forked from pyfa-org/Pyfa
-
Notifications
You must be signed in to change notification settings - Fork 0
/
fighterAbility.py
156 lines (129 loc) · 5.75 KB
/
fighterAbility.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
# ===============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of eos.
#
# eos is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# eos is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with eos. If not, see <http://www.gnu.org/licenses/>.
# ===============================================================================
from logbook import Logger
from sqlalchemy.orm import reconstructor
from eos.utils.stats import DmgTypes
pyfalog = Logger(__name__)
class FighterAbility(object):
# We aren't able to get data on the charges that can be stored with fighters. So we hardcode that data here, keyed
# with the fighter squadron role
NUM_SHOTS_MAPPING = {
1: 0, # Superiority fighter / Attack
2: 12, # Light fighter / Attack
4: 6, # Heavy fighter / Heavy attack
5: 3, # Heavy fighter / Long range attack
}
# Same as above
REARM_TIME_MAPPING = {
1: 0, # Superiority fighter / Attack
2: 4000, # Light fighter / Attack
4: 6000, # Heavy fighter / Heavy attack
5: 20000, # Heavy fighter / Long range attack
}
def __init__(self, effect):
"""Initialize from the program"""
self.__effect = effect
self.effectID = effect.ID if effect is not None else None
self.active = False
self.build()
@reconstructor
def init(self):
"""Initialize from the database"""
self.__effect = None
if self.effectID:
self.__effect = next((x for x in self.fighter.item.effects.values() if x.ID == self.effectID), None)
if self.__effect is None:
pyfalog.error("Effect (id: {0}) does not exist", self.effectID)
return
self.build()
def build(self):
pass
@property
def effect(self):
return self.__effect
@property
def name(self):
return self.__effect.getattr('displayName') or self.__effect.name
@property
def attrPrefix(self):
return self.__effect.getattr('prefix')
@property
def dealsDamage(self):
attr = "{}DamageMultiplier".format(self.attrPrefix)
return attr in self.fighter.itemModifiedAttributes or self.fighter.charge is not None
@property
def grouped(self):
# is the ability applied per fighter (webs, returns False), or as a group (MWD, returned True)
return self.__effect.getattr('grouped')
@property
def hasCharges(self):
return self.__effect.getattr('hasCharges')
@property
def reloadTime(self):
rearm_time = (self.REARM_TIME_MAPPING[self.fighter.getModifiedItemAttr("fighterSquadronRole")] or 0 if self.hasCharges else 0)
return self.fighter.getModifiedItemAttr("fighterRefuelingTime") + rearm_time * self.numShots
@property
def numShots(self):
return self.NUM_SHOTS_MAPPING[self.fighter.getModifiedItemAttr("fighterSquadronRole")] or 0 if self.hasCharges else 0
@property
def cycleTime(self):
speed = self.fighter.getModifiedItemAttr("{}Duration".format(self.attrPrefix))
# Factor in reload
'''
reload = self.reloadTime
if self.fighter.owner.factorReload:
numShots = self.numShots
# Speed here already takes into consideration reactivation time
speed = (speed * numShots + reload) / numShots if numShots > 0 else speed
'''
return speed
def getVolley(self, targetResists=None):
if not self.dealsDamage or not self.active:
return DmgTypes(0, 0, 0, 0)
if self.attrPrefix == "fighterAbilityLaunchBomb":
em = self.fighter.getModifiedChargeAttr("emDamage", 0)
therm = self.fighter.getModifiedChargeAttr("thermalDamage", 0)
kin = self.fighter.getModifiedChargeAttr("kineticDamage", 0)
exp = self.fighter.getModifiedChargeAttr("explosiveDamage", 0)
else:
em = self.fighter.getModifiedItemAttr("{}DamageEM".format(self.attrPrefix), 0)
therm = self.fighter.getModifiedItemAttr("{}DamageTherm".format(self.attrPrefix), 0)
kin = self.fighter.getModifiedItemAttr("{}DamageKin".format(self.attrPrefix), 0)
exp = self.fighter.getModifiedItemAttr("{}DamageExp".format(self.attrPrefix), 0)
dmgMult = self.fighter.amountActive * self.fighter.getModifiedItemAttr("{}DamageMultiplier".format(self.attrPrefix), 1)
volley = DmgTypes(
em=em * dmgMult * (1 - getattr(targetResists, "emAmount", 0)),
thermal=therm * dmgMult * (1 - getattr(targetResists, "thermalAmount", 0)),
kinetic=kin * dmgMult * (1 - getattr(targetResists, "kineticAmount", 0)),
explosive=exp * dmgMult * (1 - getattr(targetResists, "explosiveAmount", 0)))
return volley
def getDps(self, targetResists=None):
volley = self.getVolley(targetResists=targetResists)
if not volley:
return DmgTypes(0, 0, 0, 0)
dpsFactor = 1 / (self.cycleTime / 1000)
dps = DmgTypes(
em=volley.em * dpsFactor,
thermal=volley.thermal * dpsFactor,
kinetic=volley.kinetic * dpsFactor,
explosive=volley.explosive * dpsFactor)
return dps
def clear(self):
self.__dps = None
self.__volley = None