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cquat.cs
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cquat.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Numerics;
using System.Linq;
using GlmSharp.Swizzle;
// ReSharper disable InconsistentNaming
namespace GlmSharp
{
/// <summary>
/// A quaternion of type Complex.
/// </summary>
[Serializable]
[DataContract]
[StructLayout(LayoutKind.Sequential)]
public struct cquat : IReadOnlyList<Complex>, IEquatable<cquat>
{
#region Fields
/// <summary>
/// x-component
/// </summary>
[DataMember]
public Complex x;
/// <summary>
/// y-component
/// </summary>
[DataMember]
public Complex y;
/// <summary>
/// z-component
/// </summary>
[DataMember]
public Complex z;
/// <summary>
/// w-component
/// </summary>
[DataMember]
public Complex w;
#endregion
#region Constructors
/// <summary>
/// Component-wise constructor
/// </summary>
public cquat(Complex x, Complex y, Complex z, Complex w)
{
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/// <summary>
/// all-same-value constructor
/// </summary>
public cquat(Complex v)
{
this.x = v;
this.y = v;
this.z = v;
this.w = v;
}
/// <summary>
/// copy constructor
/// </summary>
public cquat(cquat q)
{
this.x = q.x;
this.y = q.y;
this.z = q.z;
this.w = q.w;
}
/// <summary>
/// vector-and-scalar constructor (CAUTION: not angle-axis, use FromAngleAxis instead)
/// </summary>
public cquat(cvec3 v, Complex s)
{
this.x = v.x;
this.y = v.y;
this.z = v.z;
this.w = s;
}
#endregion
#region Explicit Operators
/// <summary>
/// Explicitly converts this to a cvec4.
/// </summary>
public static explicit operator cvec4(cquat v) => new cvec4((Complex)v.x, (Complex)v.y, (Complex)v.z, (Complex)v.w);
#endregion
#region Indexer
/// <summary>
/// Gets/Sets a specific indexed component (a bit slower than direct access).
/// </summary>
public Complex this[int index]
{
get
{
switch (index)
{
case 0: return x;
case 1: return y;
case 2: return z;
case 3: return w;
default: throw new ArgumentOutOfRangeException("index");
}
}
set
{
switch (index)
{
case 0: x = value; break;
case 1: y = value; break;
case 2: z = value; break;
case 3: w = value; break;
default: throw new ArgumentOutOfRangeException("index");
}
}
}
#endregion
#region Properties
/// <summary>
/// Returns an array with all values
/// </summary>
public Complex[] Values => new[] { x, y, z, w };
/// <summary>
/// Returns the number of components (4).
/// </summary>
public int Count => 4;
/// <summary>
/// Returns the euclidean length of this quaternion.
/// </summary>
public double Length => (double)Math.Sqrt(((x.LengthSqr() + y.LengthSqr()) + (z.LengthSqr() + w.LengthSqr())));
/// <summary>
/// Returns the squared euclidean length of this quaternion.
/// </summary>
public Complex LengthSqr => ((x.LengthSqr() + y.LengthSqr()) + (z.LengthSqr() + w.LengthSqr()));
/// <summary>
/// Returns a copy of this quaternion with length one (undefined if this has zero length).
/// </summary>
public cquat Normalized => this / (Complex)Length;
/// <summary>
/// Returns a copy of this quaternion with length one (returns zero if length is zero).
/// </summary>
public cquat NormalizedSafe => this == Zero ? Identity : this / (Complex)Length;
/// <summary>
/// Returns the conjugated quaternion
/// </summary>
public cquat Conjugate => new cquat(-x, -y, -z, w);
/// <summary>
/// Returns the inverse quaternion
/// </summary>
public cquat Inverse => Conjugate / LengthSqr;
#endregion
#region Static Properties
/// <summary>
/// Predefined all-zero quaternion
/// </summary>
public static cquat Zero { get; } = new cquat(Complex.Zero, Complex.Zero, Complex.Zero, Complex.Zero);
/// <summary>
/// Predefined all-ones quaternion
/// </summary>
public static cquat Ones { get; } = new cquat(Complex.One, Complex.One, Complex.One, Complex.One);
/// <summary>
/// Predefined identity quaternion
/// </summary>
public static cquat Identity { get; } = new cquat(Complex.Zero, Complex.Zero, Complex.Zero, Complex.One);
/// <summary>
/// Predefined unit-X quaternion
/// </summary>
public static cquat UnitX { get; } = new cquat(Complex.One, Complex.Zero, Complex.Zero, Complex.Zero);
/// <summary>
/// Predefined unit-Y quaternion
/// </summary>
public static cquat UnitY { get; } = new cquat(Complex.Zero, Complex.One, Complex.Zero, Complex.Zero);
/// <summary>
/// Predefined unit-Z quaternion
/// </summary>
public static cquat UnitZ { get; } = new cquat(Complex.Zero, Complex.Zero, Complex.One, Complex.Zero);
/// <summary>
/// Predefined unit-W quaternion
/// </summary>
public static cquat UnitW { get; } = new cquat(Complex.Zero, Complex.Zero, Complex.Zero, Complex.One);
/// <summary>
/// Predefined all-imaginary-ones quaternion
/// </summary>
public static cquat ImaginaryOnes { get; } = new cquat(Complex.ImaginaryOne, Complex.ImaginaryOne, Complex.ImaginaryOne, Complex.ImaginaryOne);
/// <summary>
/// Predefined unit-imaginary-X quaternion
/// </summary>
public static cquat ImaginaryUnitX { get; } = new cquat(Complex.ImaginaryOne, Complex.Zero, Complex.Zero, Complex.Zero);
/// <summary>
/// Predefined unit-imaginary-Y quaternion
/// </summary>
public static cquat ImaginaryUnitY { get; } = new cquat(Complex.Zero, Complex.ImaginaryOne, Complex.Zero, Complex.Zero);
/// <summary>
/// Predefined unit-imaginary-Z quaternion
/// </summary>
public static cquat ImaginaryUnitZ { get; } = new cquat(Complex.Zero, Complex.Zero, Complex.ImaginaryOne, Complex.Zero);
/// <summary>
/// Predefined unit-imaginary-W quaternion
/// </summary>
public static cquat ImaginaryUnitW { get; } = new cquat(Complex.Zero, Complex.Zero, Complex.Zero, Complex.ImaginaryOne);
#endregion
#region Operators
/// <summary>
/// Returns true iff this equals rhs component-wise.
/// </summary>
public static bool operator==(cquat lhs, cquat rhs) => lhs.Equals(rhs);
/// <summary>
/// Returns true iff this does not equal rhs (component-wise).
/// </summary>
public static bool operator!=(cquat lhs, cquat rhs) => !lhs.Equals(rhs);
/// <summary>
/// Returns proper multiplication of two quaternions.
/// </summary>
public static cquat operator*(cquat p, cquat q) => new cquat(p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y, p.w * q.y + p.y * q.w + p.z * q.x - p.x * q.z, p.w * q.z + p.z * q.w + p.x * q.y - p.y * q.x, p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z);
/// <summary>
/// Returns a vector rotated by the quaternion.
/// </summary>
public static cvec3 operator*(cquat q, cvec3 v)
{
var qv = new cvec3(q.x, q.y, q.z);
var uv = cvec3.Cross(qv, v);
var uuv = cvec3.Cross(qv, uv);
return v + ((uv * q.w) + uuv) * 2;
}
/// <summary>
/// Returns a vector rotated by the quaternion (preserves v.w).
/// </summary>
public static cvec4 operator*(cquat q, cvec4 v) => new cvec4(q * new cvec3(v), v.w);
/// <summary>
/// Returns a vector rotated by the inverted quaternion.
/// </summary>
public static cvec3 operator*(cvec3 v, cquat q) => q.Inverse * v;
/// <summary>
/// Returns a vector rotated by the inverted quaternion (preserves v.w).
/// </summary>
public static cvec4 operator*(cvec4 v, cquat q) => q.Inverse * v;
#endregion
#region Functions
/// <summary>
/// Returns an enumerator that iterates through all components.
/// </summary>
public IEnumerator<Complex> GetEnumerator()
{
yield return x;
yield return y;
yield return z;
yield return w;
}
/// <summary>
/// Returns an enumerator that iterates through all components.
/// </summary>
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
/// <summary>
/// Returns a string representation of this quaternion using ', ' as a seperator.
/// </summary>
public override string ToString() => ToString(", ");
/// <summary>
/// Returns a string representation of this quaternion using a provided seperator.
/// </summary>
public string ToString(string sep) => ((x + sep + y) + sep + (z + sep + w));
/// <summary>
/// Returns a string representation of this quaternion using a provided seperator and a format provider for each component.
/// </summary>
public string ToString(string sep, IFormatProvider provider) => ((x.ToString(provider) + sep + y.ToString(provider)) + sep + (z.ToString(provider) + sep + w.ToString(provider)));
/// <summary>
/// Returns a string representation of this quaternion using a provided seperator and a format for each component.
/// </summary>
public string ToString(string sep, string format) => ((x.ToString(format) + sep + y.ToString(format)) + sep + (z.ToString(format) + sep + w.ToString(format)));
/// <summary>
/// Returns a string representation of this quaternion using a provided seperator and a format and format provider for each component.
/// </summary>
public string ToString(string sep, string format, IFormatProvider provider) => ((x.ToString(format, provider) + sep + y.ToString(format, provider)) + sep + (z.ToString(format, provider) + sep + w.ToString(format, provider)));
/// <summary>
/// Returns true iff this equals rhs component-wise.
/// </summary>
public bool Equals(cquat rhs) => ((x.Equals(rhs.x) && y.Equals(rhs.y)) && (z.Equals(rhs.z) && w.Equals(rhs.w)));
/// <summary>
/// Returns true iff this equals rhs type- and component-wise.
/// </summary>
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
return obj is cquat && Equals((cquat) obj);
}
/// <summary>
/// Returns a hash code for this instance.
/// </summary>
public override int GetHashCode()
{
unchecked
{
return ((((((x.GetHashCode()) * 397) ^ y.GetHashCode()) * 397) ^ z.GetHashCode()) * 397) ^ w.GetHashCode();
}
}
#endregion
#region Static Functions
/// <summary>
/// Returns the inner product (dot product, scalar product) of the two quaternions.
/// </summary>
public static Complex Dot(cquat lhs, cquat rhs) => ((lhs.x * Complex.Conjugate(rhs.x) + lhs.y * Complex.Conjugate(rhs.y)) + (lhs.z * Complex.Conjugate(rhs.z) + lhs.w * Complex.Conjugate(rhs.w)));
/// <summary>
/// Returns the cross product between two quaternions.
/// </summary>
public static cquat Cross(cquat q1, cquat q2) => new cquat(q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y, q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z, q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x, q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z);
#endregion
#region Component-Wise Static Functions
/// <summary>
/// Returns a bvec4 from component-wise application of Equal (lhs == rhs).
/// </summary>
public static bvec4 Equal(cquat lhs, cquat rhs) => new bvec4(lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z, lhs.w == rhs.w);
/// <summary>
/// Returns a bvec4 from component-wise application of Equal (lhs == rhs).
/// </summary>
public static bvec4 Equal(cquat lhs, Complex rhs) => new bvec4(lhs.x == rhs, lhs.y == rhs, lhs.z == rhs, lhs.w == rhs);
/// <summary>
/// Returns a bvec4 from component-wise application of Equal (lhs == rhs).
/// </summary>
public static bvec4 Equal(Complex lhs, cquat rhs) => new bvec4(lhs == rhs.x, lhs == rhs.y, lhs == rhs.z, lhs == rhs.w);
/// <summary>
/// Returns a bvec from the application of Equal (lhs == rhs).
/// </summary>
public static bvec4 Equal(Complex lhs, Complex rhs) => new bvec4(lhs == rhs);
/// <summary>
/// Returns a bvec4 from component-wise application of NotEqual (lhs != rhs).
/// </summary>
public static bvec4 NotEqual(cquat lhs, cquat rhs) => new bvec4(lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z, lhs.w != rhs.w);
/// <summary>
/// Returns a bvec4 from component-wise application of NotEqual (lhs != rhs).
/// </summary>
public static bvec4 NotEqual(cquat lhs, Complex rhs) => new bvec4(lhs.x != rhs, lhs.y != rhs, lhs.z != rhs, lhs.w != rhs);
/// <summary>
/// Returns a bvec4 from component-wise application of NotEqual (lhs != rhs).
/// </summary>
public static bvec4 NotEqual(Complex lhs, cquat rhs) => new bvec4(lhs != rhs.x, lhs != rhs.y, lhs != rhs.z, lhs != rhs.w);
/// <summary>
/// Returns a bvec from the application of NotEqual (lhs != rhs).
/// </summary>
public static bvec4 NotEqual(Complex lhs, Complex rhs) => new bvec4(lhs != rhs);
/// <summary>
/// Returns a cquat from component-wise application of Lerp (min * (1-a) + max * a).
/// </summary>
public static cquat Lerp(cquat min, cquat max, cquat a) => new cquat(min.x * (1-a.x) + max.x * a.x, min.y * (1-a.y) + max.y * a.y, min.z * (1-a.z) + max.z * a.z, min.w * (1-a.w) + max.w * a.w);
/// <summary>
/// Returns a cquat from component-wise application of Lerp (min * (1-a) + max * a).
/// </summary>
public static cquat Lerp(cquat min, cquat max, Complex a) => new cquat(min.x * (1-a) + max.x * a, min.y * (1-a) + max.y * a, min.z * (1-a) + max.z * a, min.w * (1-a) + max.w * a);
/// <summary>
/// Returns a cquat from component-wise application of Lerp (min * (1-a) + max * a).
/// </summary>
public static cquat Lerp(cquat min, Complex max, cquat a) => new cquat(min.x * (1-a.x) + max * a.x, min.y * (1-a.y) + max * a.y, min.z * (1-a.z) + max * a.z, min.w * (1-a.w) + max * a.w);
/// <summary>
/// Returns a cquat from component-wise application of Lerp (min * (1-a) + max * a).
/// </summary>
public static cquat Lerp(cquat min, Complex max, Complex a) => new cquat(min.x * (1-a) + max * a, min.y * (1-a) + max * a, min.z * (1-a) + max * a, min.w * (1-a) + max * a);
/// <summary>
/// Returns a cquat from component-wise application of Lerp (min * (1-a) + max * a).
/// </summary>
public static cquat Lerp(Complex min, cquat max, cquat a) => new cquat(min * (1-a.x) + max.x * a.x, min * (1-a.y) + max.y * a.y, min * (1-a.z) + max.z * a.z, min * (1-a.w) + max.w * a.w);
/// <summary>
/// Returns a cquat from component-wise application of Lerp (min * (1-a) + max * a).
/// </summary>
public static cquat Lerp(Complex min, cquat max, Complex a) => new cquat(min * (1-a) + max.x * a, min * (1-a) + max.y * a, min * (1-a) + max.z * a, min * (1-a) + max.w * a);
/// <summary>
/// Returns a cquat from component-wise application of Lerp (min * (1-a) + max * a).
/// </summary>
public static cquat Lerp(Complex min, Complex max, cquat a) => new cquat(min * (1-a.x) + max * a.x, min * (1-a.y) + max * a.y, min * (1-a.z) + max * a.z, min * (1-a.w) + max * a.w);
/// <summary>
/// Returns a cquat from the application of Lerp (min * (1-a) + max * a).
/// </summary>
public static cquat Lerp(Complex min, Complex max, Complex a) => new cquat(min * (1-a) + max * a);
#endregion
#region Component-Wise Operator Overloads
/// <summary>
/// Returns a cquat from component-wise application of operator+ (identity).
/// </summary>
public static cquat operator+(cquat v) => v;
/// <summary>
/// Returns a cquat from component-wise application of operator- (-v).
/// </summary>
public static cquat operator-(cquat v) => new cquat(-v.x, -v.y, -v.z, -v.w);
/// <summary>
/// Returns a cquat from component-wise application of operator+ (lhs + rhs).
/// </summary>
public static cquat operator+(cquat lhs, cquat rhs) => new cquat(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z, lhs.w + rhs.w);
/// <summary>
/// Returns a cquat from component-wise application of operator+ (lhs + rhs).
/// </summary>
public static cquat operator+(cquat lhs, Complex rhs) => new cquat(lhs.x + rhs, lhs.y + rhs, lhs.z + rhs, lhs.w + rhs);
/// <summary>
/// Returns a cquat from component-wise application of operator+ (lhs + rhs).
/// </summary>
public static cquat operator+(Complex lhs, cquat rhs) => new cquat(lhs + rhs.x, lhs + rhs.y, lhs + rhs.z, lhs + rhs.w);
/// <summary>
/// Returns a cquat from component-wise application of operator- (lhs - rhs).
/// </summary>
public static cquat operator-(cquat lhs, cquat rhs) => new cquat(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z, lhs.w - rhs.w);
/// <summary>
/// Returns a cquat from component-wise application of operator- (lhs - rhs).
/// </summary>
public static cquat operator-(cquat lhs, Complex rhs) => new cquat(lhs.x - rhs, lhs.y - rhs, lhs.z - rhs, lhs.w - rhs);
/// <summary>
/// Returns a cquat from component-wise application of operator- (lhs - rhs).
/// </summary>
public static cquat operator-(Complex lhs, cquat rhs) => new cquat(lhs - rhs.x, lhs - rhs.y, lhs - rhs.z, lhs - rhs.w);
/// <summary>
/// Returns a cquat from component-wise application of operator* (lhs * rhs).
/// </summary>
public static cquat operator*(cquat lhs, Complex rhs) => new cquat(lhs.x * rhs, lhs.y * rhs, lhs.z * rhs, lhs.w * rhs);
/// <summary>
/// Returns a cquat from component-wise application of operator* (lhs * rhs).
/// </summary>
public static cquat operator*(Complex lhs, cquat rhs) => new cquat(lhs * rhs.x, lhs * rhs.y, lhs * rhs.z, lhs * rhs.w);
/// <summary>
/// Returns a cquat from component-wise application of operator/ (lhs / rhs).
/// </summary>
public static cquat operator/(cquat lhs, Complex rhs) => new cquat(lhs.x / rhs, lhs.y / rhs, lhs.z / rhs, lhs.w / rhs);
#endregion
}
}