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deathmatch_mapping.dm
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deathmatch_mapping.dm
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/area/deathmatch
name = "Deathmatch Arena"
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
area_flags = UNIQUE_AREA | NOTELEPORT | EVENT_PROTECTED | QUIET_LOGS | NO_DEATH_MESSAGE | BINARY_JAMMING
/area/deathmatch/fullbright
static_lighting = FALSE
base_lighting_alpha = 255
/obj/effect/landmark/deathmatch_player_spawn
name = "Deathmatch Player Spawner"
/area/deathmatch/teleport //Prevent access to cross-z teleportation in the map itself (no wands of safety/teleportation scrolls). Cordons should prevent same-z teleportations outside of the arena.
area_flags = /area/deathmatch::area_flags & ~NOTELEPORT
// for the illusion of a moving train
/turf/open/chasm/true/no_smooth/fake_motion_sand
name = "air"
desc = "Dont jump off, unless you want to fall a really long distance."
icon_state = "sandmoving"
base_icon_state = "sandmoving"
icon = 'icons/turf/floors.dmi'
/turf/open/chasm/true/no_smooth/fake_motion_sand/fast
icon_state = "sandmovingfast"
base_icon_state = "sandmovingfast"