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storeMenu.py
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storeMenu.py
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from prepare import *
from constants import *
class StoreMenu(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
# Player menu background
self.image = pygame.Surface((STOREWIDTH, STOREHEIGHT))
self.image.set_alpha(128)
self.image.fill((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = WINDOWWIDTH/2 - STOREWIDTH/2
self.rect.y = WINDOWHEIGHT/2 - STOREHEIGHT/2
self.tab_number = 0
self.first_color = WHITE
self.second_color = GRAY
self.third_color = GRAY
self.fourth_color = GRAY
def drawMenuContent(self):
# Store menu text
menu_title = BIGFONT.render('Space Store', 1, WHITE)
first_tab_text = TABFONT.render('Weapon', 1, self.first_color)
second_tab_text = TABFONT.render('Propulsion', 1, self.second_color)
third_tab_text = TABFONT.render('Hull', 1, self.third_color)
fourth_tab_text = TABFONT.render('Battery', 1, self.fourth_color)
propulsion_content = MENUFONT.render('- 1. Enchance propulsion system ($300)', 1, WHITE)
hull_content = MENUFONT.render('- 1. Enchance hull ($150)', 1, WHITE)
battery_content = MENUFONT.render('- 1. Enchance batteries ($150)', 1, WHITE)
# Put the menu stuff on screen
screen.blit(self.image, (self.rect.x, self.rect.y))
screen.blit(menu_title, (self.rect.x + 10, self.rect.y + 10))
screen.blit(first_tab_text, (self.rect.x + 30, self.rect.y + 90))
screen.blit(second_tab_text, (self.rect.x + TABWIDTH + 34, self.rect.y + 90))
screen.blit(third_tab_text, (self.rect.x + 2*TABWIDTH + 33, self.rect.y + 90))
screen.blit(fourth_tab_text, (self.rect.x + 3*TABWIDTH + 32, self.rect.y + 90))
# Give the menu a thin border
self.border = pygame.draw.rect(screen, GRAY, (self.rect.x, self.rect.y, STOREWIDTH, STOREHEIGHT), 1)
# Draw line which tabs rest on
self.top_line = pygame.draw.rect(screen, GRAY, (self.rect.x, self.rect.y + 120, STOREWIDTH, 1), 1)
# Draw tabs on line
self.first_tab = pygame.draw.rect(screen, GRAY, (self.rect.x + 20, self.rect.y + 80, TABWIDTH, TABHEIGHT), 1)
self.second_tab = pygame.draw.rect(screen, GRAY, (self.rect.x + TABWIDTH + 19, self.rect.y + 80, TABWIDTH, TABHEIGHT), 1)
self.third_tab = pygame.draw.rect(screen, GRAY, (self.rect.x + 2*TABWIDTH + 18, self.rect.y + 80, TABWIDTH, TABHEIGHT), 1)
self.fourth_tab = pygame.draw.rect(screen, GRAY, (self.rect.x + 3*TABWIDTH + 17, self.rect.y + 80, TABWIDTH, TABHEIGHT), 1)
if self.tab_number == 0:
self.first_color = WHITE
self.second_color = GRAY
self.third_color = GRAY
self.fourth_color = GRAY
elif self.tab_number == 1:
self.first_color = GRAY
self.second_color = WHITE
self.third_color = GRAY
self.fourth_color = GRAY
screen.blit(propulsion_content, (self.rect.x + 100, self.rect.y + 200))
elif self.tab_number == 2:
self.first_color = GRAY
self.second_color = GRAY
self.third_color = WHITE
self.fourth_color = GRAY
screen.blit(hull_content, (self.rect.x + 100, self.rect.y + 200))
elif self.tab_number == 3:
self.first_color = GRAY
self.second_color = GRAY
self.third_color = GRAY
self.fourth_color = WHITE
screen.blit(battery_content, (self.rect.x + 100, self.rect.y + 200))