If you are looking for the mod, please visit https://github.com/forcecore/yupgi_alert0/ and http://www.moddb.com/mods/over-powered-mod. My mod is like a show case for the engine modification.
This fork is like experimental branch of Linux Debian distribution: I push the boundaries of OpenRA on what it can do at the cost of compatibility from main OpenRA. AttacqueSuperior features more stable higher quality traits and modder friendly: https://github.com/AttacqueSuperior/Engine. Some of my modules are tamed and imported into their engine too! (And I use their stuff too hehe)
I do hope that one day these experimental stuff get popular and find its way into main OpenRA code...
- Supports "sky box". (needed game.exe modification argh)
- You can rename it to OpenRA.{modname}.exe and it will launch the mod.
In commit message, I put these string as tags:
- [SPAWN]: code modifications for spawners or spawned ones. Used for aircraft carriers and V3-like AA shootable missiles.
- [GRINDER]: Yuri grinder logic related commits
- [IRON_EFF]: iron curtain flashing effect
- [RADIO_ACTIVITY]: radio activity layer stuff (desolator rad eruption, nuke radiation...)
- [SPACE]: codes for space themed maps
- [CMIN]: Chrono miner (ore teleporter)
- [HARV]: Harvester AI related stuff
- [IDEPLOY]: (un)deploy notification interface
- [DOCKS]: multi-dock support
A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
- Website: http://www.openra.net
- IRC: #openra on irc.freenode.net
- Repository: https://github.com/OpenRA/OpenRA
Please read the FAQ in our Wiki and report problems at http://bugs.openra.net.
Join the Forums for discussion.
Distributed mods include a reimagining of
- Command & Conquer: Red Alert
- Command & Conquer: Tiberian Dawn
- Dune 2000
Check our Playing the Game Guide to win multiplayer matches.
- Please read INSTALL.md and Compiling on how to set up an OpenRA development environment.
- See Hacking for a (now very outdated) overview of the engine.
- To get your patches merged, please adhere to the Contributing guidelines.
- We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
- For scripted mission have a look at the Lua API.
- If you want to share your maps with the community, upload them at the OpenRA Resource Center.
- Download a copy of the OpenRA Mod SDK to start your own mod.
- Check the Modding Guide to create your own classic RTS.
- There exists an auto-generated Trait documentation to get started with yaml files.
- Some hints on how to create new OpenRA compatible Pixelart.
- Upload total conversions at our ModDB profile.
- Sponsor a mirror server if you have some bandwidth to spare.
- You can immediately set up a Dedicated Game Server.
Copyright 2007-2018 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.