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ui_element.py
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ui_element.py
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import pygame
import pygame.freetype
import os
def create_text(text, font_size, text_color):
font = pygame.freetype.Font(os.path.join("assets", "joystixmonospace.ttf"), font_size)
surface, _ = font.render(text=text, fgcolor=text_color)
return surface.convert_alpha()
class UIElement(pygame.sprite.Sprite):
def __init__(self, text, position, font_size, color, font_color=(255,255,255)):
super().__init__()
self.padding = 50
self.image = create_text(text, font_size, font_color)
self.font_size = font_size
self.font_color = font_color
self.rect = self.image.get_rect(center=(position[0] - self.padding / 2, position[1] - self.padding /2))
self.border = self.rect.copy()
self.border.center = (position[0] - 2 - self.padding / 2, position[1] - 2 - self.padding /2)
self.border.width = self.border.width + 4 + self.padding
self.border.height = self.border.height + 4 + self.padding
self.rect.width = self.rect.width + self.padding
self.rect.height = self.rect.height + self.padding
self.color = color
def draw(self, surface):
pygame.draw.rect(surface, (0, 0, 0), self.border)
pygame.draw.rect(surface, self.color, self.rect)
surface.blit(self.image, (self.rect.x + self.padding / 2, self.rect.y + self.padding / 2))