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Program.cs
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Program.cs
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#region
/*
* Credits to:
* Eskor
* Roach_
* Both for helping me alot doing this Assembly and start On L#
* lepqm for cleaning my shit up
* iMeh Code breaker 101
*/
using System;
using System.Collections.Generic;
using System.Linq;
using LeagueSharp;
using LeagueSharp.Common;
using SharpDX;
using Color = System.Drawing.Color;
#endregion
namespace Annie
{
internal class Program
{
public const string CharName = "Annie";
public static Orbwalking.Orbwalker Orbwalker;
public static List<Spell> SpellList = new List<Spell>();
public static Spell Q;
public static Spell W;
public static Spell E;
public static Spell R;
public static Spell R1;
public static float DoingCombo = 0;
public static SpellSlot IgniteSlot;
public static SpellSlot FlashSlot;
public static Menu Config;
private static int StunCount
{
get
{
foreach (var buff in
ObjectManager.Player.Buffs.Where(
buff => buff.Name == "pyromania" || buff.Name == "pyromania_particle"))
{
switch (buff.Name)
{
case "pyromania":
return buff.Count;
case "pyromania_particle":
return 4;
}
}
return 0;
}
}
private static void Main(string[] args)
{
CustomEvents.Game.OnGameLoad += Game_OnGameLoad;
}
private static void Game_OnGameLoad(EventArgs args)
{
if (ObjectManager.Player.ChampionName != CharName)
{
return;
}
IgniteSlot = ObjectManager.Player.GetSpellSlot("SummonerDot");
FlashSlot = ObjectManager.Player.GetSpellSlot("SummonerFlash");
Q = new Spell(SpellSlot.Q, 625f);
W = new Spell(SpellSlot.W, 625f);
E = new Spell(SpellSlot.E, float.MaxValue);
R = new Spell(SpellSlot.R, 600f);
R1 = new Spell(SpellSlot.R, 900f);
W.SetSkillshot(0.60f, 625f, float.MaxValue, false, SkillshotType.SkillshotCone);
R.SetSkillshot(0.20f, 200f, float.MaxValue, false, SkillshotType.SkillshotCircle);
R1.SetSkillshot(0.25f, 200f, float.MaxValue, false, SkillshotType.SkillshotCircle);
SpellList.Add(Q);
SpellList.Add(W);
SpellList.Add(R);
SpellList.Add(R1);
Config = new Menu(CharName, CharName, true);
Config.AddSubMenu(new Menu("Orbwalker", "Orbwalker"));
Orbwalker = new Orbwalking.Orbwalker(Config.SubMenu("Orbwalker"));
var targetSelectorMenu = new Menu("Target Selector", "Target Selector");
SimpleTs.AddToMenu(targetSelectorMenu);
Config.AddSubMenu(targetSelectorMenu);
Config.AddSubMenu(new Menu("Combo settings", "combo"));
Config.SubMenu("combo").AddItem(new MenuItem("comboItems", "Use Items")).SetValue(true);
Config.SubMenu("combo")
.AddItem(new MenuItem("flashCombo", "Targets needed to Flash -> R"))
.SetValue(new Slider(4, 5, 1));
Config.AddSubMenu(new Menu("Farm Settings", "lasthit"));
Config.SubMenu("lasthit").AddItem(new MenuItem("qFarm", "Last hit with Disintegrate (Q)").SetValue(true));
Config.SubMenu("lasthit").AddItem(new MenuItem("wFarm", "Lane Clear with Incinerate (W)").SetValue(true));
Config.SubMenu("lasthit")
.AddItem(new MenuItem("saveqStun", "Don't Last Hit with Q while stun is up").SetValue(true));
Config.AddSubMenu(new Menu("Draw Settings", "draw"));
Config.SubMenu("draw")
.AddItem(
new MenuItem("QDraw", "Draw Disintegrate (Q) Range").SetValue(
new Circle(true, Color.FromArgb(128, 178, 0, 0))));
Config.SubMenu("draw")
.AddItem(
new MenuItem("WDraw", "Draw Incinerate (W) Range").SetValue(
new Circle(false, Color.FromArgb(128, 32, 178, 170))));
Config.SubMenu("draw")
.AddItem(
new MenuItem("RDraw", "Draw Tibbers (R) Range").SetValue(
new Circle(true, Color.FromArgb(128, 128, 0, 128))));
Config.SubMenu("draw")
.AddItem(
new MenuItem("R1Draw", "Draw Flash -> R combo Range").SetValue(
new Circle(true, Color.FromArgb(128, 128, 0, 128))));
Config.AddItem(new MenuItem("PCast", "Packet Cast Spells").SetValue(true));
Config.AddToMainMenu();
Drawing.OnDraw += OnDraw;
Game.OnGameUpdate += OnGameUpdate;
GameObject.OnCreate += OnCreateObject;
Orbwalking.BeforeAttack += Orbwalking_BeforeAttack;
Game.PrintChat("Annie# Loaded");
}
private static void OnDraw(EventArgs args)
{
// Utility.DrawCircle(R1.GetPrediction(SimpleTs.GetTarget(900, SimpleTs.DamageType.Magical)).CastPosition, 250,
// Color.Aquamarine);
foreach (var spell in SpellList)
{
var menuItem = Config.Item(spell.Slot + "Draw").GetValue<Circle>();
if (menuItem.Active)
{
Utility.DrawCircle(ObjectManager.Player.Position, spell.Range, menuItem.Color);
}
}
}
private static void OnCreateObject(GameObject sender, EventArgs args)
{
if (sender.IsAlly || !(sender is Obj_SpellMissile))
{
return;
}
var missile = (Obj_SpellMissile)sender;
if (!(missile.SpellCaster is Obj_AI_Hero) || !(missile.Target.IsMe))
{
return;
}
if (E.IsReady())
{
E.Cast();
}
else if (!ObjectManager.GetUnitByNetworkId<Obj_AI_Base>(missile.SpellCaster.NetworkId).IsMelee())
{
var ecd = (int)(ObjectManager.Player.Spellbook.GetSpell(SpellSlot.E).CooldownExpires - Game.Time) *
1000;
if ((int)Vector3.Distance(missile.Position, ObjectManager.Player.ServerPosition) /
ObjectManager.GetUnitByNetworkId<Obj_AI_Base>(missile.SpellCaster.NetworkId)
.BasicAttack.MissileSpeed * 1000 > ecd)
{
Utility.DelayAction.Add(ecd, () => E.Cast());
}
}
}
private static void OnGameUpdate(EventArgs args)
{
var target = SimpleTs.GetTarget(Q.Range, SimpleTs.DamageType.Magical);
var flashRtarget = SimpleTs.GetTarget(900, SimpleTs.DamageType.Magical);
switch (Orbwalker.ActiveMode)
{
case Orbwalking.OrbwalkingMode.Combo:
Combo(target, flashRtarget);
break;
case Orbwalking.OrbwalkingMode.LastHit:
Farm(false);
break;
case Orbwalking.OrbwalkingMode.LaneClear:
Farm(true);
break;
}
}
private static void Orbwalking_BeforeAttack(Orbwalking.BeforeAttackEventArgs args)
{
args.Process = Environment.TickCount - DoingCombo > 500;
}
private static void Combo(Obj_AI_Base target, Obj_AI_Base flashRtarget)
{
Console.WriteLine("[" + Game.Time + "]Combo started");
if ((target == null && flashRtarget == null) || Environment.TickCount - DoingCombo < 500 ||
(!Q.IsReady() && !W.IsReady() && !R.IsReady()))
{
return;
}
Console.WriteLine("[" + Game.Time + "]Target acquired");
if (Config.Item("comboItems").GetValue<bool>() && target != null)
{
Items.UseItem(3128, target);
}
switch (StunCount)
{
case 3:
Console.WriteLine("[" + Game.Time + "]Case 3");
if (Q.IsReady())
{
DoingCombo = Environment.TickCount;
Q.CastOnUnit(target, Config.Item("PCast").GetValue<bool>());
Utility.DelayAction.Add(
(int)(ObjectManager.Player.Distance(target) / Q.Speed * 1000 - 100 - Game.Ping / 2.0),
() =>
{
if (R.IsReady() &&
!(DamageLib.getDmg(target, DamageLib.SpellType.R) * 0.6 > target.Health))
{
R.Cast(target, false, true);
}
});
}
else if (W.IsReady())
{
DoingCombo = Environment.TickCount;
}
W.Cast(target, false, true); //stack only goes up after 650 secs
Utility.DelayAction.Add(
650 - 100 - Game.Ping / 2, () =>
{
if (R.IsReady() && !(DamageLib.getDmg(target, DamageLib.SpellType.R) * 0.6 > target.Health))
{
R.Cast(target, false, true);
}
DoingCombo = Environment.TickCount;
});
break;
case 4:
Console.WriteLine("[" + Game.Time + "]Case 4");
if (ObjectManager.Player.SummonerSpellbook.CanUseSpell(FlashSlot) == SpellState.Ready && R.IsReady() &&
target == null)
{
var position = R1.GetPrediction(flashRtarget, true).CastPosition;
if (ObjectManager.Player.Distance(position) > 600 &&
GetEnemiesInRange(flashRtarget.ServerPosition, 250) >=
Config.Item("flashCombo").GetValue<Slider>().Value)
{
ObjectManager.Player.SummonerSpellbook.CastSpell(FlashSlot, position);
}
Items.UseItem(3128, flashRtarget);
R.Cast(flashRtarget, false, true);
if (W.IsReady())
{
W.Cast(flashRtarget, false, true);
}
}
else if (R.IsReady() && !(DamageLib.getDmg(target, DamageLib.SpellType.R) * 0.6 > target.Health))
{
R.Cast(target, false, true);
}
if (W.IsReady())
{
W.Cast(target, false, true);
}
if (Q.IsReady())
{
Q.Cast(target, false, true);
}
break;
default:
Console.WriteLine("[" + Game.Time + "]Case default");
if (Q.IsReady())
{
Q.CastOnUnit(target, Config.Item("PCast").GetValue<bool>());
}
if (W.IsReady())
{
W.Cast(target, false, true);
}
break;
}
if (IgniteSlot != SpellSlot.Unknown &&
ObjectManager.Player.SummonerSpellbook.CanUseSpell(IgniteSlot) == SpellState.Ready &&
ObjectManager.Player.Distance(target) < 600 &&
DamageLib.getDmg(target, DamageLib.SpellType.IGNITE) > target.Health)
{
ObjectManager.Player.SummonerSpellbook.CastSpell(IgniteSlot, target);
}
}
private static void Farm(bool laneclear)
{
var minions = MinionManager.GetMinions(ObjectManager.Player.ServerPosition, Q.Range);
var jungleMinions = MinionManager.GetMinions(
ObjectManager.Player.ServerPosition, Q.Range, MinionTypes.All, MinionTeam.Neutral);
minions.AddRange(jungleMinions);
if (laneclear && Config.Item("wFarm").GetValue<bool>() && W.IsReady())
{
if (minions.Count > 0)
{
W.Cast(W.GetLineFarmLocation(minions).Position.To3D());
}
}
if (!Config.Item("qFarm").GetValue<bool>() || (Config.Item("saveqStun").GetValue<bool>() && StunCount == 4) ||
!Q.IsReady())
{
return;
}
foreach (var minion in
from minion in
minions.OrderByDescending(Minions => Minions.MaxHealth)
.Where(minion => minion.IsValidTarget(Q.Range))
let predictedHealth = Q.GetHealthPrediction(minion)
where predictedHealth < DamageLib.getDmg(minion, DamageLib.SpellType.Q) * 0.9 && predictedHealth > 0
select minion)
{
Q.CastOnUnit(minion, Config.Item("PCast").GetValue<bool>());
}
}
private static int GetEnemiesInRange(Vector3 pos, float range)
{
//var Pos = pos;
return
ObjectManager.Get<Obj_AI_Hero>()
.Where(hero => hero.Team != ObjectManager.Player.Team)
.Count(hero => Vector3.Distance(pos, hero.ServerPosition) <= range);
}
}
}