current_hotel.location.lon << "\">" << std::endl;
outputFile << "<name>" << current_hotel.name << "</name>" << std::endl;
outputFile << "</trkpt>" << std::endl;
// Write closing tags for the GPX file
outputFile << "</trkseg>" << std::endl;
outputFile << "</trk>" << std::endl;
outputFile << "</gpx>" << std::endl;
// Close the output file
outputFile.close();
}
////////////////////////
//-distance-functions-//
////////////////////////
/**
* Calculates the total time taken to travel to an attraction,
* taking into account walking distance, waiting time, and current settings.
*
* @param distance The distance to the attraction (in meters).
* @param current_time The current time (in hours).
* @param attr_ID The ID of the attraction (the destination).
* @param current_setting The settings object containing information about the current configuration.
*
* @return The total time taken to travel to the attraction (in hours).
*
*/
double getTimeTaken(double distance, double current_time, int attr_ID, setting& current_setting) {
// Calculate travel time based on walking speed and distance
double travel_time = distance / current_setting.walking_speed / 1000;
double waiting_time = 0.0;
// Check if single rider option is enabled in settings
if (current_setting.single_rider) {
// If single rider option is enabled and waiting times are considered
if (current_setting.consider_waiting_times) {
// Performing interpolation (linear variation assumed)
int current_time_fromated = (int)(current_time + travel_time) % 24;
double waiting_time_early = attraction_data[attr_ID].wait_time_sinlge_rider[current_time_fromated] / 60.0;
double waiting_time_late = attraction_data[attr_ID].wait_time_sinlge_rider[(current_time_fromated + 1) % 24] / 60.0;
double dif_time = waiting_time_late - waiting_time_early;
double time_ratio = (current_time - current_time_fromated)/60.0;
if (dif_time > 3) { // To avoid problems with the latest timetable, which increases waiting time from 0.5 to 7 hours.
waiting_time = waiting_time_early;
}
else {
waiting_time = waiting_time_early + (time_ratio * dif_time)/60.0;
}
}
}
else {
// If single rider option is not enabled and waiting times are considered
if (current_setting.consider_waiting_times) {
// Performing interpolation (linear variation assumed)
int current_time_fromated = (int)(current_time + travel_time) % 24;
double waiting_time_early = attraction_data[attr_ID].wait_time[current_time_fromated] / 60.0;
double waiting_time_late = attraction_data[attr_ID].wait_time[(current_time_fromated + 1) % 24] / 60.0;
double dif_time = waiting_time_late - waiting_time_early;
double time_ratio = (current_time - current_time_fromated) / 60.0;
if (dif_time > 3) { // To avoid problems with the latest timetable, which increases waiting time from 0.5 to 7 hours.
waiting_time = waiting_time_early;
}
else {
waiting_time = waiting_time_early + (time_ratio * dif_time) / 60.0;
}
}
}
// Calculate total time taken as sum of travel time and waiting time
double time_taken = travel_time + waiting_time;
return time_taken; // Return the total time taken to travel to the attraction (in hours)
}
/**
* Calculate the closest distance between two locations given their IDs.
*
* @param a_ID The ID of the first location
* @param b_ID The ID of the second location
* @param a_data A map containing location data for the first type of location
* @param b_data A map containing location data for the second type of location
*
* @tparam T1 The type of data stored in the map a_data
* @tparam T2 The type of data stored in the map b_data
*
* @return The closest distance between the two locations, in meters
* @return -1 if either of the locations cannot be found in their respective maps
*
*/
template<typename T1, typename T2>
double getColseDistance(int& a_ID, int& b_ID, std::map<int, T1>& a_data, std::map<int, T2>& b_data) {
// Find the locations in the respective maps
auto a_item = a_data.find(a_ID);
auto b_item = b_data.find(b_ID);
// Check if either location is not found
if (a_item == a_data.end() || b_item == b_data.end()) {
return -1;
}
// Convert latitude and longitude from degrees to radians
double a_lon = (a_item->second.location.lon) * 0.0174533; // 0.0174532925... = pi / 180
double b_lon = (b_item->second.location.lon) * 0.0174533;
double a_lat = (a_item->second.location.lat) * 0.0174533;
double b_lat = (b_item->second.location.lat) * 0.0174533;
// Calculate the distance using Haversine formula (with 6371000 = Radius of the Earth)
double distance = acos(sin(a_lat) * sin(b_lat) + cos(a_lat) * cos(b_lat) * cos(b_lon - a_lon)) * 6371000;
return distance;
}
/**
* Finds the shortest path between two intersections using Dijkstra's algorithm.
*
* @param start_intersection The starting intersection.
* @param end_intersection The destination intersection.
* @param intersection_data The intersection data containing connectivity information.
*
* @return The shortest distance between the two intersections.
* @return -1 if no path is found between the two intersections.
*
*/
double findShortestPath(intersection& start_intersection, intersection& end_intersection) {
// Initialize maps to store visited intersections and their distances from the start intersection
std::map<int, bool> visited;
std::map<int, double> distance;
// Initialize distances to infinity and mark all intersections as unvisited
for (auto& item_inter : intersection_data) {
int id = item_inter.first;
distance[id] = std::numeric_limits<double>::infinity();
visited[id] = false;
}
// Set distance from start intersection to itself at 0m (obviously)
distance[start_intersection.ID] = 0;
// Iterate until all intersections are visited or no path is found
while (true) {
int position_index = -1; // Index of the intersection with the minimum distance
double min_distance = std::numeric_limits<double>::infinity(); // Minimum distance found so far
// Find the unvisited intersection with the minimum distance
for (auto& item_distance : distance) {
int id = item_distance.first;
double dist = item_distance.second;
if (!visited[id] && dist < min_distance) {
position_index = id;
min_distance = dist;
}
}
// If the destination intersection is reached or no more unvisited intersections are left, exit the loop
if (position_index == end_intersection.ID) {
visited[position_index] = true; // Mark the destination intersection as visited
break;
}
if (position_index == -1)
break;
visited[position_index] = true; // Mark the current intersection as visited
// Update distances to neighboring intersections
for (int next_position_index : intersection_data.at(position_index).intersection_linked) {
double distance_to_add = getColseDistance(position_index, next_position_index, intersection_data, intersection_data);
if (!visited[next_position_index] && distance[next_position_index] > distance[position_index] + distance_to_add) {
distance[next_position_index] = distance[position_index] + distance_to_add;
}
}
}
// Check if the destination intersection is reachable
if (visited[end_intersection.ID]) {
return distance[end_intersection.ID]; // Return the shortest distance to the destination intersection
}
else {
// Print an detailed error message if no path is found
std::cout << "Erreur : Aucun chemin trouvé de " << start_intersection.ID << " à " << end_intersection.ID << std::endl;
intersectionDebug(start_intersection);
intersectionDebug(end_intersection);
return -1; // Return -1 indicating no path found
}
}
/**
* Generates a 3D matrix containing distances between attractions for different times.
*
* @param id_list A list of attraction IDs for which distances need to be calculated.
* @param current_setting The current settings.
*
* @return A 3D matrix containing distances between attractions at different times.
*
*/
matrix_2d getMatrix(std::vector<int>& id_list, setting& current_setting) {
// Create a fake attraction for the hotel to include in the distance calculation
attraction attr_hotel;
hotel source_hotel = hotel_data[current_setting.hotel_ID];
attr_hotel.ID = 0;
attr_hotel.name = source_hotel.name;
attr_hotel.intersection_linked = source_hotel.intersection_linked;
attr_hotel.location = source_hotel.location;
for (auto& intersection_extracted : intersection_data) {
intersection inter = intersection_extracted.second;
for (int id_hotel_tested : inter.hotel_linked) {
if (id_hotel_tested == source_hotel.ID) {
inter.attraction_linked.push_back(0);
}
}
}
attraction_data[0] = attr_hotel; // Add the hotel as an attraction with ID 0
// Initialize the distance matrix
matrix_2d distance_matrix = {};
// Iterate over each attraction ID in the list
for (int attraction_id1 : id_list) {
distance_matrix[attraction_id1] = std::map<int, double>();
// Calculate distances from attraction1 to all other attractions in the list
for (int attraction_id2 : id_list) {
double distance = findShortestPath(intersection_data[attraction_id1 * 1000], intersection_data[attraction_id2 * 1000]);
distance_matrix[attraction_id1][attraction_id2] = distance;
}
}
return distance_matrix;
}
////////////////////////
//simulation-functions//
////////////////////////
/**
* Debug function to print attractions along a path.
*
* @param path The path containing attraction IDs.
* @param current_setting The current settings.
*
*/
void pathInfoDisplay(std::vector<int>& path, setting& current_setting) {
// Initialize the current time with the entry time (from the settings)
double current_time = current_setting.entry_time;
double total_distance = 0;
// Iterate over each attraction ID in the path
for (size_t i = 0; i < path.size() - 1; ++i) {
int current_id = path[i];
auto current_attraction = attraction_data.find(current_id);
int next_id = path[i + 1];
auto next_attraction = attraction_data.find(next_id);
// Find the shortest path distance to the next attraction
double distance_to_next = findShortestPath(intersection_data[current_id * 1000], intersection_data[next_id * 1000]);
// Check if the distance calculation was interrupted
if (distance_to_next == -1) {
std::cout << "Calculation interrupted between Attraction ID " << current_id << " and " << next_id << std::endl;
return; // Stop.
}
// Update the current time by the time taken to travel to the next attraction
current_time += getTimeTaken(distance_to_next, current_time, next_id, current_setting);
// Accumulate the total distance traveled
total_distance += distance_to_next;
// Print information about the current attraction
std::cout << "ID : " << current_attraction->first << ", Name : " << current_attraction->second.name << std::endl;
if (current_setting.consider_waiting_times) std::cout << "--- Time at exit : " << (int)current_time % 24 << " h " << ((current_time - (int)current_time) * 60) << " min" << std::endl; //only if the simulation prioritises time over distance
std::cout << "--- Distance to next : " << distance_to_next << " m" << std::endl;
}
// Print information about the last attraction in the path
if (path.size() != 0) {
std::cout << "ID : " << attraction_data[path.back()].ID << ", Name : " << attraction_data[path.back()].name << std::endl;
}
std::cout << "Total distance traveled: " << total_distance << " meters" << std::endl;
std::cout << std::endl;
}
/**
* Simulates the traversal of a path and calculates the total time taken.
*
* @param path The path to be traversed.
* @param graph_matrix The 3D matrix representing distances between intersections at different times.
* @param current_setting The current settings.
*
* @return The total time taken to traverse the path, in **hours**.
* @return -1 if the calculation of the path is interrupted.
*
*/
double simulation(std::vector<int>& path, matrix_2d& graph_matrix, setting& current_setting) {
// Initialize the current time with the entry time from the settings
double current_time = current_setting.entry_time;
// Iterate over each attraction in the path
for (int i = 0; i < path.size() - 1; ++i) {
int current_attraction_ID = path[i];
int next_attraction_ID = path[i + 1];
// Get the distance between the current and next attraction from the graph matrix
double distance = graph_matrix[current_attraction_ID][next_attraction_ID];
// Calculate the time taken to travel the distance and update the current time
double time_taken = getTimeTaken(distance, current_time, next_attraction_ID, current_setting);
// Check if the distance calculation was interrupted
if (distance == -1) {
std::cout << "Calcule du chemin interrompu de " << current_attraction_ID << " ( " << attraction_data[current_attraction_ID].name << " ) a " << next_attraction_ID << " ( " << attraction_data[next_attraction_ID].name << " )" << std::endl;
current_time = -1;
break;
}
current_time += time_taken;
}
// Add the time taken to travel from the starting point to the first attraction and from the last attraction to the hotel (= attarction : id=0)
current_time += graph_matrix[path.front()][0] / current_setting.walking_speed / 1000 * 60;
current_time += graph_matrix[path.back()][0] / current_setting.walking_speed / 1000 * 60;
return current_time;
}
/**
* Randomly swaps two elements in the gene and checks if the resulting gene yields a shorter traversal time.
*
* @param gene The gene representing the path to be modified.
* @param attraction_matrix The 3D matrix representing distances between attractions at different times.
* @param current_setting The current settings.
*
* @return The modified gene with the best permutation found.
*
*/
std::vector<int> changeGene(std::vector<int> gene, matrix_2d& attraction_matrix, setting& current_setting) {
// Initialize variables to track the best permutation found
int best_index_1 = 0;
int best_index_2 = 0;
double best_time = std::numeric_limits<double>::infinity();
std::vector<int> best_gene = gene;
// Get the number of attractions in the gene
int number_of_attraction = gene.size();
// Iterate for a fixed number of iterations (I found that 5 was an excellent quality/speed ratio)
for (int i = 0; i <= 5 ; i++) {
// Randomly select the first index to swap
int index1 = rand() % gene.size();
// Iterate over all possible second indices
for (int index2 = 0; index2 <= number_of_attraction - 1; index2++) {
// Create a copy of the gene and swap elements at index1 and index2
std::vector<int> gene_tmp = gene;
std::swap(gene_tmp[index1], gene_tmp[index2]);
// Calculate the time taken to traverse the modified gene
double time_taken = simulation(gene_tmp, attraction_matrix, current_setting);
// Update the best time and indices if a shorter traversal time is found
if (time_taken < best_time) {
best_time = time_taken;
best_index_1 = index1;
best_index_2 = index2;
}
}
};
// Apply the best permutation found to the original gene
std::swap(best_gene[best_index_1], best_gene[best_index_2]);
// Return the modified gene with the best permutation
return best_gene;
}
/**
* Regenerates a new set of paths based on the previous paths and their scores.
*
* @param path_data The previous paths and their corresponding scores.
* @param graph_matrix The matrix containing distance information.
* @param current_setting The current settings.
*
* @return A pair containing the regenerated set of paths with new scores and a boolean indicating whether the regeneration can be ended.
*
*/
std::vector<std::pair<double, std::vector<int>>> regenerationPath(std::vector<std::pair<double, std::vector<int>>> path_data, matrix_2d& graph_matrix, setting& current_setting) {
// Initialize a vector to store the newly generated paths
std::vector<std::pair<double, std::vector<int>>> childs_gene = {};
// Iterate over each path in the previous paths
for (auto& path : path_data) {
// Generate a new gene (path) by applying fitting operations
std::vector<int> mixed_gene = changeGene(path.second, graph_matrix, current_setting);
// Simulate the newly generated gene to calculate its score
double score = simulation(mixed_gene, graph_matrix, current_setting);
// Add the newly generated gene and its score to the list of regenerated paths
childs_gene.push_back({ score, mixed_gene });
}
return childs_gene;
}
/**
* Generate a path through attractions using a genetic algorithm.
*
* @param current_setting The current settings.
* @param number_of_generation The number of generations to run the genetic algorithm.
* @param number_path The number of paths to generate initially.
* @param the path to the data folder used
*
* @return The shortest path found by the genetic algorithm.
*/
std::vector<int> generatePath(setting& current_setting, int number_of_generation, int number_path, std::string path_to_data) {
// Seed the random number generator
srand(time(NULL));
// Set the number of generations and number of paths
int nb_generation = number_of_generation;
int nb_gene = number_path;
std::string data_link = current_setting.path_to_data;
// Load attraction, hotel, and intersection data
attraction_data = getAttractionData(data_link, current_setting);
hotel_data = getHotelData(data_link, current_setting);
intersection_data = getIntersectionData(data_link, current_setting);
// Generate matrix containing distances between attractions
std::vector<int> id_list = current_setting.ID_list;
matrix_2d graph_attraction_matrix = getMatrix(id_list, current_setting);
settingDebug(current_setting);
std::vector<int> path = {};
std::vector<std::pair<double, std::vector<int>>> path_data = {};
std::vector<int> initial_path = current_setting.ID_list;
for (int i = 0; i < nb_gene; i++) {
int nb_permutation = 30; // Number of permutations, can be modified without too much impact
std::vector<int> initial_path_modified = initial_path;
// Apply permutations to the initial path
for(int j = 0; j < nb_permutation; j++) {
int index_1, index_2;
index_1 = rand() % initial_path_modified.size();
index_2 = rand() % initial_path_modified.size();
std::swap(initial_path_modified[index_1], initial_path_modified[index_2]);
}
// Calculate the score of the modified initial path and add it to path data
double initial_score_modified = simulation(initial_path_modified, graph_attraction_matrix, current_setting);
path_data.push_back({ initial_score_modified, initial_path_modified });
}
// Find the shortest path among the initial paths
double min_score = std::numeric_limits<double>::infinity();
std::vector<int> shortest_path;
for (std::pair<double, std::vector<int>>& entry : path_data) {
double score = entry.first;
std::vector<int>& path = entry.second;
if (score < min_score) {
min_score = score;
shortest_path = path;
}
}
// Regenerate paths over multiple generations
std::vector<std::pair<double, std::vector<int>>> new_path_data = regenerationPath(path_data, graph_attraction_matrix, current_setting);
for (int i = 0; i < nb_generation; i++) {
new_path_data = regenerationPath(new_path_data, graph_attraction_matrix, current_setting);
}
// Find the shortest path among the regenerated paths
double new_min_score = std::numeric_limits<double>::infinity();
std::vector<int> new_shortest_path;
for (auto& entry : new_path_data) {
double new_score = entry.first;
std::vector<int>& path = entry.second;
if (new_score < new_min_score) {
new_min_score = new_score;
new_shortest_path = path;
}
}
return new_shortest_path;
}