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frontend.py
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frontend.py
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import pygame
import random
import os
import textinput
import client
from pygame.locals import *
#Defining some colors
BLUE = (54,110,159)
WHITE = (255, 255, 255)
GOLD = (254, 205, 40)
pygame.init()
screen_width = 700
screen_height = 400
screen = pygame.display.set_mode([screen_width, screen_height])
chat_client = client.ChatClient()
client_input = textinput.Input(screen)
server_input = textinput.Input(screen)
def print_message(message):
server_input.message = message
print("received Message")
chat_client.on_received = print_message
chat_client.connect()
client_input.y = 200
def message_server():
chat_client.send_message(client_input.message)
done = False
clock = pygame.time.Clock()
client_input.on_return = message_server
while not done:
chat_client.receive()
screen.fill(WHITE)
events = pygame.event.get()
shift = False
for event in events:
if (event.type == pygame.QUIT):
done = True
client_input.update(events)
client_input.draw()
server_input.draw()
pygame.display.flip()
clock.tick(30)
pygame.quit()