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3-4-对象池模块.md

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3-4.对象池模块 - ObjectModule

对象池较中量级,在客户端开发中是一个经常使用的技术,技术点我相信大家都懂,这里不过多讨论。

使用案例

/// <summary>
/// Actor对象。
/// </summary>
public class Actor : ObjectBase
{
    /// <summary>
    /// 释放对象。
    /// </summary>
    /// <param name="isShutdown">是否是关闭对象池时触发。</param>
    protected override void Release(bool isShutdown){}

    /// <summary>
    /// 创建Actor对象。
    /// </summary>
    /// <param name="actorName">对象名称。</param>
    /// <param name="target">对象持有实例。</param>
    /// <returns></returns>
    public static Actor Create(string name, object target)
    {
        var actor = MemoryPool.Acquire<Actor>();
        actor.Initialize(name, target);
        return actor;
    }
}

/// <summary>
/// Actor对象池。
/// </summary>
private IObjectPool<Actor> _actorPool;
    
void Start()
{
    //创建允许单次获取的对象池。
    _actorPool = GameModule.ObjectPool.CreateSingleSpawnObjectPool<Actor>(Utility.Text.Format("Actor Instance Pool ({0})", name));
}

/// <summary>
/// 创建Actor对象。
/// </summary>
/// <param name="actorName">对象名称。</param>
/// <param name="target">对象持有实例。</param>
/// <returns>Actor对象实例</returns>
public Actor CreateActor(string actorName, GameObject target)
{
    Actor ret = null;
    if (_actorPool.CanSpawn())
    {
        ret = _actorPool.Spawn();
    }
    else
    {
        ret = Actor.Create(actorName, target);
        _actorPool.Register(ret,true);
    }

    return ret;
}