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characterSelection.py
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characterSelection.py
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#===============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of pyfa.
#
# pyfa is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# pyfa is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with pyfa. If not, see <http://www.gnu.org/licenses/>.
#===============================================================================
import wx
import service
from gui import bitmapLoader
import gui.globalEvents as GE
import gui.mainFrame
class CharacterSelection(wx.Panel):
def __init__(self, parent):
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
wx.Panel.__init__(self, parent)
mainSizer = wx.BoxSizer(wx.HORIZONTAL)
self.SetSizer(mainSizer)
mainSizer.Add(wx.StaticText(self, wx.ID_ANY, "Character: "), 0, wx.CENTER | wx.TOP | wx.RIGHT | wx.LEFT, 3)
# cache current selection to fall back in case we choose to open char editor
self.charCache = None
self.charChoice = wx.Choice(self)
mainSizer.Add(self.charChoice, 1, wx.ALIGN_CENTER_VERTICAL | wx.TOP | wx.RIGHT | wx.LEFT, 3)
self.refreshCharacterList()
self.cleanSkills = bitmapLoader.getBitmap("skill_big", "icons")
self.redSkills = bitmapLoader.getBitmap("skillRed_big", "icons")
self.greenSkills = bitmapLoader.getBitmap("skillGreen_big", "icons")
self.refresh = bitmapLoader.getBitmap("refresh", "icons")
self.btnRefresh = wx.BitmapButton(self, wx.ID_ANY, self.refresh)
size = self.btnRefresh.GetSize()
self.btnRefresh.SetMinSize(size)
self.btnRefresh.SetMaxSize(size)
self.btnRefresh.SetToolTipString("Refresh API")
self.btnRefresh.Bind(wx.EVT_BUTTON, self.refreshApi)
self.btnRefresh.Enable(False)
mainSizer.Add(self.btnRefresh, 0, wx.ALIGN_CENTER_VERTICAL | wx.TOP | wx.RIGHT | wx.LEFT, 2)
self.skillReqsStaticBitmap = wx.StaticBitmap(self)
self.skillReqsStaticBitmap.SetBitmap(self.cleanSkills)
mainSizer.Add(self.skillReqsStaticBitmap, 0, wx.ALIGN_CENTER_VERTICAL | wx.TOP | wx.RIGHT | wx.LEFT, 3)
self.Bind(wx.EVT_CHOICE, self.charChanged)
self.mainFrame.Bind(GE.CHAR_LIST_UPDATED, self.refreshCharacterList)
self.mainFrame.Bind(GE.FIT_CHANGED, self.fitChanged)
self.SetMinSize(wx.Size(25,-1))
self.charChoice.Enable(False)
def getActiveCharacter(self):
selection = self.charChoice.GetCurrentSelection()
return self.charChoice.GetClientData(selection) if selection is not -1 else None
def refreshCharacterList(self, event=None):
choice = self.charChoice
sChar = service.Character.getInstance()
activeChar = self.getActiveCharacter()
choice.Clear()
charList = sChar.getCharacterList()
sChar.getCharacterList()
picked = False
for id, name, active in charList:
currId = choice.Append(name, id)
if id == activeChar:
choice.SetSelection(currId)
self.charChanged(None)
picked = True
if not picked:
charID = sChar.all5ID()
self.selectChar(charID)
fitID = self.mainFrame.getActiveFit()
sFit = service.Fit.getInstance()
sFit.changeChar(fitID, charID)
choice.Append(u"\u2015 Open Character Editor \u2015", -1)
self.charCache = self.charChoice.GetCurrentSelection()
if event is not None:
event.Skip()
def refreshApi(self, event):
sChar = service.Character.getInstance()
ID, key, charName, chars = sChar.getApiDetails(self.getActiveCharacter())
if charName:
try:
sChar.apiFetch(self.getActiveCharacter(), charName)
except:
# can we do a popup, notifying user of API error?
pass
self.refreshCharacterList()
def charChanged(self, event):
fitID = self.mainFrame.getActiveFit()
charID = self.getActiveCharacter()
sChar = service.Character.getInstance()
if charID == -1:
# revert to previous character
self.charChoice.SetSelection(self.charCache)
self.mainFrame.showCharacterEditor(event)
return
if sChar.getCharName(charID) not in ("All 0", "All 5") and sChar.apiEnabled(charID):
self.btnRefresh.Enable(True)
else:
self.btnRefresh.Enable(False)
sFit = service.Fit.getInstance()
sFit.changeChar(fitID, charID)
self.charCache = self.charChoice.GetCurrentSelection()
wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID))
def selectChar(self, charID):
choice = self.charChoice
numItems = len(choice.GetItems())
for i in xrange(numItems):
id = choice.GetClientData(i)
if id == charID:
choice.SetSelection(i)
return True
return False
def fitChanged(self, event):
self.charChoice.Enable(event.fitID != None)
choice = self.charChoice
sFit = service.Fit.getInstance()
currCharID = choice.GetClientData(choice.GetCurrentSelection())
fit = sFit.getFit(event.fitID)
newCharID = fit.character.ID if fit is not None else None
if event.fitID is None:
self.skillReqsStaticBitmap.SetBitmap(self.cleanSkills)
self.skillReqsStaticBitmap.SetToolTipString("No active fit")
else:
sCharacter = service.Character.getInstance()
reqs = sCharacter.checkRequirements(fit)
sCharacter.skillReqsDict = {'charname':fit.character.name, 'skills':[]}
if len(reqs) == 0:
tip = "All skill prerequisites have been met"
self.skillReqsStaticBitmap.SetBitmap(self.greenSkills)
else:
tip = "Skills required:\n"
condensed = sFit.serviceFittingOptions["compactSkills"]
if condensed:
dict = self._buildSkillsTooltipCondensed(reqs, skillsMap = {})
for key in sorted(dict):
tip += "%s: %d\n" % (key, dict[key])
else:
tip += self._buildSkillsTooltip(reqs)
self.skillReqsStaticBitmap.SetBitmap(self.redSkills)
self.skillReqsStaticBitmap.SetToolTipString(tip.strip())
if newCharID == None:
sChar = service.Character.getInstance()
self.selectChar(sChar.all5ID())
elif currCharID != newCharID:
self.selectChar(newCharID)
self.charChanged(None)
event.Skip()
def _buildSkillsTooltip(self, reqs, currItem = "", tabulationLevel = 0):
tip = ""
sCharacter = service.Character.getInstance()
if tabulationLevel == 0:
for item, subReqs in reqs.iteritems():
tip += "%s:\n" % item.name
tip += self._buildSkillsTooltip(subReqs, item.name, 1)
else:
for name, info in reqs.iteritems():
level, ID, more = info
sCharacter.skillReqsDict['skills'].append({
'item' : currItem,
'skillID' : ID,
'skill' : name,
'level' : level,
'indent' : tabulationLevel
})
tip += "%s%s: %d\n" % (" " * tabulationLevel, name, level)
tip += self._buildSkillsTooltip(more, currItem, tabulationLevel + 1)
return tip
def _buildSkillsTooltipCondensed(self, reqs, currItem = "", tabulationLevel = 0, skillsMap = {}):
sCharacter = service.Character.getInstance()
if tabulationLevel == 0:
for item, subReqs in reqs.iteritems():
skillsMap = self._buildSkillsTooltipCondensed(subReqs, item.name, 1, skillsMap)
sorted(skillsMap, key=skillsMap.get)
else:
for name, info in reqs.iteritems():
level, ID, more = info
sCharacter.skillReqsDict['skills'].append({
'item' : currItem,
'skillID' : ID,
'skill' : name,
'level' : level,
'indent' : tabulationLevel
})
if name not in skillsMap:
skillsMap[name] = level
elif skillsMap[name] < level:
skillsMap[name] = level
skillMap = self._buildSkillsTooltipCondensed(more, currItem, tabulationLevel + 1, skillsMap)
return skillsMap