-
Notifications
You must be signed in to change notification settings - Fork 23
/
asciimap.c
executable file
·684 lines (602 loc) · 23.6 KB
/
asciimap.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
/**************************************************************************
* File: asciimap.c Part of LuminariMUD *
* Usage: Generates an ASCII map of the player's surroundings. *
* *
* All rights reserved. See license for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
**************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "spells.h"
#include "house.h"
#include "constants.h"
#include "dg_scripts.h"
#include "asciimap.h"
#include "wilderness.h"
#include "protocol.h"
#include "modify.h" /* strip_colors */
/******************************************************************************
* Begin Local (File Scope) Defines and Global Variables
*****************************************************************************/
/* Do not blindly change these values, as many values cause the map to stop working - backup first */
#define CANVAS_HEIGHT 19
#define CANVAS_WIDTH 51
#define LEGEND_WIDTH 15
#define DEFAULT_MAP_SIZE CONFIG_MAP_SIZE
#define MAX_MAP_SIZE (CANVAS_WIDTH - 1)/4
#define MAX_MAP CANVAS_WIDTH
#define MAX_MAP_DIR 10
#define MAX_MAP_FOLLOW 10
/* anything greater than num sect types */
#define SECT_EMPTY (NUM_ROOM_SECTORS + 1)
#define SECT_STRANGE (SECT_EMPTY + 1)
#define SECT_HERE (SECT_STRANGE + 1)
#define DOOR_NS -1
#define DOOR_EW -2
#define DOOR_UP -3
#define DOOR_DOWN -4
#define DOOR_DIAGNE -5
#define DOOR_DIAGNW -6
#define VDOOR_NS -7
#define VDOOR_EW -8
#define VDOOR_DIAGNE -9
#define VDOOR_DIAGNW -10
#define DOOR_UP_AND_NE -11
#define DOOR_DOWN_AND_SE -12
#define DOOR_NONE -13
#define NUM_DOOR_TYPES 13
#define MAP_CIRCLE 0
#define MAP_RECTANGLE 1
#define MAP_NORMAL 0
#define MAP_COMPACT 1
struct map_info_type {
int sector_type;
char disp[20];
};
static struct map_info_type door_info[] = {
{ DOOR_NONE, " "},
{ DOOR_DOWN_AND_SE, "\tr-\tn\\ "},
{ DOOR_UP_AND_NE, "\tr+\tn/ "},
{ VDOOR_DIAGNW, " \tm+\tn "},
{ VDOOR_DIAGNE, " \tm+\tn "},
{ VDOOR_EW, " \tm+\tn "},
{ VDOOR_NS, " \tm+\tn "},
{ DOOR_DIAGNW, " \\ "},
{ DOOR_DIAGNE, " / "},
{ DOOR_DOWN, "\tr-\tn "},
{ DOOR_UP, "\tr+\tn "},
{ DOOR_EW, " - "},
{ DOOR_NS, " | "}
};
static struct map_info_type compact_door_info[] = {
{ DOOR_NONE, " "},
{ DOOR_DOWN_AND_SE, "\tR\\\tn"},
{ DOOR_UP_AND_NE, "\tR/\tn"},
{ VDOOR_DIAGNW, "\tm+\tn"},
{ VDOOR_DIAGNE, "\tm+\tn"},
{ VDOOR_EW, " \tm+\tn "},
{ VDOOR_NS, " \tm+\tn "},
{ DOOR_DIAGNW, "\\"},
{ DOOR_DIAGNE, "/"},
{ DOOR_DOWN, "\tr-\tn"},
{ DOOR_UP, "\tr+\tn"},
{ DOOR_EW, "-"},
{ DOOR_NS, " | "}
};
/* Add new sector types below for both map_info and world_map_info */
/* The last 3 MUST remain the same, although the symbol can be changed */
/* New sectors also need to be added to the perform_map function below */
static struct map_info_type map_info[] = {
{ SECT_INSIDE, "\tc[\tn.\tc]\tn"}, /* 0 */
{ SECT_CITY, "\tc[\twC\tc]\tn"},
{ SECT_FIELD, "\tc[\tg,\tc]\tn"},
{ SECT_FOREST, "\tc[\tG\t=Y\tn\tc]\tn"},
{ SECT_HILLS, "\tc[\ty^\tc]\tn"},
{ SECT_MOUNTAIN, "\tc[\trm\tc]\tn"}, /* 5 */
{ SECT_WATER_SWIM, "\tc[\tc\t=~\tn\tc]\tn"},
{ SECT_WATER_NOSWIM, "\tc[\tb\t==\tn\tc]\tn"},
{ SECT_FLYING, "\tc[\tC^\tc]\tn"},
{ SECT_UNDERWATER, "\tc[\tbU\tc]\tn"},
{ SECT_ZONE_START, "\tc[\tRX\tc]\tn"}, /* 10 */
{ SECT_ROAD_NS, "\tc[\tD|\tc]\tn"}, /* 11 */
{ SECT_ROAD_EW, "\tc[\tD-\tc]\tn"}, /* 12 */
{ SECT_ROAD_INT, "\tc[\tD+\tc]\tn"}, /* 13 */
{ SECT_DESERT, "\tc[\tY.\tc]\tn"}, //14
{ SECT_OCEAN, "\tc[\tB\t=o\tn\tc]\tn"}, //15
{ SECT_MARSHLAND, "\tc[\tM,\tc]\tn"}, //16
{ SECT_HIGH_MOUNTAIN, "\tc[\tRM\tc]\tn"}, //17
{ SECT_PLANES, "\tc[\tD.\tc]\tn"}, //18
{ SECT_UD_WILD, "\tc[\tM\t=Y\tn\tc]\tn"},
{ SECT_UD_CITY, "\tc[\tmC\tc]\tn"}, // 20
{ SECT_UD_INSIDE, "\tc[\tm.\tc]\tn"},
{ SECT_UD_WATER, "\tc[\tm\t=~\tn\tc]\tn"},
{ SECT_UD_NOSWIM, "\tc[\tM\t==\tn\tc]\tn"},
{ SECT_UD_NOGROUND, "\tc[\tm^\tc]\tn"},
{ SECT_LAVA, "\tc[\tR.\tc]\tn"}, //25
{ SECT_D_ROAD_NS, "\tc[\ty|\tc]\tn"},
{ SECT_D_ROAD_EW, "\tc[\ty-\tc]\tn"},
{ SECT_D_ROAD_INT, "\tc[\ty+\tc]\tn"},
{ SECT_CAVE, "\tc[\tD\t=C\tc]\tn"},
{ SECT_JUNGLE, "\tg&\tn"},
{ SECT_TUNDRA, "\tW.\tn"},
{ SECT_TAIGA, "\tgA\tn"},
{ SECT_BEACH, "\ty:\tn"},
{ -1, ""}, /* RESERVED, NUM_ROOM_SECTORS */
{ SECT_EMPTY, " "}, /* NUM_ROOM_SECTORS + 1 */
{ SECT_STRANGE, "\tc[\tR?\tc]\tn"},
{ SECT_HERE, "\tc[\tW&\tc]\tn"},
};
static struct map_info_type world_map_info[] = {
{ SECT_INSIDE, "\tn.\tn"}, /* 0 */
{ SECT_CITY, "\twC\tn"},
{ SECT_FIELD, "\tg,\tn"},
{ SECT_FOREST, "\tG\t=Y\tn"},
{ SECT_HILLS, "\ty^\tn"},
{ SECT_MOUNTAIN, "\trm\tn"}, /* 5 */
{ SECT_WATER_SWIM, "\tc\t=~\tn"},
{ SECT_WATER_NOSWIM, "\tb\t==\tn"},
{ SECT_FLYING, "\tC^\tn"},
{ SECT_UNDERWATER, "\tbU\tn"},
{ SECT_ZONE_START, "\tRX\tn"}, /* 10 */
{ SECT_ROAD_NS, "\tD|\tn"}, /* 11 */
{ SECT_ROAD_EW, "\tD-\tn"}, /* 12 */
{ SECT_ROAD_INT, "\tD+\tn"}, /* 13 */
{ SECT_DESERT, "\tY.\tn"}, /* 14 */
{ SECT_OCEAN, "\tB\t=o\tn"}, /* 15 */
{ SECT_MARSHLAND, "\tM,\tn"}, /* 16 */
{ SECT_HIGH_MOUNTAIN, "\tRM\tn"}, /* 17 */
{ SECT_PLANES, "\tM.\tn"}, /* 18 */
{ SECT_UD_WILD, "\tM\t=Y\tn"},
{ SECT_UD_CITY, "\tmC\tn"}, // 20
{ SECT_UD_INSIDE, "\tm.\tn"},
{ SECT_UD_WATER, "\tm\t=~\tn\tn"},
{ SECT_UD_NOSWIM, "\tM\t==\tn\tn"},
{ SECT_UD_NOGROUND, "\tm^\tn"},
{ SECT_LAVA, "\tR.\tc]\tn"}, //25
{ SECT_D_ROAD_NS, "\ty|\tn"},
{ SECT_D_ROAD_EW, "\ty-\tn"},
{ SECT_D_ROAD_INT, "\ty+\tn"},
{ SECT_CAVE, "\tD\t=C\tn"},
{ SECT_JUNGLE, "\tg&\tn"},
{ SECT_TUNDRA, "\tW.\tn"},
{ SECT_TAIGA, "\tgA\tn"},
{ SECT_BEACH, "\ty:\tn"},
{ -1, ""}, /* RESERVED, NUM_ROOM_SECTORS */
{ SECT_EMPTY, " "},
{ SECT_STRANGE, "\tR?\tn"},
{ SECT_HERE, "\tW&\tn"},
};
static int map[MAX_MAP][MAX_MAP];
/*
static int offsets[4][2] ={ {-2, 0},{ 0, 2},{ 2, 0},{ 0, -2} };
static int offsets_worldmap[4][2] ={ {-1, 0},{ 0, 1},{ 1, 0},{ 0, -1} };
static int door_offsets[6][2] ={ {-1, 0},{ 0, 1},{ 1, 0},{ 0, -1},{ -1, 1},{ 1, 1} };
static int door_marks[6] = { DOOR_NS, DOOR_EW, DOOR_NS, DOOR_EW, DOOR_UP, DOOR_DOWN };
*/
static int offsets[10][2] = {
{-2, 0},
{ 0, 2},
{ 2, 0},
{ 0, -2},
{0, 0},
{ 0, 0},
{ -2, -2},
{ -2, 2},
{2, 2},
{ 2, -2}
};
static int offsets_worldmap[10][2] = {
{-1, 0},
{ 0, 1},
{ 1, 0},
{ 0, -1},
{0, 0},
{ 0, 0},
{ -1, -1},
{ -1, 1},
{1, 1},
{ 1, -1}
};
static int door_offsets[10][2] = {
{-1, 0},
{ 0, 1},
{ 1, 0},
{ 0, -1},
{ -1, 1},
{ 1, 1},
{ -1, -1},
{ -1, 1},
{ 1, 1},
{ 1, -1}
};
static int door_marks[10] = {DOOR_NS, DOOR_EW, DOOR_NS, DOOR_EW, DOOR_UP, DOOR_DOWN, DOOR_DIAGNW, DOOR_DIAGNE, DOOR_DIAGNW, DOOR_DIAGNE};
static int vdoor_marks[4] = {VDOOR_NS, VDOOR_EW, VDOOR_NS, VDOOR_EW};
/******************************************************************************
* End Local (File Scope) Defines and Global Variables
*****************************************************************************/
/******************************************************************************
* Begin Local (File Scope) Function Prototypes
*****************************************************************************/
static void MapArea(room_rnum room, struct char_data *ch, int x, int y, int min, int max, sh_int xpos, sh_int ypos, bool worldmap);
static char *StringMap(int centre, int size);
static char *WorldMap(int centre, int size, int mapshape, int maptype);
//static char *CompactStringMap(int centre, int size);
/******************************************************************************
* End Local (File Scope) Function Prototypes
*****************************************************************************/
bool can_see_map(struct char_data *ch) {
/* Is the map funcionality disabled? */
if (CONFIG_MAP == MAP_OFF)
return FALSE;
else if ((CONFIG_MAP == MAP_IMM_ONLY) && (GET_LEVEL(ch) < LVL_IMMORT))
return FALSE;
return TRUE;
}
/* MapArea function - create the actual map */
static void MapArea(room_rnum room, struct char_data *ch, int x, int y, int min, int max, sh_int xpos, sh_int ypos, bool worldmap) {
room_rnum prospect_room;
struct room_direction_data *pexit;
int door, ew_size = 0, ns_size = 0, x_exit_pos = 0, y_exit_pos = 0;
sh_int prospect_xpos, prospect_ypos;
if (map[x][y] < 0)
return; /* this is a door */
/* marks the room as visited */
if (room == IN_ROOM(ch))
map[x][y] = SECT_HERE;
else
map[x][y] = SECT(room);
if ((x < min) || (y < min) || (x > max) || (y > max)) return;
/* Check for exits */
for (door = 0; door < MAX_MAP_DIR; door++) {
if (door < MAX_MAP_FOLLOW &&
xpos + door_offsets[door][0] >= 0 &&
xpos + door_offsets[door][0] <= ns_size &&
ypos + door_offsets[door][1] >= 0 &&
ypos + door_offsets[door][1] <= ew_size) { /* Virtual exit */
map[x + door_offsets[door][0]][y + door_offsets[door][1]] = vdoor_marks[door];
if (map[x + offsets[door][0]][y + offsets[door][1]] == SECT_EMPTY)
MapArea(room, ch, x + offsets[door][0], y + offsets[door][1], min, max, xpos + door_offsets[door][0], ypos + door_offsets[door][1], worldmap);
continue;
}
if ((pexit = world[room].dir_option[door]) != NULL &&
(pexit->to_room > 0) && (pexit->to_room != NOWHERE) &&
(!IS_SET(pexit->exit_info, EX_CLOSED)) &&
(!IS_SET(pexit->exit_info, EX_HIDDEN) || PRF_FLAGGED(ch, PRF_HOLYLIGHT))) { /* A real exit */
/* But is the door here... */
switch (door) {
case NORTH:
if (xpos > 0 || ypos != y_exit_pos) continue;
break;
case SOUTH:
if (xpos < ns_size || ypos != y_exit_pos) continue;
break;
case EAST:
if (ypos < ew_size || xpos != x_exit_pos) continue;
break;
case WEST:
if (ypos > 0 || xpos != x_exit_pos) continue;
break;
case NORTHWEST:
if (xpos > 0 || ypos != y_exit_pos || ypos > 0 || xpos != x_exit_pos) continue;
break;
case NORTHEAST:
if (xpos > 0 || ypos != y_exit_pos || ypos < ew_size || xpos != x_exit_pos) continue;
break;
case SOUTHEAST:
if (xpos < ns_size || ypos != y_exit_pos || ypos < ew_size || xpos != x_exit_pos) continue;
break;
case SOUTHWEST:
if (xpos < ns_size || ypos != y_exit_pos || ypos > 0 || xpos != x_exit_pos) continue;
break;
}
/* if ( (x < min) || ( y < min) || ( x > max ) || ( y > max) ) return;*/
prospect_room = pexit->to_room;
/* one way into area OR maze */
if (world[prospect_room].dir_option[rev_dir[door]] &&
world[prospect_room].dir_option[rev_dir[door]]->to_room != room) {
map[x][y] = SECT_STRANGE;
return;
}
if (!worldmap) {
if ((map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_NONE) ||
(map[x + door_offsets[door][0]][y + door_offsets[door][1]] == SECT_EMPTY)) {
map[x + door_offsets[door][0]][y + door_offsets[door][1]] = door_marks[door];
} else {
if (((door == NORTHEAST) && (map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_UP)) ||
((door == UP) && (map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_DIAGNE))) {
map[x + door_offsets[door][0]][y + door_offsets[door][1]] = DOOR_UP_AND_NE;
} else if (((door == SOUTHEAST) && (map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_DOWN)) ||
((door == DOWN) && (map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_DIAGNW))) {
map[x + door_offsets[door][0]][y + door_offsets[door][1]] = DOOR_DOWN_AND_SE;
}
}
}
prospect_xpos = prospect_ypos = 0;
switch (door) {
case NORTH:
prospect_xpos = ns_size;
case SOUTH:
prospect_ypos = world[prospect_room].dir_option[rev_dir[door]] ? y_exit_pos : ew_size / 2;
break;
case WEST:
prospect_ypos = ew_size;
case EAST:
prospect_xpos = world[prospect_room].dir_option[rev_dir[door]] ? x_exit_pos : ns_size / 2;
break;
case NORTHEAST:
case NORTHWEST:
case SOUTHEAST:
case SOUTHWEST:
prospect_xpos = world[prospect_room].dir_option[rev_dir[door]] ? x_exit_pos : ns_size / 2;
prospect_ypos = world[prospect_room].dir_option[rev_dir[door]] ? y_exit_pos : ew_size / 2;
break;
}
if (worldmap) {
if (door < MAX_MAP_FOLLOW && map[x + offsets_worldmap[door][0]][y + offsets_worldmap[door][1]] == SECT_EMPTY)
MapArea(pexit->to_room, ch, x + offsets_worldmap[door][0], y + offsets_worldmap[door][1], min, max, prospect_xpos, prospect_ypos, worldmap);
} else {
if (door < MAX_MAP_FOLLOW && map[x + offsets[door][0]][y + offsets[door][1]] == SECT_EMPTY)
MapArea(pexit->to_room, ch, x + offsets[door][0], y + offsets[door][1], min, max, prospect_xpos, prospect_ypos, worldmap);
}
} /* end if exit there */
}
return;
}
/* Returns a string representation of the map */
static char *StringMap(int centre, int size) {
static char strmap[MAX_MAP * MAX_MAP * 11 + MAX_MAP * 2 + 1];
char *mp = strmap;
char *tmp;
int x, y;
/* every row */
for (x = centre - CANVAS_HEIGHT / 2; x <= centre + CANVAS_HEIGHT / 2; x++) {
/* every column */
for (y = centre - CANVAS_WIDTH / 6; y <= centre + CANVAS_WIDTH / 6; y++) {
if (abs(centre - x) <= size && abs(centre - y) <= size)
tmp = (map[x][y] < 0) ? \
door_info[NUM_DOOR_TYPES + map[x][y]].disp : \
map_info[map[x][y]].disp;
else
tmp = map_info[SECT_EMPTY].disp;
strcpy(mp, tmp);
mp += strlen(tmp);
}
strcpy(mp, "\r\n");
mp += 2;
}
*mp = '\0';
return strmap;
}
static char *WorldMap(int centre, int size, int mapshape, int maptype) {
static char strmap[MAX_MAP * MAX_MAP * 4 + MAX_MAP * 2 + 1];
char *mp = strmap;
int x, y;
int xmin, xmax, ymin, ymax;
switch (maptype) {
case MAP_COMPACT:
xmin = centre - size;
xmax = centre + size;
ymin = centre - 2 * size;
ymax = centre + 2 * size;
break;
default:
xmin = centre - CANVAS_HEIGHT / 2;
xmax = centre + CANVAS_HEIGHT / 2;
ymin = centre - CANVAS_WIDTH / 2;
ymax = centre + CANVAS_WIDTH / 2;
}
/* every row */
/* for (x = centre - size; x <= centre + size; x++) { */
for (x = xmin; x <= xmax; x++) {
/* every column */
/* for (y = centre - (2*size) ; y <= centre + (2*size) ; y++) { */
for (y = ymin; y <= ymax; y++) {
if ((mapshape == MAP_RECTANGLE && abs(centre - y) <= size * 2 && abs(centre - x) <= size) ||
((mapshape == MAP_CIRCLE) && (centre - x)*(centre - x) + (centre - y)*(centre - y) / 4 <= (size * size + 1))) {
strcpy(mp, world_map_info[map[x][y]].disp);
mp += strlen(world_map_info[map[x][y]].disp);
} else {
strcpy(mp++, " ");
}
}
strcpy(mp, "\tn\r\n");
mp += 4;
}
*mp = '\0';
return strmap;
}
static char *CompactStringMap(int centre, int size) {
static char strmap[MAX_MAP * MAX_MAP * 12 + MAX_MAP * 2 + 1];
char *mp = strmap;
int x, y;
/* every row */
for (x = centre - size; x <= centre + size; x++) {
/* every column */
for (y = centre - size; y <= centre + size; y++) {
strcpy(mp, (map[x][y] < 0) ? \
compact_door_info[NUM_DOOR_TYPES + map[x][y]].disp : \
map_info[map[x][y]].disp);
mp += strlen((map[x][y] < 0) ? \
compact_door_info[NUM_DOOR_TYPES + map[x][y]].disp : \
map_info[map[x][y]].disp);
}
strcpy(mp, "\r\n");
mp += 2;
}
*mp = '\0';
return strmap;
}
/* Display a nicely formatted map with a legend */
void perform_map(struct char_data *ch, char *argument, bool worldmap) {
int size = DEFAULT_MAP_SIZE;
int centre, x, y, min, max;
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH],
buf1[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH];
int count = 0;
int ew_size = 0, ns_size = 0;
int mapshape = MAP_CIRCLE;
two_arguments(argument, arg1, arg2);
if (*arg1) {
size = atoi(arg1);
}
if (*arg2) {
if (is_abbrev(arg2, "normal")) worldmap = FALSE;
else if (is_abbrev(arg2, "world")) worldmap = TRUE;
else {
send_to_char(ch, "Usage: \tymap <distance> [ normal | world ]\tn");
return;
}
}
if (size < 0) {
size = -size;
mapshape = MAP_RECTANGLE;
}
size = URANGE(1, size, MAX_MAP_SIZE);
centre = MAX_MAP / 2;
if (worldmap) {
min = centre - 2 * size;
max = centre + 2 * size;
} else {
min = centre - size;
max = centre + size;
}
/* Blank the map */
for (x = 0; x < MAX_MAP; ++x)
for (y = 0; y < MAX_MAP; ++y)
map[x][y] = (!(y % 2) && !worldmap) ? DOOR_NONE : SECT_EMPTY;
/* starts the mapping with the centre room */
MapArea(IN_ROOM(ch), ch, centre, centre, min, max, ns_size / 2, ew_size / 2, worldmap);
/* marks the center, where ch is */
map[centre][centre] = SECT_HERE;
send_to_char(ch, " \tb--\tB= \tCLuminari Map System \tB=\tb--\tn\r\n"
"\tD .-.__--.,--.__.-.\tn\r\n");
count += sprintf(buf + count, "\tn\tn\tn%s Up\\\\", door_info[NUM_DOOR_TYPES + DOOR_UP].disp);
count += sprintf(buf + count, "\tn\tn\tn%s Down\\\\", door_info[NUM_DOOR_TYPES + DOOR_DOWN].disp);
count += sprintf(buf + count, "\tn%s You\\\\", map_info[SECT_HERE].disp);
count += sprintf(buf + count, "\tn%s Inside\\\\", map_info[SECT_INSIDE].disp);
count += sprintf(buf + count, "\tn%s City\\\\", map_info[SECT_CITY].disp);
count += sprintf(buf + count, "\tn%s Field\\\\", map_info[SECT_FIELD].disp);
count += sprintf(buf + count, "\tn%s Forest\\\\", map_info[SECT_FOREST].disp);
count += sprintf(buf + count, "\tn%s Hills\\\\", map_info[SECT_HILLS].disp);
count += sprintf(buf + count, "\tn%s Mountain\\\\", map_info[SECT_MOUNTAIN].disp);
count += sprintf(buf + count, "\tn%s Water\\\\", map_info[SECT_WATER_SWIM].disp);
count += sprintf(buf + count, "\tn%s Deep Water\\\\", map_info[SECT_WATER_NOSWIM].disp);
count += sprintf(buf + count, "\tn%s Air\\\\", map_info[SECT_FLYING].disp);
count += sprintf(buf + count, "\tn%s Underwater\\\\", map_info[SECT_UNDERWATER].disp);
count += sprintf(buf + count, "\tn%s Zone Entry\\\\", map_info[SECT_ZONE_START].disp);
count += sprintf(buf + count, "\tn%s Road N-S\\\\", map_info[SECT_ROAD_NS].disp);
count += sprintf(buf + count, "\tn%s Road E-W\\\\", map_info[SECT_ROAD_EW].disp);
count += sprintf(buf + count, "\tn%s Intersect\\\\", map_info[SECT_ROAD_INT].disp);
count += sprintf(buf + count, "\tn%s Desert\\\\", map_info[SECT_DESERT].disp);
count += sprintf(buf + count, "\tn%s Ocean\\\\", map_info[SECT_OCEAN].disp);
count += sprintf(buf + count, "\tn%s Marsh\\\\", map_info[SECT_MARSHLAND].disp);
count += sprintf(buf + count, "\tn%s High Mount\\\\", map_info[SECT_HIGH_MOUNTAIN].disp);
count += sprintf(buf + count, "\tn%s Planes\\\\", map_info[SECT_PLANES].disp);
count += sprintf(buf + count, "\tn%s UD Wild\\\\", map_info[SECT_UD_WILD].disp);
count += sprintf(buf + count, "\tn%s UD City\\\\", map_info[SECT_UD_CITY].disp);
count += sprintf(buf + count, "\tn%s UD Inside\\\\", map_info[SECT_UD_INSIDE].disp);
count += sprintf(buf + count, "\tn%s UD Water\\\\", map_info[SECT_UD_WATER].disp);
count += sprintf(buf + count, "\tn%s UD D Water\\\\", map_info[SECT_UD_NOSWIM].disp);
count += sprintf(buf + count, "\tn%s UD Air\\\\", map_info[SECT_UD_NOGROUND].disp);
count += sprintf(buf + count, "\tn%s Lava\\\\", map_info[SECT_LAVA].disp);
count += sprintf(buf + count, "\tn%s D Rd N-S\\\\", map_info[SECT_D_ROAD_NS].disp);
count += sprintf(buf + count, "\tn%s D Rd E-W\\\\", map_info[SECT_D_ROAD_EW].disp);
count += sprintf(buf + count, "\tn%s D Inters\\\\", map_info[SECT_D_ROAD_INT].disp);
count += sprintf(buf + count, "\tn%s Cave\\\\", map_info[SECT_CAVE].disp);
strcpy(buf, strfrmt(buf, LEGEND_WIDTH, CANVAS_HEIGHT + 2, FALSE, TRUE, TRUE));
/* Start with an empty column */
strcpy(buf1, strfrmt("", 0, CANVAS_HEIGHT + 2, FALSE, FALSE, TRUE));
/* Paste the legend */
strcpy(buf2, strpaste(buf1, buf, "\tD | \tn"));
/* Set up the map */
memset(buf, ' ', CANVAS_WIDTH);
count = (CANVAS_WIDTH);
if (worldmap)
count += sprintf(buf + count, "\r\n%s", WorldMap(centre, size, mapshape, MAP_NORMAL));
else
count += sprintf(buf + count, "\r\n%s", StringMap(centre, size));
memset(buf + count, ' ', CANVAS_WIDTH);
strcpy(buf + count + CANVAS_WIDTH, "\r\n");
/* Paste it on */
strcpy(buf2, strpaste(buf2, buf, "\tD | \tn"));
/* Paste on the right border */
strcpy(buf2, strpaste(buf2, buf1, " "));
/* Print it all out */
send_to_char(ch, "%s", buf2);
send_to_char(ch, "\tD `.-.__--.,-.__.-.-'\tn\r\n");
return;
}
/* Display a string with the map beside it */
void str_and_map(char *str, struct char_data *ch, room_vnum target_room) {
int size, centre, x, y, min, max, char_size;
int ew_size = 0, ns_size = 0;
bool worldmap;
//char *mapbuf = NULL;
/* Check MUDs map config options - if disabled, just show room decsription */
if (!can_see_map(ch)) {
send_to_char(ch, "%s", strfrmt(str, GET_SCREEN_WIDTH(ch), 1, FALSE, FALSE, FALSE));
return;
}
worldmap = show_worldmap(ch);
if (!PRF_FLAGGED(ch, PRF_AUTOMAP)) {
send_to_char(ch, "%s", strfrmt(str, GET_SCREEN_WIDTH(ch), 1, FALSE, FALSE, FALSE));
return;
}
size = CONFIG_MINIMAP_SIZE;
centre = MAX_MAP / 2;
min = centre - 2 * size;
max = centre + 2 * size;
for (x = 0; x < MAX_MAP; ++x)
for (y = 0; y < MAX_MAP; ++y)
map[x][y] = (!(y % 2) && !worldmap) ? DOOR_NONE : SECT_EMPTY;
/* starts the mapping with the center room */
MapArea(target_room, ch, centre, centre, min, max, ns_size / 2, ew_size / 2, worldmap);
map[centre][centre] = SECT_HERE;
/* char_size = rooms + doors + padding */
if (worldmap)
char_size = size * 4 + 5;
else
char_size = 3 * (size + 1) + (size) + 4;
if (worldmap) {
send_to_char(ch, "%s", WorldMap(centre, size, MAP_CIRCLE, MAP_COMPACT));
// send_to_char(ch, "%s", strpaste(strfrmt(str, GET_SCREEN_WIDTH(ch) - char_size, size*2 + 1,
// FALSE, TRUE, TRUE), WorldMap(centre, size, MAP_CIRCLE, MAP_COMPACT), " \tn"));
} else {
send_to_char(ch, "%s", strpaste(strfrmt(str, GET_SCREEN_WIDTH(ch) - char_size,
size * 2 + 1, FALSE, TRUE, TRUE), CompactStringMap(centre, size), " \tn"));
}
}
bool show_worldmap(struct char_data *ch) {
room_rnum rm = IN_ROOM(ch);
zone_rnum zn = GET_ROOM_ZONE(rm);
if (ROOM_FLAGGED(rm, ROOM_WORLDMAP)) return TRUE;
if (ZONE_FLAGGED(zn, ZONE_WORLDMAP)) return TRUE;
return FALSE;
}
ACMD(do_map) {
if (!can_see_map(ch)) {
send_to_char(ch, "Sorry, the map is disabled!\r\n");
return;
}
if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch)) {
send_to_char(ch, "It is too dark to see the map.\r\n");
return;
} else if (AFF_FLAGGED(ch, AFF_BLIND) && GET_LEVEL(ch) < LVL_IMMORT &&
!HAS_FEAT(ch, FEAT_BLINDSENSE)) {
send_to_char(ch, "You can't see the map while blind!\r\n");
return;
}
if (ZONE_FLAGGED(GET_ROOM_ZONE(IN_ROOM(ch)), ZONE_WILDERNESS))
send_to_char(ch, "%s\r\n", gen_ascii_wilderness_map(30, X_LOC(ch), Y_LOC(ch), MAP_TYPE_WEATHER));
else
perform_map(ch, argument, show_worldmap(ch));
}
/*EOF*/